2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
29 * \brief Extension handling
36 #include "extensions.h"
42 GLL
= 1 << API_OPENGL_COMPAT
, /* GL Legacy / Compatibility */
43 GLC
= 1 << API_OPENGL_CORE
, /* GL Core */
44 GL
= (1 << API_OPENGL_COMPAT
) | (1 << API_OPENGL_CORE
),
45 ES1
= 1 << API_OPENGLES
,
46 ES2
= 1 << API_OPENGLES2
,
47 ES3
= 1 << (API_OPENGL_LAST
+ 1),
51 * \brief An element of the \c extension_table.
54 /** Name of extension, such as "GL_ARB_depth_clamp". */
57 /** Offset (in bytes) of the corresponding member in struct gl_extensions. */
60 /** Set of API's in which the extension exists, as a bitset. */
63 /** Year the extension was proposed or approved. Used to sort the
64 * extension string chronologically. */
70 * Given a member \c x of struct gl_extensions, return offset of
73 #define o(x) offsetof(struct gl_extensions, x)
77 * \brief Table of supported OpenGL extensions for all API's.
79 static const struct extension extension_table
[] = {
81 { "GL_ARB_ES2_compatibility", o(ARB_ES2_compatibility
), GL
, 2009 },
82 { "GL_ARB_ES3_compatibility", o(ARB_ES3_compatibility
), GL
, 2012 },
83 { "GL_ARB_base_instance", o(ARB_base_instance
), GL
, 2011 },
84 { "GL_ARB_blend_func_extended", o(ARB_blend_func_extended
), GL
, 2009 },
85 { "GL_ARB_color_buffer_float", o(ARB_color_buffer_float
), GL
, 2004 },
86 { "GL_ARB_copy_buffer", o(dummy_true
), GL
, 2008 },
87 { "GL_ARB_conservative_depth", o(ARB_conservative_depth
), GL
, 2011 },
88 { "GL_ARB_debug_output", o(dummy_true
), GL
, 2009 },
89 { "GL_ARB_depth_buffer_float", o(ARB_depth_buffer_float
), GL
, 2008 },
90 { "GL_ARB_depth_clamp", o(ARB_depth_clamp
), GL
, 2003 },
91 { "GL_ARB_depth_texture", o(ARB_depth_texture
), GLL
, 2001 },
92 { "GL_ARB_draw_buffers", o(dummy_true
), GL
, 2002 },
93 { "GL_ARB_draw_buffers_blend", o(ARB_draw_buffers_blend
), GL
, 2009 },
94 { "GL_ARB_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex
), GL
, 2009 },
95 { "GL_ARB_draw_instanced", o(ARB_draw_instanced
), GL
, 2008 },
96 { "GL_ARB_explicit_attrib_location", o(ARB_explicit_attrib_location
), GL
, 2009 },
97 { "GL_ARB_fragment_coord_conventions", o(ARB_fragment_coord_conventions
), GL
, 2009 },
98 { "GL_ARB_fragment_program", o(ARB_fragment_program
), GLL
, 2002 },
99 { "GL_ARB_fragment_program_shadow", o(ARB_fragment_program_shadow
), GLL
, 2003 },
100 { "GL_ARB_fragment_shader", o(ARB_fragment_shader
), GL
, 2002 },
101 { "GL_ARB_framebuffer_object", o(ARB_framebuffer_object
), GL
, 2005 },
102 { "GL_ARB_framebuffer_sRGB", o(EXT_framebuffer_sRGB
), GL
, 1998 },
103 { "GL_ARB_get_program_binary", o(dummy_true
), GL
, 2010 },
104 { "GL_ARB_gpu_shader5", o(ARB_gpu_shader5
), GL
, 2010 },
105 { "GL_ARB_half_float_pixel", o(ARB_half_float_pixel
), GL
, 2003 },
106 { "GL_ARB_half_float_vertex", o(ARB_half_float_vertex
), GL
, 2008 },
107 { "GL_ARB_instanced_arrays", o(ARB_instanced_arrays
), GL
, 2008 },
108 { "GL_ARB_internalformat_query", o(ARB_internalformat_query
), GL
, 2011 },
109 { "GL_ARB_invalidate_subdata", o(dummy_true
), GL
, 2012 },
110 { "GL_ARB_map_buffer_alignment", o(ARB_map_buffer_alignment
), GL
, 2011 },
111 { "GL_ARB_map_buffer_range", o(ARB_map_buffer_range
), GL
, 2008 },
112 { "GL_ARB_multisample", o(dummy_true
), GLL
, 1994 },
113 { "GL_ARB_multitexture", o(dummy_true
), GLL
, 1998 },
114 { "GL_ARB_occlusion_query2", o(ARB_occlusion_query2
), GL
, 2003 },
115 { "GL_ARB_occlusion_query", o(ARB_occlusion_query
), GLL
, 2001 },
116 { "GL_ARB_pixel_buffer_object", o(EXT_pixel_buffer_object
), GL
, 2004 },
117 { "GL_ARB_point_parameters", o(EXT_point_parameters
), GLL
, 1997 },
118 { "GL_ARB_point_sprite", o(ARB_point_sprite
), GL
, 2003 },
119 { "GL_ARB_provoking_vertex", o(EXT_provoking_vertex
), GL
, 2009 },
120 { "GL_ARB_robustness", o(dummy_true
), GL
, 2010 },
121 { "GL_ARB_sampler_objects", o(dummy_true
), GL
, 2009 },
122 { "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map
), GL
, 2009 },
123 { "GL_ARB_shader_bit_encoding", o(ARB_shader_bit_encoding
), GL
, 2010 },
124 { "GL_ARB_shader_objects", o(dummy_true
), GL
, 2002 },
125 { "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export
), GL
, 2009 },
126 { "GL_ARB_shader_texture_lod", o(ARB_shader_texture_lod
), GL
, 2009 },
127 { "GL_ARB_shading_language_100", o(dummy_true
), GLL
, 2003 },
128 { "GL_ARB_shading_language_packing", o(ARB_shading_language_packing
), GL
, 2011 },
129 { "GL_ARB_shading_language_420pack", o(ARB_shading_language_420pack
), GL
, 2011 },
130 { "GL_ARB_shadow", o(ARB_shadow
), GLL
, 2001 },
131 { "GL_ARB_sync", o(ARB_sync
), GL
, 2003 },
132 { "GL_ARB_texture_border_clamp", o(ARB_texture_border_clamp
), GLL
, 2000 },
133 { "GL_ARB_texture_buffer_object", o(ARB_texture_buffer_object
), GLC
, 2008 },
134 { "GL_ARB_texture_buffer_object_rgb32", o(ARB_texture_buffer_object_rgb32
), GLC
, 2009 },
135 { "GL_ARB_texture_buffer_range", o(ARB_texture_buffer_range
), GLC
, 2012 },
136 { "GL_ARB_texture_compression", o(dummy_true
), GLL
, 2000 },
137 { "GL_ARB_texture_compression_rgtc", o(ARB_texture_compression_rgtc
), GL
, 2004 },
138 { "GL_ARB_texture_cube_map", o(ARB_texture_cube_map
), GLL
, 1999 },
139 { "GL_ARB_texture_cube_map_array", o(ARB_texture_cube_map_array
), GL
, 2009 },
140 { "GL_ARB_texture_env_add", o(dummy_true
), GLL
, 1999 },
141 { "GL_ARB_texture_env_combine", o(ARB_texture_env_combine
), GLL
, 2001 },
142 { "GL_ARB_texture_env_crossbar", o(ARB_texture_env_crossbar
), GLL
, 2001 },
143 { "GL_ARB_texture_env_dot3", o(ARB_texture_env_dot3
), GLL
, 2001 },
144 { "GL_ARB_texture_float", o(ARB_texture_float
), GL
, 2004 },
145 { "GL_ARB_texture_gather", o(ARB_texture_gather
), GL
, 2009 },
146 { "GL_ARB_texture_mirrored_repeat", o(dummy_true
), GLL
, 2001 },
147 { "GL_ARB_texture_multisample", o(ARB_texture_multisample
), GL
, 2009 },
148 { "GL_ARB_texture_non_power_of_two", o(ARB_texture_non_power_of_two
), GL
, 2003 },
149 { "GL_ARB_texture_query_lod", o(ARB_texture_query_lod
), GL
, 2009 },
150 { "GL_ARB_texture_rectangle", o(NV_texture_rectangle
), GL
, 2004 },
151 { "GL_ARB_texture_rgb10_a2ui", o(ARB_texture_rgb10_a2ui
), GL
, 2009 },
152 { "GL_ARB_texture_rg", o(ARB_texture_rg
), GL
, 2008 },
153 { "GL_ARB_texture_storage", o(dummy_true
), GL
, 2011 },
154 { "GL_ARB_texture_storage_multisample", o(ARB_texture_multisample
), GL
, 2012 },
155 { "GL_ARB_texture_swizzle", o(EXT_texture_swizzle
), GL
, 2008 },
156 { "GL_ARB_timer_query", o(ARB_timer_query
), GL
, 2010 },
157 { "GL_ARB_transform_feedback2", o(ARB_transform_feedback2
), GL
, 2010 },
158 { "GL_ARB_transform_feedback3", o(ARB_transform_feedback3
), GL
, 2010 },
159 { "GL_ARB_transform_feedback_instanced", o(ARB_transform_feedback_instanced
), GL
, 2011 },
160 { "GL_ARB_transpose_matrix", o(dummy_true
), GLL
, 1999 },
161 { "GL_ARB_uniform_buffer_object", o(ARB_uniform_buffer_object
), GL
, 2009 },
162 { "GL_ARB_vertex_array_bgra", o(EXT_vertex_array_bgra
), GL
, 2008 },
163 { "GL_ARB_vertex_array_object", o(dummy_true
), GL
, 2006 },
164 { "GL_ARB_vertex_buffer_object", o(dummy_true
), GLL
, 2003 },
165 { "GL_ARB_vertex_program", o(ARB_vertex_program
), GLL
, 2002 },
166 { "GL_ARB_vertex_shader", o(ARB_vertex_shader
), GL
, 2002 },
167 { "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev
), GL
, 2009 },
168 { "GL_ARB_window_pos", o(dummy_true
), GLL
, 2001 },
170 { "GL_EXT_abgr", o(dummy_true
), GL
, 1995 },
171 { "GL_EXT_bgra", o(dummy_true
), GLL
, 1995 },
172 { "GL_EXT_blend_color", o(EXT_blend_color
), GLL
, 1995 },
173 { "GL_EXT_blend_equation_separate", o(EXT_blend_equation_separate
), GL
, 2003 },
174 { "GL_EXT_blend_func_separate", o(EXT_blend_func_separate
), GLL
, 1999 },
175 { "GL_EXT_discard_framebuffer", o(dummy_true
), ES1
| ES2
, 2009 },
176 { "GL_EXT_blend_minmax", o(EXT_blend_minmax
), GLL
| ES1
| ES2
, 1995 },
177 { "GL_EXT_blend_subtract", o(dummy_true
), GLL
, 1995 },
178 { "GL_EXT_compiled_vertex_array", o(dummy_true
), GLL
, 1996 },
179 { "GL_EXT_copy_texture", o(dummy_true
), GLL
, 1995 },
180 { "GL_EXT_depth_bounds_test", o(EXT_depth_bounds_test
), GL
, 2002 },
181 { "GL_EXT_draw_buffers2", o(EXT_draw_buffers2
), GL
, 2006 },
182 { "GL_EXT_draw_instanced", o(ARB_draw_instanced
), GL
, 2006 },
183 { "GL_EXT_draw_range_elements", o(dummy_true
), GLL
, 1997 },
184 { "GL_EXT_fog_coord", o(dummy_true
), GLL
, 1999 },
185 { "GL_EXT_framebuffer_blit", o(EXT_framebuffer_blit
), GL
, 2005 },
186 { "GL_EXT_framebuffer_multisample", o(EXT_framebuffer_multisample
), GL
, 2005 },
187 { "GL_EXT_framebuffer_multisample_blit_scaled", o(EXT_framebuffer_multisample_blit_scaled
), GL
, 2011 },
188 { "GL_EXT_framebuffer_object", o(dummy_true
), GLL
, 2000 },
189 { "GL_EXT_framebuffer_sRGB", o(EXT_framebuffer_sRGB
), GL
, 1998 },
190 { "GL_EXT_gpu_program_parameters", o(EXT_gpu_program_parameters
), GLL
, 2006 },
191 { "GL_EXT_gpu_shader4", o(EXT_gpu_shader4
), GL
, 2006 },
192 { "GL_EXT_map_buffer_range", o(ARB_map_buffer_range
), ES1
| ES2
, 2012 },
193 { "GL_EXT_multi_draw_arrays", o(dummy_true
), GLL
| ES1
| ES2
, 1999 },
194 { "GL_EXT_packed_depth_stencil", o(EXT_packed_depth_stencil
), GL
, 2005 },
195 { "GL_EXT_packed_float", o(EXT_packed_float
), GL
, 2004 },
196 { "GL_EXT_packed_pixels", o(dummy_true
), GLL
, 1997 },
197 { "GL_EXT_pixel_buffer_object", o(EXT_pixel_buffer_object
), GL
, 2004 },
198 { "GL_EXT_point_parameters", o(EXT_point_parameters
), GLL
, 1997 },
199 { "GL_EXT_polygon_offset", o(dummy_true
), GLL
, 1995 },
200 { "GL_EXT_provoking_vertex", o(EXT_provoking_vertex
), GL
, 2009 },
201 { "GL_EXT_rescale_normal", o(dummy_true
), GLL
, 1997 },
202 { "GL_EXT_secondary_color", o(dummy_true
), GLL
, 1999 },
203 { "GL_EXT_separate_shader_objects", o(EXT_separate_shader_objects
), GLL
, 2008 },
204 { "GL_EXT_separate_specular_color", o(dummy_true
), GLL
, 1997 },
205 { "GL_EXT_shader_integer_mix", o(EXT_shader_integer_mix
), GL
| ES3
, 2013 },
206 { "GL_EXT_shadow_funcs", o(ARB_shadow
), GLL
, 2002 },
207 { "GL_EXT_stencil_two_side", o(EXT_stencil_two_side
), GLL
, 2001 },
208 { "GL_EXT_stencil_wrap", o(dummy_true
), GLL
, 2002 },
209 { "GL_EXT_subtexture", o(dummy_true
), GLL
, 1995 },
210 { "GL_EXT_texture3D", o(EXT_texture3D
), GLL
, 1996 },
211 { "GL_EXT_texture_array", o(EXT_texture_array
), GL
, 2006 },
212 { "GL_EXT_texture_compression_dxt1", o(ANGLE_texture_compression_dxt
), GL
| ES1
| ES2
, 2004 },
213 { "GL_ANGLE_texture_compression_dxt3", o(ANGLE_texture_compression_dxt
), GL
| ES1
| ES2
, 2011 },
214 { "GL_ANGLE_texture_compression_dxt5", o(ANGLE_texture_compression_dxt
), GL
| ES1
| ES2
, 2011 },
215 { "GL_EXT_texture_compression_latc", o(EXT_texture_compression_latc
), GL
, 2006 },
216 { "GL_EXT_texture_compression_rgtc", o(ARB_texture_compression_rgtc
), GL
, 2004 },
217 { "GL_EXT_texture_compression_s3tc", o(EXT_texture_compression_s3tc
), GL
, 2000 },
218 { "GL_EXT_texture_cube_map", o(ARB_texture_cube_map
), GLL
, 2001 },
219 { "GL_EXT_texture_edge_clamp", o(dummy_true
), GLL
, 1997 },
220 { "GL_EXT_texture_env_add", o(dummy_true
), GLL
, 1999 },
221 { "GL_EXT_texture_env_combine", o(dummy_true
), GLL
, 2000 },
222 { "GL_EXT_texture_env_dot3", o(EXT_texture_env_dot3
), GLL
, 2000 },
223 { "GL_EXT_texture_filter_anisotropic", o(EXT_texture_filter_anisotropic
), GL
| ES1
| ES2
, 1999 },
224 { "GL_EXT_texture_format_BGRA8888", o(dummy_true
), ES1
| ES2
, 2005 },
225 { "GL_EXT_texture_rg", o(ARB_texture_rg
), ES2
, 2011 },
226 { "GL_EXT_read_format_bgra", o(dummy_true
), ES1
| ES2
, 2009 },
227 { "GL_EXT_texture_integer", o(EXT_texture_integer
), GL
, 2006 },
228 { "GL_EXT_texture_lod_bias", o(dummy_true
), GLL
| ES1
, 1999 },
229 { "GL_EXT_texture_mirror_clamp", o(EXT_texture_mirror_clamp
), GL
, 2004 },
230 { "GL_EXT_texture_object", o(dummy_true
), GLL
, 1995 },
231 { "GL_EXT_texture", o(dummy_true
), GLL
, 1996 },
232 { "GL_EXT_texture_rectangle", o(NV_texture_rectangle
), GLL
, 2004 },
233 { "GL_EXT_texture_shared_exponent", o(EXT_texture_shared_exponent
), GL
, 2004 },
234 { "GL_EXT_texture_snorm", o(EXT_texture_snorm
), GL
, 2009 },
235 { "GL_EXT_texture_sRGB", o(EXT_texture_sRGB
), GL
, 2004 },
236 { "GL_EXT_texture_sRGB_decode", o(EXT_texture_sRGB_decode
), GL
, 2006 },
237 { "GL_EXT_texture_swizzle", o(EXT_texture_swizzle
), GL
, 2008 },
238 { "GL_EXT_texture_type_2_10_10_10_REV", o(dummy_true
), ES2
, 2008 },
239 { "GL_EXT_timer_query", o(EXT_timer_query
), GL
, 2006 },
240 { "GL_EXT_transform_feedback", o(EXT_transform_feedback
), GL
, 2011 },
241 { "GL_EXT_unpack_subimage", o(dummy_true
), ES2
, 2011 },
242 { "GL_EXT_vertex_array_bgra", o(EXT_vertex_array_bgra
), GL
, 2008 },
243 { "GL_EXT_vertex_array", o(dummy_true
), GLL
, 1995 },
244 { "GL_EXT_color_buffer_float", o(dummy_true
), ES3
, 2013 },
247 { "GL_OES_blend_equation_separate", o(EXT_blend_equation_separate
), ES1
, 2009 },
248 { "GL_OES_blend_func_separate", o(EXT_blend_func_separate
), ES1
, 2009 },
249 { "GL_OES_blend_subtract", o(dummy_true
), ES1
, 2009 },
250 { "GL_OES_byte_coordinates", o(dummy_true
), ES1
, 2002 },
251 { "GL_OES_compressed_ETC1_RGB8_texture", o(OES_compressed_ETC1_RGB8_texture
), ES1
| ES2
, 2005 },
252 { "GL_OES_compressed_paletted_texture", o(dummy_true
), ES1
, 2003 },
253 { "GL_OES_depth24", o(dummy_true
), ES1
| ES2
, 2005 },
254 { "GL_OES_depth32", o(dummy_false
), DISABLE
, 2005 },
255 { "GL_OES_depth_texture", o(ARB_depth_texture
), ES2
, 2006 },
256 { "GL_OES_depth_texture_cube_map", o(OES_depth_texture_cube_map
), ES2
, 2012 },
257 { "GL_OES_draw_texture", o(OES_draw_texture
), ES1
, 2004 },
258 /* FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */
259 { "GL_OES_EGL_image", o(OES_EGL_image
), GL
| ES1
| ES2
, 2006 },
260 { "GL_OES_EGL_image_external", o(OES_EGL_image_external
), ES1
| ES2
, 2010 },
261 { "GL_OES_element_index_uint", o(dummy_true
), ES1
| ES2
, 2005 },
262 { "GL_OES_fbo_render_mipmap", o(dummy_true
), ES1
| ES2
, 2005 },
263 { "GL_OES_fixed_point", o(dummy_true
), ES1
, 2002 },
264 { "GL_OES_framebuffer_object", o(dummy_true
), ES1
, 2005 },
265 { "GL_OES_get_program_binary", o(dummy_true
), ES2
, 2008 },
266 { "GL_OES_mapbuffer", o(dummy_true
), ES1
| ES2
, 2005 },
267 { "GL_OES_packed_depth_stencil", o(EXT_packed_depth_stencil
), ES1
| ES2
, 2007 },
268 { "GL_OES_point_size_array", o(dummy_true
), ES1
, 2004 },
269 { "GL_OES_point_sprite", o(ARB_point_sprite
), ES1
, 2004 },
270 { "GL_OES_query_matrix", o(dummy_true
), ES1
, 2003 },
271 { "GL_OES_read_format", o(dummy_true
), GL
| ES1
, 2003 },
272 { "GL_OES_rgb8_rgba8", o(dummy_true
), ES1
| ES2
, 2005 },
273 { "GL_OES_single_precision", o(dummy_true
), ES1
, 2003 },
274 { "GL_OES_standard_derivatives", o(OES_standard_derivatives
), ES2
, 2005 },
275 { "GL_OES_stencil1", o(dummy_false
), DISABLE
, 2005 },
276 { "GL_OES_stencil4", o(dummy_false
), DISABLE
, 2005 },
277 { "GL_OES_stencil8", o(dummy_true
), ES1
| ES2
, 2005 },
278 { "GL_OES_stencil_wrap", o(dummy_true
), ES1
, 2002 },
279 { "GL_OES_surfaceless_context", o(dummy_true
), ES1
| ES2
, 2012 },
280 { "GL_OES_texture_3D", o(EXT_texture3D
), ES2
, 2005 },
281 { "GL_OES_texture_cube_map", o(ARB_texture_cube_map
), ES1
, 2007 },
282 { "GL_OES_texture_env_crossbar", o(ARB_texture_env_crossbar
), ES1
, 2005 },
283 { "GL_OES_texture_mirrored_repeat", o(dummy_true
), ES1
, 2005 },
284 { "GL_OES_texture_npot", o(ARB_texture_non_power_of_two
), ES1
| ES2
, 2005 },
285 { "GL_OES_vertex_array_object", o(dummy_true
), ES1
| ES2
, 2010 },
288 { "GL_KHR_debug", o(dummy_true
), GL
, 2012 },
290 /* Vendor extensions */
291 { "GL_3DFX_texture_compression_FXT1", o(TDFX_texture_compression_FXT1
), GL
, 1999 },
292 { "GL_AMD_conservative_depth", o(ARB_conservative_depth
), GL
, 2009 },
293 { "GL_AMD_draw_buffers_blend", o(ARB_draw_buffers_blend
), GL
, 2009 },
294 { "GL_AMD_performance_monitor", o(AMD_performance_monitor
), GL
, 2007 },
295 { "GL_AMD_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture
), GL
, 2009 },
296 { "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export
), GL
, 2009 },
297 { "GL_AMD_vertex_shader_layer", o(AMD_vertex_shader_layer
), GL
, 2012 },
298 { "GL_APPLE_object_purgeable", o(APPLE_object_purgeable
), GL
, 2006 },
299 { "GL_APPLE_packed_pixels", o(dummy_true
), GLL
, 2002 },
300 { "GL_APPLE_texture_max_level", o(dummy_true
), ES1
| ES2
, 2009 },
301 { "GL_APPLE_vertex_array_object", o(dummy_true
), GLL
, 2002 },
302 { "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate
), GL
, 2003 },
303 { "GL_ATI_draw_buffers", o(dummy_true
), GLL
, 2002 },
304 { "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap
), GLL
, 2001 },
305 { "GL_ATI_fragment_shader", o(ATI_fragment_shader
), GLL
, 2001 },
306 { "GL_ATI_separate_stencil", o(ATI_separate_stencil
), GLL
, 2006 },
307 { "GL_ATI_texture_compression_3dc", o(ATI_texture_compression_3dc
), GL
, 2004 },
308 { "GL_ATI_texture_env_combine3", o(ATI_texture_env_combine3
), GLL
, 2002 },
309 { "GL_ATI_texture_float", o(ARB_texture_float
), GL
, 2002 },
310 { "GL_ATI_texture_mirror_once", o(ATI_texture_mirror_once
), GL
, 2006 },
311 { "GL_IBM_multimode_draw_arrays", o(dummy_true
), GL
, 1998 },
312 { "GL_IBM_rasterpos_clip", o(dummy_true
), GLL
, 1996 },
313 { "GL_IBM_texture_mirrored_repeat", o(dummy_true
), GLL
, 1998 },
314 { "GL_INGR_blend_func_separate", o(EXT_blend_func_separate
), GLL
, 1999 },
315 { "GL_MESA_pack_invert", o(MESA_pack_invert
), GL
, 2002 },
316 { "GL_MESA_texture_array", o(MESA_texture_array
), GLL
, 2007 },
317 { "GL_MESA_texture_signed_rgba", o(EXT_texture_snorm
), GL
, 2009 },
318 { "GL_MESA_window_pos", o(dummy_true
), GLL
, 2000 },
319 { "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture
), GL
, 2002 },
320 { "GL_NV_blend_square", o(dummy_true
), GLL
, 1999 },
321 { "GL_NV_conditional_render", o(NV_conditional_render
), GL
, 2008 },
322 { "GL_NV_depth_clamp", o(ARB_depth_clamp
), GL
, 2001 },
323 { "GL_NV_draw_buffers", o(dummy_true
), ES2
, 2011 },
324 { "GL_NV_fbo_color_attachments", o(dummy_true
), ES2
, 2010 },
325 { "GL_NV_fog_distance", o(NV_fog_distance
), GLL
, 2001 },
326 { "GL_NV_fragment_program_option", o(NV_fragment_program_option
), GLL
, 2005 },
327 { "GL_NV_light_max_exponent", o(dummy_true
), GLL
, 1999 },
328 { "GL_NV_packed_depth_stencil", o(EXT_packed_depth_stencil
), GL
, 2000 },
329 { "GL_NV_point_sprite", o(NV_point_sprite
), GL
, 2001 },
330 { "GL_NV_primitive_restart", o(NV_primitive_restart
), GLL
, 2002 },
331 { "GL_NV_read_buffer", o(dummy_true
), ES2
, 2011 },
332 { "GL_NV_texgen_reflection", o(dummy_true
), GLL
, 1999 },
333 { "GL_NV_texture_barrier", o(NV_texture_barrier
), GL
, 2009 },
334 { "GL_NV_texture_env_combine4", o(NV_texture_env_combine4
), GLL
, 1999 },
335 { "GL_NV_texture_rectangle", o(NV_texture_rectangle
), GLL
, 2000 },
336 { "GL_S3_s3tc", o(ANGLE_texture_compression_dxt
), GL
, 1999 },
337 { "GL_SGIS_generate_mipmap", o(dummy_true
), GLL
, 1997 },
338 { "GL_SGIS_texture_border_clamp", o(ARB_texture_border_clamp
), GLL
, 1997 },
339 { "GL_SGIS_texture_edge_clamp", o(dummy_true
), GLL
, 1997 },
340 { "GL_SGIS_texture_lod", o(dummy_true
), GLL
, 1997 },
341 { "GL_SUN_multi_draw_arrays", o(dummy_true
), GLL
, 1999 },
348 * Given an extension name, lookup up the corresponding member of struct
349 * gl_extensions and return that member's offset (in bytes). If the name is
350 * not found in the \c extension_table, return 0.
352 * \param name Name of extension.
353 * \return Offset of member in struct gl_extensions.
356 name_to_offset(const char* name
)
358 const struct extension
*i
;
363 for (i
= extension_table
; i
->name
!= 0; ++i
) {
364 if (strcmp(name
, i
->name
) == 0)
373 * Enable all extensions suitable for a software-only renderer.
374 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
377 _mesa_enable_sw_extensions(struct gl_context
*ctx
)
379 ctx
->Extensions
.ARB_depth_clamp
= GL_TRUE
;
380 ctx
->Extensions
.ARB_depth_texture
= GL_TRUE
;
381 ctx
->Extensions
.ARB_draw_elements_base_vertex
= GL_TRUE
;
382 ctx
->Extensions
.ARB_draw_instanced
= GL_TRUE
;
383 ctx
->Extensions
.ARB_explicit_attrib_location
= GL_TRUE
;
384 ctx
->Extensions
.ARB_fragment_coord_conventions
= GL_TRUE
;
385 ctx
->Extensions
.ARB_fragment_program
= GL_TRUE
;
386 ctx
->Extensions
.ARB_fragment_program_shadow
= GL_TRUE
;
387 ctx
->Extensions
.ARB_fragment_shader
= GL_TRUE
;
388 ctx
->Extensions
.ARB_framebuffer_object
= GL_TRUE
;
389 /* XXX re-enable when GLSL compiler again supports geometry shaders */
391 ctx
->Extensions
.ARB_geometry_shader4
= GL_TRUE
;
393 ctx
->Extensions
.ARB_half_float_pixel
= GL_TRUE
;
394 ctx
->Extensions
.ARB_half_float_vertex
= GL_TRUE
;
395 ctx
->Extensions
.ARB_map_buffer_range
= GL_TRUE
;
396 ctx
->Extensions
.ARB_occlusion_query
= GL_TRUE
;
397 ctx
->Extensions
.ARB_occlusion_query2
= GL_TRUE
;
398 ctx
->Extensions
.ARB_point_sprite
= GL_TRUE
;
399 ctx
->Extensions
.EXT_separate_shader_objects
= GL_TRUE
;
400 ctx
->Extensions
.ARB_shadow
= GL_TRUE
;
401 ctx
->Extensions
.ARB_texture_border_clamp
= GL_TRUE
;
402 ctx
->Extensions
.ARB_texture_cube_map
= GL_TRUE
;
403 ctx
->Extensions
.ARB_texture_env_combine
= GL_TRUE
;
404 ctx
->Extensions
.ARB_texture_env_crossbar
= GL_TRUE
;
405 ctx
->Extensions
.ARB_texture_env_dot3
= GL_TRUE
;
406 #ifdef TEXTURE_FLOAT_ENABLED
407 ctx
->Extensions
.ARB_texture_float
= GL_TRUE
;
409 ctx
->Extensions
.ARB_texture_non_power_of_two
= GL_TRUE
;
410 ctx
->Extensions
.ARB_texture_rg
= GL_TRUE
;
411 ctx
->Extensions
.ARB_texture_compression_rgtc
= GL_TRUE
;
412 ctx
->Extensions
.ARB_vertex_program
= GL_TRUE
;
413 ctx
->Extensions
.ARB_vertex_shader
= GL_TRUE
;
414 ctx
->Extensions
.ARB_sync
= GL_TRUE
;
415 ctx
->Extensions
.APPLE_object_purgeable
= GL_TRUE
;
416 ctx
->Extensions
.ATI_envmap_bumpmap
= GL_TRUE
;
417 ctx
->Extensions
.ATI_fragment_shader
= GL_TRUE
;
418 ctx
->Extensions
.ATI_texture_compression_3dc
= GL_TRUE
;
419 ctx
->Extensions
.ATI_texture_env_combine3
= GL_TRUE
;
420 ctx
->Extensions
.ATI_texture_mirror_once
= GL_TRUE
;
421 ctx
->Extensions
.ATI_separate_stencil
= GL_TRUE
;
422 ctx
->Extensions
.EXT_blend_color
= GL_TRUE
;
423 ctx
->Extensions
.EXT_blend_equation_separate
= GL_TRUE
;
424 ctx
->Extensions
.EXT_blend_func_separate
= GL_TRUE
;
425 ctx
->Extensions
.EXT_blend_minmax
= GL_TRUE
;
426 ctx
->Extensions
.EXT_depth_bounds_test
= GL_TRUE
;
427 ctx
->Extensions
.EXT_draw_buffers2
= GL_TRUE
;
428 ctx
->Extensions
.EXT_framebuffer_blit
= GL_TRUE
;
429 ctx
->Extensions
.EXT_packed_depth_stencil
= GL_TRUE
;
430 ctx
->Extensions
.EXT_pixel_buffer_object
= GL_TRUE
;
431 ctx
->Extensions
.EXT_point_parameters
= GL_TRUE
;
432 ctx
->Extensions
.EXT_provoking_vertex
= GL_TRUE
;
433 ctx
->Extensions
.EXT_stencil_two_side
= GL_TRUE
;
434 ctx
->Extensions
.EXT_texture_array
= GL_TRUE
;
435 ctx
->Extensions
.EXT_texture_compression_latc
= GL_TRUE
;
436 ctx
->Extensions
.EXT_texture_env_dot3
= GL_TRUE
;
437 ctx
->Extensions
.EXT_texture_filter_anisotropic
= GL_TRUE
;
438 ctx
->Extensions
.EXT_texture_mirror_clamp
= GL_TRUE
;
439 ctx
->Extensions
.EXT_texture_shared_exponent
= GL_TRUE
;
440 ctx
->Extensions
.EXT_texture_sRGB
= GL_TRUE
;
441 ctx
->Extensions
.EXT_texture_sRGB_decode
= GL_TRUE
;
442 ctx
->Extensions
.EXT_texture_swizzle
= GL_TRUE
;
443 /*ctx->Extensions.EXT_transform_feedback = GL_TRUE;*/
444 ctx
->Extensions
.EXT_vertex_array_bgra
= GL_TRUE
;
445 ctx
->Extensions
.MESA_pack_invert
= GL_TRUE
;
446 ctx
->Extensions
.MESA_texture_array
= GL_TRUE
;
447 ctx
->Extensions
.MESA_ycbcr_texture
= GL_TRUE
;
448 ctx
->Extensions
.NV_conditional_render
= GL_TRUE
;
449 ctx
->Extensions
.NV_point_sprite
= GL_TRUE
;
450 ctx
->Extensions
.NV_texture_env_combine4
= GL_TRUE
;
451 ctx
->Extensions
.NV_texture_rectangle
= GL_TRUE
;
452 ctx
->Extensions
.NV_fragment_program_option
= GL_TRUE
;
453 ctx
->Extensions
.EXT_gpu_program_parameters
= GL_TRUE
;
454 ctx
->Extensions
.OES_standard_derivatives
= GL_TRUE
;
455 ctx
->Extensions
.TDFX_texture_compression_FXT1
= GL_TRUE
;
456 if (ctx
->Mesa_DXTn
) {
457 ctx
->Extensions
.ANGLE_texture_compression_dxt
= GL_TRUE
;
458 ctx
->Extensions
.EXT_texture_compression_s3tc
= GL_TRUE
;
463 * Either enable or disable the named extension.
464 * \return GL_TRUE for success, GL_FALSE if invalid extension name
467 set_extension( struct gl_context
*ctx
, const char *name
, GLboolean state
)
471 if (ctx
->Extensions
.String
) {
472 /* The string was already queried - can't change it now! */
473 _mesa_problem(ctx
, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name
);
477 offset
= name_to_offset(name
);
479 _mesa_problem(ctx
, "Trying to enable/disable unknown extension %s",
482 } else if (offset
== o(dummy_true
) && state
== GL_FALSE
) {
483 _mesa_problem(ctx
, "Trying to disable a permanently enabled extension: "
487 GLboolean
*base
= (GLboolean
*) &ctx
->Extensions
;
488 base
[offset
] = state
;
494 * \brief Apply the \c MESA_EXTENSION_OVERRIDE environment variable.
496 * \c MESA_EXTENSION_OVERRIDE is a space-separated list of extensions to
497 * enable or disable. The list is processed thus:
498 * - Enable recognized extension names that are prefixed with '+'.
499 * - Disable recognized extension names that are prefixed with '-'.
500 * - Enable recognized extension names that are not prefixed.
501 * - Collect unrecognized extension names in a new string.
503 * \return Space-separated list of unrecognized extension names (which must
504 * be freed). Does not return \c NULL.
507 get_extension_override( struct gl_context
*ctx
)
509 const char *env_const
= _mesa_getenv("MESA_EXTENSION_OVERRIDE");
515 if (env_const
== NULL
) {
516 /* Return the empty string rather than NULL. This simplifies the logic
517 * of client functions. */
518 return calloc(4, sizeof(char));
521 /* extra_exts: List of unrecognized extensions. */
522 extra_exts
= calloc(ALIGN(strlen(env_const
) + 2, 4), sizeof(char));
524 /* Copy env_const because strtok() is destructive. */
525 env
= strdup(env_const
);
526 for (ext
= strtok(env
, " "); ext
!= NULL
; ext
= strtok(NULL
, " ")) {
542 recognized
= set_extension(ctx
, ext
, enable
);
544 strcat(extra_exts
, ext
);
545 strcat(extra_exts
, " ");
551 /* Remove trailing space. */
552 len
= strlen(extra_exts
);
553 if (len
> 0 && extra_exts
[len
- 1] == ' ')
554 extra_exts
[len
- 1] = '\0';
561 * \brief Initialize extension tables and enable default extensions.
563 * This should be called during context initialization.
564 * Note: Sets gl_extensions.dummy_true to true.
567 _mesa_init_extensions( struct gl_context
*ctx
)
569 GLboolean
*base
= (GLboolean
*) &ctx
->Extensions
;
570 GLboolean
*sentinel
= base
+ o(extension_sentinel
);
573 /* First, turn all extensions off. */
574 for (i
= base
; i
!= sentinel
; ++i
)
577 /* Then, selectively turn default extensions on. */
578 ctx
->Extensions
.dummy_true
= GL_TRUE
;
579 ctx
->Extensions
.EXT_texture3D
= GL_TRUE
;
583 typedef unsigned short extension_index
;
587 * Compare two entries of the extensions table. Sorts first by year,
590 * Arguments are indices into extension_table.
593 extension_compare(const void *p1
, const void *p2
)
595 extension_index i1
= * (const extension_index
*) p1
;
596 extension_index i2
= * (const extension_index
*) p2
;
597 const struct extension
*e1
= &extension_table
[i1
];
598 const struct extension
*e2
= &extension_table
[i2
];
601 res
= (int)e1
->year
- (int)e2
->year
;
604 res
= strcmp(e1
->name
, e2
->name
);
612 * Construct the GL_EXTENSIONS string. Called the first time that
613 * glGetString(GL_EXTENSIONS) is called.
616 _mesa_make_extension_string(struct gl_context
*ctx
)
618 /* The extension string. */
620 /* Length of extension string. */
622 /* Number of extensions */
624 /* Indices of the extensions sorted by year */
625 extension_index
*extension_indices
;
626 /* String of extra extensions. */
627 char *extra_extensions
= get_extension_override(ctx
);
628 GLboolean
*base
= (GLboolean
*) &ctx
->Extensions
;
629 const struct extension
*i
;
631 unsigned maxYear
= ~0;
632 unsigned api_set
= (1 << ctx
->API
);
633 if (_mesa_is_gles3(ctx
))
636 /* Check if the MESA_EXTENSION_MAX_YEAR env var is set */
638 const char *env
= getenv("MESA_EXTENSION_MAX_YEAR");
641 _mesa_debug(ctx
, "Note: limiting GL extensions to %u or earlier\n",
646 /* Compute length of the extension string. */
648 for (i
= extension_table
; i
->name
!= 0; ++i
) {
649 if (base
[i
->offset
] &&
650 i
->year
<= maxYear
&&
651 (i
->api_set
& api_set
)) {
652 length
+= strlen(i
->name
) + 1; /* +1 for space */
656 if (extra_extensions
!= NULL
)
657 length
+= 1 + strlen(extra_extensions
); /* +1 for space */
659 exts
= calloc(ALIGN(length
+ 1, 4), sizeof(char));
661 free(extra_extensions
);
665 extension_indices
= malloc(count
* sizeof(extension_index
));
666 if (extension_indices
== NULL
) {
668 free(extra_extensions
);
672 /* Sort extensions in chronological order because certain old applications (e.g.,
673 * Quake3 demo) store the extension list in a static size buffer so chronologically
674 * order ensure that the extensions that such applications expect will fit into
678 for (i
= extension_table
; i
->name
!= 0; ++i
) {
679 if (base
[i
->offset
] &&
680 i
->year
<= maxYear
&&
681 (i
->api_set
& api_set
)) {
682 extension_indices
[j
++] = i
- extension_table
;
686 qsort(extension_indices
, count
, sizeof *extension_indices
, extension_compare
);
688 /* Build the extension string.*/
689 for (j
= 0; j
< count
; ++j
) {
690 i
= &extension_table
[extension_indices
[j
]];
691 assert(base
[i
->offset
] && (i
->api_set
& api_set
));
692 strcat(exts
, i
->name
);
695 free(extension_indices
);
696 if (extra_extensions
!= 0) {
697 strcat(exts
, extra_extensions
);
698 free(extra_extensions
);
701 return (GLubyte
*) exts
;
705 * Return number of enabled extensions.
708 _mesa_get_extension_count(struct gl_context
*ctx
)
711 const struct extension
*i
;
712 unsigned api_set
= (1 << ctx
->API
);
713 if (_mesa_is_gles3(ctx
))
716 /* only count once */
717 if (ctx
->Extensions
.Count
!= 0)
718 return ctx
->Extensions
.Count
;
720 base
= (GLboolean
*) &ctx
->Extensions
;
721 for (i
= extension_table
; i
->name
!= 0; ++i
) {
722 if (base
[i
->offset
] && (i
->api_set
& api_set
)) {
723 ctx
->Extensions
.Count
++;
726 return ctx
->Extensions
.Count
;
730 * Return name of i-th enabled extension
733 _mesa_get_enabled_extension(struct gl_context
*ctx
, GLuint index
)
735 const GLboolean
*base
;
737 const struct extension
*i
;
738 unsigned api_set
= (1 << ctx
->API
);
739 if (_mesa_is_gles3(ctx
))
742 base
= (GLboolean
*) &ctx
->Extensions
;
744 for (i
= extension_table
; i
->name
!= 0; ++i
) {
745 if (base
[i
->offset
] && (i
->api_set
& api_set
)) {
747 return (const GLubyte
*) i
->name
;