texture palette update
[mesa.git] / src / mesa / main / extensions.c
1 /* $Id: extensions.c,v 1.14 1999/11/12 23:38:42 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifdef PC_HEADER
29 #include "all.h"
30 #else
31 #include "glheader.h"
32 #include "context.h"
33 #include "extensions.h"
34 #include "mem.h"
35 #include "simple_list.h"
36 #include "types.h"
37 #endif
38
39
40 #define MAX_EXT_NAMELEN 80
41
42 struct extension {
43 struct extension *next, *prev;
44 int enabled;
45 char name[MAX_EXT_NAMELEN+1];
46 void (*notify)( GLcontext *, GLboolean );
47 };
48
49
50
51 static struct { int enabled; const char *name; } default_extensions[] = {
52 { ALWAYS_ENABLED, "GL_EXT_blend_color" },
53 { DEFAULT_OFF, "ARB_imaging" },
54 { DEFAULT_ON, "GL_EXT_blend_minmax" },
55 { DEFAULT_ON, "GL_EXT_blend_logic_op" },
56 { DEFAULT_ON, "GL_EXT_blend_subtract" },
57 { DEFAULT_ON, "GL_EXT_paletted_texture" },
58 { DEFAULT_ON, "GL_EXT_point_parameters" },
59 { ALWAYS_ENABLED, "GL_EXT_polygon_offset" },
60 { ALWAYS_ENABLED, "GL_EXT_vertex_array" },
61 { ALWAYS_ENABLED, "GL_EXT_texture_object" },
62 { DEFAULT_ON, "GL_EXT_texture3D" },
63 { ALWAYS_ENABLED, "GL_MESA_window_pos" },
64 { ALWAYS_ENABLED, "GL_MESA_resize_buffers" },
65 { ALWAYS_ENABLED, "GL_EXT_shared_texture_palette" },
66 { ALWAYS_ENABLED, "GL_EXT_rescale_normal" },
67 { ALWAYS_ENABLED, "GL_EXT_abgr" },
68 { ALWAYS_ENABLED, "GL_SGIS_texture_edge_clamp" },
69 { ALWAYS_ENABLED, "GL_EXT_stencil_wrap" },
70 { DEFAULT_ON, "GL_INGR_blend_func_separate" },
71 { DEFAULT_ON, "GL_ARB_multitexture" },
72 { ALWAYS_ENABLED, "GL_NV_texgen_reflection" },
73 { DEFAULT_ON, "GL_PGI_misc_hints" },
74 { DEFAULT_ON, "GL_EXT_compiled_vertex_array" },
75 { DEFAULT_OFF, "GL_EXT_vertex_array_set" },
76 { DEFAULT_ON, "GL_EXT_clip_volume_hint" },
77 { DEFAULT_ON, "GL_EXT_texture_env_add" },
78 };
79
80
81 int gl_extensions_add( GLcontext *ctx,
82 int state,
83 const char *name,
84 void (*notify)(void) )
85 {
86 (void) notify;
87
88 if (ctx->Extensions.ext_string == 0)
89 {
90 struct extension *t = MALLOC_STRUCT(extension);
91 t->enabled = state;
92 strncpy(t->name, name, MAX_EXT_NAMELEN);
93 t->name[MAX_EXT_NAMELEN] = 0;
94 t->notify = (void (*)(GLcontext *, GLboolean)) notify;
95 insert_at_tail( ctx->Extensions.ext_list, t );
96 return 0;
97 }
98 return 1;
99 }
100
101
102 static int set_extension( GLcontext *ctx, const char *name, GLuint state )
103 {
104 struct extension *i;
105 foreach( i, ctx->Extensions.ext_list )
106 if (strncmp(i->name, name, MAX_EXT_NAMELEN) == 0)
107 break;
108
109 if (i == ctx->Extensions.ext_list) return 1;
110
111 if (i->enabled && !(i->enabled & ALWAYS_ENABLED))
112 {
113 if (i->notify) i->notify( ctx, state );
114 i->enabled = state;
115 }
116
117 return 0;
118 }
119
120
121 int gl_extensions_enable( GLcontext *ctx, const char *name )
122 {
123 if (ctx->Extensions.ext_string == 0)
124 return set_extension( ctx, name, 1 );
125 return 1;
126 }
127
128
129 int gl_extensions_disable( GLcontext *ctx, const char *name )
130 {
131 if (ctx->Extensions.ext_string == 0)
132 return set_extension( ctx, name, 0 );
133 return 1;
134 }
135
136
137 /*
138 * Test if the named extension is enabled in this context.
139 */
140 GLboolean gl_extension_is_enabled( GLcontext *ctx, const char *name)
141 {
142 struct extension *i;
143 foreach( i, ctx->Extensions.ext_list )
144 if (strncmp(i->name, name, MAX_EXT_NAMELEN) == 0) {
145 if (i->enabled)
146 return GL_TRUE;
147 else
148 return GL_FALSE;
149 }
150
151 return GL_FALSE;
152 }
153
154
155 void gl_extensions_dtr( GLcontext *ctx )
156 {
157 struct extension *i, *nexti;
158
159 if (ctx->Extensions.ext_string) {
160 FREE( ctx->Extensions.ext_string );
161 ctx->Extensions.ext_string = 0;
162 }
163
164 if (ctx->Extensions.ext_list) {
165 foreach_s( i, nexti, ctx->Extensions.ext_list ) {
166 remove_from_list( i );
167 FREE( i );
168 }
169
170 FREE(ctx->Extensions.ext_list);
171 ctx->Extensions.ext_list = 0;
172 }
173 }
174
175
176 void gl_extensions_ctr( GLcontext *ctx )
177 {
178 GLuint i;
179
180 ctx->Extensions.ext_string = 0;
181 ctx->Extensions.ext_list = MALLOC_STRUCT(extension);
182 make_empty_list( ctx->Extensions.ext_list );
183
184 for (i = 0 ; i < Elements(default_extensions) ; i++) {
185 gl_extensions_add( ctx,
186 default_extensions[i].enabled,
187 default_extensions[i].name,
188 0 );
189 }
190 }
191
192
193 const char *gl_extensions_get_string( GLcontext *ctx )
194 {
195 if (ctx->Extensions.ext_string == 0)
196 {
197 struct extension *i;
198 char *str;
199 GLuint len = 0;
200 foreach (i, ctx->Extensions.ext_list)
201 if (i->enabled)
202 len += strlen(i->name) + 1;
203
204 if (len == 0)
205 return "";
206
207 str = (char *)MALLOC(len * sizeof(char));
208 ctx->Extensions.ext_string = str;
209
210 foreach (i, ctx->Extensions.ext_list)
211 if (i->enabled) {
212 strcpy(str, i->name);
213 str += strlen(str);
214 *str++ = ' ';
215 }
216
217 *(str-1) = 0;
218 }
219
220 return ctx->Extensions.ext_string;
221 }
222
223
224
225 /*
226 * Return the address of an extension function.
227 * This is meant to be called by glXGetProcAddress(), wglGetProcAddress(),
228 * or similar function.
229 * NOTE: this function could be optimized to binary search a sorted
230 * list of function names.
231 */
232 void (*gl_get_proc_address( const GLubyte *procName ))()
233 {
234 typedef void (*gl_function)();
235 struct proc {
236 const char *name;
237 gl_function address;
238 };
239 static struct proc procTable[] = {
240 /* OpenGL 1.1 functions */
241 { "glEnableClientState", (gl_function) glEnableClientState },
242 { "glDisableClientState", (gl_function) glDisableClientState },
243 { "glPushClientAttrib", (gl_function) glPushClientAttrib },
244 { "glPopClientAttrib", (gl_function) glPopClientAttrib },
245 { "glIndexub", (gl_function) glIndexub },
246 { "glIndexubv", (gl_function) glIndexubv },
247 { "glVertexPointer", (gl_function) glVertexPointer },
248 { "glNormalPointer", (gl_function) glNormalPointer },
249 { "glColorPointer", (gl_function) glColorPointer },
250 { "glIndexPointer", (gl_function) glIndexPointer },
251 { "glTexCoordPointer", (gl_function) glTexCoordPointer },
252 { "glEdgeFlagPointer", (gl_function) glEdgeFlagPointer },
253 { "glGetPointerv", (gl_function) glGetPointerv },
254 { "glArrayElement", (gl_function) glArrayElement },
255 { "glDrawArrays", (gl_function) glDrawArrays },
256 { "glDrawElements", (gl_function) glDrawElements },
257 { "glInterleavedArrays", (gl_function) glInterleavedArrays },
258 { "glGenTextures", (gl_function) glGenTextures },
259 { "glDeleteTextures", (gl_function) glDeleteTextures },
260 { "glBindTexture", (gl_function) glBindTexture },
261 { "glPrioritizeTextures", (gl_function) glPrioritizeTextures },
262 { "glAreTexturesResident", (gl_function) glAreTexturesResident },
263 { "glIsTexture", (gl_function) glIsTexture },
264 { "glTexSubImage1D", (gl_function) glTexSubImage1D },
265 { "glTexSubImage2D", (gl_function) glTexSubImage2D },
266 { "glCopyTexImage1D", (gl_function) glCopyTexImage1D },
267 { "glCopyTexImage2D", (gl_function) glCopyTexImage2D },
268 { "glCopyTexSubImage1D", (gl_function) glCopyTexSubImage1D },
269 { "glCopyTexSubImage2D", (gl_function) glCopyTexSubImage2D },
270
271 /* OpenGL 1.2 functions */
272 { "glDrawRangeElements", (gl_function) glDrawRangeElements },
273 { "glTexImage3D", (gl_function) glTexImage3D },
274 { "glTexSubImage3D", (gl_function) glTexSubImage3D },
275 { "glCopyTexSubImage3D", (gl_function) glCopyTexSubImage3D },
276 /* NOTE: 1.2 imaging subset functions not implemented in Mesa */
277
278 /* GL_EXT_blend_minmax */
279 { "glBlendEquationEXT", (gl_function) glBlendEquationEXT },
280
281 /* GL_EXT_blend_color */
282 { "glBlendColorEXT", (gl_function) glBlendColorEXT },
283
284 /* GL_EXT_polygon_offset */
285 { "glPolygonOffsetEXT", (gl_function) glPolygonOffsetEXT },
286
287 /* GL_EXT_vertex_arrays */
288 { "glVertexPointerEXT", (gl_function) glVertexPointerEXT },
289 { "glNormalPointerEXT", (gl_function) glNormalPointerEXT },
290 { "glColorPointerEXT", (gl_function) glColorPointerEXT },
291 { "glIndexPointerEXT", (gl_function) glIndexPointerEXT },
292 { "glTexCoordPointerEXT", (gl_function) glTexCoordPointerEXT },
293 { "glEdgeFlagPointerEXT", (gl_function) glEdgeFlagPointerEXT },
294 { "glGetPointervEXT", (gl_function) glGetPointervEXT },
295 { "glArrayElementEXT", (gl_function) glArrayElementEXT },
296 { "glDrawArraysEXT", (gl_function) glDrawArraysEXT },
297
298 /* GL_EXT_texture_object */
299 { "glGenTexturesEXT", (gl_function) glGenTexturesEXT },
300 { "glDeleteTexturesEXT", (gl_function) glDeleteTexturesEXT },
301 { "glBindTextureEXT", (gl_function) glBindTextureEXT },
302 { "glPrioritizeTexturesEXT", (gl_function) glPrioritizeTexturesEXT },
303 { "glAreTexturesResidentEXT", (gl_function) glAreTexturesResidentEXT },
304 { "glIsTextureEXT", (gl_function) glIsTextureEXT },
305
306 /* GL_EXT_texture3D */
307 { "glTexImage3DEXT", (gl_function) glTexImage3DEXT },
308 { "glTexSubImage3DEXT", (gl_function) glTexSubImage3DEXT },
309 { "glCopyTexSubImage3DEXT", (gl_function) glCopyTexSubImage3DEXT },
310
311 /* GL_EXT_paletted_texture */
312 { "glColorTableEXT", (gl_function) glColorTableEXT },
313 { "glColorSubTableEXT", (gl_function) glColorSubTableEXT },
314 { "glGetColorTableEXT", (gl_function) glGetColorTableEXT },
315 { "glGetColorTableParameterfvEXT", (gl_function) glGetColorTableParameterfvEXT },
316 { "glGetColorTableParameterivEXT", (gl_function) glGetColorTableParameterivEXT },
317
318 /* GL_ARB_multitexture */
319 { "glActiveTextureARB", (gl_function) glActiveTextureARB },
320 { "glClientActiveTextureARB", (gl_function) glClientActiveTextureARB },
321 { "glMultiTexCoord1dARB", (gl_function) glMultiTexCoord1dARB },
322 { "glMultiTexCoord1dvARB", (gl_function) glMultiTexCoord1dvARB },
323 { "glMultiTexCoord1fARB", (gl_function) glMultiTexCoord1fARB },
324 { "glMultiTexCoord1fvARB", (gl_function) glMultiTexCoord1fvARB },
325 { "glMultiTexCoord1iARB", (gl_function) glMultiTexCoord1iARB },
326 { "glMultiTexCoord1ivARB", (gl_function) glMultiTexCoord1ivARB },
327 { "glMultiTexCoord1sARB", (gl_function) glMultiTexCoord1sARB },
328 { "glMultiTexCoord1svARB", (gl_function) glMultiTexCoord1svARB },
329 { "glMultiTexCoord2dARB", (gl_function) glMultiTexCoord2dARB },
330 { "glMultiTexCoord2dvARB", (gl_function) glMultiTexCoord2dvARB },
331 { "glMultiTexCoord2fARB", (gl_function) glMultiTexCoord2fARB },
332 { "glMultiTexCoord2fvARB", (gl_function) glMultiTexCoord2fvARB },
333 { "glMultiTexCoord2iARB", (gl_function) glMultiTexCoord2iARB },
334 { "glMultiTexCoord2ivARB", (gl_function) glMultiTexCoord2ivARB },
335 { "glMultiTexCoord2sARB", (gl_function) glMultiTexCoord2sARB },
336 { "glMultiTexCoord2svARB", (gl_function) glMultiTexCoord2svARB },
337 { "glMultiTexCoord3dARB", (gl_function) glMultiTexCoord3dARB },
338 { "glMultiTexCoord3dvARB", (gl_function) glMultiTexCoord3dvARB },
339 { "glMultiTexCoord3fARB", (gl_function) glMultiTexCoord3fARB },
340 { "glMultiTexCoord3fvARB", (gl_function) glMultiTexCoord3fvARB },
341 { "glMultiTexCoord3iARB", (gl_function) glMultiTexCoord3iARB },
342 { "glMultiTexCoord3ivARB", (gl_function) glMultiTexCoord3ivARB },
343 { "glMultiTexCoord3sARB", (gl_function) glMultiTexCoord3sARB },
344 { "glMultiTexCoord3svARB", (gl_function) glMultiTexCoord3svARB },
345 { "glMultiTexCoord4dARB", (gl_function) glMultiTexCoord4dARB },
346 { "glMultiTexCoord4dvARB", (gl_function) glMultiTexCoord4dvARB },
347 { "glMultiTexCoord4fARB", (gl_function) glMultiTexCoord4fARB },
348 { "glMultiTexCoord4fvARB", (gl_function) glMultiTexCoord4fvARB },
349 { "glMultiTexCoord4iARB", (gl_function) glMultiTexCoord4iARB },
350 { "glMultiTexCoord4ivARB", (gl_function) glMultiTexCoord4ivARB },
351 { "glMultiTexCoord4sARB", (gl_function) glMultiTexCoord4sARB },
352 { "glMultiTexCoord4svARB", (gl_function) glMultiTexCoord4svARB },
353
354 /* GL_EXT_point_parameters */
355 { "glPointParameterfEXT", (gl_function) glPointParameterfEXT },
356 { "glPointParameterfvEXT", (gl_function) glPointParameterfvEXT },
357
358 /* GL_INGR_blend_func_separate */
359 { "glBlendFuncSeparateINGR", (gl_function) glBlendFuncSeparateINGR },
360
361 /* GL_MESA_window_pos */
362 { "glWindowPos2iMESA", (gl_function) glWindowPos2iMESA },
363 { "glWindowPos2sMESA", (gl_function) glWindowPos2sMESA },
364 { "glWindowPos2fMESA", (gl_function) glWindowPos2fMESA },
365 { "glWindowPos2dMESA", (gl_function) glWindowPos2dMESA },
366 { "glWindowPos2ivMESA", (gl_function) glWindowPos2ivMESA },
367 { "glWindowPos2svMESA", (gl_function) glWindowPos2svMESA },
368 { "glWindowPos2fvMESA", (gl_function) glWindowPos2fvMESA },
369 { "glWindowPos2dvMESA", (gl_function) glWindowPos2dvMESA },
370 { "glWindowPos3iMESA", (gl_function) glWindowPos3iMESA },
371 { "glWindowPos3sMESA", (gl_function) glWindowPos3sMESA },
372 { "glWindowPos3fMESA", (gl_function) glWindowPos3fMESA },
373 { "glWindowPos3dMESA", (gl_function) glWindowPos3dMESA },
374 { "glWindowPos3ivMESA", (gl_function) glWindowPos3ivMESA },
375 { "glWindowPos3svMESA", (gl_function) glWindowPos3svMESA },
376 { "glWindowPos3fvMESA", (gl_function) glWindowPos3fvMESA },
377 { "glWindowPos3dvMESA", (gl_function) glWindowPos3dvMESA },
378 { "glWindowPos4iMESA", (gl_function) glWindowPos4iMESA },
379 { "glWindowPos4sMESA", (gl_function) glWindowPos4sMESA },
380 { "glWindowPos4fMESA", (gl_function) glWindowPos4fMESA },
381 { "glWindowPos4dMESA", (gl_function) glWindowPos4dMESA },
382 { "glWindowPos4ivMESA", (gl_function) glWindowPos4ivMESA },
383 { "glWindowPos4svMESA", (gl_function) glWindowPos4svMESA },
384 { "glWindowPos4fvMESA", (gl_function) glWindowPos4fvMESA },
385 { "glWindowPos4dvMESA", (gl_function) glWindowPos4dvMESA },
386
387 /* GL_MESA_resize_buffers */
388 { "glResizeBuffersMESA", (gl_function) glResizeBuffersMESA },
389
390 /* GL_EXT_compiled_vertex_array */
391 { "glLockArraysEXT", (gl_function) glLockArraysEXT },
392 { "glUnlockArraysEXT", (gl_function) glUnlockArraysEXT },
393
394 { NULL, NULL } /* end of list token */
395 };
396 GLuint i;
397
398 for (i = 0; procTable[i].address; i++) {
399 if (strcmp((const char *) procName, procTable[i].name) == 0)
400 return procTable[i].address;
401 }
402
403 return NULL;
404 }