Merge branch 'master' into opengl-es-v2
[mesa.git] / src / mesa / main / extensions.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #include "glheader.h"
28 #include "imports.h"
29 #include "context.h"
30 #include "extensions.h"
31 #include "simple_list.h"
32 #include "mtypes.h"
33
34
35 #define F(x) offsetof(struct gl_extensions, x)
36 #define ON GL_TRUE
37 #define OFF GL_FALSE
38
39
40 /*
41 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
42 */
43 static const struct {
44 GLboolean enabled;
45 const char *name;
46 int flag_offset;
47 } default_extensions[] = {
48 { OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) },
49 { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
50 { OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) },
51 { ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
52 { OFF, "GL_ARB_draw_elements_base_vertex", F(ARB_draw_elements_base_vertex) },
53 { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
54 { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
55 { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
56 { OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
57 { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
58 { OFF, "GL_ARB_imaging", F(ARB_imaging) },
59 { OFF, "GL_ARB_map_buffer_range", F(ARB_map_buffer_range) },
60 { ON, "GL_ARB_multisample", F(ARB_multisample) },
61 { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
62 { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
63 { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
64 { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
65 { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
66 { OFF, "GL_ARB_provoking_vertex", F(EXT_provoking_vertex) },
67 { OFF, "GL_ARB_seamless_cube_map", F(ARB_seamless_cube_map) },
68 { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
69 { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
70 { OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) },
71 { OFF, "GL_ARB_shadow", F(ARB_shadow) },
72 { OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) },
73 { OFF, "GL_ARB_sync", F(ARB_sync) },
74 { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
75 { ON, "GL_ARB_texture_compression", F(ARB_texture_compression) },
76 { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
77 { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
78 { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
79 { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
80 { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
81 { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) },
82 { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
83 { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
84 { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
85 { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
86 { OFF, "GL_ARB_vertex_array_bgra", F(EXT_vertex_array_bgra) },
87 { OFF, "GL_ARB_vertex_array_object", F(ARB_vertex_array_object) },
88 { ON, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
89 { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
90 { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
91 { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
92 { ON, "GL_EXT_abgr", F(EXT_abgr) },
93 { ON, "GL_EXT_bgra", F(EXT_bgra) },
94 { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
95 { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) },
96 { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
97 { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
98 { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
99 { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
100 { OFF, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
101 { OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
102 { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
103 { OFF, "GL_EXT_convolution", F(EXT_convolution) },
104 { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
105 { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
106 { OFF, "GL_EXT_draw_buffers2", F(EXT_draw_buffers2) },
107 { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
108 { OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) },
109 { OFF, "GL_EXT_framebuffer_multisample", F(EXT_framebuffer_multisample) },
110 { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) },
111 { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
112 { OFF, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters) },
113 { OFF, "GL_EXT_histogram", F(EXT_histogram) },
114 { ON, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
115 { OFF, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) },
116 { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
117 { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
118 { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
119 { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
120 { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
121 { OFF, "GL_EXT_provoking_vertex", F(EXT_provoking_vertex) },
122 { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
123 { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
124 { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
125 { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
126 { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
127 { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
128 { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
129 { ON, "GL_EXT_subtexture", F(EXT_subtexture) },
130 { ON, "GL_EXT_texture", F(EXT_texture) },
131 { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
132 { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
133 { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
134 { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
135 { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
136 { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
137 { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
138 { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
139 { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) },
140 { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
141 { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
142 { OFF, "GL_EXT_texture_sRGB", F(EXT_texture_sRGB) },
143 { OFF, "GL_EXT_texture_swizzle", F(EXT_texture_swizzle) },
144 { OFF, "GL_EXT_timer_query", F(EXT_timer_query) },
145 { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) },
146 { OFF, "GL_EXT_vertex_array_bgra", F(EXT_vertex_array_bgra) },
147 { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
148 { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
149 { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
150 { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
151 { OFF, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object) },
152 { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
153 { OFF, "GL_ATI_envmap_bumpmap", F(ATI_envmap_bumpmap) },
154 { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
155 { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
156 { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
157 { OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)},
158 { ON, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
159 { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
160 { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
161 { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
162 { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
163 { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
164 { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
165 { OFF, "GL_MESA_texture_array", F(MESA_texture_array) },
166 { OFF, "GL_MESA_texture_signed_rgba", F(MESA_texture_signed_rgba) },
167 { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
168 { ON, "GL_MESA_window_pos", F(ARB_window_pos) },
169 { OFF, "GL_NV_blend_square", F(NV_blend_square) },
170 { OFF, "GL_NV_conditional_render", F(NV_conditional_render) },
171 { OFF, "GL_NV_depth_clamp", F(ARB_depth_clamp) },
172 { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
173 { OFF, "GL_NV_fragment_program_option", F(NV_fragment_program_option) },
174 { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
175 { OFF, "GL_NV_packed_depth_stencil", F(EXT_packed_depth_stencil) },
176 { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
177 { OFF, "GL_NV_texture_env_combine4", F(NV_texture_env_combine4) },
178 { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
179 { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
180 { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
181 { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
182 { ON, "GL_OES_read_format", F(OES_read_format) },
183 { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
184 { OFF, "GL_SGI_color_table", F(SGI_color_table) },
185 { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
186 { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
187 { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
188 { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
189 { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
190 { ON, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
191 { OFF, "GL_S3_s3tc", F(S3_s3tc) },
192 #if FEATURE_OES_draw_texture
193 { OFF, "GL_OES_draw_texture", F(OES_draw_texture) },
194 #endif /* FEATURE_OES_draw_texture */
195 };
196
197
198
199 /**
200 * Enable all extensions suitable for a software-only renderer.
201 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
202 */
203 void
204 _mesa_enable_sw_extensions(GLcontext *ctx)
205 {
206 ctx->Extensions.ARB_copy_buffer = GL_TRUE;
207 ctx->Extensions.ARB_depth_clamp = GL_TRUE;
208 ctx->Extensions.ARB_depth_texture = GL_TRUE;
209 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
210 ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
211 #if FEATURE_ARB_fragment_program
212 ctx->Extensions.ARB_fragment_program = GL_TRUE;
213 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
214 #endif
215 #if FEATURE_ARB_fragment_shader
216 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
217 #endif
218 #if FEATURE_ARB_framebuffer_object
219 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
220 #endif
221 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
222 ctx->Extensions.ARB_imaging = GL_TRUE;
223 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
224 ctx->Extensions.ARB_multitexture = GL_TRUE;
225 #if FEATURE_queryobj
226 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
227 #endif
228 ctx->Extensions.ARB_point_sprite = GL_TRUE;
229 #if FEATURE_ARB_shader_objects
230 ctx->Extensions.ARB_shader_objects = GL_TRUE;
231 #endif
232 #if FEATURE_ARB_shading_language_100
233 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
234 #endif
235 #if FEATURE_ARB_shading_language_120
236 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
237 #endif
238 ctx->Extensions.ARB_shadow = GL_TRUE;
239 ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
240 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
241 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
242 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
243 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
244 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
245 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
246 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
247 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
248 ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
249 #if FEATURE_ARB_vertex_program
250 ctx->Extensions.ARB_vertex_program = GL_TRUE;
251 #endif
252 #if FEATURE_ARB_vertex_shader
253 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
254 #endif
255 #if FEATURE_ARB_vertex_buffer_object
256 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
257 #endif
258 #if FEATURE_ARB_sync
259 ctx->Extensions.ARB_sync = GL_TRUE;
260 #endif
261 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
262 ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
263 #if FEATURE_ATI_fragment_shader
264 ctx->Extensions.ATI_fragment_shader = GL_TRUE;
265 #endif
266 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
267 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
268 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
269 ctx->Extensions.EXT_blend_color = GL_TRUE;
270 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
271 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
272 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
273 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
274 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
275 ctx->Extensions.EXT_convolution = GL_TRUE;
276 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
277 ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
278 ctx->Extensions.EXT_fog_coord = GL_TRUE;
279 #if FEATURE_EXT_framebuffer_object
280 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
281 #endif
282 #if FEATURE_EXT_framebuffer_blit
283 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
284 #endif
285 #if FEATURE_ARB_framebuffer_object
286 ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
287 #endif
288 ctx->Extensions.EXT_histogram = GL_TRUE;
289 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
290 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
291 ctx->Extensions.EXT_paletted_texture = GL_TRUE;
292 #if FEATURE_EXT_pixel_buffer_object
293 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
294 #endif
295 ctx->Extensions.EXT_point_parameters = GL_TRUE;
296 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
297 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
298 ctx->Extensions.EXT_secondary_color = GL_TRUE;
299 ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
300 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
301 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
302 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
303 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
304 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
305 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
306 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
307 #if FEATURE_EXT_texture_sRGB
308 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
309 #endif
310 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
311 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
312 /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
313 ctx->Extensions.MESA_pack_invert = GL_TRUE;
314 ctx->Extensions.MESA_resize_buffers = GL_TRUE;
315 ctx->Extensions.MESA_texture_array = GL_TRUE;
316 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
317 ctx->Extensions.NV_blend_square = GL_TRUE;
318 ctx->Extensions.NV_conditional_render = GL_TRUE;
319 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
320 ctx->Extensions.NV_point_sprite = GL_TRUE;
321 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
322 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
323 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
324 #if FEATURE_NV_vertex_program
325 ctx->Extensions.NV_vertex_program = GL_TRUE;
326 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
327 #endif
328 #if FEATURE_NV_fragment_program
329 ctx->Extensions.NV_fragment_program = GL_TRUE;
330 #endif
331 #if FEATURE_NV_fragment_program && FEATURE_ARB_fragment_program
332 ctx->Extensions.NV_fragment_program_option = GL_TRUE;
333 #endif
334 ctx->Extensions.SGI_color_matrix = GL_TRUE;
335 ctx->Extensions.SGI_color_table = GL_TRUE;
336 ctx->Extensions.SGI_texture_color_table = GL_TRUE;
337 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
338 ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
339 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
340 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
341 #endif
342 #if FEATURE_texture_fxt1
343 _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
344 #endif
345 #if FEATURE_texture_s3tc
346 if (ctx->Mesa_DXTn) {
347 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
348 _mesa_enable_extension(ctx, "GL_S3_s3tc");
349 }
350 #endif
351 }
352
353
354 /**
355 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
356 */
357 void
358 _mesa_enable_imaging_extensions(GLcontext *ctx)
359 {
360 ctx->Extensions.ARB_imaging = GL_TRUE;
361 ctx->Extensions.EXT_blend_color = GL_TRUE;
362 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
363 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
364 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
365 ctx->Extensions.EXT_convolution = GL_TRUE;
366 ctx->Extensions.EXT_histogram = GL_TRUE;
367 ctx->Extensions.SGI_color_matrix = GL_TRUE;
368 ctx->Extensions.SGI_color_table = GL_TRUE;
369 }
370
371
372
373 /**
374 * Enable all OpenGL 1.3 features and extensions.
375 * A convenience function to be called by drivers.
376 */
377 void
378 _mesa_enable_1_3_extensions(GLcontext *ctx)
379 {
380 /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
381 ctx->Extensions.ARB_multitexture = GL_TRUE;
382 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
383 /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
384 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
385 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
386 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
387 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
388 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
389 }
390
391
392
393 /**
394 * Enable all OpenGL 1.4 features and extensions.
395 * A convenience function to be called by drivers.
396 */
397 void
398 _mesa_enable_1_4_extensions(GLcontext *ctx)
399 {
400 ctx->Extensions.ARB_depth_texture = GL_TRUE;
401 ctx->Extensions.ARB_shadow = GL_TRUE;
402 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
403 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
404 ctx->Extensions.ARB_window_pos = GL_TRUE;
405 ctx->Extensions.EXT_blend_color = GL_TRUE;
406 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
407 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
408 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
409 ctx->Extensions.EXT_fog_coord = GL_TRUE;
410 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
411 ctx->Extensions.EXT_point_parameters = GL_TRUE;
412 ctx->Extensions.EXT_secondary_color = GL_TRUE;
413 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
414 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
415 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
416 }
417
418
419 /**
420 * Enable all OpenGL 1.5 features and extensions.
421 * A convenience function to be called by drivers.
422 */
423 void
424 _mesa_enable_1_5_extensions(GLcontext *ctx)
425 {
426 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
427 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
428 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
429 }
430
431
432 /**
433 * Enable all OpenGL 2.0 features and extensions.
434 * A convenience function to be called by drivers.
435 */
436 void
437 _mesa_enable_2_0_extensions(GLcontext *ctx)
438 {
439 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
440 #if FEATURE_ARB_fragment_shader
441 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
442 #endif
443 ctx->Extensions.ARB_point_sprite = GL_TRUE;
444 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
445 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
446 #if FEATURE_ARB_shader_objects
447 ctx->Extensions.ARB_shader_objects = GL_TRUE;
448 #endif
449 #if FEATURE_ARB_shading_language_100
450 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
451 #endif
452 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
453 #if FEATURE_ARB_vertex_shader
454 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
455 #endif
456 }
457
458
459 /**
460 * Enable all OpenGL 2.1 features and extensions.
461 * A convenience function to be called by drivers.
462 */
463 void
464 _mesa_enable_2_1_extensions(GLcontext *ctx)
465 {
466 #if FEATURE_EXT_pixel_buffer_object
467 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
468 #endif
469 #if FEATURE_EXT_texture_sRGB
470 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
471 #endif
472 #ifdef FEATURE_ARB_shading_language_120
473 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
474 #endif
475 }
476
477
478
479 /**
480 * Either enable or disable the named extension.
481 * \return GL_TRUE for success, GL_FALSE if invalid extension name
482 */
483 static GLboolean
484 set_extension( GLcontext *ctx, const char *name, GLboolean state )
485 {
486 GLboolean *base = (GLboolean *) &ctx->Extensions;
487 GLuint i;
488
489 if (ctx->Extensions.String) {
490 /* The string was already queried - can't change it now! */
491 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
492 return GL_FALSE;
493 }
494
495 for (i = 0 ; i < Elements(default_extensions) ; i++) {
496 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
497 if (default_extensions[i].flag_offset) {
498 GLboolean *enabled = base + default_extensions[i].flag_offset;
499 *enabled = state;
500 }
501 return GL_TRUE;
502 }
503 }
504 return GL_FALSE;
505 }
506
507
508 /**
509 * Enable the named extension.
510 * Typically called by drivers.
511 */
512 void
513 _mesa_enable_extension( GLcontext *ctx, const char *name )
514 {
515 if (!set_extension(ctx, name, GL_TRUE))
516 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
517 }
518
519
520 /**
521 * Disable the named extension.
522 * XXX is this really needed???
523 */
524 void
525 _mesa_disable_extension( GLcontext *ctx, const char *name )
526 {
527 if (!set_extension(ctx, name, GL_FALSE))
528 _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
529 }
530
531
532 /**
533 * Check if the i-th extension is enabled.
534 */
535 static GLboolean
536 extension_enabled(GLcontext *ctx, GLuint index)
537 {
538 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
539 if (!default_extensions[index].flag_offset ||
540 *(base + default_extensions[index].flag_offset)) {
541 return GL_TRUE;
542 }
543 else {
544 return GL_FALSE;
545 }
546 }
547
548
549 /**
550 * Test if the named extension is enabled in this context.
551 */
552 GLboolean
553 _mesa_extension_is_enabled( GLcontext *ctx, const char *name )
554 {
555 GLuint i;
556
557 for (i = 0 ; i < Elements(default_extensions) ; i++) {
558 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
559 return extension_enabled(ctx, i);
560 }
561 }
562 return GL_FALSE;
563 }
564
565
566 /**
567 * Append string 'b' onto string 'a'. Free 'a' and return new string.
568 */
569 static char *
570 append(const char *a, const char *b)
571 {
572 const GLuint aLen = a ? _mesa_strlen(a) : 0;
573 const GLuint bLen = b ? _mesa_strlen(b) : 0;
574 char *s = _mesa_calloc(aLen + bLen + 1);
575 if (s) {
576 if (a)
577 _mesa_memcpy(s, a, aLen);
578 if (b)
579 _mesa_memcpy(s + aLen, b, bLen);
580 s[aLen + bLen] = '\0';
581 }
582 if (a)
583 _mesa_free((void *) a);
584 return s;
585 }
586
587
588 /**
589 * Check the MESA_EXTENSION_OVERRIDE env var.
590 * For extension names that are recognized, turn them on. For extension
591 * names that are recognized and prefixed with '-', turn them off.
592 * Return a string of the unknown/leftover names.
593 */
594 static const char *
595 get_extension_override( GLcontext *ctx )
596 {
597 const char *envExt = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
598 char *extraExt = NULL;
599 char ext[1000];
600 GLuint extLen = 0;
601 GLuint i;
602 GLboolean disableExt = GL_FALSE;
603
604 if (!envExt)
605 return NULL;
606
607 for (i = 0; ; i++) {
608 if (envExt[i] == '\0' || envExt[i] == ' ') {
609 /* terminate/process 'ext' if extLen > 0 */
610 if (extLen > 0) {
611 assert(extLen < sizeof(ext));
612 /* enable extension named by 'ext' */
613 ext[extLen] = 0;
614 if (!set_extension(ctx, ext, !disableExt)) {
615 /* unknown extension name, append it to extraExt */
616 if (extraExt) {
617 extraExt = append(extraExt, " ");
618 }
619 extraExt = append(extraExt, ext);
620 }
621 extLen = 0;
622 disableExt = GL_FALSE;
623 }
624 if (envExt[i] == '\0')
625 break;
626 }
627 else if (envExt[i] == '-') {
628 disableExt = GL_TRUE;
629 }
630 else {
631 /* accumulate this non-space character */
632 ext[extLen++] = envExt[i];
633 }
634 }
635
636 return extraExt;
637 }
638
639
640 /**
641 * Run through the default_extensions array above and set the
642 * ctx->Extensions.ARB/EXT_* flags accordingly.
643 * To be called during context initialization.
644 */
645 void
646 _mesa_init_extensions( GLcontext *ctx )
647 {
648 GLboolean *base = (GLboolean *) &ctx->Extensions;
649 GLuint i;
650
651 for (i = 0 ; i < Elements(default_extensions) ; i++) {
652 if (default_extensions[i].enabled &&
653 default_extensions[i].flag_offset) {
654 *(base + default_extensions[i].flag_offset) = GL_TRUE;
655 }
656 }
657 }
658
659
660 /**
661 * Construct the GL_EXTENSIONS string. Called the first time that
662 * glGetString(GL_EXTENSIONS) is called.
663 */
664 GLubyte *
665 _mesa_make_extension_string( GLcontext *ctx )
666 {
667 const char *extraExt = get_extension_override(ctx);
668 GLuint extStrLen = 0;
669 char *s;
670 GLuint i;
671
672 /* first, compute length of the extension string */
673 for (i = 0 ; i < Elements(default_extensions) ; i++) {
674 if (extension_enabled(ctx, i)) {
675 extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1;
676 }
677 }
678
679 if (extraExt)
680 extStrLen += _mesa_strlen(extraExt) + 1; /* +1 for space */
681
682 /* allocate the extension string */
683 s = (char *) _mesa_malloc(extStrLen);
684 if (!s)
685 return NULL;
686
687 /* second, build the extension string */
688 extStrLen = 0;
689 for (i = 0 ; i < Elements(default_extensions) ; i++) {
690 if (extension_enabled(ctx, i)) {
691 GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name);
692 _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
693 extStrLen += len;
694 s[extStrLen] = ' ';
695 extStrLen++;
696 }
697 }
698 ASSERT(extStrLen > 0);
699
700 s[extStrLen - 1] = 0; /* -1 to overwrite trailing the ' ' */
701
702 if (extraExt) {
703 s = append(s, " ");
704 s = append(s, extraExt);
705 }
706
707 return (GLubyte *) s;
708 }
709
710
711 /**
712 * Return number of enabled extensions.
713 */
714 GLuint
715 _mesa_get_extension_count(GLcontext *ctx)
716 {
717 GLuint i;
718
719 /* only count once */
720 if (!ctx->Extensions.Count) {
721 for (i = 0; i < Elements(default_extensions); i++) {
722 if (extension_enabled(ctx, i)) {
723 ctx->Extensions.Count++;
724 }
725 }
726 }
727
728 if (0)
729 _mesa_debug(ctx, "%u of %d extensions enabled\n", ctx->Extensions.Count,
730 Elements(default_extensions));
731
732 return ctx->Extensions.Count;
733 }
734
735
736 /**
737 * Return name of i-th enabled extension
738 */
739 const GLubyte *
740 _mesa_get_enabled_extension(GLcontext *ctx, GLuint index)
741 {
742 GLuint i;
743
744 for (i = 0; i < Elements(default_extensions); i++) {
745 if (extension_enabled(ctx, i)) {
746 if (index == 0)
747 return (const GLubyte *) default_extensions[i].name;
748 index--;
749 }
750 }
751
752 return NULL;
753 }