init secondary color to (0,0,0,1). remove some redundant initializations.
[mesa.git] / src / mesa / main / extensions.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.1
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "glheader.h"
27 #include "imports.h"
28 #include "context.h"
29 #include "extensions.h"
30 #include "simple_list.h"
31 #include "mtypes.h"
32
33
34 #define F(x) (int)(unsigned long)&(((struct gl_extensions *)0)->x)
35 #define ON GL_TRUE
36 #define OFF GL_FALSE
37
38
39 static const struct {
40 GLboolean enabled;
41 const char *name;
42 int flag_offset;
43 } default_extensions[] = {
44 { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
45 { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
46 { OFF, "GL_ARB_imaging", F(ARB_imaging) },
47 { OFF, "GL_ARB_multisample", F(ARB_multisample) },
48 { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
49 { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
50 { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
51 { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
52 { OFF, "GL_ARB_shadow", F(ARB_shadow) },
53 { OFF, "GL_ARB_shadow_ambient", F(SGIX_shadow_ambient) },
54 { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
55 { OFF, "GL_ARB_texture_compression", F(ARB_texture_compression) },
56 { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
57 { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
58 { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
59 { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
60 { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
61 { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
62 { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
63 { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
64 { OFF, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
65 { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
66 { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
67 { ON, "GL_EXT_abgr", F(EXT_abgr) },
68 { ON, "GL_EXT_bgra", F(EXT_bgra) },
69 { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
70 { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) },
71 { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
72 { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
73 { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
74 { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
75 { ON, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
76 { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
77 { OFF, "GL_EXT_convolution", F(EXT_convolution) },
78 { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
79 { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
80 { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
81 { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
82 { OFF, "GL_EXT_histogram", F(EXT_histogram) },
83 { OFF, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
84 { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
85 { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
86 { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
87 { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
88 { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
89 { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
90 { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
91 { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
92 { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
93 { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
94 { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
95 { ON, "GL_EXT_subtexture", F(EXT_subtexture) },
96 { ON, "GL_EXT_texture", F(EXT_texture) },
97 { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
98 { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
99 { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
100 { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
101 { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
102 { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
103 { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
104 { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
105 { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) },
106 { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
107 { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
108 { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) },
109 { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
110 { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
111 { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
112 { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
113 { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
114 { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
115 { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
116 { OFF, "GL_HP_occlusion_test", F(HP_occlusion_test) },
117 { OFF, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
118 { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
119 { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
120 { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
121 { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
122 { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
123 { OFF, "GL_MESA_program_debug", F(MESA_program_debug) },
124 { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
125 { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
126 { ON, "GL_MESA_window_pos", F(ARB_window_pos) },
127 { OFF, "GL_NV_blend_square", F(NV_blend_square) },
128 { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
129 { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
130 { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
131 { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
132 { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
133 { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
134 { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
135 { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
136 { OFF, "GL_SGI_color_table", F(SGI_color_table) },
137 { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
138 { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
139 { OFF, "GL_SGIS_pixel_texture", F(SGIS_pixel_texture) },
140 { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
141 { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
142 { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
143 { OFF, "GL_SGIX_depth_texture", F(SGIX_depth_texture) },
144 { OFF, "GL_SGIX_pixel_texture", F(SGIX_pixel_texture) },
145 { OFF, "GL_SGIX_shadow", F(SGIX_shadow) },
146 { OFF, "GL_SGIX_shadow_ambient", F(SGIX_shadow_ambient) },
147 { OFF, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
148 { OFF, "GL_S3_s3tc", F(S3_s3tc) },
149 };
150
151
152
153 /**
154 * Enable all extensions suitable for a software-only renderer.
155 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
156 */
157 void
158 _mesa_enable_sw_extensions(GLcontext *ctx)
159 {
160 ctx->Extensions.ARB_depth_texture = GL_TRUE;
161 #if FEATURE_ARB_fragment_program
162 /*ctx->Extensions.ARB_fragment_program = GL_TRUE;*/
163 #endif
164 ctx->Extensions.ARB_imaging = GL_TRUE;
165 ctx->Extensions.ARB_multitexture = GL_TRUE;
166 #if FEATURE_ARB_occlusion_query
167 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
168 #endif
169 ctx->Extensions.ARB_point_sprite = GL_TRUE;
170 ctx->Extensions.ARB_shadow = GL_TRUE;
171 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
172 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
173 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
174 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
175 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
176 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
177 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
178 #if FEATURE_ARB_vertex_program
179 /*ctx->Extensions.ARB_vertex_program = GL_TRUE;*/
180 #endif
181 #if FEATURE_ARB_vertex_buffer_object
182 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
183 #endif
184 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
185 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
186 ctx->Extensions.EXT_blend_color = GL_TRUE;
187 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
188 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
189 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
190 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
191 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
192 ctx->Extensions.EXT_convolution = GL_TRUE;
193 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
194 ctx->Extensions.EXT_fog_coord = GL_TRUE;
195 ctx->Extensions.EXT_histogram = GL_TRUE;
196 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
197 ctx->Extensions.EXT_paletted_texture = GL_TRUE;
198 ctx->Extensions.EXT_point_parameters = GL_TRUE;
199 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
200 ctx->Extensions.EXT_secondary_color = GL_TRUE;
201 ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
202 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
203 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
204 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
205 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
206 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
207 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
208 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
209 ctx->Extensions.HP_occlusion_test = GL_TRUE;
210 ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;
211 ctx->Extensions.MESA_pack_invert = GL_TRUE;
212 #if FEATURE_MESA_program_debug
213 ctx->Extensions.MESA_program_debug = GL_TRUE;
214 #endif
215 ctx->Extensions.MESA_resize_buffers = GL_TRUE;
216 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
217 ctx->Extensions.NV_blend_square = GL_TRUE;
218 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
219 ctx->Extensions.NV_point_sprite = GL_TRUE;
220 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
221 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
222 #if FEATURE_NV_vertex_program
223 ctx->Extensions.NV_vertex_program = GL_TRUE;
224 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
225 #endif
226 #if FEATURE_NV_fragment_program
227 ctx->Extensions.NV_fragment_program = GL_TRUE;
228 #endif
229 ctx->Extensions.SGI_color_matrix = GL_TRUE;
230 ctx->Extensions.SGI_color_table = GL_TRUE;
231 ctx->Extensions.SGI_texture_color_table = GL_TRUE;
232 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
233 ctx->Extensions.SGIS_pixel_texture = GL_TRUE;
234 ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
235 ctx->Extensions.SGIX_depth_texture = GL_TRUE;
236 ctx->Extensions.SGIX_pixel_texture = GL_TRUE;
237 ctx->Extensions.SGIX_shadow = GL_TRUE;
238 ctx->Extensions.SGIX_shadow_ambient = GL_TRUE;
239 }
240
241
242 /**
243 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
244 */
245 void
246 _mesa_enable_imaging_extensions(GLcontext *ctx)
247 {
248 ctx->Extensions.ARB_imaging = GL_TRUE;
249 ctx->Extensions.EXT_blend_color = GL_TRUE;
250 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
251 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
252 ctx->Extensions.EXT_convolution = GL_TRUE;
253 ctx->Extensions.EXT_histogram = GL_TRUE;
254 ctx->Extensions.SGI_color_matrix = GL_TRUE;
255 ctx->Extensions.SGI_color_table = GL_TRUE;
256 }
257
258
259
260 /**
261 * Enable all OpenGL 1.3 features and extensions.
262 * A convenience function to be called by drivers.
263 */
264 void
265 _mesa_enable_1_3_extensions(GLcontext *ctx)
266 {
267 ctx->Extensions.ARB_multisample = GL_TRUE;
268 ctx->Extensions.ARB_multitexture = GL_TRUE;
269 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
270 ctx->Extensions.ARB_texture_compression = GL_TRUE;
271 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
272 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
273 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
274 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
275 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
276 }
277
278
279
280 /**
281 * Enable all OpenGL 1.4 features and extensions.
282 * A convenience function to be called by drivers.
283 */
284 void
285 _mesa_enable_1_4_extensions(GLcontext *ctx)
286 {
287 ctx->Extensions.ARB_depth_texture = GL_TRUE;
288 ctx->Extensions.ARB_fragment_program = GL_TRUE;
289 ctx->Extensions.ARB_shadow = GL_TRUE;
290 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
291 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
292 ctx->Extensions.ARB_vertex_program = GL_TRUE;
293 ctx->Extensions.ARB_window_pos = GL_TRUE;
294 ctx->Extensions.EXT_blend_color = GL_TRUE;
295 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
296 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
297 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
298 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
299 ctx->Extensions.EXT_fog_coord = GL_TRUE;
300 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
301 ctx->Extensions.EXT_point_parameters = GL_TRUE;
302 ctx->Extensions.EXT_secondary_color = GL_TRUE;
303 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
304 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
305 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
306 }
307
308
309 /**
310 * Enable all OpenGL 1.5 features and extensions.
311 * A convenience function to be called by drivers.
312 */
313 void
314 _mesa_enable_1_5_extensions(GLcontext *ctx)
315 {
316 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
317 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
318 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
319 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
320 }
321
322
323 /**
324 * Either enable or disable the named extension.
325 */
326 static void
327 set_extension( GLcontext *ctx, const char *name, GLboolean state )
328 {
329 GLboolean *base = (GLboolean *) &ctx->Extensions;
330 GLuint i;
331
332 if (ctx->Extensions.String) {
333 /* The string was already queried - can't change it now! */
334 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
335 return;
336 }
337
338 for (i = 0 ; i < Elements(default_extensions) ; i++) {
339 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
340 if (default_extensions[i].flag_offset) {
341 GLboolean *enabled = base + default_extensions[i].flag_offset;
342 *enabled = state;
343 }
344 return;
345 }
346 }
347 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
348 }
349
350
351 /**
352 * Enable the named extension.
353 * Typically called by drivers.
354 */
355 void
356 _mesa_enable_extension( GLcontext *ctx, const char *name )
357 {
358 set_extension(ctx, name, GL_TRUE);
359 }
360
361
362 /**
363 * Disable the named extension.
364 * XXX is this really needed???
365 */
366 void
367 _mesa_disable_extension( GLcontext *ctx, const char *name )
368 {
369 set_extension(ctx, name, GL_FALSE);
370 }
371
372
373 /**
374 * Test if the named extension is enabled in this context.
375 */
376 GLboolean
377 _mesa_extension_is_enabled( GLcontext *ctx, const char *name )
378 {
379 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
380 GLuint i;
381
382 for (i = 0 ; i < Elements(default_extensions) ; i++) {
383 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
384 if (!default_extensions[i].flag_offset)
385 return GL_TRUE;
386 return *(base + default_extensions[i].flag_offset);
387 }
388 }
389 return GL_FALSE;
390 }
391
392
393 /**
394 * Run through the default_extensions array above and set the
395 * ctx->Extensions.ARB/EXT_* flags accordingly.
396 * To be called during context initialization.
397 */
398 void
399 _mesa_init_extensions( GLcontext *ctx )
400 {
401 GLboolean *base = (GLboolean *) &ctx->Extensions;
402 GLuint i;
403
404 for (i = 0 ; i < Elements(default_extensions) ; i++) {
405 if (default_extensions[i].enabled &&
406 default_extensions[i].flag_offset) {
407 *(base + default_extensions[i].flag_offset) = GL_TRUE;
408 }
409 }
410 }
411
412
413 /**
414 * Construct the GL_EXTENSIONS string. Called the first time that
415 * glGetString(GL_EXTENSIONS) is called.
416 */
417 GLubyte *
418 _mesa_make_extension_string( GLcontext *ctx )
419 {
420 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
421 GLuint extStrLen = 0;
422 GLubyte *s;
423 GLuint i;
424
425 /* first, compute length of the extension string */
426 for (i = 0 ; i < Elements(default_extensions) ; i++) {
427 if (!default_extensions[i].flag_offset ||
428 *(base + default_extensions[i].flag_offset)) {
429 extStrLen += _mesa_strlen(default_extensions[i].name) + 1;
430 }
431 }
432 s = (GLubyte *) _mesa_malloc(extStrLen);
433
434 /* second, build the extension string */
435 extStrLen = 0;
436 for (i = 0 ; i < Elements(default_extensions) ; i++) {
437 if (!default_extensions[i].flag_offset ||
438 *(base + default_extensions[i].flag_offset)) {
439 GLuint len = _mesa_strlen(default_extensions[i].name);
440 _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
441 extStrLen += len;
442 s[extStrLen] = (GLubyte) ' ';
443 extStrLen++;
444 }
445 }
446 ASSERT(extStrLen > 0);
447
448 s[extStrLen - 1] = 0;
449
450 return s;
451 }