2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
29 * \brief Extension handling
36 #include "extensions.h"
40 struct gl_extensions _mesa_extension_override_enables
;
41 struct gl_extensions _mesa_extension_override_disables
;
42 static char *extra_extensions
= NULL
;
43 static char *cant_disable_extensions
= NULL
;
47 GLL
= 1 << API_OPENGL_COMPAT
, /* GL Legacy / Compatibility */
48 GLC
= 1 << API_OPENGL_CORE
, /* GL Core */
49 GL
= (1 << API_OPENGL_COMPAT
) | (1 << API_OPENGL_CORE
),
50 ES1
= 1 << API_OPENGLES
,
51 ES2
= 1 << API_OPENGLES2
,
52 ES3
= 1 << (API_OPENGL_LAST
+ 1),
56 * \brief An element of the \c extension_table.
59 /** Name of extension, such as "GL_ARB_depth_clamp". */
62 /** Offset (in bytes) of the corresponding member in struct gl_extensions. */
65 /** Set of API's in which the extension exists, as a bitset. */
68 /** Year the extension was proposed or approved. Used to sort the
69 * extension string chronologically. */
75 * Given a member \c x of struct gl_extensions, return offset of
78 #define o(x) offsetof(struct gl_extensions, x)
82 * \brief Table of supported OpenGL extensions for all API's.
84 static const struct extension extension_table
[] = {
86 { "GL_ARB_ES2_compatibility", o(ARB_ES2_compatibility
), GL
, 2009 },
87 { "GL_ARB_ES3_compatibility", o(ARB_ES3_compatibility
), GL
, 2012 },
88 { "GL_ARB_arrays_of_arrays", o(ARB_arrays_of_arrays
), GL
, 2012 },
89 { "GL_ARB_base_instance", o(ARB_base_instance
), GL
, 2011 },
90 { "GL_ARB_blend_func_extended", o(ARB_blend_func_extended
), GL
, 2009 },
91 { "GL_ARB_buffer_storage", o(ARB_buffer_storage
), GL
, 2013 },
92 { "GL_ARB_clear_buffer_object", o(dummy_true
), GL
, 2012 },
93 { "GL_ARB_clear_texture", o(ARB_clear_texture
), GL
, 2013 },
94 { "GL_ARB_color_buffer_float", o(ARB_color_buffer_float
), GL
, 2004 },
95 { "GL_ARB_compressed_texture_pixel_storage", o(dummy_true
), GL
, 2011 },
96 { "GL_ARB_compute_shader", o(ARB_compute_shader
), GL
, 2012 },
97 { "GL_ARB_copy_buffer", o(dummy_true
), GL
, 2008 },
98 { "GL_ARB_copy_image", o(ARB_copy_image
), GL
, 2012 },
99 { "GL_ARB_conservative_depth", o(ARB_conservative_depth
), GL
, 2011 },
100 { "GL_ARB_debug_output", o(dummy_true
), GL
, 2009 },
101 { "GL_ARB_depth_buffer_float", o(ARB_depth_buffer_float
), GL
, 2008 },
102 { "GL_ARB_depth_clamp", o(ARB_depth_clamp
), GL
, 2003 },
103 { "GL_ARB_depth_texture", o(ARB_depth_texture
), GLL
, 2001 },
104 { "GL_ARB_draw_buffers", o(dummy_true
), GL
, 2002 },
105 { "GL_ARB_draw_buffers_blend", o(ARB_draw_buffers_blend
), GL
, 2009 },
106 { "GL_ARB_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex
), GL
, 2009 },
107 { "GL_ARB_draw_indirect", o(ARB_draw_indirect
), GLC
, 2010 },
108 { "GL_ARB_draw_instanced", o(ARB_draw_instanced
), GL
, 2008 },
109 { "GL_ARB_explicit_attrib_location", o(ARB_explicit_attrib_location
), GL
, 2009 },
110 { "GL_ARB_explicit_uniform_location", o(ARB_explicit_uniform_location
), GL
, 2012 },
111 { "GL_ARB_fragment_coord_conventions", o(ARB_fragment_coord_conventions
), GL
, 2009 },
112 { "GL_ARB_fragment_layer_viewport", o(ARB_fragment_layer_viewport
), GLC
, 2012 },
113 { "GL_ARB_fragment_program", o(ARB_fragment_program
), GLL
, 2002 },
114 { "GL_ARB_fragment_program_shadow", o(ARB_fragment_program_shadow
), GLL
, 2003 },
115 { "GL_ARB_fragment_shader", o(ARB_fragment_shader
), GL
, 2002 },
116 { "GL_ARB_framebuffer_object", o(ARB_framebuffer_object
), GL
, 2005 },
117 { "GL_ARB_framebuffer_sRGB", o(EXT_framebuffer_sRGB
), GL
, 1998 },
118 { "GL_ARB_get_program_binary", o(dummy_true
), GL
, 2010 },
119 { "GL_ARB_gpu_shader5", o(ARB_gpu_shader5
), GL
, 2010 },
120 { "GL_ARB_half_float_pixel", o(dummy_true
), GL
, 2003 },
121 { "GL_ARB_half_float_vertex", o(ARB_half_float_vertex
), GL
, 2008 },
122 { "GL_ARB_instanced_arrays", o(ARB_instanced_arrays
), GL
, 2008 },
123 { "GL_ARB_internalformat_query", o(ARB_internalformat_query
), GL
, 2011 },
124 { "GL_ARB_invalidate_subdata", o(dummy_true
), GL
, 2012 },
125 { "GL_ARB_map_buffer_alignment", o(dummy_true
), GL
, 2011 },
126 { "GL_ARB_map_buffer_range", o(ARB_map_buffer_range
), GL
, 2008 },
127 { "GL_ARB_multi_bind", o(dummy_true
), GL
, 2013 },
128 { "GL_ARB_multi_draw_indirect", o(ARB_draw_indirect
), GLC
, 2012 },
129 { "GL_ARB_multisample", o(dummy_true
), GLL
, 1994 },
130 { "GL_ARB_multitexture", o(dummy_true
), GLL
, 1998 },
131 { "GL_ARB_occlusion_query2", o(ARB_occlusion_query2
), GL
, 2003 },
132 { "GL_ARB_occlusion_query", o(ARB_occlusion_query
), GLL
, 2001 },
133 { "GL_ARB_pixel_buffer_object", o(EXT_pixel_buffer_object
), GL
, 2004 },
134 { "GL_ARB_point_parameters", o(EXT_point_parameters
), GLL
, 1997 },
135 { "GL_ARB_point_sprite", o(ARB_point_sprite
), GL
, 2003 },
136 { "GL_ARB_provoking_vertex", o(EXT_provoking_vertex
), GL
, 2009 },
137 { "GL_ARB_robustness", o(dummy_true
), GL
, 2010 },
138 { "GL_ARB_sample_shading", o(ARB_sample_shading
), GL
, 2009 },
139 { "GL_ARB_sampler_objects", o(dummy_true
), GL
, 2009 },
140 { "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map
), GL
, 2009 },
141 { "GL_ARB_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture
), GL
, 2013 },
142 { "GL_ARB_separate_shader_objects", o(dummy_true
), GL
, 2010 },
143 { "GL_ARB_shader_atomic_counters", o(ARB_shader_atomic_counters
), GL
, 2011 },
144 { "GL_ARB_shader_bit_encoding", o(ARB_shader_bit_encoding
), GL
, 2010 },
145 { "GL_ARB_shader_image_load_store", o(ARB_shader_image_load_store
), GL
, 2011 },
146 { "GL_ARB_shader_objects", o(dummy_true
), GL
, 2002 },
147 { "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export
), GL
, 2009 },
148 { "GL_ARB_shader_texture_lod", o(ARB_shader_texture_lod
), GL
, 2009 },
149 { "GL_ARB_shading_language_100", o(dummy_true
), GLL
, 2003 },
150 { "GL_ARB_shading_language_packing", o(ARB_shading_language_packing
), GL
, 2011 },
151 { "GL_ARB_shading_language_420pack", o(ARB_shading_language_420pack
), GL
, 2011 },
152 { "GL_ARB_shadow", o(ARB_shadow
), GLL
, 2001 },
153 { "GL_ARB_stencil_texturing", o(ARB_stencil_texturing
), GL
, 2012 },
154 { "GL_ARB_sync", o(ARB_sync
), GL
, 2003 },
155 { "GL_ARB_texture_border_clamp", o(ARB_texture_border_clamp
), GLL
, 2000 },
156 { "GL_ARB_texture_buffer_object", o(ARB_texture_buffer_object
), GLC
, 2008 },
157 { "GL_ARB_texture_buffer_object_rgb32", o(ARB_texture_buffer_object_rgb32
), GLC
, 2009 },
158 { "GL_ARB_texture_buffer_range", o(ARB_texture_buffer_range
), GLC
, 2012 },
159 { "GL_ARB_texture_compression", o(dummy_true
), GLL
, 2000 },
160 { "GL_ARB_texture_compression_bptc", o(ARB_texture_compression_bptc
), GL
, 2010 },
161 { "GL_ARB_texture_compression_rgtc", o(ARB_texture_compression_rgtc
), GL
, 2004 },
162 { "GL_ARB_texture_cube_map", o(ARB_texture_cube_map
), GLL
, 1999 },
163 { "GL_ARB_texture_cube_map_array", o(ARB_texture_cube_map_array
), GL
, 2009 },
164 { "GL_ARB_texture_env_add", o(dummy_true
), GLL
, 1999 },
165 { "GL_ARB_texture_env_combine", o(ARB_texture_env_combine
), GLL
, 2001 },
166 { "GL_ARB_texture_env_crossbar", o(ARB_texture_env_crossbar
), GLL
, 2001 },
167 { "GL_ARB_texture_env_dot3", o(ARB_texture_env_dot3
), GLL
, 2001 },
168 { "GL_ARB_texture_float", o(ARB_texture_float
), GL
, 2004 },
169 { "GL_ARB_texture_gather", o(ARB_texture_gather
), GL
, 2009 },
170 { "GL_ARB_texture_mirrored_repeat", o(dummy_true
), GLL
, 2001 },
171 { "GL_ARB_texture_mirror_clamp_to_edge", o(ARB_texture_mirror_clamp_to_edge
), GL
, 2013 },
172 { "GL_ARB_texture_multisample", o(ARB_texture_multisample
), GL
, 2009 },
173 { "GL_ARB_texture_non_power_of_two", o(ARB_texture_non_power_of_two
), GL
, 2003 },
174 { "GL_ARB_texture_query_levels", o(ARB_texture_query_levels
), GL
, 2012 },
175 { "GL_ARB_texture_query_lod", o(ARB_texture_query_lod
), GL
, 2009 },
176 { "GL_ARB_texture_rectangle", o(NV_texture_rectangle
), GL
, 2004 },
177 { "GL_ARB_texture_rgb10_a2ui", o(ARB_texture_rgb10_a2ui
), GL
, 2009 },
178 { "GL_ARB_texture_rg", o(ARB_texture_rg
), GL
, 2008 },
179 { "GL_ARB_texture_storage", o(dummy_true
), GL
, 2011 },
180 { "GL_ARB_texture_storage_multisample", o(ARB_texture_multisample
), GL
, 2012 },
181 { "GL_ARB_texture_view", o(ARB_texture_view
), GL
, 2012 },
182 { "GL_ARB_texture_swizzle", o(EXT_texture_swizzle
), GL
, 2008 },
183 { "GL_ARB_timer_query", o(ARB_timer_query
), GL
, 2010 },
184 { "GL_ARB_transform_feedback2", o(ARB_transform_feedback2
), GL
, 2010 },
185 { "GL_ARB_transform_feedback3", o(ARB_transform_feedback3
), GL
, 2010 },
186 { "GL_ARB_transform_feedback_instanced", o(ARB_transform_feedback_instanced
), GL
, 2011 },
187 { "GL_ARB_transpose_matrix", o(dummy_true
), GLL
, 1999 },
188 { "GL_ARB_uniform_buffer_object", o(ARB_uniform_buffer_object
), GL
, 2009 },
189 { "GL_ARB_vertex_array_bgra", o(EXT_vertex_array_bgra
), GL
, 2008 },
190 { "GL_ARB_vertex_array_object", o(dummy_true
), GL
, 2006 },
191 { "GL_ARB_vertex_attrib_binding", o(dummy_true
), GL
, 2012 },
192 { "GL_ARB_vertex_buffer_object", o(dummy_true
), GLL
, 2003 },
193 { "GL_ARB_vertex_program", o(ARB_vertex_program
), GLL
, 2002 },
194 { "GL_ARB_vertex_shader", o(ARB_vertex_shader
), GL
, 2002 },
195 { "GL_ARB_vertex_type_10f_11f_11f_rev", o(ARB_vertex_type_10f_11f_11f_rev
), GL
, 2013 },
196 { "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev
), GL
, 2009 },
197 { "GL_ARB_viewport_array", o(ARB_viewport_array
), GLC
, 2010 },
198 { "GL_ARB_window_pos", o(dummy_true
), GLL
, 2001 },
200 { "GL_EXT_abgr", o(dummy_true
), GL
, 1995 },
201 { "GL_EXT_bgra", o(dummy_true
), GLL
, 1995 },
202 { "GL_EXT_blend_color", o(EXT_blend_color
), GLL
, 1995 },
203 { "GL_EXT_blend_equation_separate", o(EXT_blend_equation_separate
), GL
, 2003 },
204 { "GL_EXT_blend_func_separate", o(EXT_blend_func_separate
), GLL
, 1999 },
205 { "GL_EXT_discard_framebuffer", o(dummy_true
), ES1
| ES2
, 2009 },
206 { "GL_EXT_blend_minmax", o(EXT_blend_minmax
), GLL
| ES1
| ES2
, 1995 },
207 { "GL_EXT_blend_subtract", o(dummy_true
), GLL
, 1995 },
208 { "GL_EXT_compiled_vertex_array", o(dummy_true
), GLL
, 1996 },
209 { "GL_EXT_copy_texture", o(dummy_true
), GLL
, 1995 },
210 { "GL_EXT_depth_bounds_test", o(EXT_depth_bounds_test
), GL
, 2002 },
211 { "GL_EXT_draw_buffers2", o(EXT_draw_buffers2
), GL
, 2006 },
212 { "GL_EXT_draw_instanced", o(ARB_draw_instanced
), GL
, 2006 },
213 { "GL_EXT_draw_range_elements", o(dummy_true
), GLL
, 1997 },
214 { "GL_EXT_fog_coord", o(dummy_true
), GLL
, 1999 },
215 { "GL_EXT_framebuffer_blit", o(dummy_true
), GL
, 2005 },
216 { "GL_EXT_framebuffer_multisample", o(EXT_framebuffer_multisample
), GL
, 2005 },
217 { "GL_EXT_framebuffer_multisample_blit_scaled", o(EXT_framebuffer_multisample_blit_scaled
), GL
, 2011 },
218 { "GL_EXT_framebuffer_object", o(dummy_true
), GLL
, 2000 },
219 { "GL_EXT_framebuffer_sRGB", o(EXT_framebuffer_sRGB
), GL
, 1998 },
220 { "GL_EXT_gpu_program_parameters", o(EXT_gpu_program_parameters
), GLL
, 2006 },
221 { "GL_EXT_gpu_shader4", o(EXT_gpu_shader4
), GL
, 2006 },
222 { "GL_EXT_map_buffer_range", o(ARB_map_buffer_range
), ES1
| ES2
, 2012 },
223 { "GL_EXT_multi_draw_arrays", o(dummy_true
), GLL
| ES1
| ES2
, 1999 },
224 { "GL_EXT_packed_depth_stencil", o(dummy_true
), GL
, 2005 },
225 { "GL_EXT_packed_float", o(EXT_packed_float
), GL
, 2004 },
226 { "GL_EXT_packed_pixels", o(dummy_true
), GLL
, 1997 },
227 { "GL_EXT_pixel_buffer_object", o(EXT_pixel_buffer_object
), GL
, 2004 },
228 { "GL_EXT_point_parameters", o(EXT_point_parameters
), GLL
, 1997 },
229 { "GL_EXT_polygon_offset", o(dummy_true
), GLL
, 1995 },
230 { "GL_EXT_provoking_vertex", o(EXT_provoking_vertex
), GL
, 2009 },
231 { "GL_EXT_rescale_normal", o(dummy_true
), GLL
, 1997 },
232 { "GL_EXT_secondary_color", o(dummy_true
), GLL
, 1999 },
233 { "GL_EXT_separate_shader_objects", o(dummy_true
), ES2
, 2013 },
234 { "GL_EXT_separate_specular_color", o(dummy_true
), GLL
, 1997 },
235 { "GL_EXT_shader_integer_mix", o(EXT_shader_integer_mix
), GL
| ES3
, 2013 },
236 { "GL_EXT_shadow_funcs", o(ARB_shadow
), GLL
, 2002 },
237 { "GL_EXT_stencil_two_side", o(EXT_stencil_two_side
), GLL
, 2001 },
238 { "GL_EXT_stencil_wrap", o(dummy_true
), GLL
, 2002 },
239 { "GL_EXT_subtexture", o(dummy_true
), GLL
, 1995 },
240 { "GL_EXT_texture3D", o(EXT_texture3D
), GLL
, 1996 },
241 { "GL_EXT_texture_array", o(EXT_texture_array
), GL
, 2006 },
242 { "GL_EXT_texture_compression_dxt1", o(ANGLE_texture_compression_dxt
), GL
| ES1
| ES2
, 2004 },
243 { "GL_ANGLE_texture_compression_dxt3", o(ANGLE_texture_compression_dxt
), GL
| ES1
| ES2
, 2011 },
244 { "GL_ANGLE_texture_compression_dxt5", o(ANGLE_texture_compression_dxt
), GL
| ES1
| ES2
, 2011 },
245 { "GL_EXT_texture_compression_latc", o(EXT_texture_compression_latc
), GL
, 2006 },
246 { "GL_EXT_texture_compression_rgtc", o(ARB_texture_compression_rgtc
), GL
, 2004 },
247 { "GL_EXT_texture_compression_s3tc", o(EXT_texture_compression_s3tc
), GL
, 2000 },
248 { "GL_EXT_texture_cube_map", o(ARB_texture_cube_map
), GLL
, 2001 },
249 { "GL_EXT_texture_edge_clamp", o(dummy_true
), GLL
, 1997 },
250 { "GL_EXT_texture_env_add", o(dummy_true
), GLL
, 1999 },
251 { "GL_EXT_texture_env_combine", o(dummy_true
), GLL
, 2000 },
252 { "GL_EXT_texture_env_dot3", o(EXT_texture_env_dot3
), GLL
, 2000 },
253 { "GL_EXT_texture_filter_anisotropic", o(EXT_texture_filter_anisotropic
), GL
| ES1
| ES2
, 1999 },
254 { "GL_EXT_texture_format_BGRA8888", o(dummy_true
), ES1
| ES2
, 2005 },
255 { "GL_EXT_texture_rg", o(ARB_texture_rg
), ES2
, 2011 },
256 { "GL_EXT_read_format_bgra", o(dummy_true
), ES1
| ES2
, 2009 },
257 { "GL_EXT_texture_integer", o(EXT_texture_integer
), GL
, 2006 },
258 { "GL_EXT_texture_lod_bias", o(dummy_true
), GLL
| ES1
, 1999 },
259 { "GL_EXT_texture_mirror_clamp", o(EXT_texture_mirror_clamp
), GL
, 2004 },
260 { "GL_EXT_texture_object", o(dummy_true
), GLL
, 1995 },
261 { "GL_EXT_texture", o(dummy_true
), GLL
, 1996 },
262 { "GL_EXT_texture_rectangle", o(NV_texture_rectangle
), GLL
, 2004 },
263 { "GL_EXT_texture_shared_exponent", o(EXT_texture_shared_exponent
), GL
, 2004 },
264 { "GL_EXT_texture_snorm", o(EXT_texture_snorm
), GL
, 2009 },
265 { "GL_EXT_texture_sRGB", o(EXT_texture_sRGB
), GL
, 2004 },
266 { "GL_EXT_texture_sRGB_decode", o(EXT_texture_sRGB_decode
), GL
, 2006 },
267 { "GL_EXT_texture_swizzle", o(EXT_texture_swizzle
), GL
, 2008 },
268 { "GL_EXT_texture_type_2_10_10_10_REV", o(dummy_true
), ES2
, 2008 },
269 { "GL_EXT_timer_query", o(EXT_timer_query
), GL
, 2006 },
270 { "GL_EXT_transform_feedback", o(EXT_transform_feedback
), GL
, 2011 },
271 { "GL_EXT_unpack_subimage", o(dummy_true
), ES2
, 2011 },
272 { "GL_EXT_vertex_array_bgra", o(EXT_vertex_array_bgra
), GL
, 2008 },
273 { "GL_EXT_vertex_array", o(dummy_true
), GLL
, 1995 },
274 { "GL_EXT_color_buffer_float", o(dummy_true
), ES3
, 2013 },
277 { "GL_OES_blend_equation_separate", o(EXT_blend_equation_separate
), ES1
, 2009 },
278 { "GL_OES_blend_func_separate", o(EXT_blend_func_separate
), ES1
, 2009 },
279 { "GL_OES_blend_subtract", o(dummy_true
), ES1
, 2009 },
280 { "GL_OES_byte_coordinates", o(dummy_true
), ES1
, 2002 },
281 { "GL_OES_compressed_ETC1_RGB8_texture", o(OES_compressed_ETC1_RGB8_texture
), ES1
| ES2
, 2005 },
282 { "GL_OES_compressed_paletted_texture", o(dummy_true
), ES1
, 2003 },
283 { "GL_OES_depth24", o(dummy_true
), ES1
| ES2
, 2005 },
284 { "GL_OES_depth32", o(dummy_false
), DISABLE
, 2005 },
285 { "GL_OES_depth_texture", o(ARB_depth_texture
), ES2
, 2006 },
286 { "GL_OES_depth_texture_cube_map", o(OES_depth_texture_cube_map
), ES2
, 2012 },
287 { "GL_OES_draw_texture", o(OES_draw_texture
), ES1
, 2004 },
288 /* FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */
289 { "GL_OES_EGL_image", o(OES_EGL_image
), GL
| ES1
| ES2
, 2006 },
290 { "GL_OES_EGL_image_external", o(OES_EGL_image_external
), ES1
| ES2
, 2010 },
291 { "GL_OES_element_index_uint", o(dummy_true
), ES1
| ES2
, 2005 },
292 { "GL_OES_fbo_render_mipmap", o(dummy_true
), ES1
| ES2
, 2005 },
293 { "GL_OES_fixed_point", o(dummy_true
), ES1
, 2002 },
294 { "GL_OES_framebuffer_object", o(dummy_true
), ES1
, 2005 },
295 { "GL_OES_get_program_binary", o(dummy_true
), ES2
, 2008 },
296 { "GL_OES_mapbuffer", o(dummy_true
), ES1
| ES2
, 2005 },
297 { "GL_OES_packed_depth_stencil", o(dummy_true
), ES1
| ES2
, 2007 },
298 { "GL_OES_point_size_array", o(dummy_true
), ES1
, 2004 },
299 { "GL_OES_point_sprite", o(ARB_point_sprite
), ES1
, 2004 },
300 { "GL_OES_query_matrix", o(dummy_true
), ES1
, 2003 },
301 { "GL_OES_read_format", o(dummy_true
), GL
| ES1
, 2003 },
302 { "GL_OES_rgb8_rgba8", o(dummy_true
), ES1
| ES2
, 2005 },
303 { "GL_OES_single_precision", o(dummy_true
), ES1
, 2003 },
304 { "GL_OES_standard_derivatives", o(OES_standard_derivatives
), ES2
, 2005 },
305 { "GL_OES_stencil1", o(dummy_false
), DISABLE
, 2005 },
306 { "GL_OES_stencil4", o(dummy_false
), DISABLE
, 2005 },
307 { "GL_OES_stencil8", o(dummy_true
), ES1
| ES2
, 2005 },
308 { "GL_OES_stencil_wrap", o(dummy_true
), ES1
, 2002 },
309 { "GL_OES_surfaceless_context", o(dummy_true
), ES1
| ES2
, 2012 },
310 { "GL_OES_texture_3D", o(EXT_texture3D
), ES2
, 2005 },
311 { "GL_OES_texture_cube_map", o(ARB_texture_cube_map
), ES1
, 2007 },
312 { "GL_OES_texture_env_crossbar", o(ARB_texture_env_crossbar
), ES1
, 2005 },
313 { "GL_OES_texture_mirrored_repeat", o(dummy_true
), ES1
, 2005 },
314 { "GL_OES_texture_npot", o(ARB_texture_non_power_of_two
), ES1
| ES2
, 2005 },
315 { "GL_OES_vertex_array_object", o(dummy_true
), ES1
| ES2
, 2010 },
318 { "GL_KHR_debug", o(dummy_true
), GL
, 2012 },
320 /* Vendor extensions */
321 { "GL_3DFX_texture_compression_FXT1", o(TDFX_texture_compression_FXT1
), GL
, 1999 },
322 { "GL_AMD_conservative_depth", o(ARB_conservative_depth
), GL
, 2009 },
323 { "GL_AMD_draw_buffers_blend", o(ARB_draw_buffers_blend
), GL
, 2009 },
324 { "GL_AMD_performance_monitor", o(AMD_performance_monitor
), GL
, 2007 },
325 { "GL_AMD_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture
), GL
, 2009 },
326 { "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export
), GL
, 2009 },
327 { "GL_AMD_shader_trinary_minmax", o(dummy_true
), GL
, 2012 },
328 { "GL_AMD_vertex_shader_layer", o(AMD_vertex_shader_layer
), GLC
, 2012 },
329 { "GL_AMD_vertex_shader_viewport_index", o(AMD_vertex_shader_viewport_index
), GLC
, 2012 },
330 { "GL_APPLE_object_purgeable", o(APPLE_object_purgeable
), GL
, 2006 },
331 { "GL_APPLE_packed_pixels", o(dummy_true
), GLL
, 2002 },
332 { "GL_APPLE_texture_max_level", o(dummy_true
), ES1
| ES2
, 2009 },
333 { "GL_APPLE_vertex_array_object", o(dummy_true
), GLL
, 2002 },
334 { "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate
), GL
, 2003 },
335 { "GL_ATI_draw_buffers", o(dummy_true
), GLL
, 2002 },
336 { "GL_ATI_fragment_shader", o(ATI_fragment_shader
), GLL
, 2001 },
337 { "GL_ATI_separate_stencil", o(ATI_separate_stencil
), GLL
, 2006 },
338 { "GL_ATI_texture_compression_3dc", o(ATI_texture_compression_3dc
), GL
, 2004 },
339 { "GL_ATI_texture_env_combine3", o(ATI_texture_env_combine3
), GLL
, 2002 },
340 { "GL_ATI_texture_float", o(ARB_texture_float
), GL
, 2002 },
341 { "GL_ATI_texture_mirror_once", o(ATI_texture_mirror_once
), GL
, 2006 },
342 { "GL_IBM_multimode_draw_arrays", o(dummy_true
), GL
, 1998 },
343 { "GL_IBM_rasterpos_clip", o(dummy_true
), GLL
, 1996 },
344 { "GL_IBM_texture_mirrored_repeat", o(dummy_true
), GLL
, 1998 },
345 { "GL_INGR_blend_func_separate", o(EXT_blend_func_separate
), GLL
, 1999 },
346 { "GL_INTEL_performance_query", o(INTEL_performance_query
), GL
| ES2
, 2013 },
347 { "GL_MESA_pack_invert", o(MESA_pack_invert
), GL
, 2002 },
348 { "GL_MESA_texture_signed_rgba", o(EXT_texture_snorm
), GL
, 2009 },
349 { "GL_MESA_window_pos", o(dummy_true
), GLL
, 2000 },
350 { "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture
), GL
, 2002 },
351 { "GL_NV_blend_square", o(dummy_true
), GLL
, 1999 },
352 { "GL_NV_conditional_render", o(NV_conditional_render
), GL
, 2008 },
353 { "GL_NV_depth_clamp", o(ARB_depth_clamp
), GL
, 2001 },
354 { "GL_NV_draw_buffers", o(dummy_true
), ES2
, 2011 },
355 { "GL_NV_fbo_color_attachments", o(dummy_true
), ES2
, 2010 },
356 { "GL_NV_fog_distance", o(NV_fog_distance
), GLL
, 2001 },
357 { "GL_NV_fragment_program_option", o(NV_fragment_program_option
), GLL
, 2005 },
358 { "GL_NV_light_max_exponent", o(dummy_true
), GLL
, 1999 },
359 { "GL_NV_packed_depth_stencil", o(dummy_true
), GL
, 2000 },
360 { "GL_NV_point_sprite", o(NV_point_sprite
), GL
, 2001 },
361 { "GL_NV_primitive_restart", o(NV_primitive_restart
), GLL
, 2002 },
362 { "GL_NV_read_buffer", o(dummy_true
), ES2
, 2011 },
363 { "GL_NV_texgen_reflection", o(dummy_true
), GLL
, 1999 },
364 { "GL_NV_texture_barrier", o(NV_texture_barrier
), GL
, 2009 },
365 { "GL_NV_texture_env_combine4", o(NV_texture_env_combine4
), GLL
, 1999 },
366 { "GL_NV_texture_rectangle", o(NV_texture_rectangle
), GLL
, 2000 },
367 { "GL_NV_vdpau_interop", o(NV_vdpau_interop
), GL
, 2010 },
368 { "GL_S3_s3tc", o(ANGLE_texture_compression_dxt
), GL
, 1999 },
369 { "GL_SGIS_generate_mipmap", o(dummy_true
), GLL
, 1997 },
370 { "GL_SGIS_texture_border_clamp", o(ARB_texture_border_clamp
), GLL
, 1997 },
371 { "GL_SGIS_texture_edge_clamp", o(dummy_true
), GLL
, 1997 },
372 { "GL_SGIS_texture_lod", o(dummy_true
), GLL
, 1997 },
373 { "GL_SUN_multi_draw_arrays", o(dummy_true
), GLL
, 1999 },
380 * Given an extension name, lookup up the corresponding member of struct
381 * gl_extensions and return that member's offset (in bytes). If the name is
382 * not found in the \c extension_table, return 0.
384 * \param name Name of extension.
385 * \return Offset of member in struct gl_extensions.
388 name_to_offset(const char* name
)
390 const struct extension
*i
;
395 for (i
= extension_table
; i
->name
!= 0; ++i
) {
396 if (strcmp(name
, i
->name
) == 0)
404 * Overrides extensions in \c ctx based on the values in
405 * _mesa_extension_override_enables and _mesa_extension_override_disables.
408 override_extensions_in_context(struct gl_context
*ctx
)
410 const struct extension
*i
;
411 const GLboolean
*enables
=
412 (GLboolean
*) &_mesa_extension_override_enables
;
413 const GLboolean
*disables
=
414 (GLboolean
*) &_mesa_extension_override_disables
;
415 GLboolean
*ctx_ext
= (GLboolean
*)&ctx
->Extensions
;
417 for (i
= extension_table
; i
->name
!= 0; ++i
) {
418 size_t offset
= i
->offset
;
419 assert(!enables
[offset
] || !disables
[offset
]);
420 if (enables
[offset
]) {
422 } else if (disables
[offset
]) {
430 * Enable all extensions suitable for a software-only renderer.
431 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
434 _mesa_enable_sw_extensions(struct gl_context
*ctx
)
436 ctx
->Extensions
.ARB_depth_clamp
= GL_TRUE
;
437 ctx
->Extensions
.ARB_depth_texture
= GL_TRUE
;
438 ctx
->Extensions
.ARB_draw_elements_base_vertex
= GL_TRUE
;
439 ctx
->Extensions
.ARB_draw_instanced
= GL_TRUE
;
440 ctx
->Extensions
.ARB_explicit_attrib_location
= GL_TRUE
;
441 ctx
->Extensions
.ARB_fragment_coord_conventions
= GL_TRUE
;
442 ctx
->Extensions
.ARB_fragment_program
= GL_TRUE
;
443 ctx
->Extensions
.ARB_fragment_program_shadow
= GL_TRUE
;
444 ctx
->Extensions
.ARB_fragment_shader
= GL_TRUE
;
445 ctx
->Extensions
.ARB_framebuffer_object
= GL_TRUE
;
446 ctx
->Extensions
.ARB_half_float_vertex
= GL_TRUE
;
447 ctx
->Extensions
.ARB_map_buffer_range
= GL_TRUE
;
448 ctx
->Extensions
.ARB_occlusion_query
= GL_TRUE
;
449 ctx
->Extensions
.ARB_occlusion_query2
= GL_TRUE
;
450 ctx
->Extensions
.ARB_point_sprite
= GL_TRUE
;
451 ctx
->Extensions
.ARB_shadow
= GL_TRUE
;
452 ctx
->Extensions
.ARB_texture_border_clamp
= GL_TRUE
;
453 ctx
->Extensions
.ARB_texture_compression_bptc
= GL_TRUE
;
454 ctx
->Extensions
.ARB_texture_cube_map
= GL_TRUE
;
455 ctx
->Extensions
.ARB_texture_env_combine
= GL_TRUE
;
456 ctx
->Extensions
.ARB_texture_env_crossbar
= GL_TRUE
;
457 ctx
->Extensions
.ARB_texture_env_dot3
= GL_TRUE
;
458 #ifdef TEXTURE_FLOAT_ENABLED
459 ctx
->Extensions
.ARB_texture_float
= GL_TRUE
;
461 ctx
->Extensions
.ARB_texture_mirror_clamp_to_edge
= GL_TRUE
;
462 ctx
->Extensions
.ARB_texture_non_power_of_two
= GL_TRUE
;
463 ctx
->Extensions
.ARB_texture_rg
= GL_TRUE
;
464 ctx
->Extensions
.ARB_texture_compression_rgtc
= GL_TRUE
;
465 ctx
->Extensions
.ARB_vertex_program
= GL_TRUE
;
466 ctx
->Extensions
.ARB_vertex_shader
= GL_TRUE
;
467 ctx
->Extensions
.ARB_sync
= GL_TRUE
;
468 ctx
->Extensions
.APPLE_object_purgeable
= GL_TRUE
;
469 ctx
->Extensions
.ATI_fragment_shader
= GL_TRUE
;
470 ctx
->Extensions
.ATI_texture_compression_3dc
= GL_TRUE
;
471 ctx
->Extensions
.ATI_texture_env_combine3
= GL_TRUE
;
472 ctx
->Extensions
.ATI_texture_mirror_once
= GL_TRUE
;
473 ctx
->Extensions
.ATI_separate_stencil
= GL_TRUE
;
474 ctx
->Extensions
.EXT_blend_color
= GL_TRUE
;
475 ctx
->Extensions
.EXT_blend_equation_separate
= GL_TRUE
;
476 ctx
->Extensions
.EXT_blend_func_separate
= GL_TRUE
;
477 ctx
->Extensions
.EXT_blend_minmax
= GL_TRUE
;
478 ctx
->Extensions
.EXT_depth_bounds_test
= GL_TRUE
;
479 ctx
->Extensions
.EXT_draw_buffers2
= GL_TRUE
;
480 ctx
->Extensions
.EXT_pixel_buffer_object
= GL_TRUE
;
481 ctx
->Extensions
.EXT_point_parameters
= GL_TRUE
;
482 ctx
->Extensions
.EXT_provoking_vertex
= GL_TRUE
;
483 ctx
->Extensions
.EXT_stencil_two_side
= GL_TRUE
;
484 ctx
->Extensions
.EXT_texture_array
= GL_TRUE
;
485 ctx
->Extensions
.EXT_texture_compression_latc
= GL_TRUE
;
486 ctx
->Extensions
.EXT_texture_env_dot3
= GL_TRUE
;
487 ctx
->Extensions
.EXT_texture_filter_anisotropic
= GL_TRUE
;
488 ctx
->Extensions
.EXT_texture_mirror_clamp
= GL_TRUE
;
489 ctx
->Extensions
.EXT_texture_shared_exponent
= GL_TRUE
;
490 ctx
->Extensions
.EXT_texture_sRGB
= GL_TRUE
;
491 ctx
->Extensions
.EXT_texture_sRGB_decode
= GL_TRUE
;
492 ctx
->Extensions
.EXT_texture_swizzle
= GL_TRUE
;
493 /*ctx->Extensions.EXT_transform_feedback = GL_TRUE;*/
494 ctx
->Extensions
.EXT_vertex_array_bgra
= GL_TRUE
;
495 ctx
->Extensions
.MESA_pack_invert
= GL_TRUE
;
496 ctx
->Extensions
.MESA_ycbcr_texture
= GL_TRUE
;
497 ctx
->Extensions
.NV_conditional_render
= GL_TRUE
;
498 ctx
->Extensions
.NV_point_sprite
= GL_TRUE
;
499 ctx
->Extensions
.NV_texture_env_combine4
= GL_TRUE
;
500 ctx
->Extensions
.NV_texture_rectangle
= GL_TRUE
;
501 ctx
->Extensions
.NV_fragment_program_option
= GL_TRUE
;
502 ctx
->Extensions
.EXT_gpu_program_parameters
= GL_TRUE
;
503 ctx
->Extensions
.OES_standard_derivatives
= GL_TRUE
;
504 ctx
->Extensions
.TDFX_texture_compression_FXT1
= GL_TRUE
;
505 if (ctx
->Mesa_DXTn
) {
506 ctx
->Extensions
.ANGLE_texture_compression_dxt
= GL_TRUE
;
507 ctx
->Extensions
.EXT_texture_compression_s3tc
= GL_TRUE
;
512 * Either enable or disable the named extension.
513 * \return offset of extensions withint `ext' or 0 if extension is not known
516 set_extension(struct gl_extensions
*ext
, const char *name
, GLboolean state
)
520 offset
= name_to_offset(name
);
521 if (offset
!= 0 && (offset
!= o(dummy_true
) || state
!= GL_FALSE
)) {
522 ((GLboolean
*) ext
)[offset
] = state
;
529 * \brief Apply the \c MESA_EXTENSION_OVERRIDE environment variable.
531 * \c MESA_EXTENSION_OVERRIDE is a space-separated list of extensions to
532 * enable or disable. The list is processed thus:
533 * - Enable recognized extension names that are prefixed with '+'.
534 * - Disable recognized extension names that are prefixed with '-'.
535 * - Enable recognized extension names that are not prefixed.
536 * - Collect unrecognized extension names in a new string.
538 * \c MESA_EXTENSION_OVERRIDE was previously parsed during
539 * _mesa_one_time_init_extension_overrides. We just use the results of that
540 * parsing in this function.
542 * \return Space-separated list of unrecognized extension names (which must
543 * be freed). Does not return \c NULL.
546 get_extension_override( struct gl_context
*ctx
)
548 override_extensions_in_context(ctx
);
550 if (cant_disable_extensions
!= NULL
) {
552 "Trying to disable permanently enabled extensions: %s",
553 cant_disable_extensions
);
556 if (extra_extensions
== NULL
) {
557 return calloc(1, sizeof(char));
559 _mesa_problem(ctx
, "Trying to enable unknown extensions: %s",
561 return strdup(extra_extensions
);
567 * \brief Free extra_extensions and cant_disable_extensions strings
569 * These strings are allocated early during the first context creation by
570 * _mesa_one_time_init_extension_overrides.
573 free_unknown_extensions_strings(void)
575 free(extra_extensions
);
576 free(cant_disable_extensions
);
581 * \brief Initialize extension override tables.
583 * This should be called one time early during first context initialization.
586 _mesa_one_time_init_extension_overrides(void)
588 const char *env_const
= _mesa_getenv("MESA_EXTENSION_OVERRIDE");
594 atexit(free_unknown_extensions_strings
);
596 memset(&_mesa_extension_override_enables
, 0, sizeof(struct gl_extensions
));
597 memset(&_mesa_extension_override_disables
, 0, sizeof(struct gl_extensions
));
599 if (env_const
== NULL
) {
603 /* extra_exts: List of unrecognized extensions. */
604 extra_extensions
= calloc(ALIGN(strlen(env_const
) + 2, 4), sizeof(char));
605 cant_disable_extensions
= calloc(ALIGN(strlen(env_const
) + 2, 4), sizeof(char));
607 /* Copy env_const because strtok() is destructive. */
608 env
= strdup(env_const
);
609 for (ext
= strtok(env
, " "); ext
!= NULL
; ext
= strtok(NULL
, " ")) {
626 offset
= set_extension(&_mesa_extension_override_enables
, ext
, enable
);
627 if (offset
!= 0 && (offset
!= o(dummy_true
) || enable
!= GL_FALSE
)) {
628 ((GLboolean
*) &_mesa_extension_override_disables
)[offset
] = !enable
;
636 strcat(extra_extensions
, ext
);
637 strcat(extra_extensions
, " ");
638 } else if (offset
== o(dummy_true
)) {
639 strcat(cant_disable_extensions
, ext
);
640 strcat(cant_disable_extensions
, " ");
647 /* Remove trailing space, and free if unused. */
648 len
= strlen(extra_extensions
);
650 free(extra_extensions
);
651 extra_extensions
= NULL
;
652 } else if (extra_extensions
[len
- 1] == ' ') {
653 extra_extensions
[len
- 1] = '\0';
655 len
= strlen(cant_disable_extensions
);
657 free(cant_disable_extensions
);
658 cant_disable_extensions
= NULL
;
659 } else if (cant_disable_extensions
[len
- 1] == ' ') {
660 cant_disable_extensions
[len
- 1] = '\0';
666 * \brief Initialize extension tables and enable default extensions.
668 * This should be called during context initialization.
669 * Note: Sets gl_extensions.dummy_true to true.
672 _mesa_init_extensions(struct gl_extensions
*extensions
)
674 GLboolean
*base
= (GLboolean
*) extensions
;
675 GLboolean
*sentinel
= base
+ o(extension_sentinel
);
678 /* First, turn all extensions off. */
679 for (i
= base
; i
!= sentinel
; ++i
)
682 /* Then, selectively turn default extensions on. */
683 extensions
->dummy_true
= GL_TRUE
;
684 extensions
->EXT_texture3D
= GL_TRUE
;
688 typedef unsigned short extension_index
;
692 * Compare two entries of the extensions table. Sorts first by year,
695 * Arguments are indices into extension_table.
698 extension_compare(const void *p1
, const void *p2
)
700 extension_index i1
= * (const extension_index
*) p1
;
701 extension_index i2
= * (const extension_index
*) p2
;
702 const struct extension
*e1
= &extension_table
[i1
];
703 const struct extension
*e2
= &extension_table
[i2
];
706 res
= (int)e1
->year
- (int)e2
->year
;
709 res
= strcmp(e1
->name
, e2
->name
);
717 * Construct the GL_EXTENSIONS string. Called the first time that
718 * glGetString(GL_EXTENSIONS) is called.
721 _mesa_make_extension_string(struct gl_context
*ctx
)
723 /* The extension string. */
725 /* Length of extension string. */
727 /* Number of extensions */
729 /* Indices of the extensions sorted by year */
730 extension_index
*extension_indices
;
731 /* String of extra extensions. */
732 char *extra_extensions
= get_extension_override(ctx
);
733 GLboolean
*base
= (GLboolean
*) &ctx
->Extensions
;
734 const struct extension
*i
;
736 unsigned maxYear
= ~0;
737 unsigned api_set
= (1 << ctx
->API
);
738 if (_mesa_is_gles3(ctx
))
741 /* Check if the MESA_EXTENSION_MAX_YEAR env var is set */
743 const char *env
= getenv("MESA_EXTENSION_MAX_YEAR");
746 _mesa_debug(ctx
, "Note: limiting GL extensions to %u or earlier\n",
751 /* Compute length of the extension string. */
753 for (i
= extension_table
; i
->name
!= 0; ++i
) {
754 if (base
[i
->offset
] &&
755 i
->year
<= maxYear
&&
756 (i
->api_set
& api_set
)) {
757 length
+= strlen(i
->name
) + 1; /* +1 for space */
761 if (extra_extensions
!= NULL
)
762 length
+= 1 + strlen(extra_extensions
); /* +1 for space */
764 exts
= calloc(ALIGN(length
+ 1, 4), sizeof(char));
766 free(extra_extensions
);
770 extension_indices
= malloc(count
* sizeof(extension_index
));
771 if (extension_indices
== NULL
) {
773 free(extra_extensions
);
777 /* Sort extensions in chronological order because certain old applications
778 * (e.g., Quake3 demo) store the extension list in a static size buffer so
779 * chronologically order ensure that the extensions that such applications
780 * expect will fit into that buffer.
783 for (i
= extension_table
; i
->name
!= 0; ++i
) {
784 if (base
[i
->offset
] &&
785 i
->year
<= maxYear
&&
786 (i
->api_set
& api_set
)) {
787 extension_indices
[j
++] = i
- extension_table
;
791 qsort(extension_indices
, count
,
792 sizeof *extension_indices
, extension_compare
);
794 /* Build the extension string.*/
795 for (j
= 0; j
< count
; ++j
) {
796 i
= &extension_table
[extension_indices
[j
]];
797 assert(base
[i
->offset
] && (i
->api_set
& api_set
));
798 strcat(exts
, i
->name
);
801 free(extension_indices
);
802 if (extra_extensions
!= 0) {
803 strcat(exts
, extra_extensions
);
804 free(extra_extensions
);
807 return (GLubyte
*) exts
;
811 * Return number of enabled extensions.
814 _mesa_get_extension_count(struct gl_context
*ctx
)
817 const struct extension
*i
;
818 unsigned api_set
= (1 << ctx
->API
);
819 if (_mesa_is_gles3(ctx
))
822 /* only count once */
823 if (ctx
->Extensions
.Count
!= 0)
824 return ctx
->Extensions
.Count
;
826 base
= (GLboolean
*) &ctx
->Extensions
;
827 for (i
= extension_table
; i
->name
!= 0; ++i
) {
828 if (base
[i
->offset
] && (i
->api_set
& api_set
)) {
829 ctx
->Extensions
.Count
++;
832 return ctx
->Extensions
.Count
;
836 * Return name of i-th enabled extension
839 _mesa_get_enabled_extension(struct gl_context
*ctx
, GLuint index
)
841 const GLboolean
*base
;
843 const struct extension
*i
;
844 unsigned api_set
= (1 << ctx
->API
);
845 if (_mesa_is_gles3(ctx
))
848 base
= (GLboolean
*) &ctx
->Extensions
;
850 for (i
= extension_table
; i
->name
!= 0; ++i
) {
851 if (base
[i
->offset
] && (i
->api_set
& api_set
)) {
853 return (const GLubyte
*) i
->name
;