1 /* $Id: extensions.c,v 1.9 1999/10/16 11:30:31 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 #include "extensions.h"
31 #include "simple_list.h"
35 #define MAX_EXT_NAMELEN 80
38 struct extension
*next
, *prev
;
40 char name
[MAX_EXT_NAMELEN
+1];
41 void (*notify
)( GLcontext
*, GLboolean
);
46 static struct { int enabled
; const char *name
; } default_extensions
[] = {
47 { ALWAYS_ENABLED
, "GL_EXT_blend_color" },
48 { DEFAULT_OFF
, "ARB_imaging" },
49 { DEFAULT_ON
, "GL_EXT_blend_minmax" },
50 { DEFAULT_ON
, "GL_EXT_blend_logic_op" },
51 { DEFAULT_ON
, "GL_EXT_blend_subtract" },
52 { DEFAULT_ON
, "GL_EXT_paletted_texture" },
53 { DEFAULT_ON
, "GL_EXT_point_parameters" },
54 { ALWAYS_ENABLED
, "GL_EXT_polygon_offset" },
55 { ALWAYS_ENABLED
, "GL_EXT_vertex_array" },
56 { ALWAYS_ENABLED
, "GL_EXT_texture_object" },
57 { DEFAULT_ON
, "GL_EXT_texture3D" },
58 { ALWAYS_ENABLED
, "GL_MESA_window_pos" },
59 { ALWAYS_ENABLED
, "GL_MESA_resize_buffers" },
60 { ALWAYS_ENABLED
, "GL_EXT_shared_texture_palette" },
61 { ALWAYS_ENABLED
, "GL_EXT_rescale_normal" },
62 { ALWAYS_ENABLED
, "GL_EXT_abgr" },
63 { ALWAYS_ENABLED
, "GL_SGIS_texture_edge_clamp" },
64 { ALWAYS_ENABLED
, "GL_EXT_stencil_wrap" },
65 { DEFAULT_ON
, "GL_INGR_blend_func_separate" },
66 { DEFAULT_ON
, "GL_ARB_multitexture" },
67 { ALWAYS_ENABLED
, "GL_NV_texgen_reflection" },
68 { DEFAULT_ON
, "GL_PGI_misc_hints" },
69 { DEFAULT_ON
, "GL_EXT_compiled_vertex_array" },
70 { DEFAULT_OFF
, "GL_EXT_vertex_array_set" },
71 { DEFAULT_ON
, "GL_EXT_clip_volume_hint" },
75 int gl_extensions_add( GLcontext
*ctx
,
78 void (*notify
)(void) )
82 if (ctx
->Extensions
.ext_string
== 0)
84 struct extension
*t
= MALLOC_STRUCT(extension
);
86 strncpy(t
->name
, name
, MAX_EXT_NAMELEN
);
87 t
->name
[MAX_EXT_NAMELEN
] = 0;
88 t
->notify
= (void (*)(GLcontext
*, GLboolean
)) notify
;
89 insert_at_tail( ctx
->Extensions
.ext_list
, t
);
96 static int set_extension( GLcontext
*ctx
, const char *name
, GLuint state
)
99 foreach( i
, ctx
->Extensions
.ext_list
)
100 if (strncmp(i
->name
, name
, MAX_EXT_NAMELEN
) == 0)
103 if (i
== ctx
->Extensions
.ext_list
) return 1;
105 if (i
->enabled
&& !(i
->enabled
& ALWAYS_ENABLED
))
107 if (i
->notify
) i
->notify( ctx
, state
);
115 int gl_extensions_enable( GLcontext
*ctx
, const char *name
)
117 if (ctx
->Extensions
.ext_string
== 0)
118 return set_extension( ctx
, name
, 1 );
123 int gl_extensions_disable( GLcontext
*ctx
, const char *name
)
125 if (ctx
->Extensions
.ext_string
== 0)
126 return set_extension( ctx
, name
, 0 );
131 void gl_extensions_dtr( GLcontext
*ctx
)
133 struct extension
*i
, *nexti
;
135 if (ctx
->Extensions
.ext_string
) {
136 FREE( ctx
->Extensions
.ext_string
);
137 ctx
->Extensions
.ext_string
= 0;
140 if (ctx
->Extensions
.ext_list
) {
141 foreach_s( i
, nexti
, ctx
->Extensions
.ext_list
) {
142 remove_from_list( i
);
146 FREE(ctx
->Extensions
.ext_list
);
147 ctx
->Extensions
.ext_list
= 0;
152 void gl_extensions_ctr( GLcontext
*ctx
)
156 ctx
->Extensions
.ext_string
= 0;
157 ctx
->Extensions
.ext_list
= MALLOC_STRUCT(extension
);
158 make_empty_list( ctx
->Extensions
.ext_list
);
160 for (i
= 0 ; i
< Elements(default_extensions
) ; i
++) {
161 gl_extensions_add( ctx
,
162 default_extensions
[i
].enabled
,
163 default_extensions
[i
].name
,
169 const char *gl_extensions_get_string( GLcontext
*ctx
)
171 if (ctx
->Extensions
.ext_string
== 0)
176 foreach (i
, ctx
->Extensions
.ext_list
)
178 len
+= strlen(i
->name
) + 1;
183 str
= (char *)MALLOC(len
* sizeof(char));
184 ctx
->Extensions
.ext_string
= str
;
186 foreach (i
, ctx
->Extensions
.ext_list
)
188 strcpy(str
, i
->name
);
196 return ctx
->Extensions
.ext_string
;
202 * Return the address of an extension function.
203 * This is meant to be called by glXGetProcAddress(), wglGetProcAddress(),
204 * or similar function.
205 * NOTE: this function could be optimized to binary search a sorted
206 * list of function names.
208 void (*gl_get_proc_address( const GLubyte
*procName
))()
210 typedef void (*gl_function
)();
215 static struct proc procTable
[] = {
216 /* OpenGL 1.1 functions */
217 { "glEnableClientState", (gl_function
) glEnableClientState
},
218 { "glDisableClientState", (gl_function
) glDisableClientState
},
219 { "glPushClientAttrib", (gl_function
) glPushClientAttrib
},
220 { "glPopClientAttrib", (gl_function
) glPopClientAttrib
},
221 { "glIndexub", (gl_function
) glIndexub
},
222 { "glIndexubv", (gl_function
) glIndexubv
},
223 { "glVertexPointer", (gl_function
) glVertexPointer
},
224 { "glNormalPointer", (gl_function
) glNormalPointer
},
225 { "glColorPointer", (gl_function
) glColorPointer
},
226 { "glIndexPointer", (gl_function
) glIndexPointer
},
227 { "glTexCoordPointer", (gl_function
) glTexCoordPointer
},
228 { "glEdgeFlagPointer", (gl_function
) glEdgeFlagPointer
},
229 { "glGetPointerv", (gl_function
) glGetPointerv
},
230 { "glArrayElement", (gl_function
) glArrayElement
},
231 { "glDrawArrays", (gl_function
) glDrawArrays
},
232 { "glDrawElements", (gl_function
) glDrawElements
},
233 { "glInterleavedArrays", (gl_function
) glInterleavedArrays
},
234 { "glGenTextures", (gl_function
) glGenTextures
},
235 { "glDeleteTextures", (gl_function
) glDeleteTextures
},
236 { "glBindTexture", (gl_function
) glBindTexture
},
237 { "glPrioritizeTextures", (gl_function
) glPrioritizeTextures
},
238 { "glAreTexturesResident", (gl_function
) glAreTexturesResident
},
239 { "glIsTexture", (gl_function
) glIsTexture
},
240 { "glTexSubImage1D", (gl_function
) glTexSubImage1D
},
241 { "glTexSubImage2D", (gl_function
) glTexSubImage2D
},
242 { "glCopyTexImage1D", (gl_function
) glCopyTexImage1D
},
243 { "glCopyTexImage2D", (gl_function
) glCopyTexImage2D
},
244 { "glCopyTexSubImage1D", (gl_function
) glCopyTexSubImage1D
},
245 { "glCopyTexSubImage2D", (gl_function
) glCopyTexSubImage2D
},
247 /* OpenGL 1.2 functions */
248 { "glDrawRangeElements", (gl_function
) glDrawRangeElements
},
249 { "glTexImage3D", (gl_function
) glTexImage3D
},
250 { "glTexSubImage3D", (gl_function
) glTexSubImage3D
},
251 { "glCopyTexSubImage3D", (gl_function
) glCopyTexSubImage3D
},
252 /* NOTE: 1.2 imaging subset functions not implemented in Mesa */
254 /* GL_EXT_blend_minmax */
255 { "glBlendEquationEXT", (gl_function
) glBlendEquationEXT
},
257 /* GL_EXT_blend_color */
258 { "glBlendColorEXT", (gl_function
) glBlendColorEXT
},
260 /* GL_EXT_polygon_offset */
261 { "glPolygonOffsetEXT", (gl_function
) glPolygonOffsetEXT
},
263 /* GL_EXT_vertex_arrays */
264 { "glVertexPointerEXT", (gl_function
) glVertexPointerEXT
},
265 { "glNormalPointerEXT", (gl_function
) glNormalPointerEXT
},
266 { "glColorPointerEXT", (gl_function
) glColorPointerEXT
},
267 { "glIndexPointerEXT", (gl_function
) glIndexPointerEXT
},
268 { "glTexCoordPointerEXT", (gl_function
) glTexCoordPointerEXT
},
269 { "glEdgeFlagPointerEXT", (gl_function
) glEdgeFlagPointerEXT
},
270 { "glGetPointervEXT", (gl_function
) glGetPointervEXT
},
271 { "glArrayElementEXT", (gl_function
) glArrayElementEXT
},
272 { "glDrawArraysEXT", (gl_function
) glDrawArraysEXT
},
274 /* GL_EXT_texture_object */
275 { "glGenTexturesEXT", (gl_function
) glGenTexturesEXT
},
276 { "glDeleteTexturesEXT", (gl_function
) glDeleteTexturesEXT
},
277 { "glBindTextureEXT", (gl_function
) glBindTextureEXT
},
278 { "glPrioritizeTexturesEXT", (gl_function
) glPrioritizeTexturesEXT
},
279 { "glAreTexturesResidentEXT", (gl_function
) glAreTexturesResidentEXT
},
280 { "glIsTextureEXT", (gl_function
) glIsTextureEXT
},
282 /* GL_EXT_texture3D */
283 { "glTexImage3DEXT", (gl_function
) glTexImage3DEXT
},
284 { "glTexSubImage3DEXT", (gl_function
) glTexSubImage3DEXT
},
285 { "glCopyTexSubImage3DEXT", (gl_function
) glCopyTexSubImage3DEXT
},
287 /* GL_EXT_color_table */
288 { "glColorTableEXT", (gl_function
) glColorTableEXT
},
289 { "glColorSubTableEXT", (gl_function
) glColorSubTableEXT
},
290 { "glGetColorTableEXT", (gl_function
) glGetColorTableEXT
},
291 { "glGetColorTableParameterfvEXT", (gl_function
) glGetColorTableParameterfvEXT
},
292 { "glGetColorTableParameterivEXT", (gl_function
) glGetColorTableParameterivEXT
},
294 /* GL_ARB_multitexture */
295 { "glActiveTextureARB", (gl_function
) glActiveTextureARB
},
296 { "glClientActiveTextureARB", (gl_function
) glClientActiveTextureARB
},
297 { "glMultiTexCoord1dARB", (gl_function
) glMultiTexCoord1dARB
},
298 { "glMultiTexCoord1dvARB", (gl_function
) glMultiTexCoord1dvARB
},
299 { "glMultiTexCoord1fARB", (gl_function
) glMultiTexCoord1fARB
},
300 { "glMultiTexCoord1fvARB", (gl_function
) glMultiTexCoord1fvARB
},
301 { "glMultiTexCoord1iARB", (gl_function
) glMultiTexCoord1iARB
},
302 { "glMultiTexCoord1ivARB", (gl_function
) glMultiTexCoord1ivARB
},
303 { "glMultiTexCoord1sARB", (gl_function
) glMultiTexCoord1sARB
},
304 { "glMultiTexCoord1svARB", (gl_function
) glMultiTexCoord1svARB
},
305 { "glMultiTexCoord2dARB", (gl_function
) glMultiTexCoord2dARB
},
306 { "glMultiTexCoord2dvARB", (gl_function
) glMultiTexCoord2dvARB
},
307 { "glMultiTexCoord2fARB", (gl_function
) glMultiTexCoord2fARB
},
308 { "glMultiTexCoord2fvARB", (gl_function
) glMultiTexCoord2fvARB
},
309 { "glMultiTexCoord2iARB", (gl_function
) glMultiTexCoord2iARB
},
310 { "glMultiTexCoord2ivARB", (gl_function
) glMultiTexCoord2ivARB
},
311 { "glMultiTexCoord2sARB", (gl_function
) glMultiTexCoord2sARB
},
312 { "glMultiTexCoord2svARB", (gl_function
) glMultiTexCoord2svARB
},
313 { "glMultiTexCoord3dARB", (gl_function
) glMultiTexCoord3dARB
},
314 { "glMultiTexCoord3dvARB", (gl_function
) glMultiTexCoord3dvARB
},
315 { "glMultiTexCoord3fARB", (gl_function
) glMultiTexCoord3fARB
},
316 { "glMultiTexCoord3fvARB", (gl_function
) glMultiTexCoord3fvARB
},
317 { "glMultiTexCoord3iARB", (gl_function
) glMultiTexCoord3iARB
},
318 { "glMultiTexCoord3ivARB", (gl_function
) glMultiTexCoord3ivARB
},
319 { "glMultiTexCoord3sARB", (gl_function
) glMultiTexCoord3sARB
},
320 { "glMultiTexCoord3svARB", (gl_function
) glMultiTexCoord3svARB
},
321 { "glMultiTexCoord4dARB", (gl_function
) glMultiTexCoord4dARB
},
322 { "glMultiTexCoord4dvARB", (gl_function
) glMultiTexCoord4dvARB
},
323 { "glMultiTexCoord4fARB", (gl_function
) glMultiTexCoord4fARB
},
324 { "glMultiTexCoord4fvARB", (gl_function
) glMultiTexCoord4fvARB
},
325 { "glMultiTexCoord4iARB", (gl_function
) glMultiTexCoord4iARB
},
326 { "glMultiTexCoord4ivARB", (gl_function
) glMultiTexCoord4ivARB
},
327 { "glMultiTexCoord4sARB", (gl_function
) glMultiTexCoord4sARB
},
328 { "glMultiTexCoord4svARB", (gl_function
) glMultiTexCoord4svARB
},
330 /* GL_EXT_point_parameters */
331 { "glPointParameterfEXT", (gl_function
) glPointParameterfEXT
},
332 { "glPointParameterfvEXT", (gl_function
) glPointParameterfvEXT
},
334 /* GL_INGR_blend_func_separate */
335 { "glBlendFuncSeparateINGR", (gl_function
) glBlendFuncSeparateINGR
},
337 /* GL_MESA_window_pos */
338 { "glWindowPos2iMESA", (gl_function
) glWindowPos2iMESA
},
339 { "glWindowPos2sMESA", (gl_function
) glWindowPos2sMESA
},
340 { "glWindowPos2fMESA", (gl_function
) glWindowPos2fMESA
},
341 { "glWindowPos2dMESA", (gl_function
) glWindowPos2dMESA
},
342 { "glWindowPos2ivMESA", (gl_function
) glWindowPos2ivMESA
},
343 { "glWindowPos2svMESA", (gl_function
) glWindowPos2svMESA
},
344 { "glWindowPos2fvMESA", (gl_function
) glWindowPos2fvMESA
},
345 { "glWindowPos2dvMESA", (gl_function
) glWindowPos2dvMESA
},
346 { "glWindowPos3iMESA", (gl_function
) glWindowPos3iMESA
},
347 { "glWindowPos3sMESA", (gl_function
) glWindowPos3sMESA
},
348 { "glWindowPos3fMESA", (gl_function
) glWindowPos3fMESA
},
349 { "glWindowPos3dMESA", (gl_function
) glWindowPos3dMESA
},
350 { "glWindowPos3ivMESA", (gl_function
) glWindowPos3ivMESA
},
351 { "glWindowPos3svMESA", (gl_function
) glWindowPos3svMESA
},
352 { "glWindowPos3fvMESA", (gl_function
) glWindowPos3fvMESA
},
353 { "glWindowPos3dvMESA", (gl_function
) glWindowPos3dvMESA
},
354 { "glWindowPos4iMESA", (gl_function
) glWindowPos4iMESA
},
355 { "glWindowPos4sMESA", (gl_function
) glWindowPos4sMESA
},
356 { "glWindowPos4fMESA", (gl_function
) glWindowPos4fMESA
},
357 { "glWindowPos4dMESA", (gl_function
) glWindowPos4dMESA
},
358 { "glWindowPos4ivMESA", (gl_function
) glWindowPos4ivMESA
},
359 { "glWindowPos4svMESA", (gl_function
) glWindowPos4svMESA
},
360 { "glWindowPos4fvMESA", (gl_function
) glWindowPos4fvMESA
},
361 { "glWindowPos4dvMESA", (gl_function
) glWindowPos4dvMESA
},
363 /* GL_MESA_resize_buffers */
364 { "glResizeBuffersMESA", (gl_function
) glResizeBuffersMESA
},
366 /* GL_EXT_compiled_vertex_array */
367 { "glLockArraysEXT", (gl_function
) glLockArraysEXT
},
368 { "glUnlockArraysEXT", (gl_function
) glUnlockArraysEXT
},
370 { NULL
, NULL
} /* end of list token */
374 for (i
= 0; procTable
[i
].address
; i
++) {
375 if (strcmp((const char *) procName
, procTable
[i
].name
) == 0)
376 return procTable
[i
].address
;