mesa: added new extension flag for GL_EXT_texture_array
[mesa.git] / src / mesa / main / extensions.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #include "glheader.h"
28 #include "imports.h"
29 #include "context.h"
30 #include "extensions.h"
31 #include "simple_list.h"
32 #include "mtypes.h"
33
34
35 #define F(x) offsetof(struct gl_extensions, x)
36 #define ON GL_TRUE
37 #define OFF GL_FALSE
38
39
40 /*
41 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
42 */
43 static const struct {
44 GLboolean enabled;
45 const char *name;
46 int flag_offset;
47 } default_extensions[] = {
48 { OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) },
49 { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
50 { OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) },
51 { ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
52 { OFF, "GL_ARB_draw_elements_base_vertex", F(ARB_draw_elements_base_vertex) },
53 { OFF, "GL_ARB_fragment_coord_conventions", F(ARB_fragment_coord_conventions) },
54 { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
55 { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
56 { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
57 { OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
58 { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
59 { OFF, "GL_ARB_half_float_vertex", F(ARB_half_float_vertex) },
60 { OFF, "GL_ARB_imaging", F(ARB_imaging) },
61 { OFF, "GL_ARB_map_buffer_range", F(ARB_map_buffer_range) },
62 { ON, "GL_ARB_multisample", F(ARB_multisample) },
63 { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
64 { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
65 { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
66 { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
67 { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
68 { OFF, "GL_ARB_provoking_vertex", F(EXT_provoking_vertex) },
69 { OFF, "GL_ARB_seamless_cube_map", F(ARB_seamless_cube_map) },
70 { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
71 { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
72 { OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) },
73 { OFF, "GL_ARB_shadow", F(ARB_shadow) },
74 { OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) },
75 { OFF, "GL_ARB_sync", F(ARB_sync) },
76 { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
77 { ON, "GL_ARB_texture_compression", F(ARB_texture_compression) },
78 { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
79 { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
80 { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
81 { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
82 { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
83 { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) },
84 { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
85 { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
86 { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
87 { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
88 { OFF, "GL_ARB_vertex_array_bgra", F(EXT_vertex_array_bgra) },
89 { OFF, "GL_ARB_vertex_array_object", F(ARB_vertex_array_object) },
90 { ON, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
91 { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
92 { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
93 { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
94 { ON, "GL_EXT_abgr", F(EXT_abgr) },
95 { ON, "GL_EXT_bgra", F(EXT_bgra) },
96 { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
97 { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) },
98 { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
99 { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
100 { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
101 { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
102 { OFF, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
103 { OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
104 { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
105 { OFF, "GL_EXT_convolution", F(EXT_convolution) },
106 { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
107 { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
108 { OFF, "GL_EXT_draw_buffers2", F(EXT_draw_buffers2) },
109 { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
110 { OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) },
111 { OFF, "GL_EXT_framebuffer_multisample", F(EXT_framebuffer_multisample) },
112 { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) },
113 { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
114 { OFF, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters) },
115 { OFF, "GL_EXT_histogram", F(EXT_histogram) },
116 { ON, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
117 { OFF, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) },
118 { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
119 { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
120 { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
121 { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
122 { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
123 { OFF, "GL_EXT_provoking_vertex", F(EXT_provoking_vertex) },
124 { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
125 { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
126 { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
127 { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
128 { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
129 { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
130 { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
131 { ON, "GL_EXT_subtexture", F(EXT_subtexture) },
132 { ON, "GL_EXT_texture", F(EXT_texture) },
133 { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
134 { OFF, "GL_EXT_texture_array", F(EXT_texture_array) },
135 { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
136 { OFF, "GL_EXT_texture_cube_map", F(ARB_texture_cube_map) },
137 { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
138 { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
139 { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
140 { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
141 { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
142 { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
143 { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) },
144 { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
145 { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
146 { OFF, "GL_EXT_texture_sRGB", F(EXT_texture_sRGB) },
147 { OFF, "GL_EXT_texture_swizzle", F(EXT_texture_swizzle) },
148 { OFF, "GL_EXT_timer_query", F(EXT_timer_query) },
149 { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) },
150 { OFF, "GL_EXT_vertex_array_bgra", F(EXT_vertex_array_bgra) },
151 { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
152 { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
153 { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
154 { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
155 { OFF, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object) },
156 { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
157 { OFF, "GL_ATI_envmap_bumpmap", F(ATI_envmap_bumpmap) },
158 { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
159 { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
160 { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
161 { OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)},
162 { ON, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
163 { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
164 { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
165 { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
166 { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
167 { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
168 { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
169 { OFF, "GL_MESA_texture_array", F(MESA_texture_array) },
170 { OFF, "GL_MESA_texture_signed_rgba", F(MESA_texture_signed_rgba) },
171 { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
172 { ON, "GL_MESA_window_pos", F(ARB_window_pos) },
173 { OFF, "GL_NV_blend_square", F(NV_blend_square) },
174 { OFF, "GL_NV_conditional_render", F(NV_conditional_render) },
175 { OFF, "GL_NV_depth_clamp", F(ARB_depth_clamp) },
176 { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
177 { OFF, "GL_NV_fragment_program_option", F(NV_fragment_program_option) },
178 { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
179 { OFF, "GL_NV_packed_depth_stencil", F(EXT_packed_depth_stencil) },
180 { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
181 { OFF, "GL_NV_texture_env_combine4", F(NV_texture_env_combine4) },
182 { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
183 { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
184 { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
185 { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
186 { ON, "GL_OES_read_format", F(OES_read_format) },
187 { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
188 { OFF, "GL_SGI_color_table", F(SGI_color_table) },
189 { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
190 { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
191 { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
192 { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
193 { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
194 { ON, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
195 { OFF, "GL_S3_s3tc", F(S3_s3tc) },
196 #if FEATURE_OES_draw_texture
197 { OFF, "GL_OES_draw_texture", F(OES_draw_texture) },
198 #endif /* FEATURE_OES_draw_texture */
199 };
200
201
202
203 /**
204 * Enable all extensions suitable for a software-only renderer.
205 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
206 */
207 void
208 _mesa_enable_sw_extensions(GLcontext *ctx)
209 {
210 ctx->Extensions.ARB_copy_buffer = GL_TRUE;
211 ctx->Extensions.ARB_depth_clamp = GL_TRUE;
212 ctx->Extensions.ARB_depth_texture = GL_TRUE;
213 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
214 ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
215 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
216 #if FEATURE_ARB_fragment_program
217 ctx->Extensions.ARB_fragment_program = GL_TRUE;
218 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
219 #endif
220 #if FEATURE_ARB_fragment_shader
221 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
222 #endif
223 #if FEATURE_ARB_framebuffer_object
224 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
225 #endif
226 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
227 ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
228 ctx->Extensions.ARB_imaging = GL_TRUE;
229 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
230 ctx->Extensions.ARB_multitexture = GL_TRUE;
231 #if FEATURE_queryobj
232 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
233 #endif
234 ctx->Extensions.ARB_point_sprite = GL_TRUE;
235 #if FEATURE_ARB_shader_objects
236 ctx->Extensions.ARB_shader_objects = GL_TRUE;
237 #endif
238 #if FEATURE_ARB_shading_language_100
239 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
240 #endif
241 #if FEATURE_ARB_shading_language_120
242 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
243 #endif
244 ctx->Extensions.ARB_shadow = GL_TRUE;
245 ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
246 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
247 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
248 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
249 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
250 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
251 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
252 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
253 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
254 ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
255 #if FEATURE_ARB_vertex_program
256 ctx->Extensions.ARB_vertex_program = GL_TRUE;
257 #endif
258 #if FEATURE_ARB_vertex_shader
259 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
260 #endif
261 #if FEATURE_ARB_vertex_buffer_object
262 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
263 #endif
264 #if FEATURE_ARB_sync
265 ctx->Extensions.ARB_sync = GL_TRUE;
266 #endif
267 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
268 ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
269 #if FEATURE_ATI_fragment_shader
270 ctx->Extensions.ATI_fragment_shader = GL_TRUE;
271 #endif
272 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
273 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
274 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
275 ctx->Extensions.EXT_blend_color = GL_TRUE;
276 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
277 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
278 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
279 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
280 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
281 ctx->Extensions.EXT_convolution = GL_TRUE;
282 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
283 ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
284 ctx->Extensions.EXT_fog_coord = GL_TRUE;
285 #if FEATURE_EXT_framebuffer_object
286 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
287 #endif
288 #if FEATURE_EXT_framebuffer_blit
289 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
290 #endif
291 #if FEATURE_ARB_framebuffer_object
292 ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
293 #endif
294 ctx->Extensions.EXT_histogram = GL_TRUE;
295 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
296 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
297 ctx->Extensions.EXT_paletted_texture = GL_TRUE;
298 #if FEATURE_EXT_pixel_buffer_object
299 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
300 #endif
301 ctx->Extensions.EXT_point_parameters = GL_TRUE;
302 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
303 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
304 ctx->Extensions.EXT_secondary_color = GL_TRUE;
305 ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
306 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
307 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
308 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
309 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
310 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
311 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
312 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
313 #if FEATURE_EXT_texture_sRGB
314 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
315 #endif
316 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
317 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
318 /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
319 ctx->Extensions.MESA_pack_invert = GL_TRUE;
320 ctx->Extensions.MESA_resize_buffers = GL_TRUE;
321 ctx->Extensions.MESA_texture_array = GL_TRUE;
322 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
323 ctx->Extensions.NV_blend_square = GL_TRUE;
324 ctx->Extensions.NV_conditional_render = GL_TRUE;
325 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
326 ctx->Extensions.NV_point_sprite = GL_TRUE;
327 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
328 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
329 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
330 #if FEATURE_NV_vertex_program
331 ctx->Extensions.NV_vertex_program = GL_TRUE;
332 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
333 #endif
334 #if FEATURE_NV_fragment_program
335 ctx->Extensions.NV_fragment_program = GL_TRUE;
336 #endif
337 #if FEATURE_NV_fragment_program && FEATURE_ARB_fragment_program
338 ctx->Extensions.NV_fragment_program_option = GL_TRUE;
339 #endif
340 ctx->Extensions.SGI_color_matrix = GL_TRUE;
341 ctx->Extensions.SGI_color_table = GL_TRUE;
342 ctx->Extensions.SGI_texture_color_table = GL_TRUE;
343 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
344 ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
345 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
346 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
347 #endif
348 #if FEATURE_texture_fxt1
349 _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
350 #endif
351 #if FEATURE_texture_s3tc
352 if (ctx->Mesa_DXTn) {
353 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
354 _mesa_enable_extension(ctx, "GL_S3_s3tc");
355 }
356 #endif
357 }
358
359
360 /**
361 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
362 */
363 void
364 _mesa_enable_imaging_extensions(GLcontext *ctx)
365 {
366 ctx->Extensions.ARB_imaging = GL_TRUE;
367 ctx->Extensions.EXT_blend_color = GL_TRUE;
368 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
369 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
370 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
371 ctx->Extensions.EXT_convolution = GL_TRUE;
372 ctx->Extensions.EXT_histogram = GL_TRUE;
373 ctx->Extensions.SGI_color_matrix = GL_TRUE;
374 ctx->Extensions.SGI_color_table = GL_TRUE;
375 }
376
377
378
379 /**
380 * Enable all OpenGL 1.3 features and extensions.
381 * A convenience function to be called by drivers.
382 */
383 void
384 _mesa_enable_1_3_extensions(GLcontext *ctx)
385 {
386 /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
387 ctx->Extensions.ARB_multitexture = GL_TRUE;
388 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
389 /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
390 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
391 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
392 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
393 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
394 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
395 }
396
397
398
399 /**
400 * Enable all OpenGL 1.4 features and extensions.
401 * A convenience function to be called by drivers.
402 */
403 void
404 _mesa_enable_1_4_extensions(GLcontext *ctx)
405 {
406 ctx->Extensions.ARB_depth_texture = GL_TRUE;
407 ctx->Extensions.ARB_shadow = GL_TRUE;
408 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
409 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
410 ctx->Extensions.ARB_window_pos = GL_TRUE;
411 ctx->Extensions.EXT_blend_color = GL_TRUE;
412 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
413 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
414 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
415 ctx->Extensions.EXT_fog_coord = GL_TRUE;
416 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
417 ctx->Extensions.EXT_point_parameters = GL_TRUE;
418 ctx->Extensions.EXT_secondary_color = GL_TRUE;
419 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
420 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
421 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
422 }
423
424
425 /**
426 * Enable all OpenGL 1.5 features and extensions.
427 * A convenience function to be called by drivers.
428 */
429 void
430 _mesa_enable_1_5_extensions(GLcontext *ctx)
431 {
432 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
433 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
434 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
435 }
436
437
438 /**
439 * Enable all OpenGL 2.0 features and extensions.
440 * A convenience function to be called by drivers.
441 */
442 void
443 _mesa_enable_2_0_extensions(GLcontext *ctx)
444 {
445 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
446 #if FEATURE_ARB_fragment_shader
447 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
448 #endif
449 ctx->Extensions.ARB_point_sprite = GL_TRUE;
450 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
451 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
452 #if FEATURE_ARB_shader_objects
453 ctx->Extensions.ARB_shader_objects = GL_TRUE;
454 #endif
455 #if FEATURE_ARB_shading_language_100
456 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
457 #endif
458 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
459 #if FEATURE_ARB_vertex_shader
460 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
461 #endif
462 }
463
464
465 /**
466 * Enable all OpenGL 2.1 features and extensions.
467 * A convenience function to be called by drivers.
468 */
469 void
470 _mesa_enable_2_1_extensions(GLcontext *ctx)
471 {
472 #if FEATURE_EXT_pixel_buffer_object
473 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
474 #endif
475 #if FEATURE_EXT_texture_sRGB
476 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
477 #endif
478 #ifdef FEATURE_ARB_shading_language_120
479 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
480 #endif
481 }
482
483
484
485 /**
486 * Either enable or disable the named extension.
487 * \return GL_TRUE for success, GL_FALSE if invalid extension name
488 */
489 static GLboolean
490 set_extension( GLcontext *ctx, const char *name, GLboolean state )
491 {
492 GLboolean *base = (GLboolean *) &ctx->Extensions;
493 GLuint i;
494
495 if (ctx->Extensions.String) {
496 /* The string was already queried - can't change it now! */
497 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
498 return GL_FALSE;
499 }
500
501 for (i = 0 ; i < Elements(default_extensions) ; i++) {
502 if (strcmp(default_extensions[i].name, name) == 0) {
503 if (default_extensions[i].flag_offset) {
504 GLboolean *enabled = base + default_extensions[i].flag_offset;
505 *enabled = state;
506 }
507 return GL_TRUE;
508 }
509 }
510 return GL_FALSE;
511 }
512
513
514 /**
515 * Enable the named extension.
516 * Typically called by drivers.
517 */
518 void
519 _mesa_enable_extension( GLcontext *ctx, const char *name )
520 {
521 if (!set_extension(ctx, name, GL_TRUE))
522 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
523 }
524
525
526 /**
527 * Disable the named extension.
528 * XXX is this really needed???
529 */
530 void
531 _mesa_disable_extension( GLcontext *ctx, const char *name )
532 {
533 if (!set_extension(ctx, name, GL_FALSE))
534 _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
535 }
536
537
538 /**
539 * Check if the i-th extension is enabled.
540 */
541 static GLboolean
542 extension_enabled(GLcontext *ctx, GLuint index)
543 {
544 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
545 if (!default_extensions[index].flag_offset ||
546 *(base + default_extensions[index].flag_offset)) {
547 return GL_TRUE;
548 }
549 else {
550 return GL_FALSE;
551 }
552 }
553
554
555 /**
556 * Test if the named extension is enabled in this context.
557 */
558 GLboolean
559 _mesa_extension_is_enabled( GLcontext *ctx, const char *name )
560 {
561 GLuint i;
562
563 for (i = 0 ; i < Elements(default_extensions) ; i++) {
564 if (strcmp(default_extensions[i].name, name) == 0) {
565 return extension_enabled(ctx, i);
566 }
567 }
568 return GL_FALSE;
569 }
570
571
572 /**
573 * Append string 'b' onto string 'a'. Free 'a' and return new string.
574 */
575 static char *
576 append(const char *a, const char *b)
577 {
578 const GLuint aLen = a ? strlen(a) : 0;
579 const GLuint bLen = b ? strlen(b) : 0;
580 char *s = calloc(1, aLen + bLen + 1);
581 if (s) {
582 if (a)
583 memcpy(s, a, aLen);
584 if (b)
585 memcpy(s + aLen, b, bLen);
586 s[aLen + bLen] = '\0';
587 }
588 if (a)
589 free((void *) a);
590 return s;
591 }
592
593
594 /**
595 * Check the MESA_EXTENSION_OVERRIDE env var.
596 * For extension names that are recognized, turn them on. For extension
597 * names that are recognized and prefixed with '-', turn them off.
598 * Return a string of the unknown/leftover names.
599 */
600 static const char *
601 get_extension_override( GLcontext *ctx )
602 {
603 const char *envExt = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
604 char *extraExt = NULL;
605 char ext[1000];
606 GLuint extLen = 0;
607 GLuint i;
608 GLboolean disableExt = GL_FALSE;
609
610 if (!envExt)
611 return NULL;
612
613 for (i = 0; ; i++) {
614 if (envExt[i] == '\0' || envExt[i] == ' ') {
615 /* terminate/process 'ext' if extLen > 0 */
616 if (extLen > 0) {
617 assert(extLen < sizeof(ext));
618 /* enable extension named by 'ext' */
619 ext[extLen] = 0;
620 if (!set_extension(ctx, ext, !disableExt)) {
621 /* unknown extension name, append it to extraExt */
622 if (extraExt) {
623 extraExt = append(extraExt, " ");
624 }
625 extraExt = append(extraExt, ext);
626 }
627 extLen = 0;
628 disableExt = GL_FALSE;
629 }
630 if (envExt[i] == '\0')
631 break;
632 }
633 else if (envExt[i] == '-') {
634 disableExt = GL_TRUE;
635 }
636 else {
637 /* accumulate this non-space character */
638 ext[extLen++] = envExt[i];
639 }
640 }
641
642 return extraExt;
643 }
644
645
646 /**
647 * Run through the default_extensions array above and set the
648 * ctx->Extensions.ARB/EXT_* flags accordingly.
649 * To be called during context initialization.
650 */
651 void
652 _mesa_init_extensions( GLcontext *ctx )
653 {
654 GLboolean *base = (GLboolean *) &ctx->Extensions;
655 GLuint i;
656
657 for (i = 0 ; i < Elements(default_extensions) ; i++) {
658 if (default_extensions[i].enabled &&
659 default_extensions[i].flag_offset) {
660 *(base + default_extensions[i].flag_offset) = GL_TRUE;
661 }
662 }
663 }
664
665
666 /**
667 * Construct the GL_EXTENSIONS string. Called the first time that
668 * glGetString(GL_EXTENSIONS) is called.
669 */
670 GLubyte *
671 _mesa_make_extension_string( GLcontext *ctx )
672 {
673 const char *extraExt = get_extension_override(ctx);
674 GLuint extStrLen = 0;
675 char *s;
676 GLuint i;
677
678 /* first, compute length of the extension string */
679 for (i = 0 ; i < Elements(default_extensions) ; i++) {
680 if (extension_enabled(ctx, i)) {
681 extStrLen += (GLuint) strlen(default_extensions[i].name) + 1;
682 }
683 }
684
685 if (extraExt)
686 extStrLen += strlen(extraExt) + 1; /* +1 for space */
687
688 /* allocate the extension string */
689 s = (char *) malloc(extStrLen);
690 if (!s)
691 return NULL;
692
693 /* second, build the extension string */
694 extStrLen = 0;
695 for (i = 0 ; i < Elements(default_extensions) ; i++) {
696 if (extension_enabled(ctx, i)) {
697 GLuint len = (GLuint) strlen(default_extensions[i].name);
698 memcpy(s + extStrLen, default_extensions[i].name, len);
699 extStrLen += len;
700 s[extStrLen] = ' ';
701 extStrLen++;
702 }
703 }
704 ASSERT(extStrLen > 0);
705
706 s[extStrLen - 1] = 0; /* -1 to overwrite trailing the ' ' */
707
708 if (extraExt) {
709 s = append(s, " ");
710 s = append(s, extraExt);
711 }
712
713 return (GLubyte *) s;
714 }
715
716
717 /**
718 * Return number of enabled extensions.
719 */
720 GLuint
721 _mesa_get_extension_count(GLcontext *ctx)
722 {
723 GLuint i;
724
725 /* only count once */
726 if (!ctx->Extensions.Count) {
727 for (i = 0; i < Elements(default_extensions); i++) {
728 if (extension_enabled(ctx, i)) {
729 ctx->Extensions.Count++;
730 }
731 }
732 }
733
734 if (0)
735 _mesa_debug(ctx, "%u of %d extensions enabled\n", ctx->Extensions.Count,
736 Elements(default_extensions));
737
738 return ctx->Extensions.Count;
739 }
740
741
742 /**
743 * Return name of i-th enabled extension
744 */
745 const GLubyte *
746 _mesa_get_enabled_extension(GLcontext *ctx, GLuint index)
747 {
748 GLuint i;
749
750 for (i = 0; i < Elements(default_extensions); i++) {
751 if (extension_enabled(ctx, i)) {
752 if (index == 0)
753 return (const GLubyte *) default_extensions[i].name;
754 index--;
755 }
756 }
757
758 return NULL;
759 }