r300: Zero-initialize register for NV_vertex_program
[mesa.git] / src / mesa / main / extensions.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #include "glheader.h"
28 #include "imports.h"
29 #include "context.h"
30 #include "extensions.h"
31 #include "simple_list.h"
32 #include "mtypes.h"
33
34
35 #define F(x) offsetof(struct gl_extensions, x)
36 #define ON GL_TRUE
37 #define OFF GL_FALSE
38
39
40 /*
41 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
42 */
43 static const struct {
44 GLboolean enabled;
45 const char *name;
46 int flag_offset;
47 } default_extensions[] = {
48 { OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) },
49 { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
50 { ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
51 { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
52 { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
53 { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
54 { OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
55 { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
56 { OFF, "GL_ARB_imaging", F(ARB_imaging) },
57 { OFF, "GL_ARB_map_buffer_range", F(ARB_map_buffer_range) },
58 { ON, "GL_ARB_multisample", F(ARB_multisample) },
59 { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
60 { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
61 { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
62 { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
63 { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
64 { OFF, "GL_ARB_seamless_cube_map", F(ARB_seamless_cube_map) },
65 { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
66 { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
67 { OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) },
68 { OFF, "GL_ARB_shadow", F(ARB_shadow) },
69 { OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) },
70 { OFF, "GL_ARB_sync", F(ARB_sync) },
71 { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
72 { ON, "GL_ARB_texture_compression", F(ARB_texture_compression) },
73 { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
74 { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
75 { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
76 { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
77 { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
78 { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) },
79 { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
80 { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
81 { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
82 { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
83 { OFF, "GL_ARB_vertex_array_bgra", F(EXT_vertex_array_bgra) },
84 { OFF, "GL_ARB_vertex_array_object", F(ARB_vertex_array_object) },
85 { ON, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
86 { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
87 { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
88 { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
89 { ON, "GL_EXT_abgr", F(EXT_abgr) },
90 { ON, "GL_EXT_bgra", F(EXT_bgra) },
91 { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
92 { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) },
93 { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
94 { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
95 { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
96 { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
97 { OFF, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
98 { OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
99 { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
100 { OFF, "GL_EXT_convolution", F(EXT_convolution) },
101 { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
102 { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
103 { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
104 { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) },
105 { OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) },
106 { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
107 { OFF, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters) },
108 { OFF, "GL_EXT_histogram", F(EXT_histogram) },
109 { ON, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
110 { OFF, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) },
111 { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
112 { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
113 { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
114 { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
115 { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
116 { OFF, "GL_EXT_provoking_vertex", F(EXT_provoking_vertex) },
117 { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
118 { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
119 { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
120 { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
121 { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
122 { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
123 { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
124 { ON, "GL_EXT_subtexture", F(EXT_subtexture) },
125 { ON, "GL_EXT_texture", F(EXT_texture) },
126 { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
127 { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
128 { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
129 { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
130 { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
131 { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
132 { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
133 { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
134 { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) },
135 { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
136 { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
137 { OFF, "GL_EXT_texture_sRGB", F(EXT_texture_sRGB) },
138 { OFF, "GL_EXT_texture_swizzle", F(EXT_texture_swizzle) },
139 { OFF, "GL_EXT_timer_query", F(EXT_timer_query) },
140 { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) },
141 { OFF, "GL_EXT_vertex_array_bgra", F(EXT_vertex_array_bgra) },
142 { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
143 { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
144 { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
145 { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
146 { OFF, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object) },
147 { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
148 { OFF, "GL_ATI_envmap_bumpmap", F(ATI_envmap_bumpmap) },
149 { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
150 { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
151 { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
152 { OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)},
153 { ON, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
154 { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
155 { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
156 { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
157 { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
158 { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
159 { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
160 { OFF, "GL_MESA_texture_array", F(MESA_texture_array) },
161 { OFF, "GL_MESA_texture_signed_rgba", F(MESA_texture_signed_rgba) },
162 { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
163 { ON, "GL_MESA_window_pos", F(ARB_window_pos) },
164 { OFF, "GL_NV_blend_square", F(NV_blend_square) },
165 { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
166 { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
167 { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
168 { OFF, "GL_NV_texture_env_combine4", F(NV_texture_env_combine4) },
169 { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
170 { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
171 { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
172 { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
173 { ON, "GL_OES_read_format", F(OES_read_format) },
174 { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
175 { OFF, "GL_SGI_color_table", F(SGI_color_table) },
176 { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
177 { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
178 { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
179 { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
180 { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
181 { ON, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
182 { OFF, "GL_S3_s3tc", F(S3_s3tc) },
183 };
184
185
186
187 /**
188 * Enable all extensions suitable for a software-only renderer.
189 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
190 */
191 void
192 _mesa_enable_sw_extensions(GLcontext *ctx)
193 {
194 ctx->Extensions.ARB_copy_buffer = GL_TRUE;
195 ctx->Extensions.ARB_depth_texture = GL_TRUE;
196 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
197 #if FEATURE_ARB_fragment_program
198 ctx->Extensions.ARB_fragment_program = GL_TRUE;
199 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
200 #endif
201 #if FEATURE_ARB_fragment_shader
202 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
203 #endif
204 #if FEATURE_ARB_framebuffer_object
205 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
206 #endif
207 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
208 ctx->Extensions.ARB_imaging = GL_TRUE;
209 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
210 ctx->Extensions.ARB_multitexture = GL_TRUE;
211 #if FEATURE_ARB_occlusion_query
212 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
213 #endif
214 ctx->Extensions.ARB_point_sprite = GL_TRUE;
215 #if FEATURE_ARB_shader_objects
216 ctx->Extensions.ARB_shader_objects = GL_TRUE;
217 #endif
218 #if FEATURE_ARB_shading_language_100
219 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
220 #endif
221 #if FEATURE_ARB_shading_language_120
222 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
223 #endif
224 ctx->Extensions.ARB_shadow = GL_TRUE;
225 ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
226 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
227 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
228 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
229 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
230 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
231 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
232 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
233 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
234 ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
235 #if FEATURE_ARB_vertex_program
236 ctx->Extensions.ARB_vertex_program = GL_TRUE;
237 #endif
238 #if FEATURE_ARB_vertex_shader
239 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
240 #endif
241 #if FEATURE_ARB_vertex_buffer_object
242 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
243 #endif
244 #if FEATURE_ARB_sync
245 ctx->Extensions.ARB_sync = GL_TRUE;
246 #endif
247 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
248 ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
249 #if FEATURE_ATI_fragment_shader
250 ctx->Extensions.ATI_fragment_shader = GL_TRUE;
251 #endif
252 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
253 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
254 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
255 ctx->Extensions.EXT_blend_color = GL_TRUE;
256 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
257 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
258 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
259 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
260 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
261 ctx->Extensions.EXT_convolution = GL_TRUE;
262 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
263 ctx->Extensions.EXT_fog_coord = GL_TRUE;
264 #if FEATURE_EXT_framebuffer_object
265 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
266 #endif
267 #if FEATURE_EXT_framebuffer_blit
268 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
269 #endif
270 ctx->Extensions.EXT_histogram = GL_TRUE;
271 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
272 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
273 ctx->Extensions.EXT_paletted_texture = GL_TRUE;
274 #if FEATURE_EXT_pixel_buffer_object
275 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
276 #endif
277 ctx->Extensions.EXT_point_parameters = GL_TRUE;
278 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
279 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
280 ctx->Extensions.EXT_secondary_color = GL_TRUE;
281 ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
282 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
283 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
284 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
285 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
286 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
287 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
288 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
289 #if FEATURE_EXT_texture_sRGB
290 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
291 #endif
292 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
293 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
294 /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
295 ctx->Extensions.MESA_pack_invert = GL_TRUE;
296 ctx->Extensions.MESA_resize_buffers = GL_TRUE;
297 ctx->Extensions.MESA_texture_array = GL_TRUE;
298 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
299 ctx->Extensions.NV_blend_square = GL_TRUE;
300 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
301 ctx->Extensions.NV_point_sprite = GL_TRUE;
302 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
303 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
304 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
305 #if FEATURE_NV_vertex_program
306 ctx->Extensions.NV_vertex_program = GL_TRUE;
307 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
308 #endif
309 #if FEATURE_NV_fragment_program
310 ctx->Extensions.NV_fragment_program = GL_TRUE;
311 #endif
312 ctx->Extensions.SGI_color_matrix = GL_TRUE;
313 ctx->Extensions.SGI_color_table = GL_TRUE;
314 ctx->Extensions.SGI_texture_color_table = GL_TRUE;
315 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
316 ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
317 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
318 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
319 #endif
320 #if FEATURE_texture_fxt1
321 _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
322 #endif
323 #if FEATURE_texture_s3tc
324 if (ctx->Mesa_DXTn) {
325 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
326 _mesa_enable_extension(ctx, "GL_S3_s3tc");
327 }
328 #endif
329 }
330
331
332 /**
333 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
334 */
335 void
336 _mesa_enable_imaging_extensions(GLcontext *ctx)
337 {
338 ctx->Extensions.ARB_imaging = GL_TRUE;
339 ctx->Extensions.EXT_blend_color = GL_TRUE;
340 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
341 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
342 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
343 ctx->Extensions.EXT_convolution = GL_TRUE;
344 ctx->Extensions.EXT_histogram = GL_TRUE;
345 ctx->Extensions.SGI_color_matrix = GL_TRUE;
346 ctx->Extensions.SGI_color_table = GL_TRUE;
347 }
348
349
350
351 /**
352 * Enable all OpenGL 1.3 features and extensions.
353 * A convenience function to be called by drivers.
354 */
355 void
356 _mesa_enable_1_3_extensions(GLcontext *ctx)
357 {
358 /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
359 ctx->Extensions.ARB_multitexture = GL_TRUE;
360 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
361 /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
362 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
363 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
364 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
365 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
366 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
367 }
368
369
370
371 /**
372 * Enable all OpenGL 1.4 features and extensions.
373 * A convenience function to be called by drivers.
374 */
375 void
376 _mesa_enable_1_4_extensions(GLcontext *ctx)
377 {
378 ctx->Extensions.ARB_depth_texture = GL_TRUE;
379 ctx->Extensions.ARB_shadow = GL_TRUE;
380 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
381 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
382 ctx->Extensions.ARB_window_pos = GL_TRUE;
383 ctx->Extensions.EXT_blend_color = GL_TRUE;
384 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
385 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
386 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
387 ctx->Extensions.EXT_fog_coord = GL_TRUE;
388 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
389 ctx->Extensions.EXT_point_parameters = GL_TRUE;
390 ctx->Extensions.EXT_secondary_color = GL_TRUE;
391 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
392 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
393 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
394 }
395
396
397 /**
398 * Enable all OpenGL 1.5 features and extensions.
399 * A convenience function to be called by drivers.
400 */
401 void
402 _mesa_enable_1_5_extensions(GLcontext *ctx)
403 {
404 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
405 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
406 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
407 }
408
409
410 /**
411 * Enable all OpenGL 2.0 features and extensions.
412 * A convenience function to be called by drivers.
413 */
414 void
415 _mesa_enable_2_0_extensions(GLcontext *ctx)
416 {
417 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
418 #if FEATURE_ARB_fragment_shader
419 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
420 #endif
421 ctx->Extensions.ARB_point_sprite = GL_TRUE;
422 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
423 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
424 #if FEATURE_ARB_shader_objects
425 ctx->Extensions.ARB_shader_objects = GL_TRUE;
426 #endif
427 #if FEATURE_ARB_shading_language_100
428 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
429 #endif
430 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
431 #if FEATURE_ARB_vertex_shader
432 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
433 #endif
434 }
435
436
437 /**
438 * Enable all OpenGL 2.1 features and extensions.
439 * A convenience function to be called by drivers.
440 */
441 void
442 _mesa_enable_2_1_extensions(GLcontext *ctx)
443 {
444 #if FEATURE_EXT_pixel_buffer_object
445 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
446 #endif
447 #if FEATURE_EXT_texture_sRGB
448 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
449 #endif
450 #ifdef FEATURE_ARB_shading_language_120
451 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
452 #endif
453 }
454
455
456
457 /**
458 * Either enable or disable the named extension.
459 * \return GL_TRUE for success, GL_FALSE if invalid extension name
460 */
461 static GLboolean
462 set_extension( GLcontext *ctx, const char *name, GLboolean state )
463 {
464 GLboolean *base = (GLboolean *) &ctx->Extensions;
465 GLuint i;
466
467 if (ctx->Extensions.String) {
468 /* The string was already queried - can't change it now! */
469 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
470 return GL_FALSE;
471 }
472
473 for (i = 0 ; i < Elements(default_extensions) ; i++) {
474 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
475 if (default_extensions[i].flag_offset) {
476 GLboolean *enabled = base + default_extensions[i].flag_offset;
477 *enabled = state;
478 }
479 return GL_TRUE;
480 }
481 }
482 return GL_FALSE;
483 }
484
485
486 /**
487 * Enable the named extension.
488 * Typically called by drivers.
489 */
490 void
491 _mesa_enable_extension( GLcontext *ctx, const char *name )
492 {
493 if (!set_extension(ctx, name, GL_TRUE))
494 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
495 }
496
497
498 /**
499 * Disable the named extension.
500 * XXX is this really needed???
501 */
502 void
503 _mesa_disable_extension( GLcontext *ctx, const char *name )
504 {
505 if (!set_extension(ctx, name, GL_FALSE))
506 _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
507 }
508
509
510 /**
511 * Test if the named extension is enabled in this context.
512 */
513 GLboolean
514 _mesa_extension_is_enabled( GLcontext *ctx, const char *name )
515 {
516 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
517 GLuint i;
518
519 for (i = 0 ; i < Elements(default_extensions) ; i++) {
520 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
521 if (!default_extensions[i].flag_offset)
522 return GL_TRUE;
523 return *(base + default_extensions[i].flag_offset);
524 }
525 }
526 return GL_FALSE;
527 }
528
529
530 /**
531 * Append string 'b' onto string 'a'. Free 'a' and return new string.
532 */
533 static char *
534 append(const char *a, const char *b)
535 {
536 const GLuint aLen = a ? _mesa_strlen(a) : 0;
537 const GLuint bLen = b ? _mesa_strlen(b) : 0;
538 char *s = _mesa_calloc(aLen + bLen + 1);
539 if (s) {
540 if (a)
541 _mesa_memcpy(s, a, aLen);
542 if (b)
543 _mesa_memcpy(s + aLen, b, bLen);
544 s[aLen + bLen] = '\0';
545 }
546 if (a)
547 _mesa_free((void *) a);
548 return s;
549 }
550
551
552 /**
553 * Check the MESA_EXTENSION_OVERRIDE env var.
554 * For extension names that are recognized, turn them on. For extension
555 * names that are recognized and prefixed with '-', turn them off.
556 * Return a string of the unknown/leftover names.
557 */
558 static const char *
559 get_extension_override( GLcontext *ctx )
560 {
561 const char *envExt = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
562 char *extraExt = NULL;
563 char ext[1000];
564 GLuint extLen = 0;
565 GLuint i;
566 GLboolean disableExt = GL_FALSE;
567
568 if (!envExt)
569 return NULL;
570
571 for (i = 0; ; i++) {
572 if (envExt[i] == '\0' || envExt[i] == ' ') {
573 /* terminate/process 'ext' if extLen > 0 */
574 if (extLen > 0) {
575 assert(extLen < sizeof(ext));
576 /* enable extension named by 'ext' */
577 ext[extLen] = 0;
578 if (!set_extension(ctx, ext, !disableExt)) {
579 /* unknown extension name, append it to extraExt */
580 if (extraExt) {
581 extraExt = append(extraExt, " ");
582 }
583 extraExt = append(extraExt, ext);
584 }
585 extLen = 0;
586 disableExt = GL_FALSE;
587 }
588 if (envExt[i] == '\0')
589 break;
590 }
591 else if (envExt[i] == '-') {
592 disableExt = GL_TRUE;
593 }
594 else {
595 /* accumulate this non-space character */
596 ext[extLen++] = envExt[i];
597 }
598 }
599
600 return extraExt;
601 }
602
603
604 /**
605 * Run through the default_extensions array above and set the
606 * ctx->Extensions.ARB/EXT_* flags accordingly.
607 * To be called during context initialization.
608 */
609 void
610 _mesa_init_extensions( GLcontext *ctx )
611 {
612 GLboolean *base = (GLboolean *) &ctx->Extensions;
613 GLuint i;
614
615 for (i = 0 ; i < Elements(default_extensions) ; i++) {
616 if (default_extensions[i].enabled &&
617 default_extensions[i].flag_offset) {
618 *(base + default_extensions[i].flag_offset) = GL_TRUE;
619 }
620 }
621 }
622
623
624 /**
625 * Construct the GL_EXTENSIONS string. Called the first time that
626 * glGetString(GL_EXTENSIONS) is called.
627 */
628 GLubyte *
629 _mesa_make_extension_string( GLcontext *ctx )
630 {
631 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
632 const char *extraExt = get_extension_override(ctx);
633 GLuint extStrLen = 0;
634 char *s;
635 GLuint i;
636
637 /* first, compute length of the extension string */
638 for (i = 0 ; i < Elements(default_extensions) ; i++) {
639 if (!default_extensions[i].flag_offset ||
640 *(base + default_extensions[i].flag_offset)) {
641 extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1;
642 }
643 }
644
645 if (extraExt)
646 extStrLen += _mesa_strlen(extraExt) + 1; /* +1 for space */
647
648 /* allocate the extension string */
649 s = (char *) _mesa_malloc(extStrLen);
650 if (!s)
651 return NULL;
652
653 /* second, build the extension string */
654 extStrLen = 0;
655 for (i = 0 ; i < Elements(default_extensions) ; i++) {
656 if (!default_extensions[i].flag_offset ||
657 *(base + default_extensions[i].flag_offset)) {
658 GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name);
659 _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
660 extStrLen += len;
661 s[extStrLen] = ' ';
662 extStrLen++;
663 }
664 }
665 ASSERT(extStrLen > 0);
666
667 s[extStrLen - 1] = 0; /* -1 to overwrite trailing the ' ' */
668
669 if (extraExt) {
670 s = append(s, " ");
671 s = append(s, extraExt);
672 }
673
674 return (GLubyte *) s;
675 }