mesa: Add support for ARB_depth_clamp.
[mesa.git] / src / mesa / main / extensions.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #include "glheader.h"
28 #include "imports.h"
29 #include "context.h"
30 #include "extensions.h"
31 #include "simple_list.h"
32 #include "mtypes.h"
33
34
35 #define F(x) offsetof(struct gl_extensions, x)
36 #define ON GL_TRUE
37 #define OFF GL_FALSE
38
39
40 /*
41 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
42 */
43 static const struct {
44 GLboolean enabled;
45 const char *name;
46 int flag_offset;
47 } default_extensions[] = {
48 { OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) },
49 { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
50 { OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) },
51 { ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
52 { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
53 { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
54 { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
55 { OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
56 { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
57 { OFF, "GL_ARB_imaging", F(ARB_imaging) },
58 { OFF, "GL_ARB_map_buffer_range", F(ARB_map_buffer_range) },
59 { ON, "GL_ARB_multisample", F(ARB_multisample) },
60 { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
61 { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
62 { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
63 { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
64 { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
65 { OFF, "GL_ARB_seamless_cube_map", F(ARB_seamless_cube_map) },
66 { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
67 { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
68 { OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) },
69 { OFF, "GL_ARB_shadow", F(ARB_shadow) },
70 { OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) },
71 { OFF, "GL_ARB_sync", F(ARB_sync) },
72 { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
73 { ON, "GL_ARB_texture_compression", F(ARB_texture_compression) },
74 { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
75 { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
76 { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
77 { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
78 { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
79 { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) },
80 { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
81 { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
82 { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
83 { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
84 { OFF, "GL_ARB_vertex_array_bgra", F(EXT_vertex_array_bgra) },
85 { OFF, "GL_ARB_vertex_array_object", F(ARB_vertex_array_object) },
86 { ON, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
87 { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
88 { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
89 { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
90 { ON, "GL_EXT_abgr", F(EXT_abgr) },
91 { ON, "GL_EXT_bgra", F(EXT_bgra) },
92 { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
93 { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) },
94 { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
95 { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
96 { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
97 { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
98 { OFF, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
99 { OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
100 { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
101 { OFF, "GL_EXT_convolution", F(EXT_convolution) },
102 { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
103 { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
104 { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
105 { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) },
106 { OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) },
107 { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
108 { OFF, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters) },
109 { OFF, "GL_EXT_histogram", F(EXT_histogram) },
110 { ON, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
111 { OFF, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) },
112 { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
113 { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
114 { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
115 { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
116 { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
117 { OFF, "GL_EXT_provoking_vertex", F(EXT_provoking_vertex) },
118 { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
119 { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
120 { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
121 { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
122 { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
123 { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
124 { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
125 { ON, "GL_EXT_subtexture", F(EXT_subtexture) },
126 { ON, "GL_EXT_texture", F(EXT_texture) },
127 { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
128 { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
129 { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
130 { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
131 { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
132 { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
133 { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
134 { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
135 { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) },
136 { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
137 { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
138 { OFF, "GL_EXT_texture_sRGB", F(EXT_texture_sRGB) },
139 { OFF, "GL_EXT_texture_swizzle", F(EXT_texture_swizzle) },
140 { OFF, "GL_EXT_timer_query", F(EXT_timer_query) },
141 { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) },
142 { OFF, "GL_EXT_vertex_array_bgra", F(EXT_vertex_array_bgra) },
143 { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
144 { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
145 { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
146 { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
147 { OFF, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object) },
148 { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
149 { OFF, "GL_ATI_envmap_bumpmap", F(ATI_envmap_bumpmap) },
150 { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
151 { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
152 { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
153 { OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)},
154 { ON, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
155 { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
156 { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
157 { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
158 { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
159 { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
160 { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
161 { OFF, "GL_MESA_texture_array", F(MESA_texture_array) },
162 { OFF, "GL_MESA_texture_signed_rgba", F(MESA_texture_signed_rgba) },
163 { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
164 { ON, "GL_MESA_window_pos", F(ARB_window_pos) },
165 { OFF, "GL_NV_blend_square", F(NV_blend_square) },
166 { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
167 { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
168 { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
169 { OFF, "GL_NV_texture_env_combine4", F(NV_texture_env_combine4) },
170 { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
171 { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
172 { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
173 { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
174 { ON, "GL_OES_read_format", F(OES_read_format) },
175 { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
176 { OFF, "GL_SGI_color_table", F(SGI_color_table) },
177 { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
178 { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
179 { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
180 { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
181 { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
182 { ON, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
183 { OFF, "GL_S3_s3tc", F(S3_s3tc) },
184 };
185
186
187
188 /**
189 * Enable all extensions suitable for a software-only renderer.
190 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
191 */
192 void
193 _mesa_enable_sw_extensions(GLcontext *ctx)
194 {
195 ctx->Extensions.ARB_copy_buffer = GL_TRUE;
196 ctx->Extensions.ARB_depth_clamp = GL_TRUE;
197 ctx->Extensions.ARB_depth_texture = GL_TRUE;
198 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
199 #if FEATURE_ARB_fragment_program
200 ctx->Extensions.ARB_fragment_program = GL_TRUE;
201 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
202 #endif
203 #if FEATURE_ARB_fragment_shader
204 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
205 #endif
206 #if FEATURE_ARB_framebuffer_object
207 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
208 #endif
209 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
210 ctx->Extensions.ARB_imaging = GL_TRUE;
211 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
212 ctx->Extensions.ARB_multitexture = GL_TRUE;
213 #if FEATURE_ARB_occlusion_query
214 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
215 #endif
216 ctx->Extensions.ARB_point_sprite = GL_TRUE;
217 #if FEATURE_ARB_shader_objects
218 ctx->Extensions.ARB_shader_objects = GL_TRUE;
219 #endif
220 #if FEATURE_ARB_shading_language_100
221 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
222 #endif
223 #if FEATURE_ARB_shading_language_120
224 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
225 #endif
226 ctx->Extensions.ARB_shadow = GL_TRUE;
227 ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
228 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
229 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
230 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
231 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
232 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
233 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
234 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
235 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
236 ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
237 #if FEATURE_ARB_vertex_program
238 ctx->Extensions.ARB_vertex_program = GL_TRUE;
239 #endif
240 #if FEATURE_ARB_vertex_shader
241 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
242 #endif
243 #if FEATURE_ARB_vertex_buffer_object
244 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
245 #endif
246 #if FEATURE_ARB_sync
247 ctx->Extensions.ARB_sync = GL_TRUE;
248 #endif
249 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
250 ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
251 #if FEATURE_ATI_fragment_shader
252 ctx->Extensions.ATI_fragment_shader = GL_TRUE;
253 #endif
254 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
255 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
256 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
257 ctx->Extensions.EXT_blend_color = GL_TRUE;
258 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
259 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
260 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
261 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
262 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
263 ctx->Extensions.EXT_convolution = GL_TRUE;
264 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
265 ctx->Extensions.EXT_fog_coord = GL_TRUE;
266 #if FEATURE_EXT_framebuffer_object
267 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
268 #endif
269 #if FEATURE_EXT_framebuffer_blit
270 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
271 #endif
272 ctx->Extensions.EXT_histogram = GL_TRUE;
273 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
274 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
275 ctx->Extensions.EXT_paletted_texture = GL_TRUE;
276 #if FEATURE_EXT_pixel_buffer_object
277 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
278 #endif
279 ctx->Extensions.EXT_point_parameters = GL_TRUE;
280 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
281 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
282 ctx->Extensions.EXT_secondary_color = GL_TRUE;
283 ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
284 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
285 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
286 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
287 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
288 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
289 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
290 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
291 #if FEATURE_EXT_texture_sRGB
292 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
293 #endif
294 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
295 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
296 /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
297 ctx->Extensions.MESA_pack_invert = GL_TRUE;
298 ctx->Extensions.MESA_resize_buffers = GL_TRUE;
299 ctx->Extensions.MESA_texture_array = GL_TRUE;
300 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
301 ctx->Extensions.NV_blend_square = GL_TRUE;
302 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
303 ctx->Extensions.NV_point_sprite = GL_TRUE;
304 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
305 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
306 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
307 #if FEATURE_NV_vertex_program
308 ctx->Extensions.NV_vertex_program = GL_TRUE;
309 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
310 #endif
311 #if FEATURE_NV_fragment_program
312 ctx->Extensions.NV_fragment_program = GL_TRUE;
313 #endif
314 ctx->Extensions.SGI_color_matrix = GL_TRUE;
315 ctx->Extensions.SGI_color_table = GL_TRUE;
316 ctx->Extensions.SGI_texture_color_table = GL_TRUE;
317 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
318 ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
319 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
320 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
321 #endif
322 #if FEATURE_texture_fxt1
323 _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
324 #endif
325 #if FEATURE_texture_s3tc
326 if (ctx->Mesa_DXTn) {
327 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
328 _mesa_enable_extension(ctx, "GL_S3_s3tc");
329 }
330 #endif
331 }
332
333
334 /**
335 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
336 */
337 void
338 _mesa_enable_imaging_extensions(GLcontext *ctx)
339 {
340 ctx->Extensions.ARB_imaging = GL_TRUE;
341 ctx->Extensions.EXT_blend_color = GL_TRUE;
342 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
343 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
344 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
345 ctx->Extensions.EXT_convolution = GL_TRUE;
346 ctx->Extensions.EXT_histogram = GL_TRUE;
347 ctx->Extensions.SGI_color_matrix = GL_TRUE;
348 ctx->Extensions.SGI_color_table = GL_TRUE;
349 }
350
351
352
353 /**
354 * Enable all OpenGL 1.3 features and extensions.
355 * A convenience function to be called by drivers.
356 */
357 void
358 _mesa_enable_1_3_extensions(GLcontext *ctx)
359 {
360 /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
361 ctx->Extensions.ARB_multitexture = GL_TRUE;
362 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
363 /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
364 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
365 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
366 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
367 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
368 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
369 }
370
371
372
373 /**
374 * Enable all OpenGL 1.4 features and extensions.
375 * A convenience function to be called by drivers.
376 */
377 void
378 _mesa_enable_1_4_extensions(GLcontext *ctx)
379 {
380 ctx->Extensions.ARB_depth_texture = GL_TRUE;
381 ctx->Extensions.ARB_shadow = GL_TRUE;
382 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
383 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
384 ctx->Extensions.ARB_window_pos = GL_TRUE;
385 ctx->Extensions.EXT_blend_color = GL_TRUE;
386 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
387 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
388 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
389 ctx->Extensions.EXT_fog_coord = GL_TRUE;
390 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
391 ctx->Extensions.EXT_point_parameters = GL_TRUE;
392 ctx->Extensions.EXT_secondary_color = GL_TRUE;
393 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
394 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
395 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
396 }
397
398
399 /**
400 * Enable all OpenGL 1.5 features and extensions.
401 * A convenience function to be called by drivers.
402 */
403 void
404 _mesa_enable_1_5_extensions(GLcontext *ctx)
405 {
406 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
407 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
408 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
409 }
410
411
412 /**
413 * Enable all OpenGL 2.0 features and extensions.
414 * A convenience function to be called by drivers.
415 */
416 void
417 _mesa_enable_2_0_extensions(GLcontext *ctx)
418 {
419 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
420 #if FEATURE_ARB_fragment_shader
421 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
422 #endif
423 ctx->Extensions.ARB_point_sprite = GL_TRUE;
424 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
425 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
426 #if FEATURE_ARB_shader_objects
427 ctx->Extensions.ARB_shader_objects = GL_TRUE;
428 #endif
429 #if FEATURE_ARB_shading_language_100
430 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
431 #endif
432 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
433 #if FEATURE_ARB_vertex_shader
434 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
435 #endif
436 }
437
438
439 /**
440 * Enable all OpenGL 2.1 features and extensions.
441 * A convenience function to be called by drivers.
442 */
443 void
444 _mesa_enable_2_1_extensions(GLcontext *ctx)
445 {
446 #if FEATURE_EXT_pixel_buffer_object
447 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
448 #endif
449 #if FEATURE_EXT_texture_sRGB
450 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
451 #endif
452 #ifdef FEATURE_ARB_shading_language_120
453 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
454 #endif
455 }
456
457
458
459 /**
460 * Either enable or disable the named extension.
461 * \return GL_TRUE for success, GL_FALSE if invalid extension name
462 */
463 static GLboolean
464 set_extension( GLcontext *ctx, const char *name, GLboolean state )
465 {
466 GLboolean *base = (GLboolean *) &ctx->Extensions;
467 GLuint i;
468
469 if (ctx->Extensions.String) {
470 /* The string was already queried - can't change it now! */
471 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
472 return GL_FALSE;
473 }
474
475 for (i = 0 ; i < Elements(default_extensions) ; i++) {
476 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
477 if (default_extensions[i].flag_offset) {
478 GLboolean *enabled = base + default_extensions[i].flag_offset;
479 *enabled = state;
480 }
481 return GL_TRUE;
482 }
483 }
484 return GL_FALSE;
485 }
486
487
488 /**
489 * Enable the named extension.
490 * Typically called by drivers.
491 */
492 void
493 _mesa_enable_extension( GLcontext *ctx, const char *name )
494 {
495 if (!set_extension(ctx, name, GL_TRUE))
496 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
497 }
498
499
500 /**
501 * Disable the named extension.
502 * XXX is this really needed???
503 */
504 void
505 _mesa_disable_extension( GLcontext *ctx, const char *name )
506 {
507 if (!set_extension(ctx, name, GL_FALSE))
508 _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
509 }
510
511
512 /**
513 * Test if the named extension is enabled in this context.
514 */
515 GLboolean
516 _mesa_extension_is_enabled( GLcontext *ctx, const char *name )
517 {
518 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
519 GLuint i;
520
521 for (i = 0 ; i < Elements(default_extensions) ; i++) {
522 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
523 if (!default_extensions[i].flag_offset)
524 return GL_TRUE;
525 return *(base + default_extensions[i].flag_offset);
526 }
527 }
528 return GL_FALSE;
529 }
530
531
532 /**
533 * Append string 'b' onto string 'a'. Free 'a' and return new string.
534 */
535 static char *
536 append(const char *a, const char *b)
537 {
538 const GLuint aLen = a ? _mesa_strlen(a) : 0;
539 const GLuint bLen = b ? _mesa_strlen(b) : 0;
540 char *s = _mesa_calloc(aLen + bLen + 1);
541 if (s) {
542 if (a)
543 _mesa_memcpy(s, a, aLen);
544 if (b)
545 _mesa_memcpy(s + aLen, b, bLen);
546 s[aLen + bLen] = '\0';
547 }
548 if (a)
549 _mesa_free((void *) a);
550 return s;
551 }
552
553
554 /**
555 * Check the MESA_EXTENSION_OVERRIDE env var.
556 * For extension names that are recognized, turn them on. For extension
557 * names that are recognized and prefixed with '-', turn them off.
558 * Return a string of the unknown/leftover names.
559 */
560 static const char *
561 get_extension_override( GLcontext *ctx )
562 {
563 const char *envExt = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
564 char *extraExt = NULL;
565 char ext[1000];
566 GLuint extLen = 0;
567 GLuint i;
568 GLboolean disableExt = GL_FALSE;
569
570 if (!envExt)
571 return NULL;
572
573 for (i = 0; ; i++) {
574 if (envExt[i] == '\0' || envExt[i] == ' ') {
575 /* terminate/process 'ext' if extLen > 0 */
576 if (extLen > 0) {
577 assert(extLen < sizeof(ext));
578 /* enable extension named by 'ext' */
579 ext[extLen] = 0;
580 if (!set_extension(ctx, ext, !disableExt)) {
581 /* unknown extension name, append it to extraExt */
582 if (extraExt) {
583 extraExt = append(extraExt, " ");
584 }
585 extraExt = append(extraExt, ext);
586 }
587 extLen = 0;
588 disableExt = GL_FALSE;
589 }
590 if (envExt[i] == '\0')
591 break;
592 }
593 else if (envExt[i] == '-') {
594 disableExt = GL_TRUE;
595 }
596 else {
597 /* accumulate this non-space character */
598 ext[extLen++] = envExt[i];
599 }
600 }
601
602 return extraExt;
603 }
604
605
606 /**
607 * Run through the default_extensions array above and set the
608 * ctx->Extensions.ARB/EXT_* flags accordingly.
609 * To be called during context initialization.
610 */
611 void
612 _mesa_init_extensions( GLcontext *ctx )
613 {
614 GLboolean *base = (GLboolean *) &ctx->Extensions;
615 GLuint i;
616
617 for (i = 0 ; i < Elements(default_extensions) ; i++) {
618 if (default_extensions[i].enabled &&
619 default_extensions[i].flag_offset) {
620 *(base + default_extensions[i].flag_offset) = GL_TRUE;
621 }
622 }
623 }
624
625
626 /**
627 * Construct the GL_EXTENSIONS string. Called the first time that
628 * glGetString(GL_EXTENSIONS) is called.
629 */
630 GLubyte *
631 _mesa_make_extension_string( GLcontext *ctx )
632 {
633 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
634 const char *extraExt = get_extension_override(ctx);
635 GLuint extStrLen = 0;
636 char *s;
637 GLuint i;
638
639 /* first, compute length of the extension string */
640 for (i = 0 ; i < Elements(default_extensions) ; i++) {
641 if (!default_extensions[i].flag_offset ||
642 *(base + default_extensions[i].flag_offset)) {
643 extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1;
644 }
645 }
646
647 if (extraExt)
648 extStrLen += _mesa_strlen(extraExt) + 1; /* +1 for space */
649
650 /* allocate the extension string */
651 s = (char *) _mesa_malloc(extStrLen);
652 if (!s)
653 return NULL;
654
655 /* second, build the extension string */
656 extStrLen = 0;
657 for (i = 0 ; i < Elements(default_extensions) ; i++) {
658 if (!default_extensions[i].flag_offset ||
659 *(base + default_extensions[i].flag_offset)) {
660 GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name);
661 _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
662 extStrLen += len;
663 s[extStrLen] = ' ';
664 extStrLen++;
665 }
666 }
667 ASSERT(extStrLen > 0);
668
669 s[extStrLen - 1] = 0; /* -1 to overwrite trailing the ' ' */
670
671 if (extraExt) {
672 s = append(s, " ");
673 s = append(s, extraExt);
674 }
675
676 return (GLubyte *) s;
677 }