2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 #include "extensions.h"
31 #include "simple_list.h"
35 #define F(x) offsetof(struct gl_extensions, x)
41 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
47 } default_extensions
[] = {
48 { OFF
, "GL_ARB_copy_buffer", F(ARB_copy_buffer
) },
49 { OFF
, "GL_ARB_depth_texture", F(ARB_depth_texture
) },
50 { OFF
, "GL_ARB_depth_clamp", F(ARB_depth_clamp
) },
51 { ON
, "GL_ARB_draw_buffers", F(ARB_draw_buffers
) },
52 { OFF
, "GL_ARB_draw_elements_base_vertex", F(ARB_draw_elements_base_vertex
) },
53 { OFF
, "GL_ARB_fragment_program", F(ARB_fragment_program
) },
54 { OFF
, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow
) },
55 { OFF
, "GL_ARB_fragment_shader", F(ARB_fragment_shader
) },
56 { OFF
, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object
) },
57 { OFF
, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel
) },
58 { OFF
, "GL_ARB_imaging", F(ARB_imaging
) },
59 { OFF
, "GL_ARB_map_buffer_range", F(ARB_map_buffer_range
) },
60 { ON
, "GL_ARB_multisample", F(ARB_multisample
) },
61 { OFF
, "GL_ARB_multitexture", F(ARB_multitexture
) },
62 { OFF
, "GL_ARB_occlusion_query", F(ARB_occlusion_query
) },
63 { OFF
, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object
) },
64 { OFF
, "GL_ARB_point_parameters", F(EXT_point_parameters
) },
65 { OFF
, "GL_ARB_point_sprite", F(ARB_point_sprite
) },
66 { OFF
, "GL_ARB_provoking_vertex", F(EXT_provoking_vertex
) },
67 { OFF
, "GL_ARB_seamless_cube_map", F(ARB_seamless_cube_map
) },
68 { OFF
, "GL_ARB_shader_objects", F(ARB_shader_objects
) },
69 { OFF
, "GL_ARB_shading_language_100", F(ARB_shading_language_100
) },
70 { OFF
, "GL_ARB_shading_language_120", F(ARB_shading_language_120
) },
71 { OFF
, "GL_ARB_shadow", F(ARB_shadow
) },
72 { OFF
, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient
) },
73 { OFF
, "GL_ARB_sync", F(ARB_sync
) },
74 { OFF
, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp
) },
75 { ON
, "GL_ARB_texture_compression", F(ARB_texture_compression
) },
76 { OFF
, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map
) },
77 { OFF
, "GL_ARB_texture_env_add", F(EXT_texture_env_add
) },
78 { OFF
, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine
) },
79 { OFF
, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar
) },
80 { OFF
, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3
) },
81 { OFF
, "GL_MESAX_texture_float", F(ARB_texture_float
) },
82 { OFF
, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat
)},
83 { OFF
, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two
)},
84 { OFF
, "GL_ARB_texture_rectangle", F(NV_texture_rectangle
) },
85 { ON
, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix
) },
86 { OFF
, "GL_ARB_vertex_array_bgra", F(EXT_vertex_array_bgra
) },
87 { OFF
, "GL_ARB_vertex_array_object", F(ARB_vertex_array_object
) },
88 { ON
, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object
) },
89 { OFF
, "GL_ARB_vertex_program", F(ARB_vertex_program
) },
90 { OFF
, "GL_ARB_vertex_shader", F(ARB_vertex_shader
) },
91 { ON
, "GL_ARB_window_pos", F(ARB_window_pos
) },
92 { ON
, "GL_EXT_abgr", F(EXT_abgr
) },
93 { ON
, "GL_EXT_bgra", F(EXT_bgra
) },
94 { OFF
, "GL_EXT_blend_color", F(EXT_blend_color
) },
95 { OFF
, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate
) },
96 { OFF
, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate
) },
97 { OFF
, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op
) },
98 { OFF
, "GL_EXT_blend_minmax", F(EXT_blend_minmax
) },
99 { OFF
, "GL_EXT_blend_subtract", F(EXT_blend_subtract
) },
100 { OFF
, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint
) },
101 { OFF
, "GL_EXT_cull_vertex", F(EXT_cull_vertex
) },
102 { ON
, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array
) },
103 { OFF
, "GL_EXT_convolution", F(EXT_convolution
) },
104 { ON
, "GL_EXT_copy_texture", F(EXT_copy_texture
) },
105 { OFF
, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test
) },
106 { ON
, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements
) },
107 { OFF
, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object
) },
108 { OFF
, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit
) },
109 { OFF
, "GL_EXT_fog_coord", F(EXT_fog_coord
) },
110 { OFF
, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters
) },
111 { OFF
, "GL_EXT_histogram", F(EXT_histogram
) },
112 { ON
, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays
) },
113 { OFF
, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil
) },
114 { ON
, "GL_EXT_packed_pixels", F(EXT_packed_pixels
) },
115 { OFF
, "GL_EXT_paletted_texture", F(EXT_paletted_texture
) },
116 { OFF
, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object
) },
117 { OFF
, "GL_EXT_point_parameters", F(EXT_point_parameters
) },
118 { ON
, "GL_EXT_polygon_offset", F(EXT_polygon_offset
) },
119 { OFF
, "GL_EXT_provoking_vertex", F(EXT_provoking_vertex
) },
120 { ON
, "GL_EXT_rescale_normal", F(EXT_rescale_normal
) },
121 { OFF
, "GL_EXT_secondary_color", F(EXT_secondary_color
) },
122 { ON
, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color
) },
123 { OFF
, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs
) },
124 { OFF
, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette
) },
125 { OFF
, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side
) },
126 { OFF
, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap
) },
127 { ON
, "GL_EXT_subtexture", F(EXT_subtexture
) },
128 { ON
, "GL_EXT_texture", F(EXT_texture
) },
129 { ON
, "GL_EXT_texture3D", F(EXT_texture3D
) },
130 { OFF
, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc
) },
131 { ON
, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp
) },
132 { OFF
, "GL_EXT_texture_env_add", F(EXT_texture_env_add
) },
133 { OFF
, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine
) },
134 { OFF
, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3
) },
135 { OFF
, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic
) },
136 { OFF
, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias
) },
137 { OFF
, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp
) },
138 { ON
, "GL_EXT_texture_object", F(EXT_texture_object
) },
139 { OFF
, "GL_EXT_texture_rectangle", F(NV_texture_rectangle
) },
140 { OFF
, "GL_EXT_texture_sRGB", F(EXT_texture_sRGB
) },
141 { OFF
, "GL_EXT_texture_swizzle", F(EXT_texture_swizzle
) },
142 { OFF
, "GL_EXT_timer_query", F(EXT_timer_query
) },
143 { ON
, "GL_EXT_vertex_array", F(EXT_vertex_array
) },
144 { OFF
, "GL_EXT_vertex_array_bgra", F(EXT_vertex_array_bgra
) },
145 { OFF
, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set
) },
146 { OFF
, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1
) },
147 { OFF
, "GL_APPLE_client_storage", F(APPLE_client_storage
) },
148 { ON
, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels
) },
149 { OFF
, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object
) },
150 { OFF
, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate
) },
151 { OFF
, "GL_ATI_envmap_bumpmap", F(ATI_envmap_bumpmap
) },
152 { OFF
, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3
)},
153 { OFF
, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once
)},
154 { OFF
, "GL_ATI_fragment_shader", F(ATI_fragment_shader
)},
155 { OFF
, "GL_ATI_separate_stencil", F(ATI_separate_stencil
)},
156 { ON
, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays
) },
157 { ON
, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip
) },
158 { OFF
, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat
)},
159 { OFF
, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate
) },
160 { OFF
, "GL_MESA_pack_invert", F(MESA_pack_invert
) },
161 { OFF
, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil
) },
162 { OFF
, "GL_MESA_resize_buffers", F(MESA_resize_buffers
) },
163 { OFF
, "GL_MESA_texture_array", F(MESA_texture_array
) },
164 { OFF
, "GL_MESA_texture_signed_rgba", F(MESA_texture_signed_rgba
) },
165 { OFF
, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture
) },
166 { ON
, "GL_MESA_window_pos", F(ARB_window_pos
) },
167 { OFF
, "GL_NV_blend_square", F(NV_blend_square
) },
168 { OFF
, "GL_NV_depth_clamp", F(ARB_depth_clamp
) },
169 { OFF
, "GL_NV_fragment_program", F(NV_fragment_program
) },
170 { ON
, "GL_NV_light_max_exponent", F(NV_light_max_exponent
) },
171 { OFF
, "GL_NV_point_sprite", F(NV_point_sprite
) },
172 { OFF
, "GL_NV_texture_env_combine4", F(NV_texture_env_combine4
) },
173 { OFF
, "GL_NV_texture_rectangle", F(NV_texture_rectangle
) },
174 { ON
, "GL_NV_texgen_reflection", F(NV_texgen_reflection
) },
175 { OFF
, "GL_NV_vertex_program", F(NV_vertex_program
) },
176 { OFF
, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1
) },
177 { ON
, "GL_OES_read_format", F(OES_read_format
) },
178 { OFF
, "GL_SGI_color_matrix", F(SGI_color_matrix
) },
179 { OFF
, "GL_SGI_color_table", F(SGI_color_table
) },
180 { OFF
, "GL_SGI_texture_color_table", F(SGI_texture_color_table
) },
181 { OFF
, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap
) },
182 { OFF
, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp
) },
183 { ON
, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp
) },
184 { ON
, "GL_SGIS_texture_lod", F(SGIS_texture_lod
) },
185 { ON
, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays
) },
186 { OFF
, "GL_S3_s3tc", F(S3_s3tc
) },
192 * Enable all extensions suitable for a software-only renderer.
193 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
196 _mesa_enable_sw_extensions(GLcontext
*ctx
)
198 ctx
->Extensions
.ARB_copy_buffer
= GL_TRUE
;
199 ctx
->Extensions
.ARB_depth_clamp
= GL_TRUE
;
200 ctx
->Extensions
.ARB_depth_texture
= GL_TRUE
;
201 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
202 ctx
->Extensions
.ARB_draw_elements_base_vertex
= GL_TRUE
;
203 #if FEATURE_ARB_fragment_program
204 ctx
->Extensions
.ARB_fragment_program
= GL_TRUE
;
205 ctx
->Extensions
.ARB_fragment_program_shadow
= GL_TRUE
;
207 #if FEATURE_ARB_fragment_shader
208 ctx
->Extensions
.ARB_fragment_shader
= GL_TRUE
;
210 #if FEATURE_ARB_framebuffer_object
211 ctx
->Extensions
.ARB_framebuffer_object
= GL_TRUE
;
213 ctx
->Extensions
.ARB_half_float_pixel
= GL_TRUE
;
214 ctx
->Extensions
.ARB_imaging
= GL_TRUE
;
215 ctx
->Extensions
.ARB_map_buffer_range
= GL_TRUE
;
216 ctx
->Extensions
.ARB_multitexture
= GL_TRUE
;
217 #if FEATURE_ARB_occlusion_query
218 ctx
->Extensions
.ARB_occlusion_query
= GL_TRUE
;
220 ctx
->Extensions
.ARB_point_sprite
= GL_TRUE
;
221 #if FEATURE_ARB_shader_objects
222 ctx
->Extensions
.ARB_shader_objects
= GL_TRUE
;
224 #if FEATURE_ARB_shading_language_100
225 ctx
->Extensions
.ARB_shading_language_100
= GL_TRUE
;
227 #if FEATURE_ARB_shading_language_120
228 ctx
->Extensions
.ARB_shading_language_120
= GL_TRUE
;
230 ctx
->Extensions
.ARB_shadow
= GL_TRUE
;
231 ctx
->Extensions
.ARB_shadow_ambient
= GL_TRUE
;
232 ctx
->Extensions
.ARB_texture_border_clamp
= GL_TRUE
;
233 ctx
->Extensions
.ARB_texture_cube_map
= GL_TRUE
;
234 ctx
->Extensions
.ARB_texture_env_combine
= GL_TRUE
;
235 ctx
->Extensions
.ARB_texture_env_crossbar
= GL_TRUE
;
236 ctx
->Extensions
.ARB_texture_env_dot3
= GL_TRUE
;
237 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
238 ctx
->Extensions
.ARB_texture_mirrored_repeat
= GL_TRUE
;
239 ctx
->Extensions
.ARB_texture_non_power_of_two
= GL_TRUE
;
240 ctx
->Extensions
.ARB_vertex_array_object
= GL_TRUE
;
241 #if FEATURE_ARB_vertex_program
242 ctx
->Extensions
.ARB_vertex_program
= GL_TRUE
;
244 #if FEATURE_ARB_vertex_shader
245 ctx
->Extensions
.ARB_vertex_shader
= GL_TRUE
;
247 #if FEATURE_ARB_vertex_buffer_object
248 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
251 ctx
->Extensions
.ARB_sync
= GL_TRUE
;
253 ctx
->Extensions
.APPLE_vertex_array_object
= GL_TRUE
;
254 ctx
->Extensions
.ATI_envmap_bumpmap
= GL_TRUE
;
255 #if FEATURE_ATI_fragment_shader
256 ctx
->Extensions
.ATI_fragment_shader
= GL_TRUE
;
258 ctx
->Extensions
.ATI_texture_env_combine3
= GL_TRUE
;
259 ctx
->Extensions
.ATI_texture_mirror_once
= GL_TRUE
;
260 ctx
->Extensions
.ATI_separate_stencil
= GL_TRUE
;
261 ctx
->Extensions
.EXT_blend_color
= GL_TRUE
;
262 ctx
->Extensions
.EXT_blend_equation_separate
= GL_TRUE
;
263 ctx
->Extensions
.EXT_blend_func_separate
= GL_TRUE
;
264 ctx
->Extensions
.EXT_blend_logic_op
= GL_TRUE
;
265 ctx
->Extensions
.EXT_blend_minmax
= GL_TRUE
;
266 ctx
->Extensions
.EXT_blend_subtract
= GL_TRUE
;
267 ctx
->Extensions
.EXT_convolution
= GL_TRUE
;
268 ctx
->Extensions
.EXT_depth_bounds_test
= GL_TRUE
;
269 ctx
->Extensions
.EXT_fog_coord
= GL_TRUE
;
270 #if FEATURE_EXT_framebuffer_object
271 ctx
->Extensions
.EXT_framebuffer_object
= GL_TRUE
;
273 #if FEATURE_EXT_framebuffer_blit
274 ctx
->Extensions
.EXT_framebuffer_blit
= GL_TRUE
;
276 ctx
->Extensions
.EXT_histogram
= GL_TRUE
;
277 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
278 ctx
->Extensions
.EXT_packed_depth_stencil
= GL_TRUE
;
279 ctx
->Extensions
.EXT_paletted_texture
= GL_TRUE
;
280 #if FEATURE_EXT_pixel_buffer_object
281 ctx
->Extensions
.EXT_pixel_buffer_object
= GL_TRUE
;
283 ctx
->Extensions
.EXT_point_parameters
= GL_TRUE
;
284 ctx
->Extensions
.EXT_provoking_vertex
= GL_TRUE
;
285 ctx
->Extensions
.EXT_shadow_funcs
= GL_TRUE
;
286 ctx
->Extensions
.EXT_secondary_color
= GL_TRUE
;
287 ctx
->Extensions
.EXT_shared_texture_palette
= GL_TRUE
;
288 ctx
->Extensions
.EXT_stencil_wrap
= GL_TRUE
;
289 ctx
->Extensions
.EXT_stencil_two_side
= GL_TRUE
;
290 ctx
->Extensions
.EXT_texture_env_add
= GL_TRUE
;
291 ctx
->Extensions
.EXT_texture_env_combine
= GL_TRUE
;
292 ctx
->Extensions
.EXT_texture_env_dot3
= GL_TRUE
;
293 ctx
->Extensions
.EXT_texture_mirror_clamp
= GL_TRUE
;
294 ctx
->Extensions
.EXT_texture_lod_bias
= GL_TRUE
;
295 #if FEATURE_EXT_texture_sRGB
296 ctx
->Extensions
.EXT_texture_sRGB
= GL_TRUE
;
298 ctx
->Extensions
.EXT_texture_swizzle
= GL_TRUE
;
299 ctx
->Extensions
.EXT_vertex_array_bgra
= GL_TRUE
;
300 /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
301 ctx
->Extensions
.MESA_pack_invert
= GL_TRUE
;
302 ctx
->Extensions
.MESA_resize_buffers
= GL_TRUE
;
303 ctx
->Extensions
.MESA_texture_array
= GL_TRUE
;
304 ctx
->Extensions
.MESA_ycbcr_texture
= GL_TRUE
;
305 ctx
->Extensions
.NV_blend_square
= GL_TRUE
;
306 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
307 ctx
->Extensions
.NV_point_sprite
= GL_TRUE
;
308 ctx
->Extensions
.NV_texture_env_combine4
= GL_TRUE
;
309 ctx
->Extensions
.NV_texture_rectangle
= GL_TRUE
;
310 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
311 #if FEATURE_NV_vertex_program
312 ctx
->Extensions
.NV_vertex_program
= GL_TRUE
;
313 ctx
->Extensions
.NV_vertex_program1_1
= GL_TRUE
;
315 #if FEATURE_NV_fragment_program
316 ctx
->Extensions
.NV_fragment_program
= GL_TRUE
;
318 ctx
->Extensions
.SGI_color_matrix
= GL_TRUE
;
319 ctx
->Extensions
.SGI_color_table
= GL_TRUE
;
320 ctx
->Extensions
.SGI_texture_color_table
= GL_TRUE
;
321 ctx
->Extensions
.SGIS_generate_mipmap
= GL_TRUE
;
322 ctx
->Extensions
.SGIS_texture_edge_clamp
= GL_TRUE
;
323 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
324 ctx
->Extensions
.EXT_gpu_program_parameters
= GL_TRUE
;
326 #if FEATURE_texture_fxt1
327 _mesa_enable_extension(ctx
, "GL_3DFX_texture_compression_FXT1");
329 #if FEATURE_texture_s3tc
330 if (ctx
->Mesa_DXTn
) {
331 _mesa_enable_extension(ctx
, "GL_EXT_texture_compression_s3tc");
332 _mesa_enable_extension(ctx
, "GL_S3_s3tc");
339 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
342 _mesa_enable_imaging_extensions(GLcontext
*ctx
)
344 ctx
->Extensions
.ARB_imaging
= GL_TRUE
;
345 ctx
->Extensions
.EXT_blend_color
= GL_TRUE
;
346 ctx
->Extensions
.EXT_blend_logic_op
= GL_TRUE
;
347 ctx
->Extensions
.EXT_blend_minmax
= GL_TRUE
;
348 ctx
->Extensions
.EXT_blend_subtract
= GL_TRUE
;
349 ctx
->Extensions
.EXT_convolution
= GL_TRUE
;
350 ctx
->Extensions
.EXT_histogram
= GL_TRUE
;
351 ctx
->Extensions
.SGI_color_matrix
= GL_TRUE
;
352 ctx
->Extensions
.SGI_color_table
= GL_TRUE
;
358 * Enable all OpenGL 1.3 features and extensions.
359 * A convenience function to be called by drivers.
362 _mesa_enable_1_3_extensions(GLcontext
*ctx
)
364 /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
365 ctx
->Extensions
.ARB_multitexture
= GL_TRUE
;
366 ctx
->Extensions
.ARB_texture_border_clamp
= GL_TRUE
;
367 /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
368 ctx
->Extensions
.ARB_texture_cube_map
= GL_TRUE
;
369 ctx
->Extensions
.ARB_texture_env_combine
= GL_TRUE
;
370 ctx
->Extensions
.ARB_texture_env_dot3
= GL_TRUE
;
371 ctx
->Extensions
.EXT_texture_env_add
= GL_TRUE
;
372 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
378 * Enable all OpenGL 1.4 features and extensions.
379 * A convenience function to be called by drivers.
382 _mesa_enable_1_4_extensions(GLcontext
*ctx
)
384 ctx
->Extensions
.ARB_depth_texture
= GL_TRUE
;
385 ctx
->Extensions
.ARB_shadow
= GL_TRUE
;
386 ctx
->Extensions
.ARB_texture_env_crossbar
= GL_TRUE
;
387 ctx
->Extensions
.ARB_texture_mirrored_repeat
= GL_TRUE
;
388 ctx
->Extensions
.ARB_window_pos
= GL_TRUE
;
389 ctx
->Extensions
.EXT_blend_color
= GL_TRUE
;
390 ctx
->Extensions
.EXT_blend_func_separate
= GL_TRUE
;
391 ctx
->Extensions
.EXT_blend_minmax
= GL_TRUE
;
392 ctx
->Extensions
.EXT_blend_subtract
= GL_TRUE
;
393 ctx
->Extensions
.EXT_fog_coord
= GL_TRUE
;
394 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
395 ctx
->Extensions
.EXT_point_parameters
= GL_TRUE
;
396 ctx
->Extensions
.EXT_secondary_color
= GL_TRUE
;
397 ctx
->Extensions
.EXT_stencil_wrap
= GL_TRUE
;
398 ctx
->Extensions
.EXT_texture_lod_bias
= GL_TRUE
;
399 ctx
->Extensions
.SGIS_generate_mipmap
= GL_TRUE
;
404 * Enable all OpenGL 1.5 features and extensions.
405 * A convenience function to be called by drivers.
408 _mesa_enable_1_5_extensions(GLcontext
*ctx
)
410 ctx
->Extensions
.ARB_occlusion_query
= GL_TRUE
;
411 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
412 ctx
->Extensions
.EXT_shadow_funcs
= GL_TRUE
;
417 * Enable all OpenGL 2.0 features and extensions.
418 * A convenience function to be called by drivers.
421 _mesa_enable_2_0_extensions(GLcontext
*ctx
)
423 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
424 #if FEATURE_ARB_fragment_shader
425 ctx
->Extensions
.ARB_fragment_shader
= GL_TRUE
;
427 ctx
->Extensions
.ARB_point_sprite
= GL_TRUE
;
428 ctx
->Extensions
.EXT_blend_equation_separate
= GL_TRUE
;
429 ctx
->Extensions
.ARB_texture_non_power_of_two
= GL_TRUE
;
430 #if FEATURE_ARB_shader_objects
431 ctx
->Extensions
.ARB_shader_objects
= GL_TRUE
;
433 #if FEATURE_ARB_shading_language_100
434 ctx
->Extensions
.ARB_shading_language_100
= GL_TRUE
;
436 ctx
->Extensions
.EXT_stencil_two_side
= GL_TRUE
;
437 #if FEATURE_ARB_vertex_shader
438 ctx
->Extensions
.ARB_vertex_shader
= GL_TRUE
;
444 * Enable all OpenGL 2.1 features and extensions.
445 * A convenience function to be called by drivers.
448 _mesa_enable_2_1_extensions(GLcontext
*ctx
)
450 #if FEATURE_EXT_pixel_buffer_object
451 ctx
->Extensions
.EXT_pixel_buffer_object
= GL_TRUE
;
453 #if FEATURE_EXT_texture_sRGB
454 ctx
->Extensions
.EXT_texture_sRGB
= GL_TRUE
;
456 #ifdef FEATURE_ARB_shading_language_120
457 ctx
->Extensions
.ARB_shading_language_120
= GL_TRUE
;
464 * Either enable or disable the named extension.
465 * \return GL_TRUE for success, GL_FALSE if invalid extension name
468 set_extension( GLcontext
*ctx
, const char *name
, GLboolean state
)
470 GLboolean
*base
= (GLboolean
*) &ctx
->Extensions
;
473 if (ctx
->Extensions
.String
) {
474 /* The string was already queried - can't change it now! */
475 _mesa_problem(ctx
, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name
);
479 for (i
= 0 ; i
< Elements(default_extensions
) ; i
++) {
480 if (_mesa_strcmp(default_extensions
[i
].name
, name
) == 0) {
481 if (default_extensions
[i
].flag_offset
) {
482 GLboolean
*enabled
= base
+ default_extensions
[i
].flag_offset
;
493 * Enable the named extension.
494 * Typically called by drivers.
497 _mesa_enable_extension( GLcontext
*ctx
, const char *name
)
499 if (!set_extension(ctx
, name
, GL_TRUE
))
500 _mesa_problem(ctx
, "Trying to enable unknown extension: %s", name
);
505 * Disable the named extension.
506 * XXX is this really needed???
509 _mesa_disable_extension( GLcontext
*ctx
, const char *name
)
511 if (!set_extension(ctx
, name
, GL_FALSE
))
512 _mesa_problem(ctx
, "Trying to disable unknown extension: %s", name
);
517 * Test if the named extension is enabled in this context.
520 _mesa_extension_is_enabled( GLcontext
*ctx
, const char *name
)
522 const GLboolean
*base
= (const GLboolean
*) &ctx
->Extensions
;
525 for (i
= 0 ; i
< Elements(default_extensions
) ; i
++) {
526 if (_mesa_strcmp(default_extensions
[i
].name
, name
) == 0) {
527 if (!default_extensions
[i
].flag_offset
)
529 return *(base
+ default_extensions
[i
].flag_offset
);
537 * Append string 'b' onto string 'a'. Free 'a' and return new string.
540 append(const char *a
, const char *b
)
542 const GLuint aLen
= a
? _mesa_strlen(a
) : 0;
543 const GLuint bLen
= b
? _mesa_strlen(b
) : 0;
544 char *s
= _mesa_calloc(aLen
+ bLen
+ 1);
547 _mesa_memcpy(s
, a
, aLen
);
549 _mesa_memcpy(s
+ aLen
, b
, bLen
);
550 s
[aLen
+ bLen
] = '\0';
553 _mesa_free((void *) a
);
559 * Check the MESA_EXTENSION_OVERRIDE env var.
560 * For extension names that are recognized, turn them on. For extension
561 * names that are recognized and prefixed with '-', turn them off.
562 * Return a string of the unknown/leftover names.
565 get_extension_override( GLcontext
*ctx
)
567 const char *envExt
= _mesa_getenv("MESA_EXTENSION_OVERRIDE");
568 char *extraExt
= NULL
;
572 GLboolean disableExt
= GL_FALSE
;
578 if (envExt
[i
] == '\0' || envExt
[i
] == ' ') {
579 /* terminate/process 'ext' if extLen > 0 */
581 assert(extLen
< sizeof(ext
));
582 /* enable extension named by 'ext' */
584 if (!set_extension(ctx
, ext
, !disableExt
)) {
585 /* unknown extension name, append it to extraExt */
587 extraExt
= append(extraExt
, " ");
589 extraExt
= append(extraExt
, ext
);
592 disableExt
= GL_FALSE
;
594 if (envExt
[i
] == '\0')
597 else if (envExt
[i
] == '-') {
598 disableExt
= GL_TRUE
;
601 /* accumulate this non-space character */
602 ext
[extLen
++] = envExt
[i
];
611 * Run through the default_extensions array above and set the
612 * ctx->Extensions.ARB/EXT_* flags accordingly.
613 * To be called during context initialization.
616 _mesa_init_extensions( GLcontext
*ctx
)
618 GLboolean
*base
= (GLboolean
*) &ctx
->Extensions
;
621 for (i
= 0 ; i
< Elements(default_extensions
) ; i
++) {
622 if (default_extensions
[i
].enabled
&&
623 default_extensions
[i
].flag_offset
) {
624 *(base
+ default_extensions
[i
].flag_offset
) = GL_TRUE
;
631 * Construct the GL_EXTENSIONS string. Called the first time that
632 * glGetString(GL_EXTENSIONS) is called.
635 _mesa_make_extension_string( GLcontext
*ctx
)
637 const GLboolean
*base
= (const GLboolean
*) &ctx
->Extensions
;
638 const char *extraExt
= get_extension_override(ctx
);
639 GLuint extStrLen
= 0;
643 /* first, compute length of the extension string */
644 for (i
= 0 ; i
< Elements(default_extensions
) ; i
++) {
645 if (!default_extensions
[i
].flag_offset
||
646 *(base
+ default_extensions
[i
].flag_offset
)) {
647 extStrLen
+= (GLuint
)_mesa_strlen(default_extensions
[i
].name
) + 1;
652 extStrLen
+= _mesa_strlen(extraExt
) + 1; /* +1 for space */
654 /* allocate the extension string */
655 s
= (char *) _mesa_malloc(extStrLen
);
659 /* second, build the extension string */
661 for (i
= 0 ; i
< Elements(default_extensions
) ; i
++) {
662 if (!default_extensions
[i
].flag_offset
||
663 *(base
+ default_extensions
[i
].flag_offset
)) {
664 GLuint len
= (GLuint
)_mesa_strlen(default_extensions
[i
].name
);
665 _mesa_memcpy(s
+ extStrLen
, default_extensions
[i
].name
, len
);
671 ASSERT(extStrLen
> 0);
673 s
[extStrLen
- 1] = 0; /* -1 to overwrite trailing the ' ' */
677 s
= append(s
, extraExt
);
680 return (GLubyte
*) s
;