Merge branch 'mesa_7_6_branch'
[mesa.git] / src / mesa / main / enable.c
1 /**
2 * \file enable.c
3 * Enable/disable/query GL capabilities.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 7.0.3
9 *
10 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include "glheader.h"
32 #include "context.h"
33 #include "enable.h"
34 #include "light.h"
35 #include "macros.h"
36 #include "simple_list.h"
37 #include "mtypes.h"
38 #include "enums.h"
39 #include "api_arrayelt.h"
40
41
42
43 #define CHECK_EXTENSION(EXTNAME, CAP) \
44 if (!ctx->Extensions.EXTNAME) { \
45 _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)", \
46 state ? "Enable" : "Disable", CAP); \
47 return; \
48 }
49
50
51 /**
52 * Helper to enable/disable client-side state.
53 */
54 static void
55 client_state(GLcontext *ctx, GLenum cap, GLboolean state)
56 {
57 GLuint flag;
58 GLboolean *var;
59
60 switch (cap) {
61 case GL_VERTEX_ARRAY:
62 var = &ctx->Array.ArrayObj->Vertex.Enabled;
63 flag = _NEW_ARRAY_VERTEX;
64 break;
65 case GL_NORMAL_ARRAY:
66 var = &ctx->Array.ArrayObj->Normal.Enabled;
67 flag = _NEW_ARRAY_NORMAL;
68 break;
69 case GL_COLOR_ARRAY:
70 var = &ctx->Array.ArrayObj->Color.Enabled;
71 flag = _NEW_ARRAY_COLOR0;
72 break;
73 case GL_INDEX_ARRAY:
74 var = &ctx->Array.ArrayObj->Index.Enabled;
75 flag = _NEW_ARRAY_INDEX;
76 break;
77 case GL_TEXTURE_COORD_ARRAY:
78 var = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
79 flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
80 break;
81 case GL_EDGE_FLAG_ARRAY:
82 var = &ctx->Array.ArrayObj->EdgeFlag.Enabled;
83 flag = _NEW_ARRAY_EDGEFLAG;
84 break;
85 case GL_FOG_COORDINATE_ARRAY_EXT:
86 var = &ctx->Array.ArrayObj->FogCoord.Enabled;
87 flag = _NEW_ARRAY_FOGCOORD;
88 break;
89 case GL_SECONDARY_COLOR_ARRAY_EXT:
90 var = &ctx->Array.ArrayObj->SecondaryColor.Enabled;
91 flag = _NEW_ARRAY_COLOR1;
92 break;
93
94 #if FEATURE_point_size_array
95 case GL_POINT_SIZE_ARRAY_OES:
96 var = &ctx->Array.ArrayObj->PointSize.Enabled;
97 flag = _NEW_ARRAY_POINT_SIZE;
98 break;
99 #endif
100
101 #if FEATURE_NV_vertex_program
102 case GL_VERTEX_ATTRIB_ARRAY0_NV:
103 case GL_VERTEX_ATTRIB_ARRAY1_NV:
104 case GL_VERTEX_ATTRIB_ARRAY2_NV:
105 case GL_VERTEX_ATTRIB_ARRAY3_NV:
106 case GL_VERTEX_ATTRIB_ARRAY4_NV:
107 case GL_VERTEX_ATTRIB_ARRAY5_NV:
108 case GL_VERTEX_ATTRIB_ARRAY6_NV:
109 case GL_VERTEX_ATTRIB_ARRAY7_NV:
110 case GL_VERTEX_ATTRIB_ARRAY8_NV:
111 case GL_VERTEX_ATTRIB_ARRAY9_NV:
112 case GL_VERTEX_ATTRIB_ARRAY10_NV:
113 case GL_VERTEX_ATTRIB_ARRAY11_NV:
114 case GL_VERTEX_ATTRIB_ARRAY12_NV:
115 case GL_VERTEX_ATTRIB_ARRAY13_NV:
116 case GL_VERTEX_ATTRIB_ARRAY14_NV:
117 case GL_VERTEX_ATTRIB_ARRAY15_NV:
118 CHECK_EXTENSION(NV_vertex_program, cap);
119 {
120 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
121 ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
122 var = &ctx->Array.ArrayObj->VertexAttrib[n].Enabled;
123 flag = _NEW_ARRAY_ATTRIB(n);
124 }
125 break;
126 #endif /* FEATURE_NV_vertex_program */
127
128 default:
129 _mesa_error( ctx, GL_INVALID_ENUM,
130 "glEnable/DisableClientState(0x%x)", cap);
131 return;
132 }
133
134 if (*var == state)
135 return;
136
137 FLUSH_VERTICES(ctx, _NEW_ARRAY);
138 ctx->Array.NewState |= flag;
139
140 _ae_invalidate_state(ctx, _NEW_ARRAY);
141
142 *var = state;
143
144 if (state)
145 ctx->Array.ArrayObj->_Enabled |= flag;
146 else
147 ctx->Array.ArrayObj->_Enabled &= ~flag;
148
149 if (ctx->Driver.Enable) {
150 ctx->Driver.Enable( ctx, cap, state );
151 }
152 }
153
154
155 /**
156 * Enable GL capability.
157 * \param cap state to enable/disable.
158 *
159 * Get's the current context, assures that we're outside glBegin()/glEnd() and
160 * calls client_state().
161 */
162 void GLAPIENTRY
163 _mesa_EnableClientState( GLenum cap )
164 {
165 GET_CURRENT_CONTEXT(ctx);
166 ASSERT_OUTSIDE_BEGIN_END(ctx);
167 client_state( ctx, cap, GL_TRUE );
168 }
169
170
171 /**
172 * Disable GL capability.
173 * \param cap state to enable/disable.
174 *
175 * Get's the current context, assures that we're outside glBegin()/glEnd() and
176 * calls client_state().
177 */
178 void GLAPIENTRY
179 _mesa_DisableClientState( GLenum cap )
180 {
181 GET_CURRENT_CONTEXT(ctx);
182 ASSERT_OUTSIDE_BEGIN_END(ctx);
183 client_state( ctx, cap, GL_FALSE );
184 }
185
186
187 #undef CHECK_EXTENSION
188 #define CHECK_EXTENSION(EXTNAME, CAP) \
189 if (!ctx->Extensions.EXTNAME) { \
190 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
191 state ? "Enable" : "Disable", CAP); \
192 return; \
193 }
194
195 #define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
196 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
197 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
198 state ? "Enable" : "Disable", CAP); \
199 return; \
200 }
201
202
203
204 /**
205 * Return pointer to current texture unit for setting/getting coordinate
206 * state.
207 * Note that we'll set GL_INVALID_OPERATION if the active texture unit is
208 * higher than the number of supported coordinate units. And we'll return NULL.
209 */
210 static struct gl_texture_unit *
211 get_texcoord_unit(GLcontext *ctx)
212 {
213 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
214 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnable/Disable(texcoord unit)");
215 return NULL;
216 }
217 else {
218 return &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
219 }
220 }
221
222
223 /**
224 * Helper function to enable or disable a texture target.
225 * \param bit one of the TEXTURE_x_BIT values
226 * \return GL_TRUE if state is changing or GL_FALSE if no change
227 */
228 static GLboolean
229 enable_texture(GLcontext *ctx, GLboolean state, GLbitfield texBit)
230 {
231 const GLuint curr = ctx->Texture.CurrentUnit;
232 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
233 const GLbitfield newenabled = state
234 ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit);
235
236 if (!ctx->DrawBuffer->Visual.rgbMode || texUnit->Enabled == newenabled)
237 return GL_FALSE;
238
239 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
240 texUnit->Enabled = newenabled;
241 return GL_TRUE;
242 }
243
244
245 /**
246 * Helper function to enable or disable state.
247 *
248 * \param ctx GL context.
249 * \param cap the state to enable/disable
250 * \param state whether to enable or disable the specified capability.
251 *
252 * Updates the current context and flushes the vertices as needed. For
253 * capabilities associated with extensions it verifies that those extensions
254 * are effectivly present before updating. Notifies the driver via
255 * dd_function_table::Enable.
256 */
257 void
258 _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
259 {
260 if (MESA_VERBOSE & VERBOSE_API)
261 _mesa_debug(ctx, "%s %s (newstate is %x)\n",
262 state ? "glEnable" : "glDisable",
263 _mesa_lookup_enum_by_nr(cap),
264 ctx->NewState);
265
266 switch (cap) {
267 case GL_ALPHA_TEST:
268 if (ctx->Color.AlphaEnabled == state)
269 return;
270 FLUSH_VERTICES(ctx, _NEW_COLOR);
271 ctx->Color.AlphaEnabled = state;
272 break;
273 case GL_AUTO_NORMAL:
274 if (ctx->Eval.AutoNormal == state)
275 return;
276 FLUSH_VERTICES(ctx, _NEW_EVAL);
277 ctx->Eval.AutoNormal = state;
278 break;
279 case GL_BLEND:
280 if (ctx->Color.BlendEnabled == state)
281 return;
282 FLUSH_VERTICES(ctx, _NEW_COLOR);
283 ctx->Color.BlendEnabled = state;
284 break;
285 #if FEATURE_userclip
286 case GL_CLIP_PLANE0:
287 case GL_CLIP_PLANE1:
288 case GL_CLIP_PLANE2:
289 case GL_CLIP_PLANE3:
290 case GL_CLIP_PLANE4:
291 case GL_CLIP_PLANE5:
292 {
293 const GLuint p = cap - GL_CLIP_PLANE0;
294
295 if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p))
296 return;
297
298 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
299
300 if (state) {
301 ctx->Transform.ClipPlanesEnabled |= (1 << p);
302
303 if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
304 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
305
306 /* This derived state also calculated in clip.c and
307 * from _mesa_update_state() on changes to EyeUserPlane
308 * and ctx->ProjectionMatrix respectively.
309 */
310 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
311 ctx->Transform.EyeUserPlane[p],
312 ctx->ProjectionMatrixStack.Top->inv );
313 }
314 else {
315 ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
316 }
317 }
318 break;
319 #endif
320 case GL_COLOR_MATERIAL:
321 if (ctx->Light.ColorMaterialEnabled == state)
322 return;
323 FLUSH_VERTICES(ctx, _NEW_LIGHT);
324 FLUSH_CURRENT(ctx, 0);
325 ctx->Light.ColorMaterialEnabled = state;
326 if (state) {
327 _mesa_update_color_material( ctx,
328 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
329 }
330 break;
331 case GL_CULL_FACE:
332 if (ctx->Polygon.CullFlag == state)
333 return;
334 FLUSH_VERTICES(ctx, _NEW_POLYGON);
335 ctx->Polygon.CullFlag = state;
336 break;
337 case GL_CULL_VERTEX_EXT:
338 CHECK_EXTENSION(EXT_cull_vertex, cap);
339 if (ctx->Transform.CullVertexFlag == state)
340 return;
341 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
342 ctx->Transform.CullVertexFlag = state;
343 break;
344 case GL_DEPTH_TEST:
345 if (ctx->Depth.Test == state)
346 return;
347 FLUSH_VERTICES(ctx, _NEW_DEPTH);
348 ctx->Depth.Test = state;
349 break;
350 case GL_DITHER:
351 if (ctx->NoDither) {
352 state = GL_FALSE; /* MESA_NO_DITHER env var */
353 }
354 if (ctx->Color.DitherFlag == state)
355 return;
356 FLUSH_VERTICES(ctx, _NEW_COLOR);
357 ctx->Color.DitherFlag = state;
358 break;
359 case GL_FOG:
360 if (ctx->Fog.Enabled == state)
361 return;
362 FLUSH_VERTICES(ctx, _NEW_FOG);
363 ctx->Fog.Enabled = state;
364 break;
365 case GL_HISTOGRAM:
366 CHECK_EXTENSION(EXT_histogram, cap);
367 if (ctx->Pixel.HistogramEnabled == state)
368 return;
369 FLUSH_VERTICES(ctx, _NEW_PIXEL);
370 ctx->Pixel.HistogramEnabled = state;
371 break;
372 case GL_LIGHT0:
373 case GL_LIGHT1:
374 case GL_LIGHT2:
375 case GL_LIGHT3:
376 case GL_LIGHT4:
377 case GL_LIGHT5:
378 case GL_LIGHT6:
379 case GL_LIGHT7:
380 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
381 return;
382 FLUSH_VERTICES(ctx, _NEW_LIGHT);
383 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
384 if (state) {
385 insert_at_tail(&ctx->Light.EnabledList,
386 &ctx->Light.Light[cap-GL_LIGHT0]);
387 }
388 else {
389 remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
390 }
391 break;
392 case GL_LIGHTING:
393 if (ctx->Light.Enabled == state)
394 return;
395 FLUSH_VERTICES(ctx, _NEW_LIGHT);
396 ctx->Light.Enabled = state;
397 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
398 ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
399 else
400 ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
401 break;
402 case GL_LINE_SMOOTH:
403 if (ctx->Line.SmoothFlag == state)
404 return;
405 FLUSH_VERTICES(ctx, _NEW_LINE);
406 ctx->Line.SmoothFlag = state;
407 ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
408 break;
409 case GL_LINE_STIPPLE:
410 if (ctx->Line.StippleFlag == state)
411 return;
412 FLUSH_VERTICES(ctx, _NEW_LINE);
413 ctx->Line.StippleFlag = state;
414 ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
415 break;
416 case GL_INDEX_LOGIC_OP:
417 if (ctx->Color.IndexLogicOpEnabled == state)
418 return;
419 FLUSH_VERTICES(ctx, _NEW_COLOR);
420 ctx->Color.IndexLogicOpEnabled = state;
421 break;
422 case GL_COLOR_LOGIC_OP:
423 if (ctx->Color.ColorLogicOpEnabled == state)
424 return;
425 FLUSH_VERTICES(ctx, _NEW_COLOR);
426 ctx->Color.ColorLogicOpEnabled = state;
427 break;
428 case GL_MAP1_COLOR_4:
429 if (ctx->Eval.Map1Color4 == state)
430 return;
431 FLUSH_VERTICES(ctx, _NEW_EVAL);
432 ctx->Eval.Map1Color4 = state;
433 break;
434 case GL_MAP1_INDEX:
435 if (ctx->Eval.Map1Index == state)
436 return;
437 FLUSH_VERTICES(ctx, _NEW_EVAL);
438 ctx->Eval.Map1Index = state;
439 break;
440 case GL_MAP1_NORMAL:
441 if (ctx->Eval.Map1Normal == state)
442 return;
443 FLUSH_VERTICES(ctx, _NEW_EVAL);
444 ctx->Eval.Map1Normal = state;
445 break;
446 case GL_MAP1_TEXTURE_COORD_1:
447 if (ctx->Eval.Map1TextureCoord1 == state)
448 return;
449 FLUSH_VERTICES(ctx, _NEW_EVAL);
450 ctx->Eval.Map1TextureCoord1 = state;
451 break;
452 case GL_MAP1_TEXTURE_COORD_2:
453 if (ctx->Eval.Map1TextureCoord2 == state)
454 return;
455 FLUSH_VERTICES(ctx, _NEW_EVAL);
456 ctx->Eval.Map1TextureCoord2 = state;
457 break;
458 case GL_MAP1_TEXTURE_COORD_3:
459 if (ctx->Eval.Map1TextureCoord3 == state)
460 return;
461 FLUSH_VERTICES(ctx, _NEW_EVAL);
462 ctx->Eval.Map1TextureCoord3 = state;
463 break;
464 case GL_MAP1_TEXTURE_COORD_4:
465 if (ctx->Eval.Map1TextureCoord4 == state)
466 return;
467 FLUSH_VERTICES(ctx, _NEW_EVAL);
468 ctx->Eval.Map1TextureCoord4 = state;
469 break;
470 case GL_MAP1_VERTEX_3:
471 if (ctx->Eval.Map1Vertex3 == state)
472 return;
473 FLUSH_VERTICES(ctx, _NEW_EVAL);
474 ctx->Eval.Map1Vertex3 = state;
475 break;
476 case GL_MAP1_VERTEX_4:
477 if (ctx->Eval.Map1Vertex4 == state)
478 return;
479 FLUSH_VERTICES(ctx, _NEW_EVAL);
480 ctx->Eval.Map1Vertex4 = state;
481 break;
482 case GL_MAP2_COLOR_4:
483 if (ctx->Eval.Map2Color4 == state)
484 return;
485 FLUSH_VERTICES(ctx, _NEW_EVAL);
486 ctx->Eval.Map2Color4 = state;
487 break;
488 case GL_MAP2_INDEX:
489 if (ctx->Eval.Map2Index == state)
490 return;
491 FLUSH_VERTICES(ctx, _NEW_EVAL);
492 ctx->Eval.Map2Index = state;
493 break;
494 case GL_MAP2_NORMAL:
495 if (ctx->Eval.Map2Normal == state)
496 return;
497 FLUSH_VERTICES(ctx, _NEW_EVAL);
498 ctx->Eval.Map2Normal = state;
499 break;
500 case GL_MAP2_TEXTURE_COORD_1:
501 if (ctx->Eval.Map2TextureCoord1 == state)
502 return;
503 FLUSH_VERTICES(ctx, _NEW_EVAL);
504 ctx->Eval.Map2TextureCoord1 = state;
505 break;
506 case GL_MAP2_TEXTURE_COORD_2:
507 if (ctx->Eval.Map2TextureCoord2 == state)
508 return;
509 FLUSH_VERTICES(ctx, _NEW_EVAL);
510 ctx->Eval.Map2TextureCoord2 = state;
511 break;
512 case GL_MAP2_TEXTURE_COORD_3:
513 if (ctx->Eval.Map2TextureCoord3 == state)
514 return;
515 FLUSH_VERTICES(ctx, _NEW_EVAL);
516 ctx->Eval.Map2TextureCoord3 = state;
517 break;
518 case GL_MAP2_TEXTURE_COORD_4:
519 if (ctx->Eval.Map2TextureCoord4 == state)
520 return;
521 FLUSH_VERTICES(ctx, _NEW_EVAL);
522 ctx->Eval.Map2TextureCoord4 = state;
523 break;
524 case GL_MAP2_VERTEX_3:
525 if (ctx->Eval.Map2Vertex3 == state)
526 return;
527 FLUSH_VERTICES(ctx, _NEW_EVAL);
528 ctx->Eval.Map2Vertex3 = state;
529 break;
530 case GL_MAP2_VERTEX_4:
531 if (ctx->Eval.Map2Vertex4 == state)
532 return;
533 FLUSH_VERTICES(ctx, _NEW_EVAL);
534 ctx->Eval.Map2Vertex4 = state;
535 break;
536 case GL_MINMAX:
537 if (ctx->Pixel.MinMaxEnabled == state)
538 return;
539 FLUSH_VERTICES(ctx, _NEW_PIXEL);
540 ctx->Pixel.MinMaxEnabled = state;
541 break;
542 case GL_NORMALIZE:
543 if (ctx->Transform.Normalize == state)
544 return;
545 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
546 ctx->Transform.Normalize = state;
547 break;
548 case GL_POINT_SMOOTH:
549 if (ctx->Point.SmoothFlag == state)
550 return;
551 FLUSH_VERTICES(ctx, _NEW_POINT);
552 ctx->Point.SmoothFlag = state;
553 ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
554 break;
555 case GL_POLYGON_SMOOTH:
556 if (ctx->Polygon.SmoothFlag == state)
557 return;
558 FLUSH_VERTICES(ctx, _NEW_POLYGON);
559 ctx->Polygon.SmoothFlag = state;
560 ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
561 break;
562 case GL_POLYGON_STIPPLE:
563 if (ctx->Polygon.StippleFlag == state)
564 return;
565 FLUSH_VERTICES(ctx, _NEW_POLYGON);
566 ctx->Polygon.StippleFlag = state;
567 ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
568 break;
569 case GL_POLYGON_OFFSET_POINT:
570 if (ctx->Polygon.OffsetPoint == state)
571 return;
572 FLUSH_VERTICES(ctx, _NEW_POLYGON);
573 ctx->Polygon.OffsetPoint = state;
574 break;
575 case GL_POLYGON_OFFSET_LINE:
576 if (ctx->Polygon.OffsetLine == state)
577 return;
578 FLUSH_VERTICES(ctx, _NEW_POLYGON);
579 ctx->Polygon.OffsetLine = state;
580 break;
581 case GL_POLYGON_OFFSET_FILL:
582 /*case GL_POLYGON_OFFSET_EXT:*/
583 if (ctx->Polygon.OffsetFill == state)
584 return;
585 FLUSH_VERTICES(ctx, _NEW_POLYGON);
586 ctx->Polygon.OffsetFill = state;
587 break;
588 case GL_RESCALE_NORMAL_EXT:
589 if (ctx->Transform.RescaleNormals == state)
590 return;
591 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
592 ctx->Transform.RescaleNormals = state;
593 break;
594 case GL_SCISSOR_TEST:
595 if (ctx->Scissor.Enabled == state)
596 return;
597 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
598 ctx->Scissor.Enabled = state;
599 break;
600 case GL_SHARED_TEXTURE_PALETTE_EXT:
601 if (ctx->Texture.SharedPalette == state)
602 return;
603 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
604 ctx->Texture.SharedPalette = state;
605 break;
606 case GL_STENCIL_TEST:
607 if (ctx->Stencil.Enabled == state)
608 return;
609 FLUSH_VERTICES(ctx, _NEW_STENCIL);
610 ctx->Stencil.Enabled = state;
611 break;
612 case GL_TEXTURE_1D:
613 if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) {
614 return;
615 }
616 break;
617 case GL_TEXTURE_2D:
618 if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) {
619 return;
620 }
621 break;
622 case GL_TEXTURE_3D:
623 if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) {
624 return;
625 }
626 break;
627 case GL_TEXTURE_GEN_Q:
628 {
629 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
630 if (texUnit) {
631 GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT;
632 if (state)
633 newenabled |= Q_BIT;
634 if (texUnit->TexGenEnabled == newenabled)
635 return;
636 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
637 texUnit->TexGenEnabled = newenabled;
638 }
639 }
640 break;
641 case GL_TEXTURE_GEN_R:
642 {
643 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
644 if (texUnit) {
645 GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT;
646 if (state)
647 newenabled |= R_BIT;
648 if (texUnit->TexGenEnabled == newenabled)
649 return;
650 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
651 texUnit->TexGenEnabled = newenabled;
652 }
653 }
654 break;
655 case GL_TEXTURE_GEN_S:
656 {
657 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
658 if (texUnit) {
659 GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT;
660 if (state)
661 newenabled |= S_BIT;
662 if (texUnit->TexGenEnabled == newenabled)
663 return;
664 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
665 texUnit->TexGenEnabled = newenabled;
666 }
667 }
668 break;
669 case GL_TEXTURE_GEN_T:
670 {
671 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
672 if (texUnit) {
673 GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT;
674 if (state)
675 newenabled |= T_BIT;
676 if (texUnit->TexGenEnabled == newenabled)
677 return;
678 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
679 texUnit->TexGenEnabled = newenabled;
680 }
681 }
682 break;
683
684 /*
685 * CLIENT STATE!!!
686 */
687 case GL_VERTEX_ARRAY:
688 case GL_NORMAL_ARRAY:
689 case GL_COLOR_ARRAY:
690 case GL_INDEX_ARRAY:
691 case GL_TEXTURE_COORD_ARRAY:
692 case GL_EDGE_FLAG_ARRAY:
693 case GL_FOG_COORDINATE_ARRAY_EXT:
694 case GL_SECONDARY_COLOR_ARRAY_EXT:
695 case GL_POINT_SIZE_ARRAY_OES:
696 client_state( ctx, cap, state );
697 return;
698
699 /* GL_SGI_color_table */
700 case GL_COLOR_TABLE_SGI:
701 CHECK_EXTENSION(SGI_color_table, cap);
702 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] == state)
703 return;
704 FLUSH_VERTICES(ctx, _NEW_PIXEL);
705 ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] = state;
706 break;
707 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
708 CHECK_EXTENSION(SGI_color_table, cap);
709 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] == state)
710 return;
711 FLUSH_VERTICES(ctx, _NEW_PIXEL);
712 ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] = state;
713 break;
714 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
715 CHECK_EXTENSION(SGI_color_table, cap);
716 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] == state)
717 return;
718 FLUSH_VERTICES(ctx, _NEW_PIXEL);
719 ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] = state;
720 break;
721 case GL_TEXTURE_COLOR_TABLE_SGI:
722 CHECK_EXTENSION(SGI_texture_color_table, cap);
723 if (ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled == state)
724 return;
725 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
726 ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled = state;
727 break;
728
729 /* GL_EXT_convolution */
730 case GL_CONVOLUTION_1D:
731 CHECK_EXTENSION(EXT_convolution, cap);
732 if (ctx->Pixel.Convolution1DEnabled == state)
733 return;
734 FLUSH_VERTICES(ctx, _NEW_PIXEL);
735 ctx->Pixel.Convolution1DEnabled = state;
736 break;
737 case GL_CONVOLUTION_2D:
738 CHECK_EXTENSION(EXT_convolution, cap);
739 if (ctx->Pixel.Convolution2DEnabled == state)
740 return;
741 FLUSH_VERTICES(ctx, _NEW_PIXEL);
742 ctx->Pixel.Convolution2DEnabled = state;
743 break;
744 case GL_SEPARABLE_2D:
745 CHECK_EXTENSION(EXT_convolution, cap);
746 if (ctx->Pixel.Separable2DEnabled == state)
747 return;
748 FLUSH_VERTICES(ctx, _NEW_PIXEL);
749 ctx->Pixel.Separable2DEnabled = state;
750 break;
751
752 /* GL_ARB_texture_cube_map */
753 case GL_TEXTURE_CUBE_MAP_ARB:
754 CHECK_EXTENSION(ARB_texture_cube_map, cap);
755 if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) {
756 return;
757 }
758 break;
759
760 /* GL_EXT_secondary_color */
761 case GL_COLOR_SUM_EXT:
762 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap);
763 if (ctx->Fog.ColorSumEnabled == state)
764 return;
765 FLUSH_VERTICES(ctx, _NEW_FOG);
766 ctx->Fog.ColorSumEnabled = state;
767 break;
768
769 /* GL_ARB_multisample */
770 case GL_MULTISAMPLE_ARB:
771 if (ctx->Multisample.Enabled == state)
772 return;
773 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
774 ctx->Multisample.Enabled = state;
775 break;
776 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
777 if (ctx->Multisample.SampleAlphaToCoverage == state)
778 return;
779 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
780 ctx->Multisample.SampleAlphaToCoverage = state;
781 break;
782 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
783 if (ctx->Multisample.SampleAlphaToOne == state)
784 return;
785 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
786 ctx->Multisample.SampleAlphaToOne = state;
787 break;
788 case GL_SAMPLE_COVERAGE_ARB:
789 if (ctx->Multisample.SampleCoverage == state)
790 return;
791 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
792 ctx->Multisample.SampleCoverage = state;
793 break;
794 case GL_SAMPLE_COVERAGE_INVERT_ARB:
795 if (ctx->Multisample.SampleCoverageInvert == state)
796 return;
797 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
798 ctx->Multisample.SampleCoverageInvert = state;
799 break;
800
801 /* GL_IBM_rasterpos_clip */
802 case GL_RASTER_POSITION_UNCLIPPED_IBM:
803 CHECK_EXTENSION(IBM_rasterpos_clip, cap);
804 if (ctx->Transform.RasterPositionUnclipped == state)
805 return;
806 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
807 ctx->Transform.RasterPositionUnclipped = state;
808 break;
809
810 /* GL_NV_point_sprite */
811 case GL_POINT_SPRITE_NV:
812 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
813 if (ctx->Point.PointSprite == state)
814 return;
815 FLUSH_VERTICES(ctx, _NEW_POINT);
816 ctx->Point.PointSprite = state;
817 break;
818
819 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
820 case GL_VERTEX_PROGRAM_ARB:
821 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
822 if (ctx->VertexProgram.Enabled == state)
823 return;
824 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
825 ctx->VertexProgram.Enabled = state;
826 break;
827 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
828 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
829 if (ctx->VertexProgram.PointSizeEnabled == state)
830 return;
831 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
832 ctx->VertexProgram.PointSizeEnabled = state;
833 break;
834 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
835 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
836 if (ctx->VertexProgram.TwoSideEnabled == state)
837 return;
838 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
839 ctx->VertexProgram.TwoSideEnabled = state;
840 break;
841 #endif
842 #if FEATURE_NV_vertex_program
843 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
844 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
845 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
846 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
847 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
848 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
849 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
850 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
851 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
852 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
853 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
854 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
855 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
856 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
857 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
858 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
859 CHECK_EXTENSION(NV_vertex_program, cap);
860 {
861 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
862 FLUSH_VERTICES(ctx, _NEW_EVAL);
863 ctx->Eval.Map1Attrib[map] = state;
864 }
865 break;
866 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
867 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
868 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
869 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
870 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
871 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
872 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
873 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
874 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
875 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
876 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
877 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
878 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
879 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
880 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
881 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
882 CHECK_EXTENSION(NV_vertex_program, cap);
883 {
884 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
885 FLUSH_VERTICES(ctx, _NEW_EVAL);
886 ctx->Eval.Map2Attrib[map] = state;
887 }
888 break;
889 #endif /* FEATURE_NV_vertex_program */
890
891 #if FEATURE_NV_fragment_program
892 case GL_FRAGMENT_PROGRAM_NV:
893 CHECK_EXTENSION(NV_fragment_program, cap);
894 if (ctx->FragmentProgram.Enabled == state)
895 return;
896 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
897 ctx->FragmentProgram.Enabled = state;
898 break;
899 #endif /* FEATURE_NV_fragment_program */
900
901 /* GL_NV_texture_rectangle */
902 case GL_TEXTURE_RECTANGLE_NV:
903 CHECK_EXTENSION(NV_texture_rectangle, cap);
904 if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) {
905 return;
906 }
907 break;
908
909 /* GL_EXT_stencil_two_side */
910 case GL_STENCIL_TEST_TWO_SIDE_EXT:
911 CHECK_EXTENSION(EXT_stencil_two_side, cap);
912 if (ctx->Stencil.TestTwoSide == state)
913 return;
914 FLUSH_VERTICES(ctx, _NEW_STENCIL);
915 ctx->Stencil.TestTwoSide = state;
916 if (state) {
917 ctx->Stencil._BackFace = 2;
918 ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
919 } else {
920 ctx->Stencil._BackFace = 1;
921 ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL;
922 }
923 break;
924
925 #if FEATURE_ARB_fragment_program
926 case GL_FRAGMENT_PROGRAM_ARB:
927 CHECK_EXTENSION(ARB_fragment_program, cap);
928 if (ctx->FragmentProgram.Enabled == state)
929 return;
930 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
931 ctx->FragmentProgram.Enabled = state;
932 break;
933 #endif /* FEATURE_ARB_fragment_program */
934
935 /* GL_EXT_depth_bounds_test */
936 case GL_DEPTH_BOUNDS_TEST_EXT:
937 CHECK_EXTENSION(EXT_depth_bounds_test, cap);
938 if (state && ctx->DrawBuffer->Visual.depthBits == 0) {
939 _mesa_warning(ctx,
940 "glEnable(GL_DEPTH_BOUNDS_TEST_EXT) but no depth buffer");
941 return;
942 }
943 if (ctx->Depth.BoundsTest == state)
944 return;
945 FLUSH_VERTICES(ctx, _NEW_DEPTH);
946 ctx->Depth.BoundsTest = state;
947 break;
948
949 case GL_DEPTH_CLAMP:
950 if (ctx->Transform.DepthClamp == state)
951 return;
952 CHECK_EXTENSION(ARB_depth_clamp, cap);
953 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
954 ctx->Transform.DepthClamp = state;
955 break;
956
957 #if FEATURE_ATI_fragment_shader
958 case GL_FRAGMENT_SHADER_ATI:
959 CHECK_EXTENSION(ATI_fragment_shader, cap);
960 if (ctx->ATIFragmentShader.Enabled == state)
961 return;
962 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
963 ctx->ATIFragmentShader.Enabled = state;
964 break;
965 #endif
966
967 /* GL_MESA_texture_array */
968 case GL_TEXTURE_1D_ARRAY_EXT:
969 CHECK_EXTENSION(MESA_texture_array, cap);
970 if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
971 return;
972 }
973 break;
974
975 case GL_TEXTURE_2D_ARRAY_EXT:
976 CHECK_EXTENSION(MESA_texture_array, cap);
977 if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
978 return;
979 }
980 break;
981
982 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
983 CHECK_EXTENSION(ARB_seamless_cube_map, cap);
984 ctx->Texture.CubeMapSeamless = state;
985 break;
986
987 default:
988 _mesa_error(ctx, GL_INVALID_ENUM,
989 "%s(0x%x)", state ? "glEnable" : "glDisable", cap);
990 return;
991 }
992
993 if (ctx->Driver.Enable) {
994 ctx->Driver.Enable( ctx, cap, state );
995 }
996 }
997
998
999 /**
1000 * Enable GL capability. Called by glEnable()
1001 * \param cap state to enable.
1002 */
1003 void GLAPIENTRY
1004 _mesa_Enable( GLenum cap )
1005 {
1006 GET_CURRENT_CONTEXT(ctx);
1007 ASSERT_OUTSIDE_BEGIN_END(ctx);
1008
1009 _mesa_set_enable( ctx, cap, GL_TRUE );
1010 }
1011
1012
1013 /**
1014 * Disable GL capability. Called by glDisable()
1015 * \param cap state to disable.
1016 */
1017 void GLAPIENTRY
1018 _mesa_Disable( GLenum cap )
1019 {
1020 GET_CURRENT_CONTEXT(ctx);
1021 ASSERT_OUTSIDE_BEGIN_END(ctx);
1022
1023 _mesa_set_enable( ctx, cap, GL_FALSE );
1024 }
1025
1026
1027 #undef CHECK_EXTENSION
1028 #define CHECK_EXTENSION(EXTNAME) \
1029 if (!ctx->Extensions.EXTNAME) { \
1030 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
1031 return GL_FALSE; \
1032 }
1033
1034 #undef CHECK_EXTENSION2
1035 #define CHECK_EXTENSION2(EXT1, EXT2) \
1036 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
1037 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
1038 return GL_FALSE; \
1039 }
1040
1041
1042 /**
1043 * Helper function to determine whether a texture target is enabled.
1044 */
1045 static GLboolean
1046 is_texture_enabled(GLcontext *ctx, GLbitfield bit)
1047 {
1048 const struct gl_texture_unit *const texUnit =
1049 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1050 return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
1051 }
1052
1053
1054 /**
1055 * Return simple enable/disable state.
1056 *
1057 * \param cap state variable to query.
1058 *
1059 * Returns the state of the specified capability from the current GL context.
1060 * For the capabilities associated with extensions verifies that those
1061 * extensions are effectively present before reporting.
1062 */
1063 GLboolean GLAPIENTRY
1064 _mesa_IsEnabled( GLenum cap )
1065 {
1066 GET_CURRENT_CONTEXT(ctx);
1067 switch (cap) {
1068 case GL_ALPHA_TEST:
1069 return ctx->Color.AlphaEnabled;
1070 case GL_AUTO_NORMAL:
1071 return ctx->Eval.AutoNormal;
1072 case GL_BLEND:
1073 return ctx->Color.BlendEnabled;
1074 case GL_CLIP_PLANE0:
1075 case GL_CLIP_PLANE1:
1076 case GL_CLIP_PLANE2:
1077 case GL_CLIP_PLANE3:
1078 case GL_CLIP_PLANE4:
1079 case GL_CLIP_PLANE5:
1080 return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1;
1081 case GL_COLOR_MATERIAL:
1082 return ctx->Light.ColorMaterialEnabled;
1083 case GL_CULL_FACE:
1084 return ctx->Polygon.CullFlag;
1085 case GL_DEPTH_TEST:
1086 return ctx->Depth.Test;
1087 case GL_DITHER:
1088 return ctx->Color.DitherFlag;
1089 case GL_FOG:
1090 return ctx->Fog.Enabled;
1091 case GL_LIGHTING:
1092 return ctx->Light.Enabled;
1093 case GL_LIGHT0:
1094 case GL_LIGHT1:
1095 case GL_LIGHT2:
1096 case GL_LIGHT3:
1097 case GL_LIGHT4:
1098 case GL_LIGHT5:
1099 case GL_LIGHT6:
1100 case GL_LIGHT7:
1101 return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
1102 case GL_LINE_SMOOTH:
1103 return ctx->Line.SmoothFlag;
1104 case GL_LINE_STIPPLE:
1105 return ctx->Line.StippleFlag;
1106 case GL_INDEX_LOGIC_OP:
1107 return ctx->Color.IndexLogicOpEnabled;
1108 case GL_COLOR_LOGIC_OP:
1109 return ctx->Color.ColorLogicOpEnabled;
1110 case GL_MAP1_COLOR_4:
1111 return ctx->Eval.Map1Color4;
1112 case GL_MAP1_INDEX:
1113 return ctx->Eval.Map1Index;
1114 case GL_MAP1_NORMAL:
1115 return ctx->Eval.Map1Normal;
1116 case GL_MAP1_TEXTURE_COORD_1:
1117 return ctx->Eval.Map1TextureCoord1;
1118 case GL_MAP1_TEXTURE_COORD_2:
1119 return ctx->Eval.Map1TextureCoord2;
1120 case GL_MAP1_TEXTURE_COORD_3:
1121 return ctx->Eval.Map1TextureCoord3;
1122 case GL_MAP1_TEXTURE_COORD_4:
1123 return ctx->Eval.Map1TextureCoord4;
1124 case GL_MAP1_VERTEX_3:
1125 return ctx->Eval.Map1Vertex3;
1126 case GL_MAP1_VERTEX_4:
1127 return ctx->Eval.Map1Vertex4;
1128 case GL_MAP2_COLOR_4:
1129 return ctx->Eval.Map2Color4;
1130 case GL_MAP2_INDEX:
1131 return ctx->Eval.Map2Index;
1132 case GL_MAP2_NORMAL:
1133 return ctx->Eval.Map2Normal;
1134 case GL_MAP2_TEXTURE_COORD_1:
1135 return ctx->Eval.Map2TextureCoord1;
1136 case GL_MAP2_TEXTURE_COORD_2:
1137 return ctx->Eval.Map2TextureCoord2;
1138 case GL_MAP2_TEXTURE_COORD_3:
1139 return ctx->Eval.Map2TextureCoord3;
1140 case GL_MAP2_TEXTURE_COORD_4:
1141 return ctx->Eval.Map2TextureCoord4;
1142 case GL_MAP2_VERTEX_3:
1143 return ctx->Eval.Map2Vertex3;
1144 case GL_MAP2_VERTEX_4:
1145 return ctx->Eval.Map2Vertex4;
1146 case GL_NORMALIZE:
1147 return ctx->Transform.Normalize;
1148 case GL_POINT_SMOOTH:
1149 return ctx->Point.SmoothFlag;
1150 case GL_POLYGON_SMOOTH:
1151 return ctx->Polygon.SmoothFlag;
1152 case GL_POLYGON_STIPPLE:
1153 return ctx->Polygon.StippleFlag;
1154 case GL_POLYGON_OFFSET_POINT:
1155 return ctx->Polygon.OffsetPoint;
1156 case GL_POLYGON_OFFSET_LINE:
1157 return ctx->Polygon.OffsetLine;
1158 case GL_POLYGON_OFFSET_FILL:
1159 /*case GL_POLYGON_OFFSET_EXT:*/
1160 return ctx->Polygon.OffsetFill;
1161 case GL_RESCALE_NORMAL_EXT:
1162 return ctx->Transform.RescaleNormals;
1163 case GL_SCISSOR_TEST:
1164 return ctx->Scissor.Enabled;
1165 case GL_SHARED_TEXTURE_PALETTE_EXT:
1166 return ctx->Texture.SharedPalette;
1167 case GL_STENCIL_TEST:
1168 return ctx->Stencil.Enabled;
1169 case GL_TEXTURE_1D:
1170 return is_texture_enabled(ctx, TEXTURE_1D_BIT);
1171 case GL_TEXTURE_2D:
1172 return is_texture_enabled(ctx, TEXTURE_2D_BIT);
1173 case GL_TEXTURE_3D:
1174 return is_texture_enabled(ctx, TEXTURE_3D_BIT);
1175 case GL_TEXTURE_GEN_Q:
1176 {
1177 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1178 if (texUnit) {
1179 return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
1180 }
1181 }
1182 return GL_FALSE;
1183 case GL_TEXTURE_GEN_R:
1184 {
1185 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1186 if (texUnit) {
1187 return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
1188 }
1189 }
1190 return GL_FALSE;
1191 case GL_TEXTURE_GEN_S:
1192 {
1193 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1194 if (texUnit) {
1195 return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
1196 }
1197 }
1198 return GL_FALSE;
1199 case GL_TEXTURE_GEN_T:
1200 {
1201 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1202 if (texUnit) {
1203 return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
1204 }
1205 }
1206 return GL_FALSE;
1207
1208 /*
1209 * CLIENT STATE!!!
1210 */
1211 case GL_VERTEX_ARRAY:
1212 return (ctx->Array.ArrayObj->Vertex.Enabled != 0);
1213 case GL_NORMAL_ARRAY:
1214 return (ctx->Array.ArrayObj->Normal.Enabled != 0);
1215 case GL_COLOR_ARRAY:
1216 return (ctx->Array.ArrayObj->Color.Enabled != 0);
1217 case GL_INDEX_ARRAY:
1218 return (ctx->Array.ArrayObj->Index.Enabled != 0);
1219 case GL_TEXTURE_COORD_ARRAY:
1220 return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
1221 case GL_EDGE_FLAG_ARRAY:
1222 return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
1223 case GL_FOG_COORDINATE_ARRAY_EXT:
1224 CHECK_EXTENSION(EXT_fog_coord);
1225 return (ctx->Array.ArrayObj->FogCoord.Enabled != 0);
1226 case GL_SECONDARY_COLOR_ARRAY_EXT:
1227 CHECK_EXTENSION(EXT_secondary_color);
1228 return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0);
1229 #if FEATURE_point_size_array
1230 case GL_POINT_SIZE_ARRAY_OES:
1231 return (ctx->Array.ArrayObj->PointSize.Enabled != 0);
1232 #endif
1233
1234 /* GL_EXT_histogram */
1235 case GL_HISTOGRAM:
1236 CHECK_EXTENSION(EXT_histogram);
1237 return ctx->Pixel.HistogramEnabled;
1238 case GL_MINMAX:
1239 CHECK_EXTENSION(EXT_histogram);
1240 return ctx->Pixel.MinMaxEnabled;
1241
1242 /* GL_SGI_color_table */
1243 case GL_COLOR_TABLE_SGI:
1244 CHECK_EXTENSION(SGI_color_table);
1245 return ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION];
1246 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
1247 CHECK_EXTENSION(SGI_color_table);
1248 return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION];
1249 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
1250 CHECK_EXTENSION(SGI_color_table);
1251 return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX];
1252
1253 /* GL_SGI_texture_color_table */
1254 case GL_TEXTURE_COLOR_TABLE_SGI:
1255 CHECK_EXTENSION(SGI_texture_color_table);
1256 return ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
1257
1258 /* GL_EXT_convolution */
1259 case GL_CONVOLUTION_1D:
1260 CHECK_EXTENSION(EXT_convolution);
1261 return ctx->Pixel.Convolution1DEnabled;
1262 case GL_CONVOLUTION_2D:
1263 CHECK_EXTENSION(EXT_convolution);
1264 return ctx->Pixel.Convolution2DEnabled;
1265 case GL_SEPARABLE_2D:
1266 CHECK_EXTENSION(EXT_convolution);
1267 return ctx->Pixel.Separable2DEnabled;
1268
1269 /* GL_ARB_texture_cube_map */
1270 case GL_TEXTURE_CUBE_MAP_ARB:
1271 CHECK_EXTENSION(ARB_texture_cube_map);
1272 return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
1273
1274 /* GL_EXT_secondary_color */
1275 case GL_COLOR_SUM_EXT:
1276 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program);
1277 return ctx->Fog.ColorSumEnabled;
1278
1279 /* GL_ARB_multisample */
1280 case GL_MULTISAMPLE_ARB:
1281 return ctx->Multisample.Enabled;
1282 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
1283 return ctx->Multisample.SampleAlphaToCoverage;
1284 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
1285 return ctx->Multisample.SampleAlphaToOne;
1286 case GL_SAMPLE_COVERAGE_ARB:
1287 return ctx->Multisample.SampleCoverage;
1288 case GL_SAMPLE_COVERAGE_INVERT_ARB:
1289 return ctx->Multisample.SampleCoverageInvert;
1290
1291 /* GL_IBM_rasterpos_clip */
1292 case GL_RASTER_POSITION_UNCLIPPED_IBM:
1293 CHECK_EXTENSION(IBM_rasterpos_clip);
1294 return ctx->Transform.RasterPositionUnclipped;
1295
1296 /* GL_NV_point_sprite */
1297 case GL_POINT_SPRITE_NV:
1298 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite)
1299 return ctx->Point.PointSprite;
1300
1301 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
1302 case GL_VERTEX_PROGRAM_ARB:
1303 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1304 return ctx->VertexProgram.Enabled;
1305 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
1306 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1307 return ctx->VertexProgram.PointSizeEnabled;
1308 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
1309 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1310 return ctx->VertexProgram.TwoSideEnabled;
1311 #endif
1312 #if FEATURE_NV_vertex_program
1313 case GL_VERTEX_ATTRIB_ARRAY0_NV:
1314 case GL_VERTEX_ATTRIB_ARRAY1_NV:
1315 case GL_VERTEX_ATTRIB_ARRAY2_NV:
1316 case GL_VERTEX_ATTRIB_ARRAY3_NV:
1317 case GL_VERTEX_ATTRIB_ARRAY4_NV:
1318 case GL_VERTEX_ATTRIB_ARRAY5_NV:
1319 case GL_VERTEX_ATTRIB_ARRAY6_NV:
1320 case GL_VERTEX_ATTRIB_ARRAY7_NV:
1321 case GL_VERTEX_ATTRIB_ARRAY8_NV:
1322 case GL_VERTEX_ATTRIB_ARRAY9_NV:
1323 case GL_VERTEX_ATTRIB_ARRAY10_NV:
1324 case GL_VERTEX_ATTRIB_ARRAY11_NV:
1325 case GL_VERTEX_ATTRIB_ARRAY12_NV:
1326 case GL_VERTEX_ATTRIB_ARRAY13_NV:
1327 case GL_VERTEX_ATTRIB_ARRAY14_NV:
1328 case GL_VERTEX_ATTRIB_ARRAY15_NV:
1329 CHECK_EXTENSION(NV_vertex_program);
1330 {
1331 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
1332 ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
1333 return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
1334 }
1335 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
1336 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
1337 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
1338 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
1339 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
1340 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
1341 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
1342 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
1343 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
1344 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
1345 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
1346 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
1347 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
1348 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
1349 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
1350 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
1351 CHECK_EXTENSION(NV_vertex_program);
1352 {
1353 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
1354 return ctx->Eval.Map1Attrib[map];
1355 }
1356 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
1357 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
1358 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
1359 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
1360 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
1361 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
1362 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
1363 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
1364 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
1365 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
1366 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
1367 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
1368 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
1369 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
1370 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
1371 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
1372 CHECK_EXTENSION(NV_vertex_program);
1373 {
1374 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
1375 return ctx->Eval.Map2Attrib[map];
1376 }
1377 #endif /* FEATURE_NV_vertex_program */
1378
1379 #if FEATURE_NV_fragment_program
1380 case GL_FRAGMENT_PROGRAM_NV:
1381 CHECK_EXTENSION(NV_fragment_program);
1382 return ctx->FragmentProgram.Enabled;
1383 #endif /* FEATURE_NV_fragment_program */
1384
1385 /* GL_NV_texture_rectangle */
1386 case GL_TEXTURE_RECTANGLE_NV:
1387 CHECK_EXTENSION(NV_texture_rectangle);
1388 return is_texture_enabled(ctx, TEXTURE_RECT_BIT);
1389
1390 /* GL_EXT_stencil_two_side */
1391 case GL_STENCIL_TEST_TWO_SIDE_EXT:
1392 CHECK_EXTENSION(EXT_stencil_two_side);
1393 return ctx->Stencil.TestTwoSide;
1394
1395 #if FEATURE_ARB_fragment_program
1396 case GL_FRAGMENT_PROGRAM_ARB:
1397 return ctx->FragmentProgram.Enabled;
1398 #endif /* FEATURE_ARB_fragment_program */
1399
1400 /* GL_EXT_depth_bounds_test */
1401 case GL_DEPTH_BOUNDS_TEST_EXT:
1402 CHECK_EXTENSION(EXT_depth_bounds_test);
1403 return ctx->Depth.BoundsTest;
1404
1405 /* GL_ARB_depth_clamp */
1406 case GL_DEPTH_CLAMP:
1407 CHECK_EXTENSION(ARB_depth_clamp);
1408 return ctx->Transform.DepthClamp;
1409
1410 #if FEATURE_ATI_fragment_shader
1411 case GL_FRAGMENT_SHADER_ATI:
1412 CHECK_EXTENSION(ATI_fragment_shader);
1413 return ctx->ATIFragmentShader.Enabled;
1414 #endif /* FEATURE_ATI_fragment_shader */
1415
1416 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
1417 CHECK_EXTENSION(ARB_seamless_cube_map);
1418 return ctx->Texture.CubeMapSeamless;
1419
1420 default:
1421 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
1422 return GL_FALSE;
1423 }
1424 }