8ebc05139970bab4e6a60d4cc1f51cdbe4f0a335
[mesa.git] / src / mesa / main / extensions.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file
29 * \brief Extension handling
30 */
31
32
33 #include "glheader.h"
34 #include "imports.h"
35 #include "context.h"
36 #include "extensions.h"
37 #include "mfeatures.h"
38 #include "mtypes.h"
39
40 #define ALIGN(value, alignment) (((value) + alignment - 1) & ~(alignment - 1))
41
42 enum {
43 DISABLE = 0,
44 GL = 1 << API_OPENGL,
45 ES1 = 1 << API_OPENGLES,
46 ES2 = 1 << API_OPENGLES2,
47 };
48
49 /**
50 * \brief An element of the \c extension_table.
51 */
52 struct extension {
53 /** Name of extension, such as "GL_ARB_depth_clamp". */
54 const char *name;
55
56 /** Offset (in bytes) of the corresponding member in struct gl_extensions. */
57 size_t offset;
58
59 /** Set of API's in which the extension exists, as a bitset. */
60 uint8_t api_set;
61
62 /** Year the extension was proposed or approved. Used to sort the
63 * extension string chronologically. */
64 uint16_t year;
65 };
66
67
68 /**
69 * Given a member \c x of struct gl_extensions, return offset of
70 * \c x in bytes.
71 */
72 #define o(x) offsetof(struct gl_extensions, x)
73
74
75 /**
76 * \brief Table of supported OpenGL extensions for all API's.
77 */
78 static const struct extension extension_table[] = {
79 /* ARB Extensions */
80 { "GL_ARB_ES2_compatibility", o(ARB_ES2_compatibility), GL, 2009 },
81 { "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL, 2009 },
82 { "GL_ARB_color_buffer_float", o(ARB_color_buffer_float), GL, 2004 },
83 { "GL_ARB_copy_buffer", o(ARB_copy_buffer), GL, 2008 },
84 { "GL_ARB_conservative_depth", o(ARB_conservative_depth), GL, 2011 },
85 { "GL_ARB_depth_buffer_float", o(ARB_depth_buffer_float), GL, 2008 },
86 { "GL_ARB_depth_clamp", o(ARB_depth_clamp), GL, 2003 },
87 { "GL_ARB_depth_texture", o(ARB_depth_texture), GL, 2001 },
88 { "GL_ARB_draw_buffers", o(dummy_true), GL, 2002 },
89 { "GL_ARB_draw_buffers_blend", o(ARB_draw_buffers_blend), GL, 2009 },
90 { "GL_ARB_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex), GL, 2009 },
91 { "GL_ARB_draw_instanced", o(ARB_draw_instanced), GL, 2008 },
92 { "GL_ARB_explicit_attrib_location", o(ARB_explicit_attrib_location), GL, 2009 },
93 { "GL_ARB_fragment_coord_conventions", o(ARB_fragment_coord_conventions), GL, 2009 },
94 { "GL_ARB_fragment_program", o(ARB_fragment_program), GL, 2002 },
95 { "GL_ARB_fragment_program_shadow", o(ARB_fragment_program_shadow), GL, 2003 },
96 { "GL_ARB_fragment_shader", o(ARB_fragment_shader), GL, 2002 },
97 { "GL_ARB_framebuffer_object", o(ARB_framebuffer_object), GL, 2005 },
98 { "GL_ARB_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 },
99 { "GL_ARB_half_float_pixel", o(ARB_half_float_pixel), GL, 2003 },
100 { "GL_ARB_half_float_vertex", o(ARB_half_float_vertex), GL, 2008 },
101 { "GL_ARB_instanced_arrays", o(ARB_instanced_arrays), GL, 2008 },
102 { "GL_ARB_map_buffer_range", o(ARB_map_buffer_range), GL, 2008 },
103 { "GL_ARB_multisample", o(dummy_true), GL, 1994 },
104 { "GL_ARB_multitexture", o(dummy_true), GL, 1998 },
105 { "GL_ARB_occlusion_query2", o(ARB_occlusion_query2), GL, 2003 },
106 { "GL_ARB_occlusion_query", o(ARB_occlusion_query), GL, 2001 },
107 { "GL_ARB_pixel_buffer_object", o(EXT_pixel_buffer_object), GL, 2004 },
108 { "GL_ARB_point_parameters", o(EXT_point_parameters), GL, 1997 },
109 { "GL_ARB_point_sprite", o(ARB_point_sprite), GL, 2003 },
110 { "GL_ARB_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 },
111 { "GL_ARB_robustness", o(dummy_true), GL, 2010 },
112 { "GL_ARB_sampler_objects", o(ARB_sampler_objects), GL, 2009 },
113 { "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 },
114 { "GL_ARB_shader_objects", o(ARB_shader_objects), GL, 2002 },
115 { "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
116 { "GL_ARB_shader_texture_lod", o(ARB_shader_texture_lod), GL, 2009 },
117 { "GL_ARB_shading_language_100", o(ARB_shading_language_100), GL, 2003 },
118 { "GL_ARB_shadow_ambient", o(ARB_shadow_ambient), GL, 2001 },
119 { "GL_ARB_shadow", o(ARB_shadow), GL, 2001 },
120 { "GL_ARB_sync", o(ARB_sync), GL, 2003 },
121 { "GL_ARB_texture_border_clamp", o(ARB_texture_border_clamp), GL, 2000 },
122 { "GL_ARB_texture_buffer_object", o(ARB_texture_buffer_object), GL, 2008 },
123 { "GL_ARB_texture_compression", o(dummy_true), GL, 2000 },
124 { "GL_ARB_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 },
125 { "GL_ARB_texture_cube_map", o(ARB_texture_cube_map), GL, 1999 },
126 { "GL_ARB_texture_env_add", o(dummy_true), GL, 1999 },
127 { "GL_ARB_texture_env_combine", o(ARB_texture_env_combine), GL, 2001 },
128 { "GL_ARB_texture_env_crossbar", o(ARB_texture_env_crossbar), GL, 2001 },
129 { "GL_ARB_texture_env_dot3", o(ARB_texture_env_dot3), GL, 2001 },
130 { "GL_ARB_texture_float", o(ARB_texture_float), GL, 2004 },
131 { "GL_ARB_texture_mirrored_repeat", o(dummy_true), GL, 2001 },
132 { "GL_ARB_texture_multisample", o(ARB_texture_multisample), GL, 2009 },
133 { "GL_ARB_texture_non_power_of_two", o(ARB_texture_non_power_of_two), GL, 2003 },
134 { "GL_ARB_texture_rectangle", o(NV_texture_rectangle), GL, 2004 },
135 { "GL_ARB_texture_rgb10_a2ui", o(ARB_texture_rgb10_a2ui), GL, 2009 },
136 { "GL_ARB_texture_rg", o(ARB_texture_rg), GL, 2008 },
137 { "GL_ARB_texture_storage", o(ARB_texture_storage), GL, 2011 },
138 { "GL_ARB_texture_swizzle", o(EXT_texture_swizzle), GL, 2008 },
139 { "GL_ARB_transform_feedback2", o(ARB_transform_feedback2), GL, 2010 },
140 { "GL_ARB_transpose_matrix", o(ARB_transpose_matrix), GL, 1999 },
141 { "GL_ARB_uniform_buffer_object", o(ARB_uniform_buffer_object), GL, 2002 },
142 { "GL_ARB_vertex_array_bgra", o(EXT_vertex_array_bgra), GL, 2008 },
143 { "GL_ARB_vertex_array_object", o(ARB_vertex_array_object), GL, 2006 },
144 { "GL_ARB_vertex_buffer_object", o(dummy_true), GL, 2003 },
145 { "GL_ARB_vertex_program", o(ARB_vertex_program), GL, 2002 },
146 { "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL, 2002 },
147 { "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev), GL, 2009 },
148 { "GL_ARB_window_pos", o(ARB_window_pos), GL, 2001 },
149 /* EXT extensions */
150 { "GL_EXT_abgr", o(dummy_true), GL, 1995 },
151 { "GL_EXT_bgra", o(dummy_true), GL, 1995 },
152 { "GL_EXT_blend_color", o(EXT_blend_color), GL, 1995 },
153 { "GL_EXT_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
154 { "GL_EXT_blend_func_separate", o(EXT_blend_func_separate), GL, 1999 },
155 { "GL_EXT_blend_minmax", o(EXT_blend_minmax), GL | ES1 | ES2, 1995 },
156 { "GL_EXT_blend_subtract", o(dummy_true), GL, 1995 },
157 { "GL_EXT_clip_volume_hint", o(EXT_clip_volume_hint), GL, 1996 },
158 { "GL_EXT_compiled_vertex_array", o(EXT_compiled_vertex_array), GL, 1996 },
159 { "GL_EXT_copy_texture", o(dummy_true), GL, 1995 },
160 { "GL_EXT_depth_bounds_test", o(EXT_depth_bounds_test), GL, 2002 },
161 { "GL_EXT_draw_buffers2", o(EXT_draw_buffers2), GL, 2006 },
162 { "GL_EXT_draw_instanced", o(ARB_draw_instanced), GL, 2006 },
163 { "GL_EXT_draw_range_elements", o(EXT_draw_range_elements), GL, 1997 },
164 { "GL_EXT_fog_coord", o(EXT_fog_coord), GL, 1999 },
165 { "GL_EXT_framebuffer_blit", o(EXT_framebuffer_blit), GL, 2005 },
166 { "GL_EXT_framebuffer_multisample", o(EXT_framebuffer_multisample), GL, 2005 },
167 { "GL_EXT_framebuffer_object", o(EXT_framebuffer_object), GL, 2000 },
168 { "GL_EXT_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 },
169 { "GL_EXT_gpu_program_parameters", o(EXT_gpu_program_parameters), GL, 2006 },
170 { "GL_EXT_gpu_shader4", o(EXT_gpu_shader4), GL, 2006 },
171 { "GL_EXT_multi_draw_arrays", o(dummy_true), GL | ES1 | ES2, 1999 },
172 { "GL_EXT_packed_depth_stencil", o(EXT_packed_depth_stencil), GL, 2005 },
173 { "GL_EXT_packed_float", o(EXT_packed_float), GL, 2004 },
174 { "GL_EXT_packed_pixels", o(EXT_packed_pixels), GL, 1997 },
175 { "GL_EXT_pixel_buffer_object", o(EXT_pixel_buffer_object), GL, 2004 },
176 { "GL_EXT_point_parameters", o(EXT_point_parameters), GL, 1997 },
177 { "GL_EXT_polygon_offset", o(dummy_true), GL, 1995 },
178 { "GL_EXT_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 },
179 { "GL_EXT_rescale_normal", o(EXT_rescale_normal), GL, 1997 },
180 { "GL_EXT_secondary_color", o(EXT_secondary_color), GL, 1999 },
181 { "GL_EXT_separate_shader_objects", o(EXT_separate_shader_objects), GL, 2008 },
182 { "GL_EXT_separate_specular_color", o(EXT_separate_specular_color), GL, 1997 },
183 { "GL_EXT_shadow_funcs", o(EXT_shadow_funcs), GL, 2002 },
184 { "GL_EXT_stencil_two_side", o(EXT_stencil_two_side), GL, 2001 },
185 { "GL_EXT_stencil_wrap", o(dummy_true), GL, 2002 },
186 { "GL_EXT_subtexture", o(dummy_true), GL, 1995 },
187 { "GL_EXT_texture3D", o(EXT_texture3D), GL, 1996 },
188 { "GL_EXT_texture_array", o(EXT_texture_array), GL, 2006 },
189 { "GL_EXT_texture_compression_dxt1", o(EXT_texture_compression_s3tc), GL | ES1 | ES2, 2004 },
190 { "GL_EXT_texture_compression_latc", o(EXT_texture_compression_latc), GL, 2006 },
191 { "GL_EXT_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 },
192 { "GL_EXT_texture_compression_s3tc", o(EXT_texture_compression_s3tc), GL, 2000 },
193 { "GL_EXT_texture_cube_map", o(ARB_texture_cube_map), GL, 2001 },
194 { "GL_EXT_texture_edge_clamp", o(dummy_true), GL, 1997 },
195 { "GL_EXT_texture_env_add", o(dummy_true), GL, 1999 },
196 { "GL_EXT_texture_env_combine", o(dummy_true), GL, 2000 },
197 { "GL_EXT_texture_env_dot3", o(EXT_texture_env_dot3), GL, 2000 },
198 { "GL_EXT_texture_filter_anisotropic", o(EXT_texture_filter_anisotropic), GL | ES1 | ES2, 1999 },
199 { "GL_EXT_texture_format_BGRA8888", o(dummy_true), ES1 | ES2, 2005 },
200 { "GL_EXT_texture_integer", o(EXT_texture_integer), GL, 2006 },
201 { "GL_EXT_texture_lod_bias", o(dummy_true), GL | ES1, 1999 },
202 { "GL_EXT_texture_mirror_clamp", o(EXT_texture_mirror_clamp), GL, 2004 },
203 { "GL_EXT_texture_object", o(dummy_true), GL, 1995 },
204 { "GL_EXT_texture", o(dummy_true), GL, 1996 },
205 { "GL_EXT_texture_rectangle", o(NV_texture_rectangle), GL, 2004 },
206 { "GL_EXT_texture_shared_exponent", o(EXT_texture_shared_exponent), GL, 2004 },
207 { "GL_EXT_texture_snorm", o(EXT_texture_snorm), GL, 2009 },
208 { "GL_EXT_texture_sRGB", o(EXT_texture_sRGB), GL, 2004 },
209 { "GL_EXT_texture_sRGB_decode", o(EXT_texture_sRGB_decode), GL, 2006 },
210 { "GL_EXT_texture_swizzle", o(EXT_texture_swizzle), GL, 2008 },
211 { "GL_EXT_texture_type_2_10_10_10_REV", o(dummy_true), ES2, 2008 },
212 { "GL_EXT_timer_query", o(EXT_timer_query), GL, 2006 },
213 { "GL_EXT_transform_feedback", o(EXT_transform_feedback), GL, 2011 },
214 { "GL_EXT_vertex_array_bgra", o(EXT_vertex_array_bgra), GL, 2008 },
215 { "GL_EXT_vertex_array", o(dummy_true), GL, 1995 },
216
217 /* OES extensions */
218 { "GL_OES_blend_equation_separate", o(EXT_blend_equation_separate), ES1, 2009 },
219 { "GL_OES_blend_func_separate", o(EXT_blend_func_separate), ES1, 2009 },
220 { "GL_OES_blend_subtract", o(dummy_true), ES1, 2009 },
221 { "GL_OES_byte_coordinates", o(dummy_true), ES1, 2002 },
222 { "GL_OES_compressed_paletted_texture", o(dummy_true), ES1, 2003 },
223 { "GL_OES_depth24", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
224 { "GL_OES_depth32", o(dummy_false), DISABLE, 2005 },
225 { "GL_OES_depth_texture", o(ARB_depth_texture), ES2, 2006 },
226 #if FEATURE_OES_draw_texture
227 { "GL_OES_draw_texture", o(OES_draw_texture), ES1 | ES2, 2004 },
228 #endif
229 #if FEATURE_OES_EGL_image
230 /* FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */
231 { "GL_OES_EGL_image", o(OES_EGL_image), GL | ES1 | ES2, 2006 },
232 { "GL_OES_EGL_image_external", o(OES_EGL_image_external), ES1 | ES2, 2010 },
233 #endif
234 { "GL_OES_element_index_uint", o(dummy_true), ES1 | ES2, 2005 },
235 { "GL_OES_fbo_render_mipmap", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
236 { "GL_OES_fixed_point", o(dummy_true), ES1, 2002 },
237 { "GL_OES_framebuffer_object", o(EXT_framebuffer_object), ES1, 2005 },
238 { "GL_OES_mapbuffer", o(dummy_true), ES1 | ES2, 2005 },
239 { "GL_OES_matrix_get", o(dummy_true), ES1, 2004 },
240 { "GL_OES_packed_depth_stencil", o(EXT_packed_depth_stencil), ES1 | ES2, 2007 },
241 { "GL_OES_point_size_array", o(dummy_true), ES1, 2004 },
242 { "GL_OES_point_sprite", o(ARB_point_sprite), ES1, 2004 },
243 { "GL_OES_query_matrix", o(dummy_true), ES1, 2003 },
244 { "GL_OES_read_format", o(dummy_true), GL | ES1, 2003 },
245 { "GL_OES_rgb8_rgba8", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
246 { "GL_OES_single_precision", o(dummy_true), ES1, 2003 },
247 { "GL_OES_standard_derivatives", o(OES_standard_derivatives), ES2, 2005 },
248 { "GL_OES_stencil1", o(dummy_false), DISABLE, 2005 },
249 { "GL_OES_stencil4", o(dummy_false), DISABLE, 2005 },
250 { "GL_OES_stencil8", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
251 { "GL_OES_stencil_wrap", o(dummy_true), ES1, 2002 },
252 { "GL_OES_texture_3D", o(EXT_texture3D), ES2, 2005 },
253 { "GL_OES_texture_cube_map", o(ARB_texture_cube_map), ES1, 2007 },
254 { "GL_OES_texture_env_crossbar", o(ARB_texture_env_crossbar), ES1, 2005 },
255 { "GL_OES_texture_mirrored_repeat", o(dummy_true), ES1, 2005 },
256 { "GL_OES_texture_npot", o(ARB_texture_non_power_of_two), ES2, 2005 },
257
258 /* Vendor extensions */
259 { "GL_3DFX_texture_compression_FXT1", o(TDFX_texture_compression_FXT1), GL, 1999 },
260 { "GL_AMD_conservative_depth", o(ARB_conservative_depth), GL, 2009 },
261 { "GL_AMD_draw_buffers_blend", o(ARB_draw_buffers_blend), GL, 2009 },
262 { "GL_AMD_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture), GL, 2009 },
263 { "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
264 { "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 },
265 { "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GL, 2002 },
266 { "GL_APPLE_vertex_array_object", o(APPLE_vertex_array_object), GL, 2002 },
267 { "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
268 { "GL_ATI_draw_buffers", o(dummy_true), GL, 2002 },
269 { "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GL, 2001 },
270 { "GL_ATI_fragment_shader", o(ATI_fragment_shader), GL, 2001 },
271 { "GL_ATI_separate_stencil", o(ATI_separate_stencil), GL, 2006 },
272 { "GL_ATI_texture_compression_3dc", o(ATI_texture_compression_3dc), GL, 2004 },
273 { "GL_ATI_texture_env_combine3", o(ATI_texture_env_combine3), GL, 2002 },
274 { "GL_ATI_texture_float", o(ARB_texture_float), GL, 2002 },
275 { "GL_ATI_texture_mirror_once", o(ATI_texture_mirror_once), GL, 2006 },
276 { "GL_IBM_multimode_draw_arrays", o(IBM_multimode_draw_arrays), GL, 1998 },
277 { "GL_IBM_rasterpos_clip", o(IBM_rasterpos_clip), GL, 1996 },
278 { "GL_IBM_texture_mirrored_repeat", o(dummy_true), GL, 1998 },
279 { "GL_INGR_blend_func_separate", o(EXT_blend_func_separate), GL, 1999 },
280 { "GL_MESA_pack_invert", o(MESA_pack_invert), GL, 2002 },
281 { "GL_MESA_resize_buffers", o(MESA_resize_buffers), GL, 1999 },
282 { "GL_MESA_texture_array", o(MESA_texture_array), GL, 2007 },
283 { "GL_MESA_texture_signed_rgba", o(EXT_texture_snorm), GL, 2009 },
284 { "GL_MESA_window_pos", o(ARB_window_pos), GL, 2000 },
285 { "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture), GL, 2002 },
286 { "GL_NV_blend_square", o(NV_blend_square), GL, 1999 },
287 { "GL_NV_conditional_render", o(NV_conditional_render), GL, 2008 },
288 { "GL_NV_depth_clamp", o(ARB_depth_clamp), GL, 2001 },
289 { "GL_NV_draw_buffers", o(dummy_true), ES2, 2011 },
290 { "GL_NV_fbo_color_attachments", o(EXT_framebuffer_object), ES2, 2010 },
291 { "GL_NV_fog_distance", o(NV_fog_distance), GL, 2001 },
292 { "GL_NV_fragment_program", o(NV_fragment_program), GL, 2001 },
293 { "GL_NV_fragment_program_option", o(NV_fragment_program_option), GL, 2005 },
294 { "GL_NV_light_max_exponent", o(NV_light_max_exponent), GL, 1999 },
295 { "GL_NV_packed_depth_stencil", o(EXT_packed_depth_stencil), GL, 2000 },
296 { "GL_NV_point_sprite", o(NV_point_sprite), GL, 2001 },
297 { "GL_NV_primitive_restart", o(NV_primitive_restart), GL, 2002 },
298 { "GL_NV_texgen_reflection", o(NV_texgen_reflection), GL, 1999 },
299 { "GL_NV_texture_barrier", o(NV_texture_barrier), GL, 2009 },
300 { "GL_NV_texture_env_combine4", o(NV_texture_env_combine4), GL, 1999 },
301 { "GL_NV_texture_rectangle", o(NV_texture_rectangle), GL, 2000 },
302 { "GL_NV_vertex_program1_1", o(NV_vertex_program1_1), GL, 2001 },
303 { "GL_NV_vertex_program", o(NV_vertex_program), GL, 2000 },
304 { "GL_S3_s3tc", o(S3_s3tc), GL, 1999 },
305 { "GL_SGIS_generate_mipmap", o(dummy_true), GL, 1997 },
306 { "GL_SGIS_texture_border_clamp", o(ARB_texture_border_clamp), GL, 1997 },
307 { "GL_SGIS_texture_edge_clamp", o(dummy_true), GL, 1997 },
308 { "GL_SGIS_texture_lod", o(SGIS_texture_lod), GL, 1997 },
309 { "GL_SUN_multi_draw_arrays", o(dummy_true), GL, 1999 },
310
311 { 0, 0, 0, 0 },
312 };
313
314
315 /**
316 * Given an extension name, lookup up the corresponding member of struct
317 * gl_extensions and return that member's offset (in bytes). If the name is
318 * not found in the \c extension_table, return 0.
319 *
320 * \param name Name of extension.
321 * \return Offset of member in struct gl_extensions.
322 */
323 static size_t
324 name_to_offset(const char* name)
325 {
326 const struct extension *i;
327
328 if (name == 0)
329 return 0;
330
331 for (i = extension_table; i->name != 0; ++i) {
332 if (strcmp(name, i->name) == 0)
333 return i->offset;
334 }
335
336 return 0;
337 }
338
339
340 /**
341 * \brief Extensions enabled by default.
342 *
343 * These extensions are enabled by _mesa_init_extensions().
344 *
345 * XXX: Should these defaults also apply to GLES?
346 */
347 static const size_t default_extensions[] = {
348 o(ARB_copy_buffer),
349 o(ARB_transpose_matrix),
350 o(ARB_window_pos),
351
352 o(EXT_compiled_vertex_array),
353 o(EXT_draw_range_elements),
354 o(EXT_packed_pixels),
355 o(EXT_rescale_normal),
356 o(EXT_separate_specular_color),
357 o(EXT_texture3D),
358
359 o(OES_standard_derivatives),
360
361 /* Vendor Extensions */
362 o(APPLE_packed_pixels),
363 o(IBM_multimode_draw_arrays),
364 o(IBM_rasterpos_clip),
365 o(NV_light_max_exponent),
366 o(NV_texgen_reflection),
367 o(SGIS_texture_lod),
368
369 0,
370 };
371
372
373 /**
374 * Enable all extensions suitable for a software-only renderer.
375 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
376 */
377 void
378 _mesa_enable_sw_extensions(struct gl_context *ctx)
379 {
380 /*ctx->Extensions.ARB_copy_buffer = GL_TRUE;*/
381 ctx->Extensions.ARB_depth_clamp = GL_TRUE;
382 ctx->Extensions.ARB_depth_texture = GL_TRUE;
383 ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
384 ctx->Extensions.ARB_draw_instanced = GL_TRUE;
385 ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
386 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
387 #if FEATURE_ARB_fragment_program
388 ctx->Extensions.ARB_fragment_program = GL_TRUE;
389 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
390 #endif
391 #if FEATURE_ARB_fragment_shader
392 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
393 #endif
394 #if FEATURE_ARB_framebuffer_object
395 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
396 #endif
397 #if FEATURE_ARB_geometry_shader4 && 0
398 /* XXX re-enable when GLSL compiler again supports geometry shaders */
399 ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
400 #endif
401 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
402 ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
403 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
404 #if FEATURE_queryobj
405 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
406 ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
407 #endif
408 ctx->Extensions.ARB_point_sprite = GL_TRUE;
409 #if FEATURE_ARB_shader_objects
410 ctx->Extensions.ARB_shader_objects = GL_TRUE;
411 ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
412 #endif
413 #if FEATURE_ARB_shading_language_100
414 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
415 #endif
416 ctx->Extensions.ARB_shadow = GL_TRUE;
417 ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
418 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
419 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
420 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
421 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
422 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
423 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
424 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
425 ctx->Extensions.ARB_texture_rg = GL_TRUE;
426 ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
427 ctx->Extensions.ARB_texture_storage = GL_TRUE;
428 ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
429 #if FEATURE_ARB_vertex_program
430 ctx->Extensions.ARB_vertex_program = GL_TRUE;
431 #endif
432 #if FEATURE_ARB_vertex_shader
433 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
434 #endif
435 #if FEATURE_ARB_sync
436 ctx->Extensions.ARB_sync = GL_TRUE;
437 #endif
438 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
439 #if FEATURE_APPLE_object_purgeable
440 ctx->Extensions.APPLE_object_purgeable = GL_TRUE;
441 #endif
442 ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
443 #if FEATURE_ATI_fragment_shader
444 ctx->Extensions.ATI_fragment_shader = GL_TRUE;
445 #endif
446 ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
447 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
448 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
449 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
450 ctx->Extensions.EXT_blend_color = GL_TRUE;
451 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
452 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
453 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
454 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
455 ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
456 ctx->Extensions.EXT_fog_coord = GL_TRUE;
457 #if FEATURE_EXT_framebuffer_object
458 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
459 #endif
460 #if FEATURE_EXT_framebuffer_blit
461 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
462 #endif
463 #if FEATURE_ARB_framebuffer_object
464 ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
465 #endif
466 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
467 #if FEATURE_EXT_pixel_buffer_object
468 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
469 #endif
470 ctx->Extensions.EXT_point_parameters = GL_TRUE;
471 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
472 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
473 ctx->Extensions.EXT_secondary_color = GL_TRUE;
474 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
475 ctx->Extensions.EXT_texture_array = GL_TRUE;
476 ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
477 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
478 ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
479 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
480 ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE;
481 #if FEATURE_EXT_texture_sRGB
482 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
483 ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
484 #endif
485 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
486 #if FEATURE_EXT_transform_feedback
487 /*ctx->Extensions.EXT_transform_feedback = GL_TRUE;*/
488 #endif
489 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
490 /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
491 ctx->Extensions.MESA_pack_invert = GL_TRUE;
492 ctx->Extensions.MESA_resize_buffers = GL_TRUE;
493 ctx->Extensions.MESA_texture_array = GL_TRUE;
494 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
495 ctx->Extensions.NV_blend_square = GL_TRUE;
496 ctx->Extensions.NV_conditional_render = GL_TRUE;
497 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
498 ctx->Extensions.NV_point_sprite = GL_TRUE;
499 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
500 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
501 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
502 #if FEATURE_NV_vertex_program
503 ctx->Extensions.NV_vertex_program = GL_TRUE;
504 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
505 #endif
506 #if FEATURE_NV_fragment_program
507 ctx->Extensions.NV_fragment_program = GL_TRUE;
508 #endif
509 #if FEATURE_NV_fragment_program && FEATURE_ARB_fragment_program
510 ctx->Extensions.NV_fragment_program_option = GL_TRUE;
511 #endif
512 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
513 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
514 #endif
515 #if FEATURE_texture_fxt1
516 _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
517 #endif
518 #if FEATURE_texture_s3tc
519 if (ctx->Mesa_DXTn) {
520 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
521 _mesa_enable_extension(ctx, "GL_S3_s3tc");
522 }
523 #endif
524 }
525
526
527 /**
528 * Enable all OpenGL 1.3 features and extensions.
529 * A convenience function to be called by drivers.
530 */
531 void
532 _mesa_enable_1_3_extensions(struct gl_context *ctx)
533 {
534 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
535 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
536 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
537 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
538 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
539 }
540
541
542
543 /**
544 * Enable all OpenGL 1.4 features and extensions.
545 * A convenience function to be called by drivers.
546 */
547 void
548 _mesa_enable_1_4_extensions(struct gl_context *ctx)
549 {
550 ctx->Extensions.ARB_depth_texture = GL_TRUE;
551 ctx->Extensions.ARB_shadow = GL_TRUE;
552 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
553 ctx->Extensions.ARB_window_pos = GL_TRUE;
554 ctx->Extensions.EXT_blend_color = GL_TRUE;
555 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
556 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
557 ctx->Extensions.EXT_fog_coord = GL_TRUE;
558 ctx->Extensions.EXT_point_parameters = GL_TRUE;
559 ctx->Extensions.EXT_secondary_color = GL_TRUE;
560 }
561
562
563 /**
564 * Enable all OpenGL 1.5 features and extensions.
565 * A convenience function to be called by drivers.
566 */
567 void
568 _mesa_enable_1_5_extensions(struct gl_context *ctx)
569 {
570 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
571 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
572 }
573
574
575 /**
576 * Enable all OpenGL 2.0 features and extensions.
577 * A convenience function to be called by drivers.
578 */
579 void
580 _mesa_enable_2_0_extensions(struct gl_context *ctx)
581 {
582 #if FEATURE_ARB_fragment_shader
583 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
584 #endif
585 ctx->Extensions.ARB_point_sprite = GL_TRUE;
586 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
587 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
588 #if FEATURE_ARB_shader_objects
589 ctx->Extensions.ARB_shader_objects = GL_TRUE;
590 #endif
591 #if FEATURE_ARB_shading_language_100
592 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
593 #endif
594 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
595 #if FEATURE_ARB_vertex_shader
596 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
597 #endif
598 }
599
600
601 /**
602 * Enable all OpenGL 2.1 features and extensions.
603 * A convenience function to be called by drivers.
604 */
605 void
606 _mesa_enable_2_1_extensions(struct gl_context *ctx)
607 {
608 #if FEATURE_EXT_pixel_buffer_object
609 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
610 #endif
611 #if FEATURE_EXT_texture_sRGB
612 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
613 #endif
614 }
615
616
617 /**
618 * Either enable or disable the named extension.
619 * \return GL_TRUE for success, GL_FALSE if invalid extension name
620 */
621 static GLboolean
622 set_extension( struct gl_context *ctx, const char *name, GLboolean state )
623 {
624 size_t offset;
625
626 if (ctx->Extensions.String) {
627 /* The string was already queried - can't change it now! */
628 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
629 return GL_FALSE;
630 }
631
632 offset = name_to_offset(name);
633 if (offset == 0) {
634 _mesa_problem(ctx, "Trying to enable/disable unknown extension %s",
635 name);
636 return GL_FALSE;
637 } else if (offset == o(dummy_true) && state == GL_FALSE) {
638 _mesa_problem(ctx, "Trying to disable a permanently enabled extension: "
639 "%s", name);
640 return GL_FALSE;
641 } else {
642 GLboolean *base = (GLboolean *) &ctx->Extensions;
643 base[offset] = state;
644 return GL_TRUE;
645 }
646 }
647
648
649 /**
650 * Enable the named extension.
651 * Typically called by drivers.
652 */
653 void
654 _mesa_enable_extension( struct gl_context *ctx, const char *name )
655 {
656 if (!set_extension(ctx, name, GL_TRUE))
657 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
658 }
659
660
661 /**
662 * Disable the named extension.
663 * XXX is this really needed???
664 */
665 void
666 _mesa_disable_extension( struct gl_context *ctx, const char *name )
667 {
668 if (!set_extension(ctx, name, GL_FALSE))
669 _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
670 }
671
672
673 /**
674 * Test if the named extension is enabled in this context.
675 */
676 GLboolean
677 _mesa_extension_is_enabled( struct gl_context *ctx, const char *name )
678 {
679 size_t offset;
680 GLboolean *base;
681
682 if (name == 0)
683 return GL_FALSE;
684
685 offset = name_to_offset(name);
686 if (offset == 0)
687 return GL_FALSE;
688 base = (GLboolean *) &ctx->Extensions;
689 return base[offset];
690 }
691
692
693 /**
694 * \brief Apply the \c MESA_EXTENSION_OVERRIDE environment variable.
695 *
696 * \c MESA_EXTENSION_OVERRIDE is a space-separated list of extensions to
697 * enable or disable. The list is processed thus:
698 * - Enable recognized extension names that are prefixed with '+'.
699 * - Disable recognized extension names that are prefixed with '-'.
700 * - Enable recognized extension names that are not prefixed.
701 * - Collect unrecognized extension names in a new string.
702 *
703 * \return Space-separated list of unrecognized extension names (which must
704 * be freed). Does not return \c NULL.
705 */
706 static char *
707 get_extension_override( struct gl_context *ctx )
708 {
709 const char *env_const = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
710 char *env;
711 char *ext;
712 char *extra_exts;
713 int len;
714
715 if (env_const == NULL) {
716 /* Return the empty string rather than NULL. This simplifies the logic
717 * of client functions. */
718 return calloc(4, sizeof(char));
719 }
720
721 /* extra_exts: List of unrecognized extensions. */
722 extra_exts = calloc(ALIGN(strlen(env_const) + 2, 4), sizeof(char));
723
724 /* Copy env_const because strtok() is destructive. */
725 env = strdup(env_const);
726 for (ext = strtok(env, " "); ext != NULL; ext = strtok(NULL, " ")) {
727 int enable;
728 int recognized;
729 switch (ext[0]) {
730 case '+':
731 enable = 1;
732 ++ext;
733 break;
734 case '-':
735 enable = 0;
736 ++ext;
737 break;
738 default:
739 enable = 1;
740 break;
741 }
742 recognized = set_extension(ctx, ext, enable);
743 if (!recognized) {
744 strcat(extra_exts, ext);
745 strcat(extra_exts, " ");
746 }
747 }
748
749 /* Remove trailing space. */
750 len = strlen(extra_exts);
751 if (extra_exts[len - 1] == ' ')
752 extra_exts[len - 1] = '\0';
753
754 return extra_exts;
755 }
756
757
758 /**
759 * \brief Initialize extension tables and enable default extensions.
760 *
761 * This should be called during context initialization.
762 * Note: Sets gl_extensions.dummy_true to true.
763 */
764 void
765 _mesa_init_extensions( struct gl_context *ctx )
766 {
767 GLboolean *base = (GLboolean *) &ctx->Extensions;
768 GLboolean *sentinel = base + o(extension_sentinel);
769 GLboolean *i;
770 const size_t *j;
771
772 /* First, turn all extensions off. */
773 for (i = base; i != sentinel; ++i)
774 *i = GL_FALSE;
775
776 /* Then, selectively turn default extensions on. */
777 ctx->Extensions.dummy_true = GL_TRUE;
778 for (j = default_extensions; *j != 0; ++j)
779 base[*j] = GL_TRUE;
780 }
781
782
783 typedef unsigned short extension_index;
784
785
786 /**
787 * Compare two entries of the extensions table. Sorts first by year,
788 * then by name.
789 *
790 * Arguments are indices into extension_table.
791 */
792 static int
793 extension_compare(const void *p1, const void *p2)
794 {
795 extension_index i1 = * (const extension_index *) p1;
796 extension_index i2 = * (const extension_index *) p2;
797 const struct extension *e1 = &extension_table[i1];
798 const struct extension *e2 = &extension_table[i2];
799 int res;
800
801 res = (int)e1->year - (int)e2->year;
802
803 if (res == 0) {
804 res = strcmp(e1->name, e2->name);
805 }
806
807 return res;
808 }
809
810
811 /**
812 * Construct the GL_EXTENSIONS string. Called the first time that
813 * glGetString(GL_EXTENSIONS) is called.
814 */
815 GLubyte*
816 _mesa_make_extension_string(struct gl_context *ctx)
817 {
818 /* The extension string. */
819 char *exts = 0;
820 /* Length of extension string. */
821 size_t length = 0;
822 /* Number of extensions */
823 unsigned count;
824 /* Indices of the extensions sorted by year */
825 extension_index *extension_indices;
826 /* String of extra extensions. */
827 char *extra_extensions = get_extension_override(ctx);
828 GLboolean *base = (GLboolean *) &ctx->Extensions;
829 const struct extension *i;
830 unsigned j;
831 unsigned maxYear = ~0;
832
833 /* Check if the MESA_EXTENSION_MAX_YEAR env var is set */
834 {
835 const char *env = getenv("MESA_EXTENSION_MAX_YEAR");
836 if (env) {
837 maxYear = atoi(env);
838 _mesa_debug(ctx, "Note: limiting GL extensions to %u or earlier\n",
839 maxYear);
840 }
841 }
842
843 /* Compute length of the extension string. */
844 count = 0;
845 for (i = extension_table; i->name != 0; ++i) {
846 if (base[i->offset] &&
847 i->year <= maxYear &&
848 (i->api_set & (1 << ctx->API))) {
849 length += strlen(i->name) + 1; /* +1 for space */
850 ++count;
851 }
852 }
853 if (extra_extensions != NULL)
854 length += 1 + strlen(extra_extensions); /* +1 for space */
855
856 exts = (char *) calloc(ALIGN(length + 1, 4), sizeof(char));
857 if (exts == NULL) {
858 free(extra_extensions);
859 return NULL;
860 }
861
862 extension_indices = malloc(count * sizeof(extension_index));
863 if (extension_indices == NULL) {
864 free(exts);
865 free(extra_extensions);
866 return NULL;
867 }
868
869 /* Sort extensions in chronological order because certain old applications (e.g.,
870 * Quake3 demo) store the extension list in a static size buffer so chronologically
871 * order ensure that the extensions that such applications expect will fit into
872 * that buffer.
873 */
874 j = 0;
875 for (i = extension_table; i->name != 0; ++i) {
876 if (base[i->offset] &&
877 i->year <= maxYear &&
878 (i->api_set & (1 << ctx->API))) {
879 extension_indices[j++] = i - extension_table;
880 }
881 }
882 assert(j == count);
883 qsort(extension_indices, count, sizeof *extension_indices, extension_compare);
884
885 /* Build the extension string.*/
886 for (j = 0; j < count; ++j) {
887 i = &extension_table[extension_indices[j]];
888 assert(base[i->offset] && (i->api_set & (1 << ctx->API)));
889 strcat(exts, i->name);
890 strcat(exts, " ");
891 }
892 free(extension_indices);
893 if (extra_extensions != 0) {
894 strcat(exts, extra_extensions);
895 free(extra_extensions);
896 }
897
898 return (GLubyte *) exts;
899 }
900
901 /**
902 * Return number of enabled extensions.
903 */
904 GLuint
905 _mesa_get_extension_count(struct gl_context *ctx)
906 {
907 GLboolean *base;
908 const struct extension *i;
909
910 /* only count once */
911 if (ctx->Extensions.Count != 0)
912 return ctx->Extensions.Count;
913
914 base = (GLboolean *) &ctx->Extensions;
915 for (i = extension_table; i->name != 0; ++i) {
916 if (base[i->offset]) {
917 ctx->Extensions.Count++;
918 }
919 }
920 return ctx->Extensions.Count;
921 }
922
923 /**
924 * Return name of i-th enabled extension
925 */
926 const GLubyte *
927 _mesa_get_enabled_extension(struct gl_context *ctx, GLuint index)
928 {
929 const GLboolean *base;
930 size_t n;
931 const struct extension *i;
932
933 if (index < 0)
934 return NULL;
935
936 base = (GLboolean*) &ctx->Extensions;
937 n = 0;
938 for (i = extension_table; i->name != 0; ++i) {
939 if (n == index && base[i->offset]) {
940 return (GLubyte*) i->name;
941 } else if (base[i->offset]) {
942 ++n;
943 }
944 }
945
946 return NULL;
947 }