Move the transform and lighting code to two new directories
[mesa.git] / src / mesa / main / eval.h
1 /* $Id: eval.h,v 1.3 2000/11/16 21:05:35 keithw Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifndef EVAL_H
29 #define EVAL_H
30
31
32 #include "types.h"
33
34
35 extern void gl_init_eval( void );
36
37
38 extern GLuint _mesa_evaluator_components( GLenum target );
39
40
41 extern void gl_free_control_points( GLcontext *ctx,
42 GLenum target, GLfloat *data );
43
44
45 extern GLfloat *gl_copy_map_points1f( GLenum target,
46 GLint ustride, GLint uorder,
47 const GLfloat *points );
48
49 extern GLfloat *gl_copy_map_points1d( GLenum target,
50 GLint ustride, GLint uorder,
51 const GLdouble *points );
52
53 extern GLfloat *gl_copy_map_points2f( GLenum target,
54 GLint ustride, GLint uorder,
55 GLint vstride, GLint vorder,
56 const GLfloat *points );
57
58 extern GLfloat *gl_copy_map_points2d(GLenum target,
59 GLint ustride, GLint uorder,
60 GLint vstride, GLint vorder,
61 const GLdouble *points );
62
63
64
65 extern void
66 _mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
67 GLint order, const GLfloat *points );
68
69 extern void
70 _mesa_Map2f( GLenum target,
71 GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
72 GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
73 const GLfloat *points );
74
75 extern void
76 _mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
77 GLint order, const GLdouble *points );
78
79 extern void
80 _mesa_Map2d( GLenum target,
81 GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
82 GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
83 const GLdouble *points );
84
85 extern void
86 _mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
87
88 extern void
89 _mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
90
91 extern void
92 _mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2,
93 GLint vn, GLfloat v1, GLfloat v2 );
94
95 extern void
96 _mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
97 GLint vn, GLdouble v1, GLdouble v2 );
98
99 extern void
100 _mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v );
101
102 extern void
103 _mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v );
104
105 extern void
106 _mesa_GetMapiv( GLenum target, GLenum query, GLint *v );
107
108
109 #endif