Extend swizzle support to all remaining source formats and texture
[mesa.git] / src / mesa / main / extensions.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.1
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "glheader.h"
27 #include "imports.h"
28 #include "context.h"
29 #include "extensions.h"
30 #include "simple_list.h"
31 #include "mtypes.h"
32
33
34 #define F(x) (int)(uintptr_t)&(((struct gl_extensions *)0)->x)
35 #define ON GL_TRUE
36 #define OFF GL_FALSE
37
38
39 /*
40 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
41 */
42 static const struct {
43 GLboolean enabled;
44 const char *name;
45 int flag_offset;
46 } default_extensions[] = {
47 { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
48 { OFF, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
49 { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
50 { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
51 { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
52 { OFF, "GL_ARB_imaging", F(ARB_imaging) },
53 { OFF, "GL_ARB_multisample", F(ARB_multisample) },
54 { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
55 { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
56 { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
57 { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
58 { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
59 { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
60 { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
61 { OFF, "GL_ARB_shadow", F(ARB_shadow) },
62 { OFF, "GL_ARB_shadow_ambient", F(SGIX_shadow_ambient) },
63 { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
64 { OFF, "GL_ARB_texture_compression", F(ARB_texture_compression) },
65 { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
66 { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
67 { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
68 { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
69 { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
70 { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) },
71 { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
72 { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
73 { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
74 { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
75 { OFF, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
76 { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
77 { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
78 { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
79 { ON, "GL_EXT_abgr", F(EXT_abgr) },
80 { ON, "GL_EXT_bgra", F(EXT_bgra) },
81 { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
82 { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) },
83 { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
84 { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
85 { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
86 { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
87 { ON, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
88 { OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
89 { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
90 { OFF, "GL_EXT_convolution", F(EXT_convolution) },
91 { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
92 { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
93 { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
94 { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) },
95 { OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) },
96 { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
97 { OFF, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters) },
98 { OFF, "GL_EXT_histogram", F(EXT_histogram) },
99 { OFF, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
100 { OFF, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) },
101 { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
102 { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
103 { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
104 { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
105 { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
106 { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
107 { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
108 { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
109 { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
110 { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
111 { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
112 { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
113 { ON, "GL_EXT_subtexture", F(EXT_subtexture) },
114 { ON, "GL_EXT_texture", F(EXT_texture) },
115 { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
116 { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
117 { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
118 { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
119 { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
120 { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
121 { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
122 { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
123 { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) },
124 { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
125 { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
126 { OFF, "GL_EXT_texture_sRGB", F(EXT_texture_sRGB) },
127 { OFF, "GL_EXT_timer_query", F(EXT_timer_query) },
128 { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) },
129 { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
130 { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
131 { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
132 { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
133 { OFF, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object) },
134 { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
135 { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
136 { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
137 { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
138 { OFF, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
139 { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
140 { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
141 { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
142 { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
143 { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
144 { OFF, "GL_MESA_program_debug", F(MESA_program_debug) },
145 { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
146 { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
147 { ON, "GL_MESA_window_pos", F(ARB_window_pos) },
148 { OFF, "GL_NV_blend_square", F(NV_blend_square) },
149 { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
150 { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
151 { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
152 { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
153 { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
154 { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
155 { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
156 { ON, "GL_OES_read_format", F(OES_read_format) },
157 { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
158 { OFF, "GL_SGI_color_table", F(SGI_color_table) },
159 { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
160 { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
161 { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
162 { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
163 { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
164 { OFF, "GL_SGIX_depth_texture", F(SGIX_depth_texture) },
165 { OFF, "GL_SGIX_shadow", F(SGIX_shadow) },
166 { OFF, "GL_SGIX_shadow_ambient", F(SGIX_shadow_ambient) },
167 { OFF, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
168 { OFF, "GL_S3_s3tc", F(S3_s3tc) },
169 };
170
171
172
173 /**
174 * Enable all extensions suitable for a software-only renderer.
175 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
176 */
177 void
178 _mesa_enable_sw_extensions(GLcontext *ctx)
179 {
180 ctx->Extensions.ARB_depth_texture = GL_TRUE;
181 ctx->Extensions.ARB_draw_buffers = GL_TRUE;
182 #if FEATURE_ARB_fragment_program
183 ctx->Extensions.ARB_fragment_program = GL_TRUE;
184 #endif
185 #if FEATURE_ARB_fragment_shader
186 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
187 #endif
188 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
189 ctx->Extensions.ARB_imaging = GL_TRUE;
190 ctx->Extensions.ARB_multitexture = GL_TRUE;
191 #if FEATURE_ARB_occlusion_query
192 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
193 #endif
194 ctx->Extensions.ARB_point_sprite = GL_TRUE;
195 #if FEATURE_ARB_shader_objects
196 ctx->Extensions.ARB_shader_objects = GL_TRUE;
197 #endif
198 #if FEATURE_ARB_shading_language_100
199 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
200 #endif
201 ctx->Extensions.ARB_shadow = GL_TRUE;
202 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
203 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
204 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
205 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
206 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
207 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
208 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
209 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
210 #if FEATURE_ARB_vertex_program
211 ctx->Extensions.ARB_vertex_program = GL_TRUE;
212 #endif
213 #if FEATURE_ARB_vertex_shader
214 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
215 #endif
216 #if FEATURE_ARB_vertex_buffer_object
217 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
218 #endif
219 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
220 #if FEATURE_ATI_fragment_shader
221 ctx->Extensions.ATI_fragment_shader = GL_TRUE;
222 #endif
223 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
224 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
225 ctx->Extensions.EXT_blend_color = GL_TRUE;
226 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
227 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
228 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
229 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
230 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
231 ctx->Extensions.EXT_convolution = GL_TRUE;
232 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
233 ctx->Extensions.EXT_fog_coord = GL_TRUE;
234 #if FEATURE_EXT_framebuffer_object
235 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
236 #endif
237 #if FEATURE_EXT_framebuffer_blit
238 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
239 #endif
240 ctx->Extensions.EXT_histogram = GL_TRUE;
241 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
242 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
243 ctx->Extensions.EXT_paletted_texture = GL_TRUE;
244 #if FEATURE_EXT_pixel_buffer_object
245 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
246 #endif
247 ctx->Extensions.EXT_point_parameters = GL_TRUE;
248 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
249 ctx->Extensions.EXT_secondary_color = GL_TRUE;
250 ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
251 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
252 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
253 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
254 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
255 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
256 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
257 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
258 #if FEATURE_EXT_texture_sRGB
259 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
260 #endif
261 ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;
262 ctx->Extensions.MESA_pack_invert = GL_TRUE;
263 #if FEATURE_MESA_program_debug
264 ctx->Extensions.MESA_program_debug = GL_TRUE;
265 #endif
266 ctx->Extensions.MESA_resize_buffers = GL_TRUE;
267 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
268 ctx->Extensions.NV_blend_square = GL_TRUE;
269 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
270 ctx->Extensions.NV_point_sprite = GL_TRUE;
271 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
272 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
273 #if FEATURE_NV_vertex_program
274 ctx->Extensions.NV_vertex_program = GL_TRUE;
275 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
276 #endif
277 #if FEATURE_NV_fragment_program
278 ctx->Extensions.NV_fragment_program = GL_TRUE;
279 #endif
280 ctx->Extensions.SGI_color_matrix = GL_TRUE;
281 ctx->Extensions.SGI_color_table = GL_TRUE;
282 ctx->Extensions.SGI_texture_color_table = GL_TRUE;
283 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
284 ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
285 ctx->Extensions.SGIX_depth_texture = GL_TRUE;
286 ctx->Extensions.SGIX_shadow = GL_TRUE;
287 ctx->Extensions.SGIX_shadow_ambient = GL_TRUE;
288 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
289 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
290 #endif
291 }
292
293
294 /**
295 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
296 */
297 void
298 _mesa_enable_imaging_extensions(GLcontext *ctx)
299 {
300 ctx->Extensions.ARB_imaging = GL_TRUE;
301 ctx->Extensions.EXT_blend_color = GL_TRUE;
302 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
303 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
304 ctx->Extensions.EXT_convolution = GL_TRUE;
305 ctx->Extensions.EXT_histogram = GL_TRUE;
306 ctx->Extensions.SGI_color_matrix = GL_TRUE;
307 ctx->Extensions.SGI_color_table = GL_TRUE;
308 }
309
310
311
312 /**
313 * Enable all OpenGL 1.3 features and extensions.
314 * A convenience function to be called by drivers.
315 */
316 void
317 _mesa_enable_1_3_extensions(GLcontext *ctx)
318 {
319 ctx->Extensions.ARB_multisample = GL_TRUE;
320 ctx->Extensions.ARB_multitexture = GL_TRUE;
321 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
322 ctx->Extensions.ARB_texture_compression = GL_TRUE;
323 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
324 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
325 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
326 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
327 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
328 }
329
330
331
332 /**
333 * Enable all OpenGL 1.4 features and extensions.
334 * A convenience function to be called by drivers.
335 */
336 void
337 _mesa_enable_1_4_extensions(GLcontext *ctx)
338 {
339 ctx->Extensions.ARB_depth_texture = GL_TRUE;
340 ctx->Extensions.ARB_shadow = GL_TRUE;
341 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
342 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
343 ctx->Extensions.ARB_window_pos = GL_TRUE;
344 ctx->Extensions.EXT_blend_color = GL_TRUE;
345 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
346 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
347 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
348 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
349 ctx->Extensions.EXT_fog_coord = GL_TRUE;
350 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
351 ctx->Extensions.EXT_point_parameters = GL_TRUE;
352 ctx->Extensions.EXT_secondary_color = GL_TRUE;
353 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
354 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
355 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
356 }
357
358
359 /**
360 * Enable all OpenGL 1.5 features and extensions.
361 * A convenience function to be called by drivers.
362 */
363 void
364 _mesa_enable_1_5_extensions(GLcontext *ctx)
365 {
366 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
367 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
368 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
369 }
370
371
372 /**
373 * Enable all OpenGL 2.0 features and extensions.
374 * A convenience function to be called by drivers.
375 */
376 void
377 _mesa_enable_2_0_extensions(GLcontext *ctx)
378 {
379 ctx->Extensions.ARB_draw_buffers = GL_TRUE;
380 #if FEATURE_ARB_fragment_shader
381 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
382 #endif
383 ctx->Extensions.ARB_point_sprite = GL_TRUE;
384 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
385 #if FEATURE_ARB_shader_objects
386 ctx->Extensions.ARB_shader_objects = GL_TRUE;
387 #endif
388 #if FEATURE_ARB_shading_language_100
389 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
390 #endif
391 ctx->Extensions.EXT_stencil_two_side = GL_FALSE; /* yes, turn it off */
392 #if FEATURE_ARB_vertex_shader
393 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
394 #endif
395 }
396
397
398 /**
399 * Enable all OpenGL 2.1 features and extensions.
400 * A convenience function to be called by drivers.
401 */
402 void
403 _mesa_enable_2_1_extensions(GLcontext *ctx)
404 {
405 #if FEATURE_EXT_pixel_buffer_object
406 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
407 #endif
408 #if FEATURE_EXT_texture_sRGB
409 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
410 #endif
411 /* plus: shading language extensions, non-square uniform matrices */
412 }
413
414
415
416 /**
417 * Either enable or disable the named extension.
418 */
419 static void
420 set_extension( GLcontext *ctx, const char *name, GLboolean state )
421 {
422 GLboolean *base = (GLboolean *) &ctx->Extensions;
423 GLuint i;
424
425 if (ctx->Extensions.String) {
426 /* The string was already queried - can't change it now! */
427 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
428 return;
429 }
430
431 for (i = 0 ; i < Elements(default_extensions) ; i++) {
432 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
433 if (default_extensions[i].flag_offset) {
434 GLboolean *enabled = base + default_extensions[i].flag_offset;
435 *enabled = state;
436 }
437 return;
438 }
439 }
440 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
441 }
442
443
444 /**
445 * Enable the named extension.
446 * Typically called by drivers.
447 */
448 void
449 _mesa_enable_extension( GLcontext *ctx, const char *name )
450 {
451 set_extension(ctx, name, GL_TRUE);
452 }
453
454
455 /**
456 * Disable the named extension.
457 * XXX is this really needed???
458 */
459 void
460 _mesa_disable_extension( GLcontext *ctx, const char *name )
461 {
462 set_extension(ctx, name, GL_FALSE);
463 }
464
465
466 /**
467 * Test if the named extension is enabled in this context.
468 */
469 GLboolean
470 _mesa_extension_is_enabled( GLcontext *ctx, const char *name )
471 {
472 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
473 GLuint i;
474
475 for (i = 0 ; i < Elements(default_extensions) ; i++) {
476 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
477 if (!default_extensions[i].flag_offset)
478 return GL_TRUE;
479 return *(base + default_extensions[i].flag_offset);
480 }
481 }
482 return GL_FALSE;
483 }
484
485
486 /**
487 * Run through the default_extensions array above and set the
488 * ctx->Extensions.ARB/EXT_* flags accordingly.
489 * To be called during context initialization.
490 */
491 void
492 _mesa_init_extensions( GLcontext *ctx )
493 {
494 GLboolean *base = (GLboolean *) &ctx->Extensions;
495 GLuint i;
496
497 for (i = 0 ; i < Elements(default_extensions) ; i++) {
498 if (default_extensions[i].enabled &&
499 default_extensions[i].flag_offset) {
500 *(base + default_extensions[i].flag_offset) = GL_TRUE;
501 }
502 }
503 }
504
505
506 /**
507 * Construct the GL_EXTENSIONS string. Called the first time that
508 * glGetString(GL_EXTENSIONS) is called.
509 */
510 GLubyte *
511 _mesa_make_extension_string( GLcontext *ctx )
512 {
513 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
514 GLuint extStrLen = 0;
515 GLubyte *s;
516 GLuint i;
517
518 /* first, compute length of the extension string */
519 for (i = 0 ; i < Elements(default_extensions) ; i++) {
520 if (!default_extensions[i].flag_offset ||
521 *(base + default_extensions[i].flag_offset)) {
522 extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1;
523 }
524 }
525 s = (GLubyte *) _mesa_malloc(extStrLen);
526
527 /* second, build the extension string */
528 extStrLen = 0;
529 for (i = 0 ; i < Elements(default_extensions) ; i++) {
530 if (!default_extensions[i].flag_offset ||
531 *(base + default_extensions[i].flag_offset)) {
532 GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name);
533 _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
534 extStrLen += len;
535 s[extStrLen] = (GLubyte) ' ';
536 extStrLen++;
537 }
538 }
539 ASSERT(extStrLen > 0);
540
541 s[extStrLen - 1] = 0;
542
543 return s;
544 }