2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 #include "extensions.h"
30 #include "simple_list.h"
34 #define F(x) (int)&(((struct gl_extensions *)0)->x)
43 } default_extensions
[] = {
44 { OFF
, "GL_ARB_depth_texture", F(ARB_depth_texture
) },
45 { OFF
, "GL_ARB_fragment_program", F(ARB_fragment_program
) },
46 { OFF
, "GL_ARB_imaging", F(ARB_imaging
) },
47 { OFF
, "GL_ARB_multisample", F(ARB_multisample
) },
48 { OFF
, "GL_ARB_multitexture", F(ARB_multitexture
) },
49 { OFF
, "GL_ARB_occlusion_query", F(ARB_occlusion_query
) },
50 { OFF
, "GL_ARB_point_parameters", F(EXT_point_parameters
) },
51 { OFF
, "GL_ARB_shadow", F(ARB_shadow
) },
52 { OFF
, "GL_ARB_shadow_ambient", F(SGIX_shadow_ambient
) },
53 { OFF
, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp
) },
54 { OFF
, "GL_ARB_texture_compression", F(ARB_texture_compression
) },
55 { OFF
, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map
) },
56 { OFF
, "GL_ARB_texture_env_add", F(EXT_texture_env_add
) },
57 { OFF
, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine
) },
58 { OFF
, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar
) },
59 { OFF
, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3
) },
60 { OFF
, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat
)},
61 { OFF
, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two
)},
62 { ON
, "GL_ARB_transpose_matrix", 0 },
63 { OFF
, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object
) },
64 { OFF
, "GL_ARB_vertex_program", F(ARB_vertex_program
) },
65 { ON
, "GL_ARB_window_pos", F(ARB_window_pos
) },
66 { ON
, "GL_EXT_abgr", 0 },
67 { ON
, "GL_EXT_bgra", 0 },
68 { OFF
, "GL_EXT_blend_color", F(EXT_blend_color
) },
69 { OFF
, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate
) },
70 { OFF
, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op
) },
71 { OFF
, "GL_EXT_blend_minmax", F(EXT_blend_minmax
) },
72 { OFF
, "GL_EXT_blend_subtract", F(EXT_blend_subtract
) },
73 { ON
, "GL_EXT_clip_volume_hint", 0 },
74 { ON
, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array
) },
75 { OFF
, "GL_EXT_convolution", F(EXT_convolution
) },
76 { ON
, "GL_EXT_copy_texture", 0 },
77 { OFF
, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test
) },
78 { ON
, "GL_EXT_draw_range_elements", 0 },
79 { OFF
, "GL_EXT_fog_coord", F(EXT_fog_coord
) },
80 { OFF
, "GL_EXT_histogram", F(EXT_histogram
) },
81 { OFF
, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays
) },
82 { ON
, "GL_EXT_packed_pixels", 0 },
83 { OFF
, "GL_EXT_paletted_texture", F(EXT_paletted_texture
) },
84 { OFF
, "GL_EXT_point_parameters", F(EXT_point_parameters
) },
85 { ON
, "GL_EXT_polygon_offset", 0 },
86 { ON
, "GL_EXT_rescale_normal", 0 },
87 { OFF
, "GL_EXT_secondary_color", F(EXT_secondary_color
) },
88 { ON
, "GL_EXT_separate_specular_color", 0 },
89 { OFF
, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs
) },
90 { OFF
, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette
) },
91 { OFF
, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side
) },
92 { OFF
, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap
) },
93 { ON
, "GL_EXT_subtexture", 0 },
94 { ON
, "GL_EXT_texture", 0 },
95 { ON
, "GL_EXT_texture3D", F(EXT_texture3D
) },
96 { OFF
, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc
) },
97 { ON
, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp
) },
98 { OFF
, "GL_EXT_texture_env_add", F(EXT_texture_env_add
) },
99 { OFF
, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine
) },
100 { OFF
, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3
) },
101 { OFF
, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic
) },
102 { ON
, "GL_EXT_texture_object", 0 },
103 { OFF
, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias
) },
104 { OFF
, "GL_EXT_texture_rectangle", F(NV_texture_rectangle
) },
105 { ON
, "GL_EXT_vertex_array", 0 },
106 { OFF
, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set
) },
107 { OFF
, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1
) },
108 { OFF
, "GL_APPLE_client_storage", F(APPLE_client_storage
) },
109 { ON
, "GL_APPLE_packed_pixels", 0 },
110 { OFF
, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3
)},
111 { OFF
, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once
)},
112 { OFF
, "GL_HP_occlusion_test", F(HP_occlusion_test
) },
113 { ON
, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip
) },
114 { OFF
, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat
)},
115 { OFF
, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate
) },
116 { OFF
, "GL_MESA_pack_invert", F(MESA_pack_invert
) },
117 { OFF
, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil
) },
118 { OFF
, "GL_MESA_program_debug", F(MESA_program_debug
) },
119 { OFF
, "GL_MESA_resize_buffers", F(MESA_resize_buffers
) },
120 { OFF
, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture
) },
121 { ON
, "GL_MESA_window_pos", F(ARB_window_pos
) },
122 { OFF
, "GL_NV_blend_square", F(NV_blend_square
) },
123 { OFF
, "GL_NV_fragment_program", F(NV_fragment_program
) },
124 { ON
, "GL_NV_light_max_exponent", 0 },
125 { OFF
, "GL_NV_point_sprite", F(NV_point_sprite
) },
126 { OFF
, "GL_NV_texture_rectangle", F(NV_texture_rectangle
) },
127 { ON
, "GL_NV_texgen_reflection", 0 },
128 { OFF
, "GL_NV_vertex_program", F(NV_vertex_program
) },
129 { OFF
, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1
) },
130 { OFF
, "GL_SGI_color_matrix", F(SGI_color_matrix
) },
131 { OFF
, "GL_SGI_color_table", F(SGI_color_table
) },
132 { OFF
, "GL_SGI_texture_color_table", F(SGI_texture_color_table
) },
133 { OFF
, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap
) },
134 { OFF
, "GL_SGIS_pixel_texture", F(SGIS_pixel_texture
) },
135 { OFF
, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp
) },
136 { ON
, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp
) },
137 { ON
, "GL_SGIS_texture_lod", 0 },
138 { OFF
, "GL_SGIX_depth_texture", F(SGIX_depth_texture
) },
139 { OFF
, "GL_SGIX_pixel_texture", F(SGIX_pixel_texture
) },
140 { OFF
, "GL_SGIX_shadow", F(SGIX_shadow
) },
141 { OFF
, "GL_SGIX_shadow_ambient", F(SGIX_shadow_ambient
) },
147 * Enable all extensions suitable for a software-only renderer.
148 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
151 _mesa_enable_sw_extensions(GLcontext
*ctx
)
153 ctx
->Extensions
.ARB_depth_texture
= GL_TRUE
;
154 #if FEATURE_ARB_fragment_program
155 ctx
->Extensions
.ARB_fragment_program
= GL_TRUE
;
157 ctx
->Extensions
.ARB_imaging
= GL_TRUE
;
158 ctx
->Extensions
.ARB_multitexture
= GL_TRUE
;
159 #if FEATURE_ARB_occlusion_query
160 ctx
->Extensions
.ARB_occlusion_query
= GL_TRUE
;
162 ctx
->Extensions
.ARB_shadow
= GL_TRUE
;
163 ctx
->Extensions
.ARB_texture_border_clamp
= GL_TRUE
;
164 ctx
->Extensions
.ARB_texture_cube_map
= GL_TRUE
;
165 ctx
->Extensions
.ARB_texture_env_combine
= GL_TRUE
;
166 ctx
->Extensions
.ARB_texture_env_crossbar
= GL_TRUE
;
167 ctx
->Extensions
.ARB_texture_env_dot3
= GL_TRUE
;
168 ctx
->Extensions
.ARB_texture_mirrored_repeat
= GL_TRUE
;
169 ctx
->Extensions
.ARB_texture_non_power_of_two
= GL_TRUE
;
170 #if FEATURE_ARB_vertex_program
171 /*ctx->Extensions.ARB_vertex_program = GL_TRUE;*/
173 ctx
->Extensions
.ATI_texture_env_combine3
= GL_TRUE
;
174 ctx
->Extensions
.ATI_texture_mirror_once
= GL_TRUE
;
175 ctx
->Extensions
.EXT_blend_color
= GL_TRUE
;
176 ctx
->Extensions
.EXT_blend_func_separate
= GL_TRUE
;
177 ctx
->Extensions
.EXT_blend_logic_op
= GL_TRUE
;
178 ctx
->Extensions
.EXT_blend_minmax
= GL_TRUE
;
179 ctx
->Extensions
.EXT_blend_subtract
= GL_TRUE
;
180 ctx
->Extensions
.EXT_convolution
= GL_TRUE
;
181 ctx
->Extensions
.EXT_depth_bounds_test
= GL_TRUE
;
182 ctx
->Extensions
.EXT_fog_coord
= GL_TRUE
;
183 ctx
->Extensions
.EXT_histogram
= GL_TRUE
;
184 ctx
->Extensions
.EXT_paletted_texture
= GL_TRUE
;
185 ctx
->Extensions
.EXT_point_parameters
= GL_TRUE
;
186 ctx
->Extensions
.EXT_shadow_funcs
= GL_TRUE
;
187 ctx
->Extensions
.EXT_secondary_color
= GL_TRUE
;
188 ctx
->Extensions
.EXT_shared_texture_palette
= GL_TRUE
;
189 ctx
->Extensions
.EXT_stencil_wrap
= GL_TRUE
;
190 ctx
->Extensions
.EXT_stencil_two_side
= GL_TRUE
;
191 ctx
->Extensions
.EXT_texture_env_add
= GL_TRUE
;
192 ctx
->Extensions
.EXT_texture_env_combine
= GL_TRUE
;
193 ctx
->Extensions
.EXT_texture_env_dot3
= GL_TRUE
;
194 ctx
->Extensions
.EXT_texture_lod_bias
= GL_TRUE
;
195 ctx
->Extensions
.HP_occlusion_test
= GL_TRUE
;
196 ctx
->Extensions
.MESA_pack_invert
= GL_TRUE
;
197 #if FEATURE_MESA_program_debug
198 ctx
->Extensions
.MESA_program_debug
= GL_TRUE
;
200 ctx
->Extensions
.MESA_resize_buffers
= GL_TRUE
;
201 ctx
->Extensions
.MESA_ycbcr_texture
= GL_TRUE
;
202 ctx
->Extensions
.NV_blend_square
= GL_TRUE
;
203 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
204 ctx
->Extensions
.NV_point_sprite
= GL_TRUE
;
205 ctx
->Extensions
.NV_texture_rectangle
= GL_TRUE
;
206 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
207 #if FEATURE_NV_vertex_program
208 ctx
->Extensions
.NV_vertex_program
= GL_TRUE
;
209 ctx
->Extensions
.NV_vertex_program1_1
= GL_TRUE
;
211 #if FEATURE_NV_fragment_program
212 ctx
->Extensions
.NV_fragment_program
= GL_TRUE
;
214 ctx
->Extensions
.SGI_color_matrix
= GL_TRUE
;
215 ctx
->Extensions
.SGI_color_table
= GL_TRUE
;
216 ctx
->Extensions
.SGI_texture_color_table
= GL_TRUE
;
217 ctx
->Extensions
.SGIS_generate_mipmap
= GL_TRUE
;
218 ctx
->Extensions
.SGIS_pixel_texture
= GL_TRUE
;
219 ctx
->Extensions
.SGIS_texture_edge_clamp
= GL_TRUE
;
220 ctx
->Extensions
.SGIX_depth_texture
= GL_TRUE
;
221 ctx
->Extensions
.SGIX_pixel_texture
= GL_TRUE
;
222 ctx
->Extensions
.SGIX_shadow
= GL_TRUE
;
223 ctx
->Extensions
.SGIX_shadow_ambient
= GL_TRUE
;
228 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
231 _mesa_enable_imaging_extensions(GLcontext
*ctx
)
233 ctx
->Extensions
.ARB_imaging
= GL_TRUE
;
234 ctx
->Extensions
.EXT_blend_color
= GL_TRUE
;
235 ctx
->Extensions
.EXT_blend_minmax
= GL_TRUE
;
236 ctx
->Extensions
.EXT_blend_subtract
= GL_TRUE
;
237 ctx
->Extensions
.EXT_convolution
= GL_TRUE
;
238 ctx
->Extensions
.EXT_histogram
= GL_TRUE
;
239 ctx
->Extensions
.SGI_color_matrix
= GL_TRUE
;
240 ctx
->Extensions
.SGI_color_table
= GL_TRUE
;
246 * Enable all OpenGL 1.3 features and extensions.
247 * A convenience function to be called by drivers.
250 _mesa_enable_1_3_extensions(GLcontext
*ctx
)
252 ctx
->Extensions
.ARB_multisample
= GL_TRUE
;
253 ctx
->Extensions
.ARB_multitexture
= GL_TRUE
;
254 ctx
->Extensions
.ARB_texture_border_clamp
= GL_TRUE
;
255 ctx
->Extensions
.ARB_texture_compression
= GL_TRUE
;
256 ctx
->Extensions
.ARB_texture_cube_map
= GL_TRUE
;
257 ctx
->Extensions
.ARB_texture_env_combine
= GL_TRUE
;
258 ctx
->Extensions
.ARB_texture_env_dot3
= GL_TRUE
;
259 ctx
->Extensions
.EXT_texture_env_add
= GL_TRUE
;
260 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
266 * Enable all OpenGL 1.4 features and extensions.
267 * A convenience function to be called by drivers.
270 _mesa_enable_1_4_extensions(GLcontext
*ctx
)
272 ctx
->Extensions
.ARB_depth_texture
= GL_TRUE
;
273 ctx
->Extensions
.ARB_shadow
= GL_TRUE
;
274 ctx
->Extensions
.ARB_texture_env_crossbar
= GL_TRUE
;
275 ctx
->Extensions
.ARB_texture_mirrored_repeat
= GL_TRUE
;
276 ctx
->Extensions
.ARB_window_pos
= GL_TRUE
;
277 ctx
->Extensions
.EXT_blend_color
= GL_TRUE
;
278 ctx
->Extensions
.EXT_blend_func_separate
= GL_TRUE
;
279 ctx
->Extensions
.EXT_blend_logic_op
= GL_TRUE
;
280 ctx
->Extensions
.EXT_blend_minmax
= GL_TRUE
;
281 ctx
->Extensions
.EXT_blend_subtract
= GL_TRUE
;
282 ctx
->Extensions
.EXT_fog_coord
= GL_TRUE
;
283 ctx
->Extensions
.EXT_multi_draw_arrays
= GL_TRUE
;
284 ctx
->Extensions
.EXT_point_parameters
= GL_TRUE
;
285 ctx
->Extensions
.EXT_secondary_color
= GL_TRUE
;
286 ctx
->Extensions
.EXT_stencil_wrap
= GL_TRUE
;
287 ctx
->Extensions
.SGIS_generate_mipmap
= GL_TRUE
;
292 * Enable all OpenGL 1.5 features and extensions.
293 * A convenience function to be called by drivers.
297 _mesa_enable_1_5_extensions(GLcontext
*ctx
)
299 ctx
->Extensions
.ARB_occlusion_query
= GL_TRUE
;
300 ctx
->Extensions
.ARB_vertex_buffer_object
= GL_TRUE
;
301 ctx
->Extensions
.ARB_texture_non_power_of_two
= GL_TRUE
;
306 * Either enable or disable the named extension.
309 set_extension( GLcontext
*ctx
, const char *name
, GLboolean state
)
311 GLboolean
*base
= (GLboolean
*) &ctx
->Extensions
;
314 if (ctx
->Extensions
.String
) {
315 /* The string was already queried - can't change it now! */
316 _mesa_problem(ctx
, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name
);
320 for (i
= 0 ; i
< Elements(default_extensions
) ; i
++) {
321 if (_mesa_strcmp(default_extensions
[i
].name
, name
) == 0) {
322 if (default_extensions
[i
].flag_offset
) {
323 GLboolean
*enabled
= base
+ default_extensions
[i
].flag_offset
;
329 _mesa_problem(ctx
, "Trying to enable unknown extension: %s", name
);
334 * Enable the named extension.
335 * Typically called by drivers.
338 _mesa_enable_extension( GLcontext
*ctx
, const char *name
)
340 set_extension(ctx
, name
, GL_TRUE
);
345 * Disable the named extension.
346 * XXX is this really needed???
349 _mesa_disable_extension( GLcontext
*ctx
, const char *name
)
351 set_extension(ctx
, name
, GL_FALSE
);
356 * Test if the named extension is enabled in this context.
359 _mesa_extension_is_enabled( GLcontext
*ctx
, const char *name
)
361 const GLboolean
*base
= (const GLboolean
*) &ctx
->Extensions
;
364 for (i
= 0 ; i
< Elements(default_extensions
) ; i
++) {
365 if (_mesa_strcmp(default_extensions
[i
].name
, name
) == 0) {
366 if (!default_extensions
[i
].flag_offset
)
368 return *(base
+ default_extensions
[i
].flag_offset
);
376 * Run through the default_extensions array above and set the
377 * ctx->Extensions.ARB/EXT_* flags accordingly.
378 * To be called during context initialization.
381 _mesa_init_extensions( GLcontext
*ctx
)
383 GLboolean
*base
= (GLboolean
*) &ctx
->Extensions
;
386 for (i
= 0 ; i
< Elements(default_extensions
) ; i
++) {
387 if (default_extensions
[i
].enabled
&&
388 default_extensions
[i
].flag_offset
) {
389 *(base
+ default_extensions
[i
].flag_offset
) = GL_TRUE
;
396 * Construct the GL_EXTENSIONS string. Called the first time that
397 * glGetString(GL_EXTENSIONS) is called.
400 _mesa_make_extension_string( GLcontext
*ctx
)
402 const GLboolean
*base
= (const GLboolean
*) &ctx
->Extensions
;
403 GLuint extStrLen
= 0;
407 /* first, compute length of the extension string */
408 for (i
= 0 ; i
< Elements(default_extensions
) ; i
++) {
409 if (!default_extensions
[i
].flag_offset
||
410 *(base
+ default_extensions
[i
].flag_offset
)) {
411 extStrLen
+= _mesa_strlen(default_extensions
[i
].name
) + 1;
414 s
= _mesa_malloc(extStrLen
);
416 /* second, build the extension string */
418 for (i
= 0 ; i
< Elements(default_extensions
) ; i
++) {
419 if (!default_extensions
[i
].flag_offset
||
420 *(base
+ default_extensions
[i
].flag_offset
)) {
421 GLuint len
= _mesa_strlen(default_extensions
[i
].name
);
422 _mesa_memcpy(s
+ extStrLen
, default_extensions
[i
].name
, len
);
424 s
[extStrLen
] = (GLubyte
) ' ';
428 ASSERT(extStrLen
> 0);
430 s
[extStrLen
- 1] = 0;