Merge branch 'mesa_7_5_branch'
[mesa.git] / src / mesa / main / extensions.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #include "glheader.h"
28 #include "imports.h"
29 #include "context.h"
30 #include "extensions.h"
31 #include "simple_list.h"
32 #include "mtypes.h"
33
34
35 #define F(x) offsetof(struct gl_extensions, x)
36 #define ON GL_TRUE
37 #define OFF GL_FALSE
38
39
40 /*
41 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
42 */
43 static const struct {
44 GLboolean enabled;
45 const char *name;
46 int flag_offset;
47 } default_extensions[] = {
48 { OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) },
49 { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
50 { ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
51 { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
52 { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
53 { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
54 { OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
55 { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
56 { OFF, "GL_ARB_imaging", F(ARB_imaging) },
57 { OFF, "GL_ARB_map_buffer_range", F(ARB_map_buffer_range) },
58 { ON, "GL_ARB_multisample", F(ARB_multisample) },
59 { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
60 { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
61 { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
62 { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
63 { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
64 { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
65 { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
66 { OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) },
67 { OFF, "GL_ARB_shadow", F(ARB_shadow) },
68 { OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) },
69 { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
70 { ON, "GL_ARB_texture_compression", F(ARB_texture_compression) },
71 { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
72 { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
73 { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
74 { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
75 { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
76 { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) },
77 { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
78 { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
79 { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
80 { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
81 { ON, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
82 { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
83 { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
84 { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
85 { ON, "GL_EXT_abgr", F(EXT_abgr) },
86 { ON, "GL_EXT_bgra", F(EXT_bgra) },
87 { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
88 { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) },
89 { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
90 { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
91 { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
92 { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
93 { OFF, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
94 { OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
95 { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
96 { OFF, "GL_EXT_convolution", F(EXT_convolution) },
97 { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
98 { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
99 { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
100 { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) },
101 { OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) },
102 { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
103 { OFF, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters) },
104 { OFF, "GL_EXT_histogram", F(EXT_histogram) },
105 { ON, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
106 { OFF, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) },
107 { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
108 { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
109 { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
110 { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
111 { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
112 { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
113 { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
114 { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
115 { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
116 { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
117 { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
118 { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
119 { ON, "GL_EXT_subtexture", F(EXT_subtexture) },
120 { ON, "GL_EXT_texture", F(EXT_texture) },
121 { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
122 { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
123 { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
124 { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
125 { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
126 { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
127 { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
128 { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
129 { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) },
130 { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
131 { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
132 { OFF, "GL_EXT_texture_sRGB", F(EXT_texture_sRGB) },
133 { OFF, "GL_EXT_texture_swizzle", F(EXT_texture_swizzle) },
134 { OFF, "GL_EXT_timer_query", F(EXT_timer_query) },
135 { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) },
136 { OFF, "GL_EXT_vertex_array_bgra", F(EXT_vertex_array_bgra) },
137 { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
138 { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
139 { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
140 { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
141 { OFF, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object) },
142 { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
143 { OFF, "GL_ATI_envmap_bumpmap", F(ATI_envmap_bumpmap) },
144 { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
145 { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
146 { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
147 { OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)},
148 { ON, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
149 { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
150 { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
151 { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
152 { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
153 { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
154 { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
155 { OFF, "GL_MESA_texture_array", F(MESA_texture_array) },
156 { OFF, "GL_MESA_texture_signed_rgba", F(MESA_texture_signed_rgba) },
157 { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
158 { ON, "GL_MESA_window_pos", F(ARB_window_pos) },
159 { OFF, "GL_NV_blend_square", F(NV_blend_square) },
160 { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
161 { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
162 { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
163 { OFF, "GL_NV_texture_env_combine4", F(NV_texture_env_combine4) },
164 { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
165 { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
166 { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
167 { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
168 { ON, "GL_OES_read_format", F(OES_read_format) },
169 { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
170 { OFF, "GL_SGI_color_table", F(SGI_color_table) },
171 { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
172 { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
173 { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
174 { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
175 { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
176 { ON, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
177 { OFF, "GL_S3_s3tc", F(S3_s3tc) },
178 };
179
180
181
182 /**
183 * Enable all extensions suitable for a software-only renderer.
184 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
185 */
186 void
187 _mesa_enable_sw_extensions(GLcontext *ctx)
188 {
189 ctx->Extensions.ARB_copy_buffer = GL_TRUE;
190 ctx->Extensions.ARB_depth_texture = GL_TRUE;
191 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
192 #if FEATURE_ARB_fragment_program
193 ctx->Extensions.ARB_fragment_program = GL_TRUE;
194 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
195 #endif
196 #if FEATURE_ARB_fragment_shader
197 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
198 #endif
199 #if FEATURE_ARB_framebuffer_object
200 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
201 #endif
202 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
203 ctx->Extensions.ARB_imaging = GL_TRUE;
204 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
205 ctx->Extensions.ARB_multitexture = GL_TRUE;
206 #if FEATURE_ARB_occlusion_query
207 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
208 #endif
209 ctx->Extensions.ARB_point_sprite = GL_TRUE;
210 #if FEATURE_ARB_shader_objects
211 ctx->Extensions.ARB_shader_objects = GL_TRUE;
212 #endif
213 #if FEATURE_ARB_shading_language_100
214 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
215 #endif
216 #if FEATURE_ARB_shading_language_120
217 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
218 #endif
219 ctx->Extensions.ARB_shadow = GL_TRUE;
220 ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
221 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
222 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
223 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
224 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
225 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
226 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
227 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
228 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
229 #if FEATURE_ARB_vertex_program
230 ctx->Extensions.ARB_vertex_program = GL_TRUE;
231 #endif
232 #if FEATURE_ARB_vertex_shader
233 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
234 #endif
235 #if FEATURE_ARB_vertex_buffer_object
236 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
237 #endif
238 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
239 ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
240 #if FEATURE_ATI_fragment_shader
241 ctx->Extensions.ATI_fragment_shader = GL_TRUE;
242 #endif
243 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
244 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
245 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
246 ctx->Extensions.EXT_blend_color = GL_TRUE;
247 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
248 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
249 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
250 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
251 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
252 ctx->Extensions.EXT_convolution = GL_TRUE;
253 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
254 ctx->Extensions.EXT_fog_coord = GL_TRUE;
255 #if FEATURE_EXT_framebuffer_object
256 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
257 #endif
258 #if FEATURE_EXT_framebuffer_blit
259 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
260 #endif
261 ctx->Extensions.EXT_histogram = GL_TRUE;
262 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
263 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
264 ctx->Extensions.EXT_paletted_texture = GL_TRUE;
265 #if FEATURE_EXT_pixel_buffer_object
266 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
267 #endif
268 ctx->Extensions.EXT_point_parameters = GL_TRUE;
269 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
270 ctx->Extensions.EXT_secondary_color = GL_TRUE;
271 ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
272 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
273 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
274 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
275 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
276 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
277 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
278 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
279 #if FEATURE_EXT_texture_sRGB
280 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
281 #endif
282 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
283 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
284 /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
285 ctx->Extensions.MESA_pack_invert = GL_TRUE;
286 ctx->Extensions.MESA_resize_buffers = GL_TRUE;
287 ctx->Extensions.MESA_texture_array = GL_TRUE;
288 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
289 ctx->Extensions.NV_blend_square = GL_TRUE;
290 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
291 ctx->Extensions.NV_point_sprite = GL_TRUE;
292 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
293 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
294 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
295 #if FEATURE_NV_vertex_program
296 ctx->Extensions.NV_vertex_program = GL_TRUE;
297 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
298 #endif
299 #if FEATURE_NV_fragment_program
300 ctx->Extensions.NV_fragment_program = GL_TRUE;
301 #endif
302 ctx->Extensions.SGI_color_matrix = GL_TRUE;
303 ctx->Extensions.SGI_color_table = GL_TRUE;
304 ctx->Extensions.SGI_texture_color_table = GL_TRUE;
305 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
306 ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
307 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
308 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
309 #endif
310 #if FEATURE_texture_fxt1
311 _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
312 #endif
313 #if FEATURE_texture_s3tc
314 if (ctx->Mesa_DXTn) {
315 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
316 _mesa_enable_extension(ctx, "GL_S3_s3tc");
317 }
318 #endif
319 }
320
321
322 /**
323 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
324 */
325 void
326 _mesa_enable_imaging_extensions(GLcontext *ctx)
327 {
328 ctx->Extensions.ARB_imaging = GL_TRUE;
329 ctx->Extensions.EXT_blend_color = GL_TRUE;
330 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
331 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
332 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
333 ctx->Extensions.EXT_convolution = GL_TRUE;
334 ctx->Extensions.EXT_histogram = GL_TRUE;
335 ctx->Extensions.SGI_color_matrix = GL_TRUE;
336 ctx->Extensions.SGI_color_table = GL_TRUE;
337 }
338
339
340
341 /**
342 * Enable all OpenGL 1.3 features and extensions.
343 * A convenience function to be called by drivers.
344 */
345 void
346 _mesa_enable_1_3_extensions(GLcontext *ctx)
347 {
348 /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
349 ctx->Extensions.ARB_multitexture = GL_TRUE;
350 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
351 /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
352 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
353 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
354 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
355 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
356 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
357 }
358
359
360
361 /**
362 * Enable all OpenGL 1.4 features and extensions.
363 * A convenience function to be called by drivers.
364 */
365 void
366 _mesa_enable_1_4_extensions(GLcontext *ctx)
367 {
368 ctx->Extensions.ARB_depth_texture = GL_TRUE;
369 ctx->Extensions.ARB_shadow = GL_TRUE;
370 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
371 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
372 ctx->Extensions.ARB_window_pos = GL_TRUE;
373 ctx->Extensions.EXT_blend_color = GL_TRUE;
374 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
375 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
376 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
377 ctx->Extensions.EXT_fog_coord = GL_TRUE;
378 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
379 ctx->Extensions.EXT_point_parameters = GL_TRUE;
380 ctx->Extensions.EXT_secondary_color = GL_TRUE;
381 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
382 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
383 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
384 }
385
386
387 /**
388 * Enable all OpenGL 1.5 features and extensions.
389 * A convenience function to be called by drivers.
390 */
391 void
392 _mesa_enable_1_5_extensions(GLcontext *ctx)
393 {
394 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
395 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
396 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
397 }
398
399
400 /**
401 * Enable all OpenGL 2.0 features and extensions.
402 * A convenience function to be called by drivers.
403 */
404 void
405 _mesa_enable_2_0_extensions(GLcontext *ctx)
406 {
407 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
408 #if FEATURE_ARB_fragment_shader
409 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
410 #endif
411 ctx->Extensions.ARB_point_sprite = GL_TRUE;
412 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
413 #if FEATURE_ARB_shader_objects
414 ctx->Extensions.ARB_shader_objects = GL_TRUE;
415 #endif
416 #if FEATURE_ARB_shading_language_100
417 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
418 #endif
419 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
420 #if FEATURE_ARB_vertex_shader
421 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
422 #endif
423 }
424
425
426 /**
427 * Enable all OpenGL 2.1 features and extensions.
428 * A convenience function to be called by drivers.
429 */
430 void
431 _mesa_enable_2_1_extensions(GLcontext *ctx)
432 {
433 #if FEATURE_EXT_pixel_buffer_object
434 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
435 #endif
436 #if FEATURE_EXT_texture_sRGB
437 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
438 #endif
439 #ifdef FEATURE_ARB_shading_language_120
440 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
441 #endif
442 }
443
444
445
446 /**
447 * Either enable or disable the named extension.
448 * \return GL_TRUE for success, GL_FALSE if invalid extension name
449 */
450 static GLboolean
451 set_extension( GLcontext *ctx, const char *name, GLboolean state )
452 {
453 GLboolean *base = (GLboolean *) &ctx->Extensions;
454 GLuint i;
455
456 if (ctx->Extensions.String) {
457 /* The string was already queried - can't change it now! */
458 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
459 return GL_FALSE;
460 }
461
462 for (i = 0 ; i < Elements(default_extensions) ; i++) {
463 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
464 if (default_extensions[i].flag_offset) {
465 GLboolean *enabled = base + default_extensions[i].flag_offset;
466 *enabled = state;
467 }
468 return GL_TRUE;
469 }
470 }
471 return GL_FALSE;
472 }
473
474
475 /**
476 * Enable the named extension.
477 * Typically called by drivers.
478 */
479 void
480 _mesa_enable_extension( GLcontext *ctx, const char *name )
481 {
482 if (!set_extension(ctx, name, GL_TRUE))
483 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
484 }
485
486
487 /**
488 * Disable the named extension.
489 * XXX is this really needed???
490 */
491 void
492 _mesa_disable_extension( GLcontext *ctx, const char *name )
493 {
494 if (!set_extension(ctx, name, GL_FALSE))
495 _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
496 }
497
498
499 /**
500 * Test if the named extension is enabled in this context.
501 */
502 GLboolean
503 _mesa_extension_is_enabled( GLcontext *ctx, const char *name )
504 {
505 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
506 GLuint i;
507
508 for (i = 0 ; i < Elements(default_extensions) ; i++) {
509 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
510 if (!default_extensions[i].flag_offset)
511 return GL_TRUE;
512 return *(base + default_extensions[i].flag_offset);
513 }
514 }
515 return GL_FALSE;
516 }
517
518
519 /**
520 * Append string 'b' onto string 'a'. Free 'a' and return new string.
521 */
522 static char *
523 append(const char *a, const char *b)
524 {
525 const GLuint aLen = a ? _mesa_strlen(a) : 0;
526 const GLuint bLen = b ? _mesa_strlen(b) : 0;
527 char *s = _mesa_calloc(aLen + bLen + 1);
528 if (s) {
529 if (a)
530 _mesa_memcpy(s, a, aLen);
531 if (b)
532 _mesa_memcpy(s + aLen, b, bLen);
533 s[aLen + bLen] = '\0';
534 }
535 if (a)
536 _mesa_free((void *) a);
537 return s;
538 }
539
540
541 /**
542 * Check the MESA_EXTENSION_OVERRIDE env var.
543 * For extension names that are recognized, turn them on. For extension
544 * names that are recognized and prefixed with '-', turn them off.
545 * Return a string of the unknown/leftover names.
546 */
547 static const char *
548 get_extension_override( GLcontext *ctx )
549 {
550 const char *envExt = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
551 char *extraExt = NULL;
552 char ext[1000];
553 GLuint extLen = 0;
554 GLuint i;
555 GLboolean disableExt = GL_FALSE;
556
557 if (!envExt)
558 return NULL;
559
560 for (i = 0; ; i++) {
561 if (envExt[i] == '\0' || envExt[i] == ' ') {
562 /* terminate/process 'ext' if extLen > 0 */
563 if (extLen > 0) {
564 assert(extLen < sizeof(ext));
565 /* enable extension named by 'ext' */
566 ext[extLen] = 0;
567 if (!set_extension(ctx, ext, !disableExt)) {
568 /* unknown extension name, append it to extraExt */
569 if (extraExt) {
570 extraExt = append(extraExt, " ");
571 }
572 extraExt = append(extraExt, ext);
573 }
574 extLen = 0;
575 disableExt = GL_FALSE;
576 }
577 if (envExt[i] == '\0')
578 break;
579 }
580 else if (envExt[i] == '-') {
581 disableExt = GL_TRUE;
582 }
583 else {
584 /* accumulate this non-space character */
585 ext[extLen++] = envExt[i];
586 }
587 }
588
589 return extraExt;
590 }
591
592
593 /**
594 * Run through the default_extensions array above and set the
595 * ctx->Extensions.ARB/EXT_* flags accordingly.
596 * To be called during context initialization.
597 */
598 void
599 _mesa_init_extensions( GLcontext *ctx )
600 {
601 GLboolean *base = (GLboolean *) &ctx->Extensions;
602 GLuint i;
603
604 for (i = 0 ; i < Elements(default_extensions) ; i++) {
605 if (default_extensions[i].enabled &&
606 default_extensions[i].flag_offset) {
607 *(base + default_extensions[i].flag_offset) = GL_TRUE;
608 }
609 }
610 }
611
612
613 /**
614 * Construct the GL_EXTENSIONS string. Called the first time that
615 * glGetString(GL_EXTENSIONS) is called.
616 */
617 GLubyte *
618 _mesa_make_extension_string( GLcontext *ctx )
619 {
620 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
621 const char *extraExt = get_extension_override(ctx);
622 GLuint extStrLen = 0;
623 char *s;
624 GLuint i;
625
626 /* first, compute length of the extension string */
627 for (i = 0 ; i < Elements(default_extensions) ; i++) {
628 if (!default_extensions[i].flag_offset ||
629 *(base + default_extensions[i].flag_offset)) {
630 extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1;
631 }
632 }
633
634 if (extraExt)
635 extStrLen += _mesa_strlen(extraExt) + 1; /* +1 for space */
636
637 /* allocate the extension string */
638 s = (char *) _mesa_malloc(extStrLen);
639 if (!s)
640 return NULL;
641
642 /* second, build the extension string */
643 extStrLen = 0;
644 for (i = 0 ; i < Elements(default_extensions) ; i++) {
645 if (!default_extensions[i].flag_offset ||
646 *(base + default_extensions[i].flag_offset)) {
647 GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name);
648 _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
649 extStrLen += len;
650 s[extStrLen] = ' ';
651 extStrLen++;
652 }
653 }
654 ASSERT(extStrLen > 0);
655
656 s[extStrLen - 1] = 0; /* -1 to overwrite trailing the ' ' */
657
658 if (extraExt) {
659 s = append(s, " ");
660 s = append(s, extraExt);
661 }
662
663 return (GLubyte *) s;
664 }