Header file clean-up:
[mesa.git] / src / mesa / main / extensions.c
1 /* $Id: extensions.c,v 1.84 2002/10/24 23:57:20 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 4.1
6 *
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27 #include "glheader.h"
28 #include "imports.h"
29 #include "context.h"
30 #include "extensions.h"
31 #include "simple_list.h"
32 #include "mtypes.h"
33
34
35 #define MAX_EXT_NAMELEN 80
36
37 struct extension {
38 struct extension *next, *prev;
39 GLint enabled;
40 GLboolean *flag; /* optional flag stored elsewhere */
41 char name[MAX_EXT_NAMELEN+1];
42 void (*notify)( GLcontext *, GLboolean );
43 };
44
45 #define F(x) (int)&(((struct gl_extensions *)0)->x)
46 #define ON GL_TRUE
47 #define OFF GL_FALSE
48
49 static struct {
50 GLboolean enabled;
51 const char *name;
52 int flag_offset;
53 } default_extensions[] = {
54 { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
55 { OFF, "GL_ARB_imaging", F(ARB_imaging) },
56 { OFF, "GL_ARB_multisample", F(ARB_multisample) },
57 { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
58 { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
59 { OFF, "GL_ARB_shadow", F(ARB_shadow) },
60 { OFF, "GL_ARB_shadow_ambient", F(SGIX_shadow_ambient) },
61 { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
62 { OFF, "GL_ARB_texture_compression", F(ARB_texture_compression) },
63 { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
64 { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
65 { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
66 { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
67 { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
68 { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
69 { ON, "GL_ARB_transpose_matrix", 0 },
70 { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
71 { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
72 { ON, "GL_EXT_abgr", 0 },
73 { ON, "GL_EXT_bgra", 0 },
74 { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
75 { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
76 { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
77 { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
78 { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
79 { ON, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
80 { OFF, "GL_EXT_convolution", F(EXT_convolution) },
81 { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
82 { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
83 { OFF, "GL_EXT_histogram", F(EXT_histogram) },
84 { OFF, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
85 { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
86 { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
87 { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
88 { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
89 { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
90 { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
91 { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
92 { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
93 { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
94 { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
95 { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
96 { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
97 { OFF, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
98 { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
99 { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
100 { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
101 { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
102 { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
103 { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
104 { ON, "GL_EXT_vertex_array", 0 },
105 { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
106 { OFF, "GL_HP_occlusion_test", F(HP_occlusion_test) },
107 { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
108 { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
109 { OFF, "GL_INGR_blend_func_separate", F(INGR_blend_func_separate) },
110 { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
111 { OFF, "GL_MESA_packed_depth_stencil", 0 },
112 { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
113 { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
114 { ON, "GL_MESA_window_pos", F(MESA_window_pos) },
115 { OFF, "GL_NV_blend_square", F(NV_blend_square) },
116 { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
117 { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
118 { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
119 { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
120 { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
121 { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
122 { OFF, "GL_SGI_color_table", F(SGI_color_table) },
123 { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
124 { OFF, "GL_SGIS_pixel_texture", F(SGIS_pixel_texture) },
125 { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
126 { OFF, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
127 { OFF, "GL_SGIX_depth_texture", F(SGIX_depth_texture) },
128 { OFF, "GL_SGIX_pixel_texture", F(SGIX_pixel_texture) },
129 { OFF, "GL_SGIX_shadow", F(SGIX_shadow) },
130 { OFF, "GL_SGIX_shadow_ambient", F(SGIX_shadow_ambient) },
131 { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
132 { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) }
133 };
134
135
136
137
138 /*
139 * Enable all extensions suitable for a software-only renderer.
140 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
141 */
142 void
143 _mesa_enable_sw_extensions(GLcontext *ctx)
144 {
145 const char *extensions[] = {
146 "GL_ARB_depth_texture",
147 "GL_ARB_imaging",
148 "GL_ARB_multitexture",
149 "GL_ARB_point_parameters",
150 "GL_ARB_shadow",
151 "GL_ARB_shadow_ambient",
152 "GL_ARB_texture_border_clamp",
153 "GL_ARB_texture_cube_map",
154 "GL_ARB_texture_env_add",
155 "GL_ARB_texture_env_combine",
156 "GL_ARB_texture_env_crossbar",
157 "GL_ARB_texture_env_dot3",
158 "GL_ARB_texture_mirrored_repeat",
159 "GL_ATI_texture_mirror_once",
160 "GL_EXT_blend_color",
161 "GL_EXT_blend_func_separate",
162 "GL_EXT_blend_logic_op",
163 "GL_EXT_blend_minmax",
164 "GL_EXT_blend_subtract",
165 "GL_EXT_convolution",
166 "GL_EXT_fog_coord",
167 "GL_EXT_histogram",
168 "GL_EXT_paletted_texture",
169 "GL_EXT_point_parameters",
170 "GL_EXT_shadow_funcs",
171 "GL_EXT_secondary_color",
172 "GL_EXT_shared_texture_palette",
173 "GL_EXT_stencil_wrap",
174 "GL_EXT_stencil_two_side",
175 "GL_EXT_texture_edge_clamp",
176 "GL_EXT_texture_env_add",
177 "GL_EXT_texture_env_combine",
178 "GL_EXT_texture_env_dot3",
179 "GL_EXT_texture_lod_bias",
180 "GL_HP_occlusion_test",
181 "GL_IBM_texture_mirrored_repeat",
182 "GL_INGR_blend_func_separate",
183 "GL_MESA_pack_invert",
184 "GL_MESA_resize_buffers",
185 "GL_MESA_ycbcr_texture",
186 "GL_NV_blend_square",
187 "GL_NV_point_sprite",
188 "GL_NV_texture_rectangle",
189 "GL_NV_texgen_reflection",
190 #if FEATURE_NV_vertex_program
191 "GL_NV_vertex_program",
192 "GL_NV_vertex_program1_1",
193 #endif
194 "GL_SGI_color_matrix",
195 "GL_SGI_color_table",
196 "GL_SGIS_generate_mipmap",
197 "GL_SGIS_pixel_texture",
198 "GL_SGIS_texture_edge_clamp",
199 "GL_SGIS_texture_border_clamp",
200 "GL_SGIX_depth_texture",
201 "GL_SGIX_pixel_texture",
202 "GL_SGIX_shadow",
203 "GL_SGIX_shadow_ambient",
204 NULL
205 };
206 GLuint i;
207
208 for (i = 0; extensions[i]; i++) {
209 _mesa_enable_extension(ctx, extensions[i]);
210 }
211 }
212
213
214 /*
215 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
216 */
217 void
218 _mesa_enable_imaging_extensions(GLcontext *ctx)
219 {
220 const char *extensions[] = {
221 "GL_ARB_imaging",
222 "GL_EXT_blend_color",
223 "GL_EXT_blend_minmax",
224 "GL_EXT_blend_subtract",
225 "GL_EXT_convolution",
226 "GL_EXT_histogram",
227 "GL_SGI_color_matrix",
228 "GL_SGI_color_table",
229 NULL
230 };
231 GLuint i;
232
233 for (i = 0; extensions[i]; i++) {
234 _mesa_enable_extension(ctx, extensions[i]);
235 }
236 }
237
238
239
240 /*
241 * Enable all OpenGL 1.3 features and extensions.
242 */
243 void
244 _mesa_enable_1_3_extensions(GLcontext *ctx)
245 {
246 const char *extensions[] = {
247 "GL_ARB_multisample",
248 "GL_ARB_multitexture",
249 "GL_ARB_texture_border_clamp",
250 "GL_ARB_texture_compression",
251 "GL_ARB_texture_cube_map",
252 "GL_ARB_texture_env_add",
253 "GL_ARB_texture_env_combine",
254 "GL_ARB_texture_env_dot3",
255 "GL_ARB_transpose_matrix",
256 NULL
257 };
258 GLuint i;
259
260 for (i = 0; extensions[i]; i++) {
261 _mesa_enable_extension(ctx, extensions[i]);
262 }
263 }
264
265
266
267 /*
268 * Enable all OpenGL 1.4 features and extensions.
269 */
270 void
271 _mesa_enable_1_4_extensions(GLcontext *ctx)
272 {
273 const char *extensions[] = {
274 "GL_ARB_depth_texture",
275 "GL_ARB_point_parameters",
276 "GL_ARB_shadow",
277 "GL_ARB_texture_env_crossbar",
278 "GL_ARB_texture_mirrored_repeat",
279 "GL_ARB_window_pos",
280 "GL_EXT_blend_color",
281 "GL_EXT_blend_func_separate",
282 "GL_EXT_blend_logic_op",
283 "GL_EXT_blend_minmax",
284 "GL_EXT_blend_subtract",
285 "GL_EXT_fog_coord",
286 "GL_EXT_multi_draw_arrays",
287 "GL_EXT_secondary_color",
288 "GL_EXT_stencil_wrap",
289 "GL_SGIS_generate_mipmap",
290 NULL
291 };
292 GLuint i;
293
294 for (i = 0; extensions[i]; i++) {
295 _mesa_enable_extension(ctx, extensions[i]);
296 }
297 }
298
299
300
301 /*
302 * Add a new extenstion. This would be called from a Mesa driver.
303 */
304 void
305 _mesa_add_extension( GLcontext *ctx,
306 GLboolean enabled,
307 const char *name,
308 GLboolean *flag_ptr )
309 {
310 /* We should never try to add an extension after
311 * _mesa_extensions_get_string() has been called!
312 */
313 assert(ctx->Extensions.ext_string == 0);
314
315 {
316 struct extension *t = MALLOC_STRUCT(extension);
317 t->enabled = enabled;
318 strncpy(t->name, name, MAX_EXT_NAMELEN);
319 t->name[MAX_EXT_NAMELEN] = 0;
320 t->flag = flag_ptr;
321 if (t->flag)
322 *t->flag = enabled;
323 insert_at_tail( ctx->Extensions.ext_list, t );
324 }
325 }
326
327
328 /*
329 * Either enable or disable the named extension.
330 */
331 static void
332 set_extension( GLcontext *ctx, const char *name, GLint state )
333 {
334 /* XXX we should assert that ext_string is null. We should never be
335 * enabling/disabling extensions after _mesa_extensions_get_string()
336 * has been called!
337 */
338 struct extension *i;
339 foreach( i, ctx->Extensions.ext_list )
340 if (strncmp(i->name, name, MAX_EXT_NAMELEN) == 0)
341 break;
342
343 if (i == ctx->Extensions.ext_list) {
344 /* this is an error. Drivers should never try to enable/disable
345 * an extension which is unknown to Mesa or wasn't added by calling
346 * _mesa_add_extension().
347 */
348 return;
349 }
350
351 if (i->flag)
352 *(i->flag) = state;
353 i->enabled = state;
354 }
355
356
357
358 void
359 _mesa_enable_extension( GLcontext *ctx, const char *name )
360 {
361 if (ctx->Extensions.ext_string == 0)
362 set_extension( ctx, name, 1 );
363 }
364
365
366 void
367 _mesa_disable_extension( GLcontext *ctx, const char *name )
368 {
369 if (ctx->Extensions.ext_string == 0)
370 set_extension( ctx, name, 0 );
371 }
372
373
374 /*
375 * Test if the named extension is enabled in this context.
376 */
377 GLboolean
378 _mesa_extension_is_enabled( GLcontext *ctx, const char *name)
379 {
380 struct extension *i;
381 foreach( i, ctx->Extensions.ext_list )
382 if (strncmp(i->name, name, MAX_EXT_NAMELEN) == 0) {
383 if (i->enabled)
384 return GL_TRUE;
385 else
386 return GL_FALSE;
387 }
388
389 return GL_FALSE;
390 }
391
392
393 void
394 _mesa_extensions_dtr( GLcontext *ctx )
395 {
396 struct extension *i, *nexti;
397
398 if (ctx->Extensions.ext_string) {
399 FREE( ctx->Extensions.ext_string );
400 ctx->Extensions.ext_string = 0;
401 }
402
403 if (ctx->Extensions.ext_list) {
404 foreach_s( i, nexti, ctx->Extensions.ext_list ) {
405 remove_from_list( i );
406 FREE( i );
407 }
408
409 FREE(ctx->Extensions.ext_list);
410 ctx->Extensions.ext_list = 0;
411 }
412 }
413
414
415 void
416 _mesa_extensions_ctr( GLcontext *ctx )
417 {
418 GLuint i;
419 GLboolean *base = (GLboolean *)&ctx->Extensions;
420
421 ctx->Extensions.ext_string = NULL;
422 ctx->Extensions.ext_list = MALLOC_STRUCT(extension);
423 make_empty_list( ctx->Extensions.ext_list );
424
425 for (i = 0 ; i < Elements(default_extensions) ; i++) {
426 GLboolean *ptr = NULL;
427
428 if (default_extensions[i].flag_offset)
429 ptr = base + default_extensions[i].flag_offset;
430
431 (void) _mesa_add_extension( ctx,
432 default_extensions[i].enabled,
433 default_extensions[i].name,
434 ptr);
435 }
436 }
437
438
439 const char *
440 _mesa_extensions_get_string( GLcontext *ctx )
441 {
442 if (ctx->Extensions.ext_string == 0)
443 {
444 struct extension *i;
445 char *str;
446 GLuint len = 0;
447 foreach (i, ctx->Extensions.ext_list)
448 if (i->enabled)
449 len += strlen(i->name) + 1;
450
451 if (len == 0)
452 return "";
453
454 str = (char *)MALLOC(len * sizeof(char));
455 ctx->Extensions.ext_string = str;
456
457 foreach (i, ctx->Extensions.ext_list)
458 if (i->enabled) {
459 strcpy(str, i->name);
460 str += strlen(str);
461 *str++ = ' ';
462 }
463
464 *(str-1) = 0;
465 }
466
467 return ctx->Extensions.ext_string;
468 }