Merge commit 'origin/gallium-0.1' into gallium-0.2
[mesa.git] / src / mesa / main / enable.c
1 /**
2 * \file enable.c
3 * Enable/disable/query GL capabilities.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 7.0.3
9 *
10 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include "glheader.h"
32 #include "context.h"
33 #include "enable.h"
34 #include "light.h"
35 #include "macros.h"
36 #include "simple_list.h"
37 #include "mtypes.h"
38 #include "enums.h"
39 #include "math/m_matrix.h"
40 #include "math/m_xform.h"
41 #include "api_arrayelt.h"
42
43
44
45 #define CHECK_EXTENSION(EXTNAME, CAP) \
46 if (!ctx->Extensions.EXTNAME) { \
47 _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)", \
48 state ? "Enable" : "Disable", CAP); \
49 return; \
50 }
51
52
53 /**
54 * Helper to enable/disable client-side state.
55 */
56 static void
57 client_state(GLcontext *ctx, GLenum cap, GLboolean state)
58 {
59 GLuint flag;
60 GLboolean *var;
61
62 switch (cap) {
63 case GL_VERTEX_ARRAY:
64 var = &ctx->Array.ArrayObj->Vertex.Enabled;
65 flag = _NEW_ARRAY_VERTEX;
66 break;
67 case GL_NORMAL_ARRAY:
68 var = &ctx->Array.ArrayObj->Normal.Enabled;
69 flag = _NEW_ARRAY_NORMAL;
70 break;
71 case GL_COLOR_ARRAY:
72 var = &ctx->Array.ArrayObj->Color.Enabled;
73 flag = _NEW_ARRAY_COLOR0;
74 break;
75 case GL_INDEX_ARRAY:
76 var = &ctx->Array.ArrayObj->Index.Enabled;
77 flag = _NEW_ARRAY_INDEX;
78 break;
79 case GL_TEXTURE_COORD_ARRAY:
80 var = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
81 flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
82 break;
83 case GL_EDGE_FLAG_ARRAY:
84 var = &ctx->Array.ArrayObj->EdgeFlag.Enabled;
85 flag = _NEW_ARRAY_EDGEFLAG;
86 break;
87 case GL_FOG_COORDINATE_ARRAY_EXT:
88 var = &ctx->Array.ArrayObj->FogCoord.Enabled;
89 flag = _NEW_ARRAY_FOGCOORD;
90 break;
91 case GL_SECONDARY_COLOR_ARRAY_EXT:
92 var = &ctx->Array.ArrayObj->SecondaryColor.Enabled;
93 flag = _NEW_ARRAY_COLOR1;
94 break;
95
96 #if FEATURE_point_size_array
97 case GL_POINT_SIZE_ARRAY_OES:
98 var = &ctx->Array.ArrayObj->PointSize.Enabled;
99 flag = _NEW_ARRAY_POINT_SIZE;
100 break;
101 #endif
102
103 #if FEATURE_NV_vertex_program
104 case GL_VERTEX_ATTRIB_ARRAY0_NV:
105 case GL_VERTEX_ATTRIB_ARRAY1_NV:
106 case GL_VERTEX_ATTRIB_ARRAY2_NV:
107 case GL_VERTEX_ATTRIB_ARRAY3_NV:
108 case GL_VERTEX_ATTRIB_ARRAY4_NV:
109 case GL_VERTEX_ATTRIB_ARRAY5_NV:
110 case GL_VERTEX_ATTRIB_ARRAY6_NV:
111 case GL_VERTEX_ATTRIB_ARRAY7_NV:
112 case GL_VERTEX_ATTRIB_ARRAY8_NV:
113 case GL_VERTEX_ATTRIB_ARRAY9_NV:
114 case GL_VERTEX_ATTRIB_ARRAY10_NV:
115 case GL_VERTEX_ATTRIB_ARRAY11_NV:
116 case GL_VERTEX_ATTRIB_ARRAY12_NV:
117 case GL_VERTEX_ATTRIB_ARRAY13_NV:
118 case GL_VERTEX_ATTRIB_ARRAY14_NV:
119 case GL_VERTEX_ATTRIB_ARRAY15_NV:
120 CHECK_EXTENSION(NV_vertex_program, cap);
121 {
122 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
123 var = &ctx->Array.ArrayObj->VertexAttrib[n].Enabled;
124 flag = _NEW_ARRAY_ATTRIB(n);
125 }
126 break;
127 #endif /* FEATURE_NV_vertex_program */
128
129 default:
130 _mesa_error( ctx, GL_INVALID_ENUM,
131 "glEnable/DisableClientState(0x%x)", cap);
132 return;
133 }
134
135 if (*var == state)
136 return;
137
138 FLUSH_VERTICES(ctx, _NEW_ARRAY);
139 ctx->Array.NewState |= flag;
140
141 _ae_invalidate_state(ctx, _NEW_ARRAY);
142
143 *var = state;
144
145 if (state)
146 ctx->Array.ArrayObj->_Enabled |= flag;
147 else
148 ctx->Array.ArrayObj->_Enabled &= ~flag;
149
150 if (ctx->Driver.Enable) {
151 ctx->Driver.Enable( ctx, cap, state );
152 }
153 }
154
155
156 /**
157 * Enable GL capability.
158 * \param cap state to enable/disable.
159 *
160 * Get's the current context, assures that we're outside glBegin()/glEnd() and
161 * calls client_state().
162 */
163 void GLAPIENTRY
164 _mesa_EnableClientState( GLenum cap )
165 {
166 GET_CURRENT_CONTEXT(ctx);
167 ASSERT_OUTSIDE_BEGIN_END(ctx);
168 client_state( ctx, cap, GL_TRUE );
169 }
170
171
172 /**
173 * Disable GL capability.
174 * \param cap state to enable/disable.
175 *
176 * Get's the current context, assures that we're outside glBegin()/glEnd() and
177 * calls client_state().
178 */
179 void GLAPIENTRY
180 _mesa_DisableClientState( GLenum cap )
181 {
182 GET_CURRENT_CONTEXT(ctx);
183 ASSERT_OUTSIDE_BEGIN_END(ctx);
184 client_state( ctx, cap, GL_FALSE );
185 }
186
187
188 #undef CHECK_EXTENSION
189 #define CHECK_EXTENSION(EXTNAME, CAP) \
190 if (!ctx->Extensions.EXTNAME) { \
191 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
192 state ? "Enable" : "Disable", CAP); \
193 return; \
194 }
195
196 #define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
197 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
198 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
199 state ? "Enable" : "Disable", CAP); \
200 return; \
201 }
202
203
204
205 /**
206 * Return pointer to current texture unit for setting/getting coordinate
207 * state.
208 * Note that we'll set GL_INVALID_OPERATION if the active texture unit is
209 * higher than the number of supported coordinate units. And we'll return NULL.
210 */
211 static struct gl_texture_unit *
212 get_texcoord_unit(GLcontext *ctx)
213 {
214 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
215 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnable/Disable(texcoord unit)");
216 return NULL;
217 }
218 else {
219 return &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
220 }
221 }
222
223
224 /**
225 * Helper function to enable or disable a texture target.
226 */
227 static GLboolean
228 enable_texture(GLcontext *ctx, GLboolean state, GLbitfield bit)
229 {
230 const GLuint curr = ctx->Texture.CurrentUnit;
231 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
232 const GLuint newenabled = (!state)
233 ? (texUnit->Enabled & ~bit) : (texUnit->Enabled | bit);
234
235 if (!ctx->DrawBuffer->Visual.rgbMode || texUnit->Enabled == newenabled)
236 return GL_FALSE;
237
238 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
239 texUnit->Enabled = newenabled;
240 return GL_TRUE;
241 }
242
243
244 /**
245 * Helper function to enable or disable state.
246 *
247 * \param ctx GL context.
248 * \param cap the state to enable/disable
249 * \param state whether to enable or disable the specified capability.
250 *
251 * Updates the current context and flushes the vertices as needed. For
252 * capabilities associated with extensions it verifies that those extensions
253 * are effectivly present before updating. Notifies the driver via
254 * dd_function_table::Enable.
255 */
256 void
257 _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
258 {
259 if (MESA_VERBOSE & VERBOSE_API)
260 _mesa_debug(ctx, "%s %s (newstate is %x)\n",
261 state ? "glEnable" : "glDisable",
262 _mesa_lookup_enum_by_nr(cap),
263 ctx->NewState);
264
265 switch (cap) {
266 case GL_ALPHA_TEST:
267 if (ctx->Color.AlphaEnabled == state)
268 return;
269 FLUSH_VERTICES(ctx, _NEW_COLOR);
270 ctx->Color.AlphaEnabled = state;
271 break;
272 case GL_AUTO_NORMAL:
273 if (ctx->Eval.AutoNormal == state)
274 return;
275 FLUSH_VERTICES(ctx, _NEW_EVAL);
276 ctx->Eval.AutoNormal = state;
277 break;
278 case GL_BLEND:
279 if (ctx->Color.BlendEnabled == state)
280 return;
281 FLUSH_VERTICES(ctx, _NEW_COLOR);
282 ctx->Color.BlendEnabled = state;
283 break;
284 #if FEATURE_userclip
285 case GL_CLIP_PLANE0:
286 case GL_CLIP_PLANE1:
287 case GL_CLIP_PLANE2:
288 case GL_CLIP_PLANE3:
289 case GL_CLIP_PLANE4:
290 case GL_CLIP_PLANE5:
291 {
292 const GLuint p = cap - GL_CLIP_PLANE0;
293
294 if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p))
295 return;
296
297 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
298
299 if (state) {
300 ctx->Transform.ClipPlanesEnabled |= (1 << p);
301
302 if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
303 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
304
305 /* This derived state also calculated in clip.c and
306 * from _mesa_update_state() on changes to EyeUserPlane
307 * and ctx->ProjectionMatrix respectively.
308 */
309 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
310 ctx->Transform.EyeUserPlane[p],
311 ctx->ProjectionMatrixStack.Top->inv );
312 }
313 else {
314 ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
315 }
316 }
317 break;
318 #endif
319 case GL_COLOR_MATERIAL:
320 if (ctx->Light.ColorMaterialEnabled == state)
321 return;
322 FLUSH_VERTICES(ctx, _NEW_LIGHT);
323 FLUSH_CURRENT(ctx, 0);
324 ctx->Light.ColorMaterialEnabled = state;
325 if (state) {
326 _mesa_update_color_material( ctx,
327 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
328 }
329 break;
330 case GL_CULL_FACE:
331 if (ctx->Polygon.CullFlag == state)
332 return;
333 FLUSH_VERTICES(ctx, _NEW_POLYGON);
334 ctx->Polygon.CullFlag = state;
335 break;
336 case GL_CULL_VERTEX_EXT:
337 CHECK_EXTENSION(EXT_cull_vertex, cap);
338 if (ctx->Transform.CullVertexFlag == state)
339 return;
340 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
341 ctx->Transform.CullVertexFlag = state;
342 break;
343 case GL_DEPTH_TEST:
344 if (state && ctx->DrawBuffer->Visual.depthBits == 0) {
345 _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer");
346 return;
347 }
348 if (ctx->Depth.Test == state)
349 return;
350 FLUSH_VERTICES(ctx, _NEW_DEPTH);
351 ctx->Depth.Test = state;
352 break;
353 case GL_DITHER:
354 if (ctx->NoDither) {
355 state = GL_FALSE; /* MESA_NO_DITHER env var */
356 }
357 if (ctx->Color.DitherFlag == state)
358 return;
359 FLUSH_VERTICES(ctx, _NEW_COLOR);
360 ctx->Color.DitherFlag = state;
361 break;
362 case GL_FOG:
363 if (ctx->Fog.Enabled == state)
364 return;
365 FLUSH_VERTICES(ctx, _NEW_FOG);
366 ctx->Fog.Enabled = state;
367 break;
368 case GL_HISTOGRAM:
369 CHECK_EXTENSION(EXT_histogram, cap);
370 if (ctx->Pixel.HistogramEnabled == state)
371 return;
372 FLUSH_VERTICES(ctx, _NEW_PIXEL);
373 ctx->Pixel.HistogramEnabled = state;
374 break;
375 case GL_LIGHT0:
376 case GL_LIGHT1:
377 case GL_LIGHT2:
378 case GL_LIGHT3:
379 case GL_LIGHT4:
380 case GL_LIGHT5:
381 case GL_LIGHT6:
382 case GL_LIGHT7:
383 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
384 return;
385 FLUSH_VERTICES(ctx, _NEW_LIGHT);
386 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
387 if (state) {
388 insert_at_tail(&ctx->Light.EnabledList,
389 &ctx->Light.Light[cap-GL_LIGHT0]);
390 }
391 else {
392 remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
393 }
394 break;
395 case GL_LIGHTING:
396 if (ctx->Light.Enabled == state)
397 return;
398 FLUSH_VERTICES(ctx, _NEW_LIGHT);
399 ctx->Light.Enabled = state;
400 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
401 ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
402 else
403 ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
404 break;
405 case GL_LINE_SMOOTH:
406 if (ctx->Line.SmoothFlag == state)
407 return;
408 FLUSH_VERTICES(ctx, _NEW_LINE);
409 ctx->Line.SmoothFlag = state;
410 ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
411 break;
412 case GL_LINE_STIPPLE:
413 if (ctx->Line.StippleFlag == state)
414 return;
415 FLUSH_VERTICES(ctx, _NEW_LINE);
416 ctx->Line.StippleFlag = state;
417 ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
418 break;
419 case GL_INDEX_LOGIC_OP:
420 if (ctx->Color.IndexLogicOpEnabled == state)
421 return;
422 FLUSH_VERTICES(ctx, _NEW_COLOR);
423 ctx->Color.IndexLogicOpEnabled = state;
424 break;
425 case GL_COLOR_LOGIC_OP:
426 if (ctx->Color.ColorLogicOpEnabled == state)
427 return;
428 FLUSH_VERTICES(ctx, _NEW_COLOR);
429 ctx->Color.ColorLogicOpEnabled = state;
430 break;
431 case GL_MAP1_COLOR_4:
432 if (ctx->Eval.Map1Color4 == state)
433 return;
434 FLUSH_VERTICES(ctx, _NEW_EVAL);
435 ctx->Eval.Map1Color4 = state;
436 break;
437 case GL_MAP1_INDEX:
438 if (ctx->Eval.Map1Index == state)
439 return;
440 FLUSH_VERTICES(ctx, _NEW_EVAL);
441 ctx->Eval.Map1Index = state;
442 break;
443 case GL_MAP1_NORMAL:
444 if (ctx->Eval.Map1Normal == state)
445 return;
446 FLUSH_VERTICES(ctx, _NEW_EVAL);
447 ctx->Eval.Map1Normal = state;
448 break;
449 case GL_MAP1_TEXTURE_COORD_1:
450 if (ctx->Eval.Map1TextureCoord1 == state)
451 return;
452 FLUSH_VERTICES(ctx, _NEW_EVAL);
453 ctx->Eval.Map1TextureCoord1 = state;
454 break;
455 case GL_MAP1_TEXTURE_COORD_2:
456 if (ctx->Eval.Map1TextureCoord2 == state)
457 return;
458 FLUSH_VERTICES(ctx, _NEW_EVAL);
459 ctx->Eval.Map1TextureCoord2 = state;
460 break;
461 case GL_MAP1_TEXTURE_COORD_3:
462 if (ctx->Eval.Map1TextureCoord3 == state)
463 return;
464 FLUSH_VERTICES(ctx, _NEW_EVAL);
465 ctx->Eval.Map1TextureCoord3 = state;
466 break;
467 case GL_MAP1_TEXTURE_COORD_4:
468 if (ctx->Eval.Map1TextureCoord4 == state)
469 return;
470 FLUSH_VERTICES(ctx, _NEW_EVAL);
471 ctx->Eval.Map1TextureCoord4 = state;
472 break;
473 case GL_MAP1_VERTEX_3:
474 if (ctx->Eval.Map1Vertex3 == state)
475 return;
476 FLUSH_VERTICES(ctx, _NEW_EVAL);
477 ctx->Eval.Map1Vertex3 = state;
478 break;
479 case GL_MAP1_VERTEX_4:
480 if (ctx->Eval.Map1Vertex4 == state)
481 return;
482 FLUSH_VERTICES(ctx, _NEW_EVAL);
483 ctx->Eval.Map1Vertex4 = state;
484 break;
485 case GL_MAP2_COLOR_4:
486 if (ctx->Eval.Map2Color4 == state)
487 return;
488 FLUSH_VERTICES(ctx, _NEW_EVAL);
489 ctx->Eval.Map2Color4 = state;
490 break;
491 case GL_MAP2_INDEX:
492 if (ctx->Eval.Map2Index == state)
493 return;
494 FLUSH_VERTICES(ctx, _NEW_EVAL);
495 ctx->Eval.Map2Index = state;
496 break;
497 case GL_MAP2_NORMAL:
498 if (ctx->Eval.Map2Normal == state)
499 return;
500 FLUSH_VERTICES(ctx, _NEW_EVAL);
501 ctx->Eval.Map2Normal = state;
502 break;
503 case GL_MAP2_TEXTURE_COORD_1:
504 if (ctx->Eval.Map2TextureCoord1 == state)
505 return;
506 FLUSH_VERTICES(ctx, _NEW_EVAL);
507 ctx->Eval.Map2TextureCoord1 = state;
508 break;
509 case GL_MAP2_TEXTURE_COORD_2:
510 if (ctx->Eval.Map2TextureCoord2 == state)
511 return;
512 FLUSH_VERTICES(ctx, _NEW_EVAL);
513 ctx->Eval.Map2TextureCoord2 = state;
514 break;
515 case GL_MAP2_TEXTURE_COORD_3:
516 if (ctx->Eval.Map2TextureCoord3 == state)
517 return;
518 FLUSH_VERTICES(ctx, _NEW_EVAL);
519 ctx->Eval.Map2TextureCoord3 = state;
520 break;
521 case GL_MAP2_TEXTURE_COORD_4:
522 if (ctx->Eval.Map2TextureCoord4 == state)
523 return;
524 FLUSH_VERTICES(ctx, _NEW_EVAL);
525 ctx->Eval.Map2TextureCoord4 = state;
526 break;
527 case GL_MAP2_VERTEX_3:
528 if (ctx->Eval.Map2Vertex3 == state)
529 return;
530 FLUSH_VERTICES(ctx, _NEW_EVAL);
531 ctx->Eval.Map2Vertex3 = state;
532 break;
533 case GL_MAP2_VERTEX_4:
534 if (ctx->Eval.Map2Vertex4 == state)
535 return;
536 FLUSH_VERTICES(ctx, _NEW_EVAL);
537 ctx->Eval.Map2Vertex4 = state;
538 break;
539 case GL_MINMAX:
540 if (ctx->Pixel.MinMaxEnabled == state)
541 return;
542 FLUSH_VERTICES(ctx, _NEW_PIXEL);
543 ctx->Pixel.MinMaxEnabled = state;
544 break;
545 case GL_NORMALIZE:
546 if (ctx->Transform.Normalize == state)
547 return;
548 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
549 ctx->Transform.Normalize = state;
550 break;
551 case GL_POINT_SMOOTH:
552 if (ctx->Point.SmoothFlag == state)
553 return;
554 FLUSH_VERTICES(ctx, _NEW_POINT);
555 ctx->Point.SmoothFlag = state;
556 ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
557 break;
558 case GL_POLYGON_SMOOTH:
559 if (ctx->Polygon.SmoothFlag == state)
560 return;
561 FLUSH_VERTICES(ctx, _NEW_POLYGON);
562 ctx->Polygon.SmoothFlag = state;
563 ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
564 break;
565 case GL_POLYGON_STIPPLE:
566 if (ctx->Polygon.StippleFlag == state)
567 return;
568 FLUSH_VERTICES(ctx, _NEW_POLYGON);
569 ctx->Polygon.StippleFlag = state;
570 ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
571 break;
572 case GL_POLYGON_OFFSET_POINT:
573 if (ctx->Polygon.OffsetPoint == state)
574 return;
575 FLUSH_VERTICES(ctx, _NEW_POLYGON);
576 ctx->Polygon.OffsetPoint = state;
577 break;
578 case GL_POLYGON_OFFSET_LINE:
579 if (ctx->Polygon.OffsetLine == state)
580 return;
581 FLUSH_VERTICES(ctx, _NEW_POLYGON);
582 ctx->Polygon.OffsetLine = state;
583 break;
584 case GL_POLYGON_OFFSET_FILL:
585 /*case GL_POLYGON_OFFSET_EXT:*/
586 if (ctx->Polygon.OffsetFill == state)
587 return;
588 FLUSH_VERTICES(ctx, _NEW_POLYGON);
589 ctx->Polygon.OffsetFill = state;
590 break;
591 case GL_RESCALE_NORMAL_EXT:
592 if (ctx->Transform.RescaleNormals == state)
593 return;
594 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
595 ctx->Transform.RescaleNormals = state;
596 break;
597 case GL_SCISSOR_TEST:
598 if (ctx->Scissor.Enabled == state)
599 return;
600 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
601 ctx->Scissor.Enabled = state;
602 break;
603 case GL_SHARED_TEXTURE_PALETTE_EXT:
604 if (ctx->Texture.SharedPalette == state)
605 return;
606 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
607 ctx->Texture.SharedPalette = state;
608 break;
609 case GL_STENCIL_TEST:
610 if (state && ctx->DrawBuffer->Visual.stencilBits == 0) {
611 _mesa_warning(ctx,
612 "glEnable(GL_STENCIL_TEST) but no stencil buffer");
613 return;
614 }
615 if (ctx->Stencil.Enabled == state)
616 return;
617 FLUSH_VERTICES(ctx, _NEW_STENCIL);
618 ctx->Stencil.Enabled = state;
619 break;
620 case GL_TEXTURE_1D:
621 if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) {
622 return;
623 }
624 break;
625 case GL_TEXTURE_2D:
626 if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) {
627 return;
628 }
629 break;
630 case GL_TEXTURE_3D:
631 if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) {
632 return;
633 }
634 break;
635 case GL_TEXTURE_GEN_Q:
636 {
637 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
638 if (texUnit) {
639 GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT;
640 if (state)
641 newenabled |= Q_BIT;
642 if (texUnit->TexGenEnabled == newenabled)
643 return;
644 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
645 texUnit->TexGenEnabled = newenabled;
646 }
647 }
648 break;
649 case GL_TEXTURE_GEN_R:
650 {
651 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
652 if (texUnit) {
653 GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT;
654 if (state)
655 newenabled |= R_BIT;
656 if (texUnit->TexGenEnabled == newenabled)
657 return;
658 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
659 texUnit->TexGenEnabled = newenabled;
660 }
661 }
662 break;
663 case GL_TEXTURE_GEN_S:
664 {
665 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
666 if (texUnit) {
667 GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT;
668 if (state)
669 newenabled |= S_BIT;
670 if (texUnit->TexGenEnabled == newenabled)
671 return;
672 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
673 texUnit->TexGenEnabled = newenabled;
674 }
675 }
676 break;
677 case GL_TEXTURE_GEN_T:
678 {
679 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
680 if (texUnit) {
681 GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT;
682 if (state)
683 newenabled |= T_BIT;
684 if (texUnit->TexGenEnabled == newenabled)
685 return;
686 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
687 texUnit->TexGenEnabled = newenabled;
688 }
689 }
690 break;
691
692 /*
693 * CLIENT STATE!!!
694 */
695 case GL_VERTEX_ARRAY:
696 case GL_NORMAL_ARRAY:
697 case GL_COLOR_ARRAY:
698 case GL_INDEX_ARRAY:
699 case GL_TEXTURE_COORD_ARRAY:
700 case GL_EDGE_FLAG_ARRAY:
701 case GL_FOG_COORDINATE_ARRAY_EXT:
702 case GL_SECONDARY_COLOR_ARRAY_EXT:
703 case GL_POINT_SIZE_ARRAY_OES:
704 client_state( ctx, cap, state );
705 return;
706
707 /* GL_SGI_color_table */
708 case GL_COLOR_TABLE_SGI:
709 CHECK_EXTENSION(SGI_color_table, cap);
710 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] == state)
711 return;
712 FLUSH_VERTICES(ctx, _NEW_PIXEL);
713 ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] = state;
714 break;
715 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
716 CHECK_EXTENSION(SGI_color_table, cap);
717 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] == state)
718 return;
719 FLUSH_VERTICES(ctx, _NEW_PIXEL);
720 ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] = state;
721 break;
722 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
723 CHECK_EXTENSION(SGI_color_table, cap);
724 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] == state)
725 return;
726 FLUSH_VERTICES(ctx, _NEW_PIXEL);
727 ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] = state;
728 break;
729 case GL_TEXTURE_COLOR_TABLE_SGI:
730 CHECK_EXTENSION(SGI_texture_color_table, cap);
731 if (ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled == state)
732 return;
733 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
734 ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled = state;
735 break;
736
737 /* GL_EXT_convolution */
738 case GL_CONVOLUTION_1D:
739 CHECK_EXTENSION(EXT_convolution, cap);
740 if (ctx->Pixel.Convolution1DEnabled == state)
741 return;
742 FLUSH_VERTICES(ctx, _NEW_PIXEL);
743 ctx->Pixel.Convolution1DEnabled = state;
744 break;
745 case GL_CONVOLUTION_2D:
746 CHECK_EXTENSION(EXT_convolution, cap);
747 if (ctx->Pixel.Convolution2DEnabled == state)
748 return;
749 FLUSH_VERTICES(ctx, _NEW_PIXEL);
750 ctx->Pixel.Convolution2DEnabled = state;
751 break;
752 case GL_SEPARABLE_2D:
753 CHECK_EXTENSION(EXT_convolution, cap);
754 if (ctx->Pixel.Separable2DEnabled == state)
755 return;
756 FLUSH_VERTICES(ctx, _NEW_PIXEL);
757 ctx->Pixel.Separable2DEnabled = state;
758 break;
759
760 /* GL_ARB_texture_cube_map */
761 case GL_TEXTURE_CUBE_MAP_ARB:
762 CHECK_EXTENSION(ARB_texture_cube_map, cap);
763 if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) {
764 return;
765 }
766 break;
767
768 /* GL_EXT_secondary_color */
769 case GL_COLOR_SUM_EXT:
770 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap);
771 if (ctx->Fog.ColorSumEnabled == state)
772 return;
773 FLUSH_VERTICES(ctx, _NEW_FOG);
774 ctx->Fog.ColorSumEnabled = state;
775 break;
776
777 /* GL_ARB_multisample */
778 case GL_MULTISAMPLE_ARB:
779 CHECK_EXTENSION(ARB_multisample, cap);
780 if (ctx->Multisample.Enabled == state)
781 return;
782 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
783 ctx->Multisample.Enabled = state;
784 break;
785 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
786 CHECK_EXTENSION(ARB_multisample, cap);
787 if (ctx->Multisample.SampleAlphaToCoverage == state)
788 return;
789 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
790 ctx->Multisample.SampleAlphaToCoverage = state;
791 break;
792 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
793 CHECK_EXTENSION(ARB_multisample, cap);
794 if (ctx->Multisample.SampleAlphaToOne == state)
795 return;
796 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
797 ctx->Multisample.SampleAlphaToOne = state;
798 break;
799 case GL_SAMPLE_COVERAGE_ARB:
800 CHECK_EXTENSION(ARB_multisample, cap);
801 if (ctx->Multisample.SampleCoverage == state)
802 return;
803 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
804 ctx->Multisample.SampleCoverage = state;
805 break;
806 case GL_SAMPLE_COVERAGE_INVERT_ARB:
807 CHECK_EXTENSION(ARB_multisample, cap);
808 if (ctx->Multisample.SampleCoverageInvert == state)
809 return;
810 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
811 ctx->Multisample.SampleCoverageInvert = state;
812 break;
813
814 /* GL_IBM_rasterpos_clip */
815 case GL_RASTER_POSITION_UNCLIPPED_IBM:
816 CHECK_EXTENSION(IBM_rasterpos_clip, cap);
817 if (ctx->Transform.RasterPositionUnclipped == state)
818 return;
819 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
820 ctx->Transform.RasterPositionUnclipped = state;
821 break;
822
823 /* GL_NV_point_sprite */
824 case GL_POINT_SPRITE_NV:
825 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
826 if (ctx->Point.PointSprite == state)
827 return;
828 FLUSH_VERTICES(ctx, _NEW_POINT);
829 ctx->Point.PointSprite = state;
830 break;
831
832 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
833 case GL_VERTEX_PROGRAM_ARB:
834 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
835 if (ctx->VertexProgram.Enabled == state)
836 return;
837 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
838 ctx->VertexProgram.Enabled = state;
839 break;
840 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
841 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
842 if (ctx->VertexProgram.PointSizeEnabled == state)
843 return;
844 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
845 ctx->VertexProgram.PointSizeEnabled = state;
846 break;
847 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
848 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
849 if (ctx->VertexProgram.TwoSideEnabled == state)
850 return;
851 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
852 ctx->VertexProgram.TwoSideEnabled = state;
853 break;
854 #endif
855 #if FEATURE_NV_vertex_program
856 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
857 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
858 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
859 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
860 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
861 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
862 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
863 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
864 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
865 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
866 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
867 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
868 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
869 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
870 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
871 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
872 CHECK_EXTENSION(NV_vertex_program, cap);
873 {
874 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
875 FLUSH_VERTICES(ctx, _NEW_EVAL);
876 ctx->Eval.Map1Attrib[map] = state;
877 }
878 break;
879 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
880 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
881 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
882 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
883 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
884 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
885 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
886 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
887 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
888 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
889 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
890 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
891 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
892 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
893 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
894 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
895 CHECK_EXTENSION(NV_vertex_program, cap);
896 {
897 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
898 FLUSH_VERTICES(ctx, _NEW_EVAL);
899 ctx->Eval.Map2Attrib[map] = state;
900 }
901 break;
902 #endif /* FEATURE_NV_vertex_program */
903
904 #if FEATURE_NV_fragment_program
905 case GL_FRAGMENT_PROGRAM_NV:
906 CHECK_EXTENSION(NV_fragment_program, cap);
907 if (ctx->FragmentProgram.Enabled == state)
908 return;
909 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
910 ctx->FragmentProgram.Enabled = state;
911 break;
912 #endif /* FEATURE_NV_fragment_program */
913
914 /* GL_NV_texture_rectangle */
915 case GL_TEXTURE_RECTANGLE_NV:
916 CHECK_EXTENSION(NV_texture_rectangle, cap);
917 if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) {
918 return;
919 }
920 break;
921
922 /* GL_EXT_stencil_two_side */
923 case GL_STENCIL_TEST_TWO_SIDE_EXT:
924 CHECK_EXTENSION(EXT_stencil_two_side, cap);
925 if (ctx->Stencil.TestTwoSide == state)
926 return;
927 FLUSH_VERTICES(ctx, _NEW_STENCIL);
928 ctx->Stencil.TestTwoSide = state;
929 if (state)
930 ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
931 else
932 ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL;
933 break;
934
935 #if FEATURE_ARB_fragment_program
936 case GL_FRAGMENT_PROGRAM_ARB:
937 CHECK_EXTENSION(ARB_fragment_program, cap);
938 if (ctx->FragmentProgram.Enabled == state)
939 return;
940 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
941 ctx->FragmentProgram.Enabled = state;
942 break;
943 #endif /* FEATURE_ARB_fragment_program */
944
945 /* GL_EXT_depth_bounds_test */
946 case GL_DEPTH_BOUNDS_TEST_EXT:
947 CHECK_EXTENSION(EXT_depth_bounds_test, cap);
948 if (state && ctx->DrawBuffer->Visual.depthBits == 0) {
949 _mesa_warning(ctx,
950 "glEnable(GL_DEPTH_BOUNDS_TEST_EXT) but no depth buffer");
951 return;
952 }
953 if (ctx->Depth.BoundsTest == state)
954 return;
955 FLUSH_VERTICES(ctx, _NEW_DEPTH);
956 ctx->Depth.BoundsTest = state;
957 break;
958
959 /* GL_MESA_program_debug */
960 #if FEATURE_MESA_program_debug
961 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
962 CHECK_EXTENSION(MESA_program_debug, cap);
963 ctx->FragmentProgram.CallbackEnabled = state;
964 break;
965 case GL_VERTEX_PROGRAM_CALLBACK_MESA:
966 CHECK_EXTENSION(MESA_program_debug, cap);
967 ctx->VertexProgram.CallbackEnabled = state;
968 break;
969 #endif
970
971 #if FEATURE_ATI_fragment_shader
972 case GL_FRAGMENT_SHADER_ATI:
973 CHECK_EXTENSION(ATI_fragment_shader, cap);
974 if (ctx->ATIFragmentShader.Enabled == state)
975 return;
976 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
977 ctx->ATIFragmentShader.Enabled = state;
978 break;
979 #endif
980
981 /* GL_MESA_texture_array */
982 case GL_TEXTURE_1D_ARRAY_EXT:
983 CHECK_EXTENSION(MESA_texture_array, cap);
984 if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
985 return;
986 }
987 break;
988
989 case GL_TEXTURE_2D_ARRAY_EXT:
990 CHECK_EXTENSION(MESA_texture_array, cap);
991 if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
992 return;
993 }
994 break;
995
996 default:
997 _mesa_error(ctx, GL_INVALID_ENUM,
998 "%s(0x%x)", state ? "glEnable" : "glDisable", cap);
999 return;
1000 }
1001
1002 if (ctx->Driver.Enable) {
1003 ctx->Driver.Enable( ctx, cap, state );
1004 }
1005 }
1006
1007
1008 /**
1009 * Enable GL capability. Called by glEnable()
1010 * \param cap state to enable.
1011 */
1012 void GLAPIENTRY
1013 _mesa_Enable( GLenum cap )
1014 {
1015 GET_CURRENT_CONTEXT(ctx);
1016 ASSERT_OUTSIDE_BEGIN_END(ctx);
1017
1018 _mesa_set_enable( ctx, cap, GL_TRUE );
1019 }
1020
1021
1022 /**
1023 * Disable GL capability. Called by glDisable()
1024 * \param cap state to disable.
1025 */
1026 void GLAPIENTRY
1027 _mesa_Disable( GLenum cap )
1028 {
1029 GET_CURRENT_CONTEXT(ctx);
1030 ASSERT_OUTSIDE_BEGIN_END(ctx);
1031
1032 _mesa_set_enable( ctx, cap, GL_FALSE );
1033 }
1034
1035
1036 #undef CHECK_EXTENSION
1037 #define CHECK_EXTENSION(EXTNAME) \
1038 if (!ctx->Extensions.EXTNAME) { \
1039 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
1040 return GL_FALSE; \
1041 }
1042
1043 #undef CHECK_EXTENSION2
1044 #define CHECK_EXTENSION2(EXT1, EXT2) \
1045 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
1046 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
1047 return GL_FALSE; \
1048 }
1049
1050
1051 /**
1052 * Helper function to determine whether a texture target is enabled.
1053 */
1054 static GLboolean
1055 is_texture_enabled(GLcontext *ctx, GLbitfield bit)
1056 {
1057 const struct gl_texture_unit *const texUnit =
1058 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1059 return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
1060 }
1061
1062
1063 /**
1064 * Return simple enable/disable state.
1065 *
1066 * \param cap state variable to query.
1067 *
1068 * Returns the state of the specified capability from the current GL context.
1069 * For the capabilities associated with extensions verifies that those
1070 * extensions are effectively present before reporting.
1071 */
1072 GLboolean GLAPIENTRY
1073 _mesa_IsEnabled( GLenum cap )
1074 {
1075 GET_CURRENT_CONTEXT(ctx);
1076 switch (cap) {
1077 case GL_ALPHA_TEST:
1078 return ctx->Color.AlphaEnabled;
1079 case GL_AUTO_NORMAL:
1080 return ctx->Eval.AutoNormal;
1081 case GL_BLEND:
1082 return ctx->Color.BlendEnabled;
1083 case GL_CLIP_PLANE0:
1084 case GL_CLIP_PLANE1:
1085 case GL_CLIP_PLANE2:
1086 case GL_CLIP_PLANE3:
1087 case GL_CLIP_PLANE4:
1088 case GL_CLIP_PLANE5:
1089 return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1;
1090 case GL_COLOR_MATERIAL:
1091 return ctx->Light.ColorMaterialEnabled;
1092 case GL_CULL_FACE:
1093 return ctx->Polygon.CullFlag;
1094 case GL_DEPTH_TEST:
1095 return ctx->Depth.Test;
1096 case GL_DITHER:
1097 return ctx->Color.DitherFlag;
1098 case GL_FOG:
1099 return ctx->Fog.Enabled;
1100 case GL_LIGHTING:
1101 return ctx->Light.Enabled;
1102 case GL_LIGHT0:
1103 case GL_LIGHT1:
1104 case GL_LIGHT2:
1105 case GL_LIGHT3:
1106 case GL_LIGHT4:
1107 case GL_LIGHT5:
1108 case GL_LIGHT6:
1109 case GL_LIGHT7:
1110 return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
1111 case GL_LINE_SMOOTH:
1112 return ctx->Line.SmoothFlag;
1113 case GL_LINE_STIPPLE:
1114 return ctx->Line.StippleFlag;
1115 case GL_INDEX_LOGIC_OP:
1116 return ctx->Color.IndexLogicOpEnabled;
1117 case GL_COLOR_LOGIC_OP:
1118 return ctx->Color.ColorLogicOpEnabled;
1119 case GL_MAP1_COLOR_4:
1120 return ctx->Eval.Map1Color4;
1121 case GL_MAP1_INDEX:
1122 return ctx->Eval.Map1Index;
1123 case GL_MAP1_NORMAL:
1124 return ctx->Eval.Map1Normal;
1125 case GL_MAP1_TEXTURE_COORD_1:
1126 return ctx->Eval.Map1TextureCoord1;
1127 case GL_MAP1_TEXTURE_COORD_2:
1128 return ctx->Eval.Map1TextureCoord2;
1129 case GL_MAP1_TEXTURE_COORD_3:
1130 return ctx->Eval.Map1TextureCoord3;
1131 case GL_MAP1_TEXTURE_COORD_4:
1132 return ctx->Eval.Map1TextureCoord4;
1133 case GL_MAP1_VERTEX_3:
1134 return ctx->Eval.Map1Vertex3;
1135 case GL_MAP1_VERTEX_4:
1136 return ctx->Eval.Map1Vertex4;
1137 case GL_MAP2_COLOR_4:
1138 return ctx->Eval.Map2Color4;
1139 case GL_MAP2_INDEX:
1140 return ctx->Eval.Map2Index;
1141 case GL_MAP2_NORMAL:
1142 return ctx->Eval.Map2Normal;
1143 case GL_MAP2_TEXTURE_COORD_1:
1144 return ctx->Eval.Map2TextureCoord1;
1145 case GL_MAP2_TEXTURE_COORD_2:
1146 return ctx->Eval.Map2TextureCoord2;
1147 case GL_MAP2_TEXTURE_COORD_3:
1148 return ctx->Eval.Map2TextureCoord3;
1149 case GL_MAP2_TEXTURE_COORD_4:
1150 return ctx->Eval.Map2TextureCoord4;
1151 case GL_MAP2_VERTEX_3:
1152 return ctx->Eval.Map2Vertex3;
1153 case GL_MAP2_VERTEX_4:
1154 return ctx->Eval.Map2Vertex4;
1155 case GL_NORMALIZE:
1156 return ctx->Transform.Normalize;
1157 case GL_POINT_SMOOTH:
1158 return ctx->Point.SmoothFlag;
1159 case GL_POLYGON_SMOOTH:
1160 return ctx->Polygon.SmoothFlag;
1161 case GL_POLYGON_STIPPLE:
1162 return ctx->Polygon.StippleFlag;
1163 case GL_POLYGON_OFFSET_POINT:
1164 return ctx->Polygon.OffsetPoint;
1165 case GL_POLYGON_OFFSET_LINE:
1166 return ctx->Polygon.OffsetLine;
1167 case GL_POLYGON_OFFSET_FILL:
1168 /*case GL_POLYGON_OFFSET_EXT:*/
1169 return ctx->Polygon.OffsetFill;
1170 case GL_RESCALE_NORMAL_EXT:
1171 return ctx->Transform.RescaleNormals;
1172 case GL_SCISSOR_TEST:
1173 return ctx->Scissor.Enabled;
1174 case GL_SHARED_TEXTURE_PALETTE_EXT:
1175 return ctx->Texture.SharedPalette;
1176 case GL_STENCIL_TEST:
1177 return ctx->Stencil.Enabled;
1178 case GL_TEXTURE_1D:
1179 return is_texture_enabled(ctx, TEXTURE_1D_BIT);
1180 case GL_TEXTURE_2D:
1181 return is_texture_enabled(ctx, TEXTURE_2D_BIT);
1182 case GL_TEXTURE_3D:
1183 return is_texture_enabled(ctx, TEXTURE_3D_BIT);
1184 case GL_TEXTURE_GEN_Q:
1185 {
1186 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1187 if (texUnit) {
1188 return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
1189 }
1190 }
1191 return GL_FALSE;
1192 case GL_TEXTURE_GEN_R:
1193 {
1194 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1195 if (texUnit) {
1196 return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
1197 }
1198 }
1199 return GL_FALSE;
1200 case GL_TEXTURE_GEN_S:
1201 {
1202 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1203 if (texUnit) {
1204 return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
1205 }
1206 }
1207 return GL_FALSE;
1208 case GL_TEXTURE_GEN_T:
1209 {
1210 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1211 if (texUnit) {
1212 return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
1213 }
1214 }
1215 return GL_FALSE;
1216
1217 /*
1218 * CLIENT STATE!!!
1219 */
1220 case GL_VERTEX_ARRAY:
1221 return (ctx->Array.ArrayObj->Vertex.Enabled != 0);
1222 case GL_NORMAL_ARRAY:
1223 return (ctx->Array.ArrayObj->Normal.Enabled != 0);
1224 case GL_COLOR_ARRAY:
1225 return (ctx->Array.ArrayObj->Color.Enabled != 0);
1226 case GL_INDEX_ARRAY:
1227 return (ctx->Array.ArrayObj->Index.Enabled != 0);
1228 case GL_TEXTURE_COORD_ARRAY:
1229 return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
1230 case GL_EDGE_FLAG_ARRAY:
1231 return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
1232 case GL_FOG_COORDINATE_ARRAY_EXT:
1233 CHECK_EXTENSION(EXT_fog_coord);
1234 return (ctx->Array.ArrayObj->FogCoord.Enabled != 0);
1235 case GL_SECONDARY_COLOR_ARRAY_EXT:
1236 CHECK_EXTENSION(EXT_secondary_color);
1237 return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0);
1238 #if FEATURE_point_size_array
1239 case GL_POINT_SIZE_ARRAY_OES:
1240 return (ctx->Array.ArrayObj->PointSize.Enabled != 0);
1241 #endif
1242
1243 /* GL_EXT_histogram */
1244 case GL_HISTOGRAM:
1245 CHECK_EXTENSION(EXT_histogram);
1246 return ctx->Pixel.HistogramEnabled;
1247 case GL_MINMAX:
1248 CHECK_EXTENSION(EXT_histogram);
1249 return ctx->Pixel.MinMaxEnabled;
1250
1251 /* GL_SGI_color_table */
1252 case GL_COLOR_TABLE_SGI:
1253 CHECK_EXTENSION(SGI_color_table);
1254 return ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION];
1255 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
1256 CHECK_EXTENSION(SGI_color_table);
1257 return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION];
1258 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
1259 CHECK_EXTENSION(SGI_color_table);
1260 return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX];
1261
1262 /* GL_SGI_texture_color_table */
1263 case GL_TEXTURE_COLOR_TABLE_SGI:
1264 CHECK_EXTENSION(SGI_texture_color_table);
1265 return ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
1266
1267 /* GL_EXT_convolution */
1268 case GL_CONVOLUTION_1D:
1269 CHECK_EXTENSION(EXT_convolution);
1270 return ctx->Pixel.Convolution1DEnabled;
1271 case GL_CONVOLUTION_2D:
1272 CHECK_EXTENSION(EXT_convolution);
1273 return ctx->Pixel.Convolution2DEnabled;
1274 case GL_SEPARABLE_2D:
1275 CHECK_EXTENSION(EXT_convolution);
1276 return ctx->Pixel.Separable2DEnabled;
1277
1278 /* GL_ARB_texture_cube_map */
1279 case GL_TEXTURE_CUBE_MAP_ARB:
1280 CHECK_EXTENSION(ARB_texture_cube_map);
1281 return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
1282
1283 /* GL_EXT_secondary_color */
1284 case GL_COLOR_SUM_EXT:
1285 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program);
1286 return ctx->Fog.ColorSumEnabled;
1287
1288 /* GL_ARB_multisample */
1289 case GL_MULTISAMPLE_ARB:
1290 CHECK_EXTENSION(ARB_multisample);
1291 return ctx->Multisample.Enabled;
1292 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
1293 CHECK_EXTENSION(ARB_multisample);
1294 return ctx->Multisample.SampleAlphaToCoverage;
1295 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
1296 CHECK_EXTENSION(ARB_multisample);
1297 return ctx->Multisample.SampleAlphaToOne;
1298 case GL_SAMPLE_COVERAGE_ARB:
1299 CHECK_EXTENSION(ARB_multisample);
1300 return ctx->Multisample.SampleCoverage;
1301 case GL_SAMPLE_COVERAGE_INVERT_ARB:
1302 CHECK_EXTENSION(ARB_multisample);
1303 return ctx->Multisample.SampleCoverageInvert;
1304
1305 /* GL_IBM_rasterpos_clip */
1306 case GL_RASTER_POSITION_UNCLIPPED_IBM:
1307 CHECK_EXTENSION(IBM_rasterpos_clip);
1308 return ctx->Transform.RasterPositionUnclipped;
1309
1310 /* GL_NV_point_sprite */
1311 case GL_POINT_SPRITE_NV:
1312 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite)
1313 return ctx->Point.PointSprite;
1314
1315 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
1316 case GL_VERTEX_PROGRAM_ARB:
1317 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1318 return ctx->VertexProgram.Enabled;
1319 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
1320 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1321 return ctx->VertexProgram.PointSizeEnabled;
1322 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
1323 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1324 return ctx->VertexProgram.TwoSideEnabled;
1325 #endif
1326 #if FEATURE_NV_vertex_program
1327 case GL_VERTEX_ATTRIB_ARRAY0_NV:
1328 case GL_VERTEX_ATTRIB_ARRAY1_NV:
1329 case GL_VERTEX_ATTRIB_ARRAY2_NV:
1330 case GL_VERTEX_ATTRIB_ARRAY3_NV:
1331 case GL_VERTEX_ATTRIB_ARRAY4_NV:
1332 case GL_VERTEX_ATTRIB_ARRAY5_NV:
1333 case GL_VERTEX_ATTRIB_ARRAY6_NV:
1334 case GL_VERTEX_ATTRIB_ARRAY7_NV:
1335 case GL_VERTEX_ATTRIB_ARRAY8_NV:
1336 case GL_VERTEX_ATTRIB_ARRAY9_NV:
1337 case GL_VERTEX_ATTRIB_ARRAY10_NV:
1338 case GL_VERTEX_ATTRIB_ARRAY11_NV:
1339 case GL_VERTEX_ATTRIB_ARRAY12_NV:
1340 case GL_VERTEX_ATTRIB_ARRAY13_NV:
1341 case GL_VERTEX_ATTRIB_ARRAY14_NV:
1342 case GL_VERTEX_ATTRIB_ARRAY15_NV:
1343 CHECK_EXTENSION(NV_vertex_program);
1344 {
1345 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
1346 return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
1347 }
1348 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
1349 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
1350 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
1351 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
1352 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
1353 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
1354 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
1355 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
1356 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
1357 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
1358 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
1359 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
1360 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
1361 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
1362 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
1363 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
1364 CHECK_EXTENSION(NV_vertex_program);
1365 {
1366 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
1367 return ctx->Eval.Map1Attrib[map];
1368 }
1369 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
1370 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
1371 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
1372 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
1373 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
1374 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
1375 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
1376 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
1377 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
1378 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
1379 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
1380 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
1381 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
1382 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
1383 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
1384 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
1385 CHECK_EXTENSION(NV_vertex_program);
1386 {
1387 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
1388 return ctx->Eval.Map2Attrib[map];
1389 }
1390 #endif /* FEATURE_NV_vertex_program */
1391
1392 #if FEATURE_NV_fragment_program
1393 case GL_FRAGMENT_PROGRAM_NV:
1394 CHECK_EXTENSION(NV_fragment_program);
1395 return ctx->FragmentProgram.Enabled;
1396 #endif /* FEATURE_NV_fragment_program */
1397
1398 /* GL_NV_texture_rectangle */
1399 case GL_TEXTURE_RECTANGLE_NV:
1400 CHECK_EXTENSION(NV_texture_rectangle);
1401 return is_texture_enabled(ctx, TEXTURE_RECT_BIT);
1402
1403 /* GL_EXT_stencil_two_side */
1404 case GL_STENCIL_TEST_TWO_SIDE_EXT:
1405 CHECK_EXTENSION(EXT_stencil_two_side);
1406 return ctx->Stencil.TestTwoSide;
1407
1408 #if FEATURE_ARB_fragment_program
1409 case GL_FRAGMENT_PROGRAM_ARB:
1410 return ctx->FragmentProgram.Enabled;
1411 #endif /* FEATURE_ARB_fragment_program */
1412
1413 /* GL_EXT_depth_bounds_test */
1414 case GL_DEPTH_BOUNDS_TEST_EXT:
1415 CHECK_EXTENSION(EXT_depth_bounds_test);
1416 return ctx->Depth.BoundsTest;
1417
1418 /* GL_MESA_program_debug */
1419 #if FEATURE_MESA_program_debug
1420 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
1421 CHECK_EXTENSION(MESA_program_debug);
1422 return ctx->FragmentProgram.CallbackEnabled;
1423 case GL_VERTEX_PROGRAM_CALLBACK_MESA:
1424 CHECK_EXTENSION(MESA_program_debug);
1425 return ctx->VertexProgram.CallbackEnabled;
1426 #endif
1427
1428 #if FEATURE_ATI_fragment_shader
1429 case GL_FRAGMENT_SHADER_ATI:
1430 CHECK_EXTENSION(ATI_fragment_shader);
1431 return ctx->ATIFragmentShader.Enabled;
1432 #endif /* FEATURE_ATI_fragment_shader */
1433 default:
1434 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
1435 return GL_FALSE;
1436 }
1437 }