clean-up to reduce MSVC warnings
[mesa.git] / src / mesa / main / extensions.c
1 /* $Id: extensions.c,v 1.9 1999/10/16 11:30:31 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.1
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #include <stdlib.h>
29 #include "context.h"
30 #include "extensions.h"
31 #include "simple_list.h"
32 #include "types.h"
33
34
35 #define MAX_EXT_NAMELEN 80
36
37 struct extension {
38 struct extension *next, *prev;
39 int enabled;
40 char name[MAX_EXT_NAMELEN+1];
41 void (*notify)( GLcontext *, GLboolean );
42 };
43
44
45
46 static struct { int enabled; const char *name; } default_extensions[] = {
47 { ALWAYS_ENABLED, "GL_EXT_blend_color" },
48 { DEFAULT_OFF, "ARB_imaging" },
49 { DEFAULT_ON, "GL_EXT_blend_minmax" },
50 { DEFAULT_ON, "GL_EXT_blend_logic_op" },
51 { DEFAULT_ON, "GL_EXT_blend_subtract" },
52 { DEFAULT_ON, "GL_EXT_paletted_texture" },
53 { DEFAULT_ON, "GL_EXT_point_parameters" },
54 { ALWAYS_ENABLED, "GL_EXT_polygon_offset" },
55 { ALWAYS_ENABLED, "GL_EXT_vertex_array" },
56 { ALWAYS_ENABLED, "GL_EXT_texture_object" },
57 { DEFAULT_ON, "GL_EXT_texture3D" },
58 { ALWAYS_ENABLED, "GL_MESA_window_pos" },
59 { ALWAYS_ENABLED, "GL_MESA_resize_buffers" },
60 { ALWAYS_ENABLED, "GL_EXT_shared_texture_palette" },
61 { ALWAYS_ENABLED, "GL_EXT_rescale_normal" },
62 { ALWAYS_ENABLED, "GL_EXT_abgr" },
63 { ALWAYS_ENABLED, "GL_SGIS_texture_edge_clamp" },
64 { ALWAYS_ENABLED, "GL_EXT_stencil_wrap" },
65 { DEFAULT_ON, "GL_INGR_blend_func_separate" },
66 { DEFAULT_ON, "GL_ARB_multitexture" },
67 { ALWAYS_ENABLED, "GL_NV_texgen_reflection" },
68 { DEFAULT_ON, "GL_PGI_misc_hints" },
69 { DEFAULT_ON, "GL_EXT_compiled_vertex_array" },
70 { DEFAULT_OFF, "GL_EXT_vertex_array_set" },
71 { DEFAULT_ON, "GL_EXT_clip_volume_hint" },
72 };
73
74
75 int gl_extensions_add( GLcontext *ctx,
76 int state,
77 const char *name,
78 void (*notify)(void) )
79 {
80 (void) notify;
81
82 if (ctx->Extensions.ext_string == 0)
83 {
84 struct extension *t = MALLOC_STRUCT(extension);
85 t->enabled = state;
86 strncpy(t->name, name, MAX_EXT_NAMELEN);
87 t->name[MAX_EXT_NAMELEN] = 0;
88 t->notify = (void (*)(GLcontext *, GLboolean)) notify;
89 insert_at_tail( ctx->Extensions.ext_list, t );
90 return 0;
91 }
92 return 1;
93 }
94
95
96 static int set_extension( GLcontext *ctx, const char *name, GLuint state )
97 {
98 struct extension *i;
99 foreach( i, ctx->Extensions.ext_list )
100 if (strncmp(i->name, name, MAX_EXT_NAMELEN) == 0)
101 break;
102
103 if (i == ctx->Extensions.ext_list) return 1;
104
105 if (i->enabled && !(i->enabled & ALWAYS_ENABLED))
106 {
107 if (i->notify) i->notify( ctx, state );
108 i->enabled = state;
109 }
110
111 return 0;
112 }
113
114
115 int gl_extensions_enable( GLcontext *ctx, const char *name )
116 {
117 if (ctx->Extensions.ext_string == 0)
118 return set_extension( ctx, name, 1 );
119 return 1;
120 }
121
122
123 int gl_extensions_disable( GLcontext *ctx, const char *name )
124 {
125 if (ctx->Extensions.ext_string == 0)
126 return set_extension( ctx, name, 0 );
127 return 1;
128 }
129
130
131 void gl_extensions_dtr( GLcontext *ctx )
132 {
133 struct extension *i, *nexti;
134
135 if (ctx->Extensions.ext_string) {
136 FREE( ctx->Extensions.ext_string );
137 ctx->Extensions.ext_string = 0;
138 }
139
140 if (ctx->Extensions.ext_list) {
141 foreach_s( i, nexti, ctx->Extensions.ext_list ) {
142 remove_from_list( i );
143 FREE( i );
144 }
145
146 FREE(ctx->Extensions.ext_list);
147 ctx->Extensions.ext_list = 0;
148 }
149 }
150
151
152 void gl_extensions_ctr( GLcontext *ctx )
153 {
154 GLuint i;
155
156 ctx->Extensions.ext_string = 0;
157 ctx->Extensions.ext_list = MALLOC_STRUCT(extension);
158 make_empty_list( ctx->Extensions.ext_list );
159
160 for (i = 0 ; i < Elements(default_extensions) ; i++) {
161 gl_extensions_add( ctx,
162 default_extensions[i].enabled,
163 default_extensions[i].name,
164 0 );
165 }
166 }
167
168
169 const char *gl_extensions_get_string( GLcontext *ctx )
170 {
171 if (ctx->Extensions.ext_string == 0)
172 {
173 struct extension *i;
174 char *str;
175 GLuint len = 0;
176 foreach (i, ctx->Extensions.ext_list)
177 if (i->enabled)
178 len += strlen(i->name) + 1;
179
180 if (len == 0)
181 return "";
182
183 str = (char *)MALLOC(len * sizeof(char));
184 ctx->Extensions.ext_string = str;
185
186 foreach (i, ctx->Extensions.ext_list)
187 if (i->enabled) {
188 strcpy(str, i->name);
189 str += strlen(str);
190 *str++ = ' ';
191 }
192
193 *(str-1) = 0;
194 }
195
196 return ctx->Extensions.ext_string;
197 }
198
199
200
201 /*
202 * Return the address of an extension function.
203 * This is meant to be called by glXGetProcAddress(), wglGetProcAddress(),
204 * or similar function.
205 * NOTE: this function could be optimized to binary search a sorted
206 * list of function names.
207 */
208 void (*gl_get_proc_address( const GLubyte *procName ))()
209 {
210 typedef void (*gl_function)();
211 struct proc {
212 const char *name;
213 gl_function address;
214 };
215 static struct proc procTable[] = {
216 /* OpenGL 1.1 functions */
217 { "glEnableClientState", (gl_function) glEnableClientState },
218 { "glDisableClientState", (gl_function) glDisableClientState },
219 { "glPushClientAttrib", (gl_function) glPushClientAttrib },
220 { "glPopClientAttrib", (gl_function) glPopClientAttrib },
221 { "glIndexub", (gl_function) glIndexub },
222 { "glIndexubv", (gl_function) glIndexubv },
223 { "glVertexPointer", (gl_function) glVertexPointer },
224 { "glNormalPointer", (gl_function) glNormalPointer },
225 { "glColorPointer", (gl_function) glColorPointer },
226 { "glIndexPointer", (gl_function) glIndexPointer },
227 { "glTexCoordPointer", (gl_function) glTexCoordPointer },
228 { "glEdgeFlagPointer", (gl_function) glEdgeFlagPointer },
229 { "glGetPointerv", (gl_function) glGetPointerv },
230 { "glArrayElement", (gl_function) glArrayElement },
231 { "glDrawArrays", (gl_function) glDrawArrays },
232 { "glDrawElements", (gl_function) glDrawElements },
233 { "glInterleavedArrays", (gl_function) glInterleavedArrays },
234 { "glGenTextures", (gl_function) glGenTextures },
235 { "glDeleteTextures", (gl_function) glDeleteTextures },
236 { "glBindTexture", (gl_function) glBindTexture },
237 { "glPrioritizeTextures", (gl_function) glPrioritizeTextures },
238 { "glAreTexturesResident", (gl_function) glAreTexturesResident },
239 { "glIsTexture", (gl_function) glIsTexture },
240 { "glTexSubImage1D", (gl_function) glTexSubImage1D },
241 { "glTexSubImage2D", (gl_function) glTexSubImage2D },
242 { "glCopyTexImage1D", (gl_function) glCopyTexImage1D },
243 { "glCopyTexImage2D", (gl_function) glCopyTexImage2D },
244 { "glCopyTexSubImage1D", (gl_function) glCopyTexSubImage1D },
245 { "glCopyTexSubImage2D", (gl_function) glCopyTexSubImage2D },
246
247 /* OpenGL 1.2 functions */
248 { "glDrawRangeElements", (gl_function) glDrawRangeElements },
249 { "glTexImage3D", (gl_function) glTexImage3D },
250 { "glTexSubImage3D", (gl_function) glTexSubImage3D },
251 { "glCopyTexSubImage3D", (gl_function) glCopyTexSubImage3D },
252 /* NOTE: 1.2 imaging subset functions not implemented in Mesa */
253
254 /* GL_EXT_blend_minmax */
255 { "glBlendEquationEXT", (gl_function) glBlendEquationEXT },
256
257 /* GL_EXT_blend_color */
258 { "glBlendColorEXT", (gl_function) glBlendColorEXT },
259
260 /* GL_EXT_polygon_offset */
261 { "glPolygonOffsetEXT", (gl_function) glPolygonOffsetEXT },
262
263 /* GL_EXT_vertex_arrays */
264 { "glVertexPointerEXT", (gl_function) glVertexPointerEXT },
265 { "glNormalPointerEXT", (gl_function) glNormalPointerEXT },
266 { "glColorPointerEXT", (gl_function) glColorPointerEXT },
267 { "glIndexPointerEXT", (gl_function) glIndexPointerEXT },
268 { "glTexCoordPointerEXT", (gl_function) glTexCoordPointerEXT },
269 { "glEdgeFlagPointerEXT", (gl_function) glEdgeFlagPointerEXT },
270 { "glGetPointervEXT", (gl_function) glGetPointervEXT },
271 { "glArrayElementEXT", (gl_function) glArrayElementEXT },
272 { "glDrawArraysEXT", (gl_function) glDrawArraysEXT },
273
274 /* GL_EXT_texture_object */
275 { "glGenTexturesEXT", (gl_function) glGenTexturesEXT },
276 { "glDeleteTexturesEXT", (gl_function) glDeleteTexturesEXT },
277 { "glBindTextureEXT", (gl_function) glBindTextureEXT },
278 { "glPrioritizeTexturesEXT", (gl_function) glPrioritizeTexturesEXT },
279 { "glAreTexturesResidentEXT", (gl_function) glAreTexturesResidentEXT },
280 { "glIsTextureEXT", (gl_function) glIsTextureEXT },
281
282 /* GL_EXT_texture3D */
283 { "glTexImage3DEXT", (gl_function) glTexImage3DEXT },
284 { "glTexSubImage3DEXT", (gl_function) glTexSubImage3DEXT },
285 { "glCopyTexSubImage3DEXT", (gl_function) glCopyTexSubImage3DEXT },
286
287 /* GL_EXT_color_table */
288 { "glColorTableEXT", (gl_function) glColorTableEXT },
289 { "glColorSubTableEXT", (gl_function) glColorSubTableEXT },
290 { "glGetColorTableEXT", (gl_function) glGetColorTableEXT },
291 { "glGetColorTableParameterfvEXT", (gl_function) glGetColorTableParameterfvEXT },
292 { "glGetColorTableParameterivEXT", (gl_function) glGetColorTableParameterivEXT },
293
294 /* GL_ARB_multitexture */
295 { "glActiveTextureARB", (gl_function) glActiveTextureARB },
296 { "glClientActiveTextureARB", (gl_function) glClientActiveTextureARB },
297 { "glMultiTexCoord1dARB", (gl_function) glMultiTexCoord1dARB },
298 { "glMultiTexCoord1dvARB", (gl_function) glMultiTexCoord1dvARB },
299 { "glMultiTexCoord1fARB", (gl_function) glMultiTexCoord1fARB },
300 { "glMultiTexCoord1fvARB", (gl_function) glMultiTexCoord1fvARB },
301 { "glMultiTexCoord1iARB", (gl_function) glMultiTexCoord1iARB },
302 { "glMultiTexCoord1ivARB", (gl_function) glMultiTexCoord1ivARB },
303 { "glMultiTexCoord1sARB", (gl_function) glMultiTexCoord1sARB },
304 { "glMultiTexCoord1svARB", (gl_function) glMultiTexCoord1svARB },
305 { "glMultiTexCoord2dARB", (gl_function) glMultiTexCoord2dARB },
306 { "glMultiTexCoord2dvARB", (gl_function) glMultiTexCoord2dvARB },
307 { "glMultiTexCoord2fARB", (gl_function) glMultiTexCoord2fARB },
308 { "glMultiTexCoord2fvARB", (gl_function) glMultiTexCoord2fvARB },
309 { "glMultiTexCoord2iARB", (gl_function) glMultiTexCoord2iARB },
310 { "glMultiTexCoord2ivARB", (gl_function) glMultiTexCoord2ivARB },
311 { "glMultiTexCoord2sARB", (gl_function) glMultiTexCoord2sARB },
312 { "glMultiTexCoord2svARB", (gl_function) glMultiTexCoord2svARB },
313 { "glMultiTexCoord3dARB", (gl_function) glMultiTexCoord3dARB },
314 { "glMultiTexCoord3dvARB", (gl_function) glMultiTexCoord3dvARB },
315 { "glMultiTexCoord3fARB", (gl_function) glMultiTexCoord3fARB },
316 { "glMultiTexCoord3fvARB", (gl_function) glMultiTexCoord3fvARB },
317 { "glMultiTexCoord3iARB", (gl_function) glMultiTexCoord3iARB },
318 { "glMultiTexCoord3ivARB", (gl_function) glMultiTexCoord3ivARB },
319 { "glMultiTexCoord3sARB", (gl_function) glMultiTexCoord3sARB },
320 { "glMultiTexCoord3svARB", (gl_function) glMultiTexCoord3svARB },
321 { "glMultiTexCoord4dARB", (gl_function) glMultiTexCoord4dARB },
322 { "glMultiTexCoord4dvARB", (gl_function) glMultiTexCoord4dvARB },
323 { "glMultiTexCoord4fARB", (gl_function) glMultiTexCoord4fARB },
324 { "glMultiTexCoord4fvARB", (gl_function) glMultiTexCoord4fvARB },
325 { "glMultiTexCoord4iARB", (gl_function) glMultiTexCoord4iARB },
326 { "glMultiTexCoord4ivARB", (gl_function) glMultiTexCoord4ivARB },
327 { "glMultiTexCoord4sARB", (gl_function) glMultiTexCoord4sARB },
328 { "glMultiTexCoord4svARB", (gl_function) glMultiTexCoord4svARB },
329
330 /* GL_EXT_point_parameters */
331 { "glPointParameterfEXT", (gl_function) glPointParameterfEXT },
332 { "glPointParameterfvEXT", (gl_function) glPointParameterfvEXT },
333
334 /* GL_INGR_blend_func_separate */
335 { "glBlendFuncSeparateINGR", (gl_function) glBlendFuncSeparateINGR },
336
337 /* GL_MESA_window_pos */
338 { "glWindowPos2iMESA", (gl_function) glWindowPos2iMESA },
339 { "glWindowPos2sMESA", (gl_function) glWindowPos2sMESA },
340 { "glWindowPos2fMESA", (gl_function) glWindowPos2fMESA },
341 { "glWindowPos2dMESA", (gl_function) glWindowPos2dMESA },
342 { "glWindowPos2ivMESA", (gl_function) glWindowPos2ivMESA },
343 { "glWindowPos2svMESA", (gl_function) glWindowPos2svMESA },
344 { "glWindowPos2fvMESA", (gl_function) glWindowPos2fvMESA },
345 { "glWindowPos2dvMESA", (gl_function) glWindowPos2dvMESA },
346 { "glWindowPos3iMESA", (gl_function) glWindowPos3iMESA },
347 { "glWindowPos3sMESA", (gl_function) glWindowPos3sMESA },
348 { "glWindowPos3fMESA", (gl_function) glWindowPos3fMESA },
349 { "glWindowPos3dMESA", (gl_function) glWindowPos3dMESA },
350 { "glWindowPos3ivMESA", (gl_function) glWindowPos3ivMESA },
351 { "glWindowPos3svMESA", (gl_function) glWindowPos3svMESA },
352 { "glWindowPos3fvMESA", (gl_function) glWindowPos3fvMESA },
353 { "glWindowPos3dvMESA", (gl_function) glWindowPos3dvMESA },
354 { "glWindowPos4iMESA", (gl_function) glWindowPos4iMESA },
355 { "glWindowPos4sMESA", (gl_function) glWindowPos4sMESA },
356 { "glWindowPos4fMESA", (gl_function) glWindowPos4fMESA },
357 { "glWindowPos4dMESA", (gl_function) glWindowPos4dMESA },
358 { "glWindowPos4ivMESA", (gl_function) glWindowPos4ivMESA },
359 { "glWindowPos4svMESA", (gl_function) glWindowPos4svMESA },
360 { "glWindowPos4fvMESA", (gl_function) glWindowPos4fvMESA },
361 { "glWindowPos4dvMESA", (gl_function) glWindowPos4dvMESA },
362
363 /* GL_MESA_resize_buffers */
364 { "glResizeBuffersMESA", (gl_function) glResizeBuffersMESA },
365
366 /* GL_EXT_compiled_vertex_array */
367 { "glLockArraysEXT", (gl_function) glLockArraysEXT },
368 { "glUnlockArraysEXT", (gl_function) glUnlockArraysEXT },
369
370 { NULL, NULL } /* end of list token */
371 };
372 GLuint i;
373
374 for (i = 0; procTable[i].address; i++) {
375 if (strcmp((const char *) procName, procTable[i].name) == 0)
376 return procTable[i].address;
377 }
378
379 return NULL;
380 }