1 /* $Id: eval.c,v 1.24 2002/10/24 23:57:20 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 * eval.c was written by
30 * Bernd Barsuhn (bdbarsuh@cip.informatik.uni-erlangen.de) and
31 * Volker Weiss (vrweiss@cip.informatik.uni-erlangen.de).
33 * My original implementation of evaluators was simplistic and didn't
34 * compute surface normal vectors properly. Bernd and Volker applied
35 * used more sophisticated methods to get better results.
52 * Return the number of components per control point for any type of
53 * evaluator. Return 0 if bad target.
54 * See table 5.1 in the OpenGL 1.2 spec.
56 GLuint
_mesa_evaluator_components( GLenum target
)
59 case GL_MAP1_VERTEX_3
: return 3;
60 case GL_MAP1_VERTEX_4
: return 4;
61 case GL_MAP1_INDEX
: return 1;
62 case GL_MAP1_COLOR_4
: return 4;
63 case GL_MAP1_NORMAL
: return 3;
64 case GL_MAP1_TEXTURE_COORD_1
: return 1;
65 case GL_MAP1_TEXTURE_COORD_2
: return 2;
66 case GL_MAP1_TEXTURE_COORD_3
: return 3;
67 case GL_MAP1_TEXTURE_COORD_4
: return 4;
68 case GL_MAP2_VERTEX_3
: return 3;
69 case GL_MAP2_VERTEX_4
: return 4;
70 case GL_MAP2_INDEX
: return 1;
71 case GL_MAP2_COLOR_4
: return 4;
72 case GL_MAP2_NORMAL
: return 3;
73 case GL_MAP2_TEXTURE_COORD_1
: return 1;
74 case GL_MAP2_TEXTURE_COORD_2
: return 2;
75 case GL_MAP2_TEXTURE_COORD_3
: return 3;
76 case GL_MAP2_TEXTURE_COORD_4
: return 4;
80 /* XXX need to check for the vertex program extension
81 if (!ctx->Extensions.NV_vertex_program)
85 if (target
>= GL_MAP1_VERTEX_ATTRIB0_4_NV
&&
86 target
<= GL_MAP1_VERTEX_ATTRIB15_4_NV
)
89 if (target
>= GL_MAP2_VERTEX_ATTRIB0_4_NV
&&
90 target
<= GL_MAP2_VERTEX_ATTRIB15_4_NV
)
98 * Return pointer to the gl_1d_map struct for the named target.
100 static struct gl_1d_map
*
101 get_1d_map( GLcontext
*ctx
, GLenum target
)
104 case GL_MAP1_VERTEX_3
:
105 return &ctx
->EvalMap
.Map1Vertex3
;
106 case GL_MAP1_VERTEX_4
:
107 return &ctx
->EvalMap
.Map1Vertex4
;
109 return &ctx
->EvalMap
.Map1Index
;
110 case GL_MAP1_COLOR_4
:
111 return &ctx
->EvalMap
.Map1Color4
;
113 return &ctx
->EvalMap
.Map1Normal
;
114 case GL_MAP1_TEXTURE_COORD_1
:
115 return &ctx
->EvalMap
.Map1Texture1
;
116 case GL_MAP1_TEXTURE_COORD_2
:
117 return &ctx
->EvalMap
.Map1Texture2
;
118 case GL_MAP1_TEXTURE_COORD_3
:
119 return &ctx
->EvalMap
.Map1Texture3
;
120 case GL_MAP1_TEXTURE_COORD_4
:
121 return &ctx
->EvalMap
.Map1Texture4
;
122 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
123 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
124 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
125 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
126 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
127 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
128 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
129 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
130 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
131 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
132 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
133 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
134 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
135 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
136 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
137 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
138 if (!ctx
->Extensions
.NV_vertex_program
)
140 return &ctx
->EvalMap
.Map1Attrib
[target
- GL_MAP1_VERTEX_ATTRIB0_4_NV
];
148 * Return pointer to the gl_2d_map struct for the named target.
150 static struct gl_2d_map
*
151 get_2d_map( GLcontext
*ctx
, GLenum target
)
154 case GL_MAP2_VERTEX_3
:
155 return &ctx
->EvalMap
.Map2Vertex3
;
156 case GL_MAP2_VERTEX_4
:
157 return &ctx
->EvalMap
.Map2Vertex4
;
159 return &ctx
->EvalMap
.Map2Index
;
160 case GL_MAP2_COLOR_4
:
161 return &ctx
->EvalMap
.Map2Color4
;
163 return &ctx
->EvalMap
.Map2Normal
;
164 case GL_MAP2_TEXTURE_COORD_1
:
165 return &ctx
->EvalMap
.Map2Texture1
;
166 case GL_MAP2_TEXTURE_COORD_2
:
167 return &ctx
->EvalMap
.Map2Texture2
;
168 case GL_MAP2_TEXTURE_COORD_3
:
169 return &ctx
->EvalMap
.Map2Texture3
;
170 case GL_MAP2_TEXTURE_COORD_4
:
171 return &ctx
->EvalMap
.Map2Texture4
;
172 case GL_MAP2_VERTEX_ATTRIB0_4_NV
:
173 case GL_MAP2_VERTEX_ATTRIB1_4_NV
:
174 case GL_MAP2_VERTEX_ATTRIB2_4_NV
:
175 case GL_MAP2_VERTEX_ATTRIB3_4_NV
:
176 case GL_MAP2_VERTEX_ATTRIB4_4_NV
:
177 case GL_MAP2_VERTEX_ATTRIB5_4_NV
:
178 case GL_MAP2_VERTEX_ATTRIB6_4_NV
:
179 case GL_MAP2_VERTEX_ATTRIB7_4_NV
:
180 case GL_MAP2_VERTEX_ATTRIB8_4_NV
:
181 case GL_MAP2_VERTEX_ATTRIB9_4_NV
:
182 case GL_MAP2_VERTEX_ATTRIB10_4_NV
:
183 case GL_MAP2_VERTEX_ATTRIB11_4_NV
:
184 case GL_MAP2_VERTEX_ATTRIB12_4_NV
:
185 case GL_MAP2_VERTEX_ATTRIB13_4_NV
:
186 case GL_MAP2_VERTEX_ATTRIB14_4_NV
:
187 case GL_MAP2_VERTEX_ATTRIB15_4_NV
:
188 if (!ctx
->Extensions
.NV_vertex_program
)
190 return &ctx
->EvalMap
.Map2Attrib
[target
- GL_MAP2_VERTEX_ATTRIB0_4_NV
];
197 /**********************************************************************/
198 /*** Copy and deallocate control points ***/
199 /**********************************************************************/
203 * Copy 1-parametric evaluator control points from user-specified
204 * memory space to a buffer of contiguous control points.
205 * Input: see glMap1f for details
206 * Return: pointer to buffer of contiguous control points or NULL if out
209 GLfloat
*_mesa_copy_map_points1f( GLenum target
, GLint ustride
, GLint uorder
,
210 const GLfloat
*points
)
213 GLint i
, k
, size
= _mesa_evaluator_components(target
);
215 if (!points
|| !size
)
218 buffer
= (GLfloat
*) MALLOC(uorder
* size
* sizeof(GLfloat
));
221 for (i
= 0, p
= buffer
; i
< uorder
; i
++, points
+= ustride
)
222 for (k
= 0; k
< size
; k
++)
231 * Same as above but convert doubles to floats.
233 GLfloat
*_mesa_copy_map_points1d( GLenum target
, GLint ustride
, GLint uorder
,
234 const GLdouble
*points
)
237 GLint i
, k
, size
= _mesa_evaluator_components(target
);
239 if (!points
|| !size
)
242 buffer
= (GLfloat
*) MALLOC(uorder
* size
* sizeof(GLfloat
));
245 for (i
= 0, p
= buffer
; i
< uorder
; i
++, points
+= ustride
)
246 for (k
= 0; k
< size
; k
++)
247 *p
++ = (GLfloat
) points
[k
];
255 * Copy 2-parametric evaluator control points from user-specified
256 * memory space to a buffer of contiguous control points.
257 * Additional memory is allocated to be used by the horner and
258 * de Casteljau evaluation schemes.
260 * Input: see glMap2f for details
261 * Return: pointer to buffer of contiguous control points or NULL if out
264 GLfloat
*_mesa_copy_map_points2f( GLenum target
,
265 GLint ustride
, GLint uorder
,
266 GLint vstride
, GLint vorder
,
267 const GLfloat
*points
)
270 GLint i
, j
, k
, size
, dsize
, hsize
;
273 size
= _mesa_evaluator_components(target
);
275 if (!points
|| size
==0) {
279 /* max(uorder, vorder) additional points are used in */
280 /* horner evaluation and uorder*vorder additional */
281 /* values are needed for de Casteljau */
282 dsize
= (uorder
== 2 && vorder
== 2)? 0 : uorder
*vorder
;
283 hsize
= (uorder
> vorder
? uorder
: vorder
)*size
;
286 buffer
= (GLfloat
*) MALLOC((uorder
*vorder
*size
+hsize
)*sizeof(GLfloat
));
288 buffer
= (GLfloat
*) MALLOC((uorder
*vorder
*size
+dsize
)*sizeof(GLfloat
));
290 /* compute the increment value for the u-loop */
291 uinc
= ustride
- vorder
*vstride
;
294 for (i
=0, p
=buffer
; i
<uorder
; i
++, points
+= uinc
)
295 for (j
=0; j
<vorder
; j
++, points
+= vstride
)
296 for (k
=0; k
<size
; k
++)
305 * Same as above but convert doubles to floats.
307 GLfloat
*_mesa_copy_map_points2d(GLenum target
,
308 GLint ustride
, GLint uorder
,
309 GLint vstride
, GLint vorder
,
310 const GLdouble
*points
)
313 GLint i
, j
, k
, size
, hsize
, dsize
;
316 size
= _mesa_evaluator_components(target
);
318 if (!points
|| size
==0) {
322 /* max(uorder, vorder) additional points are used in */
323 /* horner evaluation and uorder*vorder additional */
324 /* values are needed for de Casteljau */
325 dsize
= (uorder
== 2 && vorder
== 2)? 0 : uorder
*vorder
;
326 hsize
= (uorder
> vorder
? uorder
: vorder
)*size
;
329 buffer
= (GLfloat
*) MALLOC((uorder
*vorder
*size
+hsize
)*sizeof(GLfloat
));
331 buffer
= (GLfloat
*) MALLOC((uorder
*vorder
*size
+dsize
)*sizeof(GLfloat
));
333 /* compute the increment value for the u-loop */
334 uinc
= ustride
- vorder
*vstride
;
337 for (i
=0, p
=buffer
; i
<uorder
; i
++, points
+= uinc
)
338 for (j
=0; j
<vorder
; j
++, points
+= vstride
)
339 for (k
=0; k
<size
; k
++)
340 *p
++ = (GLfloat
) points
[k
];
348 /**********************************************************************/
349 /*** API entry points ***/
350 /**********************************************************************/
354 * This does the work of glMap1[fd].
357 map1(GLenum target
, GLfloat u1
, GLfloat u2
, GLint ustride
,
358 GLint uorder
, const GLvoid
*points
, GLenum type
)
360 GET_CURRENT_CONTEXT(ctx
);
363 struct gl_1d_map
*map
= NULL
;
365 ASSERT_OUTSIDE_BEGIN_END(ctx
);
366 ASSERT(type
== GL_FLOAT
|| type
== GL_DOUBLE
);
369 _mesa_error( ctx
, GL_INVALID_VALUE
, "glMap1(u1,u2)" );
372 if (uorder
< 1 || uorder
> MAX_EVAL_ORDER
) {
373 _mesa_error( ctx
, GL_INVALID_VALUE
, "glMap1(order)" );
377 _mesa_error( ctx
, GL_INVALID_VALUE
, "glMap1(points)" );
381 k
= _mesa_evaluator_components( target
);
383 _mesa_error( ctx
, GL_INVALID_ENUM
, "glMap1(target)" );
387 _mesa_error( ctx
, GL_INVALID_VALUE
, "glMap1(stride)" );
391 if (ctx
->Texture
.CurrentUnit
!= 0) {
392 /* See OpenGL 1.2.1 spec, section F.2.13 */
393 _mesa_error( ctx
, GL_INVALID_OPERATION
, "glMap2(ACTIVE_TEXTURE != 0)" );
397 map
= get_1d_map(ctx
, target
);
399 _mesa_error( ctx
, GL_INVALID_ENUM
, "glMap1(target)" );
403 /* make copy of the control points */
404 if (type
== GL_FLOAT
)
405 pnts
= _mesa_copy_map_points1f(target
, ustride
, uorder
, (GLfloat
*) points
);
407 pnts
= _mesa_copy_map_points1d(target
, ustride
, uorder
, (GLdouble
*) points
);
410 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
414 map
->du
= 1.0F
/ (u2
- u1
);
423 _mesa_Map1f( GLenum target
, GLfloat u1
, GLfloat u2
, GLint stride
,
424 GLint order
, const GLfloat
*points
)
426 map1(target
, u1
, u2
, stride
, order
, points
, GL_FLOAT
);
431 _mesa_Map1d( GLenum target
, GLdouble u1
, GLdouble u2
, GLint stride
,
432 GLint order
, const GLdouble
*points
)
434 map1(target
, (GLfloat
) u1
, (GLfloat
) u2
, stride
, order
, points
, GL_DOUBLE
);
439 map2( GLenum target
, GLfloat u1
, GLfloat u2
, GLint ustride
, GLint uorder
,
440 GLfloat v1
, GLfloat v2
, GLint vstride
, GLint vorder
,
441 const GLvoid
*points
, GLenum type
)
443 GET_CURRENT_CONTEXT(ctx
);
446 struct gl_2d_map
*map
= NULL
;
448 ASSERT_OUTSIDE_BEGIN_END(ctx
);
449 ASSERT(type
== GL_FLOAT
|| type
== GL_DOUBLE
);
452 _mesa_error( ctx
, GL_INVALID_VALUE
, "glMap2(u1,u2)" );
457 _mesa_error( ctx
, GL_INVALID_VALUE
, "glMap2(v1,v2)" );
461 if (uorder
<1 || uorder
>MAX_EVAL_ORDER
) {
462 _mesa_error( ctx
, GL_INVALID_VALUE
, "glMap2(uorder)" );
466 if (vorder
<1 || vorder
>MAX_EVAL_ORDER
) {
467 _mesa_error( ctx
, GL_INVALID_VALUE
, "glMap2(vorder)" );
471 k
= _mesa_evaluator_components( target
);
473 _mesa_error( ctx
, GL_INVALID_ENUM
, "glMap2(target)" );
477 _mesa_error( ctx
, GL_INVALID_VALUE
, "glMap2(ustride)" );
481 _mesa_error( ctx
, GL_INVALID_VALUE
, "glMap2(vstride)" );
485 if (ctx
->Texture
.CurrentUnit
!= 0) {
486 /* See OpenGL 1.2.1 spec, section F.2.13 */
487 _mesa_error( ctx
, GL_INVALID_OPERATION
, "glMap2(ACTIVE_TEXTURE != 0)" );
491 map
= get_2d_map(ctx
, target
);
493 _mesa_error( ctx
, GL_INVALID_ENUM
, "glMap2(target)" );
497 /* make copy of the control points */
498 if (type
== GL_FLOAT
)
499 pnts
= _mesa_copy_map_points2f(target
, ustride
, uorder
,
500 vstride
, vorder
, (GLfloat
*) points
);
502 pnts
= _mesa_copy_map_points2d(target
, ustride
, uorder
,
503 vstride
, vorder
, (GLdouble
*) points
);
506 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
507 map
->Uorder
= uorder
;
510 map
->du
= 1.0F
/ (u2
- u1
);
511 map
->Vorder
= vorder
;
514 map
->dv
= 1.0F
/ (v2
- v1
);
522 _mesa_Map2f( GLenum target
,
523 GLfloat u1
, GLfloat u2
, GLint ustride
, GLint uorder
,
524 GLfloat v1
, GLfloat v2
, GLint vstride
, GLint vorder
,
525 const GLfloat
*points
)
527 map2(target
, u1
, u2
, ustride
, uorder
, v1
, v2
, vstride
, vorder
,
533 _mesa_Map2d( GLenum target
,
534 GLdouble u1
, GLdouble u2
, GLint ustride
, GLint uorder
,
535 GLdouble v1
, GLdouble v2
, GLint vstride
, GLint vorder
,
536 const GLdouble
*points
)
538 map2(target
, (GLfloat
) u1
, (GLfloat
) u2
, ustride
, uorder
,
539 (GLfloat
) v1
, (GLfloat
) v2
, vstride
, vorder
, points
, GL_DOUBLE
);
545 _mesa_GetMapdv( GLenum target
, GLenum query
, GLdouble
*v
)
547 GET_CURRENT_CONTEXT(ctx
);
548 struct gl_1d_map
*map1d
;
549 struct gl_2d_map
*map2d
;
554 ASSERT_OUTSIDE_BEGIN_END(ctx
);
556 comps
= _mesa_evaluator_components(target
);
558 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetMapdv(target)" );
562 map1d
= get_1d_map(ctx
, target
);
563 map2d
= get_2d_map(ctx
, target
);
564 ASSERT(map1d
|| map2d
);
569 data
= map1d
->Points
;
570 n
= map1d
->Order
* comps
;
573 data
= map2d
->Points
;
574 n
= map2d
->Uorder
* map2d
->Vorder
* comps
;
584 v
[0] = (GLdouble
) map1d
->Order
;
587 v
[0] = (GLdouble
) map2d
->Uorder
;
588 v
[1] = (GLdouble
) map2d
->Vorder
;
593 v
[0] = (GLdouble
) map1d
->u1
;
594 v
[1] = (GLdouble
) map1d
->u2
;
597 v
[0] = (GLdouble
) map2d
->u1
;
598 v
[1] = (GLdouble
) map2d
->u2
;
599 v
[2] = (GLdouble
) map2d
->v1
;
600 v
[3] = (GLdouble
) map2d
->v2
;
604 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetMapdv(query)" );
610 _mesa_GetMapfv( GLenum target
, GLenum query
, GLfloat
*v
)
612 GET_CURRENT_CONTEXT(ctx
);
613 struct gl_1d_map
*map1d
;
614 struct gl_2d_map
*map2d
;
619 ASSERT_OUTSIDE_BEGIN_END(ctx
);
621 comps
= _mesa_evaluator_components(target
);
623 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetMapfv(target)" );
627 map1d
= get_1d_map(ctx
, target
);
628 map2d
= get_2d_map(ctx
, target
);
629 ASSERT(map1d
|| map2d
);
634 data
= map1d
->Points
;
635 n
= map1d
->Order
* comps
;
638 data
= map2d
->Points
;
639 n
= map2d
->Uorder
* map2d
->Vorder
* comps
;
649 v
[0] = (GLfloat
) map1d
->Order
;
652 v
[0] = (GLfloat
) map2d
->Uorder
;
653 v
[1] = (GLfloat
) map2d
->Vorder
;
669 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetMapfv(query)" );
675 _mesa_GetMapiv( GLenum target
, GLenum query
, GLint
*v
)
677 GET_CURRENT_CONTEXT(ctx
);
678 struct gl_1d_map
*map1d
;
679 struct gl_2d_map
*map2d
;
684 ASSERT_OUTSIDE_BEGIN_END(ctx
);
686 comps
= _mesa_evaluator_components(target
);
688 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetMapiv(target)" );
692 map1d
= get_1d_map(ctx
, target
);
693 map2d
= get_2d_map(ctx
, target
);
694 ASSERT(map1d
|| map2d
);
699 data
= map1d
->Points
;
700 n
= map1d
->Order
* comps
;
703 data
= map2d
->Points
;
704 n
= map2d
->Uorder
* map2d
->Vorder
* comps
;
708 v
[i
] = ROUNDF(data
[i
]);
717 v
[0] = map2d
->Uorder
;
718 v
[1] = map2d
->Vorder
;
723 v
[0] = ROUNDF(map1d
->u1
);
724 v
[1] = ROUNDF(map1d
->u2
);
727 v
[0] = ROUNDF(map2d
->u1
);
728 v
[1] = ROUNDF(map2d
->u2
);
729 v
[2] = ROUNDF(map2d
->v1
);
730 v
[3] = ROUNDF(map2d
->v2
);
734 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetMapiv(query)" );
741 _mesa_MapGrid1f( GLint un
, GLfloat u1
, GLfloat u2
)
743 GET_CURRENT_CONTEXT(ctx
);
744 ASSERT_OUTSIDE_BEGIN_END(ctx
);
747 _mesa_error( ctx
, GL_INVALID_VALUE
, "glMapGrid1f" );
750 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
751 ctx
->Eval
.MapGrid1un
= un
;
752 ctx
->Eval
.MapGrid1u1
= u1
;
753 ctx
->Eval
.MapGrid1u2
= u2
;
754 ctx
->Eval
.MapGrid1du
= (u2
- u1
) / (GLfloat
) un
;
759 _mesa_MapGrid1d( GLint un
, GLdouble u1
, GLdouble u2
)
761 _mesa_MapGrid1f( un
, (GLfloat
) u1
, (GLfloat
) u2
);
766 _mesa_MapGrid2f( GLint un
, GLfloat u1
, GLfloat u2
,
767 GLint vn
, GLfloat v1
, GLfloat v2
)
769 GET_CURRENT_CONTEXT(ctx
);
770 ASSERT_OUTSIDE_BEGIN_END(ctx
);
773 _mesa_error( ctx
, GL_INVALID_VALUE
, "glMapGrid2f(un)" );
777 _mesa_error( ctx
, GL_INVALID_VALUE
, "glMapGrid2f(vn)" );
781 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
782 ctx
->Eval
.MapGrid2un
= un
;
783 ctx
->Eval
.MapGrid2u1
= u1
;
784 ctx
->Eval
.MapGrid2u2
= u2
;
785 ctx
->Eval
.MapGrid2du
= (u2
- u1
) / (GLfloat
) un
;
786 ctx
->Eval
.MapGrid2vn
= vn
;
787 ctx
->Eval
.MapGrid2v1
= v1
;
788 ctx
->Eval
.MapGrid2v2
= v2
;
789 ctx
->Eval
.MapGrid2dv
= (v2
- v1
) / (GLfloat
) vn
;
794 _mesa_MapGrid2d( GLint un
, GLdouble u1
, GLdouble u2
,
795 GLint vn
, GLdouble v1
, GLdouble v2
)
797 _mesa_MapGrid2f( un
, (GLfloat
) u1
, (GLfloat
) u2
,
798 vn
, (GLfloat
) v1
, (GLfloat
) v2
);