1 /* $Id: eval.c,v 1.25 2003/03/01 01:50:20 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 * eval.c was written by
30 * Bernd Barsuhn (bdbarsuh@cip.informatik.uni-erlangen.de) and
31 * Volker Weiss (vrweiss@cip.informatik.uni-erlangen.de).
33 * My original implementation of evaluators was simplistic and didn't
34 * compute surface normal vectors properly. Bernd and Volker applied
35 * used more sophisticated methods to get better results.
51 * Return the number of components per control point for any type of
52 * evaluator. Return 0 if bad target.
53 * See table 5.1 in the OpenGL 1.2 spec.
55 GLuint
_mesa_evaluator_components( GLenum target
)
58 case GL_MAP1_VERTEX_3
: return 3;
59 case GL_MAP1_VERTEX_4
: return 4;
60 case GL_MAP1_INDEX
: return 1;
61 case GL_MAP1_COLOR_4
: return 4;
62 case GL_MAP1_NORMAL
: return 3;
63 case GL_MAP1_TEXTURE_COORD_1
: return 1;
64 case GL_MAP1_TEXTURE_COORD_2
: return 2;
65 case GL_MAP1_TEXTURE_COORD_3
: return 3;
66 case GL_MAP1_TEXTURE_COORD_4
: return 4;
67 case GL_MAP2_VERTEX_3
: return 3;
68 case GL_MAP2_VERTEX_4
: return 4;
69 case GL_MAP2_INDEX
: return 1;
70 case GL_MAP2_COLOR_4
: return 4;
71 case GL_MAP2_NORMAL
: return 3;
72 case GL_MAP2_TEXTURE_COORD_1
: return 1;
73 case GL_MAP2_TEXTURE_COORD_2
: return 2;
74 case GL_MAP2_TEXTURE_COORD_3
: return 3;
75 case GL_MAP2_TEXTURE_COORD_4
: return 4;
79 /* XXX need to check for the vertex program extension
80 if (!ctx->Extensions.NV_vertex_program)
84 if (target
>= GL_MAP1_VERTEX_ATTRIB0_4_NV
&&
85 target
<= GL_MAP1_VERTEX_ATTRIB15_4_NV
)
88 if (target
>= GL_MAP2_VERTEX_ATTRIB0_4_NV
&&
89 target
<= GL_MAP2_VERTEX_ATTRIB15_4_NV
)
97 * Return pointer to the gl_1d_map struct for the named target.
99 static struct gl_1d_map
*
100 get_1d_map( GLcontext
*ctx
, GLenum target
)
103 case GL_MAP1_VERTEX_3
:
104 return &ctx
->EvalMap
.Map1Vertex3
;
105 case GL_MAP1_VERTEX_4
:
106 return &ctx
->EvalMap
.Map1Vertex4
;
108 return &ctx
->EvalMap
.Map1Index
;
109 case GL_MAP1_COLOR_4
:
110 return &ctx
->EvalMap
.Map1Color4
;
112 return &ctx
->EvalMap
.Map1Normal
;
113 case GL_MAP1_TEXTURE_COORD_1
:
114 return &ctx
->EvalMap
.Map1Texture1
;
115 case GL_MAP1_TEXTURE_COORD_2
:
116 return &ctx
->EvalMap
.Map1Texture2
;
117 case GL_MAP1_TEXTURE_COORD_3
:
118 return &ctx
->EvalMap
.Map1Texture3
;
119 case GL_MAP1_TEXTURE_COORD_4
:
120 return &ctx
->EvalMap
.Map1Texture4
;
121 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
122 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
123 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
124 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
125 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
126 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
127 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
128 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
129 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
130 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
131 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
132 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
133 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
134 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
135 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
136 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
137 if (!ctx
->Extensions
.NV_vertex_program
)
139 return &ctx
->EvalMap
.Map1Attrib
[target
- GL_MAP1_VERTEX_ATTRIB0_4_NV
];
147 * Return pointer to the gl_2d_map struct for the named target.
149 static struct gl_2d_map
*
150 get_2d_map( GLcontext
*ctx
, GLenum target
)
153 case GL_MAP2_VERTEX_3
:
154 return &ctx
->EvalMap
.Map2Vertex3
;
155 case GL_MAP2_VERTEX_4
:
156 return &ctx
->EvalMap
.Map2Vertex4
;
158 return &ctx
->EvalMap
.Map2Index
;
159 case GL_MAP2_COLOR_4
:
160 return &ctx
->EvalMap
.Map2Color4
;
162 return &ctx
->EvalMap
.Map2Normal
;
163 case GL_MAP2_TEXTURE_COORD_1
:
164 return &ctx
->EvalMap
.Map2Texture1
;
165 case GL_MAP2_TEXTURE_COORD_2
:
166 return &ctx
->EvalMap
.Map2Texture2
;
167 case GL_MAP2_TEXTURE_COORD_3
:
168 return &ctx
->EvalMap
.Map2Texture3
;
169 case GL_MAP2_TEXTURE_COORD_4
:
170 return &ctx
->EvalMap
.Map2Texture4
;
171 case GL_MAP2_VERTEX_ATTRIB0_4_NV
:
172 case GL_MAP2_VERTEX_ATTRIB1_4_NV
:
173 case GL_MAP2_VERTEX_ATTRIB2_4_NV
:
174 case GL_MAP2_VERTEX_ATTRIB3_4_NV
:
175 case GL_MAP2_VERTEX_ATTRIB4_4_NV
:
176 case GL_MAP2_VERTEX_ATTRIB5_4_NV
:
177 case GL_MAP2_VERTEX_ATTRIB6_4_NV
:
178 case GL_MAP2_VERTEX_ATTRIB7_4_NV
:
179 case GL_MAP2_VERTEX_ATTRIB8_4_NV
:
180 case GL_MAP2_VERTEX_ATTRIB9_4_NV
:
181 case GL_MAP2_VERTEX_ATTRIB10_4_NV
:
182 case GL_MAP2_VERTEX_ATTRIB11_4_NV
:
183 case GL_MAP2_VERTEX_ATTRIB12_4_NV
:
184 case GL_MAP2_VERTEX_ATTRIB13_4_NV
:
185 case GL_MAP2_VERTEX_ATTRIB14_4_NV
:
186 case GL_MAP2_VERTEX_ATTRIB15_4_NV
:
187 if (!ctx
->Extensions
.NV_vertex_program
)
189 return &ctx
->EvalMap
.Map2Attrib
[target
- GL_MAP2_VERTEX_ATTRIB0_4_NV
];
196 /**********************************************************************/
197 /*** Copy and deallocate control points ***/
198 /**********************************************************************/
202 * Copy 1-parametric evaluator control points from user-specified
203 * memory space to a buffer of contiguous control points.
204 * Input: see glMap1f for details
205 * Return: pointer to buffer of contiguous control points or NULL if out
208 GLfloat
*_mesa_copy_map_points1f( GLenum target
, GLint ustride
, GLint uorder
,
209 const GLfloat
*points
)
212 GLint i
, k
, size
= _mesa_evaluator_components(target
);
214 if (!points
|| !size
)
217 buffer
= (GLfloat
*) MALLOC(uorder
* size
* sizeof(GLfloat
));
220 for (i
= 0, p
= buffer
; i
< uorder
; i
++, points
+= ustride
)
221 for (k
= 0; k
< size
; k
++)
230 * Same as above but convert doubles to floats.
232 GLfloat
*_mesa_copy_map_points1d( GLenum target
, GLint ustride
, GLint uorder
,
233 const GLdouble
*points
)
236 GLint i
, k
, size
= _mesa_evaluator_components(target
);
238 if (!points
|| !size
)
241 buffer
= (GLfloat
*) MALLOC(uorder
* size
* sizeof(GLfloat
));
244 for (i
= 0, p
= buffer
; i
< uorder
; i
++, points
+= ustride
)
245 for (k
= 0; k
< size
; k
++)
246 *p
++ = (GLfloat
) points
[k
];
254 * Copy 2-parametric evaluator control points from user-specified
255 * memory space to a buffer of contiguous control points.
256 * Additional memory is allocated to be used by the horner and
257 * de Casteljau evaluation schemes.
259 * Input: see glMap2f for details
260 * Return: pointer to buffer of contiguous control points or NULL if out
263 GLfloat
*_mesa_copy_map_points2f( GLenum target
,
264 GLint ustride
, GLint uorder
,
265 GLint vstride
, GLint vorder
,
266 const GLfloat
*points
)
269 GLint i
, j
, k
, size
, dsize
, hsize
;
272 size
= _mesa_evaluator_components(target
);
274 if (!points
|| size
==0) {
278 /* max(uorder, vorder) additional points are used in */
279 /* horner evaluation and uorder*vorder additional */
280 /* values are needed for de Casteljau */
281 dsize
= (uorder
== 2 && vorder
== 2)? 0 : uorder
*vorder
;
282 hsize
= (uorder
> vorder
? uorder
: vorder
)*size
;
285 buffer
= (GLfloat
*) MALLOC((uorder
*vorder
*size
+hsize
)*sizeof(GLfloat
));
287 buffer
= (GLfloat
*) MALLOC((uorder
*vorder
*size
+dsize
)*sizeof(GLfloat
));
289 /* compute the increment value for the u-loop */
290 uinc
= ustride
- vorder
*vstride
;
293 for (i
=0, p
=buffer
; i
<uorder
; i
++, points
+= uinc
)
294 for (j
=0; j
<vorder
; j
++, points
+= vstride
)
295 for (k
=0; k
<size
; k
++)
304 * Same as above but convert doubles to floats.
306 GLfloat
*_mesa_copy_map_points2d(GLenum target
,
307 GLint ustride
, GLint uorder
,
308 GLint vstride
, GLint vorder
,
309 const GLdouble
*points
)
312 GLint i
, j
, k
, size
, hsize
, dsize
;
315 size
= _mesa_evaluator_components(target
);
317 if (!points
|| size
==0) {
321 /* max(uorder, vorder) additional points are used in */
322 /* horner evaluation and uorder*vorder additional */
323 /* values are needed for de Casteljau */
324 dsize
= (uorder
== 2 && vorder
== 2)? 0 : uorder
*vorder
;
325 hsize
= (uorder
> vorder
? uorder
: vorder
)*size
;
328 buffer
= (GLfloat
*) MALLOC((uorder
*vorder
*size
+hsize
)*sizeof(GLfloat
));
330 buffer
= (GLfloat
*) MALLOC((uorder
*vorder
*size
+dsize
)*sizeof(GLfloat
));
332 /* compute the increment value for the u-loop */
333 uinc
= ustride
- vorder
*vstride
;
336 for (i
=0, p
=buffer
; i
<uorder
; i
++, points
+= uinc
)
337 for (j
=0; j
<vorder
; j
++, points
+= vstride
)
338 for (k
=0; k
<size
; k
++)
339 *p
++ = (GLfloat
) points
[k
];
347 /**********************************************************************/
348 /*** API entry points ***/
349 /**********************************************************************/
353 * This does the work of glMap1[fd].
356 map1(GLenum target
, GLfloat u1
, GLfloat u2
, GLint ustride
,
357 GLint uorder
, const GLvoid
*points
, GLenum type
)
359 GET_CURRENT_CONTEXT(ctx
);
362 struct gl_1d_map
*map
= NULL
;
364 ASSERT_OUTSIDE_BEGIN_END(ctx
);
365 ASSERT(type
== GL_FLOAT
|| type
== GL_DOUBLE
);
368 _mesa_error( ctx
, GL_INVALID_VALUE
, "glMap1(u1,u2)" );
371 if (uorder
< 1 || uorder
> MAX_EVAL_ORDER
) {
372 _mesa_error( ctx
, GL_INVALID_VALUE
, "glMap1(order)" );
376 _mesa_error( ctx
, GL_INVALID_VALUE
, "glMap1(points)" );
380 k
= _mesa_evaluator_components( target
);
382 _mesa_error( ctx
, GL_INVALID_ENUM
, "glMap1(target)" );
386 _mesa_error( ctx
, GL_INVALID_VALUE
, "glMap1(stride)" );
390 if (ctx
->Texture
.CurrentUnit
!= 0) {
391 /* See OpenGL 1.2.1 spec, section F.2.13 */
392 _mesa_error( ctx
, GL_INVALID_OPERATION
, "glMap2(ACTIVE_TEXTURE != 0)" );
396 map
= get_1d_map(ctx
, target
);
398 _mesa_error( ctx
, GL_INVALID_ENUM
, "glMap1(target)" );
402 /* make copy of the control points */
403 if (type
== GL_FLOAT
)
404 pnts
= _mesa_copy_map_points1f(target
, ustride
, uorder
, (GLfloat
*) points
);
406 pnts
= _mesa_copy_map_points1d(target
, ustride
, uorder
, (GLdouble
*) points
);
409 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
413 map
->du
= 1.0F
/ (u2
- u1
);
422 _mesa_Map1f( GLenum target
, GLfloat u1
, GLfloat u2
, GLint stride
,
423 GLint order
, const GLfloat
*points
)
425 map1(target
, u1
, u2
, stride
, order
, points
, GL_FLOAT
);
430 _mesa_Map1d( GLenum target
, GLdouble u1
, GLdouble u2
, GLint stride
,
431 GLint order
, const GLdouble
*points
)
433 map1(target
, (GLfloat
) u1
, (GLfloat
) u2
, stride
, order
, points
, GL_DOUBLE
);
438 map2( GLenum target
, GLfloat u1
, GLfloat u2
, GLint ustride
, GLint uorder
,
439 GLfloat v1
, GLfloat v2
, GLint vstride
, GLint vorder
,
440 const GLvoid
*points
, GLenum type
)
442 GET_CURRENT_CONTEXT(ctx
);
445 struct gl_2d_map
*map
= NULL
;
447 ASSERT_OUTSIDE_BEGIN_END(ctx
);
448 ASSERT(type
== GL_FLOAT
|| type
== GL_DOUBLE
);
451 _mesa_error( ctx
, GL_INVALID_VALUE
, "glMap2(u1,u2)" );
456 _mesa_error( ctx
, GL_INVALID_VALUE
, "glMap2(v1,v2)" );
460 if (uorder
<1 || uorder
>MAX_EVAL_ORDER
) {
461 _mesa_error( ctx
, GL_INVALID_VALUE
, "glMap2(uorder)" );
465 if (vorder
<1 || vorder
>MAX_EVAL_ORDER
) {
466 _mesa_error( ctx
, GL_INVALID_VALUE
, "glMap2(vorder)" );
470 k
= _mesa_evaluator_components( target
);
472 _mesa_error( ctx
, GL_INVALID_ENUM
, "glMap2(target)" );
476 _mesa_error( ctx
, GL_INVALID_VALUE
, "glMap2(ustride)" );
480 _mesa_error( ctx
, GL_INVALID_VALUE
, "glMap2(vstride)" );
484 if (ctx
->Texture
.CurrentUnit
!= 0) {
485 /* See OpenGL 1.2.1 spec, section F.2.13 */
486 _mesa_error( ctx
, GL_INVALID_OPERATION
, "glMap2(ACTIVE_TEXTURE != 0)" );
490 map
= get_2d_map(ctx
, target
);
492 _mesa_error( ctx
, GL_INVALID_ENUM
, "glMap2(target)" );
496 /* make copy of the control points */
497 if (type
== GL_FLOAT
)
498 pnts
= _mesa_copy_map_points2f(target
, ustride
, uorder
,
499 vstride
, vorder
, (GLfloat
*) points
);
501 pnts
= _mesa_copy_map_points2d(target
, ustride
, uorder
,
502 vstride
, vorder
, (GLdouble
*) points
);
505 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
506 map
->Uorder
= uorder
;
509 map
->du
= 1.0F
/ (u2
- u1
);
510 map
->Vorder
= vorder
;
513 map
->dv
= 1.0F
/ (v2
- v1
);
521 _mesa_Map2f( GLenum target
,
522 GLfloat u1
, GLfloat u2
, GLint ustride
, GLint uorder
,
523 GLfloat v1
, GLfloat v2
, GLint vstride
, GLint vorder
,
524 const GLfloat
*points
)
526 map2(target
, u1
, u2
, ustride
, uorder
, v1
, v2
, vstride
, vorder
,
532 _mesa_Map2d( GLenum target
,
533 GLdouble u1
, GLdouble u2
, GLint ustride
, GLint uorder
,
534 GLdouble v1
, GLdouble v2
, GLint vstride
, GLint vorder
,
535 const GLdouble
*points
)
537 map2(target
, (GLfloat
) u1
, (GLfloat
) u2
, ustride
, uorder
,
538 (GLfloat
) v1
, (GLfloat
) v2
, vstride
, vorder
, points
, GL_DOUBLE
);
544 _mesa_GetMapdv( GLenum target
, GLenum query
, GLdouble
*v
)
546 GET_CURRENT_CONTEXT(ctx
);
547 struct gl_1d_map
*map1d
;
548 struct gl_2d_map
*map2d
;
553 ASSERT_OUTSIDE_BEGIN_END(ctx
);
555 comps
= _mesa_evaluator_components(target
);
557 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetMapdv(target)" );
561 map1d
= get_1d_map(ctx
, target
);
562 map2d
= get_2d_map(ctx
, target
);
563 ASSERT(map1d
|| map2d
);
568 data
= map1d
->Points
;
569 n
= map1d
->Order
* comps
;
572 data
= map2d
->Points
;
573 n
= map2d
->Uorder
* map2d
->Vorder
* comps
;
583 v
[0] = (GLdouble
) map1d
->Order
;
586 v
[0] = (GLdouble
) map2d
->Uorder
;
587 v
[1] = (GLdouble
) map2d
->Vorder
;
592 v
[0] = (GLdouble
) map1d
->u1
;
593 v
[1] = (GLdouble
) map1d
->u2
;
596 v
[0] = (GLdouble
) map2d
->u1
;
597 v
[1] = (GLdouble
) map2d
->u2
;
598 v
[2] = (GLdouble
) map2d
->v1
;
599 v
[3] = (GLdouble
) map2d
->v2
;
603 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetMapdv(query)" );
609 _mesa_GetMapfv( GLenum target
, GLenum query
, GLfloat
*v
)
611 GET_CURRENT_CONTEXT(ctx
);
612 struct gl_1d_map
*map1d
;
613 struct gl_2d_map
*map2d
;
618 ASSERT_OUTSIDE_BEGIN_END(ctx
);
620 comps
= _mesa_evaluator_components(target
);
622 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetMapfv(target)" );
626 map1d
= get_1d_map(ctx
, target
);
627 map2d
= get_2d_map(ctx
, target
);
628 ASSERT(map1d
|| map2d
);
633 data
= map1d
->Points
;
634 n
= map1d
->Order
* comps
;
637 data
= map2d
->Points
;
638 n
= map2d
->Uorder
* map2d
->Vorder
* comps
;
648 v
[0] = (GLfloat
) map1d
->Order
;
651 v
[0] = (GLfloat
) map2d
->Uorder
;
652 v
[1] = (GLfloat
) map2d
->Vorder
;
668 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetMapfv(query)" );
674 _mesa_GetMapiv( GLenum target
, GLenum query
, GLint
*v
)
676 GET_CURRENT_CONTEXT(ctx
);
677 struct gl_1d_map
*map1d
;
678 struct gl_2d_map
*map2d
;
683 ASSERT_OUTSIDE_BEGIN_END(ctx
);
685 comps
= _mesa_evaluator_components(target
);
687 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetMapiv(target)" );
691 map1d
= get_1d_map(ctx
, target
);
692 map2d
= get_2d_map(ctx
, target
);
693 ASSERT(map1d
|| map2d
);
698 data
= map1d
->Points
;
699 n
= map1d
->Order
* comps
;
702 data
= map2d
->Points
;
703 n
= map2d
->Uorder
* map2d
->Vorder
* comps
;
707 v
[i
] = IROUND(data
[i
]);
716 v
[0] = map2d
->Uorder
;
717 v
[1] = map2d
->Vorder
;
722 v
[0] = IROUND(map1d
->u1
);
723 v
[1] = IROUND(map1d
->u2
);
726 v
[0] = IROUND(map2d
->u1
);
727 v
[1] = IROUND(map2d
->u2
);
728 v
[2] = IROUND(map2d
->v1
);
729 v
[3] = IROUND(map2d
->v2
);
733 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetMapiv(query)" );
740 _mesa_MapGrid1f( GLint un
, GLfloat u1
, GLfloat u2
)
742 GET_CURRENT_CONTEXT(ctx
);
743 ASSERT_OUTSIDE_BEGIN_END(ctx
);
746 _mesa_error( ctx
, GL_INVALID_VALUE
, "glMapGrid1f" );
749 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
750 ctx
->Eval
.MapGrid1un
= un
;
751 ctx
->Eval
.MapGrid1u1
= u1
;
752 ctx
->Eval
.MapGrid1u2
= u2
;
753 ctx
->Eval
.MapGrid1du
= (u2
- u1
) / (GLfloat
) un
;
758 _mesa_MapGrid1d( GLint un
, GLdouble u1
, GLdouble u2
)
760 _mesa_MapGrid1f( un
, (GLfloat
) u1
, (GLfloat
) u2
);
765 _mesa_MapGrid2f( GLint un
, GLfloat u1
, GLfloat u2
,
766 GLint vn
, GLfloat v1
, GLfloat v2
)
768 GET_CURRENT_CONTEXT(ctx
);
769 ASSERT_OUTSIDE_BEGIN_END(ctx
);
772 _mesa_error( ctx
, GL_INVALID_VALUE
, "glMapGrid2f(un)" );
776 _mesa_error( ctx
, GL_INVALID_VALUE
, "glMapGrid2f(vn)" );
780 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
781 ctx
->Eval
.MapGrid2un
= un
;
782 ctx
->Eval
.MapGrid2u1
= u1
;
783 ctx
->Eval
.MapGrid2u2
= u2
;
784 ctx
->Eval
.MapGrid2du
= (u2
- u1
) / (GLfloat
) un
;
785 ctx
->Eval
.MapGrid2vn
= vn
;
786 ctx
->Eval
.MapGrid2v1
= v1
;
787 ctx
->Eval
.MapGrid2v2
= v2
;
788 ctx
->Eval
.MapGrid2dv
= (v2
- v1
) / (GLfloat
) vn
;
793 _mesa_MapGrid2d( GLint un
, GLdouble u1
, GLdouble u2
,
794 GLint vn
, GLdouble v1
, GLdouble v2
)
796 _mesa_MapGrid2f( un
, (GLfloat
) u1
, (GLfloat
) u2
,
797 vn
, (GLfloat
) v1
, (GLfloat
) v2
);