changed a warning string
[mesa.git] / src / mesa / main / extensions.c
1 /* $Id: extensions.c,v 1.11 1999/11/11 01:22:26 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifdef PC_HEADER
29 #include "all.h"
30 #else
31 #include "glheader.h"
32 #include "context.h"
33 #include "extensions.h"
34 #include "mem.h"
35 #include "simple_list.h"
36 #include "types.h"
37 #endif
38
39
40 #define MAX_EXT_NAMELEN 80
41
42 struct extension {
43 struct extension *next, *prev;
44 int enabled;
45 char name[MAX_EXT_NAMELEN+1];
46 void (*notify)( GLcontext *, GLboolean );
47 };
48
49
50
51 static struct { int enabled; const char *name; } default_extensions[] = {
52 { ALWAYS_ENABLED, "GL_EXT_blend_color" },
53 { DEFAULT_OFF, "ARB_imaging" },
54 { DEFAULT_ON, "GL_EXT_blend_minmax" },
55 { DEFAULT_ON, "GL_EXT_blend_logic_op" },
56 { DEFAULT_ON, "GL_EXT_blend_subtract" },
57 { DEFAULT_ON, "GL_EXT_paletted_texture" },
58 { DEFAULT_ON, "GL_EXT_point_parameters" },
59 { ALWAYS_ENABLED, "GL_EXT_polygon_offset" },
60 { ALWAYS_ENABLED, "GL_EXT_vertex_array" },
61 { ALWAYS_ENABLED, "GL_EXT_texture_object" },
62 { DEFAULT_ON, "GL_EXT_texture3D" },
63 { ALWAYS_ENABLED, "GL_MESA_window_pos" },
64 { ALWAYS_ENABLED, "GL_MESA_resize_buffers" },
65 { ALWAYS_ENABLED, "GL_EXT_shared_texture_palette" },
66 { ALWAYS_ENABLED, "GL_EXT_rescale_normal" },
67 { ALWAYS_ENABLED, "GL_EXT_abgr" },
68 { ALWAYS_ENABLED, "GL_SGIS_texture_edge_clamp" },
69 { ALWAYS_ENABLED, "GL_EXT_stencil_wrap" },
70 { DEFAULT_ON, "GL_INGR_blend_func_separate" },
71 { DEFAULT_ON, "GL_ARB_multitexture" },
72 { ALWAYS_ENABLED, "GL_NV_texgen_reflection" },
73 { DEFAULT_ON, "GL_PGI_misc_hints" },
74 { DEFAULT_ON, "GL_EXT_compiled_vertex_array" },
75 { DEFAULT_OFF, "GL_EXT_vertex_array_set" },
76 { DEFAULT_ON, "GL_EXT_clip_volume_hint" },
77 };
78
79
80 int gl_extensions_add( GLcontext *ctx,
81 int state,
82 const char *name,
83 void (*notify)(void) )
84 {
85 (void) notify;
86
87 if (ctx->Extensions.ext_string == 0)
88 {
89 struct extension *t = MALLOC_STRUCT(extension);
90 t->enabled = state;
91 strncpy(t->name, name, MAX_EXT_NAMELEN);
92 t->name[MAX_EXT_NAMELEN] = 0;
93 t->notify = (void (*)(GLcontext *, GLboolean)) notify;
94 insert_at_tail( ctx->Extensions.ext_list, t );
95 return 0;
96 }
97 return 1;
98 }
99
100
101 static int set_extension( GLcontext *ctx, const char *name, GLuint state )
102 {
103 struct extension *i;
104 foreach( i, ctx->Extensions.ext_list )
105 if (strncmp(i->name, name, MAX_EXT_NAMELEN) == 0)
106 break;
107
108 if (i == ctx->Extensions.ext_list) return 1;
109
110 if (i->enabled && !(i->enabled & ALWAYS_ENABLED))
111 {
112 if (i->notify) i->notify( ctx, state );
113 i->enabled = state;
114 }
115
116 return 0;
117 }
118
119
120 int gl_extensions_enable( GLcontext *ctx, const char *name )
121 {
122 if (ctx->Extensions.ext_string == 0)
123 return set_extension( ctx, name, 1 );
124 return 1;
125 }
126
127
128 int gl_extensions_disable( GLcontext *ctx, const char *name )
129 {
130 if (ctx->Extensions.ext_string == 0)
131 return set_extension( ctx, name, 0 );
132 return 1;
133 }
134
135
136 void gl_extensions_dtr( GLcontext *ctx )
137 {
138 struct extension *i, *nexti;
139
140 if (ctx->Extensions.ext_string) {
141 FREE( ctx->Extensions.ext_string );
142 ctx->Extensions.ext_string = 0;
143 }
144
145 if (ctx->Extensions.ext_list) {
146 foreach_s( i, nexti, ctx->Extensions.ext_list ) {
147 remove_from_list( i );
148 FREE( i );
149 }
150
151 FREE(ctx->Extensions.ext_list);
152 ctx->Extensions.ext_list = 0;
153 }
154 }
155
156
157 void gl_extensions_ctr( GLcontext *ctx )
158 {
159 GLuint i;
160
161 ctx->Extensions.ext_string = 0;
162 ctx->Extensions.ext_list = MALLOC_STRUCT(extension);
163 make_empty_list( ctx->Extensions.ext_list );
164
165 for (i = 0 ; i < Elements(default_extensions) ; i++) {
166 gl_extensions_add( ctx,
167 default_extensions[i].enabled,
168 default_extensions[i].name,
169 0 );
170 }
171 }
172
173
174 const char *gl_extensions_get_string( GLcontext *ctx )
175 {
176 if (ctx->Extensions.ext_string == 0)
177 {
178 struct extension *i;
179 char *str;
180 GLuint len = 0;
181 foreach (i, ctx->Extensions.ext_list)
182 if (i->enabled)
183 len += strlen(i->name) + 1;
184
185 if (len == 0)
186 return "";
187
188 str = (char *)MALLOC(len * sizeof(char));
189 ctx->Extensions.ext_string = str;
190
191 foreach (i, ctx->Extensions.ext_list)
192 if (i->enabled) {
193 strcpy(str, i->name);
194 str += strlen(str);
195 *str++ = ' ';
196 }
197
198 *(str-1) = 0;
199 }
200
201 return ctx->Extensions.ext_string;
202 }
203
204
205
206 /*
207 * Return the address of an extension function.
208 * This is meant to be called by glXGetProcAddress(), wglGetProcAddress(),
209 * or similar function.
210 * NOTE: this function could be optimized to binary search a sorted
211 * list of function names.
212 */
213 void (*gl_get_proc_address( const GLubyte *procName ))()
214 {
215 typedef void (*gl_function)();
216 struct proc {
217 const char *name;
218 gl_function address;
219 };
220 static struct proc procTable[] = {
221 /* OpenGL 1.1 functions */
222 { "glEnableClientState", (gl_function) glEnableClientState },
223 { "glDisableClientState", (gl_function) glDisableClientState },
224 { "glPushClientAttrib", (gl_function) glPushClientAttrib },
225 { "glPopClientAttrib", (gl_function) glPopClientAttrib },
226 { "glIndexub", (gl_function) glIndexub },
227 { "glIndexubv", (gl_function) glIndexubv },
228 { "glVertexPointer", (gl_function) glVertexPointer },
229 { "glNormalPointer", (gl_function) glNormalPointer },
230 { "glColorPointer", (gl_function) glColorPointer },
231 { "glIndexPointer", (gl_function) glIndexPointer },
232 { "glTexCoordPointer", (gl_function) glTexCoordPointer },
233 { "glEdgeFlagPointer", (gl_function) glEdgeFlagPointer },
234 { "glGetPointerv", (gl_function) glGetPointerv },
235 { "glArrayElement", (gl_function) glArrayElement },
236 { "glDrawArrays", (gl_function) glDrawArrays },
237 { "glDrawElements", (gl_function) glDrawElements },
238 { "glInterleavedArrays", (gl_function) glInterleavedArrays },
239 { "glGenTextures", (gl_function) glGenTextures },
240 { "glDeleteTextures", (gl_function) glDeleteTextures },
241 { "glBindTexture", (gl_function) glBindTexture },
242 { "glPrioritizeTextures", (gl_function) glPrioritizeTextures },
243 { "glAreTexturesResident", (gl_function) glAreTexturesResident },
244 { "glIsTexture", (gl_function) glIsTexture },
245 { "glTexSubImage1D", (gl_function) glTexSubImage1D },
246 { "glTexSubImage2D", (gl_function) glTexSubImage2D },
247 { "glCopyTexImage1D", (gl_function) glCopyTexImage1D },
248 { "glCopyTexImage2D", (gl_function) glCopyTexImage2D },
249 { "glCopyTexSubImage1D", (gl_function) glCopyTexSubImage1D },
250 { "glCopyTexSubImage2D", (gl_function) glCopyTexSubImage2D },
251
252 /* OpenGL 1.2 functions */
253 { "glDrawRangeElements", (gl_function) glDrawRangeElements },
254 { "glTexImage3D", (gl_function) glTexImage3D },
255 { "glTexSubImage3D", (gl_function) glTexSubImage3D },
256 { "glCopyTexSubImage3D", (gl_function) glCopyTexSubImage3D },
257 /* NOTE: 1.2 imaging subset functions not implemented in Mesa */
258
259 /* GL_EXT_blend_minmax */
260 { "glBlendEquationEXT", (gl_function) glBlendEquationEXT },
261
262 /* GL_EXT_blend_color */
263 { "glBlendColorEXT", (gl_function) glBlendColorEXT },
264
265 /* GL_EXT_polygon_offset */
266 { "glPolygonOffsetEXT", (gl_function) glPolygonOffsetEXT },
267
268 /* GL_EXT_vertex_arrays */
269 { "glVertexPointerEXT", (gl_function) glVertexPointerEXT },
270 { "glNormalPointerEXT", (gl_function) glNormalPointerEXT },
271 { "glColorPointerEXT", (gl_function) glColorPointerEXT },
272 { "glIndexPointerEXT", (gl_function) glIndexPointerEXT },
273 { "glTexCoordPointerEXT", (gl_function) glTexCoordPointerEXT },
274 { "glEdgeFlagPointerEXT", (gl_function) glEdgeFlagPointerEXT },
275 { "glGetPointervEXT", (gl_function) glGetPointervEXT },
276 { "glArrayElementEXT", (gl_function) glArrayElementEXT },
277 { "glDrawArraysEXT", (gl_function) glDrawArraysEXT },
278
279 /* GL_EXT_texture_object */
280 { "glGenTexturesEXT", (gl_function) glGenTexturesEXT },
281 { "glDeleteTexturesEXT", (gl_function) glDeleteTexturesEXT },
282 { "glBindTextureEXT", (gl_function) glBindTextureEXT },
283 { "glPrioritizeTexturesEXT", (gl_function) glPrioritizeTexturesEXT },
284 { "glAreTexturesResidentEXT", (gl_function) glAreTexturesResidentEXT },
285 { "glIsTextureEXT", (gl_function) glIsTextureEXT },
286
287 /* GL_EXT_texture3D */
288 { "glTexImage3DEXT", (gl_function) glTexImage3DEXT },
289 { "glTexSubImage3DEXT", (gl_function) glTexSubImage3DEXT },
290 { "glCopyTexSubImage3DEXT", (gl_function) glCopyTexSubImage3DEXT },
291
292 /* GL_EXT_color_table */
293 { "glColorTableEXT", (gl_function) glColorTableEXT },
294 { "glColorSubTableEXT", (gl_function) glColorSubTableEXT },
295 { "glGetColorTableEXT", (gl_function) glGetColorTableEXT },
296 { "glGetColorTableParameterfvEXT", (gl_function) glGetColorTableParameterfvEXT },
297 { "glGetColorTableParameterivEXT", (gl_function) glGetColorTableParameterivEXT },
298
299 /* GL_ARB_multitexture */
300 { "glActiveTextureARB", (gl_function) glActiveTextureARB },
301 { "glClientActiveTextureARB", (gl_function) glClientActiveTextureARB },
302 { "glMultiTexCoord1dARB", (gl_function) glMultiTexCoord1dARB },
303 { "glMultiTexCoord1dvARB", (gl_function) glMultiTexCoord1dvARB },
304 { "glMultiTexCoord1fARB", (gl_function) glMultiTexCoord1fARB },
305 { "glMultiTexCoord1fvARB", (gl_function) glMultiTexCoord1fvARB },
306 { "glMultiTexCoord1iARB", (gl_function) glMultiTexCoord1iARB },
307 { "glMultiTexCoord1ivARB", (gl_function) glMultiTexCoord1ivARB },
308 { "glMultiTexCoord1sARB", (gl_function) glMultiTexCoord1sARB },
309 { "glMultiTexCoord1svARB", (gl_function) glMultiTexCoord1svARB },
310 { "glMultiTexCoord2dARB", (gl_function) glMultiTexCoord2dARB },
311 { "glMultiTexCoord2dvARB", (gl_function) glMultiTexCoord2dvARB },
312 { "glMultiTexCoord2fARB", (gl_function) glMultiTexCoord2fARB },
313 { "glMultiTexCoord2fvARB", (gl_function) glMultiTexCoord2fvARB },
314 { "glMultiTexCoord2iARB", (gl_function) glMultiTexCoord2iARB },
315 { "glMultiTexCoord2ivARB", (gl_function) glMultiTexCoord2ivARB },
316 { "glMultiTexCoord2sARB", (gl_function) glMultiTexCoord2sARB },
317 { "glMultiTexCoord2svARB", (gl_function) glMultiTexCoord2svARB },
318 { "glMultiTexCoord3dARB", (gl_function) glMultiTexCoord3dARB },
319 { "glMultiTexCoord3dvARB", (gl_function) glMultiTexCoord3dvARB },
320 { "glMultiTexCoord3fARB", (gl_function) glMultiTexCoord3fARB },
321 { "glMultiTexCoord3fvARB", (gl_function) glMultiTexCoord3fvARB },
322 { "glMultiTexCoord3iARB", (gl_function) glMultiTexCoord3iARB },
323 { "glMultiTexCoord3ivARB", (gl_function) glMultiTexCoord3ivARB },
324 { "glMultiTexCoord3sARB", (gl_function) glMultiTexCoord3sARB },
325 { "glMultiTexCoord3svARB", (gl_function) glMultiTexCoord3svARB },
326 { "glMultiTexCoord4dARB", (gl_function) glMultiTexCoord4dARB },
327 { "glMultiTexCoord4dvARB", (gl_function) glMultiTexCoord4dvARB },
328 { "glMultiTexCoord4fARB", (gl_function) glMultiTexCoord4fARB },
329 { "glMultiTexCoord4fvARB", (gl_function) glMultiTexCoord4fvARB },
330 { "glMultiTexCoord4iARB", (gl_function) glMultiTexCoord4iARB },
331 { "glMultiTexCoord4ivARB", (gl_function) glMultiTexCoord4ivARB },
332 { "glMultiTexCoord4sARB", (gl_function) glMultiTexCoord4sARB },
333 { "glMultiTexCoord4svARB", (gl_function) glMultiTexCoord4svARB },
334
335 /* GL_EXT_point_parameters */
336 { "glPointParameterfEXT", (gl_function) glPointParameterfEXT },
337 { "glPointParameterfvEXT", (gl_function) glPointParameterfvEXT },
338
339 /* GL_INGR_blend_func_separate */
340 { "glBlendFuncSeparateINGR", (gl_function) glBlendFuncSeparateINGR },
341
342 /* GL_MESA_window_pos */
343 { "glWindowPos2iMESA", (gl_function) glWindowPos2iMESA },
344 { "glWindowPos2sMESA", (gl_function) glWindowPos2sMESA },
345 { "glWindowPos2fMESA", (gl_function) glWindowPos2fMESA },
346 { "glWindowPos2dMESA", (gl_function) glWindowPos2dMESA },
347 { "glWindowPos2ivMESA", (gl_function) glWindowPos2ivMESA },
348 { "glWindowPos2svMESA", (gl_function) glWindowPos2svMESA },
349 { "glWindowPos2fvMESA", (gl_function) glWindowPos2fvMESA },
350 { "glWindowPos2dvMESA", (gl_function) glWindowPos2dvMESA },
351 { "glWindowPos3iMESA", (gl_function) glWindowPos3iMESA },
352 { "glWindowPos3sMESA", (gl_function) glWindowPos3sMESA },
353 { "glWindowPos3fMESA", (gl_function) glWindowPos3fMESA },
354 { "glWindowPos3dMESA", (gl_function) glWindowPos3dMESA },
355 { "glWindowPos3ivMESA", (gl_function) glWindowPos3ivMESA },
356 { "glWindowPos3svMESA", (gl_function) glWindowPos3svMESA },
357 { "glWindowPos3fvMESA", (gl_function) glWindowPos3fvMESA },
358 { "glWindowPos3dvMESA", (gl_function) glWindowPos3dvMESA },
359 { "glWindowPos4iMESA", (gl_function) glWindowPos4iMESA },
360 { "glWindowPos4sMESA", (gl_function) glWindowPos4sMESA },
361 { "glWindowPos4fMESA", (gl_function) glWindowPos4fMESA },
362 { "glWindowPos4dMESA", (gl_function) glWindowPos4dMESA },
363 { "glWindowPos4ivMESA", (gl_function) glWindowPos4ivMESA },
364 { "glWindowPos4svMESA", (gl_function) glWindowPos4svMESA },
365 { "glWindowPos4fvMESA", (gl_function) glWindowPos4fvMESA },
366 { "glWindowPos4dvMESA", (gl_function) glWindowPos4dvMESA },
367
368 /* GL_MESA_resize_buffers */
369 { "glResizeBuffersMESA", (gl_function) glResizeBuffersMESA },
370
371 /* GL_EXT_compiled_vertex_array */
372 { "glLockArraysEXT", (gl_function) glLockArraysEXT },
373 { "glUnlockArraysEXT", (gl_function) glUnlockArraysEXT },
374
375 { NULL, NULL } /* end of list token */
376 };
377 GLuint i;
378
379 for (i = 0; procTable[i].address; i++) {
380 if (strcmp((const char *) procName, procTable[i].name) == 0)
381 return procTable[i].address;
382 }
383
384 return NULL;
385 }