Merge branch 'mesa_7_7_branch'
[mesa.git] / src / mesa / main / extensions.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #include "glheader.h"
28 #include "imports.h"
29 #include "context.h"
30 #include "extensions.h"
31 #include "simple_list.h"
32 #include "mtypes.h"
33
34
35 #define F(x) offsetof(struct gl_extensions, x)
36 #define ON GL_TRUE
37 #define OFF GL_FALSE
38
39
40 /*
41 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
42 */
43 static const struct {
44 GLboolean enabled;
45 const char *name;
46 int flag_offset;
47 } default_extensions[] = {
48 { OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) },
49 { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
50 { OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) },
51 { ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
52 { OFF, "GL_ARB_draw_elements_base_vertex", F(ARB_draw_elements_base_vertex) },
53 { OFF, "GL_ARB_fragment_coord_conventions", F(ARB_fragment_coord_conventions) },
54 { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
55 { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
56 { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
57 { OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
58 { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
59 { OFF, "GL_ARB_half_float_vertex", F(ARB_half_float_vertex) },
60 { OFF, "GL_ARB_imaging", F(ARB_imaging) },
61 { OFF, "GL_ARB_map_buffer_range", F(ARB_map_buffer_range) },
62 { ON, "GL_ARB_multisample", F(ARB_multisample) },
63 { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
64 { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
65 { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
66 { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
67 { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
68 { OFF, "GL_ARB_provoking_vertex", F(EXT_provoking_vertex) },
69 { OFF, "GL_ARB_seamless_cube_map", F(ARB_seamless_cube_map) },
70 { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
71 { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
72 { OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) },
73 { OFF, "GL_ARB_shadow", F(ARB_shadow) },
74 { OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) },
75 { OFF, "GL_ARB_sync", F(ARB_sync) },
76 { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
77 { ON, "GL_ARB_texture_compression", F(ARB_texture_compression) },
78 { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
79 { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
80 { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
81 { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
82 { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
83 { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) },
84 { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
85 { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
86 { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
87 { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
88 { OFF, "GL_ARB_vertex_array_bgra", F(EXT_vertex_array_bgra) },
89 { OFF, "GL_ARB_vertex_array_object", F(ARB_vertex_array_object) },
90 { ON, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
91 { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
92 { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
93 { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
94 { ON, "GL_EXT_abgr", F(EXT_abgr) },
95 { ON, "GL_EXT_bgra", F(EXT_bgra) },
96 { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
97 { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) },
98 { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
99 { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
100 { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
101 { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
102 { OFF, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
103 { OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
104 { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
105 { OFF, "GL_EXT_convolution", F(EXT_convolution) },
106 { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
107 { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
108 { OFF, "GL_EXT_draw_buffers2", F(EXT_draw_buffers2) },
109 { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
110 { OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) },
111 { OFF, "GL_EXT_framebuffer_multisample", F(EXT_framebuffer_multisample) },
112 { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) },
113 { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
114 { OFF, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters) },
115 { OFF, "GL_EXT_histogram", F(EXT_histogram) },
116 { ON, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
117 { OFF, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) },
118 { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
119 { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
120 { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
121 { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
122 { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
123 { OFF, "GL_EXT_provoking_vertex", F(EXT_provoking_vertex) },
124 { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
125 { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
126 { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
127 { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
128 { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
129 { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
130 { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
131 { ON, "GL_EXT_subtexture", F(EXT_subtexture) },
132 { ON, "GL_EXT_texture", F(EXT_texture) },
133 { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
134 { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
135 { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
136 { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
137 { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
138 { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
139 { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
140 { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
141 { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) },
142 { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
143 { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
144 { OFF, "GL_EXT_texture_sRGB", F(EXT_texture_sRGB) },
145 { OFF, "GL_EXT_texture_swizzle", F(EXT_texture_swizzle) },
146 { OFF, "GL_EXT_timer_query", F(EXT_timer_query) },
147 { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) },
148 { OFF, "GL_EXT_vertex_array_bgra", F(EXT_vertex_array_bgra) },
149 { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
150 { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
151 { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
152 { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
153 { OFF, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object) },
154 { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
155 { OFF, "GL_ATI_envmap_bumpmap", F(ATI_envmap_bumpmap) },
156 { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
157 { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
158 { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
159 { OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)},
160 { ON, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
161 { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
162 { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
163 { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
164 { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
165 { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
166 { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
167 { OFF, "GL_MESA_texture_array", F(MESA_texture_array) },
168 { OFF, "GL_MESA_texture_signed_rgba", F(MESA_texture_signed_rgba) },
169 { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
170 { ON, "GL_MESA_window_pos", F(ARB_window_pos) },
171 { OFF, "GL_NV_blend_square", F(NV_blend_square) },
172 { OFF, "GL_NV_conditional_render", F(NV_conditional_render) },
173 { OFF, "GL_NV_depth_clamp", F(ARB_depth_clamp) },
174 { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
175 { OFF, "GL_NV_fragment_program_option", F(NV_fragment_program_option) },
176 { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
177 { OFF, "GL_NV_packed_depth_stencil", F(EXT_packed_depth_stencil) },
178 { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
179 { OFF, "GL_NV_texture_env_combine4", F(NV_texture_env_combine4) },
180 { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
181 { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
182 { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
183 { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
184 { ON, "GL_OES_read_format", F(OES_read_format) },
185 { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
186 { OFF, "GL_SGI_color_table", F(SGI_color_table) },
187 { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
188 { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
189 { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
190 { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
191 { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
192 { ON, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
193 { OFF, "GL_S3_s3tc", F(S3_s3tc) },
194 #if FEATURE_OES_draw_texture
195 { OFF, "GL_OES_draw_texture", F(OES_draw_texture) },
196 #endif /* FEATURE_OES_draw_texture */
197 };
198
199
200
201 /**
202 * Enable all extensions suitable for a software-only renderer.
203 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
204 */
205 void
206 _mesa_enable_sw_extensions(GLcontext *ctx)
207 {
208 ctx->Extensions.ARB_copy_buffer = GL_TRUE;
209 ctx->Extensions.ARB_depth_clamp = GL_TRUE;
210 ctx->Extensions.ARB_depth_texture = GL_TRUE;
211 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
212 ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
213 #if FEATURE_ARB_fragment_program
214 ctx->Extensions.ARB_fragment_program = GL_TRUE;
215 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
216 #endif
217 #if FEATURE_ARB_fragment_shader
218 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
219 #endif
220 #if FEATURE_ARB_framebuffer_object
221 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
222 #endif
223 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
224 ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
225 ctx->Extensions.ARB_imaging = GL_TRUE;
226 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
227 ctx->Extensions.ARB_multitexture = GL_TRUE;
228 #if FEATURE_queryobj
229 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
230 #endif
231 ctx->Extensions.ARB_point_sprite = GL_TRUE;
232 #if FEATURE_ARB_shader_objects
233 ctx->Extensions.ARB_shader_objects = GL_TRUE;
234 #endif
235 #if FEATURE_ARB_shading_language_100
236 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
237 #endif
238 #if FEATURE_ARB_shading_language_120
239 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
240 #endif
241 ctx->Extensions.ARB_shadow = GL_TRUE;
242 ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
243 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
244 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
245 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
246 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
247 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
248 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
249 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
250 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
251 ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
252 #if FEATURE_ARB_vertex_program
253 ctx->Extensions.ARB_vertex_program = GL_TRUE;
254 #endif
255 #if FEATURE_ARB_vertex_shader
256 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
257 #endif
258 #if FEATURE_ARB_vertex_buffer_object
259 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
260 #endif
261 #if FEATURE_ARB_sync
262 ctx->Extensions.ARB_sync = GL_TRUE;
263 #endif
264 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
265 ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
266 #if FEATURE_ATI_fragment_shader
267 ctx->Extensions.ATI_fragment_shader = GL_TRUE;
268 #endif
269 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
270 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
271 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
272 ctx->Extensions.EXT_blend_color = GL_TRUE;
273 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
274 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
275 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
276 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
277 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
278 ctx->Extensions.EXT_convolution = GL_TRUE;
279 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
280 ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
281 ctx->Extensions.EXT_fog_coord = GL_TRUE;
282 #if FEATURE_EXT_framebuffer_object
283 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
284 #endif
285 #if FEATURE_EXT_framebuffer_blit
286 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
287 #endif
288 #if FEATURE_ARB_framebuffer_object
289 ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
290 #endif
291 ctx->Extensions.EXT_histogram = GL_TRUE;
292 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
293 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
294 ctx->Extensions.EXT_paletted_texture = GL_TRUE;
295 #if FEATURE_EXT_pixel_buffer_object
296 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
297 #endif
298 ctx->Extensions.EXT_point_parameters = GL_TRUE;
299 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
300 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
301 ctx->Extensions.EXT_secondary_color = GL_TRUE;
302 ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
303 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
304 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
305 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
306 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
307 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
308 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
309 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
310 #if FEATURE_EXT_texture_sRGB
311 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
312 #endif
313 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
314 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
315 /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
316 ctx->Extensions.MESA_pack_invert = GL_TRUE;
317 ctx->Extensions.MESA_resize_buffers = GL_TRUE;
318 ctx->Extensions.MESA_texture_array = GL_TRUE;
319 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
320 ctx->Extensions.NV_blend_square = GL_TRUE;
321 ctx->Extensions.NV_conditional_render = GL_TRUE;
322 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
323 ctx->Extensions.NV_point_sprite = GL_TRUE;
324 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
325 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
326 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
327 #if FEATURE_NV_vertex_program
328 ctx->Extensions.NV_vertex_program = GL_TRUE;
329 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
330 #endif
331 #if FEATURE_NV_fragment_program
332 ctx->Extensions.NV_fragment_program = GL_TRUE;
333 #endif
334 #if FEATURE_NV_fragment_program && FEATURE_ARB_fragment_program
335 ctx->Extensions.NV_fragment_program_option = GL_TRUE;
336 #endif
337 ctx->Extensions.SGI_color_matrix = GL_TRUE;
338 ctx->Extensions.SGI_color_table = GL_TRUE;
339 ctx->Extensions.SGI_texture_color_table = GL_TRUE;
340 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
341 ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
342 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
343 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
344 #endif
345 #if FEATURE_texture_fxt1
346 _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
347 #endif
348 #if FEATURE_texture_s3tc
349 if (ctx->Mesa_DXTn) {
350 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
351 _mesa_enable_extension(ctx, "GL_S3_s3tc");
352 }
353 #endif
354 }
355
356
357 /**
358 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
359 */
360 void
361 _mesa_enable_imaging_extensions(GLcontext *ctx)
362 {
363 ctx->Extensions.ARB_imaging = GL_TRUE;
364 ctx->Extensions.EXT_blend_color = GL_TRUE;
365 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
366 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
367 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
368 ctx->Extensions.EXT_convolution = GL_TRUE;
369 ctx->Extensions.EXT_histogram = GL_TRUE;
370 ctx->Extensions.SGI_color_matrix = GL_TRUE;
371 ctx->Extensions.SGI_color_table = GL_TRUE;
372 }
373
374
375
376 /**
377 * Enable all OpenGL 1.3 features and extensions.
378 * A convenience function to be called by drivers.
379 */
380 void
381 _mesa_enable_1_3_extensions(GLcontext *ctx)
382 {
383 /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
384 ctx->Extensions.ARB_multitexture = GL_TRUE;
385 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
386 /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
387 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
388 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
389 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
390 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
391 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
392 }
393
394
395
396 /**
397 * Enable all OpenGL 1.4 features and extensions.
398 * A convenience function to be called by drivers.
399 */
400 void
401 _mesa_enable_1_4_extensions(GLcontext *ctx)
402 {
403 ctx->Extensions.ARB_depth_texture = GL_TRUE;
404 ctx->Extensions.ARB_shadow = GL_TRUE;
405 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
406 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
407 ctx->Extensions.ARB_window_pos = GL_TRUE;
408 ctx->Extensions.EXT_blend_color = GL_TRUE;
409 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
410 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
411 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
412 ctx->Extensions.EXT_fog_coord = GL_TRUE;
413 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
414 ctx->Extensions.EXT_point_parameters = GL_TRUE;
415 ctx->Extensions.EXT_secondary_color = GL_TRUE;
416 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
417 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
418 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
419 }
420
421
422 /**
423 * Enable all OpenGL 1.5 features and extensions.
424 * A convenience function to be called by drivers.
425 */
426 void
427 _mesa_enable_1_5_extensions(GLcontext *ctx)
428 {
429 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
430 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
431 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
432 }
433
434
435 /**
436 * Enable all OpenGL 2.0 features and extensions.
437 * A convenience function to be called by drivers.
438 */
439 void
440 _mesa_enable_2_0_extensions(GLcontext *ctx)
441 {
442 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
443 #if FEATURE_ARB_fragment_shader
444 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
445 #endif
446 ctx->Extensions.ARB_point_sprite = GL_TRUE;
447 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
448 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
449 #if FEATURE_ARB_shader_objects
450 ctx->Extensions.ARB_shader_objects = GL_TRUE;
451 #endif
452 #if FEATURE_ARB_shading_language_100
453 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
454 #endif
455 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
456 #if FEATURE_ARB_vertex_shader
457 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
458 #endif
459 }
460
461
462 /**
463 * Enable all OpenGL 2.1 features and extensions.
464 * A convenience function to be called by drivers.
465 */
466 void
467 _mesa_enable_2_1_extensions(GLcontext *ctx)
468 {
469 #if FEATURE_EXT_pixel_buffer_object
470 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
471 #endif
472 #if FEATURE_EXT_texture_sRGB
473 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
474 #endif
475 #ifdef FEATURE_ARB_shading_language_120
476 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
477 #endif
478 }
479
480
481
482 /**
483 * Either enable or disable the named extension.
484 * \return GL_TRUE for success, GL_FALSE if invalid extension name
485 */
486 static GLboolean
487 set_extension( GLcontext *ctx, const char *name, GLboolean state )
488 {
489 GLboolean *base = (GLboolean *) &ctx->Extensions;
490 GLuint i;
491
492 if (ctx->Extensions.String) {
493 /* The string was already queried - can't change it now! */
494 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
495 return GL_FALSE;
496 }
497
498 for (i = 0 ; i < Elements(default_extensions) ; i++) {
499 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
500 if (default_extensions[i].flag_offset) {
501 GLboolean *enabled = base + default_extensions[i].flag_offset;
502 *enabled = state;
503 }
504 return GL_TRUE;
505 }
506 }
507 return GL_FALSE;
508 }
509
510
511 /**
512 * Enable the named extension.
513 * Typically called by drivers.
514 */
515 void
516 _mesa_enable_extension( GLcontext *ctx, const char *name )
517 {
518 if (!set_extension(ctx, name, GL_TRUE))
519 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
520 }
521
522
523 /**
524 * Disable the named extension.
525 * XXX is this really needed???
526 */
527 void
528 _mesa_disable_extension( GLcontext *ctx, const char *name )
529 {
530 if (!set_extension(ctx, name, GL_FALSE))
531 _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
532 }
533
534
535 /**
536 * Check if the i-th extension is enabled.
537 */
538 static GLboolean
539 extension_enabled(GLcontext *ctx, GLuint index)
540 {
541 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
542 if (!default_extensions[index].flag_offset ||
543 *(base + default_extensions[index].flag_offset)) {
544 return GL_TRUE;
545 }
546 else {
547 return GL_FALSE;
548 }
549 }
550
551
552 /**
553 * Test if the named extension is enabled in this context.
554 */
555 GLboolean
556 _mesa_extension_is_enabled( GLcontext *ctx, const char *name )
557 {
558 GLuint i;
559
560 for (i = 0 ; i < Elements(default_extensions) ; i++) {
561 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
562 return extension_enabled(ctx, i);
563 }
564 }
565 return GL_FALSE;
566 }
567
568
569 /**
570 * Append string 'b' onto string 'a'. Free 'a' and return new string.
571 */
572 static char *
573 append(const char *a, const char *b)
574 {
575 const GLuint aLen = a ? _mesa_strlen(a) : 0;
576 const GLuint bLen = b ? _mesa_strlen(b) : 0;
577 char *s = _mesa_calloc(aLen + bLen + 1);
578 if (s) {
579 if (a)
580 _mesa_memcpy(s, a, aLen);
581 if (b)
582 _mesa_memcpy(s + aLen, b, bLen);
583 s[aLen + bLen] = '\0';
584 }
585 if (a)
586 _mesa_free((void *) a);
587 return s;
588 }
589
590
591 /**
592 * Check the MESA_EXTENSION_OVERRIDE env var.
593 * For extension names that are recognized, turn them on. For extension
594 * names that are recognized and prefixed with '-', turn them off.
595 * Return a string of the unknown/leftover names.
596 */
597 static const char *
598 get_extension_override( GLcontext *ctx )
599 {
600 const char *envExt = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
601 char *extraExt = NULL;
602 char ext[1000];
603 GLuint extLen = 0;
604 GLuint i;
605 GLboolean disableExt = GL_FALSE;
606
607 if (!envExt)
608 return NULL;
609
610 for (i = 0; ; i++) {
611 if (envExt[i] == '\0' || envExt[i] == ' ') {
612 /* terminate/process 'ext' if extLen > 0 */
613 if (extLen > 0) {
614 assert(extLen < sizeof(ext));
615 /* enable extension named by 'ext' */
616 ext[extLen] = 0;
617 if (!set_extension(ctx, ext, !disableExt)) {
618 /* unknown extension name, append it to extraExt */
619 if (extraExt) {
620 extraExt = append(extraExt, " ");
621 }
622 extraExt = append(extraExt, ext);
623 }
624 extLen = 0;
625 disableExt = GL_FALSE;
626 }
627 if (envExt[i] == '\0')
628 break;
629 }
630 else if (envExt[i] == '-') {
631 disableExt = GL_TRUE;
632 }
633 else {
634 /* accumulate this non-space character */
635 ext[extLen++] = envExt[i];
636 }
637 }
638
639 return extraExt;
640 }
641
642
643 /**
644 * Run through the default_extensions array above and set the
645 * ctx->Extensions.ARB/EXT_* flags accordingly.
646 * To be called during context initialization.
647 */
648 void
649 _mesa_init_extensions( GLcontext *ctx )
650 {
651 GLboolean *base = (GLboolean *) &ctx->Extensions;
652 GLuint i;
653
654 for (i = 0 ; i < Elements(default_extensions) ; i++) {
655 if (default_extensions[i].enabled &&
656 default_extensions[i].flag_offset) {
657 *(base + default_extensions[i].flag_offset) = GL_TRUE;
658 }
659 }
660 }
661
662
663 /**
664 * Construct the GL_EXTENSIONS string. Called the first time that
665 * glGetString(GL_EXTENSIONS) is called.
666 */
667 GLubyte *
668 _mesa_make_extension_string( GLcontext *ctx )
669 {
670 const char *extraExt = get_extension_override(ctx);
671 GLuint extStrLen = 0;
672 char *s;
673 GLuint i;
674
675 /* first, compute length of the extension string */
676 for (i = 0 ; i < Elements(default_extensions) ; i++) {
677 if (extension_enabled(ctx, i)) {
678 extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1;
679 }
680 }
681
682 if (extraExt)
683 extStrLen += _mesa_strlen(extraExt) + 1; /* +1 for space */
684
685 /* allocate the extension string */
686 s = (char *) _mesa_malloc(extStrLen);
687 if (!s)
688 return NULL;
689
690 /* second, build the extension string */
691 extStrLen = 0;
692 for (i = 0 ; i < Elements(default_extensions) ; i++) {
693 if (extension_enabled(ctx, i)) {
694 GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name);
695 _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
696 extStrLen += len;
697 s[extStrLen] = ' ';
698 extStrLen++;
699 }
700 }
701 ASSERT(extStrLen > 0);
702
703 s[extStrLen - 1] = 0; /* -1 to overwrite trailing the ' ' */
704
705 if (extraExt) {
706 s = append(s, " ");
707 s = append(s, extraExt);
708 }
709
710 return (GLubyte *) s;
711 }
712
713
714 /**
715 * Return number of enabled extensions.
716 */
717 GLuint
718 _mesa_get_extension_count(GLcontext *ctx)
719 {
720 GLuint i;
721
722 /* only count once */
723 if (!ctx->Extensions.Count) {
724 for (i = 0; i < Elements(default_extensions); i++) {
725 if (extension_enabled(ctx, i)) {
726 ctx->Extensions.Count++;
727 }
728 }
729 }
730
731 if (0)
732 _mesa_debug(ctx, "%u of %d extensions enabled\n", ctx->Extensions.Count,
733 Elements(default_extensions));
734
735 return ctx->Extensions.Count;
736 }
737
738
739 /**
740 * Return name of i-th enabled extension
741 */
742 const GLubyte *
743 _mesa_get_enabled_extension(GLcontext *ctx, GLuint index)
744 {
745 GLuint i;
746
747 for (i = 0; i < Elements(default_extensions); i++) {
748 if (extension_enabled(ctx, i)) {
749 if (index == 0)
750 return (const GLubyte *) default_extensions[i].name;
751 index--;
752 }
753 }
754
755 return NULL;
756 }