glsl: implement ARB_transform_feedback3 in the linker
[mesa.git] / src / mesa / main / extensions.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file
29 * \brief Extension handling
30 */
31
32
33 #include "glheader.h"
34 #include "imports.h"
35 #include "context.h"
36 #include "extensions.h"
37 #include "mfeatures.h"
38 #include "mtypes.h"
39
40 #define ALIGN(value, alignment) (((value) + alignment - 1) & ~(alignment - 1))
41
42 enum {
43 DISABLE = 0,
44 GL = 1 << API_OPENGL,
45 ES1 = 1 << API_OPENGLES,
46 ES2 = 1 << API_OPENGLES2,
47 };
48
49 /**
50 * \brief An element of the \c extension_table.
51 */
52 struct extension {
53 /** Name of extension, such as "GL_ARB_depth_clamp". */
54 const char *name;
55
56 /** Offset (in bytes) of the corresponding member in struct gl_extensions. */
57 size_t offset;
58
59 /** Set of API's in which the extension exists, as a bitset. */
60 uint8_t api_set;
61
62 /** Year the extension was proposed or approved. Used to sort the
63 * extension string chronologically. */
64 uint16_t year;
65 };
66
67
68 /**
69 * Given a member \c x of struct gl_extensions, return offset of
70 * \c x in bytes.
71 */
72 #define o(x) offsetof(struct gl_extensions, x)
73
74
75 /**
76 * \brief Table of supported OpenGL extensions for all API's.
77 */
78 static const struct extension extension_table[] = {
79 /* ARB Extensions */
80 { "GL_ARB_ES2_compatibility", o(ARB_ES2_compatibility), GL, 2009 },
81 { "GL_ARB_base_instance", o(ARB_base_instance), GL, 2011 },
82 { "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL, 2009 },
83 { "GL_ARB_color_buffer_float", o(ARB_color_buffer_float), GL, 2004 },
84 { "GL_ARB_copy_buffer", o(ARB_copy_buffer), GL, 2008 },
85 { "GL_ARB_conservative_depth", o(ARB_conservative_depth), GL, 2011 },
86 { "GL_ARB_debug_output", o(dummy_true), GL, 2009 },
87 { "GL_ARB_depth_buffer_float", o(ARB_depth_buffer_float), GL, 2008 },
88 { "GL_ARB_depth_clamp", o(ARB_depth_clamp), GL, 2003 },
89 { "GL_ARB_depth_texture", o(ARB_depth_texture), GL, 2001 },
90 { "GL_ARB_draw_buffers", o(dummy_true), GL, 2002 },
91 { "GL_ARB_draw_buffers_blend", o(ARB_draw_buffers_blend), GL, 2009 },
92 { "GL_ARB_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex), GL, 2009 },
93 { "GL_ARB_draw_instanced", o(ARB_draw_instanced), GL, 2008 },
94 { "GL_ARB_explicit_attrib_location", o(ARB_explicit_attrib_location), GL, 2009 },
95 { "GL_ARB_fragment_coord_conventions", o(ARB_fragment_coord_conventions), GL, 2009 },
96 { "GL_ARB_fragment_program", o(ARB_fragment_program), GL, 2002 },
97 { "GL_ARB_fragment_program_shadow", o(ARB_fragment_program_shadow), GL, 2003 },
98 { "GL_ARB_fragment_shader", o(ARB_fragment_shader), GL, 2002 },
99 { "GL_ARB_framebuffer_object", o(ARB_framebuffer_object), GL, 2005 },
100 { "GL_ARB_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 },
101 { "GL_ARB_half_float_pixel", o(ARB_half_float_pixel), GL, 2003 },
102 { "GL_ARB_half_float_vertex", o(ARB_half_float_vertex), GL, 2008 },
103 { "GL_ARB_instanced_arrays", o(ARB_instanced_arrays), GL, 2008 },
104 { "GL_ARB_map_buffer_range", o(ARB_map_buffer_range), GL, 2008 },
105 { "GL_ARB_multisample", o(dummy_true), GL, 1994 },
106 { "GL_ARB_multitexture", o(dummy_true), GL, 1998 },
107 { "GL_ARB_occlusion_query2", o(ARB_occlusion_query2), GL, 2003 },
108 { "GL_ARB_occlusion_query", o(ARB_occlusion_query), GL, 2001 },
109 { "GL_ARB_pixel_buffer_object", o(EXT_pixel_buffer_object), GL, 2004 },
110 { "GL_ARB_point_parameters", o(EXT_point_parameters), GL, 1997 },
111 { "GL_ARB_point_sprite", o(ARB_point_sprite), GL, 2003 },
112 { "GL_ARB_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 },
113 { "GL_ARB_robustness", o(dummy_true), GL, 2010 },
114 { "GL_ARB_sampler_objects", o(ARB_sampler_objects), GL, 2009 },
115 { "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 },
116 { "GL_ARB_shader_bit_encoding", o(ARB_shader_bit_encoding), GL, 2010 },
117 { "GL_ARB_shader_objects", o(ARB_shader_objects), GL, 2002 },
118 { "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
119 { "GL_ARB_shader_texture_lod", o(ARB_shader_texture_lod), GL, 2009 },
120 { "GL_ARB_shading_language_100", o(ARB_shading_language_100), GL, 2003 },
121 { "GL_ARB_shadow_ambient", o(ARB_shadow_ambient), GL, 2001 },
122 { "GL_ARB_shadow", o(ARB_shadow), GL, 2001 },
123 { "GL_ARB_sync", o(ARB_sync), GL, 2003 },
124 { "GL_ARB_texture_border_clamp", o(ARB_texture_border_clamp), GL, 2000 },
125 { "GL_ARB_texture_buffer_object", o(ARB_texture_buffer_object), GL, 2008 },
126 { "GL_ARB_texture_compression", o(dummy_true), GL, 2000 },
127 { "GL_ARB_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 },
128 { "GL_ARB_texture_cube_map", o(ARB_texture_cube_map), GL, 1999 },
129 { "GL_ARB_texture_env_add", o(dummy_true), GL, 1999 },
130 { "GL_ARB_texture_env_combine", o(ARB_texture_env_combine), GL, 2001 },
131 { "GL_ARB_texture_env_crossbar", o(ARB_texture_env_crossbar), GL, 2001 },
132 { "GL_ARB_texture_env_dot3", o(ARB_texture_env_dot3), GL, 2001 },
133 { "GL_ARB_texture_float", o(ARB_texture_float), GL, 2004 },
134 { "GL_ARB_texture_mirrored_repeat", o(dummy_true), GL, 2001 },
135 { "GL_ARB_texture_multisample", o(ARB_texture_multisample), GL, 2009 },
136 { "GL_ARB_texture_non_power_of_two", o(ARB_texture_non_power_of_two), GL, 2003 },
137 { "GL_ARB_texture_rectangle", o(NV_texture_rectangle), GL, 2004 },
138 { "GL_ARB_texture_rgb10_a2ui", o(ARB_texture_rgb10_a2ui), GL, 2009 },
139 { "GL_ARB_texture_rg", o(ARB_texture_rg), GL, 2008 },
140 { "GL_ARB_texture_storage", o(ARB_texture_storage), GL, 2011 },
141 { "GL_ARB_texture_swizzle", o(EXT_texture_swizzle), GL, 2008 },
142 { "GL_ARB_timer_query", o(ARB_timer_query), GL, 2010 },
143 { "GL_ARB_transform_feedback2", o(ARB_transform_feedback2), GL, 2010 },
144 { "GL_ARB_transform_feedback3", o(ARB_transform_feedback3), GL, 2010 },
145 { "GL_ARB_transpose_matrix", o(ARB_transpose_matrix), GL, 1999 },
146 { "GL_ARB_uniform_buffer_object", o(ARB_uniform_buffer_object), GL, 2009 },
147 { "GL_ARB_vertex_array_bgra", o(EXT_vertex_array_bgra), GL, 2008 },
148 { "GL_ARB_vertex_array_object", o(ARB_vertex_array_object), GL, 2006 },
149 { "GL_ARB_vertex_buffer_object", o(dummy_true), GL, 2003 },
150 { "GL_ARB_vertex_program", o(ARB_vertex_program), GL, 2002 },
151 { "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL, 2002 },
152 { "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev), GL, 2009 },
153 { "GL_ARB_window_pos", o(ARB_window_pos), GL, 2001 },
154 /* EXT extensions */
155 { "GL_EXT_abgr", o(dummy_true), GL, 1995 },
156 { "GL_EXT_bgra", o(dummy_true), GL, 1995 },
157 { "GL_EXT_blend_color", o(EXT_blend_color), GL, 1995 },
158 { "GL_EXT_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
159 { "GL_EXT_blend_func_separate", o(EXT_blend_func_separate), GL, 1999 },
160 { "GL_EXT_blend_minmax", o(EXT_blend_minmax), GL | ES1 | ES2, 1995 },
161 { "GL_EXT_blend_subtract", o(dummy_true), GL, 1995 },
162 { "GL_EXT_clip_volume_hint", o(EXT_clip_volume_hint), GL, 1996 },
163 { "GL_EXT_compiled_vertex_array", o(EXT_compiled_vertex_array), GL, 1996 },
164 { "GL_EXT_copy_texture", o(dummy_true), GL, 1995 },
165 { "GL_EXT_depth_bounds_test", o(EXT_depth_bounds_test), GL, 2002 },
166 { "GL_EXT_draw_buffers2", o(EXT_draw_buffers2), GL, 2006 },
167 { "GL_EXT_draw_instanced", o(ARB_draw_instanced), GL, 2006 },
168 { "GL_EXT_draw_range_elements", o(EXT_draw_range_elements), GL, 1997 },
169 { "GL_EXT_fog_coord", o(EXT_fog_coord), GL, 1999 },
170 { "GL_EXT_framebuffer_blit", o(EXT_framebuffer_blit), GL, 2005 },
171 { "GL_EXT_framebuffer_multisample", o(EXT_framebuffer_multisample), GL, 2005 },
172 { "GL_EXT_framebuffer_object", o(EXT_framebuffer_object), GL, 2000 },
173 { "GL_EXT_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 },
174 { "GL_EXT_gpu_program_parameters", o(EXT_gpu_program_parameters), GL, 2006 },
175 { "GL_EXT_gpu_shader4", o(EXT_gpu_shader4), GL, 2006 },
176 { "GL_EXT_multi_draw_arrays", o(dummy_true), GL | ES1 | ES2, 1999 },
177 { "GL_EXT_packed_depth_stencil", o(EXT_packed_depth_stencil), GL, 2005 },
178 { "GL_EXT_packed_float", o(EXT_packed_float), GL, 2004 },
179 { "GL_EXT_packed_pixels", o(EXT_packed_pixels), GL, 1997 },
180 { "GL_EXT_pixel_buffer_object", o(EXT_pixel_buffer_object), GL, 2004 },
181 { "GL_EXT_point_parameters", o(EXT_point_parameters), GL, 1997 },
182 { "GL_EXT_polygon_offset", o(dummy_true), GL, 1995 },
183 { "GL_EXT_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 },
184 { "GL_EXT_rescale_normal", o(EXT_rescale_normal), GL, 1997 },
185 { "GL_EXT_secondary_color", o(EXT_secondary_color), GL, 1999 },
186 { "GL_EXT_separate_shader_objects", o(EXT_separate_shader_objects), GL, 2008 },
187 { "GL_EXT_separate_specular_color", o(EXT_separate_specular_color), GL, 1997 },
188 { "GL_EXT_shadow_funcs", o(EXT_shadow_funcs), GL, 2002 },
189 { "GL_EXT_stencil_two_side", o(EXT_stencil_two_side), GL, 2001 },
190 { "GL_EXT_stencil_wrap", o(dummy_true), GL, 2002 },
191 { "GL_EXT_subtexture", o(dummy_true), GL, 1995 },
192 { "GL_EXT_texture3D", o(EXT_texture3D), GL, 1996 },
193 { "GL_EXT_texture_array", o(EXT_texture_array), GL, 2006 },
194 { "GL_EXT_texture_compression_dxt1", o(EXT_texture_compression_s3tc), GL | ES1 | ES2, 2004 },
195 { "GL_EXT_texture_compression_latc", o(EXT_texture_compression_latc), GL, 2006 },
196 { "GL_EXT_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 },
197 { "GL_EXT_texture_compression_s3tc", o(EXT_texture_compression_s3tc), GL, 2000 },
198 { "GL_EXT_texture_cube_map", o(ARB_texture_cube_map), GL, 2001 },
199 { "GL_EXT_texture_edge_clamp", o(dummy_true), GL, 1997 },
200 { "GL_EXT_texture_env_add", o(dummy_true), GL, 1999 },
201 { "GL_EXT_texture_env_combine", o(dummy_true), GL, 2000 },
202 { "GL_EXT_texture_env_dot3", o(EXT_texture_env_dot3), GL, 2000 },
203 { "GL_EXT_texture_filter_anisotropic", o(EXT_texture_filter_anisotropic), GL | ES1 | ES2, 1999 },
204 { "GL_EXT_texture_format_BGRA8888", o(dummy_true), ES1 | ES2, 2005 },
205 { "GL_EXT_texture_rg", o(ARB_texture_rg), ES2, 2011 },
206 { "GL_EXT_read_format_bgra", o(dummy_true), ES1 | ES2, 2009 },
207 { "GL_EXT_texture_integer", o(EXT_texture_integer), GL, 2006 },
208 { "GL_EXT_texture_lod_bias", o(dummy_true), GL | ES1, 1999 },
209 { "GL_EXT_texture_mirror_clamp", o(EXT_texture_mirror_clamp), GL, 2004 },
210 { "GL_EXT_texture_object", o(dummy_true), GL, 1995 },
211 { "GL_EXT_texture", o(dummy_true), GL, 1996 },
212 { "GL_EXT_texture_rectangle", o(NV_texture_rectangle), GL, 2004 },
213 { "GL_EXT_texture_shared_exponent", o(EXT_texture_shared_exponent), GL, 2004 },
214 { "GL_EXT_texture_snorm", o(EXT_texture_snorm), GL, 2009 },
215 { "GL_EXT_texture_sRGB", o(EXT_texture_sRGB), GL, 2004 },
216 { "GL_EXT_texture_sRGB_decode", o(EXT_texture_sRGB_decode), GL, 2006 },
217 { "GL_EXT_texture_swizzle", o(EXT_texture_swizzle), GL, 2008 },
218 { "GL_EXT_texture_type_2_10_10_10_REV", o(dummy_true), ES2, 2008 },
219 { "GL_EXT_timer_query", o(EXT_timer_query), GL, 2006 },
220 { "GL_EXT_transform_feedback", o(EXT_transform_feedback), GL, 2011 },
221 { "GL_EXT_unpack_subimage", o(dummy_true), ES2, 2011 },
222 { "GL_EXT_vertex_array_bgra", o(EXT_vertex_array_bgra), GL, 2008 },
223 { "GL_EXT_vertex_array", o(dummy_true), GL, 1995 },
224
225 /* OES extensions */
226 { "GL_OES_blend_equation_separate", o(EXT_blend_equation_separate), ES1, 2009 },
227 { "GL_OES_blend_func_separate", o(EXT_blend_func_separate), ES1, 2009 },
228 { "GL_OES_blend_subtract", o(dummy_true), ES1, 2009 },
229 { "GL_OES_byte_coordinates", o(dummy_true), ES1, 2002 },
230 { "GL_OES_compressed_ETC1_RGB8_texture", o(OES_compressed_ETC1_RGB8_texture), ES1 | ES2, 2005 },
231 { "GL_OES_compressed_paletted_texture", o(dummy_true), ES1, 2003 },
232 { "GL_OES_depth24", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
233 { "GL_OES_depth32", o(dummy_false), DISABLE, 2005 },
234 { "GL_OES_depth_texture", o(ARB_depth_texture), ES2, 2006 },
235 #if FEATURE_OES_draw_texture
236 { "GL_OES_draw_texture", o(OES_draw_texture), ES1, 2004 },
237 #endif
238 #if FEATURE_OES_EGL_image
239 /* FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */
240 { "GL_OES_EGL_image", o(OES_EGL_image), GL | ES1 | ES2, 2006 },
241 { "GL_OES_EGL_image_external", o(OES_EGL_image_external), ES1 | ES2, 2010 },
242 #endif
243 { "GL_OES_element_index_uint", o(dummy_true), ES1 | ES2, 2005 },
244 { "GL_OES_fbo_render_mipmap", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
245 { "GL_OES_fixed_point", o(dummy_true), ES1, 2002 },
246 { "GL_OES_framebuffer_object", o(EXT_framebuffer_object), ES1, 2005 },
247 { "GL_OES_mapbuffer", o(dummy_true), ES1 | ES2, 2005 },
248 { "GL_OES_matrix_get", o(dummy_true), ES1, 2004 },
249 { "GL_OES_packed_depth_stencil", o(EXT_packed_depth_stencil), ES1 | ES2, 2007 },
250 { "GL_OES_point_size_array", o(dummy_true), ES1, 2004 },
251 { "GL_OES_point_sprite", o(ARB_point_sprite), ES1, 2004 },
252 { "GL_OES_query_matrix", o(dummy_true), ES1, 2003 },
253 { "GL_OES_read_format", o(dummy_true), GL | ES1, 2003 },
254 { "GL_OES_rgb8_rgba8", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
255 { "GL_OES_single_precision", o(dummy_true), ES1, 2003 },
256 { "GL_OES_standard_derivatives", o(OES_standard_derivatives), ES2, 2005 },
257 { "GL_OES_stencil1", o(dummy_false), DISABLE, 2005 },
258 { "GL_OES_stencil4", o(dummy_false), DISABLE, 2005 },
259 { "GL_OES_stencil8", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
260 { "GL_OES_stencil_wrap", o(dummy_true), ES1, 2002 },
261 { "GL_OES_texture_3D", o(EXT_texture3D), ES2, 2005 },
262 { "GL_OES_texture_cube_map", o(ARB_texture_cube_map), ES1, 2007 },
263 { "GL_OES_texture_env_crossbar", o(ARB_texture_env_crossbar), ES1, 2005 },
264 { "GL_OES_texture_mirrored_repeat", o(dummy_true), ES1, 2005 },
265 { "GL_OES_texture_npot", o(ARB_texture_non_power_of_two), ES2, 2005 },
266
267 /* Vendor extensions */
268 { "GL_3DFX_texture_compression_FXT1", o(TDFX_texture_compression_FXT1), GL, 1999 },
269 { "GL_AMD_conservative_depth", o(ARB_conservative_depth), GL, 2009 },
270 { "GL_AMD_draw_buffers_blend", o(ARB_draw_buffers_blend), GL, 2009 },
271 { "GL_AMD_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture), GL, 2009 },
272 { "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
273 { "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 },
274 { "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GL, 2002 },
275 { "GL_APPLE_vertex_array_object", o(APPLE_vertex_array_object), GL, 2002 },
276 { "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
277 { "GL_ATI_draw_buffers", o(dummy_true), GL, 2002 },
278 { "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GL, 2001 },
279 { "GL_ATI_fragment_shader", o(ATI_fragment_shader), GL, 2001 },
280 { "GL_ATI_separate_stencil", o(ATI_separate_stencil), GL, 2006 },
281 { "GL_ATI_texture_compression_3dc", o(ATI_texture_compression_3dc), GL, 2004 },
282 { "GL_ATI_texture_env_combine3", o(ATI_texture_env_combine3), GL, 2002 },
283 { "GL_ATI_texture_float", o(ARB_texture_float), GL, 2002 },
284 { "GL_ATI_texture_mirror_once", o(ATI_texture_mirror_once), GL, 2006 },
285 { "GL_IBM_multimode_draw_arrays", o(IBM_multimode_draw_arrays), GL, 1998 },
286 { "GL_IBM_rasterpos_clip", o(IBM_rasterpos_clip), GL, 1996 },
287 { "GL_IBM_texture_mirrored_repeat", o(dummy_true), GL, 1998 },
288 { "GL_INGR_blend_func_separate", o(EXT_blend_func_separate), GL, 1999 },
289 { "GL_MESA_pack_invert", o(MESA_pack_invert), GL, 2002 },
290 { "GL_MESA_resize_buffers", o(MESA_resize_buffers), GL, 1999 },
291 { "GL_MESA_texture_array", o(MESA_texture_array), GL, 2007 },
292 { "GL_MESA_texture_signed_rgba", o(EXT_texture_snorm), GL, 2009 },
293 { "GL_MESA_window_pos", o(ARB_window_pos), GL, 2000 },
294 { "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture), GL, 2002 },
295 { "GL_NV_blend_square", o(NV_blend_square), GL, 1999 },
296 { "GL_NV_conditional_render", o(NV_conditional_render), GL, 2008 },
297 { "GL_NV_depth_clamp", o(ARB_depth_clamp), GL, 2001 },
298 { "GL_NV_draw_buffers", o(dummy_true), ES2, 2011 },
299 { "GL_NV_fbo_color_attachments", o(EXT_framebuffer_object), ES2, 2010 },
300 { "GL_NV_fog_distance", o(NV_fog_distance), GL, 2001 },
301 { "GL_NV_fragment_program", o(NV_fragment_program), GL, 2001 },
302 { "GL_NV_fragment_program_option", o(NV_fragment_program_option), GL, 2005 },
303 { "GL_NV_light_max_exponent", o(NV_light_max_exponent), GL, 1999 },
304 { "GL_NV_packed_depth_stencil", o(EXT_packed_depth_stencil), GL, 2000 },
305 { "GL_NV_point_sprite", o(NV_point_sprite), GL, 2001 },
306 { "GL_NV_primitive_restart", o(NV_primitive_restart), GL, 2002 },
307 { "GL_NV_read_buffer", o(dummy_true), ES2, 2011 },
308 { "GL_NV_texgen_reflection", o(NV_texgen_reflection), GL, 1999 },
309 { "GL_NV_texture_barrier", o(NV_texture_barrier), GL, 2009 },
310 { "GL_NV_texture_env_combine4", o(NV_texture_env_combine4), GL, 1999 },
311 { "GL_NV_texture_rectangle", o(NV_texture_rectangle), GL, 2000 },
312 { "GL_NV_vertex_program1_1", o(NV_vertex_program1_1), GL, 2001 },
313 { "GL_NV_vertex_program", o(NV_vertex_program), GL, 2000 },
314 { "GL_S3_s3tc", o(S3_s3tc), GL, 1999 },
315 { "GL_SGIS_generate_mipmap", o(dummy_true), GL, 1997 },
316 { "GL_SGIS_texture_border_clamp", o(ARB_texture_border_clamp), GL, 1997 },
317 { "GL_SGIS_texture_edge_clamp", o(dummy_true), GL, 1997 },
318 { "GL_SGIS_texture_lod", o(SGIS_texture_lod), GL, 1997 },
319 { "GL_SUN_multi_draw_arrays", o(dummy_true), GL, 1999 },
320
321 { 0, 0, 0, 0 },
322 };
323
324
325 /**
326 * Given an extension name, lookup up the corresponding member of struct
327 * gl_extensions and return that member's offset (in bytes). If the name is
328 * not found in the \c extension_table, return 0.
329 *
330 * \param name Name of extension.
331 * \return Offset of member in struct gl_extensions.
332 */
333 static size_t
334 name_to_offset(const char* name)
335 {
336 const struct extension *i;
337
338 if (name == 0)
339 return 0;
340
341 for (i = extension_table; i->name != 0; ++i) {
342 if (strcmp(name, i->name) == 0)
343 return i->offset;
344 }
345
346 return 0;
347 }
348
349
350 /**
351 * \brief Extensions enabled by default.
352 *
353 * These extensions are enabled by _mesa_init_extensions().
354 *
355 * XXX: Should these defaults also apply to GLES?
356 */
357 static const size_t default_extensions[] = {
358 o(ARB_copy_buffer),
359 o(ARB_transpose_matrix),
360 o(ARB_window_pos),
361
362 o(EXT_compiled_vertex_array),
363 o(EXT_draw_range_elements),
364 o(EXT_packed_pixels),
365 o(EXT_rescale_normal),
366 o(EXT_separate_specular_color),
367 o(EXT_texture3D),
368
369 o(OES_standard_derivatives),
370
371 /* Vendor Extensions */
372 o(APPLE_packed_pixels),
373 o(IBM_multimode_draw_arrays),
374 o(IBM_rasterpos_clip),
375 o(NV_light_max_exponent),
376 o(NV_texgen_reflection),
377 o(SGIS_texture_lod),
378
379 0,
380 };
381
382
383 /**
384 * Enable all extensions suitable for a software-only renderer.
385 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
386 */
387 void
388 _mesa_enable_sw_extensions(struct gl_context *ctx)
389 {
390 /*ctx->Extensions.ARB_copy_buffer = GL_TRUE;*/
391 ctx->Extensions.ARB_depth_clamp = GL_TRUE;
392 ctx->Extensions.ARB_depth_texture = GL_TRUE;
393 ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
394 ctx->Extensions.ARB_draw_instanced = GL_TRUE;
395 ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
396 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
397 #if FEATURE_ARB_fragment_program
398 ctx->Extensions.ARB_fragment_program = GL_TRUE;
399 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
400 #endif
401 #if FEATURE_ARB_fragment_shader
402 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
403 #endif
404 #if FEATURE_ARB_framebuffer_object
405 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
406 #endif
407 #if FEATURE_ARB_geometry_shader4 && 0
408 /* XXX re-enable when GLSL compiler again supports geometry shaders */
409 ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
410 #endif
411 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
412 ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
413 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
414 #if FEATURE_queryobj
415 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
416 ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
417 #endif
418 ctx->Extensions.ARB_point_sprite = GL_TRUE;
419 #if FEATURE_ARB_shader_objects
420 ctx->Extensions.ARB_shader_objects = GL_TRUE;
421 ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
422 #endif
423 #if FEATURE_ARB_shading_language_100
424 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
425 #endif
426 ctx->Extensions.ARB_shadow = GL_TRUE;
427 ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
428 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
429 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
430 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
431 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
432 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
433 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
434 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
435 ctx->Extensions.ARB_texture_rg = GL_TRUE;
436 ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
437 ctx->Extensions.ARB_texture_storage = GL_TRUE;
438 ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
439 #if FEATURE_ARB_vertex_program
440 ctx->Extensions.ARB_vertex_program = GL_TRUE;
441 #endif
442 #if FEATURE_ARB_vertex_shader
443 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
444 #endif
445 #if FEATURE_ARB_sync
446 ctx->Extensions.ARB_sync = GL_TRUE;
447 #endif
448 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
449 #if FEATURE_APPLE_object_purgeable
450 ctx->Extensions.APPLE_object_purgeable = GL_TRUE;
451 #endif
452 ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
453 #if FEATURE_ATI_fragment_shader
454 ctx->Extensions.ATI_fragment_shader = GL_TRUE;
455 #endif
456 ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
457 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
458 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
459 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
460 ctx->Extensions.EXT_blend_color = GL_TRUE;
461 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
462 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
463 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
464 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
465 ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
466 ctx->Extensions.EXT_fog_coord = GL_TRUE;
467 #if FEATURE_EXT_framebuffer_object
468 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
469 #endif
470 #if FEATURE_EXT_framebuffer_blit
471 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
472 #endif
473 #if FEATURE_ARB_framebuffer_object
474 ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
475 #endif
476 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
477 #if FEATURE_EXT_pixel_buffer_object
478 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
479 #endif
480 ctx->Extensions.EXT_point_parameters = GL_TRUE;
481 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
482 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
483 ctx->Extensions.EXT_secondary_color = GL_TRUE;
484 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
485 ctx->Extensions.EXT_texture_array = GL_TRUE;
486 ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
487 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
488 ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
489 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
490 ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE;
491 #if FEATURE_EXT_texture_sRGB
492 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
493 ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
494 #endif
495 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
496 #if FEATURE_EXT_transform_feedback
497 /*ctx->Extensions.EXT_transform_feedback = GL_TRUE;*/
498 #endif
499 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
500 /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
501 ctx->Extensions.MESA_pack_invert = GL_TRUE;
502 ctx->Extensions.MESA_resize_buffers = GL_TRUE;
503 ctx->Extensions.MESA_texture_array = GL_TRUE;
504 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
505 ctx->Extensions.NV_blend_square = GL_TRUE;
506 ctx->Extensions.NV_conditional_render = GL_TRUE;
507 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
508 ctx->Extensions.NV_point_sprite = GL_TRUE;
509 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
510 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
511 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
512 #if FEATURE_NV_vertex_program
513 ctx->Extensions.NV_vertex_program = GL_TRUE;
514 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
515 #endif
516 #if FEATURE_NV_fragment_program
517 ctx->Extensions.NV_fragment_program = GL_TRUE;
518 #endif
519 #if FEATURE_NV_fragment_program && FEATURE_ARB_fragment_program
520 ctx->Extensions.NV_fragment_program_option = GL_TRUE;
521 #endif
522 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
523 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
524 #endif
525 #if FEATURE_texture_fxt1
526 _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
527 #endif
528 #if FEATURE_texture_s3tc
529 if (ctx->Mesa_DXTn) {
530 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
531 _mesa_enable_extension(ctx, "GL_S3_s3tc");
532 }
533 #endif
534 }
535
536
537 /**
538 * Enable all OpenGL 1.3 features and extensions.
539 * A convenience function to be called by drivers.
540 */
541 void
542 _mesa_enable_1_3_extensions(struct gl_context *ctx)
543 {
544 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
545 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
546 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
547 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
548 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
549 }
550
551
552
553 /**
554 * Enable all OpenGL 1.4 features and extensions.
555 * A convenience function to be called by drivers.
556 */
557 void
558 _mesa_enable_1_4_extensions(struct gl_context *ctx)
559 {
560 ctx->Extensions.ARB_depth_texture = GL_TRUE;
561 ctx->Extensions.ARB_shadow = GL_TRUE;
562 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
563 ctx->Extensions.ARB_window_pos = GL_TRUE;
564 ctx->Extensions.EXT_blend_color = GL_TRUE;
565 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
566 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
567 ctx->Extensions.EXT_fog_coord = GL_TRUE;
568 ctx->Extensions.EXT_point_parameters = GL_TRUE;
569 ctx->Extensions.EXT_secondary_color = GL_TRUE;
570 }
571
572
573 /**
574 * Enable all OpenGL 1.5 features and extensions.
575 * A convenience function to be called by drivers.
576 */
577 void
578 _mesa_enable_1_5_extensions(struct gl_context *ctx)
579 {
580 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
581 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
582 }
583
584
585 /**
586 * Enable all OpenGL 2.0 features and extensions.
587 * A convenience function to be called by drivers.
588 */
589 void
590 _mesa_enable_2_0_extensions(struct gl_context *ctx)
591 {
592 #if FEATURE_ARB_fragment_shader
593 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
594 #endif
595 ctx->Extensions.ARB_point_sprite = GL_TRUE;
596 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
597 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
598 #if FEATURE_ARB_shader_objects
599 ctx->Extensions.ARB_shader_objects = GL_TRUE;
600 #endif
601 #if FEATURE_ARB_shading_language_100
602 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
603 #endif
604 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
605 #if FEATURE_ARB_vertex_shader
606 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
607 #endif
608 }
609
610
611 /**
612 * Enable all OpenGL 2.1 features and extensions.
613 * A convenience function to be called by drivers.
614 */
615 void
616 _mesa_enable_2_1_extensions(struct gl_context *ctx)
617 {
618 #if FEATURE_EXT_pixel_buffer_object
619 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
620 #endif
621 #if FEATURE_EXT_texture_sRGB
622 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
623 #endif
624 }
625
626
627 /**
628 * Either enable or disable the named extension.
629 * \return GL_TRUE for success, GL_FALSE if invalid extension name
630 */
631 static GLboolean
632 set_extension( struct gl_context *ctx, const char *name, GLboolean state )
633 {
634 size_t offset;
635
636 if (ctx->Extensions.String) {
637 /* The string was already queried - can't change it now! */
638 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
639 return GL_FALSE;
640 }
641
642 offset = name_to_offset(name);
643 if (offset == 0) {
644 _mesa_problem(ctx, "Trying to enable/disable unknown extension %s",
645 name);
646 return GL_FALSE;
647 } else if (offset == o(dummy_true) && state == GL_FALSE) {
648 _mesa_problem(ctx, "Trying to disable a permanently enabled extension: "
649 "%s", name);
650 return GL_FALSE;
651 } else {
652 GLboolean *base = (GLboolean *) &ctx->Extensions;
653 base[offset] = state;
654 return GL_TRUE;
655 }
656 }
657
658
659 /**
660 * Enable the named extension.
661 * Typically called by drivers.
662 */
663 void
664 _mesa_enable_extension( struct gl_context *ctx, const char *name )
665 {
666 if (!set_extension(ctx, name, GL_TRUE))
667 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
668 }
669
670
671 /**
672 * Disable the named extension.
673 * XXX is this really needed???
674 */
675 void
676 _mesa_disable_extension( struct gl_context *ctx, const char *name )
677 {
678 if (!set_extension(ctx, name, GL_FALSE))
679 _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
680 }
681
682
683 /**
684 * Test if the named extension is enabled in this context.
685 */
686 GLboolean
687 _mesa_extension_is_enabled( struct gl_context *ctx, const char *name )
688 {
689 size_t offset;
690 GLboolean *base;
691
692 if (name == 0)
693 return GL_FALSE;
694
695 offset = name_to_offset(name);
696 if (offset == 0)
697 return GL_FALSE;
698 base = (GLboolean *) &ctx->Extensions;
699 return base[offset];
700 }
701
702
703 /**
704 * \brief Apply the \c MESA_EXTENSION_OVERRIDE environment variable.
705 *
706 * \c MESA_EXTENSION_OVERRIDE is a space-separated list of extensions to
707 * enable or disable. The list is processed thus:
708 * - Enable recognized extension names that are prefixed with '+'.
709 * - Disable recognized extension names that are prefixed with '-'.
710 * - Enable recognized extension names that are not prefixed.
711 * - Collect unrecognized extension names in a new string.
712 *
713 * \return Space-separated list of unrecognized extension names (which must
714 * be freed). Does not return \c NULL.
715 */
716 static char *
717 get_extension_override( struct gl_context *ctx )
718 {
719 const char *env_const = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
720 char *env;
721 char *ext;
722 char *extra_exts;
723 int len;
724
725 if (env_const == NULL) {
726 /* Return the empty string rather than NULL. This simplifies the logic
727 * of client functions. */
728 return calloc(4, sizeof(char));
729 }
730
731 /* extra_exts: List of unrecognized extensions. */
732 extra_exts = calloc(ALIGN(strlen(env_const) + 2, 4), sizeof(char));
733
734 /* Copy env_const because strtok() is destructive. */
735 env = strdup(env_const);
736 for (ext = strtok(env, " "); ext != NULL; ext = strtok(NULL, " ")) {
737 int enable;
738 int recognized;
739 switch (ext[0]) {
740 case '+':
741 enable = 1;
742 ++ext;
743 break;
744 case '-':
745 enable = 0;
746 ++ext;
747 break;
748 default:
749 enable = 1;
750 break;
751 }
752 recognized = set_extension(ctx, ext, enable);
753 if (!recognized) {
754 strcat(extra_exts, ext);
755 strcat(extra_exts, " ");
756 }
757 }
758
759 free(env);
760
761 /* Remove trailing space. */
762 len = strlen(extra_exts);
763 if (len > 0 && extra_exts[len - 1] == ' ')
764 extra_exts[len - 1] = '\0';
765
766 return extra_exts;
767 }
768
769
770 /**
771 * \brief Initialize extension tables and enable default extensions.
772 *
773 * This should be called during context initialization.
774 * Note: Sets gl_extensions.dummy_true to true.
775 */
776 void
777 _mesa_init_extensions( struct gl_context *ctx )
778 {
779 GLboolean *base = (GLboolean *) &ctx->Extensions;
780 GLboolean *sentinel = base + o(extension_sentinel);
781 GLboolean *i;
782 const size_t *j;
783
784 /* First, turn all extensions off. */
785 for (i = base; i != sentinel; ++i)
786 *i = GL_FALSE;
787
788 /* Then, selectively turn default extensions on. */
789 ctx->Extensions.dummy_true = GL_TRUE;
790 for (j = default_extensions; *j != 0; ++j)
791 base[*j] = GL_TRUE;
792 }
793
794
795 typedef unsigned short extension_index;
796
797
798 /**
799 * Compare two entries of the extensions table. Sorts first by year,
800 * then by name.
801 *
802 * Arguments are indices into extension_table.
803 */
804 static int
805 extension_compare(const void *p1, const void *p2)
806 {
807 extension_index i1 = * (const extension_index *) p1;
808 extension_index i2 = * (const extension_index *) p2;
809 const struct extension *e1 = &extension_table[i1];
810 const struct extension *e2 = &extension_table[i2];
811 int res;
812
813 res = (int)e1->year - (int)e2->year;
814
815 if (res == 0) {
816 res = strcmp(e1->name, e2->name);
817 }
818
819 return res;
820 }
821
822
823 /**
824 * Construct the GL_EXTENSIONS string. Called the first time that
825 * glGetString(GL_EXTENSIONS) is called.
826 */
827 GLubyte*
828 _mesa_make_extension_string(struct gl_context *ctx)
829 {
830 /* The extension string. */
831 char *exts = 0;
832 /* Length of extension string. */
833 size_t length = 0;
834 /* Number of extensions */
835 unsigned count;
836 /* Indices of the extensions sorted by year */
837 extension_index *extension_indices;
838 /* String of extra extensions. */
839 char *extra_extensions = get_extension_override(ctx);
840 GLboolean *base = (GLboolean *) &ctx->Extensions;
841 const struct extension *i;
842 unsigned j;
843 unsigned maxYear = ~0;
844
845 /* Check if the MESA_EXTENSION_MAX_YEAR env var is set */
846 {
847 const char *env = getenv("MESA_EXTENSION_MAX_YEAR");
848 if (env) {
849 maxYear = atoi(env);
850 _mesa_debug(ctx, "Note: limiting GL extensions to %u or earlier\n",
851 maxYear);
852 }
853 }
854
855 /* Compute length of the extension string. */
856 count = 0;
857 for (i = extension_table; i->name != 0; ++i) {
858 if (base[i->offset] &&
859 i->year <= maxYear &&
860 (i->api_set & (1 << ctx->API))) {
861 length += strlen(i->name) + 1; /* +1 for space */
862 ++count;
863 }
864 }
865 if (extra_extensions != NULL)
866 length += 1 + strlen(extra_extensions); /* +1 for space */
867
868 exts = (char *) calloc(ALIGN(length + 1, 4), sizeof(char));
869 if (exts == NULL) {
870 free(extra_extensions);
871 return NULL;
872 }
873
874 extension_indices = malloc(count * sizeof(extension_index));
875 if (extension_indices == NULL) {
876 free(exts);
877 free(extra_extensions);
878 return NULL;
879 }
880
881 /* Sort extensions in chronological order because certain old applications (e.g.,
882 * Quake3 demo) store the extension list in a static size buffer so chronologically
883 * order ensure that the extensions that such applications expect will fit into
884 * that buffer.
885 */
886 j = 0;
887 for (i = extension_table; i->name != 0; ++i) {
888 if (base[i->offset] &&
889 i->year <= maxYear &&
890 (i->api_set & (1 << ctx->API))) {
891 extension_indices[j++] = i - extension_table;
892 }
893 }
894 assert(j == count);
895 qsort(extension_indices, count, sizeof *extension_indices, extension_compare);
896
897 /* Build the extension string.*/
898 for (j = 0; j < count; ++j) {
899 i = &extension_table[extension_indices[j]];
900 assert(base[i->offset] && (i->api_set & (1 << ctx->API)));
901 strcat(exts, i->name);
902 strcat(exts, " ");
903 }
904 free(extension_indices);
905 if (extra_extensions != 0) {
906 strcat(exts, extra_extensions);
907 free(extra_extensions);
908 }
909
910 return (GLubyte *) exts;
911 }
912
913 /**
914 * Return number of enabled extensions.
915 */
916 GLuint
917 _mesa_get_extension_count(struct gl_context *ctx)
918 {
919 GLboolean *base;
920 const struct extension *i;
921
922 /* only count once */
923 if (ctx->Extensions.Count != 0)
924 return ctx->Extensions.Count;
925
926 base = (GLboolean *) &ctx->Extensions;
927 for (i = extension_table; i->name != 0; ++i) {
928 if (base[i->offset]) {
929 ctx->Extensions.Count++;
930 }
931 }
932 return ctx->Extensions.Count;
933 }
934
935 /**
936 * Return name of i-th enabled extension
937 */
938 const GLubyte *
939 _mesa_get_enabled_extension(struct gl_context *ctx, GLuint index)
940 {
941 const GLboolean *base;
942 size_t n;
943 const struct extension *i;
944
945 base = (GLboolean*) &ctx->Extensions;
946 n = 0;
947 for (i = extension_table; i->name != 0; ++i) {
948 if (n == index && base[i->offset]) {
949 return (const GLubyte*) i->name;
950 } else if (base[i->offset]) {
951 ++n;
952 }
953 }
954
955 return NULL;
956 }