Merge commit 'origin/master' into gallium-0.2
[mesa.git] / src / mesa / main / extensions.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "glheader.h"
27 #include "imports.h"
28 #include "context.h"
29 #include "extensions.h"
30 #include "simple_list.h"
31 #include "mtypes.h"
32
33
34 #define F(x) (int)(uintptr_t)&(((struct gl_extensions *)0)->x)
35 #define ON GL_TRUE
36 #define OFF GL_FALSE
37
38
39 /*
40 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
41 */
42 static const struct {
43 GLboolean enabled;
44 const char *name;
45 int flag_offset;
46 } default_extensions[] = {
47 { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
48 { OFF, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
49 { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
50 { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
51 { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
52 { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
53 { OFF, "GL_ARB_imaging", F(ARB_imaging) },
54 { OFF, "GL_ARB_multisample", F(ARB_multisample) },
55 { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
56 { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
57 { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
58 { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
59 { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
60 { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
61 { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
62 { OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) },
63 { OFF, "GL_ARB_shadow", F(ARB_shadow) },
64 { OFF, "GL_ARB_shadow_ambient", F(SGIX_shadow_ambient) },
65 { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
66 { OFF, "GL_ARB_texture_compression", F(ARB_texture_compression) },
67 { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
68 { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
69 { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
70 { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
71 { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
72 { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) },
73 { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
74 { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
75 { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
76 { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
77 { OFF, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
78 { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
79 { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
80 { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
81 { ON, "GL_EXT_abgr", F(EXT_abgr) },
82 { ON, "GL_EXT_bgra", F(EXT_bgra) },
83 { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
84 { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) },
85 { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
86 { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
87 { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
88 { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
89 { OFF, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
90 { OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
91 { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
92 { OFF, "GL_EXT_convolution", F(EXT_convolution) },
93 { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
94 { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
95 { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
96 { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) },
97 { OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) },
98 { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
99 { OFF, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters) },
100 { OFF, "GL_EXT_histogram", F(EXT_histogram) },
101 { OFF, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
102 { OFF, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) },
103 { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
104 { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
105 { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
106 { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
107 { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
108 { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
109 { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
110 { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
111 { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
112 { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
113 { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
114 { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
115 { ON, "GL_EXT_subtexture", F(EXT_subtexture) },
116 { ON, "GL_EXT_texture", F(EXT_texture) },
117 { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
118 { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
119 { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
120 { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
121 { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
122 { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
123 { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
124 { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
125 { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) },
126 { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
127 { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
128 { OFF, "GL_EXT_texture_sRGB", F(EXT_texture_sRGB) },
129 { OFF, "GL_EXT_timer_query", F(EXT_timer_query) },
130 { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) },
131 { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
132 { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
133 { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
134 { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
135 { OFF, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object) },
136 { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
137 { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
138 { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
139 { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
140 { OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)},
141 { OFF, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
142 { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
143 { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
144 { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
145 { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
146 { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
147 { OFF, "GL_MESA_program_debug", F(MESA_program_debug) },
148 { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
149 { OFF, "GL_MESA_texture_array", F(MESA_texture_array) },
150 { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
151 { ON, "GL_MESA_window_pos", F(ARB_window_pos) },
152 { OFF, "GL_NV_blend_square", F(NV_blend_square) },
153 { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
154 { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
155 { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
156 { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
157 { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
158 { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
159 { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
160 { ON, "GL_OES_read_format", F(OES_read_format) },
161 { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
162 { OFF, "GL_SGI_color_table", F(SGI_color_table) },
163 { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
164 { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
165 { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
166 { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
167 { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
168 { OFF, "GL_SGIX_depth_texture", F(SGIX_depth_texture) },
169 { OFF, "GL_SGIX_shadow", F(SGIX_shadow) },
170 { OFF, "GL_SGIX_shadow_ambient", F(SGIX_shadow_ambient) },
171 { OFF, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
172 { OFF, "GL_S3_s3tc", F(S3_s3tc) },
173 };
174
175
176
177 /**
178 * Enable all extensions suitable for a software-only renderer.
179 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
180 */
181 void
182 _mesa_enable_sw_extensions(GLcontext *ctx)
183 {
184 ctx->Extensions.ARB_depth_texture = GL_TRUE;
185 ctx->Extensions.ARB_draw_buffers = GL_TRUE;
186 #if FEATURE_ARB_fragment_program
187 ctx->Extensions.ARB_fragment_program = GL_TRUE;
188 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
189 #endif
190 #if FEATURE_ARB_fragment_shader
191 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
192 #endif
193 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
194 ctx->Extensions.ARB_imaging = GL_TRUE;
195 ctx->Extensions.ARB_multitexture = GL_TRUE;
196 #if FEATURE_ARB_occlusion_query
197 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
198 #endif
199 ctx->Extensions.ARB_point_sprite = GL_TRUE;
200 #if FEATURE_ARB_shader_objects
201 ctx->Extensions.ARB_shader_objects = GL_TRUE;
202 #endif
203 #if FEATURE_ARB_shading_language_100
204 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
205 #endif
206 #if FEATURE_ARB_shading_language_120
207 ctx->Extensions.ARB_shading_language_120 = GL_FALSE; /* not quite done */
208 #endif
209 ctx->Extensions.ARB_shadow = GL_TRUE;
210 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
211 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
212 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
213 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
214 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
215 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
216 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
217 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
218 #if FEATURE_ARB_vertex_program
219 ctx->Extensions.ARB_vertex_program = GL_TRUE;
220 #endif
221 #if FEATURE_ARB_vertex_shader
222 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
223 #endif
224 #if FEATURE_ARB_vertex_buffer_object
225 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
226 #endif
227 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
228 #if FEATURE_ATI_fragment_shader
229 ctx->Extensions.ATI_fragment_shader = GL_TRUE;
230 #endif
231 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
232 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
233 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
234 ctx->Extensions.EXT_blend_color = GL_TRUE;
235 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
236 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
237 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
238 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
239 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
240 ctx->Extensions.EXT_convolution = GL_TRUE;
241 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
242 ctx->Extensions.EXT_fog_coord = GL_TRUE;
243 #if FEATURE_EXT_framebuffer_object
244 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
245 #endif
246 #if FEATURE_EXT_framebuffer_blit
247 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
248 #endif
249 ctx->Extensions.EXT_histogram = GL_TRUE;
250 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
251 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
252 ctx->Extensions.EXT_paletted_texture = GL_TRUE;
253 #if FEATURE_EXT_pixel_buffer_object
254 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
255 #endif
256 ctx->Extensions.EXT_point_parameters = GL_TRUE;
257 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
258 ctx->Extensions.EXT_secondary_color = GL_TRUE;
259 ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
260 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
261 ctx->Extensions.EXT_stencil_two_side = GL_FALSE; /* obsolete */
262 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
263 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
264 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
265 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
266 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
267 #if FEATURE_EXT_texture_sRGB
268 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
269 #endif
270 ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;
271 ctx->Extensions.MESA_pack_invert = GL_TRUE;
272 #if FEATURE_MESA_program_debug
273 ctx->Extensions.MESA_program_debug = GL_TRUE;
274 #endif
275 ctx->Extensions.MESA_resize_buffers = GL_TRUE;
276 ctx->Extensions.MESA_texture_array = GL_TRUE;
277 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
278 ctx->Extensions.NV_blend_square = GL_TRUE;
279 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
280 ctx->Extensions.NV_point_sprite = GL_TRUE;
281 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
282 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
283 #if FEATURE_NV_vertex_program
284 ctx->Extensions.NV_vertex_program = GL_TRUE;
285 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
286 #endif
287 #if FEATURE_NV_fragment_program
288 ctx->Extensions.NV_fragment_program = GL_TRUE;
289 #endif
290 ctx->Extensions.SGI_color_matrix = GL_TRUE;
291 ctx->Extensions.SGI_color_table = GL_TRUE;
292 ctx->Extensions.SGI_texture_color_table = GL_TRUE;
293 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
294 ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
295 ctx->Extensions.SGIX_depth_texture = GL_TRUE;
296 ctx->Extensions.SGIX_shadow = GL_TRUE;
297 ctx->Extensions.SGIX_shadow_ambient = GL_TRUE;
298 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
299 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
300 #endif
301 }
302
303
304 /**
305 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
306 */
307 void
308 _mesa_enable_imaging_extensions(GLcontext *ctx)
309 {
310 ctx->Extensions.ARB_imaging = GL_TRUE;
311 ctx->Extensions.EXT_blend_color = GL_TRUE;
312 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
313 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
314 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
315 ctx->Extensions.EXT_convolution = GL_TRUE;
316 ctx->Extensions.EXT_histogram = GL_TRUE;
317 ctx->Extensions.SGI_color_matrix = GL_TRUE;
318 ctx->Extensions.SGI_color_table = GL_TRUE;
319 }
320
321
322
323 /**
324 * Enable all OpenGL 1.3 features and extensions.
325 * A convenience function to be called by drivers.
326 */
327 void
328 _mesa_enable_1_3_extensions(GLcontext *ctx)
329 {
330 ctx->Extensions.ARB_multisample = GL_TRUE;
331 ctx->Extensions.ARB_multitexture = GL_TRUE;
332 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
333 ctx->Extensions.ARB_texture_compression = GL_TRUE;
334 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
335 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
336 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
337 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
338 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
339 }
340
341
342
343 /**
344 * Enable all OpenGL 1.4 features and extensions.
345 * A convenience function to be called by drivers.
346 */
347 void
348 _mesa_enable_1_4_extensions(GLcontext *ctx)
349 {
350 ctx->Extensions.ARB_depth_texture = GL_TRUE;
351 ctx->Extensions.ARB_shadow = GL_TRUE;
352 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
353 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
354 ctx->Extensions.ARB_window_pos = GL_TRUE;
355 ctx->Extensions.EXT_blend_color = GL_TRUE;
356 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
357 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
358 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
359 ctx->Extensions.EXT_fog_coord = GL_TRUE;
360 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
361 ctx->Extensions.EXT_point_parameters = GL_TRUE;
362 ctx->Extensions.EXT_secondary_color = GL_TRUE;
363 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
364 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
365 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
366 }
367
368
369 /**
370 * Enable all OpenGL 1.5 features and extensions.
371 * A convenience function to be called by drivers.
372 */
373 void
374 _mesa_enable_1_5_extensions(GLcontext *ctx)
375 {
376 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
377 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
378 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
379 }
380
381
382 /**
383 * Enable all OpenGL 2.0 features and extensions.
384 * A convenience function to be called by drivers.
385 */
386 void
387 _mesa_enable_2_0_extensions(GLcontext *ctx)
388 {
389 ctx->Extensions.ARB_draw_buffers = GL_TRUE;
390 #if FEATURE_ARB_fragment_shader
391 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
392 #endif
393 ctx->Extensions.ARB_point_sprite = GL_TRUE;
394 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
395 #if FEATURE_ARB_shader_objects
396 ctx->Extensions.ARB_shader_objects = GL_TRUE;
397 #endif
398 #if FEATURE_ARB_shading_language_100
399 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
400 #endif
401 ctx->Extensions.EXT_stencil_two_side = GL_FALSE; /* obsolete */
402 #if FEATURE_ARB_vertex_shader
403 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
404 #endif
405 }
406
407
408 /**
409 * Enable all OpenGL 2.1 features and extensions.
410 * A convenience function to be called by drivers.
411 */
412 void
413 _mesa_enable_2_1_extensions(GLcontext *ctx)
414 {
415 #if FEATURE_EXT_pixel_buffer_object
416 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
417 #endif
418 #if FEATURE_EXT_texture_sRGB
419 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
420 #endif
421 #ifdef FEATURE_ARB_shading_language_120
422 ctx->Extensions.ARB_shading_language_120 = GL_FALSE; /* not quite done */
423 #endif
424 }
425
426
427
428 /**
429 * Either enable or disable the named extension.
430 */
431 static void
432 set_extension( GLcontext *ctx, const char *name, GLboolean state )
433 {
434 GLboolean *base = (GLboolean *) &ctx->Extensions;
435 GLuint i;
436
437 if (ctx->Extensions.String) {
438 /* The string was already queried - can't change it now! */
439 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
440 return;
441 }
442
443 for (i = 0 ; i < Elements(default_extensions) ; i++) {
444 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
445 if (default_extensions[i].flag_offset) {
446 GLboolean *enabled = base + default_extensions[i].flag_offset;
447 *enabled = state;
448 }
449 return;
450 }
451 }
452 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
453 }
454
455
456 /**
457 * Enable the named extension.
458 * Typically called by drivers.
459 */
460 void
461 _mesa_enable_extension( GLcontext *ctx, const char *name )
462 {
463 set_extension(ctx, name, GL_TRUE);
464 }
465
466
467 /**
468 * Disable the named extension.
469 * XXX is this really needed???
470 */
471 void
472 _mesa_disable_extension( GLcontext *ctx, const char *name )
473 {
474 set_extension(ctx, name, GL_FALSE);
475 }
476
477
478 /**
479 * Test if the named extension is enabled in this context.
480 */
481 GLboolean
482 _mesa_extension_is_enabled( GLcontext *ctx, const char *name )
483 {
484 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
485 GLuint i;
486
487 for (i = 0 ; i < Elements(default_extensions) ; i++) {
488 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
489 if (!default_extensions[i].flag_offset)
490 return GL_TRUE;
491 return *(base + default_extensions[i].flag_offset);
492 }
493 }
494 return GL_FALSE;
495 }
496
497
498 /**
499 * Run through the default_extensions array above and set the
500 * ctx->Extensions.ARB/EXT_* flags accordingly.
501 * To be called during context initialization.
502 */
503 void
504 _mesa_init_extensions( GLcontext *ctx )
505 {
506 GLboolean *base = (GLboolean *) &ctx->Extensions;
507 GLuint i;
508
509 for (i = 0 ; i < Elements(default_extensions) ; i++) {
510 if (default_extensions[i].enabled &&
511 default_extensions[i].flag_offset) {
512 *(base + default_extensions[i].flag_offset) = GL_TRUE;
513 }
514 }
515 }
516
517
518 /**
519 * Construct the GL_EXTENSIONS string. Called the first time that
520 * glGetString(GL_EXTENSIONS) is called.
521 */
522 GLubyte *
523 _mesa_make_extension_string( GLcontext *ctx )
524 {
525 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
526 GLuint extStrLen = 0;
527 GLubyte *s;
528 GLuint i;
529
530 /* first, compute length of the extension string */
531 for (i = 0 ; i < Elements(default_extensions) ; i++) {
532 if (!default_extensions[i].flag_offset ||
533 *(base + default_extensions[i].flag_offset)) {
534 extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1;
535 }
536 }
537 s = (GLubyte *) _mesa_malloc(extStrLen);
538
539 /* second, build the extension string */
540 extStrLen = 0;
541 for (i = 0 ; i < Elements(default_extensions) ; i++) {
542 if (!default_extensions[i].flag_offset ||
543 *(base + default_extensions[i].flag_offset)) {
544 GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name);
545 _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
546 extStrLen += len;
547 s[extStrLen] = (GLubyte) ' ';
548 extStrLen++;
549 }
550 }
551 ASSERT(extStrLen > 0);
552
553 s[extStrLen - 1] = 0;
554
555 return s;
556 }