Merge Jose's documentation and core Mesa changes from embedded branch
[mesa.git] / src / mesa / main / extensions.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 5.1
4 *
5 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "glheader.h"
27 #include "imports.h"
28 #include "context.h"
29 #include "extensions.h"
30 #include "simple_list.h"
31 #include "mtypes.h"
32
33
34 #define F(x) (int)&(((struct gl_extensions *)0)->x)
35 #define ON GL_TRUE
36 #define OFF GL_FALSE
37
38
39 static const struct {
40 GLboolean enabled;
41 const char *name;
42 int flag_offset;
43 } default_extensions[] = {
44 { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
45 { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
46 { OFF, "GL_ARB_imaging", F(ARB_imaging) },
47 { OFF, "GL_ARB_multisample", F(ARB_multisample) },
48 { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
49 { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
50 { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
51 { OFF, "GL_ARB_shadow", F(ARB_shadow) },
52 { OFF, "GL_ARB_shadow_ambient", F(SGIX_shadow_ambient) },
53 { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
54 { OFF, "GL_ARB_texture_compression", F(ARB_texture_compression) },
55 { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
56 { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
57 { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
58 { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
59 { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
60 { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
61 { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
62 { ON, "GL_ARB_transpose_matrix", 0 },
63 { OFF, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
64 { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
65 { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
66 { ON, "GL_EXT_abgr", 0 },
67 { ON, "GL_EXT_bgra", 0 },
68 { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
69 { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
70 { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
71 { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
72 { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
73 { ON, "GL_EXT_clip_volume_hint", 0 },
74 { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
75 { OFF, "GL_EXT_convolution", F(EXT_convolution) },
76 { ON, "GL_EXT_copy_texture", 0 },
77 { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
78 { ON, "GL_EXT_draw_range_elements", 0 },
79 { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
80 { OFF, "GL_EXT_histogram", F(EXT_histogram) },
81 { OFF, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
82 { ON, "GL_EXT_packed_pixels", 0 },
83 { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
84 { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
85 { ON, "GL_EXT_polygon_offset", 0 },
86 { ON, "GL_EXT_rescale_normal", 0 },
87 { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
88 { ON, "GL_EXT_separate_specular_color", 0 },
89 { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
90 { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
91 { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
92 { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
93 { ON, "GL_EXT_subtexture", 0 },
94 { ON, "GL_EXT_texture", 0 },
95 { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
96 { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
97 { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
98 { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
99 { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
100 { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
101 { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
102 { ON, "GL_EXT_texture_object", 0 },
103 { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
104 { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
105 { ON, "GL_EXT_vertex_array", 0 },
106 { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
107 { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
108 { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
109 { ON, "GL_APPLE_packed_pixels", 0 },
110 { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
111 { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
112 { OFF, "GL_HP_occlusion_test", F(HP_occlusion_test) },
113 { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
114 { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
115 { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
116 { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
117 { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
118 { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
119 { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
120 { ON, "GL_MESA_window_pos", F(ARB_window_pos) },
121 { OFF, "GL_NV_blend_square", F(NV_blend_square) },
122 { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
123 { ON, "GL_NV_light_max_exponent", 0 },
124 { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
125 { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
126 { ON, "GL_NV_texgen_reflection", 0 },
127 { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
128 { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
129 { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
130 { OFF, "GL_SGI_color_table", F(SGI_color_table) },
131 { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
132 { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
133 { OFF, "GL_SGIS_pixel_texture", F(SGIS_pixel_texture) },
134 { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
135 { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
136 { ON, "GL_SGIS_texture_lod", 0 },
137 { OFF, "GL_SGIX_depth_texture", F(SGIX_depth_texture) },
138 { OFF, "GL_SGIX_pixel_texture", F(SGIX_pixel_texture) },
139 { OFF, "GL_SGIX_shadow", F(SGIX_shadow) },
140 { OFF, "GL_SGIX_shadow_ambient", F(SGIX_shadow_ambient) },
141 };
142
143
144
145 /**
146 * Enable all extensions suitable for a software-only renderer.
147 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
148 */
149 void
150 _mesa_enable_sw_extensions(GLcontext *ctx)
151 {
152 ctx->Extensions.ARB_depth_texture = GL_TRUE;
153 #if FEATURE_ARB_fragment_program
154 /*ctx->Extensions.ARB_fragment_program = GL_TRUE;*/
155 #endif
156 ctx->Extensions.ARB_imaging = GL_TRUE;
157 ctx->Extensions.ARB_multitexture = GL_TRUE;
158 #if FEATURE_ARB_occlusion_query
159 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
160 #endif
161 ctx->Extensions.ARB_shadow = GL_TRUE;
162 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
163 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
164 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
165 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
166 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
167 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
168 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
169 #if FEATURE_ARB_vertex_program
170 /*ctx->Extensions.ARB_vertex_program = GL_TRUE;*/
171 #endif
172 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
173 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
174 ctx->Extensions.EXT_blend_color = GL_TRUE;
175 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
176 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
177 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
178 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
179 ctx->Extensions.EXT_convolution = GL_TRUE;
180 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
181 ctx->Extensions.EXT_fog_coord = GL_TRUE;
182 ctx->Extensions.EXT_histogram = GL_TRUE;
183 ctx->Extensions.EXT_paletted_texture = GL_TRUE;
184 ctx->Extensions.EXT_point_parameters = GL_TRUE;
185 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
186 ctx->Extensions.EXT_secondary_color = GL_TRUE;
187 ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
188 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
189 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
190 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
191 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
192 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
193 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
194 ctx->Extensions.HP_occlusion_test = GL_TRUE;
195 ctx->Extensions.MESA_pack_invert = GL_TRUE;
196 ctx->Extensions.MESA_resize_buffers = GL_TRUE;
197 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
198 ctx->Extensions.NV_blend_square = GL_TRUE;
199 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
200 ctx->Extensions.NV_point_sprite = GL_TRUE;
201 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
202 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
203 #if FEATURE_NV_vertex_program
204 ctx->Extensions.NV_vertex_program = GL_TRUE;
205 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
206 #endif
207 #if FEATURE_NV_fragment_program
208 ctx->Extensions.NV_fragment_program = GL_TRUE;
209 #endif
210 ctx->Extensions.SGI_color_matrix = GL_TRUE;
211 ctx->Extensions.SGI_color_table = GL_TRUE;
212 ctx->Extensions.SGI_texture_color_table = GL_TRUE;
213 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
214 ctx->Extensions.SGIS_pixel_texture = GL_TRUE;
215 ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
216 ctx->Extensions.SGIX_depth_texture = GL_TRUE;
217 ctx->Extensions.SGIX_pixel_texture = GL_TRUE;
218 ctx->Extensions.SGIX_shadow = GL_TRUE;
219 ctx->Extensions.SGIX_shadow_ambient = GL_TRUE;
220 }
221
222
223 /**
224 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
225 */
226 void
227 _mesa_enable_imaging_extensions(GLcontext *ctx)
228 {
229 ctx->Extensions.ARB_imaging = GL_TRUE;
230 ctx->Extensions.EXT_blend_color = GL_TRUE;
231 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
232 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
233 ctx->Extensions.EXT_convolution = GL_TRUE;
234 ctx->Extensions.EXT_histogram = GL_TRUE;
235 ctx->Extensions.SGI_color_matrix = GL_TRUE;
236 ctx->Extensions.SGI_color_table = GL_TRUE;
237 }
238
239
240
241 /**
242 * Enable all OpenGL 1.3 features and extensions.
243 * A convenience function to be called by drivers.
244 */
245 void
246 _mesa_enable_1_3_extensions(GLcontext *ctx)
247 {
248 ctx->Extensions.ARB_multisample = GL_TRUE;
249 ctx->Extensions.ARB_multitexture = GL_TRUE;
250 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
251 ctx->Extensions.ARB_texture_compression = GL_TRUE;
252 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
253 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
254 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
255 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
256 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
257 }
258
259
260
261 /**
262 * Enable all OpenGL 1.4 features and extensions.
263 * A convenience function to be called by drivers.
264 */
265 void
266 _mesa_enable_1_4_extensions(GLcontext *ctx)
267 {
268 ctx->Extensions.ARB_depth_texture = GL_TRUE;
269 ctx->Extensions.ARB_shadow = GL_TRUE;
270 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
271 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
272 ctx->Extensions.ARB_window_pos = GL_TRUE;
273 ctx->Extensions.EXT_blend_color = GL_TRUE;
274 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
275 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
276 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
277 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
278 ctx->Extensions.EXT_fog_coord = GL_TRUE;
279 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
280 ctx->Extensions.EXT_point_parameters = GL_TRUE;
281 ctx->Extensions.EXT_secondary_color = GL_TRUE;
282 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
283 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
284 }
285
286
287 /**
288 * Enable all OpenGL 1.5 features and extensions.
289 * A convenience function to be called by drivers.
290 * XXX TENTATIVE!!!
291 */
292 void
293 _mesa_enable_1_5_extensions(GLcontext *ctx)
294 {
295 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
296 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
297 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
298 }
299
300
301 /**
302 * Either enable or disable the named extension.
303 */
304 static void
305 set_extension( GLcontext *ctx, const char *name, GLboolean state )
306 {
307 GLboolean *base = (GLboolean *) &ctx->Extensions;
308 GLuint i;
309
310 if (ctx->Extensions.String) {
311 /* The string was already queried - can't change it now! */
312 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
313 return;
314 }
315
316 for (i = 0 ; i < Elements(default_extensions) ; i++) {
317 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
318 if (default_extensions[i].flag_offset) {
319 GLboolean *enabled = base + default_extensions[i].flag_offset;
320 *enabled = state;
321 }
322 return;
323 }
324 }
325 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
326 }
327
328
329 /**
330 * Enable the named extension.
331 * Typically called by drivers.
332 */
333 void
334 _mesa_enable_extension( GLcontext *ctx, const char *name )
335 {
336 set_extension(ctx, name, GL_TRUE);
337 }
338
339
340 /**
341 * Disable the named extension.
342 * XXX is this really needed???
343 */
344 void
345 _mesa_disable_extension( GLcontext *ctx, const char *name )
346 {
347 set_extension(ctx, name, GL_FALSE);
348 }
349
350
351 /**
352 * Test if the named extension is enabled in this context.
353 */
354 GLboolean
355 _mesa_extension_is_enabled( GLcontext *ctx, const char *name )
356 {
357 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
358 GLuint i;
359
360 for (i = 0 ; i < Elements(default_extensions) ; i++) {
361 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
362 if (!default_extensions[i].flag_offset)
363 return GL_TRUE;
364 return *(base + default_extensions[i].flag_offset);
365 }
366 }
367 return GL_FALSE;
368 }
369
370
371 /**
372 * Run through the default_extensions array above and set the
373 * ctx->Extensions.ARB/EXT_* flags accordingly.
374 * To be called during context initialization.
375 */
376 void
377 _mesa_init_extensions( GLcontext *ctx )
378 {
379 GLboolean *base = (GLboolean *) &ctx->Extensions;
380 GLuint i;
381
382 for (i = 0 ; i < Elements(default_extensions) ; i++) {
383 if (default_extensions[i].enabled &&
384 default_extensions[i].flag_offset) {
385 *(base + default_extensions[i].flag_offset) = GL_TRUE;
386 }
387 }
388 }
389
390
391 /**
392 * Construct the GL_EXTENSIONS string. Called the first time that
393 * glGetString(GL_EXTENSIONS) is called.
394 */
395 GLubyte *
396 _mesa_make_extension_string( GLcontext *ctx )
397 {
398 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
399 GLuint extStrLen = 0;
400 GLubyte *s;
401 GLuint i;
402
403 /* first, compute length of the extension string */
404 for (i = 0 ; i < Elements(default_extensions) ; i++) {
405 if (!default_extensions[i].flag_offset ||
406 *(base + default_extensions[i].flag_offset)) {
407 extStrLen += _mesa_strlen(default_extensions[i].name) + 1;
408 }
409 }
410 s = _mesa_malloc(extStrLen);
411
412 /* second, build the extension string */
413 extStrLen = 0;
414 for (i = 0 ; i < Elements(default_extensions) ; i++) {
415 if (!default_extensions[i].flag_offset ||
416 *(base + default_extensions[i].flag_offset)) {
417 GLuint len = _mesa_strlen(default_extensions[i].name);
418 _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
419 extStrLen += len;
420 s[extStrLen] = (GLubyte) ' ';
421 extStrLen++;
422 }
423 }
424 ASSERT(extStrLen > 0);
425
426 s[extStrLen - 1] = 0;
427
428 return s;
429 }
430
431 void
432 _mesa_extensions_dtr( GLcontext *ctx )
433 {
434 if (ctx->Extensions.String)
435 FREE((void *) ctx->Extensions.String);
436 }