initial work for GL_NV_blend_square extension
[mesa.git] / src / mesa / main / extensions.c
1 /* $Id: extensions.c,v 1.30 2000/05/30 02:28:03 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifdef PC_HEADER
29 #include "all.h"
30 #else
31 #include "glheader.h"
32 #include "context.h"
33 #include "extensions.h"
34 #include "mem.h"
35 #include "simple_list.h"
36 #include "types.h"
37 #endif
38
39
40 #define MAX_EXT_NAMELEN 80
41
42 struct extension {
43 struct extension *next, *prev;
44 GLint enabled;
45 char name[MAX_EXT_NAMELEN+1];
46 void (*notify)( GLcontext *, GLboolean );
47 };
48
49
50
51 static struct { int enabled; const char *name; } default_extensions[] = {
52 { DEFAULT_OFF, "GL_ARB_imaging" }, /* in progress */
53 { DEFAULT_ON, "GL_ARB_multitexture" },
54 { DEFAULT_OFF, "GL_ARB_texture_compression" }, /* in progress */
55 { DEFAULT_OFF, "GL_ARB_texture_cube_map" }, /* in progress */
56 { ALWAYS_ENABLED, "GL_ARB_tranpose_matrix" },
57 { ALWAYS_ENABLED, "GL_EXT_abgr" },
58 { DEFAULT_ON, "GL_EXT_blend_color" },
59 { DEFAULT_ON, "GL_EXT_blend_func_separate" },
60 { DEFAULT_ON, "GL_EXT_blend_logic_op" },
61 { DEFAULT_ON, "GL_EXT_blend_minmax" },
62 { DEFAULT_ON, "GL_EXT_blend_subtract" },
63 { DEFAULT_ON, "GL_EXT_clip_volume_hint" },
64 { DEFAULT_OFF, "GL_EXT_convolution" }, /* in progress */
65 { DEFAULT_ON, "GL_EXT_compiled_vertex_array" },
66 { DEFAULT_ON, "GL_EXT_histogram" },
67 { DEFAULT_ON, "GL_EXT_paletted_texture" },
68 { DEFAULT_ON, "GL_EXT_point_parameters" },
69 { ALWAYS_ENABLED, "GL_EXT_polygon_offset" },
70 { ALWAYS_ENABLED, "GL_EXT_rescale_normal" },
71 { DEFAULT_ON, "GL_EXT_shared_texture_palette" },
72 { ALWAYS_ENABLED, "GL_EXT_stencil_wrap" },
73 { DEFAULT_ON, "GL_EXT_texture3D" },
74 { DEFAULT_OFF, "GL_EXT_texture_compression_s3tc" },
75 { DEFAULT_OFF, "GL_EXT_texture_env" },
76 { DEFAULT_ON, "GL_EXT_texture_env_add" },
77 { ALWAYS_ENABLED, "GL_EXT_texture_object" },
78 { DEFAULT_ON, "GL_EXT_texture_lod_bias" },
79 { ALWAYS_ENABLED, "GL_EXT_vertex_array" },
80 { DEFAULT_OFF, "GL_EXT_vertex_array_set" },
81 { DEFAULT_OFF, "GL_HP_occlusion_test" },
82 { DEFAULT_ON, "GL_INGR_blend_func_separate" },
83 { ALWAYS_ENABLED, "GL_MESA_window_pos" },
84 { ALWAYS_ENABLED, "GL_MESA_resize_buffers" },
85 { DEFAULT_OFF, "GL_NV_blend_square" },
86 { ALWAYS_ENABLED, "GL_NV_texgen_reflection" },
87 { DEFAULT_ON, "GL_PGI_misc_hints" },
88 { DEFAULT_ON, "GL_SGI_color_matrix" },
89 { DEFAULT_ON, "GL_SGI_color_table" },
90 { DEFAULT_ON, "GL_SGIS_pixel_texture" },
91 { DEFAULT_ON, "GL_SGIS_texture_edge_clamp" },
92 { DEFAULT_ON, "GL_SGIX_pixel_texture" },
93 { DEFAULT_OFF, "GL_3DFX_texture_compression_FXT1" }
94 };
95
96
97 /*
98 * Update the boolean convenience flags in the Extensions struct.
99 */
100 static void
101 update_extension_flags( GLcontext *ctx )
102 {
103 /* Update flags */
104 ctx->Extensions.HaveTextureEnvAdd = gl_extension_is_enabled(ctx, "GL_EXT_texture_env_add");
105 ctx->Extensions.HaveTextureLodBias = gl_extension_is_enabled(ctx, "GL_EXT_texture_lod_bias");
106 ctx->Extensions.HaveHpOcclusionTest = gl_extension_is_enabled(ctx, "GL_HP_occlusion_test");
107 ctx->Extensions.HaveTextureCubeMap = gl_extension_is_enabled(ctx, "GL_ARB_texture_cube_map");
108 ctx->Extensions.HaveTextureCompression = gl_extension_is_enabled(ctx, "GL_ARB_texture_compression");
109 ctx->Extensions.HaveTextureCompressionS3TC = gl_extension_is_enabled(ctx, "GL_EXT_texture_compression_s3tc");
110 ctx->Extensions.HaveTextureCompressionFXT1 = gl_extension_is_enabled(ctx, "GL_3DFX_texture_compression_FXT1");
111 ctx->Extensions.HaveBlendSquare = gl_extension_is_enabled(ctx, "GL_NV_blend_square");
112 }
113
114
115
116 int gl_extensions_add( GLcontext *ctx,
117 int state,
118 const char *name,
119 void (*notify)(void) )
120 {
121 (void) notify;
122
123 if (ctx->Extensions.ext_string == 0)
124 {
125 struct extension *t = MALLOC_STRUCT(extension);
126 t->enabled = state;
127 strncpy(t->name, name, MAX_EXT_NAMELEN);
128 t->name[MAX_EXT_NAMELEN] = 0;
129 t->notify = (void (*)(GLcontext *, GLboolean)) notify;
130 insert_at_tail( ctx->Extensions.ext_list, t );
131 return 0;
132 }
133 return 1;
134 }
135
136
137 /*
138 * Either enable or disable the named extension.
139 */
140 static int set_extension( GLcontext *ctx, const char *name, GLint state )
141 {
142 struct extension *i;
143 foreach( i, ctx->Extensions.ext_list )
144 if (strncmp(i->name, name, MAX_EXT_NAMELEN) == 0)
145 break;
146
147 if (i == ctx->Extensions.ext_list)
148 return 1;
149
150 if (!(i->enabled & ALWAYS_ENABLED)) {
151 if (i->notify) i->notify( ctx, state );
152 i->enabled = state;
153 }
154
155 update_extension_flags(ctx);
156
157 return 0;
158 }
159
160
161 int gl_extensions_enable( GLcontext *ctx, const char *name )
162 {
163 if (ctx->Extensions.ext_string == 0)
164 return set_extension( ctx, name, 1 );
165 return 1;
166 }
167
168
169 int gl_extensions_disable( GLcontext *ctx, const char *name )
170 {
171 if (ctx->Extensions.ext_string == 0)
172 return set_extension( ctx, name, 0 );
173 return 1;
174 }
175
176
177 /*
178 * Test if the named extension is enabled in this context.
179 */
180 GLboolean gl_extension_is_enabled( GLcontext *ctx, const char *name)
181 {
182 struct extension *i;
183 foreach( i, ctx->Extensions.ext_list )
184 if (strncmp(i->name, name, MAX_EXT_NAMELEN) == 0) {
185 if (i->enabled)
186 return GL_TRUE;
187 else
188 return GL_FALSE;
189 }
190
191 return GL_FALSE;
192 }
193
194
195 void gl_extensions_dtr( GLcontext *ctx )
196 {
197 struct extension *i, *nexti;
198
199 if (ctx->Extensions.ext_string) {
200 FREE( ctx->Extensions.ext_string );
201 ctx->Extensions.ext_string = 0;
202 }
203
204 if (ctx->Extensions.ext_list) {
205 foreach_s( i, nexti, ctx->Extensions.ext_list ) {
206 remove_from_list( i );
207 FREE( i );
208 }
209
210 FREE(ctx->Extensions.ext_list);
211 ctx->Extensions.ext_list = 0;
212 }
213 }
214
215
216 void gl_extensions_ctr( GLcontext *ctx )
217 {
218 GLuint i;
219
220 ctx->Extensions.ext_string = 0;
221 ctx->Extensions.ext_list = MALLOC_STRUCT(extension);
222 make_empty_list( ctx->Extensions.ext_list );
223
224 for (i = 0 ; i < Elements(default_extensions) ; i++) {
225 gl_extensions_add( ctx,
226 default_extensions[i].enabled,
227 default_extensions[i].name,
228 0 );
229 }
230 update_extension_flags(ctx);
231 }
232
233
234 const char *gl_extensions_get_string( GLcontext *ctx )
235 {
236 if (ctx->Extensions.ext_string == 0)
237 {
238 struct extension *i;
239 char *str;
240 GLuint len = 0;
241 foreach (i, ctx->Extensions.ext_list)
242 if (i->enabled)
243 len += strlen(i->name) + 1;
244
245 if (len == 0)
246 return "";
247
248 str = (char *)MALLOC(len * sizeof(char));
249 ctx->Extensions.ext_string = str;
250
251 foreach (i, ctx->Extensions.ext_list)
252 if (i->enabled) {
253 strcpy(str, i->name);
254 str += strlen(str);
255 *str++ = ' ';
256 }
257
258 *(str-1) = 0;
259 }
260
261 return ctx->Extensions.ext_string;
262 }