mesa: Remove EXT_convolution.
[mesa.git] / src / mesa / main / enable.c
1 /**
2 * \file enable.c
3 * Enable/disable/query GL capabilities.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 7.0.3
9 *
10 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include "glheader.h"
32 #include "context.h"
33 #include "enable.h"
34 #include "light.h"
35 #include "simple_list.h"
36 #include "mtypes.h"
37 #include "enums.h"
38 #include "api_arrayelt.h"
39 #include "texstate.h"
40
41
42
43 #define CHECK_EXTENSION(EXTNAME, CAP) \
44 if (!ctx->Extensions.EXTNAME) { \
45 goto invalid_enum_error; \
46 }
47
48
49 /**
50 * Helper to enable/disable client-side state.
51 */
52 static void
53 client_state(GLcontext *ctx, GLenum cap, GLboolean state)
54 {
55 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
56 GLuint flag;
57 GLboolean *var;
58
59 switch (cap) {
60 case GL_VERTEX_ARRAY:
61 var = &arrayObj->Vertex.Enabled;
62 flag = _NEW_ARRAY_VERTEX;
63 break;
64 case GL_NORMAL_ARRAY:
65 var = &arrayObj->Normal.Enabled;
66 flag = _NEW_ARRAY_NORMAL;
67 break;
68 case GL_COLOR_ARRAY:
69 var = &arrayObj->Color.Enabled;
70 flag = _NEW_ARRAY_COLOR0;
71 break;
72 case GL_INDEX_ARRAY:
73 var = &arrayObj->Index.Enabled;
74 flag = _NEW_ARRAY_INDEX;
75 break;
76 case GL_TEXTURE_COORD_ARRAY:
77 var = &arrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
78 flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
79 break;
80 case GL_EDGE_FLAG_ARRAY:
81 var = &arrayObj->EdgeFlag.Enabled;
82 flag = _NEW_ARRAY_EDGEFLAG;
83 break;
84 case GL_FOG_COORDINATE_ARRAY_EXT:
85 var = &arrayObj->FogCoord.Enabled;
86 flag = _NEW_ARRAY_FOGCOORD;
87 break;
88 case GL_SECONDARY_COLOR_ARRAY_EXT:
89 var = &arrayObj->SecondaryColor.Enabled;
90 flag = _NEW_ARRAY_COLOR1;
91 break;
92
93 #if FEATURE_point_size_array
94 case GL_POINT_SIZE_ARRAY_OES:
95 var = &arrayObj->PointSize.Enabled;
96 flag = _NEW_ARRAY_POINT_SIZE;
97 break;
98 #endif
99
100 #if FEATURE_NV_vertex_program
101 case GL_VERTEX_ATTRIB_ARRAY0_NV:
102 case GL_VERTEX_ATTRIB_ARRAY1_NV:
103 case GL_VERTEX_ATTRIB_ARRAY2_NV:
104 case GL_VERTEX_ATTRIB_ARRAY3_NV:
105 case GL_VERTEX_ATTRIB_ARRAY4_NV:
106 case GL_VERTEX_ATTRIB_ARRAY5_NV:
107 case GL_VERTEX_ATTRIB_ARRAY6_NV:
108 case GL_VERTEX_ATTRIB_ARRAY7_NV:
109 case GL_VERTEX_ATTRIB_ARRAY8_NV:
110 case GL_VERTEX_ATTRIB_ARRAY9_NV:
111 case GL_VERTEX_ATTRIB_ARRAY10_NV:
112 case GL_VERTEX_ATTRIB_ARRAY11_NV:
113 case GL_VERTEX_ATTRIB_ARRAY12_NV:
114 case GL_VERTEX_ATTRIB_ARRAY13_NV:
115 case GL_VERTEX_ATTRIB_ARRAY14_NV:
116 case GL_VERTEX_ATTRIB_ARRAY15_NV:
117 CHECK_EXTENSION(NV_vertex_program, cap);
118 {
119 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
120 ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
121 var = &arrayObj->VertexAttrib[n].Enabled;
122 flag = _NEW_ARRAY_ATTRIB(n);
123 }
124 break;
125 #endif /* FEATURE_NV_vertex_program */
126
127 default:
128 goto invalid_enum_error;
129 }
130
131 if (*var == state)
132 return;
133
134 FLUSH_VERTICES(ctx, _NEW_ARRAY);
135 ctx->Array.NewState |= flag;
136
137 _ae_invalidate_state(ctx, _NEW_ARRAY);
138
139 *var = state;
140
141 if (state)
142 ctx->Array.ArrayObj->_Enabled |= flag;
143 else
144 ctx->Array.ArrayObj->_Enabled &= ~flag;
145
146 if (ctx->Driver.Enable) {
147 ctx->Driver.Enable( ctx, cap, state );
148 }
149
150 return;
151
152 invalid_enum_error:
153 _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)",
154 state ? "Enable" : "Disable", cap);
155 }
156
157
158 /**
159 * Enable GL capability.
160 * \param cap state to enable/disable.
161 *
162 * Get's the current context, assures that we're outside glBegin()/glEnd() and
163 * calls client_state().
164 */
165 void GLAPIENTRY
166 _mesa_EnableClientState( GLenum cap )
167 {
168 GET_CURRENT_CONTEXT(ctx);
169 ASSERT_OUTSIDE_BEGIN_END(ctx);
170 client_state( ctx, cap, GL_TRUE );
171 }
172
173
174 /**
175 * Disable GL capability.
176 * \param cap state to enable/disable.
177 *
178 * Get's the current context, assures that we're outside glBegin()/glEnd() and
179 * calls client_state().
180 */
181 void GLAPIENTRY
182 _mesa_DisableClientState( GLenum cap )
183 {
184 GET_CURRENT_CONTEXT(ctx);
185 ASSERT_OUTSIDE_BEGIN_END(ctx);
186 client_state( ctx, cap, GL_FALSE );
187 }
188
189
190 #undef CHECK_EXTENSION
191 #define CHECK_EXTENSION(EXTNAME, CAP) \
192 if (!ctx->Extensions.EXTNAME) { \
193 goto invalid_enum_error; \
194 }
195
196 #define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
197 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
198 goto invalid_enum_error; \
199 }
200
201
202
203 /**
204 * Return pointer to current texture unit for setting/getting coordinate
205 * state.
206 * Note that we'll set GL_INVALID_OPERATION if the active texture unit is
207 * higher than the number of supported coordinate units. And we'll return NULL.
208 */
209 static struct gl_texture_unit *
210 get_texcoord_unit(GLcontext *ctx)
211 {
212 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
213 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnable/Disable(texcoord unit)");
214 return NULL;
215 }
216 else {
217 return &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
218 }
219 }
220
221
222 /**
223 * Helper function to enable or disable a texture target.
224 * \param bit one of the TEXTURE_x_BIT values
225 * \return GL_TRUE if state is changing or GL_FALSE if no change
226 */
227 static GLboolean
228 enable_texture(GLcontext *ctx, GLboolean state, GLbitfield texBit)
229 {
230 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
231 const GLbitfield newenabled = state
232 ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit);
233
234 if (texUnit->Enabled == newenabled)
235 return GL_FALSE;
236
237 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
238 texUnit->Enabled = newenabled;
239 return GL_TRUE;
240 }
241
242
243 /**
244 * Helper function to enable or disable state.
245 *
246 * \param ctx GL context.
247 * \param cap the state to enable/disable
248 * \param state whether to enable or disable the specified capability.
249 *
250 * Updates the current context and flushes the vertices as needed. For
251 * capabilities associated with extensions it verifies that those extensions
252 * are effectivly present before updating. Notifies the driver via
253 * dd_function_table::Enable.
254 */
255 void
256 _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
257 {
258 if (MESA_VERBOSE & VERBOSE_API)
259 _mesa_debug(ctx, "%s %s (newstate is %x)\n",
260 state ? "glEnable" : "glDisable",
261 _mesa_lookup_enum_by_nr(cap),
262 ctx->NewState);
263
264 switch (cap) {
265 case GL_ALPHA_TEST:
266 if (ctx->Color.AlphaEnabled == state)
267 return;
268 FLUSH_VERTICES(ctx, _NEW_COLOR);
269 ctx->Color.AlphaEnabled = state;
270 break;
271 case GL_AUTO_NORMAL:
272 if (ctx->Eval.AutoNormal == state)
273 return;
274 FLUSH_VERTICES(ctx, _NEW_EVAL);
275 ctx->Eval.AutoNormal = state;
276 break;
277 case GL_BLEND:
278 {
279 GLbitfield newEnabled = state * ((1 << ctx->Const.MaxDrawBuffers) - 1);
280 if (newEnabled != ctx->Color.BlendEnabled) {
281 FLUSH_VERTICES(ctx, _NEW_COLOR);
282 ctx->Color.BlendEnabled = newEnabled;
283 }
284 }
285 break;
286 #if FEATURE_userclip
287 case GL_CLIP_PLANE0:
288 case GL_CLIP_PLANE1:
289 case GL_CLIP_PLANE2:
290 case GL_CLIP_PLANE3:
291 case GL_CLIP_PLANE4:
292 case GL_CLIP_PLANE5:
293 {
294 const GLuint p = cap - GL_CLIP_PLANE0;
295
296 if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p))
297 return;
298
299 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
300
301 if (state) {
302 ctx->Transform.ClipPlanesEnabled |= (1 << p);
303
304 if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
305 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
306
307 /* This derived state also calculated in clip.c and
308 * from _mesa_update_state() on changes to EyeUserPlane
309 * and ctx->ProjectionMatrix respectively.
310 */
311 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
312 ctx->Transform.EyeUserPlane[p],
313 ctx->ProjectionMatrixStack.Top->inv );
314 }
315 else {
316 ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
317 }
318 }
319 break;
320 #endif
321 case GL_COLOR_MATERIAL:
322 if (ctx->Light.ColorMaterialEnabled == state)
323 return;
324 FLUSH_VERTICES(ctx, _NEW_LIGHT);
325 FLUSH_CURRENT(ctx, 0);
326 ctx->Light.ColorMaterialEnabled = state;
327 if (state) {
328 _mesa_update_color_material( ctx,
329 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
330 }
331 break;
332 case GL_CULL_FACE:
333 if (ctx->Polygon.CullFlag == state)
334 return;
335 FLUSH_VERTICES(ctx, _NEW_POLYGON);
336 ctx->Polygon.CullFlag = state;
337 break;
338 case GL_CULL_VERTEX_EXT:
339 CHECK_EXTENSION(EXT_cull_vertex, cap);
340 if (ctx->Transform.CullVertexFlag == state)
341 return;
342 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
343 ctx->Transform.CullVertexFlag = state;
344 break;
345 case GL_DEPTH_TEST:
346 if (ctx->Depth.Test == state)
347 return;
348 FLUSH_VERTICES(ctx, _NEW_DEPTH);
349 ctx->Depth.Test = state;
350 break;
351 case GL_DITHER:
352 if (ctx->NoDither) {
353 state = GL_FALSE; /* MESA_NO_DITHER env var */
354 }
355 if (ctx->Color.DitherFlag == state)
356 return;
357 FLUSH_VERTICES(ctx, _NEW_COLOR);
358 ctx->Color.DitherFlag = state;
359 break;
360 case GL_FOG:
361 if (ctx->Fog.Enabled == state)
362 return;
363 FLUSH_VERTICES(ctx, _NEW_FOG);
364 ctx->Fog.Enabled = state;
365 break;
366 case GL_LIGHT0:
367 case GL_LIGHT1:
368 case GL_LIGHT2:
369 case GL_LIGHT3:
370 case GL_LIGHT4:
371 case GL_LIGHT5:
372 case GL_LIGHT6:
373 case GL_LIGHT7:
374 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
375 return;
376 FLUSH_VERTICES(ctx, _NEW_LIGHT);
377 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
378 if (state) {
379 insert_at_tail(&ctx->Light.EnabledList,
380 &ctx->Light.Light[cap-GL_LIGHT0]);
381 }
382 else {
383 remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
384 }
385 break;
386 case GL_LIGHTING:
387 if (ctx->Light.Enabled == state)
388 return;
389 FLUSH_VERTICES(ctx, _NEW_LIGHT);
390 ctx->Light.Enabled = state;
391 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
392 ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
393 else
394 ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
395 break;
396 case GL_LINE_SMOOTH:
397 if (ctx->Line.SmoothFlag == state)
398 return;
399 FLUSH_VERTICES(ctx, _NEW_LINE);
400 ctx->Line.SmoothFlag = state;
401 ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
402 break;
403 case GL_LINE_STIPPLE:
404 if (ctx->Line.StippleFlag == state)
405 return;
406 FLUSH_VERTICES(ctx, _NEW_LINE);
407 ctx->Line.StippleFlag = state;
408 ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
409 break;
410 case GL_INDEX_LOGIC_OP:
411 if (ctx->Color.IndexLogicOpEnabled == state)
412 return;
413 FLUSH_VERTICES(ctx, _NEW_COLOR);
414 ctx->Color.IndexLogicOpEnabled = state;
415 break;
416 case GL_COLOR_LOGIC_OP:
417 if (ctx->Color.ColorLogicOpEnabled == state)
418 return;
419 FLUSH_VERTICES(ctx, _NEW_COLOR);
420 ctx->Color.ColorLogicOpEnabled = state;
421 break;
422 case GL_MAP1_COLOR_4:
423 if (ctx->Eval.Map1Color4 == state)
424 return;
425 FLUSH_VERTICES(ctx, _NEW_EVAL);
426 ctx->Eval.Map1Color4 = state;
427 break;
428 case GL_MAP1_INDEX:
429 if (ctx->Eval.Map1Index == state)
430 return;
431 FLUSH_VERTICES(ctx, _NEW_EVAL);
432 ctx->Eval.Map1Index = state;
433 break;
434 case GL_MAP1_NORMAL:
435 if (ctx->Eval.Map1Normal == state)
436 return;
437 FLUSH_VERTICES(ctx, _NEW_EVAL);
438 ctx->Eval.Map1Normal = state;
439 break;
440 case GL_MAP1_TEXTURE_COORD_1:
441 if (ctx->Eval.Map1TextureCoord1 == state)
442 return;
443 FLUSH_VERTICES(ctx, _NEW_EVAL);
444 ctx->Eval.Map1TextureCoord1 = state;
445 break;
446 case GL_MAP1_TEXTURE_COORD_2:
447 if (ctx->Eval.Map1TextureCoord2 == state)
448 return;
449 FLUSH_VERTICES(ctx, _NEW_EVAL);
450 ctx->Eval.Map1TextureCoord2 = state;
451 break;
452 case GL_MAP1_TEXTURE_COORD_3:
453 if (ctx->Eval.Map1TextureCoord3 == state)
454 return;
455 FLUSH_VERTICES(ctx, _NEW_EVAL);
456 ctx->Eval.Map1TextureCoord3 = state;
457 break;
458 case GL_MAP1_TEXTURE_COORD_4:
459 if (ctx->Eval.Map1TextureCoord4 == state)
460 return;
461 FLUSH_VERTICES(ctx, _NEW_EVAL);
462 ctx->Eval.Map1TextureCoord4 = state;
463 break;
464 case GL_MAP1_VERTEX_3:
465 if (ctx->Eval.Map1Vertex3 == state)
466 return;
467 FLUSH_VERTICES(ctx, _NEW_EVAL);
468 ctx->Eval.Map1Vertex3 = state;
469 break;
470 case GL_MAP1_VERTEX_4:
471 if (ctx->Eval.Map1Vertex4 == state)
472 return;
473 FLUSH_VERTICES(ctx, _NEW_EVAL);
474 ctx->Eval.Map1Vertex4 = state;
475 break;
476 case GL_MAP2_COLOR_4:
477 if (ctx->Eval.Map2Color4 == state)
478 return;
479 FLUSH_VERTICES(ctx, _NEW_EVAL);
480 ctx->Eval.Map2Color4 = state;
481 break;
482 case GL_MAP2_INDEX:
483 if (ctx->Eval.Map2Index == state)
484 return;
485 FLUSH_VERTICES(ctx, _NEW_EVAL);
486 ctx->Eval.Map2Index = state;
487 break;
488 case GL_MAP2_NORMAL:
489 if (ctx->Eval.Map2Normal == state)
490 return;
491 FLUSH_VERTICES(ctx, _NEW_EVAL);
492 ctx->Eval.Map2Normal = state;
493 break;
494 case GL_MAP2_TEXTURE_COORD_1:
495 if (ctx->Eval.Map2TextureCoord1 == state)
496 return;
497 FLUSH_VERTICES(ctx, _NEW_EVAL);
498 ctx->Eval.Map2TextureCoord1 = state;
499 break;
500 case GL_MAP2_TEXTURE_COORD_2:
501 if (ctx->Eval.Map2TextureCoord2 == state)
502 return;
503 FLUSH_VERTICES(ctx, _NEW_EVAL);
504 ctx->Eval.Map2TextureCoord2 = state;
505 break;
506 case GL_MAP2_TEXTURE_COORD_3:
507 if (ctx->Eval.Map2TextureCoord3 == state)
508 return;
509 FLUSH_VERTICES(ctx, _NEW_EVAL);
510 ctx->Eval.Map2TextureCoord3 = state;
511 break;
512 case GL_MAP2_TEXTURE_COORD_4:
513 if (ctx->Eval.Map2TextureCoord4 == state)
514 return;
515 FLUSH_VERTICES(ctx, _NEW_EVAL);
516 ctx->Eval.Map2TextureCoord4 = state;
517 break;
518 case GL_MAP2_VERTEX_3:
519 if (ctx->Eval.Map2Vertex3 == state)
520 return;
521 FLUSH_VERTICES(ctx, _NEW_EVAL);
522 ctx->Eval.Map2Vertex3 = state;
523 break;
524 case GL_MAP2_VERTEX_4:
525 if (ctx->Eval.Map2Vertex4 == state)
526 return;
527 FLUSH_VERTICES(ctx, _NEW_EVAL);
528 ctx->Eval.Map2Vertex4 = state;
529 break;
530 case GL_NORMALIZE:
531 if (ctx->Transform.Normalize == state)
532 return;
533 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
534 ctx->Transform.Normalize = state;
535 break;
536 case GL_POINT_SMOOTH:
537 if (ctx->Point.SmoothFlag == state)
538 return;
539 FLUSH_VERTICES(ctx, _NEW_POINT);
540 ctx->Point.SmoothFlag = state;
541 ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
542 break;
543 case GL_POLYGON_SMOOTH:
544 if (ctx->Polygon.SmoothFlag == state)
545 return;
546 FLUSH_VERTICES(ctx, _NEW_POLYGON);
547 ctx->Polygon.SmoothFlag = state;
548 ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
549 break;
550 case GL_POLYGON_STIPPLE:
551 if (ctx->Polygon.StippleFlag == state)
552 return;
553 FLUSH_VERTICES(ctx, _NEW_POLYGON);
554 ctx->Polygon.StippleFlag = state;
555 ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
556 break;
557 case GL_POLYGON_OFFSET_POINT:
558 if (ctx->Polygon.OffsetPoint == state)
559 return;
560 FLUSH_VERTICES(ctx, _NEW_POLYGON);
561 ctx->Polygon.OffsetPoint = state;
562 break;
563 case GL_POLYGON_OFFSET_LINE:
564 if (ctx->Polygon.OffsetLine == state)
565 return;
566 FLUSH_VERTICES(ctx, _NEW_POLYGON);
567 ctx->Polygon.OffsetLine = state;
568 break;
569 case GL_POLYGON_OFFSET_FILL:
570 /*case GL_POLYGON_OFFSET_EXT:*/
571 if (ctx->Polygon.OffsetFill == state)
572 return;
573 FLUSH_VERTICES(ctx, _NEW_POLYGON);
574 ctx->Polygon.OffsetFill = state;
575 break;
576 case GL_RESCALE_NORMAL_EXT:
577 if (ctx->Transform.RescaleNormals == state)
578 return;
579 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
580 ctx->Transform.RescaleNormals = state;
581 break;
582 case GL_SCISSOR_TEST:
583 if (ctx->Scissor.Enabled == state)
584 return;
585 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
586 ctx->Scissor.Enabled = state;
587 break;
588 case GL_SHARED_TEXTURE_PALETTE_EXT:
589 if (ctx->Texture.SharedPalette == state)
590 return;
591 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
592 ctx->Texture.SharedPalette = state;
593 break;
594 case GL_STENCIL_TEST:
595 if (ctx->Stencil.Enabled == state)
596 return;
597 FLUSH_VERTICES(ctx, _NEW_STENCIL);
598 ctx->Stencil.Enabled = state;
599 break;
600 case GL_TEXTURE_1D:
601 if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) {
602 return;
603 }
604 break;
605 case GL_TEXTURE_2D:
606 if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) {
607 return;
608 }
609 break;
610 case GL_TEXTURE_3D:
611 if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) {
612 return;
613 }
614 break;
615 case GL_TEXTURE_GEN_Q:
616 {
617 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
618 if (texUnit) {
619 GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT;
620 if (state)
621 newenabled |= Q_BIT;
622 if (texUnit->TexGenEnabled == newenabled)
623 return;
624 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
625 texUnit->TexGenEnabled = newenabled;
626 }
627 }
628 break;
629 case GL_TEXTURE_GEN_R:
630 {
631 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
632 if (texUnit) {
633 GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT;
634 if (state)
635 newenabled |= R_BIT;
636 if (texUnit->TexGenEnabled == newenabled)
637 return;
638 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
639 texUnit->TexGenEnabled = newenabled;
640 }
641 }
642 break;
643 case GL_TEXTURE_GEN_S:
644 {
645 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
646 if (texUnit) {
647 GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT;
648 if (state)
649 newenabled |= S_BIT;
650 if (texUnit->TexGenEnabled == newenabled)
651 return;
652 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
653 texUnit->TexGenEnabled = newenabled;
654 }
655 }
656 break;
657 case GL_TEXTURE_GEN_T:
658 {
659 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
660 if (texUnit) {
661 GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT;
662 if (state)
663 newenabled |= T_BIT;
664 if (texUnit->TexGenEnabled == newenabled)
665 return;
666 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
667 texUnit->TexGenEnabled = newenabled;
668 }
669 }
670 break;
671
672 #if FEATURE_ES1
673 case GL_TEXTURE_GEN_STR_OES:
674 /* disable S, T, and R at the same time */
675 {
676 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
677 if (texUnit) {
678 GLuint newenabled =
679 texUnit->TexGenEnabled & ~STR_BITS;
680 if (state)
681 newenabled |= STR_BITS;
682 if (texUnit->TexGenEnabled == newenabled)
683 return;
684 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
685 texUnit->TexGenEnabled = newenabled;
686 }
687 }
688 break;
689 #endif
690
691 /*
692 * CLIENT STATE!!!
693 */
694 case GL_VERTEX_ARRAY:
695 case GL_NORMAL_ARRAY:
696 case GL_COLOR_ARRAY:
697 case GL_INDEX_ARRAY:
698 case GL_TEXTURE_COORD_ARRAY:
699 case GL_EDGE_FLAG_ARRAY:
700 case GL_FOG_COORDINATE_ARRAY_EXT:
701 case GL_SECONDARY_COLOR_ARRAY_EXT:
702 case GL_POINT_SIZE_ARRAY_OES:
703 client_state( ctx, cap, state );
704 return;
705
706 /* GL_SGI_texture_color_table */
707 case GL_TEXTURE_COLOR_TABLE_SGI:
708 CHECK_EXTENSION(SGI_texture_color_table, cap);
709 if (ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled == state)
710 return;
711 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
712 ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled = state;
713 break;
714
715 /* GL_ARB_texture_cube_map */
716 case GL_TEXTURE_CUBE_MAP_ARB:
717 CHECK_EXTENSION(ARB_texture_cube_map, cap);
718 if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) {
719 return;
720 }
721 break;
722
723 /* GL_EXT_secondary_color */
724 case GL_COLOR_SUM_EXT:
725 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap);
726 if (ctx->Fog.ColorSumEnabled == state)
727 return;
728 FLUSH_VERTICES(ctx, _NEW_FOG);
729 ctx->Fog.ColorSumEnabled = state;
730 break;
731
732 /* GL_ARB_multisample */
733 case GL_MULTISAMPLE_ARB:
734 if (ctx->Multisample.Enabled == state)
735 return;
736 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
737 ctx->Multisample.Enabled = state;
738 break;
739 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
740 if (ctx->Multisample.SampleAlphaToCoverage == state)
741 return;
742 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
743 ctx->Multisample.SampleAlphaToCoverage = state;
744 break;
745 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
746 if (ctx->Multisample.SampleAlphaToOne == state)
747 return;
748 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
749 ctx->Multisample.SampleAlphaToOne = state;
750 break;
751 case GL_SAMPLE_COVERAGE_ARB:
752 if (ctx->Multisample.SampleCoverage == state)
753 return;
754 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
755 ctx->Multisample.SampleCoverage = state;
756 break;
757 case GL_SAMPLE_COVERAGE_INVERT_ARB:
758 if (ctx->Multisample.SampleCoverageInvert == state)
759 return;
760 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
761 ctx->Multisample.SampleCoverageInvert = state;
762 break;
763
764 /* GL_IBM_rasterpos_clip */
765 case GL_RASTER_POSITION_UNCLIPPED_IBM:
766 CHECK_EXTENSION(IBM_rasterpos_clip, cap);
767 if (ctx->Transform.RasterPositionUnclipped == state)
768 return;
769 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
770 ctx->Transform.RasterPositionUnclipped = state;
771 break;
772
773 /* GL_NV_point_sprite */
774 case GL_POINT_SPRITE_NV:
775 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
776 if (ctx->Point.PointSprite == state)
777 return;
778 FLUSH_VERTICES(ctx, _NEW_POINT);
779 ctx->Point.PointSprite = state;
780 break;
781
782 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
783 case GL_VERTEX_PROGRAM_ARB:
784 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
785 if (ctx->VertexProgram.Enabled == state)
786 return;
787 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
788 ctx->VertexProgram.Enabled = state;
789 break;
790 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
791 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
792 if (ctx->VertexProgram.PointSizeEnabled == state)
793 return;
794 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
795 ctx->VertexProgram.PointSizeEnabled = state;
796 break;
797 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
798 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
799 if (ctx->VertexProgram.TwoSideEnabled == state)
800 return;
801 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
802 ctx->VertexProgram.TwoSideEnabled = state;
803 break;
804 #endif
805 #if FEATURE_NV_vertex_program
806 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
807 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
808 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
809 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
810 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
811 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
812 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
813 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
814 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
815 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
816 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
817 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
818 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
819 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
820 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
821 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
822 CHECK_EXTENSION(NV_vertex_program, cap);
823 {
824 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
825 FLUSH_VERTICES(ctx, _NEW_EVAL);
826 ctx->Eval.Map1Attrib[map] = state;
827 }
828 break;
829 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
830 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
831 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
832 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
833 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
834 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
835 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
836 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
837 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
838 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
839 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
840 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
841 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
842 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
843 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
844 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
845 CHECK_EXTENSION(NV_vertex_program, cap);
846 {
847 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
848 FLUSH_VERTICES(ctx, _NEW_EVAL);
849 ctx->Eval.Map2Attrib[map] = state;
850 }
851 break;
852 #endif /* FEATURE_NV_vertex_program */
853
854 #if FEATURE_NV_fragment_program
855 case GL_FRAGMENT_PROGRAM_NV:
856 CHECK_EXTENSION(NV_fragment_program, cap);
857 if (ctx->FragmentProgram.Enabled == state)
858 return;
859 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
860 ctx->FragmentProgram.Enabled = state;
861 break;
862 #endif /* FEATURE_NV_fragment_program */
863
864 /* GL_NV_texture_rectangle */
865 case GL_TEXTURE_RECTANGLE_NV:
866 CHECK_EXTENSION(NV_texture_rectangle, cap);
867 if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) {
868 return;
869 }
870 break;
871
872 /* GL_EXT_stencil_two_side */
873 case GL_STENCIL_TEST_TWO_SIDE_EXT:
874 CHECK_EXTENSION(EXT_stencil_two_side, cap);
875 if (ctx->Stencil.TestTwoSide == state)
876 return;
877 FLUSH_VERTICES(ctx, _NEW_STENCIL);
878 ctx->Stencil.TestTwoSide = state;
879 if (state) {
880 ctx->Stencil._BackFace = 2;
881 ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
882 } else {
883 ctx->Stencil._BackFace = 1;
884 ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL;
885 }
886 break;
887
888 #if FEATURE_ARB_fragment_program
889 case GL_FRAGMENT_PROGRAM_ARB:
890 CHECK_EXTENSION(ARB_fragment_program, cap);
891 if (ctx->FragmentProgram.Enabled == state)
892 return;
893 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
894 ctx->FragmentProgram.Enabled = state;
895 break;
896 #endif /* FEATURE_ARB_fragment_program */
897
898 /* GL_EXT_depth_bounds_test */
899 case GL_DEPTH_BOUNDS_TEST_EXT:
900 CHECK_EXTENSION(EXT_depth_bounds_test, cap);
901 if (ctx->Depth.BoundsTest == state)
902 return;
903 FLUSH_VERTICES(ctx, _NEW_DEPTH);
904 ctx->Depth.BoundsTest = state;
905 break;
906
907 case GL_DEPTH_CLAMP:
908 if (ctx->Transform.DepthClamp == state)
909 return;
910 CHECK_EXTENSION(ARB_depth_clamp, cap);
911 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
912 ctx->Transform.DepthClamp = state;
913 break;
914
915 #if FEATURE_ATI_fragment_shader
916 case GL_FRAGMENT_SHADER_ATI:
917 CHECK_EXTENSION(ATI_fragment_shader, cap);
918 if (ctx->ATIFragmentShader.Enabled == state)
919 return;
920 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
921 ctx->ATIFragmentShader.Enabled = state;
922 break;
923 #endif
924
925 /* GL_MESA_texture_array */
926 case GL_TEXTURE_1D_ARRAY_EXT:
927 CHECK_EXTENSION(MESA_texture_array, cap);
928 if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
929 return;
930 }
931 break;
932
933 case GL_TEXTURE_2D_ARRAY_EXT:
934 CHECK_EXTENSION(MESA_texture_array, cap);
935 if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
936 return;
937 }
938 break;
939
940 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
941 CHECK_EXTENSION(ARB_seamless_cube_map, cap);
942 ctx->Texture.CubeMapSeamless = state;
943 break;
944
945 #if FEATURE_EXT_transform_feedback
946 case GL_RASTERIZER_DISCARD:
947 CHECK_EXTENSION(EXT_transform_feedback, cap);
948 if (ctx->TransformFeedback.RasterDiscard != state) {
949 ctx->TransformFeedback.RasterDiscard = state;
950 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
951 }
952 break;
953 #endif
954
955 /* GL 3.1 primitive restart */
956 case GL_PRIMITIVE_RESTART:
957 if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) {
958 goto invalid_enum_error;
959 }
960 if (ctx->Array.PrimitiveRestart != state) {
961 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
962 ctx->Array.PrimitiveRestart = state;
963 }
964 break;
965
966 default:
967 goto invalid_enum_error;
968 }
969
970 if (ctx->Driver.Enable) {
971 ctx->Driver.Enable( ctx, cap, state );
972 }
973
974 return;
975
976 invalid_enum_error:
977 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)",
978 state ? "Enable" : "Disable", cap);
979 }
980
981
982 /**
983 * Enable GL capability. Called by glEnable()
984 * \param cap state to enable.
985 */
986 void GLAPIENTRY
987 _mesa_Enable( GLenum cap )
988 {
989 GET_CURRENT_CONTEXT(ctx);
990 ASSERT_OUTSIDE_BEGIN_END(ctx);
991
992 _mesa_set_enable( ctx, cap, GL_TRUE );
993 }
994
995
996 /**
997 * Disable GL capability. Called by glDisable()
998 * \param cap state to disable.
999 */
1000 void GLAPIENTRY
1001 _mesa_Disable( GLenum cap )
1002 {
1003 GET_CURRENT_CONTEXT(ctx);
1004 ASSERT_OUTSIDE_BEGIN_END(ctx);
1005
1006 _mesa_set_enable( ctx, cap, GL_FALSE );
1007 }
1008
1009
1010
1011 /**
1012 * Enable/disable an indexed state var.
1013 */
1014 void
1015 _mesa_set_enablei(GLcontext *ctx, GLenum cap, GLuint index, GLboolean state)
1016 {
1017 ASSERT(state == 0 || state == 1);
1018 switch (cap) {
1019 case GL_BLEND:
1020 if (!ctx->Extensions.EXT_draw_buffers2) {
1021 goto invalid_enum_error;
1022 }
1023 if (index >= ctx->Const.MaxDrawBuffers) {
1024 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)",
1025 state ? "glEnableIndexed" : "glDisableIndexed", index);
1026 return;
1027 }
1028 if (((ctx->Color.BlendEnabled >> index) & 1) != state) {
1029 FLUSH_VERTICES(ctx, _NEW_COLOR);
1030 if (state)
1031 ctx->Color.BlendEnabled |= (1 << index);
1032 else
1033 ctx->Color.BlendEnabled &= ~(1 << index);
1034 }
1035 break;
1036 default:
1037 goto invalid_enum_error;
1038 }
1039 return;
1040
1041 invalid_enum_error:
1042 _mesa_error(ctx, GL_INVALID_ENUM, "%s(cap=%s)",
1043 state ? "glEnablei" : "glDisablei",
1044 _mesa_lookup_enum_by_nr(cap));
1045 }
1046
1047
1048 void GLAPIENTRY
1049 _mesa_DisableIndexed( GLenum cap, GLuint index )
1050 {
1051 GET_CURRENT_CONTEXT(ctx);
1052 ASSERT_OUTSIDE_BEGIN_END(ctx);
1053 _mesa_set_enablei(ctx, cap, index, GL_FALSE);
1054 }
1055
1056
1057 void GLAPIENTRY
1058 _mesa_EnableIndexed( GLenum cap, GLuint index )
1059 {
1060 GET_CURRENT_CONTEXT(ctx);
1061 ASSERT_OUTSIDE_BEGIN_END(ctx);
1062 _mesa_set_enablei(ctx, cap, index, GL_TRUE);
1063 }
1064
1065
1066 GLboolean GLAPIENTRY
1067 _mesa_IsEnabledIndexed( GLenum cap, GLuint index )
1068 {
1069 GET_CURRENT_CONTEXT(ctx);
1070 switch (cap) {
1071 case GL_BLEND:
1072 if (index >= ctx->Const.MaxDrawBuffers) {
1073 _mesa_error(ctx, GL_INVALID_VALUE, "glIsEnabledIndexed(index=%u)",
1074 index);
1075 return GL_FALSE;
1076 }
1077 return (ctx->Color.BlendEnabled >> index) & 1;
1078 default:
1079 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabledIndexed(cap=%s)",
1080 _mesa_lookup_enum_by_nr(cap));
1081 return GL_FALSE;
1082 }
1083 }
1084
1085
1086
1087
1088 #undef CHECK_EXTENSION
1089 #define CHECK_EXTENSION(EXTNAME) \
1090 if (!ctx->Extensions.EXTNAME) { \
1091 goto invalid_enum_error; \
1092 }
1093
1094 #undef CHECK_EXTENSION2
1095 #define CHECK_EXTENSION2(EXT1, EXT2) \
1096 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
1097 goto invalid_enum_error; \
1098 }
1099
1100
1101 /**
1102 * Helper function to determine whether a texture target is enabled.
1103 */
1104 static GLboolean
1105 is_texture_enabled(GLcontext *ctx, GLbitfield bit)
1106 {
1107 const struct gl_texture_unit *const texUnit =
1108 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1109 return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
1110 }
1111
1112
1113 /**
1114 * Return simple enable/disable state.
1115 *
1116 * \param cap state variable to query.
1117 *
1118 * Returns the state of the specified capability from the current GL context.
1119 * For the capabilities associated with extensions verifies that those
1120 * extensions are effectively present before reporting.
1121 */
1122 GLboolean GLAPIENTRY
1123 _mesa_IsEnabled( GLenum cap )
1124 {
1125 GET_CURRENT_CONTEXT(ctx);
1126 switch (cap) {
1127 case GL_ALPHA_TEST:
1128 return ctx->Color.AlphaEnabled;
1129 case GL_AUTO_NORMAL:
1130 return ctx->Eval.AutoNormal;
1131 case GL_BLEND:
1132 return ctx->Color.BlendEnabled & 1; /* return state for buffer[0] */
1133 case GL_CLIP_PLANE0:
1134 case GL_CLIP_PLANE1:
1135 case GL_CLIP_PLANE2:
1136 case GL_CLIP_PLANE3:
1137 case GL_CLIP_PLANE4:
1138 case GL_CLIP_PLANE5:
1139 return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1;
1140 case GL_COLOR_MATERIAL:
1141 return ctx->Light.ColorMaterialEnabled;
1142 case GL_CULL_FACE:
1143 return ctx->Polygon.CullFlag;
1144 case GL_DEPTH_TEST:
1145 return ctx->Depth.Test;
1146 case GL_DITHER:
1147 return ctx->Color.DitherFlag;
1148 case GL_FOG:
1149 return ctx->Fog.Enabled;
1150 case GL_LIGHTING:
1151 return ctx->Light.Enabled;
1152 case GL_LIGHT0:
1153 case GL_LIGHT1:
1154 case GL_LIGHT2:
1155 case GL_LIGHT3:
1156 case GL_LIGHT4:
1157 case GL_LIGHT5:
1158 case GL_LIGHT6:
1159 case GL_LIGHT7:
1160 return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
1161 case GL_LINE_SMOOTH:
1162 return ctx->Line.SmoothFlag;
1163 case GL_LINE_STIPPLE:
1164 return ctx->Line.StippleFlag;
1165 case GL_INDEX_LOGIC_OP:
1166 return ctx->Color.IndexLogicOpEnabled;
1167 case GL_COLOR_LOGIC_OP:
1168 return ctx->Color.ColorLogicOpEnabled;
1169 case GL_MAP1_COLOR_4:
1170 return ctx->Eval.Map1Color4;
1171 case GL_MAP1_INDEX:
1172 return ctx->Eval.Map1Index;
1173 case GL_MAP1_NORMAL:
1174 return ctx->Eval.Map1Normal;
1175 case GL_MAP1_TEXTURE_COORD_1:
1176 return ctx->Eval.Map1TextureCoord1;
1177 case GL_MAP1_TEXTURE_COORD_2:
1178 return ctx->Eval.Map1TextureCoord2;
1179 case GL_MAP1_TEXTURE_COORD_3:
1180 return ctx->Eval.Map1TextureCoord3;
1181 case GL_MAP1_TEXTURE_COORD_4:
1182 return ctx->Eval.Map1TextureCoord4;
1183 case GL_MAP1_VERTEX_3:
1184 return ctx->Eval.Map1Vertex3;
1185 case GL_MAP1_VERTEX_4:
1186 return ctx->Eval.Map1Vertex4;
1187 case GL_MAP2_COLOR_4:
1188 return ctx->Eval.Map2Color4;
1189 case GL_MAP2_INDEX:
1190 return ctx->Eval.Map2Index;
1191 case GL_MAP2_NORMAL:
1192 return ctx->Eval.Map2Normal;
1193 case GL_MAP2_TEXTURE_COORD_1:
1194 return ctx->Eval.Map2TextureCoord1;
1195 case GL_MAP2_TEXTURE_COORD_2:
1196 return ctx->Eval.Map2TextureCoord2;
1197 case GL_MAP2_TEXTURE_COORD_3:
1198 return ctx->Eval.Map2TextureCoord3;
1199 case GL_MAP2_TEXTURE_COORD_4:
1200 return ctx->Eval.Map2TextureCoord4;
1201 case GL_MAP2_VERTEX_3:
1202 return ctx->Eval.Map2Vertex3;
1203 case GL_MAP2_VERTEX_4:
1204 return ctx->Eval.Map2Vertex4;
1205 case GL_NORMALIZE:
1206 return ctx->Transform.Normalize;
1207 case GL_POINT_SMOOTH:
1208 return ctx->Point.SmoothFlag;
1209 case GL_POLYGON_SMOOTH:
1210 return ctx->Polygon.SmoothFlag;
1211 case GL_POLYGON_STIPPLE:
1212 return ctx->Polygon.StippleFlag;
1213 case GL_POLYGON_OFFSET_POINT:
1214 return ctx->Polygon.OffsetPoint;
1215 case GL_POLYGON_OFFSET_LINE:
1216 return ctx->Polygon.OffsetLine;
1217 case GL_POLYGON_OFFSET_FILL:
1218 /*case GL_POLYGON_OFFSET_EXT:*/
1219 return ctx->Polygon.OffsetFill;
1220 case GL_RESCALE_NORMAL_EXT:
1221 return ctx->Transform.RescaleNormals;
1222 case GL_SCISSOR_TEST:
1223 return ctx->Scissor.Enabled;
1224 case GL_SHARED_TEXTURE_PALETTE_EXT:
1225 return ctx->Texture.SharedPalette;
1226 case GL_STENCIL_TEST:
1227 return ctx->Stencil.Enabled;
1228 case GL_TEXTURE_1D:
1229 return is_texture_enabled(ctx, TEXTURE_1D_BIT);
1230 case GL_TEXTURE_2D:
1231 return is_texture_enabled(ctx, TEXTURE_2D_BIT);
1232 case GL_TEXTURE_3D:
1233 return is_texture_enabled(ctx, TEXTURE_3D_BIT);
1234 case GL_TEXTURE_GEN_Q:
1235 {
1236 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1237 if (texUnit) {
1238 return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
1239 }
1240 }
1241 return GL_FALSE;
1242 case GL_TEXTURE_GEN_R:
1243 {
1244 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1245 if (texUnit) {
1246 return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
1247 }
1248 }
1249 return GL_FALSE;
1250 case GL_TEXTURE_GEN_S:
1251 {
1252 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1253 if (texUnit) {
1254 return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
1255 }
1256 }
1257 return GL_FALSE;
1258 case GL_TEXTURE_GEN_T:
1259 {
1260 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1261 if (texUnit) {
1262 return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
1263 }
1264 }
1265 return GL_FALSE;
1266 #if FEATURE_ES1
1267 case GL_TEXTURE_GEN_STR_OES:
1268 {
1269 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1270 if (texUnit) {
1271 return (texUnit->TexGenEnabled & STR_BITS) == STR_BITS ? GL_TRUE : GL_FALSE;
1272 }
1273 }
1274 #endif
1275
1276 /*
1277 * CLIENT STATE!!!
1278 */
1279 case GL_VERTEX_ARRAY:
1280 return (ctx->Array.ArrayObj->Vertex.Enabled != 0);
1281 case GL_NORMAL_ARRAY:
1282 return (ctx->Array.ArrayObj->Normal.Enabled != 0);
1283 case GL_COLOR_ARRAY:
1284 return (ctx->Array.ArrayObj->Color.Enabled != 0);
1285 case GL_INDEX_ARRAY:
1286 return (ctx->Array.ArrayObj->Index.Enabled != 0);
1287 case GL_TEXTURE_COORD_ARRAY:
1288 return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
1289 case GL_EDGE_FLAG_ARRAY:
1290 return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
1291 case GL_FOG_COORDINATE_ARRAY_EXT:
1292 CHECK_EXTENSION(EXT_fog_coord);
1293 return (ctx->Array.ArrayObj->FogCoord.Enabled != 0);
1294 case GL_SECONDARY_COLOR_ARRAY_EXT:
1295 CHECK_EXTENSION(EXT_secondary_color);
1296 return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0);
1297 #if FEATURE_point_size_array
1298 case GL_POINT_SIZE_ARRAY_OES:
1299 return (ctx->Array.ArrayObj->PointSize.Enabled != 0);
1300 #endif
1301
1302 /* GL_SGI_texture_color_table */
1303 case GL_TEXTURE_COLOR_TABLE_SGI:
1304 CHECK_EXTENSION(SGI_texture_color_table);
1305 return ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
1306
1307 /* GL_ARB_texture_cube_map */
1308 case GL_TEXTURE_CUBE_MAP_ARB:
1309 CHECK_EXTENSION(ARB_texture_cube_map);
1310 return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
1311
1312 /* GL_EXT_secondary_color */
1313 case GL_COLOR_SUM_EXT:
1314 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program);
1315 return ctx->Fog.ColorSumEnabled;
1316
1317 /* GL_ARB_multisample */
1318 case GL_MULTISAMPLE_ARB:
1319 return ctx->Multisample.Enabled;
1320 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
1321 return ctx->Multisample.SampleAlphaToCoverage;
1322 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
1323 return ctx->Multisample.SampleAlphaToOne;
1324 case GL_SAMPLE_COVERAGE_ARB:
1325 return ctx->Multisample.SampleCoverage;
1326 case GL_SAMPLE_COVERAGE_INVERT_ARB:
1327 return ctx->Multisample.SampleCoverageInvert;
1328
1329 /* GL_IBM_rasterpos_clip */
1330 case GL_RASTER_POSITION_UNCLIPPED_IBM:
1331 CHECK_EXTENSION(IBM_rasterpos_clip);
1332 return ctx->Transform.RasterPositionUnclipped;
1333
1334 /* GL_NV_point_sprite */
1335 case GL_POINT_SPRITE_NV:
1336 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite)
1337 return ctx->Point.PointSprite;
1338
1339 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
1340 case GL_VERTEX_PROGRAM_ARB:
1341 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1342 return ctx->VertexProgram.Enabled;
1343 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
1344 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1345 return ctx->VertexProgram.PointSizeEnabled;
1346 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
1347 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1348 return ctx->VertexProgram.TwoSideEnabled;
1349 #endif
1350 #if FEATURE_NV_vertex_program
1351 case GL_VERTEX_ATTRIB_ARRAY0_NV:
1352 case GL_VERTEX_ATTRIB_ARRAY1_NV:
1353 case GL_VERTEX_ATTRIB_ARRAY2_NV:
1354 case GL_VERTEX_ATTRIB_ARRAY3_NV:
1355 case GL_VERTEX_ATTRIB_ARRAY4_NV:
1356 case GL_VERTEX_ATTRIB_ARRAY5_NV:
1357 case GL_VERTEX_ATTRIB_ARRAY6_NV:
1358 case GL_VERTEX_ATTRIB_ARRAY7_NV:
1359 case GL_VERTEX_ATTRIB_ARRAY8_NV:
1360 case GL_VERTEX_ATTRIB_ARRAY9_NV:
1361 case GL_VERTEX_ATTRIB_ARRAY10_NV:
1362 case GL_VERTEX_ATTRIB_ARRAY11_NV:
1363 case GL_VERTEX_ATTRIB_ARRAY12_NV:
1364 case GL_VERTEX_ATTRIB_ARRAY13_NV:
1365 case GL_VERTEX_ATTRIB_ARRAY14_NV:
1366 case GL_VERTEX_ATTRIB_ARRAY15_NV:
1367 CHECK_EXTENSION(NV_vertex_program);
1368 {
1369 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
1370 ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
1371 return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
1372 }
1373 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
1374 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
1375 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
1376 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
1377 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
1378 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
1379 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
1380 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
1381 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
1382 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
1383 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
1384 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
1385 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
1386 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
1387 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
1388 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
1389 CHECK_EXTENSION(NV_vertex_program);
1390 {
1391 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
1392 return ctx->Eval.Map1Attrib[map];
1393 }
1394 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
1395 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
1396 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
1397 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
1398 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
1399 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
1400 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
1401 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
1402 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
1403 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
1404 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
1405 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
1406 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
1407 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
1408 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
1409 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
1410 CHECK_EXTENSION(NV_vertex_program);
1411 {
1412 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
1413 return ctx->Eval.Map2Attrib[map];
1414 }
1415 #endif /* FEATURE_NV_vertex_program */
1416
1417 #if FEATURE_NV_fragment_program
1418 case GL_FRAGMENT_PROGRAM_NV:
1419 CHECK_EXTENSION(NV_fragment_program);
1420 return ctx->FragmentProgram.Enabled;
1421 #endif /* FEATURE_NV_fragment_program */
1422
1423 /* GL_NV_texture_rectangle */
1424 case GL_TEXTURE_RECTANGLE_NV:
1425 CHECK_EXTENSION(NV_texture_rectangle);
1426 return is_texture_enabled(ctx, TEXTURE_RECT_BIT);
1427
1428 /* GL_EXT_stencil_two_side */
1429 case GL_STENCIL_TEST_TWO_SIDE_EXT:
1430 CHECK_EXTENSION(EXT_stencil_two_side);
1431 return ctx->Stencil.TestTwoSide;
1432
1433 #if FEATURE_ARB_fragment_program
1434 case GL_FRAGMENT_PROGRAM_ARB:
1435 return ctx->FragmentProgram.Enabled;
1436 #endif /* FEATURE_ARB_fragment_program */
1437
1438 /* GL_EXT_depth_bounds_test */
1439 case GL_DEPTH_BOUNDS_TEST_EXT:
1440 CHECK_EXTENSION(EXT_depth_bounds_test);
1441 return ctx->Depth.BoundsTest;
1442
1443 /* GL_ARB_depth_clamp */
1444 case GL_DEPTH_CLAMP:
1445 CHECK_EXTENSION(ARB_depth_clamp);
1446 return ctx->Transform.DepthClamp;
1447
1448 #if FEATURE_ATI_fragment_shader
1449 case GL_FRAGMENT_SHADER_ATI:
1450 CHECK_EXTENSION(ATI_fragment_shader);
1451 return ctx->ATIFragmentShader.Enabled;
1452 #endif /* FEATURE_ATI_fragment_shader */
1453
1454 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
1455 CHECK_EXTENSION(ARB_seamless_cube_map);
1456 return ctx->Texture.CubeMapSeamless;
1457
1458 #if FEATURE_EXT_transform_feedback
1459 case GL_RASTERIZER_DISCARD:
1460 CHECK_EXTENSION(EXT_transform_feedback);
1461 return ctx->TransformFeedback.RasterDiscard;
1462 #endif
1463
1464 /* GL 3.1 primitive restart */
1465 case GL_PRIMITIVE_RESTART:
1466 if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) {
1467 goto invalid_enum_error;
1468 }
1469 return ctx->Array.PrimitiveRestart;
1470
1471 default:
1472 goto invalid_enum_error;
1473 }
1474
1475 return GL_FALSE;
1476
1477 invalid_enum_error:
1478 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
1479 return GL_FALSE;
1480 }