mesa: eliminate debug output should_log
[mesa.git] / src / mesa / main / errors.c
1 /**
2 * \file errors.c
3 * Mesa debugging and error handling functions.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include "errors.h"
32 #include "enums.h"
33 #include "imports.h"
34 #include "context.h"
35 #include "dispatch.h"
36 #include "hash.h"
37 #include "mtypes.h"
38 #include "version.h"
39 #include "hash_table.h"
40
41 static mtx_t DynamicIDMutex = _MTX_INITIALIZER_NP;
42 static GLuint NextDynamicID = 1;
43
44 struct gl_debug_severity
45 {
46 struct simple_node link;
47 GLuint ID;
48 };
49
50 static char out_of_memory[] = "Debugging error: out of memory";
51
52 static const GLenum debug_source_enums[] = {
53 GL_DEBUG_SOURCE_API,
54 GL_DEBUG_SOURCE_WINDOW_SYSTEM,
55 GL_DEBUG_SOURCE_SHADER_COMPILER,
56 GL_DEBUG_SOURCE_THIRD_PARTY,
57 GL_DEBUG_SOURCE_APPLICATION,
58 GL_DEBUG_SOURCE_OTHER,
59 };
60
61 static const GLenum debug_type_enums[] = {
62 GL_DEBUG_TYPE_ERROR,
63 GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
64 GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
65 GL_DEBUG_TYPE_PORTABILITY,
66 GL_DEBUG_TYPE_PERFORMANCE,
67 GL_DEBUG_TYPE_OTHER,
68 GL_DEBUG_TYPE_MARKER,
69 GL_DEBUG_TYPE_PUSH_GROUP,
70 GL_DEBUG_TYPE_POP_GROUP,
71 };
72
73 static const GLenum debug_severity_enums[] = {
74 GL_DEBUG_SEVERITY_LOW,
75 GL_DEBUG_SEVERITY_MEDIUM,
76 GL_DEBUG_SEVERITY_HIGH,
77 GL_DEBUG_SEVERITY_NOTIFICATION,
78 };
79
80
81 static enum mesa_debug_source
82 gl_enum_to_debug_source(GLenum e)
83 {
84 int i;
85
86 for (i = 0; i < Elements(debug_source_enums); i++) {
87 if (debug_source_enums[i] == e)
88 break;
89 }
90 return i;
91 }
92
93 static enum mesa_debug_type
94 gl_enum_to_debug_type(GLenum e)
95 {
96 int i;
97
98 for (i = 0; i < Elements(debug_type_enums); i++) {
99 if (debug_type_enums[i] == e)
100 break;
101 }
102 return i;
103 }
104
105 static enum mesa_debug_severity
106 gl_enum_to_debug_severity(GLenum e)
107 {
108 int i;
109
110 for (i = 0; i < Elements(debug_severity_enums); i++) {
111 if (debug_severity_enums[i] == e)
112 break;
113 }
114 return i;
115 }
116
117
118 /**
119 * Handles generating a GL_ARB_debug_output message ID generated by the GL or
120 * GLSL compiler.
121 *
122 * The GL API has this "ID" mechanism, where the intention is to allow a
123 * client to filter in/out messages based on source, type, and ID. Of course,
124 * building a giant enum list of all debug output messages that Mesa might
125 * generate is ridiculous, so instead we have our caller pass us a pointer to
126 * static storage where the ID should get stored. This ID will be shared
127 * across all contexts for that message (which seems like a desirable
128 * property, even if it's not expected by the spec), but note that it won't be
129 * the same between executions if messages aren't generated in the same order.
130 */
131 static void
132 debug_get_id(GLuint *id)
133 {
134 if (!(*id)) {
135 mtx_lock(&DynamicIDMutex);
136 if (!(*id))
137 *id = NextDynamicID++;
138 mtx_unlock(&DynamicIDMutex);
139 }
140 }
141
142
143 /*
144 * We store a bitfield in the hash table, with five possible values total.
145 *
146 * The ENABLED_BIT's purpose is self-explanatory.
147 *
148 * The FOUND_BIT is needed to differentiate the value of DISABLED from
149 * the value returned by HashTableLookup() when it can't find the given key.
150 *
151 * The KNOWN_SEVERITY bit is a bit complicated:
152 *
153 * A client may call Control() with an array of IDs, then call Control()
154 * on all message IDs of a certain severity, then Insert() one of the
155 * previously specified IDs, giving us a known severity level, then call
156 * Control() on all message IDs of a certain severity level again.
157 *
158 * After the first call, those IDs will have a FOUND_BIT, but will not
159 * exist in any severity-specific list, so the second call will not
160 * impact them. This is undesirable but unavoidable given the API:
161 * The only entrypoint that gives a severity for a client-defined ID
162 * is the Insert() call.
163 *
164 * For the sake of Control(), we want to maintain the invariant
165 * that an ID will either appear in none of the three severity lists,
166 * or appear once, to minimize pointless duplication and potential surprises.
167 *
168 * Because Insert() is the only place that will learn an ID's severity,
169 * it should insert an ID into the appropriate list, but only if the ID
170 * doesn't exist in it or any other list yet. Because searching all three
171 * lists at O(n) is needlessly expensive, we store KNOWN_SEVERITY.
172 */
173 enum {
174 FOUND_BIT = 1 << 0,
175 ENABLED_BIT = 1 << 1,
176 KNOWN_SEVERITY = 1 << 2,
177
178 /* HashTable reserves zero as a return value meaning 'not found' */
179 NOT_FOUND = 0,
180 DISABLED = FOUND_BIT,
181 ENABLED = ENABLED_BIT | FOUND_BIT
182 };
183
184 static void
185 debug_message_clear(struct gl_debug_msg *msg)
186 {
187 if (msg->message != (char*)out_of_memory)
188 free(msg->message);
189 msg->message = NULL;
190 msg->length = 0;
191 }
192
193 static void
194 debug_message_store(struct gl_debug_msg *msg,
195 enum mesa_debug_source source,
196 enum mesa_debug_type type, GLuint id,
197 enum mesa_debug_severity severity,
198 GLsizei len, const char *buf)
199 {
200 assert(!msg->message && !msg->length);
201
202 msg->message = malloc(len+1);
203 if (msg->message) {
204 (void) strncpy(msg->message, buf, (size_t)len);
205 msg->message[len] = '\0';
206
207 msg->length = len+1;
208 msg->source = source;
209 msg->type = type;
210 msg->id = id;
211 msg->severity = severity;
212 } else {
213 static GLuint oom_msg_id = 0;
214 debug_get_id(&oom_msg_id);
215
216 /* malloc failed! */
217 msg->message = out_of_memory;
218 msg->length = strlen(out_of_memory)+1;
219 msg->source = MESA_DEBUG_SOURCE_OTHER;
220 msg->type = MESA_DEBUG_TYPE_ERROR;
221 msg->id = oom_msg_id;
222 msg->severity = MESA_DEBUG_SEVERITY_HIGH;
223 }
224 }
225
226 /**
227 * Allocate and initialize context debug state.
228 */
229 static struct gl_debug_state *
230 debug_create(void)
231 {
232 struct gl_debug_state *debug;
233 int s, t, sev;
234
235 debug = CALLOC_STRUCT(gl_debug_state);
236 if (!debug)
237 return NULL;
238
239 /* Enable all the messages with severity HIGH or MEDIUM by default. */
240 memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_HIGH], GL_TRUE,
241 sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_HIGH]);
242 memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_MEDIUM], GL_TRUE,
243 sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_MEDIUM]);
244 memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_LOW], GL_FALSE,
245 sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_LOW]);
246
247 /* Initialize state for filtering known debug messages. */
248 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
249 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
250 debug->Namespaces[0][s][t].IDs = _mesa_NewHashTable();
251 assert(debug->Namespaces[0][s][t].IDs);
252
253 for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
254 make_empty_list(&debug->Namespaces[0][s][t].Severity[sev]);
255 }
256 }
257 }
258
259 return debug;
260 }
261
262 static void
263 debug_clear_group_cb(GLuint key, void *data, void *userData)
264 {
265 }
266
267 /**
268 * Free debug state for the given stack depth.
269 */
270 static void
271 debug_clear_group(struct gl_debug_state *debug, GLint gstack)
272 {
273 enum mesa_debug_type t;
274 enum mesa_debug_source s;
275 enum mesa_debug_severity sev;
276
277 /* Tear down state for filtering debug messages. */
278 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
279 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
280 struct gl_debug_namespace *nspace = &debug->Namespaces[gstack][s][t];
281
282 _mesa_HashDeleteAll(nspace->IDs, debug_clear_group_cb, NULL);
283 _mesa_DeleteHashTable(nspace->IDs);
284 for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
285 struct simple_node *node, *tmp;
286 struct gl_debug_severity *entry;
287
288 foreach_s(node, tmp, &nspace->Severity[sev]) {
289 entry = (struct gl_debug_severity *)node;
290 free(entry);
291 }
292 }
293 }
294 }
295 }
296
297 /**
298 * Loop through debug group stack tearing down states for
299 * filtering debug messages. Then free debug output state.
300 */
301 static void
302 debug_destroy(struct gl_debug_state *debug)
303 {
304 GLint i;
305
306 for (i = 0; i <= debug->GroupStackDepth; i++)
307 debug_clear_group(debug, i);
308
309 free(debug);
310 }
311
312 /**
313 * Sets the state of the given message source/type/ID tuple.
314 */
315 static void
316 debug_set_message_enable(struct gl_debug_state *debug,
317 enum mesa_debug_source source,
318 enum mesa_debug_type type,
319 GLuint id, GLboolean enabled)
320 {
321 GLint gstack = debug->GroupStackDepth;
322 struct gl_debug_namespace *nspace =
323 &debug->Namespaces[gstack][source][type];
324 uintptr_t state;
325
326 /* In addition to not being able to store zero as a value, HashTable also
327 * can't use zero as a key.
328 */
329 if (id)
330 state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
331 else
332 state = nspace->ZeroID;
333
334 if (state == NOT_FOUND)
335 state = enabled ? ENABLED : DISABLED;
336 else {
337 if (enabled)
338 state |= ENABLED_BIT;
339 else
340 state &= ~ENABLED_BIT;
341 }
342
343 if (id)
344 _mesa_HashInsert(nspace->IDs, id, (void*)state);
345 else
346 nspace->ZeroID = state;
347 }
348
349 /*
350 * Set the state of all message IDs found in the given intersection of
351 * 'source', 'type', and 'severity'. The _COUNT enum can be used for
352 * GL_DONT_CARE (include all messages in the class).
353 *
354 * This requires both setting the state of all previously seen message
355 * IDs in the hash table, and setting the default state for all
356 * applicable combinations of source/type/severity, so that all the
357 * yet-unknown message IDs that may be used in the future will be
358 * impacted as if they were already known.
359 */
360 static void
361 debug_set_message_enable_all(struct gl_debug_state *debug,
362 enum mesa_debug_source source,
363 enum mesa_debug_type type,
364 enum mesa_debug_severity severity,
365 GLboolean enabled)
366 {
367 const GLint gstack = debug->GroupStackDepth;
368 int s, t, sev, smax, tmax, sevmax;
369
370 if (source == MESA_DEBUG_SOURCE_COUNT) {
371 source = 0;
372 smax = MESA_DEBUG_SOURCE_COUNT;
373 } else {
374 smax = source+1;
375 }
376
377 if (type == MESA_DEBUG_TYPE_COUNT) {
378 type = 0;
379 tmax = MESA_DEBUG_TYPE_COUNT;
380 } else {
381 tmax = type+1;
382 }
383
384 if (severity == MESA_DEBUG_SEVERITY_COUNT) {
385 severity = 0;
386 sevmax = MESA_DEBUG_SEVERITY_COUNT;
387 } else {
388 sevmax = severity+1;
389 }
390
391 for (sev = severity; sev < sevmax; sev++) {
392 for (s = source; s < smax; s++) {
393 for (t = type; t < tmax; t++) {
394 struct simple_node *node;
395 struct gl_debug_severity *entry;
396
397 /* change the default for IDs we've never seen before. */
398 debug->Defaults[gstack][sev][s][t] = enabled;
399
400 /* Now change the state of IDs we *have* seen... */
401 foreach(node, &debug->Namespaces[gstack][s][t].Severity[sev]) {
402 entry = (struct gl_debug_severity *)node;
403 debug_set_message_enable(debug, s, t, entry->ID, enabled);
404 }
405 }
406 }
407 }
408 }
409
410 /**
411 * Returns if the given message source/type/ID tuple is enabled.
412 */
413 static bool
414 debug_is_message_enabled(struct gl_debug_state *debug,
415 enum mesa_debug_source source,
416 enum mesa_debug_type type,
417 GLuint id,
418 enum mesa_debug_severity severity)
419 {
420 const GLint gstack = debug->GroupStackDepth;
421 struct gl_debug_namespace *nspace =
422 &debug->Namespaces[gstack][source][type];
423 uintptr_t state = 0;
424
425 if (!debug->DebugOutput)
426 return false;
427
428 /* In addition to not being able to store zero as a value, HashTable also
429 * can't use zero as a key.
430 */
431 if (id)
432 state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
433 else
434 state = nspace->ZeroID;
435
436 /* Only do this once for each ID. This makes sure the ID exists in,
437 * at most, one list, and does not pointlessly appear multiple times.
438 */
439 if (!(state & KNOWN_SEVERITY)) {
440 struct gl_debug_severity *entry;
441
442 if (state == NOT_FOUND) {
443 if (debug->Defaults[gstack][severity][source][type])
444 state = ENABLED;
445 else
446 state = DISABLED;
447 }
448
449 entry = malloc(sizeof *entry);
450 if (!entry)
451 goto out;
452
453 state |= KNOWN_SEVERITY;
454
455 if (id)
456 _mesa_HashInsert(nspace->IDs, id, (void*)state);
457 else
458 nspace->ZeroID = state;
459
460 entry->ID = id;
461 insert_at_tail(&nspace->Severity[severity], &entry->link);
462 }
463 out:
464 return (state & ENABLED_BIT);
465 }
466
467 /**
468 * 'buf' is not necessarily a null-terminated string. When logging, copy
469 * 'len' characters from it, store them in a new, null-terminated string,
470 * and remember the number of bytes used by that string, *including*
471 * the null terminator this time.
472 */
473 static void
474 debug_log_message(struct gl_debug_state *debug,
475 enum mesa_debug_source source,
476 enum mesa_debug_type type, GLuint id,
477 enum mesa_debug_severity severity,
478 GLsizei len, const char *buf)
479 {
480 GLint nextEmpty;
481 struct gl_debug_msg *emptySlot;
482
483 assert(len >= 0 && len < MAX_DEBUG_MESSAGE_LENGTH);
484
485 if (debug->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
486 return;
487
488 nextEmpty = (debug->NextMsg + debug->NumMessages)
489 % MAX_DEBUG_LOGGED_MESSAGES;
490 emptySlot = &debug->Log[nextEmpty];
491
492 debug_message_store(emptySlot, source, type,
493 id, severity, len, buf);
494
495 if (debug->NumMessages == 0)
496 debug->NextMsgLength = debug->Log[debug->NextMsg].length;
497
498 debug->NumMessages++;
499 }
500
501 /**
502 * Return the oldest debug message out of the log.
503 */
504 static const struct gl_debug_msg *
505 debug_fetch_message(const struct gl_debug_state *debug)
506 {
507 return (debug->NumMessages) ? &debug->Log[debug->NextMsg] : NULL;
508 }
509
510 /**
511 * Delete the oldest debug messages out of the log.
512 */
513 static void
514 debug_delete_messages(struct gl_debug_state *debug, unsigned count)
515 {
516 if (count > debug->NumMessages)
517 count = debug->NumMessages;
518
519 while (count--) {
520 struct gl_debug_msg *msg = &debug->Log[debug->NextMsg];
521
522 assert(msg->length > 0 && msg->length == debug->NextMsgLength);
523 debug_message_clear(msg);
524
525 debug->NumMessages--;
526 debug->NextMsg++;
527 debug->NextMsg %= MAX_DEBUG_LOGGED_MESSAGES;
528 debug->NextMsgLength = debug->Log[debug->NextMsg].length;
529 }
530 }
531
532 static struct gl_debug_msg *
533 debug_get_group_message(struct gl_debug_state *debug)
534 {
535 return &debug->DebugGroupMsgs[debug->GroupStackDepth];
536 }
537
538 static void
539 debug_push_group(struct gl_debug_state *debug)
540 {
541 const GLint gstack = debug->GroupStackDepth;
542 int s, t, sev;
543
544 /* inherit the control volume of the debug group previously residing on
545 * the top of the debug group stack
546 */
547 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
548 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
549 const struct gl_debug_namespace *nspace =
550 &debug->Namespaces[gstack][s][t];
551 struct gl_debug_namespace *next =
552 &debug->Namespaces[gstack + 1][s][t];
553
554 /* copy id settings */
555 next->IDs = _mesa_HashClone(nspace->IDs);
556
557 for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
558 struct simple_node *node;
559
560 /* copy default settings for unknown ids */
561 debug->Defaults[gstack + 1][sev][s][t] =
562 debug->Defaults[gstack][sev][s][t];
563
564 /* copy known id severity settings */
565 make_empty_list(&next->Severity[sev]);
566 foreach(node, &nspace->Severity[sev]) {
567 const struct gl_debug_severity *entry =
568 (const struct gl_debug_severity *) node;
569 struct gl_debug_severity *copy;
570
571 copy = malloc(sizeof *entry);
572 if (!copy)
573 goto out;
574
575 copy->ID = entry->ID;
576 insert_at_tail(&next->Severity[sev], &copy->link);
577 }
578 }
579 }
580 }
581
582 out:
583 debug->GroupStackDepth++;
584 }
585
586 static void
587 debug_pop_group(struct gl_debug_state *debug)
588 {
589 const GLint gstack = debug->GroupStackDepth;
590
591 debug->GroupStackDepth--;
592 debug_clear_group(debug, gstack);
593 }
594
595
596 /**
597 * Return debug state for the context. The debug state will be allocated
598 * and initialized upon the first call.
599 */
600 struct gl_debug_state *
601 _mesa_get_debug_state(struct gl_context *ctx)
602 {
603 if (!ctx->Debug) {
604 ctx->Debug = debug_create();
605 if (!ctx->Debug) {
606 _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
607 }
608 }
609
610 return ctx->Debug;
611 }
612
613
614 /**
615 * Log a client or driver debug message.
616 */
617 static void
618 log_msg(struct gl_context *ctx, enum mesa_debug_source source,
619 enum mesa_debug_type type, GLuint id,
620 enum mesa_debug_severity severity, GLint len, const char *buf)
621 {
622 struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
623
624 if (!debug)
625 return;
626
627 if (!debug_is_message_enabled(debug, source, type, id, severity))
628 return;
629
630 if (debug->Callback) {
631 GLenum gl_type = debug_type_enums[type];
632 GLenum gl_severity = debug_severity_enums[severity];
633
634 debug->Callback(debug_source_enums[source], gl_type, id, gl_severity,
635 len, buf, debug->CallbackData);
636 return;
637 }
638
639 debug_log_message(debug, source, type, id, severity, len, buf);
640 }
641
642
643 /**
644 * Verify that source, type, and severity are valid enums.
645 *
646 * The 'caller' param is used for handling values available
647 * only in glDebugMessageInsert or glDebugMessageControl
648 */
649 static GLboolean
650 validate_params(struct gl_context *ctx, unsigned caller,
651 const char *callerstr, GLenum source, GLenum type,
652 GLenum severity)
653 {
654 #define INSERT 1
655 #define CONTROL 2
656 switch(source) {
657 case GL_DEBUG_SOURCE_APPLICATION_ARB:
658 case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
659 break;
660 case GL_DEBUG_SOURCE_API_ARB:
661 case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
662 case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
663 case GL_DEBUG_SOURCE_OTHER_ARB:
664 if (caller != INSERT)
665 break;
666 else
667 goto error;
668 case GL_DONT_CARE:
669 if (caller == CONTROL)
670 break;
671 else
672 goto error;
673 default:
674 goto error;
675 }
676
677 switch(type) {
678 case GL_DEBUG_TYPE_ERROR_ARB:
679 case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
680 case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
681 case GL_DEBUG_TYPE_PERFORMANCE_ARB:
682 case GL_DEBUG_TYPE_PORTABILITY_ARB:
683 case GL_DEBUG_TYPE_OTHER_ARB:
684 case GL_DEBUG_TYPE_MARKER:
685 break;
686 case GL_DEBUG_TYPE_PUSH_GROUP:
687 case GL_DEBUG_TYPE_POP_GROUP:
688 case GL_DONT_CARE:
689 if (caller == CONTROL)
690 break;
691 else
692 goto error;
693 default:
694 goto error;
695 }
696
697 switch(severity) {
698 case GL_DEBUG_SEVERITY_HIGH_ARB:
699 case GL_DEBUG_SEVERITY_MEDIUM_ARB:
700 case GL_DEBUG_SEVERITY_LOW_ARB:
701 case GL_DEBUG_SEVERITY_NOTIFICATION:
702 break;
703 case GL_DONT_CARE:
704 if (caller == CONTROL)
705 break;
706 else
707 goto error;
708 default:
709 goto error;
710 }
711 return GL_TRUE;
712
713 error:
714 _mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s"
715 "(source=0x%x, type=0x%x, severity=0x%x)", callerstr,
716 source, type, severity);
717
718 return GL_FALSE;
719 }
720
721
722 /**
723 * This is a generic message insert function.
724 * Validation of source, type and severity parameters should be done
725 * before calling this funtion.
726 */
727 static void
728 message_insert(GLenum source, GLenum type, GLuint id,
729 GLenum severity, GLint length, const GLchar *buf,
730 const char *callerstr)
731 {
732 GET_CURRENT_CONTEXT(ctx);
733
734 if (length < 0)
735 length = strlen(buf);
736
737 if (length >= MAX_DEBUG_MESSAGE_LENGTH) {
738 _mesa_error(ctx, GL_INVALID_VALUE,
739 "%s(length=%d, which is not less than "
740 "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length,
741 MAX_DEBUG_MESSAGE_LENGTH);
742 return;
743 }
744
745 log_msg(ctx,
746 gl_enum_to_debug_source(source),
747 gl_enum_to_debug_type(type), id,
748 gl_enum_to_debug_severity(severity), length, buf);
749 }
750
751
752 void GLAPIENTRY
753 _mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id,
754 GLenum severity, GLint length,
755 const GLchar *buf)
756 {
757 const char *callerstr = "glDebugMessageInsert";
758
759 GET_CURRENT_CONTEXT(ctx);
760
761 if (!validate_params(ctx, INSERT, callerstr, source, type, severity))
762 return; /* GL_INVALID_ENUM */
763
764 message_insert(source, type, id, severity, length, buf, callerstr);
765 }
766
767
768 GLuint GLAPIENTRY
769 _mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources,
770 GLenum *types, GLenum *ids, GLenum *severities,
771 GLsizei *lengths, GLchar *messageLog)
772 {
773 GET_CURRENT_CONTEXT(ctx);
774 struct gl_debug_state *debug;
775 GLuint ret;
776
777 if (!messageLog)
778 logSize = 0;
779
780 if (logSize < 0) {
781 _mesa_error(ctx, GL_INVALID_VALUE,
782 "glGetDebugMessageLog(logSize=%d : logSize must not be"
783 " negative)", logSize);
784 return 0;
785 }
786
787 debug = _mesa_get_debug_state(ctx);
788 if (!debug)
789 return 0;
790
791 for (ret = 0; ret < count; ret++) {
792 const struct gl_debug_msg *msg = debug_fetch_message(debug);
793
794 if (!msg)
795 break;
796
797 assert(msg->length > 0 && msg->length == debug->NextMsgLength);
798
799 if (logSize < msg->length && messageLog != NULL)
800 break;
801
802 if (messageLog) {
803 assert(msg->message[msg->length-1] == '\0');
804 (void) strncpy(messageLog, msg->message, (size_t)msg->length);
805
806 messageLog += msg->length;
807 logSize -= msg->length;
808 }
809
810 if (lengths)
811 *lengths++ = msg->length;
812 if (severities)
813 *severities++ = debug_severity_enums[msg->severity];
814 if (sources)
815 *sources++ = debug_source_enums[msg->source];
816 if (types)
817 *types++ = debug_type_enums[msg->type];
818 if (ids)
819 *ids++ = msg->id;
820
821 debug_delete_messages(debug, 1);
822 }
823
824 return ret;
825 }
826
827
828 void GLAPIENTRY
829 _mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type,
830 GLenum gl_severity, GLsizei count,
831 const GLuint *ids, GLboolean enabled)
832 {
833 GET_CURRENT_CONTEXT(ctx);
834 enum mesa_debug_source source = gl_enum_to_debug_source(gl_source);
835 enum mesa_debug_type type = gl_enum_to_debug_type(gl_type);
836 enum mesa_debug_severity severity = gl_enum_to_debug_severity(gl_severity);
837 const char *callerstr = "glDebugMessageControl";
838 struct gl_debug_state *debug;
839
840 if (count < 0) {
841 _mesa_error(ctx, GL_INVALID_VALUE,
842 "%s(count=%d : count must not be negative)", callerstr,
843 count);
844 return;
845 }
846
847 if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type,
848 gl_severity))
849 return; /* GL_INVALID_ENUM */
850
851 if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE
852 || gl_source == GL_DONT_CARE)) {
853 _mesa_error(ctx, GL_INVALID_OPERATION,
854 "%s(When passing an array of ids, severity must be"
855 " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.",
856 callerstr);
857 return;
858 }
859
860 debug = _mesa_get_debug_state(ctx);
861 if (!debug)
862 return;
863
864 if (count) {
865 GLsizei i;
866 for (i = 0; i < count; i++)
867 debug_set_message_enable(debug, source, type, ids[i], enabled);
868 }
869 else {
870 debug_set_message_enable_all(debug, source, type, severity, enabled);
871 }
872 }
873
874
875 void GLAPIENTRY
876 _mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
877 {
878 GET_CURRENT_CONTEXT(ctx);
879 struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
880 if (debug) {
881 debug->Callback = callback;
882 debug->CallbackData = userParam;
883 }
884 }
885
886
887 void GLAPIENTRY
888 _mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
889 const GLchar *message)
890 {
891 GET_CURRENT_CONTEXT(ctx);
892 struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
893 const char *callerstr = "glPushDebugGroup";
894 struct gl_debug_msg *emptySlot;
895
896 if (!debug)
897 return;
898
899 if (debug->GroupStackDepth >= MAX_DEBUG_GROUP_STACK_DEPTH-1) {
900 _mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr);
901 return;
902 }
903
904 switch(source) {
905 case GL_DEBUG_SOURCE_APPLICATION:
906 case GL_DEBUG_SOURCE_THIRD_PARTY:
907 break;
908 default:
909 _mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s"
910 "(source=0x%x)", callerstr, source);
911 return;
912 }
913
914 if (length < 0)
915 length = strlen(message);
916
917 message_insert(source, GL_DEBUG_TYPE_PUSH_GROUP, id,
918 GL_DEBUG_SEVERITY_NOTIFICATION, length,
919 message, callerstr);
920
921 /* pop reuses the message details from push so we store this */
922 emptySlot = debug_get_group_message(debug);
923 debug_message_store(emptySlot,
924 gl_enum_to_debug_source(source),
925 gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP),
926 id,
927 gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
928 length, message);
929
930 debug_push_group(debug);
931 }
932
933
934 void GLAPIENTRY
935 _mesa_PopDebugGroup(void)
936 {
937 GET_CURRENT_CONTEXT(ctx);
938 struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
939 const char *callerstr = "glPopDebugGroup";
940 struct gl_debug_msg *gdmessage;
941
942 if (!debug)
943 return;
944
945 if (debug->GroupStackDepth <= 0) {
946 _mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr);
947 return;
948 }
949
950 debug_pop_group(debug);
951
952 gdmessage = debug_get_group_message(debug);
953 /* using log_msg() directly here as verification of parameters
954 * already done in push
955 */
956 log_msg(ctx, gdmessage->source,
957 gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP),
958 gdmessage->id,
959 gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
960 gdmessage->length, gdmessage->message);
961
962 debug_message_clear(gdmessage);
963 }
964
965
966 void
967 _mesa_init_errors(struct gl_context *ctx)
968 {
969 /* no-op */
970 }
971
972
973 void
974 _mesa_free_errors_data(struct gl_context *ctx)
975 {
976 if (ctx->Debug) {
977 debug_destroy(ctx->Debug);
978 /* set to NULL just in case it is used before context is completely gone. */
979 ctx->Debug = NULL;
980 }
981 }
982
983
984 /**********************************************************************/
985 /** \name Diagnostics */
986 /*@{*/
987
988 static void
989 output_if_debug(const char *prefixString, const char *outputString,
990 GLboolean newline)
991 {
992 static int debug = -1;
993 static FILE *fout = NULL;
994
995 /* Init the local 'debug' var once.
996 * Note: the _mesa_init_debug() function should have been called
997 * by now so MESA_DEBUG_FLAGS will be initialized.
998 */
999 if (debug == -1) {
1000 /* If MESA_LOG_FILE env var is set, log Mesa errors, warnings,
1001 * etc to the named file. Otherwise, output to stderr.
1002 */
1003 const char *logFile = _mesa_getenv("MESA_LOG_FILE");
1004 if (logFile)
1005 fout = fopen(logFile, "w");
1006 if (!fout)
1007 fout = stderr;
1008 #ifdef DEBUG
1009 /* in debug builds, print messages unless MESA_DEBUG="silent" */
1010 if (MESA_DEBUG_FLAGS & DEBUG_SILENT)
1011 debug = 0;
1012 else
1013 debug = 1;
1014 #else
1015 /* in release builds, be silent unless MESA_DEBUG is set */
1016 debug = _mesa_getenv("MESA_DEBUG") != NULL;
1017 #endif
1018 }
1019
1020 /* Now only print the string if we're required to do so. */
1021 if (debug) {
1022 fprintf(fout, "%s: %s", prefixString, outputString);
1023 if (newline)
1024 fprintf(fout, "\n");
1025 fflush(fout);
1026
1027 #if defined(_WIN32) && !defined(_WIN32_WCE)
1028 /* stderr from windows applications without console is not usually
1029 * visible, so communicate with the debugger instead */
1030 {
1031 char buf[4096];
1032 _mesa_snprintf(buf, sizeof(buf), "%s: %s%s", prefixString, outputString, newline ? "\n" : "");
1033 OutputDebugStringA(buf);
1034 }
1035 #endif
1036 }
1037 }
1038
1039
1040 /**
1041 * When a new type of error is recorded, print a message describing
1042 * previous errors which were accumulated.
1043 */
1044 static void
1045 flush_delayed_errors( struct gl_context *ctx )
1046 {
1047 char s[MAX_DEBUG_MESSAGE_LENGTH];
1048
1049 if (ctx->ErrorDebugCount) {
1050 _mesa_snprintf(s, MAX_DEBUG_MESSAGE_LENGTH, "%d similar %s errors",
1051 ctx->ErrorDebugCount,
1052 _mesa_lookup_enum_by_nr(ctx->ErrorValue));
1053
1054 output_if_debug("Mesa", s, GL_TRUE);
1055
1056 ctx->ErrorDebugCount = 0;
1057 }
1058 }
1059
1060
1061 /**
1062 * Report a warning (a recoverable error condition) to stderr if
1063 * either DEBUG is defined or the MESA_DEBUG env var is set.
1064 *
1065 * \param ctx GL context.
1066 * \param fmtString printf()-like format string.
1067 */
1068 void
1069 _mesa_warning( struct gl_context *ctx, const char *fmtString, ... )
1070 {
1071 char str[MAX_DEBUG_MESSAGE_LENGTH];
1072 va_list args;
1073 va_start( args, fmtString );
1074 (void) _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
1075 va_end( args );
1076
1077 if (ctx)
1078 flush_delayed_errors( ctx );
1079
1080 output_if_debug("Mesa warning", str, GL_TRUE);
1081 }
1082
1083
1084 /**
1085 * Report an internal implementation problem.
1086 * Prints the message to stderr via fprintf().
1087 *
1088 * \param ctx GL context.
1089 * \param fmtString problem description string.
1090 */
1091 void
1092 _mesa_problem( const struct gl_context *ctx, const char *fmtString, ... )
1093 {
1094 va_list args;
1095 char str[MAX_DEBUG_MESSAGE_LENGTH];
1096 static int numCalls = 0;
1097
1098 (void) ctx;
1099
1100 if (numCalls < 50) {
1101 numCalls++;
1102
1103 va_start( args, fmtString );
1104 _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
1105 va_end( args );
1106 fprintf(stderr, "Mesa %s implementation error: %s\n",
1107 PACKAGE_VERSION, str);
1108 fprintf(stderr, "Please report at " PACKAGE_BUGREPORT "\n");
1109 }
1110 }
1111
1112
1113 static GLboolean
1114 should_output(struct gl_context *ctx, GLenum error, const char *fmtString)
1115 {
1116 static GLint debug = -1;
1117
1118 /* Check debug environment variable only once:
1119 */
1120 if (debug == -1) {
1121 const char *debugEnv = _mesa_getenv("MESA_DEBUG");
1122
1123 #ifdef DEBUG
1124 if (debugEnv && strstr(debugEnv, "silent"))
1125 debug = GL_FALSE;
1126 else
1127 debug = GL_TRUE;
1128 #else
1129 if (debugEnv)
1130 debug = GL_TRUE;
1131 else
1132 debug = GL_FALSE;
1133 #endif
1134 }
1135
1136 if (debug) {
1137 if (ctx->ErrorValue != error ||
1138 ctx->ErrorDebugFmtString != fmtString) {
1139 flush_delayed_errors( ctx );
1140 ctx->ErrorDebugFmtString = fmtString;
1141 ctx->ErrorDebugCount = 0;
1142 return GL_TRUE;
1143 }
1144 ctx->ErrorDebugCount++;
1145 }
1146 return GL_FALSE;
1147 }
1148
1149
1150 void
1151 _mesa_gl_debug(struct gl_context *ctx,
1152 GLuint *id,
1153 enum mesa_debug_type type,
1154 enum mesa_debug_severity severity,
1155 const char *fmtString, ...)
1156 {
1157 char s[MAX_DEBUG_MESSAGE_LENGTH];
1158 int len;
1159 va_list args;
1160
1161 debug_get_id(id);
1162
1163 va_start(args, fmtString);
1164 len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
1165 va_end(args);
1166
1167 log_msg(ctx, MESA_DEBUG_SOURCE_API, type, *id, severity, len, s);
1168 }
1169
1170
1171 /**
1172 * Record an OpenGL state error. These usually occur when the user
1173 * passes invalid parameters to a GL function.
1174 *
1175 * If debugging is enabled (either at compile-time via the DEBUG macro, or
1176 * run-time via the MESA_DEBUG environment variable), report the error with
1177 * _mesa_debug().
1178 *
1179 * \param ctx the GL context.
1180 * \param error the error value.
1181 * \param fmtString printf() style format string, followed by optional args
1182 */
1183 void
1184 _mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... )
1185 {
1186 GLboolean do_output, do_log;
1187 /* Ideally this would be set up by the caller, so that we had proper IDs
1188 * per different message.
1189 */
1190 static GLuint error_msg_id = 0;
1191
1192 debug_get_id(&error_msg_id);
1193
1194 do_output = should_output(ctx, error, fmtString);
1195 if (ctx->Debug) {
1196 do_log = debug_is_message_enabled(ctx->Debug,
1197 MESA_DEBUG_SOURCE_API,
1198 MESA_DEBUG_TYPE_ERROR,
1199 error_msg_id,
1200 MESA_DEBUG_SEVERITY_HIGH);
1201 }
1202 else {
1203 do_log = GL_FALSE;
1204 }
1205
1206 if (do_output || do_log) {
1207 char s[MAX_DEBUG_MESSAGE_LENGTH], s2[MAX_DEBUG_MESSAGE_LENGTH];
1208 int len;
1209 va_list args;
1210
1211 va_start(args, fmtString);
1212 len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
1213 va_end(args);
1214
1215 if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
1216 /* Too long error message. Whoever calls _mesa_error should use
1217 * shorter strings.
1218 */
1219 ASSERT(0);
1220 return;
1221 }
1222
1223 len = _mesa_snprintf(s2, MAX_DEBUG_MESSAGE_LENGTH, "%s in %s",
1224 _mesa_lookup_enum_by_nr(error), s);
1225 if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
1226 /* Same as above. */
1227 ASSERT(0);
1228 return;
1229 }
1230
1231 /* Print the error to stderr if needed. */
1232 if (do_output) {
1233 output_if_debug("Mesa: User error", s2, GL_TRUE);
1234 }
1235
1236 /* Log the error via ARB_debug_output if needed.*/
1237 if (do_log) {
1238 log_msg(ctx, MESA_DEBUG_SOURCE_API, MESA_DEBUG_TYPE_ERROR,
1239 error_msg_id, MESA_DEBUG_SEVERITY_HIGH, len, s2);
1240 }
1241 }
1242
1243 /* Set the GL context error state for glGetError. */
1244 _mesa_record_error(ctx, error);
1245 }
1246
1247
1248 /**
1249 * Report debug information. Print error message to stderr via fprintf().
1250 * No-op if DEBUG mode not enabled.
1251 *
1252 * \param ctx GL context.
1253 * \param fmtString printf()-style format string, followed by optional args.
1254 */
1255 void
1256 _mesa_debug( const struct gl_context *ctx, const char *fmtString, ... )
1257 {
1258 #ifdef DEBUG
1259 char s[MAX_DEBUG_MESSAGE_LENGTH];
1260 va_list args;
1261 va_start(args, fmtString);
1262 _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
1263 va_end(args);
1264 output_if_debug("Mesa", s, GL_FALSE);
1265 #endif /* DEBUG */
1266 (void) ctx;
1267 (void) fmtString;
1268 }
1269
1270
1271 /**
1272 * Report debug information from the shader compiler via GL_ARB_debug_output.
1273 *
1274 * \param ctx GL context.
1275 * \param type The namespace to which this message belongs.
1276 * \param id The message ID within the given namespace.
1277 * \param msg The message to output. Need not be null-terminated.
1278 * \param len The length of 'msg'. If negative, 'msg' must be null-terminated.
1279 */
1280 void
1281 _mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint *id,
1282 const char *msg, int len )
1283 {
1284 enum mesa_debug_source source = MESA_DEBUG_SOURCE_SHADER_COMPILER;
1285 enum mesa_debug_severity severity = MESA_DEBUG_SEVERITY_HIGH;
1286
1287 debug_get_id(id);
1288
1289 if (len < 0)
1290 len = strlen(msg);
1291
1292 /* Truncate the message if necessary. */
1293 if (len >= MAX_DEBUG_MESSAGE_LENGTH)
1294 len = MAX_DEBUG_MESSAGE_LENGTH - 1;
1295
1296 log_msg(ctx, source, type, *id, severity, len, msg);
1297 }
1298
1299 /*@}*/