Merge branch 'mesa_7_5_branch'
[mesa.git] / src / mesa / main / extensions.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.3
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "glheader.h"
27 #include "imports.h"
28 #include "context.h"
29 #include "extensions.h"
30 #include "simple_list.h"
31 #include "mtypes.h"
32
33
34 #define F(x) offsetof(struct gl_extensions, x)
35 #define ON GL_TRUE
36 #define OFF GL_FALSE
37
38
39 /*
40 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
41 */
42 static const struct {
43 GLboolean enabled;
44 const char *name;
45 int flag_offset;
46 } default_extensions[] = {
47 { OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) },
48 { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
49 { ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
50 { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
51 { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
52 { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
53 { OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
54 { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
55 { OFF, "GL_ARB_imaging", F(ARB_imaging) },
56 { ON, "GL_ARB_multisample", F(ARB_multisample) },
57 { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
58 { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
59 { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
60 { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
61 { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
62 { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
63 { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
64 { OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) },
65 { OFF, "GL_ARB_shadow", F(ARB_shadow) },
66 { OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) },
67 { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
68 { ON, "GL_ARB_texture_compression", F(ARB_texture_compression) },
69 { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
70 { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
71 { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
72 { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
73 { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
74 { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) },
75 { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
76 { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
77 { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
78 { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
79 { ON, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
80 { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
81 { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
82 { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
83 { ON, "GL_EXT_abgr", F(EXT_abgr) },
84 { ON, "GL_EXT_bgra", F(EXT_bgra) },
85 { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
86 { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) },
87 { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
88 { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
89 { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
90 { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
91 { OFF, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
92 { OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
93 { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
94 { OFF, "GL_EXT_convolution", F(EXT_convolution) },
95 { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
96 { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
97 { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
98 { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) },
99 { OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) },
100 { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
101 { OFF, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters) },
102 { OFF, "GL_EXT_histogram", F(EXT_histogram) },
103 { ON, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
104 { OFF, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) },
105 { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
106 { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
107 { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
108 { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
109 { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
110 { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
111 { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
112 { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
113 { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
114 { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
115 { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
116 { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
117 { ON, "GL_EXT_subtexture", F(EXT_subtexture) },
118 { ON, "GL_EXT_texture", F(EXT_texture) },
119 { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
120 { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
121 { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
122 { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
123 { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
124 { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
125 { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
126 { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
127 { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) },
128 { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
129 { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
130 { OFF, "GL_EXT_texture_sRGB", F(EXT_texture_sRGB) },
131 { OFF, "GL_EXT_texture_swizzle", F(EXT_texture_swizzle) },
132 { OFF, "GL_EXT_timer_query", F(EXT_timer_query) },
133 { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) },
134 { OFF, "GL_EXT_vertex_array_bgra", F(EXT_vertex_array_bgra) },
135 { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
136 { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
137 { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
138 { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
139 { OFF, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object) },
140 { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
141 { OFF, "GL_ATI_envmap_bumpmap", F(ATI_envmap_bumpmap) },
142 { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
143 { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
144 { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
145 { OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)},
146 { ON, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
147 { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
148 { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
149 { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
150 { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
151 { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
152 { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
153 { OFF, "GL_MESA_texture_array", F(MESA_texture_array) },
154 { OFF, "GL_MESA_texture_signed_rgba", F(MESA_texture_signed_rgba) },
155 { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
156 { ON, "GL_MESA_window_pos", F(ARB_window_pos) },
157 { OFF, "GL_NV_blend_square", F(NV_blend_square) },
158 { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
159 { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
160 { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
161 { OFF, "GL_NV_texture_env_combine4", F(NV_texture_env_combine4) },
162 { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
163 { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
164 { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
165 { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
166 { ON, "GL_OES_read_format", F(OES_read_format) },
167 { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
168 { OFF, "GL_SGI_color_table", F(SGI_color_table) },
169 { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
170 { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
171 { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
172 { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
173 { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
174 { ON, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
175 { OFF, "GL_S3_s3tc", F(S3_s3tc) },
176 };
177
178
179
180 /**
181 * Enable all extensions suitable for a software-only renderer.
182 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
183 */
184 void
185 _mesa_enable_sw_extensions(GLcontext *ctx)
186 {
187 ctx->Extensions.ARB_copy_buffer = GL_TRUE;
188 ctx->Extensions.ARB_depth_texture = GL_TRUE;
189 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
190 #if FEATURE_ARB_fragment_program
191 ctx->Extensions.ARB_fragment_program = GL_TRUE;
192 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
193 #endif
194 #if FEATURE_ARB_fragment_shader
195 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
196 #endif
197 #if FEATURE_ARB_framebuffer_object
198 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
199 #endif
200 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
201 ctx->Extensions.ARB_imaging = GL_TRUE;
202 ctx->Extensions.ARB_multitexture = GL_TRUE;
203 #if FEATURE_ARB_occlusion_query
204 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
205 #endif
206 ctx->Extensions.ARB_point_sprite = GL_TRUE;
207 #if FEATURE_ARB_shader_objects
208 ctx->Extensions.ARB_shader_objects = GL_TRUE;
209 #endif
210 #if FEATURE_ARB_shading_language_100
211 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
212 #endif
213 #if FEATURE_ARB_shading_language_120
214 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
215 #endif
216 ctx->Extensions.ARB_shadow = GL_TRUE;
217 ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
218 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
219 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
220 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
221 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
222 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
223 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
224 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
225 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
226 #if FEATURE_ARB_vertex_program
227 ctx->Extensions.ARB_vertex_program = GL_TRUE;
228 #endif
229 #if FEATURE_ARB_vertex_shader
230 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
231 #endif
232 #if FEATURE_ARB_vertex_buffer_object
233 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
234 #endif
235 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
236 ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
237 #if FEATURE_ATI_fragment_shader
238 ctx->Extensions.ATI_fragment_shader = GL_TRUE;
239 #endif
240 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
241 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
242 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
243 ctx->Extensions.EXT_blend_color = GL_TRUE;
244 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
245 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
246 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
247 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
248 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
249 ctx->Extensions.EXT_convolution = GL_TRUE;
250 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
251 ctx->Extensions.EXT_fog_coord = GL_TRUE;
252 #if FEATURE_EXT_framebuffer_object
253 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
254 #endif
255 #if FEATURE_EXT_framebuffer_blit
256 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
257 #endif
258 ctx->Extensions.EXT_histogram = GL_TRUE;
259 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
260 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
261 ctx->Extensions.EXT_paletted_texture = GL_TRUE;
262 #if FEATURE_EXT_pixel_buffer_object
263 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
264 #endif
265 ctx->Extensions.EXT_point_parameters = GL_TRUE;
266 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
267 ctx->Extensions.EXT_secondary_color = GL_TRUE;
268 ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
269 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
270 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
271 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
272 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
273 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
274 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
275 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
276 #if FEATURE_EXT_texture_sRGB
277 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
278 #endif
279 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
280 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
281 /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
282 ctx->Extensions.MESA_pack_invert = GL_TRUE;
283 ctx->Extensions.MESA_resize_buffers = GL_TRUE;
284 ctx->Extensions.MESA_texture_array = GL_TRUE;
285 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
286 ctx->Extensions.NV_blend_square = GL_TRUE;
287 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
288 ctx->Extensions.NV_point_sprite = GL_TRUE;
289 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
290 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
291 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
292 #if FEATURE_NV_vertex_program
293 ctx->Extensions.NV_vertex_program = GL_TRUE;
294 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
295 #endif
296 #if FEATURE_NV_fragment_program
297 ctx->Extensions.NV_fragment_program = GL_TRUE;
298 #endif
299 ctx->Extensions.SGI_color_matrix = GL_TRUE;
300 ctx->Extensions.SGI_color_table = GL_TRUE;
301 ctx->Extensions.SGI_texture_color_table = GL_TRUE;
302 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
303 ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
304 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
305 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
306 #endif
307 #if FEATURE_texture_fxt1
308 _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
309 #endif
310 #if FEATURE_texture_s3tc
311 if (ctx->Mesa_DXTn) {
312 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
313 _mesa_enable_extension(ctx, "GL_S3_s3tc");
314 }
315 #endif
316 }
317
318
319 /**
320 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
321 */
322 void
323 _mesa_enable_imaging_extensions(GLcontext *ctx)
324 {
325 ctx->Extensions.ARB_imaging = GL_TRUE;
326 ctx->Extensions.EXT_blend_color = GL_TRUE;
327 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
328 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
329 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
330 ctx->Extensions.EXT_convolution = GL_TRUE;
331 ctx->Extensions.EXT_histogram = GL_TRUE;
332 ctx->Extensions.SGI_color_matrix = GL_TRUE;
333 ctx->Extensions.SGI_color_table = GL_TRUE;
334 }
335
336
337
338 /**
339 * Enable all OpenGL 1.3 features and extensions.
340 * A convenience function to be called by drivers.
341 */
342 void
343 _mesa_enable_1_3_extensions(GLcontext *ctx)
344 {
345 /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
346 ctx->Extensions.ARB_multitexture = GL_TRUE;
347 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
348 /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
349 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
350 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
351 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
352 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
353 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
354 }
355
356
357
358 /**
359 * Enable all OpenGL 1.4 features and extensions.
360 * A convenience function to be called by drivers.
361 */
362 void
363 _mesa_enable_1_4_extensions(GLcontext *ctx)
364 {
365 ctx->Extensions.ARB_depth_texture = GL_TRUE;
366 ctx->Extensions.ARB_shadow = GL_TRUE;
367 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
368 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
369 ctx->Extensions.ARB_window_pos = GL_TRUE;
370 ctx->Extensions.EXT_blend_color = GL_TRUE;
371 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
372 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
373 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
374 ctx->Extensions.EXT_fog_coord = GL_TRUE;
375 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
376 ctx->Extensions.EXT_point_parameters = GL_TRUE;
377 ctx->Extensions.EXT_secondary_color = GL_TRUE;
378 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
379 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
380 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
381 }
382
383
384 /**
385 * Enable all OpenGL 1.5 features and extensions.
386 * A convenience function to be called by drivers.
387 */
388 void
389 _mesa_enable_1_5_extensions(GLcontext *ctx)
390 {
391 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
392 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
393 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
394 }
395
396
397 /**
398 * Enable all OpenGL 2.0 features and extensions.
399 * A convenience function to be called by drivers.
400 */
401 void
402 _mesa_enable_2_0_extensions(GLcontext *ctx)
403 {
404 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
405 #if FEATURE_ARB_fragment_shader
406 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
407 #endif
408 ctx->Extensions.ARB_point_sprite = GL_TRUE;
409 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
410 #if FEATURE_ARB_shader_objects
411 ctx->Extensions.ARB_shader_objects = GL_TRUE;
412 #endif
413 #if FEATURE_ARB_shading_language_100
414 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
415 #endif
416 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
417 #if FEATURE_ARB_vertex_shader
418 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
419 #endif
420 }
421
422
423 /**
424 * Enable all OpenGL 2.1 features and extensions.
425 * A convenience function to be called by drivers.
426 */
427 void
428 _mesa_enable_2_1_extensions(GLcontext *ctx)
429 {
430 #if FEATURE_EXT_pixel_buffer_object
431 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
432 #endif
433 #if FEATURE_EXT_texture_sRGB
434 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
435 #endif
436 #ifdef FEATURE_ARB_shading_language_120
437 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
438 #endif
439 }
440
441
442
443 /**
444 * Either enable or disable the named extension.
445 * \return GL_TRUE for success, GL_FALSE if invalid extension name
446 */
447 static GLboolean
448 set_extension( GLcontext *ctx, const char *name, GLboolean state )
449 {
450 GLboolean *base = (GLboolean *) &ctx->Extensions;
451 GLuint i;
452
453 if (ctx->Extensions.String) {
454 /* The string was already queried - can't change it now! */
455 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
456 return GL_FALSE;
457 }
458
459 for (i = 0 ; i < Elements(default_extensions) ; i++) {
460 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
461 if (default_extensions[i].flag_offset) {
462 GLboolean *enabled = base + default_extensions[i].flag_offset;
463 *enabled = state;
464 }
465 return GL_TRUE;
466 }
467 }
468 return GL_FALSE;
469 }
470
471
472 /**
473 * Enable the named extension.
474 * Typically called by drivers.
475 */
476 void
477 _mesa_enable_extension( GLcontext *ctx, const char *name )
478 {
479 if (!set_extension(ctx, name, GL_TRUE))
480 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
481 }
482
483
484 /**
485 * Disable the named extension.
486 * XXX is this really needed???
487 */
488 void
489 _mesa_disable_extension( GLcontext *ctx, const char *name )
490 {
491 if (!set_extension(ctx, name, GL_FALSE))
492 _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
493 }
494
495
496 /**
497 * Test if the named extension is enabled in this context.
498 */
499 GLboolean
500 _mesa_extension_is_enabled( GLcontext *ctx, const char *name )
501 {
502 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
503 GLuint i;
504
505 for (i = 0 ; i < Elements(default_extensions) ; i++) {
506 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
507 if (!default_extensions[i].flag_offset)
508 return GL_TRUE;
509 return *(base + default_extensions[i].flag_offset);
510 }
511 }
512 return GL_FALSE;
513 }
514
515
516 /**
517 * Append string 'b' onto string 'a'. Free 'a' and return new string.
518 */
519 static char *
520 append(const char *a, const char *b)
521 {
522 const GLuint aLen = a ? _mesa_strlen(a) : 0;
523 const GLuint bLen = b ? _mesa_strlen(b) : 0;
524 char *s = _mesa_calloc(aLen + bLen + 1);
525 if (s) {
526 if (a)
527 _mesa_memcpy(s, a, aLen);
528 if (b)
529 _mesa_memcpy(s + aLen, b, bLen);
530 s[aLen + bLen] = '\0';
531 }
532 if (a)
533 _mesa_free((void *) a);
534 return s;
535 }
536
537
538 /**
539 * Check the MESA_EXTENSION_OVERRIDE env var.
540 * For extension names that are recognized, turn them on. For extension
541 * names that are recognized and prefixed with '-', turn them off.
542 * Return a string of the unknown/leftover names.
543 */
544 static const char *
545 get_extension_override( GLcontext *ctx )
546 {
547 const char *envExt = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
548 char *extraExt = NULL;
549 char ext[1000];
550 GLuint extLen = 0;
551 GLuint i;
552 GLboolean disableExt = GL_FALSE;
553
554 if (!envExt)
555 return NULL;
556
557 for (i = 0; ; i++) {
558 if (envExt[i] == '\0' || envExt[i] == ' ') {
559 /* terminate/process 'ext' if extLen > 0 */
560 if (extLen > 0) {
561 assert(extLen < sizeof(ext));
562 /* enable extension named by 'ext' */
563 ext[extLen] = 0;
564 if (!set_extension(ctx, ext, !disableExt)) {
565 /* unknown extension name, append it to extraExt */
566 if (extraExt) {
567 extraExt = append(extraExt, " ");
568 }
569 extraExt = append(extraExt, ext);
570 }
571 extLen = 0;
572 disableExt = GL_FALSE;
573 }
574 if (envExt[i] == '\0')
575 break;
576 }
577 else if (envExt[i] == '-') {
578 disableExt = GL_TRUE;
579 }
580 else {
581 /* accumulate this non-space character */
582 ext[extLen++] = envExt[i];
583 }
584 }
585
586 return extraExt;
587 }
588
589
590 /**
591 * Run through the default_extensions array above and set the
592 * ctx->Extensions.ARB/EXT_* flags accordingly.
593 * To be called during context initialization.
594 */
595 void
596 _mesa_init_extensions( GLcontext *ctx )
597 {
598 GLboolean *base = (GLboolean *) &ctx->Extensions;
599 GLuint i;
600
601 for (i = 0 ; i < Elements(default_extensions) ; i++) {
602 if (default_extensions[i].enabled &&
603 default_extensions[i].flag_offset) {
604 *(base + default_extensions[i].flag_offset) = GL_TRUE;
605 }
606 }
607 }
608
609
610 /**
611 * Construct the GL_EXTENSIONS string. Called the first time that
612 * glGetString(GL_EXTENSIONS) is called.
613 */
614 GLubyte *
615 _mesa_make_extension_string( GLcontext *ctx )
616 {
617 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
618 const char *extraExt = get_extension_override(ctx);
619 GLuint extStrLen = 0;
620 char *s;
621 GLuint i;
622
623 /* first, compute length of the extension string */
624 for (i = 0 ; i < Elements(default_extensions) ; i++) {
625 if (!default_extensions[i].flag_offset ||
626 *(base + default_extensions[i].flag_offset)) {
627 extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1;
628 }
629 }
630
631 if (extraExt)
632 extStrLen += _mesa_strlen(extraExt) + 1; /* +1 for space */
633
634 /* allocate the extension string */
635 s = (char *) _mesa_malloc(extStrLen);
636 if (!s)
637 return NULL;
638
639 /* second, build the extension string */
640 extStrLen = 0;
641 for (i = 0 ; i < Elements(default_extensions) ; i++) {
642 if (!default_extensions[i].flag_offset ||
643 *(base + default_extensions[i].flag_offset)) {
644 GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name);
645 _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
646 extStrLen += len;
647 s[extStrLen] = ' ';
648 extStrLen++;
649 }
650 }
651 ASSERT(extStrLen > 0);
652
653 s[extStrLen - 1] = 0; /* -1 to overwrite trailing the ' ' */
654
655 if (extraExt) {
656 s = append(s, " ");
657 s = append(s, extraExt);
658 }
659
660 return (GLubyte *) s;
661 }