mesa: eliminate debug output get_msg
[mesa.git] / src / mesa / main / errors.c
1 /**
2 * \file errors.c
3 * Mesa debugging and error handling functions.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include "errors.h"
32 #include "enums.h"
33 #include "imports.h"
34 #include "context.h"
35 #include "dispatch.h"
36 #include "hash.h"
37 #include "mtypes.h"
38 #include "version.h"
39 #include "hash_table.h"
40
41 static mtx_t DynamicIDMutex = _MTX_INITIALIZER_NP;
42 static GLuint NextDynamicID = 1;
43
44 struct gl_debug_severity
45 {
46 struct simple_node link;
47 GLuint ID;
48 };
49
50 static char out_of_memory[] = "Debugging error: out of memory";
51
52 static const GLenum debug_source_enums[] = {
53 GL_DEBUG_SOURCE_API,
54 GL_DEBUG_SOURCE_WINDOW_SYSTEM,
55 GL_DEBUG_SOURCE_SHADER_COMPILER,
56 GL_DEBUG_SOURCE_THIRD_PARTY,
57 GL_DEBUG_SOURCE_APPLICATION,
58 GL_DEBUG_SOURCE_OTHER,
59 };
60
61 static const GLenum debug_type_enums[] = {
62 GL_DEBUG_TYPE_ERROR,
63 GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
64 GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
65 GL_DEBUG_TYPE_PORTABILITY,
66 GL_DEBUG_TYPE_PERFORMANCE,
67 GL_DEBUG_TYPE_OTHER,
68 GL_DEBUG_TYPE_MARKER,
69 GL_DEBUG_TYPE_PUSH_GROUP,
70 GL_DEBUG_TYPE_POP_GROUP,
71 };
72
73 static const GLenum debug_severity_enums[] = {
74 GL_DEBUG_SEVERITY_LOW,
75 GL_DEBUG_SEVERITY_MEDIUM,
76 GL_DEBUG_SEVERITY_HIGH,
77 GL_DEBUG_SEVERITY_NOTIFICATION,
78 };
79
80
81 static enum mesa_debug_source
82 gl_enum_to_debug_source(GLenum e)
83 {
84 int i;
85
86 for (i = 0; i < Elements(debug_source_enums); i++) {
87 if (debug_source_enums[i] == e)
88 break;
89 }
90 return i;
91 }
92
93 static enum mesa_debug_type
94 gl_enum_to_debug_type(GLenum e)
95 {
96 int i;
97
98 for (i = 0; i < Elements(debug_type_enums); i++) {
99 if (debug_type_enums[i] == e)
100 break;
101 }
102 return i;
103 }
104
105 static enum mesa_debug_severity
106 gl_enum_to_debug_severity(GLenum e)
107 {
108 int i;
109
110 for (i = 0; i < Elements(debug_severity_enums); i++) {
111 if (debug_severity_enums[i] == e)
112 break;
113 }
114 return i;
115 }
116
117
118 /**
119 * Handles generating a GL_ARB_debug_output message ID generated by the GL or
120 * GLSL compiler.
121 *
122 * The GL API has this "ID" mechanism, where the intention is to allow a
123 * client to filter in/out messages based on source, type, and ID. Of course,
124 * building a giant enum list of all debug output messages that Mesa might
125 * generate is ridiculous, so instead we have our caller pass us a pointer to
126 * static storage where the ID should get stored. This ID will be shared
127 * across all contexts for that message (which seems like a desirable
128 * property, even if it's not expected by the spec), but note that it won't be
129 * the same between executions if messages aren't generated in the same order.
130 */
131 static void
132 debug_get_id(GLuint *id)
133 {
134 if (!(*id)) {
135 mtx_lock(&DynamicIDMutex);
136 if (!(*id))
137 *id = NextDynamicID++;
138 mtx_unlock(&DynamicIDMutex);
139 }
140 }
141
142
143 /*
144 * We store a bitfield in the hash table, with five possible values total.
145 *
146 * The ENABLED_BIT's purpose is self-explanatory.
147 *
148 * The FOUND_BIT is needed to differentiate the value of DISABLED from
149 * the value returned by HashTableLookup() when it can't find the given key.
150 *
151 * The KNOWN_SEVERITY bit is a bit complicated:
152 *
153 * A client may call Control() with an array of IDs, then call Control()
154 * on all message IDs of a certain severity, then Insert() one of the
155 * previously specified IDs, giving us a known severity level, then call
156 * Control() on all message IDs of a certain severity level again.
157 *
158 * After the first call, those IDs will have a FOUND_BIT, but will not
159 * exist in any severity-specific list, so the second call will not
160 * impact them. This is undesirable but unavoidable given the API:
161 * The only entrypoint that gives a severity for a client-defined ID
162 * is the Insert() call.
163 *
164 * For the sake of Control(), we want to maintain the invariant
165 * that an ID will either appear in none of the three severity lists,
166 * or appear once, to minimize pointless duplication and potential surprises.
167 *
168 * Because Insert() is the only place that will learn an ID's severity,
169 * it should insert an ID into the appropriate list, but only if the ID
170 * doesn't exist in it or any other list yet. Because searching all three
171 * lists at O(n) is needlessly expensive, we store KNOWN_SEVERITY.
172 */
173 enum {
174 FOUND_BIT = 1 << 0,
175 ENABLED_BIT = 1 << 1,
176 KNOWN_SEVERITY = 1 << 2,
177
178 /* HashTable reserves zero as a return value meaning 'not found' */
179 NOT_FOUND = 0,
180 DISABLED = FOUND_BIT,
181 ENABLED = ENABLED_BIT | FOUND_BIT
182 };
183
184 static void
185 debug_message_clear(struct gl_debug_msg *msg)
186 {
187 if (msg->message != (char*)out_of_memory)
188 free(msg->message);
189 msg->message = NULL;
190 msg->length = 0;
191 }
192
193 static void
194 debug_message_store(struct gl_debug_msg *msg,
195 enum mesa_debug_source source,
196 enum mesa_debug_type type, GLuint id,
197 enum mesa_debug_severity severity,
198 GLsizei len, const char *buf)
199 {
200 assert(!msg->message && !msg->length);
201
202 msg->message = malloc(len+1);
203 if (msg->message) {
204 (void) strncpy(msg->message, buf, (size_t)len);
205 msg->message[len] = '\0';
206
207 msg->length = len+1;
208 msg->source = source;
209 msg->type = type;
210 msg->id = id;
211 msg->severity = severity;
212 } else {
213 static GLuint oom_msg_id = 0;
214 debug_get_id(&oom_msg_id);
215
216 /* malloc failed! */
217 msg->message = out_of_memory;
218 msg->length = strlen(out_of_memory)+1;
219 msg->source = MESA_DEBUG_SOURCE_OTHER;
220 msg->type = MESA_DEBUG_TYPE_ERROR;
221 msg->id = oom_msg_id;
222 msg->severity = MESA_DEBUG_SEVERITY_HIGH;
223 }
224 }
225
226 /**
227 * Allocate and initialize context debug state.
228 */
229 static struct gl_debug_state *
230 debug_create(void)
231 {
232 struct gl_debug_state *debug;
233 int s, t, sev;
234
235 debug = CALLOC_STRUCT(gl_debug_state);
236 if (!debug)
237 return NULL;
238
239 /* Enable all the messages with severity HIGH or MEDIUM by default. */
240 memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_HIGH], GL_TRUE,
241 sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_HIGH]);
242 memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_MEDIUM], GL_TRUE,
243 sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_MEDIUM]);
244 memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_LOW], GL_FALSE,
245 sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_LOW]);
246
247 /* Initialize state for filtering known debug messages. */
248 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
249 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
250 debug->Namespaces[0][s][t].IDs = _mesa_NewHashTable();
251 assert(debug->Namespaces[0][s][t].IDs);
252
253 for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
254 make_empty_list(&debug->Namespaces[0][s][t].Severity[sev]);
255 }
256 }
257 }
258
259 return debug;
260 }
261
262 static void
263 debug_clear_group_cb(GLuint key, void *data, void *userData)
264 {
265 }
266
267 /**
268 * Free debug state for the given stack depth.
269 */
270 static void
271 debug_clear_group(struct gl_debug_state *debug, GLint gstack)
272 {
273 enum mesa_debug_type t;
274 enum mesa_debug_source s;
275 enum mesa_debug_severity sev;
276
277 /* Tear down state for filtering debug messages. */
278 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
279 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
280 struct gl_debug_namespace *nspace = &debug->Namespaces[gstack][s][t];
281
282 _mesa_HashDeleteAll(nspace->IDs, debug_clear_group_cb, NULL);
283 _mesa_DeleteHashTable(nspace->IDs);
284 for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
285 struct simple_node *node, *tmp;
286 struct gl_debug_severity *entry;
287
288 foreach_s(node, tmp, &nspace->Severity[sev]) {
289 entry = (struct gl_debug_severity *)node;
290 free(entry);
291 }
292 }
293 }
294 }
295 }
296
297 /**
298 * Loop through debug group stack tearing down states for
299 * filtering debug messages. Then free debug output state.
300 */
301 static void
302 debug_destroy(struct gl_debug_state *debug)
303 {
304 GLint i;
305
306 for (i = 0; i <= debug->GroupStackDepth; i++)
307 debug_clear_group(debug, i);
308
309 free(debug);
310 }
311
312 /**
313 * Sets the state of the given message source/type/ID tuple.
314 */
315 static void
316 debug_set_message_enable(struct gl_debug_state *debug,
317 enum mesa_debug_source source,
318 enum mesa_debug_type type,
319 GLuint id, GLboolean enabled)
320 {
321 GLint gstack = debug->GroupStackDepth;
322 struct gl_debug_namespace *nspace =
323 &debug->Namespaces[gstack][source][type];
324 uintptr_t state;
325
326 /* In addition to not being able to store zero as a value, HashTable also
327 * can't use zero as a key.
328 */
329 if (id)
330 state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
331 else
332 state = nspace->ZeroID;
333
334 if (state == NOT_FOUND)
335 state = enabled ? ENABLED : DISABLED;
336 else {
337 if (enabled)
338 state |= ENABLED_BIT;
339 else
340 state &= ~ENABLED_BIT;
341 }
342
343 if (id)
344 _mesa_HashInsert(nspace->IDs, id, (void*)state);
345 else
346 nspace->ZeroID = state;
347 }
348
349 /*
350 * Set the state of all message IDs found in the given intersection of
351 * 'source', 'type', and 'severity'. The _COUNT enum can be used for
352 * GL_DONT_CARE (include all messages in the class).
353 *
354 * This requires both setting the state of all previously seen message
355 * IDs in the hash table, and setting the default state for all
356 * applicable combinations of source/type/severity, so that all the
357 * yet-unknown message IDs that may be used in the future will be
358 * impacted as if they were already known.
359 */
360 static void
361 debug_set_message_enable_all(struct gl_debug_state *debug,
362 enum mesa_debug_source source,
363 enum mesa_debug_type type,
364 enum mesa_debug_severity severity,
365 GLboolean enabled)
366 {
367 const GLint gstack = debug->GroupStackDepth;
368 int s, t, sev, smax, tmax, sevmax;
369
370 if (source == MESA_DEBUG_SOURCE_COUNT) {
371 source = 0;
372 smax = MESA_DEBUG_SOURCE_COUNT;
373 } else {
374 smax = source+1;
375 }
376
377 if (type == MESA_DEBUG_TYPE_COUNT) {
378 type = 0;
379 tmax = MESA_DEBUG_TYPE_COUNT;
380 } else {
381 tmax = type+1;
382 }
383
384 if (severity == MESA_DEBUG_SEVERITY_COUNT) {
385 severity = 0;
386 sevmax = MESA_DEBUG_SEVERITY_COUNT;
387 } else {
388 sevmax = severity+1;
389 }
390
391 for (sev = severity; sev < sevmax; sev++) {
392 for (s = source; s < smax; s++) {
393 for (t = type; t < tmax; t++) {
394 struct simple_node *node;
395 struct gl_debug_severity *entry;
396
397 /* change the default for IDs we've never seen before. */
398 debug->Defaults[gstack][sev][s][t] = enabled;
399
400 /* Now change the state of IDs we *have* seen... */
401 foreach(node, &debug->Namespaces[gstack][s][t].Severity[sev]) {
402 entry = (struct gl_debug_severity *)node;
403 debug_set_message_enable(debug, s, t, entry->ID, enabled);
404 }
405 }
406 }
407 }
408 }
409
410 /**
411 * Returns if the given message source/type/ID tuple is enabled.
412 */
413 static bool
414 debug_is_message_enabled(struct gl_debug_state *debug,
415 enum mesa_debug_source source,
416 enum mesa_debug_type type,
417 GLuint id,
418 enum mesa_debug_severity severity)
419 {
420 const GLint gstack = debug->GroupStackDepth;
421 struct gl_debug_namespace *nspace =
422 &debug->Namespaces[gstack][source][type];
423 uintptr_t state = 0;
424
425 if (!debug->DebugOutput)
426 return false;
427
428 /* In addition to not being able to store zero as a value, HashTable also
429 * can't use zero as a key.
430 */
431 if (id)
432 state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
433 else
434 state = nspace->ZeroID;
435
436 /* Only do this once for each ID. This makes sure the ID exists in,
437 * at most, one list, and does not pointlessly appear multiple times.
438 */
439 if (!(state & KNOWN_SEVERITY)) {
440 struct gl_debug_severity *entry;
441
442 if (state == NOT_FOUND) {
443 if (debug->Defaults[gstack][severity][source][type])
444 state = ENABLED;
445 else
446 state = DISABLED;
447 }
448
449 entry = malloc(sizeof *entry);
450 if (!entry)
451 goto out;
452
453 state |= KNOWN_SEVERITY;
454
455 if (id)
456 _mesa_HashInsert(nspace->IDs, id, (void*)state);
457 else
458 nspace->ZeroID = state;
459
460 entry->ID = id;
461 insert_at_tail(&nspace->Severity[severity], &entry->link);
462 }
463 out:
464 return (state & ENABLED_BIT);
465 }
466
467 /**
468 * 'buf' is not necessarily a null-terminated string. When logging, copy
469 * 'len' characters from it, store them in a new, null-terminated string,
470 * and remember the number of bytes used by that string, *including*
471 * the null terminator this time.
472 */
473 static void
474 debug_log_message(struct gl_debug_state *debug,
475 enum mesa_debug_source source,
476 enum mesa_debug_type type, GLuint id,
477 enum mesa_debug_severity severity,
478 GLsizei len, const char *buf)
479 {
480 GLint nextEmpty;
481 struct gl_debug_msg *emptySlot;
482
483 assert(len >= 0 && len < MAX_DEBUG_MESSAGE_LENGTH);
484
485 if (debug->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
486 return;
487
488 nextEmpty = (debug->NextMsg + debug->NumMessages)
489 % MAX_DEBUG_LOGGED_MESSAGES;
490 emptySlot = &debug->Log[nextEmpty];
491
492 debug_message_store(emptySlot, source, type,
493 id, severity, len, buf);
494
495 if (debug->NumMessages == 0)
496 debug->NextMsgLength = debug->Log[debug->NextMsg].length;
497
498 debug->NumMessages++;
499 }
500
501 /**
502 * Return the oldest debug message out of the log.
503 */
504 static const struct gl_debug_msg *
505 debug_fetch_message(const struct gl_debug_state *debug)
506 {
507 return (debug->NumMessages) ? &debug->Log[debug->NextMsg] : NULL;
508 }
509
510 /**
511 * Delete the oldest debug messages out of the log.
512 */
513 static void
514 debug_delete_messages(struct gl_debug_state *debug, unsigned count)
515 {
516 if (count > debug->NumMessages)
517 count = debug->NumMessages;
518
519 while (count--) {
520 struct gl_debug_msg *msg = &debug->Log[debug->NextMsg];
521
522 assert(msg->length > 0 && msg->length == debug->NextMsgLength);
523 debug_message_clear(msg);
524
525 debug->NumMessages--;
526 debug->NextMsg++;
527 debug->NextMsg %= MAX_DEBUG_LOGGED_MESSAGES;
528 debug->NextMsgLength = debug->Log[debug->NextMsg].length;
529 }
530 }
531
532 static struct gl_debug_msg *
533 debug_get_group_message(struct gl_debug_state *debug)
534 {
535 return &debug->DebugGroupMsgs[debug->GroupStackDepth];
536 }
537
538 static void
539 debug_push_group(struct gl_debug_state *debug)
540 {
541 const GLint gstack = debug->GroupStackDepth;
542 int s, t, sev;
543
544 /* inherit the control volume of the debug group previously residing on
545 * the top of the debug group stack
546 */
547 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
548 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
549 const struct gl_debug_namespace *nspace =
550 &debug->Namespaces[gstack][s][t];
551 struct gl_debug_namespace *next =
552 &debug->Namespaces[gstack + 1][s][t];
553
554 /* copy id settings */
555 next->IDs = _mesa_HashClone(nspace->IDs);
556
557 for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
558 struct simple_node *node;
559
560 /* copy default settings for unknown ids */
561 debug->Defaults[gstack + 1][sev][s][t] =
562 debug->Defaults[gstack][sev][s][t];
563
564 /* copy known id severity settings */
565 make_empty_list(&next->Severity[sev]);
566 foreach(node, &nspace->Severity[sev]) {
567 const struct gl_debug_severity *entry =
568 (const struct gl_debug_severity *) node;
569 struct gl_debug_severity *copy;
570
571 copy = malloc(sizeof *entry);
572 if (!copy)
573 goto out;
574
575 copy->ID = entry->ID;
576 insert_at_tail(&next->Severity[sev], &copy->link);
577 }
578 }
579 }
580 }
581
582 out:
583 debug->GroupStackDepth++;
584 }
585
586 static void
587 debug_pop_group(struct gl_debug_state *debug)
588 {
589 const GLint gstack = debug->GroupStackDepth;
590
591 debug->GroupStackDepth--;
592 debug_clear_group(debug, gstack);
593 }
594
595
596 /**
597 * Return debug state for the context. The debug state will be allocated
598 * and initialized upon the first call.
599 */
600 struct gl_debug_state *
601 _mesa_get_debug_state(struct gl_context *ctx)
602 {
603 if (!ctx->Debug) {
604 ctx->Debug = debug_create();
605 if (!ctx->Debug) {
606 _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
607 }
608 }
609
610 return ctx->Debug;
611 }
612
613
614
615 static GLboolean
616 should_log(struct gl_context *ctx,
617 enum mesa_debug_source source,
618 enum mesa_debug_type type,
619 GLuint id,
620 enum mesa_debug_severity severity)
621 {
622 struct gl_debug_state *debug;
623
624 if (!ctx->Debug) {
625 /* no debug state set so far */
626 return GL_FALSE;
627 }
628
629 debug = _mesa_get_debug_state(ctx);
630 if (debug)
631 return debug_is_message_enabled(debug, source, type, id, severity);
632 else
633 return GL_FALSE;
634 }
635
636
637 static void
638 set_message_state(struct gl_context *ctx,
639 enum mesa_debug_source source,
640 enum mesa_debug_type type,
641 GLuint id, GLboolean enabled)
642 {
643 struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
644
645 if (debug)
646 debug_set_message_enable(debug, source, type, id, enabled);
647 }
648
649
650
651 /**
652 * Log a client or driver debug message.
653 */
654 static void
655 log_msg(struct gl_context *ctx, enum mesa_debug_source source,
656 enum mesa_debug_type type, GLuint id,
657 enum mesa_debug_severity severity, GLint len, const char *buf)
658 {
659 struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
660
661 if (!debug)
662 return;
663
664 if (!should_log(ctx, source, type, id, severity))
665 return;
666
667 if (debug->Callback) {
668 GLenum gl_type = debug_type_enums[type];
669 GLenum gl_severity = debug_severity_enums[severity];
670
671 debug->Callback(debug_source_enums[source], gl_type, id, gl_severity,
672 len, buf, debug->CallbackData);
673 return;
674 }
675
676 debug_log_message(debug, source, type, id, severity, len, buf);
677 }
678
679
680 /**
681 * Verify that source, type, and severity are valid enums.
682 *
683 * The 'caller' param is used for handling values available
684 * only in glDebugMessageInsert or glDebugMessageControl
685 */
686 static GLboolean
687 validate_params(struct gl_context *ctx, unsigned caller,
688 const char *callerstr, GLenum source, GLenum type,
689 GLenum severity)
690 {
691 #define INSERT 1
692 #define CONTROL 2
693 switch(source) {
694 case GL_DEBUG_SOURCE_APPLICATION_ARB:
695 case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
696 break;
697 case GL_DEBUG_SOURCE_API_ARB:
698 case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
699 case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
700 case GL_DEBUG_SOURCE_OTHER_ARB:
701 if (caller != INSERT)
702 break;
703 else
704 goto error;
705 case GL_DONT_CARE:
706 if (caller == CONTROL)
707 break;
708 else
709 goto error;
710 default:
711 goto error;
712 }
713
714 switch(type) {
715 case GL_DEBUG_TYPE_ERROR_ARB:
716 case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
717 case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
718 case GL_DEBUG_TYPE_PERFORMANCE_ARB:
719 case GL_DEBUG_TYPE_PORTABILITY_ARB:
720 case GL_DEBUG_TYPE_OTHER_ARB:
721 case GL_DEBUG_TYPE_MARKER:
722 break;
723 case GL_DEBUG_TYPE_PUSH_GROUP:
724 case GL_DEBUG_TYPE_POP_GROUP:
725 case GL_DONT_CARE:
726 if (caller == CONTROL)
727 break;
728 else
729 goto error;
730 default:
731 goto error;
732 }
733
734 switch(severity) {
735 case GL_DEBUG_SEVERITY_HIGH_ARB:
736 case GL_DEBUG_SEVERITY_MEDIUM_ARB:
737 case GL_DEBUG_SEVERITY_LOW_ARB:
738 case GL_DEBUG_SEVERITY_NOTIFICATION:
739 break;
740 case GL_DONT_CARE:
741 if (caller == CONTROL)
742 break;
743 else
744 goto error;
745 default:
746 goto error;
747 }
748 return GL_TRUE;
749
750 error:
751 _mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s"
752 "(source=0x%x, type=0x%x, severity=0x%x)", callerstr,
753 source, type, severity);
754
755 return GL_FALSE;
756 }
757
758
759 static void
760 control_messages(struct gl_context *ctx,
761 enum mesa_debug_source source,
762 enum mesa_debug_type type,
763 enum mesa_debug_severity severity,
764 GLboolean enabled)
765 {
766 struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
767
768 if (!debug)
769 return;
770
771 debug_set_message_enable_all(debug, source, type, severity, enabled);
772 }
773
774
775 /**
776 * Debugging-message namespaces with the source APPLICATION or THIRD_PARTY
777 * require special handling, since the IDs in them are controlled by clients,
778 * not the OpenGL implementation.
779 *
780 * 'count' is the length of the array 'ids'. If 'count' is nonzero, all
781 * the given IDs in the namespace defined by 'esource' and 'etype'
782 * will be affected.
783 *
784 * If 'count' is zero, this sets the state of all IDs that match
785 * the combination of 'esource', 'etype', and 'eseverity'.
786 */
787 static void
788 control_app_messages(struct gl_context *ctx, GLenum esource, GLenum etype,
789 GLenum eseverity, GLsizei count, const GLuint *ids,
790 GLboolean enabled)
791 {
792 GLsizei i;
793 enum mesa_debug_source source = gl_enum_to_debug_source(esource);
794 enum mesa_debug_type type = gl_enum_to_debug_type(etype);
795 enum mesa_debug_severity severity = gl_enum_to_debug_severity(eseverity);
796
797 for (i = 0; i < count; i++)
798 set_message_state(ctx, source, type, ids[i], enabled);
799
800 if (count)
801 return;
802
803 control_messages(ctx, source, type, severity, enabled);
804 }
805
806
807 /**
808 * This is a generic message insert function.
809 * Validation of source, type and severity parameters should be done
810 * before calling this funtion.
811 */
812 static void
813 message_insert(GLenum source, GLenum type, GLuint id,
814 GLenum severity, GLint length, const GLchar *buf,
815 const char *callerstr)
816 {
817 GET_CURRENT_CONTEXT(ctx);
818
819 if (length < 0)
820 length = strlen(buf);
821
822 if (length >= MAX_DEBUG_MESSAGE_LENGTH) {
823 _mesa_error(ctx, GL_INVALID_VALUE,
824 "%s(length=%d, which is not less than "
825 "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length,
826 MAX_DEBUG_MESSAGE_LENGTH);
827 return;
828 }
829
830 log_msg(ctx,
831 gl_enum_to_debug_source(source),
832 gl_enum_to_debug_type(type), id,
833 gl_enum_to_debug_severity(severity), length, buf);
834 }
835
836
837 void GLAPIENTRY
838 _mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id,
839 GLenum severity, GLint length,
840 const GLchar *buf)
841 {
842 const char *callerstr = "glDebugMessageInsert";
843
844 GET_CURRENT_CONTEXT(ctx);
845
846 if (!validate_params(ctx, INSERT, callerstr, source, type, severity))
847 return; /* GL_INVALID_ENUM */
848
849 message_insert(source, type, id, severity, length, buf, callerstr);
850 }
851
852
853 GLuint GLAPIENTRY
854 _mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources,
855 GLenum *types, GLenum *ids, GLenum *severities,
856 GLsizei *lengths, GLchar *messageLog)
857 {
858 GET_CURRENT_CONTEXT(ctx);
859 struct gl_debug_state *debug;
860 GLuint ret;
861
862 if (!messageLog)
863 logSize = 0;
864
865 if (logSize < 0) {
866 _mesa_error(ctx, GL_INVALID_VALUE,
867 "glGetDebugMessageLog(logSize=%d : logSize must not be"
868 " negative)", logSize);
869 return 0;
870 }
871
872 debug = _mesa_get_debug_state(ctx);
873 if (!debug)
874 return 0;
875
876 for (ret = 0; ret < count; ret++) {
877 const struct gl_debug_msg *msg = debug_fetch_message(debug);
878
879 if (!msg)
880 break;
881
882 assert(msg->length > 0 && msg->length == debug->NextMsgLength);
883
884 if (logSize < msg->length && messageLog != NULL)
885 break;
886
887 if (messageLog) {
888 assert(msg->message[msg->length-1] == '\0');
889 (void) strncpy(messageLog, msg->message, (size_t)msg->length);
890
891 messageLog += msg->length;
892 logSize -= msg->length;
893 }
894
895 if (lengths)
896 *lengths++ = msg->length;
897 if (severities)
898 *severities++ = debug_severity_enums[msg->severity];
899 if (sources)
900 *sources++ = debug_source_enums[msg->source];
901 if (types)
902 *types++ = debug_type_enums[msg->type];
903 if (ids)
904 *ids++ = msg->id;
905
906 debug_delete_messages(debug, 1);
907 }
908
909 return ret;
910 }
911
912
913 void GLAPIENTRY
914 _mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type,
915 GLenum gl_severity, GLsizei count,
916 const GLuint *ids, GLboolean enabled)
917 {
918 const char *callerstr = "glDebugMessageControl";
919
920 GET_CURRENT_CONTEXT(ctx);
921
922 if (count < 0) {
923 _mesa_error(ctx, GL_INVALID_VALUE,
924 "%s(count=%d : count must not be negative)", callerstr,
925 count);
926 return;
927 }
928
929 if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type,
930 gl_severity))
931 return; /* GL_INVALID_ENUM */
932
933 if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE
934 || gl_source == GL_DONT_CARE)) {
935 _mesa_error(ctx, GL_INVALID_OPERATION,
936 "%s(When passing an array of ids, severity must be"
937 " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.",
938 callerstr);
939 return;
940 }
941
942 control_app_messages(ctx, gl_source, gl_type, gl_severity,
943 count, ids, enabled);
944 }
945
946
947 void GLAPIENTRY
948 _mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
949 {
950 GET_CURRENT_CONTEXT(ctx);
951 struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
952 if (debug) {
953 debug->Callback = callback;
954 debug->CallbackData = userParam;
955 }
956 }
957
958
959 void GLAPIENTRY
960 _mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
961 const GLchar *message)
962 {
963 GET_CURRENT_CONTEXT(ctx);
964 struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
965 const char *callerstr = "glPushDebugGroup";
966 struct gl_debug_msg *emptySlot;
967
968 if (!debug)
969 return;
970
971 if (debug->GroupStackDepth >= MAX_DEBUG_GROUP_STACK_DEPTH-1) {
972 _mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr);
973 return;
974 }
975
976 switch(source) {
977 case GL_DEBUG_SOURCE_APPLICATION:
978 case GL_DEBUG_SOURCE_THIRD_PARTY:
979 break;
980 default:
981 _mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s"
982 "(source=0x%x)", callerstr, source);
983 return;
984 }
985
986 if (length < 0)
987 length = strlen(message);
988
989 message_insert(source, GL_DEBUG_TYPE_PUSH_GROUP, id,
990 GL_DEBUG_SEVERITY_NOTIFICATION, length,
991 message, callerstr);
992
993 /* pop reuses the message details from push so we store this */
994 emptySlot = debug_get_group_message(debug);
995 debug_message_store(emptySlot,
996 gl_enum_to_debug_source(source),
997 gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP),
998 id,
999 gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
1000 length, message);
1001
1002 debug_push_group(debug);
1003 }
1004
1005
1006 void GLAPIENTRY
1007 _mesa_PopDebugGroup(void)
1008 {
1009 GET_CURRENT_CONTEXT(ctx);
1010 struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
1011 const char *callerstr = "glPopDebugGroup";
1012 struct gl_debug_msg *gdmessage;
1013
1014 if (!debug)
1015 return;
1016
1017 if (debug->GroupStackDepth <= 0) {
1018 _mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr);
1019 return;
1020 }
1021
1022 debug_pop_group(debug);
1023
1024 gdmessage = debug_get_group_message(debug);
1025 /* using log_msg() directly here as verification of parameters
1026 * already done in push
1027 */
1028 log_msg(ctx, gdmessage->source,
1029 gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP),
1030 gdmessage->id,
1031 gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
1032 gdmessage->length, gdmessage->message);
1033
1034 debug_message_clear(gdmessage);
1035 }
1036
1037
1038 void
1039 _mesa_init_errors(struct gl_context *ctx)
1040 {
1041 /* no-op */
1042 }
1043
1044
1045 void
1046 _mesa_free_errors_data(struct gl_context *ctx)
1047 {
1048 if (ctx->Debug) {
1049 debug_destroy(ctx->Debug);
1050 /* set to NULL just in case it is used before context is completely gone. */
1051 ctx->Debug = NULL;
1052 }
1053 }
1054
1055
1056 /**********************************************************************/
1057 /** \name Diagnostics */
1058 /*@{*/
1059
1060 static void
1061 output_if_debug(const char *prefixString, const char *outputString,
1062 GLboolean newline)
1063 {
1064 static int debug = -1;
1065 static FILE *fout = NULL;
1066
1067 /* Init the local 'debug' var once.
1068 * Note: the _mesa_init_debug() function should have been called
1069 * by now so MESA_DEBUG_FLAGS will be initialized.
1070 */
1071 if (debug == -1) {
1072 /* If MESA_LOG_FILE env var is set, log Mesa errors, warnings,
1073 * etc to the named file. Otherwise, output to stderr.
1074 */
1075 const char *logFile = _mesa_getenv("MESA_LOG_FILE");
1076 if (logFile)
1077 fout = fopen(logFile, "w");
1078 if (!fout)
1079 fout = stderr;
1080 #ifdef DEBUG
1081 /* in debug builds, print messages unless MESA_DEBUG="silent" */
1082 if (MESA_DEBUG_FLAGS & DEBUG_SILENT)
1083 debug = 0;
1084 else
1085 debug = 1;
1086 #else
1087 /* in release builds, be silent unless MESA_DEBUG is set */
1088 debug = _mesa_getenv("MESA_DEBUG") != NULL;
1089 #endif
1090 }
1091
1092 /* Now only print the string if we're required to do so. */
1093 if (debug) {
1094 fprintf(fout, "%s: %s", prefixString, outputString);
1095 if (newline)
1096 fprintf(fout, "\n");
1097 fflush(fout);
1098
1099 #if defined(_WIN32) && !defined(_WIN32_WCE)
1100 /* stderr from windows applications without console is not usually
1101 * visible, so communicate with the debugger instead */
1102 {
1103 char buf[4096];
1104 _mesa_snprintf(buf, sizeof(buf), "%s: %s%s", prefixString, outputString, newline ? "\n" : "");
1105 OutputDebugStringA(buf);
1106 }
1107 #endif
1108 }
1109 }
1110
1111
1112 /**
1113 * When a new type of error is recorded, print a message describing
1114 * previous errors which were accumulated.
1115 */
1116 static void
1117 flush_delayed_errors( struct gl_context *ctx )
1118 {
1119 char s[MAX_DEBUG_MESSAGE_LENGTH];
1120
1121 if (ctx->ErrorDebugCount) {
1122 _mesa_snprintf(s, MAX_DEBUG_MESSAGE_LENGTH, "%d similar %s errors",
1123 ctx->ErrorDebugCount,
1124 _mesa_lookup_enum_by_nr(ctx->ErrorValue));
1125
1126 output_if_debug("Mesa", s, GL_TRUE);
1127
1128 ctx->ErrorDebugCount = 0;
1129 }
1130 }
1131
1132
1133 /**
1134 * Report a warning (a recoverable error condition) to stderr if
1135 * either DEBUG is defined or the MESA_DEBUG env var is set.
1136 *
1137 * \param ctx GL context.
1138 * \param fmtString printf()-like format string.
1139 */
1140 void
1141 _mesa_warning( struct gl_context *ctx, const char *fmtString, ... )
1142 {
1143 char str[MAX_DEBUG_MESSAGE_LENGTH];
1144 va_list args;
1145 va_start( args, fmtString );
1146 (void) _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
1147 va_end( args );
1148
1149 if (ctx)
1150 flush_delayed_errors( ctx );
1151
1152 output_if_debug("Mesa warning", str, GL_TRUE);
1153 }
1154
1155
1156 /**
1157 * Report an internal implementation problem.
1158 * Prints the message to stderr via fprintf().
1159 *
1160 * \param ctx GL context.
1161 * \param fmtString problem description string.
1162 */
1163 void
1164 _mesa_problem( const struct gl_context *ctx, const char *fmtString, ... )
1165 {
1166 va_list args;
1167 char str[MAX_DEBUG_MESSAGE_LENGTH];
1168 static int numCalls = 0;
1169
1170 (void) ctx;
1171
1172 if (numCalls < 50) {
1173 numCalls++;
1174
1175 va_start( args, fmtString );
1176 _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
1177 va_end( args );
1178 fprintf(stderr, "Mesa %s implementation error: %s\n",
1179 PACKAGE_VERSION, str);
1180 fprintf(stderr, "Please report at " PACKAGE_BUGREPORT "\n");
1181 }
1182 }
1183
1184
1185 static GLboolean
1186 should_output(struct gl_context *ctx, GLenum error, const char *fmtString)
1187 {
1188 static GLint debug = -1;
1189
1190 /* Check debug environment variable only once:
1191 */
1192 if (debug == -1) {
1193 const char *debugEnv = _mesa_getenv("MESA_DEBUG");
1194
1195 #ifdef DEBUG
1196 if (debugEnv && strstr(debugEnv, "silent"))
1197 debug = GL_FALSE;
1198 else
1199 debug = GL_TRUE;
1200 #else
1201 if (debugEnv)
1202 debug = GL_TRUE;
1203 else
1204 debug = GL_FALSE;
1205 #endif
1206 }
1207
1208 if (debug) {
1209 if (ctx->ErrorValue != error ||
1210 ctx->ErrorDebugFmtString != fmtString) {
1211 flush_delayed_errors( ctx );
1212 ctx->ErrorDebugFmtString = fmtString;
1213 ctx->ErrorDebugCount = 0;
1214 return GL_TRUE;
1215 }
1216 ctx->ErrorDebugCount++;
1217 }
1218 return GL_FALSE;
1219 }
1220
1221
1222 void
1223 _mesa_gl_debug(struct gl_context *ctx,
1224 GLuint *id,
1225 enum mesa_debug_type type,
1226 enum mesa_debug_severity severity,
1227 const char *fmtString, ...)
1228 {
1229 char s[MAX_DEBUG_MESSAGE_LENGTH];
1230 int len;
1231 va_list args;
1232
1233 debug_get_id(id);
1234
1235 va_start(args, fmtString);
1236 len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
1237 va_end(args);
1238
1239 log_msg(ctx, MESA_DEBUG_SOURCE_API, type, *id, severity, len, s);
1240 }
1241
1242
1243 /**
1244 * Record an OpenGL state error. These usually occur when the user
1245 * passes invalid parameters to a GL function.
1246 *
1247 * If debugging is enabled (either at compile-time via the DEBUG macro, or
1248 * run-time via the MESA_DEBUG environment variable), report the error with
1249 * _mesa_debug().
1250 *
1251 * \param ctx the GL context.
1252 * \param error the error value.
1253 * \param fmtString printf() style format string, followed by optional args
1254 */
1255 void
1256 _mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... )
1257 {
1258 GLboolean do_output, do_log;
1259 /* Ideally this would be set up by the caller, so that we had proper IDs
1260 * per different message.
1261 */
1262 static GLuint error_msg_id = 0;
1263
1264 debug_get_id(&error_msg_id);
1265
1266 do_output = should_output(ctx, error, fmtString);
1267 do_log = should_log(ctx,
1268 MESA_DEBUG_SOURCE_API,
1269 MESA_DEBUG_TYPE_ERROR,
1270 error_msg_id,
1271 MESA_DEBUG_SEVERITY_HIGH);
1272
1273 if (do_output || do_log) {
1274 char s[MAX_DEBUG_MESSAGE_LENGTH], s2[MAX_DEBUG_MESSAGE_LENGTH];
1275 int len;
1276 va_list args;
1277
1278 va_start(args, fmtString);
1279 len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
1280 va_end(args);
1281
1282 if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
1283 /* Too long error message. Whoever calls _mesa_error should use
1284 * shorter strings.
1285 */
1286 ASSERT(0);
1287 return;
1288 }
1289
1290 len = _mesa_snprintf(s2, MAX_DEBUG_MESSAGE_LENGTH, "%s in %s",
1291 _mesa_lookup_enum_by_nr(error), s);
1292 if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
1293 /* Same as above. */
1294 ASSERT(0);
1295 return;
1296 }
1297
1298 /* Print the error to stderr if needed. */
1299 if (do_output) {
1300 output_if_debug("Mesa: User error", s2, GL_TRUE);
1301 }
1302
1303 /* Log the error via ARB_debug_output if needed.*/
1304 if (do_log) {
1305 log_msg(ctx, MESA_DEBUG_SOURCE_API, MESA_DEBUG_TYPE_ERROR,
1306 error_msg_id, MESA_DEBUG_SEVERITY_HIGH, len, s2);
1307 }
1308 }
1309
1310 /* Set the GL context error state for glGetError. */
1311 _mesa_record_error(ctx, error);
1312 }
1313
1314
1315 /**
1316 * Report debug information. Print error message to stderr via fprintf().
1317 * No-op if DEBUG mode not enabled.
1318 *
1319 * \param ctx GL context.
1320 * \param fmtString printf()-style format string, followed by optional args.
1321 */
1322 void
1323 _mesa_debug( const struct gl_context *ctx, const char *fmtString, ... )
1324 {
1325 #ifdef DEBUG
1326 char s[MAX_DEBUG_MESSAGE_LENGTH];
1327 va_list args;
1328 va_start(args, fmtString);
1329 _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
1330 va_end(args);
1331 output_if_debug("Mesa", s, GL_FALSE);
1332 #endif /* DEBUG */
1333 (void) ctx;
1334 (void) fmtString;
1335 }
1336
1337
1338 /**
1339 * Report debug information from the shader compiler via GL_ARB_debug_output.
1340 *
1341 * \param ctx GL context.
1342 * \param type The namespace to which this message belongs.
1343 * \param id The message ID within the given namespace.
1344 * \param msg The message to output. Need not be null-terminated.
1345 * \param len The length of 'msg'. If negative, 'msg' must be null-terminated.
1346 */
1347 void
1348 _mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint *id,
1349 const char *msg, int len )
1350 {
1351 enum mesa_debug_source source = MESA_DEBUG_SOURCE_SHADER_COMPILER;
1352 enum mesa_debug_severity severity = MESA_DEBUG_SEVERITY_HIGH;
1353
1354 debug_get_id(id);
1355
1356 if (len < 0)
1357 len = strlen(msg);
1358
1359 /* Truncate the message if necessary. */
1360 if (len >= MAX_DEBUG_MESSAGE_LENGTH)
1361 len = MAX_DEBUG_MESSAGE_LENGTH - 1;
1362
1363 log_msg(ctx, source, type, *id, severity, len, msg);
1364 }
1365
1366 /*@}*/