Better driver notification on changes.
[mesa.git] / src / mesa / main / extensions.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "glheader.h"
27 #include "imports.h"
28 #include "context.h"
29 #include "extensions.h"
30 #include "simple_list.h"
31 #include "mtypes.h"
32
33
34 #define F(x) (int)(uintptr_t)&(((struct gl_extensions *)0)->x)
35 #define ON GL_TRUE
36 #define OFF GL_FALSE
37
38
39 /*
40 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
41 */
42 static const struct {
43 GLboolean enabled;
44 const char *name;
45 int flag_offset;
46 } default_extensions[] = {
47 { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
48 { OFF, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
49 { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
50 { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
51 { OFF, "GL_MESAX_half_float_pixel", F(ARB_half_float_pixel) },
52 { OFF, "GL_ARB_imaging", F(ARB_imaging) },
53 { OFF, "GL_ARB_multisample", F(ARB_multisample) },
54 { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
55 { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
56 { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
57 { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
58 { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
59 { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
60 { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
61 { OFF, "GL_ARB_shadow", F(ARB_shadow) },
62 { OFF, "GL_ARB_shadow_ambient", F(SGIX_shadow_ambient) },
63 { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
64 { OFF, "GL_ARB_texture_compression", F(ARB_texture_compression) },
65 { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
66 { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
67 { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
68 { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
69 { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
70 { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) },
71 { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
72 { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
73 { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
74 { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
75 { OFF, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
76 { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
77 { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
78 { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
79 { ON, "GL_EXT_abgr", F(EXT_abgr) },
80 { ON, "GL_EXT_bgra", F(EXT_bgra) },
81 { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
82 { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) },
83 { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
84 { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
85 { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
86 { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
87 { ON, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
88 { OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
89 { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
90 { OFF, "GL_EXT_convolution", F(EXT_convolution) },
91 { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
92 { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
93 { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
94 { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) },
95 { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
96 { OFF, "GL_EXT_histogram", F(EXT_histogram) },
97 { OFF, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
98 { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
99 { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
100 { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
101 { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
102 { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
103 { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
104 { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
105 { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
106 { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
107 { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
108 { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
109 { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
110 { ON, "GL_EXT_subtexture", F(EXT_subtexture) },
111 { ON, "GL_EXT_texture", F(EXT_texture) },
112 { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
113 { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
114 { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
115 { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
116 { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
117 { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
118 { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
119 { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
120 { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) },
121 { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
122 { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
123 { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) },
124 { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
125 { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
126 { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
127 { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
128 { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
129 { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
130 { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
131 { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
132 { OFF, "GL_HP_occlusion_test", F(HP_occlusion_test) },
133 { OFF, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
134 { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
135 { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
136 { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
137 { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
138 { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
139 { OFF, "GL_MESA_program_debug", F(MESA_program_debug) },
140 { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
141 { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
142 { ON, "GL_MESA_window_pos", F(ARB_window_pos) },
143 { OFF, "GL_NV_blend_square", F(NV_blend_square) },
144 { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
145 { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
146 { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
147 { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
148 { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
149 { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
150 { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
151 { ON, "GL_OES_read_format", F(OES_read_format) },
152 { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
153 { OFF, "GL_SGI_color_table", F(SGI_color_table) },
154 { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
155 { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
156 { OFF, "GL_SGIS_pixel_texture", F(SGIS_pixel_texture) },
157 { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
158 { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
159 { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
160 { OFF, "GL_SGIX_depth_texture", F(SGIX_depth_texture) },
161 { OFF, "GL_SGIX_pixel_texture", F(SGIX_pixel_texture) },
162 { OFF, "GL_SGIX_shadow", F(SGIX_shadow) },
163 { OFF, "GL_SGIX_shadow_ambient", F(SGIX_shadow_ambient) },
164 { OFF, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
165 { OFF, "GL_S3_s3tc", F(S3_s3tc) },
166 };
167
168
169
170 /**
171 * Enable all extensions suitable for a software-only renderer.
172 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
173 */
174 void
175 _mesa_enable_sw_extensions(GLcontext *ctx)
176 {
177 ctx->Extensions.ARB_depth_texture = GL_TRUE;
178 ctx->Extensions.ARB_draw_buffers = GL_TRUE;
179 #if FEATURE_ARB_fragment_program
180 ctx->Extensions.ARB_fragment_program = GL_TRUE;
181 #endif
182 #if FEATURE_ARB_fragment_shader
183 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
184 #endif
185 /*ctx->Extensions.ARB_half_float_pixel = GL_TRUE;*/
186 ctx->Extensions.ARB_imaging = GL_TRUE;
187 ctx->Extensions.ARB_multitexture = GL_TRUE;
188 #if FEATURE_ARB_occlusion_query
189 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
190 #endif
191 ctx->Extensions.ARB_point_sprite = GL_TRUE;
192 #if FEATURE_ARB_shader_objects
193 ctx->Extensions.ARB_shader_objects = GL_TRUE;
194 #endif
195 #if FEATURE_ARB_shading_language_100
196 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
197 #endif
198 ctx->Extensions.ARB_shadow = GL_TRUE;
199 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
200 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
201 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
202 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
203 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
204 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
205 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
206 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
207 #if FEATURE_ARB_vertex_program
208 ctx->Extensions.ARB_vertex_program = GL_TRUE;
209 #endif
210 #if FEATURE_ARB_vertex_shader
211 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
212 #endif
213 #if FEATURE_ARB_vertex_buffer_object
214 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
215 #endif
216 #if FEATURE_ATI_fragment_shader
217 ctx->Extensions.ATI_fragment_shader = GL_TRUE;
218 #endif
219 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
220 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
221 ctx->Extensions.EXT_blend_color = GL_TRUE;
222 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
223 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
224 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
225 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
226 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
227 ctx->Extensions.EXT_convolution = GL_TRUE;
228 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
229 ctx->Extensions.EXT_fog_coord = GL_TRUE;
230 ctx->Extensions.EXT_framebuffer_object = GL_TRUE; /*FALSE;*/
231 ctx->Extensions.EXT_histogram = GL_TRUE;
232 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
233 ctx->Extensions.EXT_paletted_texture = GL_TRUE;
234 #if FEATURE_EXT_pixel_buffer_object
235 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
236 #endif
237 ctx->Extensions.EXT_point_parameters = GL_TRUE;
238 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
239 ctx->Extensions.EXT_secondary_color = GL_TRUE;
240 ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
241 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
242 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
243 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
244 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
245 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
246 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
247 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
248 ctx->Extensions.HP_occlusion_test = GL_TRUE;
249 ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;
250 ctx->Extensions.MESA_pack_invert = GL_TRUE;
251 #if FEATURE_MESA_program_debug
252 ctx->Extensions.MESA_program_debug = GL_TRUE;
253 #endif
254 ctx->Extensions.MESA_resize_buffers = GL_TRUE;
255 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
256 ctx->Extensions.NV_blend_square = GL_TRUE;
257 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
258 ctx->Extensions.NV_point_sprite = GL_TRUE;
259 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
260 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
261 #if FEATURE_NV_vertex_program
262 ctx->Extensions.NV_vertex_program = GL_TRUE;
263 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
264 #endif
265 #if FEATURE_NV_fragment_program
266 ctx->Extensions.NV_fragment_program = GL_TRUE;
267 #endif
268 ctx->Extensions.SGI_color_matrix = GL_TRUE;
269 ctx->Extensions.SGI_color_table = GL_TRUE;
270 ctx->Extensions.SGI_texture_color_table = GL_TRUE;
271 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
272 ctx->Extensions.SGIS_pixel_texture = GL_TRUE;
273 ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
274 ctx->Extensions.SGIX_depth_texture = GL_TRUE;
275 ctx->Extensions.SGIX_pixel_texture = GL_TRUE;
276 ctx->Extensions.SGIX_shadow = GL_TRUE;
277 ctx->Extensions.SGIX_shadow_ambient = GL_TRUE;
278 }
279
280
281 /**
282 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
283 */
284 void
285 _mesa_enable_imaging_extensions(GLcontext *ctx)
286 {
287 ctx->Extensions.ARB_imaging = GL_TRUE;
288 ctx->Extensions.EXT_blend_color = GL_TRUE;
289 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
290 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
291 ctx->Extensions.EXT_convolution = GL_TRUE;
292 ctx->Extensions.EXT_histogram = GL_TRUE;
293 ctx->Extensions.SGI_color_matrix = GL_TRUE;
294 ctx->Extensions.SGI_color_table = GL_TRUE;
295 }
296
297
298
299 /**
300 * Enable all OpenGL 1.3 features and extensions.
301 * A convenience function to be called by drivers.
302 */
303 void
304 _mesa_enable_1_3_extensions(GLcontext *ctx)
305 {
306 ctx->Extensions.ARB_multisample = GL_TRUE;
307 ctx->Extensions.ARB_multitexture = GL_TRUE;
308 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
309 ctx->Extensions.ARB_texture_compression = GL_TRUE;
310 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
311 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
312 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
313 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
314 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
315 }
316
317
318
319 /**
320 * Enable all OpenGL 1.4 features and extensions.
321 * A convenience function to be called by drivers.
322 */
323 void
324 _mesa_enable_1_4_extensions(GLcontext *ctx)
325 {
326 ctx->Extensions.ARB_depth_texture = GL_TRUE;
327 ctx->Extensions.ARB_shadow = GL_TRUE;
328 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
329 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
330 ctx->Extensions.ARB_window_pos = GL_TRUE;
331 ctx->Extensions.EXT_blend_color = GL_TRUE;
332 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
333 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
334 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
335 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
336 ctx->Extensions.EXT_fog_coord = GL_TRUE;
337 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
338 ctx->Extensions.EXT_point_parameters = GL_TRUE;
339 ctx->Extensions.EXT_secondary_color = GL_TRUE;
340 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
341 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
342 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
343 }
344
345
346 /**
347 * Enable all OpenGL 1.5 features and extensions.
348 * A convenience function to be called by drivers.
349 */
350 void
351 _mesa_enable_1_5_extensions(GLcontext *ctx)
352 {
353 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
354 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
355 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
356 }
357
358
359 /**
360 * Enable all OpenGL 2.0 features and extensions.
361 * A convenience function to be called by drivers.
362 */
363 void
364 _mesa_enable_2_0_extensions(GLcontext *ctx)
365 {
366 ctx->Extensions.ARB_draw_buffers = GL_TRUE;
367 #if FEATURE_ARB_fragment_shader
368 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
369 #endif
370 ctx->Extensions.ARB_point_sprite = GL_TRUE;
371 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
372 #if FEATURE_ARB_shader_objects
373 ctx->Extensions.ARB_shader_objects = GL_TRUE;
374 #endif
375 #if FEATURE_ARB_shading_language_100
376 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
377 #endif
378 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
379 #if FEATURE_ARB_vertex_shader
380 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
381 #endif
382 }
383
384
385
386 /**
387 * Either enable or disable the named extension.
388 */
389 static void
390 set_extension( GLcontext *ctx, const char *name, GLboolean state )
391 {
392 GLboolean *base = (GLboolean *) &ctx->Extensions;
393 GLuint i;
394
395 if (ctx->Extensions.String) {
396 /* The string was already queried - can't change it now! */
397 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
398 return;
399 }
400
401 for (i = 0 ; i < Elements(default_extensions) ; i++) {
402 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
403 if (default_extensions[i].flag_offset) {
404 GLboolean *enabled = base + default_extensions[i].flag_offset;
405 *enabled = state;
406 }
407 return;
408 }
409 }
410 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
411 }
412
413
414 /**
415 * Enable the named extension.
416 * Typically called by drivers.
417 */
418 void
419 _mesa_enable_extension( GLcontext *ctx, const char *name )
420 {
421 set_extension(ctx, name, GL_TRUE);
422 }
423
424
425 /**
426 * Disable the named extension.
427 * XXX is this really needed???
428 */
429 void
430 _mesa_disable_extension( GLcontext *ctx, const char *name )
431 {
432 set_extension(ctx, name, GL_FALSE);
433 }
434
435
436 /**
437 * Test if the named extension is enabled in this context.
438 */
439 GLboolean
440 _mesa_extension_is_enabled( GLcontext *ctx, const char *name )
441 {
442 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
443 GLuint i;
444
445 for (i = 0 ; i < Elements(default_extensions) ; i++) {
446 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
447 if (!default_extensions[i].flag_offset)
448 return GL_TRUE;
449 return *(base + default_extensions[i].flag_offset);
450 }
451 }
452 return GL_FALSE;
453 }
454
455
456 /**
457 * Run through the default_extensions array above and set the
458 * ctx->Extensions.ARB/EXT_* flags accordingly.
459 * To be called during context initialization.
460 */
461 void
462 _mesa_init_extensions( GLcontext *ctx )
463 {
464 GLboolean *base = (GLboolean *) &ctx->Extensions;
465 GLuint i;
466
467 for (i = 0 ; i < Elements(default_extensions) ; i++) {
468 if (default_extensions[i].enabled &&
469 default_extensions[i].flag_offset) {
470 *(base + default_extensions[i].flag_offset) = GL_TRUE;
471 }
472 }
473 }
474
475
476 /**
477 * Construct the GL_EXTENSIONS string. Called the first time that
478 * glGetString(GL_EXTENSIONS) is called.
479 */
480 GLubyte *
481 _mesa_make_extension_string( GLcontext *ctx )
482 {
483 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
484 GLuint extStrLen = 0;
485 GLubyte *s;
486 GLuint i;
487
488 /* first, compute length of the extension string */
489 for (i = 0 ; i < Elements(default_extensions) ; i++) {
490 if (!default_extensions[i].flag_offset ||
491 *(base + default_extensions[i].flag_offset)) {
492 extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1;
493 }
494 }
495 s = (GLubyte *) _mesa_malloc(extStrLen);
496
497 /* second, build the extension string */
498 extStrLen = 0;
499 for (i = 0 ; i < Elements(default_extensions) ; i++) {
500 if (!default_extensions[i].flag_offset ||
501 *(base + default_extensions[i].flag_offset)) {
502 GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name);
503 _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
504 extStrLen += len;
505 s[extStrLen] = (GLubyte) ' ';
506 extStrLen++;
507 }
508 }
509 ASSERT(extStrLen > 0);
510
511 s[extStrLen - 1] = 0;
512
513 return s;
514 }