mesa: include stdio.h where needed
[mesa.git] / src / mesa / main / errors.c
1 /**
2 * \file errors.c
3 * Mesa debugging and error handling functions.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include <stdarg.h>
32 #include <stdio.h>
33 #include "errors.h"
34 #include "enums.h"
35 #include "imports.h"
36 #include "context.h"
37 #include "dispatch.h"
38 #include "hash.h"
39 #include "mtypes.h"
40 #include "version.h"
41 #include "util/hash_table.h"
42
43 static mtx_t DynamicIDMutex = _MTX_INITIALIZER_NP;
44 static GLuint NextDynamicID = 1;
45
46 /**
47 * A namespace element.
48 */
49 struct gl_debug_element
50 {
51 struct simple_node link;
52
53 GLuint ID;
54 /* at which severity levels (mesa_debug_severity) is the message enabled */
55 GLbitfield State;
56 };
57
58 struct gl_debug_namespace
59 {
60 struct simple_node Elements;
61 GLbitfield DefaultState;
62 };
63
64 struct gl_debug_group {
65 struct gl_debug_namespace Namespaces[MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT];
66 };
67
68 /**
69 * An error, warning, or other piece of debug information for an application
70 * to consume via GL_ARB_debug_output/GL_KHR_debug.
71 */
72 struct gl_debug_message
73 {
74 enum mesa_debug_source source;
75 enum mesa_debug_type type;
76 GLuint id;
77 enum mesa_debug_severity severity;
78 GLsizei length;
79 GLcharARB *message;
80 };
81
82 /**
83 * Debug message log. It works like a ring buffer.
84 */
85 struct gl_debug_log {
86 struct gl_debug_message Messages[MAX_DEBUG_LOGGED_MESSAGES];
87 GLint NextMessage;
88 GLint NumMessages;
89 };
90
91 struct gl_debug_state
92 {
93 GLDEBUGPROC Callback;
94 const void *CallbackData;
95 GLboolean SyncOutput;
96 GLboolean DebugOutput;
97
98 struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH];
99 struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH];
100 GLint GroupStackDepth;
101
102 struct gl_debug_log Log;
103 };
104
105 static char out_of_memory[] = "Debugging error: out of memory";
106
107 static const GLenum debug_source_enums[] = {
108 GL_DEBUG_SOURCE_API,
109 GL_DEBUG_SOURCE_WINDOW_SYSTEM,
110 GL_DEBUG_SOURCE_SHADER_COMPILER,
111 GL_DEBUG_SOURCE_THIRD_PARTY,
112 GL_DEBUG_SOURCE_APPLICATION,
113 GL_DEBUG_SOURCE_OTHER,
114 };
115
116 static const GLenum debug_type_enums[] = {
117 GL_DEBUG_TYPE_ERROR,
118 GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
119 GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
120 GL_DEBUG_TYPE_PORTABILITY,
121 GL_DEBUG_TYPE_PERFORMANCE,
122 GL_DEBUG_TYPE_OTHER,
123 GL_DEBUG_TYPE_MARKER,
124 GL_DEBUG_TYPE_PUSH_GROUP,
125 GL_DEBUG_TYPE_POP_GROUP,
126 };
127
128 static const GLenum debug_severity_enums[] = {
129 GL_DEBUG_SEVERITY_LOW,
130 GL_DEBUG_SEVERITY_MEDIUM,
131 GL_DEBUG_SEVERITY_HIGH,
132 GL_DEBUG_SEVERITY_NOTIFICATION,
133 };
134
135
136 static enum mesa_debug_source
137 gl_enum_to_debug_source(GLenum e)
138 {
139 unsigned i;
140
141 for (i = 0; i < ARRAY_SIZE(debug_source_enums); i++) {
142 if (debug_source_enums[i] == e)
143 break;
144 }
145 return i;
146 }
147
148 static enum mesa_debug_type
149 gl_enum_to_debug_type(GLenum e)
150 {
151 unsigned i;
152
153 for (i = 0; i < ARRAY_SIZE(debug_type_enums); i++) {
154 if (debug_type_enums[i] == e)
155 break;
156 }
157 return i;
158 }
159
160 static enum mesa_debug_severity
161 gl_enum_to_debug_severity(GLenum e)
162 {
163 unsigned i;
164
165 for (i = 0; i < ARRAY_SIZE(debug_severity_enums); i++) {
166 if (debug_severity_enums[i] == e)
167 break;
168 }
169 return i;
170 }
171
172
173 /**
174 * Handles generating a GL_ARB_debug_output message ID generated by the GL or
175 * GLSL compiler.
176 *
177 * The GL API has this "ID" mechanism, where the intention is to allow a
178 * client to filter in/out messages based on source, type, and ID. Of course,
179 * building a giant enum list of all debug output messages that Mesa might
180 * generate is ridiculous, so instead we have our caller pass us a pointer to
181 * static storage where the ID should get stored. This ID will be shared
182 * across all contexts for that message (which seems like a desirable
183 * property, even if it's not expected by the spec), but note that it won't be
184 * the same between executions if messages aren't generated in the same order.
185 */
186 static void
187 debug_get_id(GLuint *id)
188 {
189 if (!(*id)) {
190 mtx_lock(&DynamicIDMutex);
191 if (!(*id))
192 *id = NextDynamicID++;
193 mtx_unlock(&DynamicIDMutex);
194 }
195 }
196
197 static void
198 debug_message_clear(struct gl_debug_message *msg)
199 {
200 if (msg->message != (char*)out_of_memory)
201 free(msg->message);
202 msg->message = NULL;
203 msg->length = 0;
204 }
205
206 static void
207 debug_message_store(struct gl_debug_message *msg,
208 enum mesa_debug_source source,
209 enum mesa_debug_type type, GLuint id,
210 enum mesa_debug_severity severity,
211 GLsizei len, const char *buf)
212 {
213 assert(!msg->message && !msg->length);
214
215 msg->message = malloc(len+1);
216 if (msg->message) {
217 (void) strncpy(msg->message, buf, (size_t)len);
218 msg->message[len] = '\0';
219
220 msg->length = len+1;
221 msg->source = source;
222 msg->type = type;
223 msg->id = id;
224 msg->severity = severity;
225 } else {
226 static GLuint oom_msg_id = 0;
227 debug_get_id(&oom_msg_id);
228
229 /* malloc failed! */
230 msg->message = out_of_memory;
231 msg->length = strlen(out_of_memory)+1;
232 msg->source = MESA_DEBUG_SOURCE_OTHER;
233 msg->type = MESA_DEBUG_TYPE_ERROR;
234 msg->id = oom_msg_id;
235 msg->severity = MESA_DEBUG_SEVERITY_HIGH;
236 }
237 }
238
239 static void
240 debug_namespace_init(struct gl_debug_namespace *ns)
241 {
242 make_empty_list(&ns->Elements);
243
244 /* Enable all the messages with severity HIGH or MEDIUM by default */
245 ns->DefaultState = (1 << MESA_DEBUG_SEVERITY_HIGH) |
246 (1 << MESA_DEBUG_SEVERITY_MEDIUM);
247 }
248
249 static void
250 debug_namespace_clear(struct gl_debug_namespace *ns)
251 {
252 struct simple_node *node, *tmp;
253
254 foreach_s(node, tmp, &ns->Elements)
255 free(node);
256 }
257
258 static bool
259 debug_namespace_copy(struct gl_debug_namespace *dst,
260 const struct gl_debug_namespace *src)
261 {
262 struct simple_node *node;
263
264 dst->DefaultState = src->DefaultState;
265
266 make_empty_list(&dst->Elements);
267 foreach(node, &src->Elements) {
268 const struct gl_debug_element *elem =
269 (const struct gl_debug_element *) node;
270 struct gl_debug_element *copy;
271
272 copy = malloc(sizeof(*copy));
273 if (!copy) {
274 debug_namespace_clear(dst);
275 return false;
276 }
277
278 copy->ID = elem->ID;
279 copy->State = elem->State;
280 insert_at_tail(&dst->Elements, &copy->link);
281 }
282
283 return true;
284 }
285
286 /**
287 * Set the state of \p id in the namespace.
288 */
289 static bool
290 debug_namespace_set(struct gl_debug_namespace *ns,
291 GLuint id, bool enabled)
292 {
293 const uint32_t state = (enabled) ?
294 ((1 << MESA_DEBUG_SEVERITY_COUNT) - 1) : 0;
295 struct gl_debug_element *elem = NULL;
296 struct simple_node *node;
297
298 /* find the element */
299 foreach(node, &ns->Elements) {
300 struct gl_debug_element *tmp = (struct gl_debug_element *) node;
301 if (tmp->ID == id) {
302 elem = tmp;
303 break;
304 }
305 }
306
307 /* we do not need the element if it has the default state */
308 if (ns->DefaultState == state) {
309 if (elem) {
310 remove_from_list(&elem->link);
311 free(elem);
312 }
313 return true;
314 }
315
316 if (!elem) {
317 elem = malloc(sizeof(*elem));
318 if (!elem)
319 return false;
320
321 elem->ID = id;
322 insert_at_tail(&ns->Elements, &elem->link);
323 }
324
325 elem->State = state;
326
327 return true;
328 }
329
330 /**
331 * Set the default state of the namespace for \p severity. When \p severity
332 * is MESA_DEBUG_SEVERITY_COUNT, the default values for all severities are
333 * updated.
334 */
335 static void
336 debug_namespace_set_all(struct gl_debug_namespace *ns,
337 enum mesa_debug_severity severity,
338 bool enabled)
339 {
340 struct simple_node *node, *tmp;
341 uint32_t mask, val;
342
343 /* set all elements to the same state */
344 if (severity == MESA_DEBUG_SEVERITY_COUNT) {
345 ns->DefaultState = (enabled) ? ((1 << severity) - 1) : 0;
346 debug_namespace_clear(ns);
347 make_empty_list(&ns->Elements);
348 return;
349 }
350
351 mask = 1 << severity;
352 val = (enabled) ? mask : 0;
353
354 ns->DefaultState = (ns->DefaultState & ~mask) | val;
355
356 foreach_s(node, tmp, &ns->Elements) {
357 struct gl_debug_element *elem = (struct gl_debug_element *) node;
358
359 elem->State = (elem->State & ~mask) | val;
360 if (elem->State == ns->DefaultState) {
361 remove_from_list(node);
362 free(node);
363 }
364 }
365 }
366
367 /**
368 * Get the state of \p id in the namespace.
369 */
370 static bool
371 debug_namespace_get(const struct gl_debug_namespace *ns, GLuint id,
372 enum mesa_debug_severity severity)
373 {
374 struct simple_node *node;
375 uint32_t state;
376
377 state = ns->DefaultState;
378 foreach(node, &ns->Elements) {
379 struct gl_debug_element *elem = (struct gl_debug_element *) node;
380
381 if (elem->ID == id) {
382 state = elem->State;
383 break;
384 }
385 }
386
387 return (state & (1 << severity));
388 }
389
390 /**
391 * Allocate and initialize context debug state.
392 */
393 static struct gl_debug_state *
394 debug_create(void)
395 {
396 struct gl_debug_state *debug;
397 int s, t;
398
399 debug = CALLOC_STRUCT(gl_debug_state);
400 if (!debug)
401 return NULL;
402
403 debug->Groups[0] = malloc(sizeof(*debug->Groups[0]));
404 if (!debug->Groups[0]) {
405 free(debug);
406 return NULL;
407 }
408
409 /* Initialize state for filtering known debug messages. */
410 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
411 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
412 debug_namespace_init(&debug->Groups[0]->Namespaces[s][t]);
413 }
414
415 return debug;
416 }
417
418 /**
419 * Return true if the top debug group points to the group below it.
420 */
421 static bool
422 debug_is_group_read_only(const struct gl_debug_state *debug)
423 {
424 const GLint gstack = debug->GroupStackDepth;
425 return (gstack > 0 && debug->Groups[gstack] == debug->Groups[gstack - 1]);
426 }
427
428 /**
429 * Make the top debug group writable.
430 */
431 static bool
432 debug_make_group_writable(struct gl_debug_state *debug)
433 {
434 const GLint gstack = debug->GroupStackDepth;
435 const struct gl_debug_group *src = debug->Groups[gstack];
436 struct gl_debug_group *dst;
437 int s, t;
438
439 if (!debug_is_group_read_only(debug))
440 return true;
441
442 dst = malloc(sizeof(*dst));
443 if (!dst)
444 return false;
445
446 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
447 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
448 if (!debug_namespace_copy(&dst->Namespaces[s][t],
449 &src->Namespaces[s][t])) {
450 /* error path! */
451 for (t = t - 1; t >= 0; t--)
452 debug_namespace_clear(&dst->Namespaces[s][t]);
453 for (s = s - 1; s >= 0; s--) {
454 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
455 debug_namespace_clear(&dst->Namespaces[s][t]);
456 }
457 free(dst);
458 return false;
459 }
460 }
461 }
462
463 debug->Groups[gstack] = dst;
464
465 return true;
466 }
467
468 /**
469 * Free the top debug group.
470 */
471 static void
472 debug_clear_group(struct gl_debug_state *debug)
473 {
474 const GLint gstack = debug->GroupStackDepth;
475
476 if (!debug_is_group_read_only(debug)) {
477 struct gl_debug_group *grp = debug->Groups[gstack];
478 int s, t;
479
480 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
481 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
482 debug_namespace_clear(&grp->Namespaces[s][t]);
483 }
484
485 free(grp);
486 }
487
488 debug->Groups[gstack] = NULL;
489 }
490
491 /**
492 * Loop through debug group stack tearing down states for
493 * filtering debug messages. Then free debug output state.
494 */
495 static void
496 debug_destroy(struct gl_debug_state *debug)
497 {
498 while (debug->GroupStackDepth > 0) {
499 debug_clear_group(debug);
500 debug->GroupStackDepth--;
501 }
502
503 debug_clear_group(debug);
504 free(debug);
505 }
506
507 /**
508 * Sets the state of the given message source/type/ID tuple.
509 */
510 static void
511 debug_set_message_enable(struct gl_debug_state *debug,
512 enum mesa_debug_source source,
513 enum mesa_debug_type type,
514 GLuint id, GLboolean enabled)
515 {
516 const GLint gstack = debug->GroupStackDepth;
517 struct gl_debug_namespace *ns;
518
519 debug_make_group_writable(debug);
520 ns = &debug->Groups[gstack]->Namespaces[source][type];
521
522 debug_namespace_set(ns, id, enabled);
523 }
524
525 /*
526 * Set the state of all message IDs found in the given intersection of
527 * 'source', 'type', and 'severity'. The _COUNT enum can be used for
528 * GL_DONT_CARE (include all messages in the class).
529 *
530 * This requires both setting the state of all previously seen message
531 * IDs in the hash table, and setting the default state for all
532 * applicable combinations of source/type/severity, so that all the
533 * yet-unknown message IDs that may be used in the future will be
534 * impacted as if they were already known.
535 */
536 static void
537 debug_set_message_enable_all(struct gl_debug_state *debug,
538 enum mesa_debug_source source,
539 enum mesa_debug_type type,
540 enum mesa_debug_severity severity,
541 GLboolean enabled)
542 {
543 const GLint gstack = debug->GroupStackDepth;
544 int s, t, smax, tmax;
545
546 if (source == MESA_DEBUG_SOURCE_COUNT) {
547 source = 0;
548 smax = MESA_DEBUG_SOURCE_COUNT;
549 } else {
550 smax = source+1;
551 }
552
553 if (type == MESA_DEBUG_TYPE_COUNT) {
554 type = 0;
555 tmax = MESA_DEBUG_TYPE_COUNT;
556 } else {
557 tmax = type+1;
558 }
559
560 debug_make_group_writable(debug);
561
562 for (s = source; s < smax; s++) {
563 for (t = type; t < tmax; t++) {
564 struct gl_debug_namespace *nspace =
565 &debug->Groups[gstack]->Namespaces[s][t];
566 debug_namespace_set_all(nspace, severity, enabled);
567 }
568 }
569 }
570
571 /**
572 * Returns if the given message source/type/ID tuple is enabled.
573 */
574 static bool
575 debug_is_message_enabled(const struct gl_debug_state *debug,
576 enum mesa_debug_source source,
577 enum mesa_debug_type type,
578 GLuint id,
579 enum mesa_debug_severity severity)
580 {
581 const GLint gstack = debug->GroupStackDepth;
582 struct gl_debug_group *grp = debug->Groups[gstack];
583 struct gl_debug_namespace *nspace = &grp->Namespaces[source][type];
584
585 if (!debug->DebugOutput)
586 return false;
587
588 return debug_namespace_get(nspace, id, severity);
589 }
590
591 /**
592 * 'buf' is not necessarily a null-terminated string. When logging, copy
593 * 'len' characters from it, store them in a new, null-terminated string,
594 * and remember the number of bytes used by that string, *including*
595 * the null terminator this time.
596 */
597 static void
598 debug_log_message(struct gl_debug_state *debug,
599 enum mesa_debug_source source,
600 enum mesa_debug_type type, GLuint id,
601 enum mesa_debug_severity severity,
602 GLsizei len, const char *buf)
603 {
604 struct gl_debug_log *log = &debug->Log;
605 GLint nextEmpty;
606 struct gl_debug_message *emptySlot;
607
608 assert(len >= 0 && len < MAX_DEBUG_MESSAGE_LENGTH);
609
610 if (log->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
611 return;
612
613 nextEmpty = (log->NextMessage + log->NumMessages)
614 % MAX_DEBUG_LOGGED_MESSAGES;
615 emptySlot = &log->Messages[nextEmpty];
616
617 debug_message_store(emptySlot, source, type,
618 id, severity, len, buf);
619
620 log->NumMessages++;
621 }
622
623 /**
624 * Return the oldest debug message out of the log.
625 */
626 static const struct gl_debug_message *
627 debug_fetch_message(const struct gl_debug_state *debug)
628 {
629 const struct gl_debug_log *log = &debug->Log;
630
631 return (log->NumMessages) ? &log->Messages[log->NextMessage] : NULL;
632 }
633
634 /**
635 * Delete the oldest debug messages out of the log.
636 */
637 static void
638 debug_delete_messages(struct gl_debug_state *debug, int count)
639 {
640 struct gl_debug_log *log = &debug->Log;
641
642 if (count > log->NumMessages)
643 count = log->NumMessages;
644
645 while (count--) {
646 struct gl_debug_message *msg = &log->Messages[log->NextMessage];
647
648 debug_message_clear(msg);
649
650 log->NumMessages--;
651 log->NextMessage++;
652 log->NextMessage %= MAX_DEBUG_LOGGED_MESSAGES;
653 }
654 }
655
656 static struct gl_debug_message *
657 debug_get_group_message(struct gl_debug_state *debug)
658 {
659 return &debug->GroupMessages[debug->GroupStackDepth];
660 }
661
662 static void
663 debug_push_group(struct gl_debug_state *debug)
664 {
665 const GLint gstack = debug->GroupStackDepth;
666
667 /* just point to the previous stack */
668 debug->Groups[gstack + 1] = debug->Groups[gstack];
669 debug->GroupStackDepth++;
670 }
671
672 static void
673 debug_pop_group(struct gl_debug_state *debug)
674 {
675 debug_clear_group(debug);
676 debug->GroupStackDepth--;
677 }
678
679
680 /**
681 * Lock and return debug state for the context. The debug state will be
682 * allocated and initialized upon the first call. When NULL is returned, the
683 * debug state is not locked.
684 */
685 static struct gl_debug_state *
686 _mesa_lock_debug_state(struct gl_context *ctx)
687 {
688 mtx_lock(&ctx->DebugMutex);
689
690 if (!ctx->Debug) {
691 ctx->Debug = debug_create();
692 if (!ctx->Debug) {
693 GET_CURRENT_CONTEXT(cur);
694 mtx_unlock(&ctx->DebugMutex);
695
696 /*
697 * This function may be called from other threads. When that is the
698 * case, we cannot record this OOM error.
699 */
700 if (ctx == cur)
701 _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
702
703 return NULL;
704 }
705 }
706
707 return ctx->Debug;
708 }
709
710 static void
711 _mesa_unlock_debug_state(struct gl_context *ctx)
712 {
713 mtx_unlock(&ctx->DebugMutex);
714 }
715
716 /**
717 * Set the integer debug state specified by \p pname. This can be called from
718 * _mesa_set_enable for example.
719 */
720 bool
721 _mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val)
722 {
723 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
724
725 if (!debug)
726 return false;
727
728 switch (pname) {
729 case GL_DEBUG_OUTPUT:
730 debug->DebugOutput = (val != 0);
731 break;
732 case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
733 debug->SyncOutput = (val != 0);
734 break;
735 default:
736 assert(!"unknown debug output param");
737 break;
738 }
739
740 _mesa_unlock_debug_state(ctx);
741
742 return true;
743 }
744
745 /**
746 * Query the integer debug state specified by \p pname. This can be called
747 * _mesa_GetIntegerv for example.
748 */
749 GLint
750 _mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname)
751 {
752 struct gl_debug_state *debug;
753 GLint val;
754
755 mtx_lock(&ctx->DebugMutex);
756 debug = ctx->Debug;
757 if (!debug) {
758 mtx_unlock(&ctx->DebugMutex);
759 return 0;
760 }
761
762 switch (pname) {
763 case GL_DEBUG_OUTPUT:
764 val = debug->DebugOutput;
765 break;
766 case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
767 val = debug->SyncOutput;
768 break;
769 case GL_DEBUG_LOGGED_MESSAGES:
770 val = debug->Log.NumMessages;
771 break;
772 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
773 val = (debug->Log.NumMessages) ?
774 debug->Log.Messages[debug->Log.NextMessage].length : 0;
775 break;
776 case GL_DEBUG_GROUP_STACK_DEPTH:
777 val = debug->GroupStackDepth;
778 break;
779 default:
780 assert(!"unknown debug output param");
781 val = 0;
782 break;
783 }
784
785 mtx_unlock(&ctx->DebugMutex);
786
787 return val;
788 }
789
790 /**
791 * Query the pointer debug state specified by \p pname. This can be called
792 * _mesa_GetPointerv for example.
793 */
794 void *
795 _mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname)
796 {
797 struct gl_debug_state *debug;
798 void *val;
799
800 mtx_lock(&ctx->DebugMutex);
801 debug = ctx->Debug;
802 if (!debug) {
803 mtx_unlock(&ctx->DebugMutex);
804 return NULL;
805 }
806
807 switch (pname) {
808 case GL_DEBUG_CALLBACK_FUNCTION_ARB:
809 val = (void *) debug->Callback;
810 break;
811 case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
812 val = (void *) debug->CallbackData;
813 break;
814 default:
815 assert(!"unknown debug output param");
816 val = NULL;
817 break;
818 }
819
820 mtx_unlock(&ctx->DebugMutex);
821
822 return val;
823 }
824
825 /**
826 * Insert a debug message. The mutex is assumed to be locked, and will be
827 * unlocked by this call.
828 */
829 static void
830 log_msg_locked_and_unlock(struct gl_context *ctx,
831 enum mesa_debug_source source,
832 enum mesa_debug_type type, GLuint id,
833 enum mesa_debug_severity severity,
834 GLint len, const char *buf)
835 {
836 struct gl_debug_state *debug = ctx->Debug;
837
838 if (!debug_is_message_enabled(debug, source, type, id, severity)) {
839 _mesa_unlock_debug_state(ctx);
840 return;
841 }
842
843 if (ctx->Debug->Callback) {
844 GLenum gl_source = debug_source_enums[source];
845 GLenum gl_type = debug_type_enums[type];
846 GLenum gl_severity = debug_severity_enums[severity];
847 GLDEBUGPROC callback = ctx->Debug->Callback;
848 const void *data = ctx->Debug->CallbackData;
849
850 /*
851 * When ctx->Debug->SyncOutput is GL_FALSE, the client is prepared for
852 * unsynchronous calls. When it is GL_TRUE, we will not spawn threads.
853 * In either case, we can call the callback unlocked.
854 */
855 _mesa_unlock_debug_state(ctx);
856 callback(gl_source, gl_type, id, gl_severity, len, buf, data);
857 }
858 else {
859 debug_log_message(ctx->Debug, source, type, id, severity, len, buf);
860 _mesa_unlock_debug_state(ctx);
861 }
862 }
863
864 /**
865 * Log a client or driver debug message.
866 */
867 static void
868 log_msg(struct gl_context *ctx, enum mesa_debug_source source,
869 enum mesa_debug_type type, GLuint id,
870 enum mesa_debug_severity severity, GLint len, const char *buf)
871 {
872 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
873
874 if (!debug)
875 return;
876
877 log_msg_locked_and_unlock(ctx, source, type, id, severity, len, buf);
878 }
879
880
881 /**
882 * Verify that source, type, and severity are valid enums.
883 *
884 * The 'caller' param is used for handling values available
885 * only in glDebugMessageInsert or glDebugMessageControl
886 */
887 static GLboolean
888 validate_params(struct gl_context *ctx, unsigned caller,
889 const char *callerstr, GLenum source, GLenum type,
890 GLenum severity)
891 {
892 #define INSERT 1
893 #define CONTROL 2
894 switch(source) {
895 case GL_DEBUG_SOURCE_APPLICATION_ARB:
896 case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
897 break;
898 case GL_DEBUG_SOURCE_API_ARB:
899 case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
900 case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
901 case GL_DEBUG_SOURCE_OTHER_ARB:
902 if (caller != INSERT)
903 break;
904 else
905 goto error;
906 case GL_DONT_CARE:
907 if (caller == CONTROL)
908 break;
909 else
910 goto error;
911 default:
912 goto error;
913 }
914
915 switch(type) {
916 case GL_DEBUG_TYPE_ERROR_ARB:
917 case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
918 case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
919 case GL_DEBUG_TYPE_PERFORMANCE_ARB:
920 case GL_DEBUG_TYPE_PORTABILITY_ARB:
921 case GL_DEBUG_TYPE_OTHER_ARB:
922 case GL_DEBUG_TYPE_MARKER:
923 break;
924 case GL_DEBUG_TYPE_PUSH_GROUP:
925 case GL_DEBUG_TYPE_POP_GROUP:
926 case GL_DONT_CARE:
927 if (caller == CONTROL)
928 break;
929 else
930 goto error;
931 default:
932 goto error;
933 }
934
935 switch(severity) {
936 case GL_DEBUG_SEVERITY_HIGH_ARB:
937 case GL_DEBUG_SEVERITY_MEDIUM_ARB:
938 case GL_DEBUG_SEVERITY_LOW_ARB:
939 case GL_DEBUG_SEVERITY_NOTIFICATION:
940 break;
941 case GL_DONT_CARE:
942 if (caller == CONTROL)
943 break;
944 else
945 goto error;
946 default:
947 goto error;
948 }
949 return GL_TRUE;
950
951 error:
952 _mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s"
953 "(source=0x%x, type=0x%x, severity=0x%x)", callerstr,
954 source, type, severity);
955
956 return GL_FALSE;
957 }
958
959
960 static GLboolean
961 validate_length(struct gl_context *ctx, const char *callerstr, GLsizei length)
962 {
963 if (length >= MAX_DEBUG_MESSAGE_LENGTH) {
964 _mesa_error(ctx, GL_INVALID_VALUE,
965 "%s(length=%d, which is not less than "
966 "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length,
967 MAX_DEBUG_MESSAGE_LENGTH);
968 return GL_FALSE;
969 }
970
971 return GL_TRUE;
972 }
973
974
975 void GLAPIENTRY
976 _mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id,
977 GLenum severity, GLint length,
978 const GLchar *buf)
979 {
980 const char *callerstr = "glDebugMessageInsert";
981
982 GET_CURRENT_CONTEXT(ctx);
983
984 if (!validate_params(ctx, INSERT, callerstr, source, type, severity))
985 return; /* GL_INVALID_ENUM */
986
987 if (length < 0)
988 length = strlen(buf);
989 if (!validate_length(ctx, callerstr, length))
990 return; /* GL_INVALID_VALUE */
991
992 log_msg(ctx, gl_enum_to_debug_source(source),
993 gl_enum_to_debug_type(type), id,
994 gl_enum_to_debug_severity(severity),
995 length, buf);
996 }
997
998
999 GLuint GLAPIENTRY
1000 _mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources,
1001 GLenum *types, GLenum *ids, GLenum *severities,
1002 GLsizei *lengths, GLchar *messageLog)
1003 {
1004 GET_CURRENT_CONTEXT(ctx);
1005 struct gl_debug_state *debug;
1006 GLuint ret;
1007
1008 if (!messageLog)
1009 logSize = 0;
1010
1011 if (logSize < 0) {
1012 _mesa_error(ctx, GL_INVALID_VALUE,
1013 "glGetDebugMessageLog(logSize=%d : logSize must not be"
1014 " negative)", logSize);
1015 return 0;
1016 }
1017
1018 debug = _mesa_lock_debug_state(ctx);
1019 if (!debug)
1020 return 0;
1021
1022 for (ret = 0; ret < count; ret++) {
1023 const struct gl_debug_message *msg = debug_fetch_message(debug);
1024
1025 if (!msg)
1026 break;
1027
1028 if (logSize < msg->length && messageLog != NULL)
1029 break;
1030
1031 if (messageLog) {
1032 assert(msg->message[msg->length-1] == '\0');
1033 (void) strncpy(messageLog, msg->message, (size_t)msg->length);
1034
1035 messageLog += msg->length;
1036 logSize -= msg->length;
1037 }
1038
1039 if (lengths)
1040 *lengths++ = msg->length;
1041 if (severities)
1042 *severities++ = debug_severity_enums[msg->severity];
1043 if (sources)
1044 *sources++ = debug_source_enums[msg->source];
1045 if (types)
1046 *types++ = debug_type_enums[msg->type];
1047 if (ids)
1048 *ids++ = msg->id;
1049
1050 debug_delete_messages(debug, 1);
1051 }
1052
1053 _mesa_unlock_debug_state(ctx);
1054
1055 return ret;
1056 }
1057
1058
1059 void GLAPIENTRY
1060 _mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type,
1061 GLenum gl_severity, GLsizei count,
1062 const GLuint *ids, GLboolean enabled)
1063 {
1064 GET_CURRENT_CONTEXT(ctx);
1065 enum mesa_debug_source source = gl_enum_to_debug_source(gl_source);
1066 enum mesa_debug_type type = gl_enum_to_debug_type(gl_type);
1067 enum mesa_debug_severity severity = gl_enum_to_debug_severity(gl_severity);
1068 const char *callerstr = "glDebugMessageControl";
1069 struct gl_debug_state *debug;
1070
1071 if (count < 0) {
1072 _mesa_error(ctx, GL_INVALID_VALUE,
1073 "%s(count=%d : count must not be negative)", callerstr,
1074 count);
1075 return;
1076 }
1077
1078 if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type,
1079 gl_severity))
1080 return; /* GL_INVALID_ENUM */
1081
1082 if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE
1083 || gl_source == GL_DONT_CARE)) {
1084 _mesa_error(ctx, GL_INVALID_OPERATION,
1085 "%s(When passing an array of ids, severity must be"
1086 " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.",
1087 callerstr);
1088 return;
1089 }
1090
1091 debug = _mesa_lock_debug_state(ctx);
1092 if (!debug)
1093 return;
1094
1095 if (count) {
1096 GLsizei i;
1097 for (i = 0; i < count; i++)
1098 debug_set_message_enable(debug, source, type, ids[i], enabled);
1099 }
1100 else {
1101 debug_set_message_enable_all(debug, source, type, severity, enabled);
1102 }
1103
1104 _mesa_unlock_debug_state(ctx);
1105 }
1106
1107
1108 void GLAPIENTRY
1109 _mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
1110 {
1111 GET_CURRENT_CONTEXT(ctx);
1112 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
1113 if (debug) {
1114 debug->Callback = callback;
1115 debug->CallbackData = userParam;
1116 _mesa_unlock_debug_state(ctx);
1117 }
1118 }
1119
1120
1121 void GLAPIENTRY
1122 _mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
1123 const GLchar *message)
1124 {
1125 GET_CURRENT_CONTEXT(ctx);
1126 const char *callerstr = "glPushDebugGroup";
1127 struct gl_debug_state *debug;
1128 struct gl_debug_message *emptySlot;
1129
1130 switch(source) {
1131 case GL_DEBUG_SOURCE_APPLICATION:
1132 case GL_DEBUG_SOURCE_THIRD_PARTY:
1133 break;
1134 default:
1135 _mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s"
1136 "(source=0x%x)", callerstr, source);
1137 return;
1138 }
1139
1140 if (length < 0)
1141 length = strlen(message);
1142 if (!validate_length(ctx, callerstr, length))
1143 return; /* GL_INVALID_VALUE */
1144
1145 debug = _mesa_lock_debug_state(ctx);
1146 if (!debug)
1147 return;
1148
1149 if (debug->GroupStackDepth >= MAX_DEBUG_GROUP_STACK_DEPTH-1) {
1150 _mesa_unlock_debug_state(ctx);
1151 _mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr);
1152 return;
1153 }
1154
1155 /* pop reuses the message details from push so we store this */
1156 emptySlot = debug_get_group_message(debug);
1157 debug_message_store(emptySlot,
1158 gl_enum_to_debug_source(source),
1159 gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP),
1160 id,
1161 gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
1162 length, message);
1163
1164 debug_push_group(debug);
1165
1166 log_msg_locked_and_unlock(ctx,
1167 gl_enum_to_debug_source(source),
1168 MESA_DEBUG_TYPE_PUSH_GROUP, id,
1169 MESA_DEBUG_SEVERITY_NOTIFICATION, length,
1170 message);
1171 }
1172
1173
1174 void GLAPIENTRY
1175 _mesa_PopDebugGroup(void)
1176 {
1177 GET_CURRENT_CONTEXT(ctx);
1178 const char *callerstr = "glPopDebugGroup";
1179 struct gl_debug_state *debug;
1180 struct gl_debug_message *gdmessage, msg;
1181
1182 debug = _mesa_lock_debug_state(ctx);
1183 if (!debug)
1184 return;
1185
1186 if (debug->GroupStackDepth <= 0) {
1187 _mesa_unlock_debug_state(ctx);
1188 _mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr);
1189 return;
1190 }
1191
1192 debug_pop_group(debug);
1193
1194 /* make a shallow copy */
1195 gdmessage = debug_get_group_message(debug);
1196 msg = *gdmessage;
1197 gdmessage->message = NULL;
1198 gdmessage->length = 0;
1199
1200 log_msg_locked_and_unlock(ctx,
1201 msg.source,
1202 gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP),
1203 msg.id,
1204 gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
1205 msg.length, msg.message);
1206
1207 debug_message_clear(&msg);
1208 }
1209
1210
1211 void
1212 _mesa_init_errors(struct gl_context *ctx)
1213 {
1214 mtx_init(&ctx->DebugMutex, mtx_plain);
1215 }
1216
1217
1218 void
1219 _mesa_free_errors_data(struct gl_context *ctx)
1220 {
1221 if (ctx->Debug) {
1222 debug_destroy(ctx->Debug);
1223 /* set to NULL just in case it is used before context is completely gone. */
1224 ctx->Debug = NULL;
1225 }
1226
1227 mtx_destroy(&ctx->DebugMutex);
1228 }
1229
1230
1231 /**********************************************************************/
1232 /** \name Diagnostics */
1233 /*@{*/
1234
1235 static void
1236 output_if_debug(const char *prefixString, const char *outputString,
1237 GLboolean newline)
1238 {
1239 static int debug = -1;
1240 static FILE *fout = NULL;
1241
1242 /* Init the local 'debug' var once.
1243 * Note: the _mesa_init_debug() function should have been called
1244 * by now so MESA_DEBUG_FLAGS will be initialized.
1245 */
1246 if (debug == -1) {
1247 /* If MESA_LOG_FILE env var is set, log Mesa errors, warnings,
1248 * etc to the named file. Otherwise, output to stderr.
1249 */
1250 const char *logFile = getenv("MESA_LOG_FILE");
1251 if (logFile)
1252 fout = fopen(logFile, "w");
1253 if (!fout)
1254 fout = stderr;
1255 #ifdef DEBUG
1256 /* in debug builds, print messages unless MESA_DEBUG="silent" */
1257 if (MESA_DEBUG_FLAGS & DEBUG_SILENT)
1258 debug = 0;
1259 else
1260 debug = 1;
1261 #else
1262 /* in release builds, be silent unless MESA_DEBUG is set */
1263 debug = getenv("MESA_DEBUG") != NULL;
1264 #endif
1265 }
1266
1267 /* Now only print the string if we're required to do so. */
1268 if (debug) {
1269 fprintf(fout, "%s: %s", prefixString, outputString);
1270 if (newline)
1271 fprintf(fout, "\n");
1272 fflush(fout);
1273
1274 #if defined(_WIN32)
1275 /* stderr from windows applications without console is not usually
1276 * visible, so communicate with the debugger instead */
1277 {
1278 char buf[4096];
1279 _mesa_snprintf(buf, sizeof(buf), "%s: %s%s", prefixString, outputString, newline ? "\n" : "");
1280 OutputDebugStringA(buf);
1281 }
1282 #endif
1283 }
1284 }
1285
1286
1287 /**
1288 * When a new type of error is recorded, print a message describing
1289 * previous errors which were accumulated.
1290 */
1291 static void
1292 flush_delayed_errors( struct gl_context *ctx )
1293 {
1294 char s[MAX_DEBUG_MESSAGE_LENGTH];
1295
1296 if (ctx->ErrorDebugCount) {
1297 _mesa_snprintf(s, MAX_DEBUG_MESSAGE_LENGTH, "%d similar %s errors",
1298 ctx->ErrorDebugCount,
1299 _mesa_lookup_enum_by_nr(ctx->ErrorValue));
1300
1301 output_if_debug("Mesa", s, GL_TRUE);
1302
1303 ctx->ErrorDebugCount = 0;
1304 }
1305 }
1306
1307
1308 /**
1309 * Report a warning (a recoverable error condition) to stderr if
1310 * either DEBUG is defined or the MESA_DEBUG env var is set.
1311 *
1312 * \param ctx GL context.
1313 * \param fmtString printf()-like format string.
1314 */
1315 void
1316 _mesa_warning( struct gl_context *ctx, const char *fmtString, ... )
1317 {
1318 char str[MAX_DEBUG_MESSAGE_LENGTH];
1319 va_list args;
1320 va_start( args, fmtString );
1321 (void) _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
1322 va_end( args );
1323
1324 if (ctx)
1325 flush_delayed_errors( ctx );
1326
1327 output_if_debug("Mesa warning", str, GL_TRUE);
1328 }
1329
1330
1331 /**
1332 * Report an internal implementation problem.
1333 * Prints the message to stderr via fprintf().
1334 *
1335 * \param ctx GL context.
1336 * \param fmtString problem description string.
1337 */
1338 void
1339 _mesa_problem( const struct gl_context *ctx, const char *fmtString, ... )
1340 {
1341 va_list args;
1342 char str[MAX_DEBUG_MESSAGE_LENGTH];
1343 static int numCalls = 0;
1344
1345 (void) ctx;
1346
1347 if (numCalls < 50) {
1348 numCalls++;
1349
1350 va_start( args, fmtString );
1351 _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
1352 va_end( args );
1353 fprintf(stderr, "Mesa %s implementation error: %s\n",
1354 PACKAGE_VERSION, str);
1355 fprintf(stderr, "Please report at " PACKAGE_BUGREPORT "\n");
1356 }
1357 }
1358
1359
1360 static GLboolean
1361 should_output(struct gl_context *ctx, GLenum error, const char *fmtString)
1362 {
1363 static GLint debug = -1;
1364
1365 /* Check debug environment variable only once:
1366 */
1367 if (debug == -1) {
1368 const char *debugEnv = getenv("MESA_DEBUG");
1369
1370 #ifdef DEBUG
1371 if (debugEnv && strstr(debugEnv, "silent"))
1372 debug = GL_FALSE;
1373 else
1374 debug = GL_TRUE;
1375 #else
1376 if (debugEnv)
1377 debug = GL_TRUE;
1378 else
1379 debug = GL_FALSE;
1380 #endif
1381 }
1382
1383 if (debug) {
1384 if (ctx->ErrorValue != error ||
1385 ctx->ErrorDebugFmtString != fmtString) {
1386 flush_delayed_errors( ctx );
1387 ctx->ErrorDebugFmtString = fmtString;
1388 ctx->ErrorDebugCount = 0;
1389 return GL_TRUE;
1390 }
1391 ctx->ErrorDebugCount++;
1392 }
1393 return GL_FALSE;
1394 }
1395
1396
1397 void
1398 _mesa_gl_debug(struct gl_context *ctx,
1399 GLuint *id,
1400 enum mesa_debug_source source,
1401 enum mesa_debug_type type,
1402 enum mesa_debug_severity severity,
1403 const char *fmtString, ...)
1404 {
1405 char s[MAX_DEBUG_MESSAGE_LENGTH];
1406 int len;
1407 va_list args;
1408
1409 debug_get_id(id);
1410
1411 va_start(args, fmtString);
1412 len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
1413 va_end(args);
1414
1415 log_msg(ctx, source, type, *id, severity, len, s);
1416 }
1417
1418
1419 /**
1420 * Record an OpenGL state error. These usually occur when the user
1421 * passes invalid parameters to a GL function.
1422 *
1423 * If debugging is enabled (either at compile-time via the DEBUG macro, or
1424 * run-time via the MESA_DEBUG environment variable), report the error with
1425 * _mesa_debug().
1426 *
1427 * \param ctx the GL context.
1428 * \param error the error value.
1429 * \param fmtString printf() style format string, followed by optional args
1430 */
1431 void
1432 _mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... )
1433 {
1434 GLboolean do_output, do_log;
1435 /* Ideally this would be set up by the caller, so that we had proper IDs
1436 * per different message.
1437 */
1438 static GLuint error_msg_id = 0;
1439
1440 debug_get_id(&error_msg_id);
1441
1442 do_output = should_output(ctx, error, fmtString);
1443
1444 mtx_lock(&ctx->DebugMutex);
1445 if (ctx->Debug) {
1446 do_log = debug_is_message_enabled(ctx->Debug,
1447 MESA_DEBUG_SOURCE_API,
1448 MESA_DEBUG_TYPE_ERROR,
1449 error_msg_id,
1450 MESA_DEBUG_SEVERITY_HIGH);
1451 }
1452 else {
1453 do_log = GL_FALSE;
1454 }
1455 mtx_unlock(&ctx->DebugMutex);
1456
1457 if (do_output || do_log) {
1458 char s[MAX_DEBUG_MESSAGE_LENGTH], s2[MAX_DEBUG_MESSAGE_LENGTH];
1459 int len;
1460 va_list args;
1461
1462 va_start(args, fmtString);
1463 len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
1464 va_end(args);
1465
1466 if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
1467 /* Too long error message. Whoever calls _mesa_error should use
1468 * shorter strings.
1469 */
1470 assert(0);
1471 return;
1472 }
1473
1474 len = _mesa_snprintf(s2, MAX_DEBUG_MESSAGE_LENGTH, "%s in %s",
1475 _mesa_lookup_enum_by_nr(error), s);
1476 if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
1477 /* Same as above. */
1478 assert(0);
1479 return;
1480 }
1481
1482 /* Print the error to stderr if needed. */
1483 if (do_output) {
1484 output_if_debug("Mesa: User error", s2, GL_TRUE);
1485 }
1486
1487 /* Log the error via ARB_debug_output if needed.*/
1488 if (do_log) {
1489 log_msg(ctx, MESA_DEBUG_SOURCE_API, MESA_DEBUG_TYPE_ERROR,
1490 error_msg_id, MESA_DEBUG_SEVERITY_HIGH, len, s2);
1491 }
1492 }
1493
1494 /* Set the GL context error state for glGetError. */
1495 _mesa_record_error(ctx, error);
1496 }
1497
1498 void
1499 _mesa_error_no_memory(const char *caller)
1500 {
1501 GET_CURRENT_CONTEXT(ctx);
1502 _mesa_error(ctx, GL_OUT_OF_MEMORY, "out of memory in %s", caller);
1503 }
1504
1505 /**
1506 * Report debug information. Print error message to stderr via fprintf().
1507 * No-op if DEBUG mode not enabled.
1508 *
1509 * \param ctx GL context.
1510 * \param fmtString printf()-style format string, followed by optional args.
1511 */
1512 void
1513 _mesa_debug( const struct gl_context *ctx, const char *fmtString, ... )
1514 {
1515 #ifdef DEBUG
1516 char s[MAX_DEBUG_MESSAGE_LENGTH];
1517 va_list args;
1518 va_start(args, fmtString);
1519 _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
1520 va_end(args);
1521 output_if_debug("Mesa", s, GL_FALSE);
1522 #endif /* DEBUG */
1523 (void) ctx;
1524 (void) fmtString;
1525 }
1526
1527
1528 /**
1529 * Report debug information from the shader compiler via GL_ARB_debug_output.
1530 *
1531 * \param ctx GL context.
1532 * \param type The namespace to which this message belongs.
1533 * \param id The message ID within the given namespace.
1534 * \param msg The message to output. Need not be null-terminated.
1535 * \param len The length of 'msg'. If negative, 'msg' must be null-terminated.
1536 */
1537 void
1538 _mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint *id,
1539 const char *msg, int len )
1540 {
1541 enum mesa_debug_source source = MESA_DEBUG_SOURCE_SHADER_COMPILER;
1542 enum mesa_debug_severity severity = MESA_DEBUG_SEVERITY_HIGH;
1543
1544 debug_get_id(id);
1545
1546 if (len < 0)
1547 len = strlen(msg);
1548
1549 /* Truncate the message if necessary. */
1550 if (len >= MAX_DEBUG_MESSAGE_LENGTH)
1551 len = MAX_DEBUG_MESSAGE_LENGTH - 1;
1552
1553 log_msg(ctx, source, type, *id, severity, len, msg);
1554 }
1555
1556 /*@}*/