reindent, doxygen-style comments
[mesa.git] / src / mesa / main / extensions.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.1
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "glheader.h"
27 #include "imports.h"
28 #include "context.h"
29 #include "extensions.h"
30 #include "simple_list.h"
31 #include "mtypes.h"
32
33
34 #define F(x) (int)(uintptr_t)&(((struct gl_extensions *)0)->x)
35 #define ON GL_TRUE
36 #define OFF GL_FALSE
37
38
39 /*
40 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
41 */
42 static const struct {
43 GLboolean enabled;
44 const char *name;
45 int flag_offset;
46 } default_extensions[] = {
47 { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
48 { OFF, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
49 { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
50 { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
51 { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
52 { OFF, "GL_ARB_imaging", F(ARB_imaging) },
53 { OFF, "GL_ARB_multisample", F(ARB_multisample) },
54 { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
55 { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
56 { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
57 { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
58 { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
59 { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
60 { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
61 { OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) },
62 { OFF, "GL_ARB_shadow", F(ARB_shadow) },
63 { OFF, "GL_ARB_shadow_ambient", F(SGIX_shadow_ambient) },
64 { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
65 { OFF, "GL_ARB_texture_compression", F(ARB_texture_compression) },
66 { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
67 { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
68 { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
69 { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
70 { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
71 { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) },
72 { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
73 { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
74 { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
75 { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
76 { OFF, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
77 { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
78 { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
79 { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
80 { ON, "GL_EXT_abgr", F(EXT_abgr) },
81 { ON, "GL_EXT_bgra", F(EXT_bgra) },
82 { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
83 { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) },
84 { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
85 { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
86 { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
87 { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
88 { ON, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
89 { OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
90 { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
91 { OFF, "GL_EXT_convolution", F(EXT_convolution) },
92 { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
93 { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
94 { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
95 { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) },
96 { OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) },
97 { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
98 { OFF, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters) },
99 { OFF, "GL_EXT_histogram", F(EXT_histogram) },
100 { OFF, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
101 { OFF, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) },
102 { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
103 { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
104 { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
105 { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
106 { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
107 { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
108 { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
109 { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
110 { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
111 { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
112 { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
113 { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
114 { ON, "GL_EXT_subtexture", F(EXT_subtexture) },
115 { ON, "GL_EXT_texture", F(EXT_texture) },
116 { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
117 { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
118 { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
119 { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
120 { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
121 { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
122 { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
123 { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
124 { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) },
125 { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
126 { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
127 { OFF, "GL_EXT_texture_sRGB", F(EXT_texture_sRGB) },
128 { OFF, "GL_EXT_timer_query", F(EXT_timer_query) },
129 { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) },
130 { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
131 { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
132 { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
133 { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
134 { OFF, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object) },
135 { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
136 { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
137 { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
138 { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
139 { OFF, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
140 { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
141 { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
142 { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
143 { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
144 { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
145 { OFF, "GL_MESA_program_debug", F(MESA_program_debug) },
146 { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
147 { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
148 { ON, "GL_MESA_window_pos", F(ARB_window_pos) },
149 { OFF, "GL_NV_blend_square", F(NV_blend_square) },
150 { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
151 { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
152 { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
153 { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
154 { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
155 { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
156 { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
157 { ON, "GL_OES_read_format", F(OES_read_format) },
158 { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
159 { OFF, "GL_SGI_color_table", F(SGI_color_table) },
160 { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
161 { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
162 { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
163 { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
164 { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
165 { OFF, "GL_SGIX_depth_texture", F(SGIX_depth_texture) },
166 { OFF, "GL_SGIX_shadow", F(SGIX_shadow) },
167 { OFF, "GL_SGIX_shadow_ambient", F(SGIX_shadow_ambient) },
168 { OFF, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
169 { OFF, "GL_S3_s3tc", F(S3_s3tc) },
170 };
171
172
173
174 /**
175 * Enable all extensions suitable for a software-only renderer.
176 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
177 */
178 void
179 _mesa_enable_sw_extensions(GLcontext *ctx)
180 {
181 ctx->Extensions.ARB_depth_texture = GL_TRUE;
182 ctx->Extensions.ARB_draw_buffers = GL_TRUE;
183 #if FEATURE_ARB_fragment_program
184 ctx->Extensions.ARB_fragment_program = GL_TRUE;
185 #endif
186 #if FEATURE_ARB_fragment_shader
187 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
188 #endif
189 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
190 ctx->Extensions.ARB_imaging = GL_TRUE;
191 ctx->Extensions.ARB_multitexture = GL_TRUE;
192 #if FEATURE_ARB_occlusion_query
193 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
194 #endif
195 ctx->Extensions.ARB_point_sprite = GL_TRUE;
196 #if FEATURE_ARB_shader_objects
197 ctx->Extensions.ARB_shader_objects = GL_TRUE;
198 #endif
199 #if FEATURE_ARB_shading_language_100
200 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
201 #endif
202 ctx->Extensions.ARB_shadow = GL_TRUE;
203 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
204 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
205 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
206 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
207 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
208 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
209 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
210 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
211 #if FEATURE_ARB_vertex_program
212 ctx->Extensions.ARB_vertex_program = GL_TRUE;
213 #endif
214 #if FEATURE_ARB_vertex_shader
215 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
216 #endif
217 #if FEATURE_ARB_vertex_buffer_object
218 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
219 #endif
220 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
221 #if FEATURE_ATI_fragment_shader
222 ctx->Extensions.ATI_fragment_shader = GL_TRUE;
223 #endif
224 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
225 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
226 ctx->Extensions.EXT_blend_color = GL_TRUE;
227 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
228 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
229 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
230 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
231 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
232 ctx->Extensions.EXT_convolution = GL_TRUE;
233 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
234 ctx->Extensions.EXT_fog_coord = GL_TRUE;
235 #if FEATURE_EXT_framebuffer_object
236 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
237 #endif
238 #if FEATURE_EXT_framebuffer_blit
239 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
240 #endif
241 ctx->Extensions.EXT_histogram = GL_TRUE;
242 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
243 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
244 ctx->Extensions.EXT_paletted_texture = GL_TRUE;
245 #if FEATURE_EXT_pixel_buffer_object
246 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
247 #endif
248 ctx->Extensions.EXT_point_parameters = GL_TRUE;
249 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
250 ctx->Extensions.EXT_secondary_color = GL_TRUE;
251 ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
252 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
253 ctx->Extensions.EXT_stencil_two_side = GL_FALSE; /* obsolete */
254 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
255 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
256 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
257 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
258 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
259 #if FEATURE_EXT_texture_sRGB
260 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
261 #endif
262 ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;
263 ctx->Extensions.MESA_pack_invert = GL_TRUE;
264 #if FEATURE_MESA_program_debug
265 ctx->Extensions.MESA_program_debug = GL_TRUE;
266 #endif
267 ctx->Extensions.MESA_resize_buffers = GL_TRUE;
268 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
269 ctx->Extensions.NV_blend_square = GL_TRUE;
270 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
271 ctx->Extensions.NV_point_sprite = GL_TRUE;
272 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
273 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
274 #if FEATURE_NV_vertex_program
275 ctx->Extensions.NV_vertex_program = GL_TRUE;
276 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
277 #endif
278 #if FEATURE_NV_fragment_program
279 ctx->Extensions.NV_fragment_program = GL_TRUE;
280 #endif
281 ctx->Extensions.SGI_color_matrix = GL_TRUE;
282 ctx->Extensions.SGI_color_table = GL_TRUE;
283 ctx->Extensions.SGI_texture_color_table = GL_TRUE;
284 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
285 ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
286 ctx->Extensions.SGIX_depth_texture = GL_TRUE;
287 ctx->Extensions.SGIX_shadow = GL_TRUE;
288 ctx->Extensions.SGIX_shadow_ambient = GL_TRUE;
289 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
290 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
291 #endif
292 }
293
294
295 /**
296 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
297 */
298 void
299 _mesa_enable_imaging_extensions(GLcontext *ctx)
300 {
301 ctx->Extensions.ARB_imaging = GL_TRUE;
302 ctx->Extensions.EXT_blend_color = GL_TRUE;
303 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
304 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
305 ctx->Extensions.EXT_convolution = GL_TRUE;
306 ctx->Extensions.EXT_histogram = GL_TRUE;
307 ctx->Extensions.SGI_color_matrix = GL_TRUE;
308 ctx->Extensions.SGI_color_table = GL_TRUE;
309 }
310
311
312
313 /**
314 * Enable all OpenGL 1.3 features and extensions.
315 * A convenience function to be called by drivers.
316 */
317 void
318 _mesa_enable_1_3_extensions(GLcontext *ctx)
319 {
320 ctx->Extensions.ARB_multisample = GL_TRUE;
321 ctx->Extensions.ARB_multitexture = GL_TRUE;
322 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
323 ctx->Extensions.ARB_texture_compression = GL_TRUE;
324 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
325 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
326 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
327 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
328 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
329 }
330
331
332
333 /**
334 * Enable all OpenGL 1.4 features and extensions.
335 * A convenience function to be called by drivers.
336 */
337 void
338 _mesa_enable_1_4_extensions(GLcontext *ctx)
339 {
340 ctx->Extensions.ARB_depth_texture = GL_TRUE;
341 ctx->Extensions.ARB_shadow = GL_TRUE;
342 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
343 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
344 ctx->Extensions.ARB_window_pos = GL_TRUE;
345 ctx->Extensions.EXT_blend_color = GL_TRUE;
346 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
347 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
348 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
349 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
350 ctx->Extensions.EXT_fog_coord = GL_TRUE;
351 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
352 ctx->Extensions.EXT_point_parameters = GL_TRUE;
353 ctx->Extensions.EXT_secondary_color = GL_TRUE;
354 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
355 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
356 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
357 }
358
359
360 /**
361 * Enable all OpenGL 1.5 features and extensions.
362 * A convenience function to be called by drivers.
363 */
364 void
365 _mesa_enable_1_5_extensions(GLcontext *ctx)
366 {
367 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
368 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
369 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
370 }
371
372
373 /**
374 * Enable all OpenGL 2.0 features and extensions.
375 * A convenience function to be called by drivers.
376 */
377 void
378 _mesa_enable_2_0_extensions(GLcontext *ctx)
379 {
380 ctx->Extensions.ARB_draw_buffers = GL_TRUE;
381 #if FEATURE_ARB_fragment_shader
382 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
383 #endif
384 ctx->Extensions.ARB_point_sprite = GL_TRUE;
385 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
386 #if FEATURE_ARB_shader_objects
387 ctx->Extensions.ARB_shader_objects = GL_TRUE;
388 #endif
389 #if FEATURE_ARB_shading_language_100
390 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
391 #endif
392 ctx->Extensions.EXT_stencil_two_side = GL_FALSE; /* obsolete */
393 #if FEATURE_ARB_vertex_shader
394 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
395 #endif
396 }
397
398
399 /**
400 * Enable all OpenGL 2.1 features and extensions.
401 * A convenience function to be called by drivers.
402 */
403 void
404 _mesa_enable_2_1_extensions(GLcontext *ctx)
405 {
406 #if FEATURE_EXT_pixel_buffer_object
407 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
408 #endif
409 #if FEATURE_EXT_texture_sRGB
410 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
411 #endif
412 /* plus: shading language extensions, non-square uniform matrices */
413 }
414
415
416
417 /**
418 * Either enable or disable the named extension.
419 */
420 static void
421 set_extension( GLcontext *ctx, const char *name, GLboolean state )
422 {
423 GLboolean *base = (GLboolean *) &ctx->Extensions;
424 GLuint i;
425
426 if (ctx->Extensions.String) {
427 /* The string was already queried - can't change it now! */
428 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
429 return;
430 }
431
432 for (i = 0 ; i < Elements(default_extensions) ; i++) {
433 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
434 if (default_extensions[i].flag_offset) {
435 GLboolean *enabled = base + default_extensions[i].flag_offset;
436 *enabled = state;
437 }
438 return;
439 }
440 }
441 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
442 }
443
444
445 /**
446 * Enable the named extension.
447 * Typically called by drivers.
448 */
449 void
450 _mesa_enable_extension( GLcontext *ctx, const char *name )
451 {
452 set_extension(ctx, name, GL_TRUE);
453 }
454
455
456 /**
457 * Disable the named extension.
458 * XXX is this really needed???
459 */
460 void
461 _mesa_disable_extension( GLcontext *ctx, const char *name )
462 {
463 set_extension(ctx, name, GL_FALSE);
464 }
465
466
467 /**
468 * Test if the named extension is enabled in this context.
469 */
470 GLboolean
471 _mesa_extension_is_enabled( GLcontext *ctx, const char *name )
472 {
473 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
474 GLuint i;
475
476 for (i = 0 ; i < Elements(default_extensions) ; i++) {
477 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
478 if (!default_extensions[i].flag_offset)
479 return GL_TRUE;
480 return *(base + default_extensions[i].flag_offset);
481 }
482 }
483 return GL_FALSE;
484 }
485
486
487 /**
488 * Run through the default_extensions array above and set the
489 * ctx->Extensions.ARB/EXT_* flags accordingly.
490 * To be called during context initialization.
491 */
492 void
493 _mesa_init_extensions( GLcontext *ctx )
494 {
495 GLboolean *base = (GLboolean *) &ctx->Extensions;
496 GLuint i;
497
498 for (i = 0 ; i < Elements(default_extensions) ; i++) {
499 if (default_extensions[i].enabled &&
500 default_extensions[i].flag_offset) {
501 *(base + default_extensions[i].flag_offset) = GL_TRUE;
502 }
503 }
504 }
505
506
507 /**
508 * Construct the GL_EXTENSIONS string. Called the first time that
509 * glGetString(GL_EXTENSIONS) is called.
510 */
511 GLubyte *
512 _mesa_make_extension_string( GLcontext *ctx )
513 {
514 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
515 GLuint extStrLen = 0;
516 GLubyte *s;
517 GLuint i;
518
519 /* first, compute length of the extension string */
520 for (i = 0 ; i < Elements(default_extensions) ; i++) {
521 if (!default_extensions[i].flag_offset ||
522 *(base + default_extensions[i].flag_offset)) {
523 extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1;
524 }
525 }
526 s = (GLubyte *) _mesa_malloc(extStrLen);
527
528 /* second, build the extension string */
529 extStrLen = 0;
530 for (i = 0 ; i < Elements(default_extensions) ; i++) {
531 if (!default_extensions[i].flag_offset ||
532 *(base + default_extensions[i].flag_offset)) {
533 GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name);
534 _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
535 extStrLen += len;
536 s[extStrLen] = (GLubyte) ' ';
537 extStrLen++;
538 }
539 }
540 ASSERT(extStrLen > 0);
541
542 s[extStrLen - 1] = 0;
543
544 return s;
545 }