2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 #include "extensions.h"
30 #include "simple_list.h"
34 #define F(x) (int)(uintptr_t)&(((struct gl_extensions *)0)->x)
40 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
46 } default_extensions
[] = {
47 { OFF
, "GL_ARB_depth_texture", F(ARB_depth_texture
) },
48 { OFF
, "GL_ARB_draw_buffers", F(ARB_draw_buffers
) },
49 { OFF
, "GL_ARB_fragment_program", F(ARB_fragment_program
) },
50 { OFF
, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow
) },
51 { OFF
, "GL_ARB_fragment_shader", F(ARB_fragment_shader
) },
52 { OFF
, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object
) },
53 { OFF
, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel
) },
54 { OFF
, "GL_ARB_imaging", F(ARB_imaging
) },
55 { ON
, "GL_ARB_multisample", F(ARB_multisample
) },
56 { OFF
, "GL_ARB_multitexture", F(ARB_multitexture
) },
57 { OFF
, "GL_ARB_occlusion_query", F(ARB_occlusion_query
) },
58 { OFF
, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object
) },
59 { OFF
, "GL_ARB_point_parameters", F(EXT_point_parameters
) },
60 { OFF
, "GL_ARB_point_sprite", F(ARB_point_sprite
) },
61 { OFF
, "GL_ARB_shader_objects", F(ARB_shader_objects
) },
62 { OFF
, "GL_ARB_shading_language_100", F(ARB_shading_language_100
) },
63 { OFF
, "GL_ARB_shading_language_120", F(ARB_shading_language_120
) },
64 { OFF
, "GL_ARB_shadow", F(ARB_shadow
) },
65 { OFF
, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient
) },
66 { OFF
, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp
) },
67 { ON
, "GL_ARB_texture_compression", F(ARB_texture_compression
) },
68 { OFF
, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map
) },
69 { OFF
, "GL_ARB_texture_env_add", F(EXT_texture_env_add
) },
70 { OFF
, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine
) },
71 { OFF
, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar
) },
72 { OFF
, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3
) },
73 { OFF
, "GL_MESAX_texture_float", F(ARB_texture_float
) },
74 { OFF
, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat
)},
75 { OFF
, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two
)},
76 { OFF
, "GL_ARB_texture_rectangle", F(NV_texture_rectangle
) },
77 { ON
, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix
) },
78 { ON
, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object
) },
79 { OFF
, "GL_ARB_vertex_program", F(ARB_vertex_program
) },
80 { OFF
, "GL_ARB_vertex_shader", F(ARB_vertex_shader
) },
81 { ON
, "GL_ARB_window_pos", F(ARB_window_pos
) },
82 { ON
, "GL_EXT_abgr", F(EXT_abgr
) },
83 { ON
, "GL_EXT_bgra", F(EXT_bgra
) },
84 { OFF
, "GL_EXT_blend_color", F(EXT_blend_color
) },
85 { OFF
, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate
) },
86 { OFF
, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate
) },
87 { OFF
, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op
) },
88 { OFF
, "GL_EXT_blend_minmax", F(EXT_blend_minmax
) },
89 { OFF
, "GL_EXT_blend_subtract", F(EXT_blend_subtract
) },
90 { ON
, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint
) },
91 { OFF
, "GL_EXT_cull_vertex", F(EXT_cull_vertex
) },
92 { ON
, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array
) },
93 { OFF
, "GL_EXT_convolution", F(EXT_convolution
) },
94 { ON
, "GL_EXT_copy_texture", F(EXT_copy_texture
) },
95 { OFF
, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test
) },
96 { ON
, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements
) },
97 { OFF
, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object
) },
98 { OFF
, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit
) },
99 { OFF
, "GL_EXT_fog_coord", F(EXT_fog_coord
) },
100 { OFF
, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters
) },
101 { OFF
, "GL_EXT_histogram", F(EXT_histogram
) },
102 { ON
, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays
) },
103 { OFF
, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil
) },
104 { ON
, "GL_EXT_packed_pixels", F(EXT_packed_pixels
) },
105 { OFF
, "GL_EXT_paletted_texture", F(EXT_paletted_texture
) },
106 { OFF
, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object
) },
107 { OFF
, "GL_EXT_point_parameters", F(EXT_point_parameters
) },
108 { ON
, "GL_EXT_polygon_offset", F(EXT_polygon_offset
) },
109 { ON
, "GL_EXT_rescale_normal", F(EXT_rescale_normal
) },
110 { OFF
, "GL_EXT_secondary_color", F(EXT_secondary_color
) },
111 { ON
, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color
) },
112 { OFF
, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs
) },
113 { OFF
, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette
) },
114 { OFF
, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side
) },
115 { OFF
, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap
) },
116 { ON
, "GL_EXT_subtexture", F(EXT_subtexture
) },
117 { ON
, "GL_EXT_texture", F(EXT_texture
) },
118 { ON
, "GL_EXT_texture3D", F(EXT_texture3D
) },
119 { OFF
, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc
) },
120 { ON
, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp
) },
121 { OFF
, "GL_EXT_texture_env_add", F(EXT_texture_env_add
) },
122 { OFF
, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine
) },
123 { OFF
, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3
) },
124 { OFF
, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic
) },
125 { OFF
, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias
) },
126 { OFF
, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp
) },
127 { ON
, "GL_EXT_texture_object", F(EXT_texture_object
) },
128 { OFF
, "GL_EXT_texture_rectangle", F(NV_texture_rectangle
) },
129 { OFF
, "GL_EXT_texture_sRGB", F(EXT_texture_sRGB
) },
130 { OFF
, "GL_EXT_texture_swizzle", F(EXT_texture_swizzle
) },
131 { OFF
, "GL_EXT_timer_query", F(EXT_timer_query
) },
132 { ON
, "GL_EXT_vertex_array", F(EXT_vertex_array
) },
133 { OFF
, "GL_EXT_vertex_array_bgra", F(EXT_vertex_array_bgra
) },
134 { OFF
, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set
) },
135 { OFF
, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1
) },
136 { OFF
, "GL_APPLE_client_storage", F(APPLE_client_storage
) },
137 { ON
, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels
) },
138 { OFF
, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object
) },
139 { OFF
, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate
) },
140 { OFF
, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3
)},
141 { OFF
, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once
)},
142 { OFF
, "GL_ATI_fragment_shader", F(ATI_fragment_shader
)},
143 { OFF
, "GL_ATI_separate_stencil", F(ATI_separate_stencil
)},
144 { ON
, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays
) },
145 { ON
, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip
) },
146 { OFF
, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat
)},
147 { OFF
, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate
) },
148 { OFF
, "GL_MESA_pack_invert", F(MESA_pack_invert
) },
149 { OFF
, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil
) },
150 { OFF
, "GL_MESA_program_debug", F(MESA_program_debug
) },
151 { OFF
, "GL_MESA_resize_buffers", F(MESA_resize_buffers
) },
152 { OFF
, "GL_MESA_texture_array", F(MESA_texture_array
) },
153 { OFF
, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture
) },
154 { ON
, "GL_MESA_window_pos", F(ARB_window_pos
) },
155 { OFF
, "GL_NV_blend_square", F(NV_blend_square
) },
156 { OFF
, "GL_NV_fragment_program", F(NV_fragment_program
) },
157 { ON
, "GL_NV_light_max_exponent", F(NV_light_max_exponent
) },
158 { OFF
, "GL_NV_point_sprite", F(NV_point_sprite
) },
159 { OFF
, "GL_NV_texture_env_combine4", F(NV_texture_env_combine4
) },
160 { OFF
, "GL_NV_texture_rectangle", F(NV_texture_rectangle
) },
161 { ON
, "GL_NV_texgen_reflection", F(NV_texgen_reflection
) },
162 { OFF
, "GL_NV_vertex_program", F(NV_vertex_program
) },
163 { OFF
, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1
) },
164 { ON
, "GL_OES_read_format", F(OES_read_format
) },
165 { OFF
, "GL_SGI_color_matrix", F(SGI_color_matrix
) },
166 { OFF
, "GL_SGI_color_table", F(SGI_color_table
) },
167 { OFF
, "GL_SGI_texture_color_table", F(SGI_texture_color_table
) },
168 { OFF
, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap
) },
169 { OFF
, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp
) },
170 { ON
, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp
) },
171 { ON
, "GL_SGIS_texture_lod", F(SGIS_texture_lod
) },
172 { OFF
, "GL_SGIX_depth_texture", F(ARB_depth_texture
) },
173 { ON
, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays
) },
174 { OFF
, "GL_S3_s3tc", F(S3_s3tc
) },
180 * Enable all extensions suitable for a software-only renderer.
181 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
184 _mesa_enable_sw_extensions(GLcontext
*ctx
)
186 ctx
->Extensions
.ARB_depth_texture
= GL_TRUE
;
187 ctx
->Extensions
.ARB_draw_buffers
= GL_TRUE
;
188 #if FEATURE_ARB_fragment_program
189 ctx
->Extensions
.ARB_fragment_program
= GL_TRUE
;
190 ctx
->Extensions
.ARB_fragment_program_shadow
= GL_TRUE
;
192 #if FEATURE_ARB_fragment_shader
193 ctx
->Extensions
.ARB_fragment_shader
= GL_TRUE
;
195 #if FEATURE_ARB_framebuffer_object
196 ctx
->Extensions
.ARB_framebuffer_object
= GL_TRUE
;
198 ctx
->Extensions
.ARB_half_float_pixel
= GL_TRUE
;
199 ctx
->Extensions
.ARB_imaging
= GL_TRUE
;
200 ctx
->Extensions
.ARB_multitexture
= GL_TRUE
;
201 #if FEATURE_ARB_occlusion_query
202 ctx
->Extensions
.ARB_occlusion_query
= GL_TRUE
;
204 ctx
->Extensions
.ARB_point_sprite
= GL_TRUE
;
205 #if FEATURE_ARB_shader_objects
206 ctx
->Extensions
.ARB_shader_objects
= GL_TRUE
;
208 #if FEATURE_ARB_shading_language_100
209 ctx
->Extensions
.ARB_shading_language_100
= GL_TRUE
;
211 #if FEATURE_ARB_shading_language_120
212 ctx
->Extensions
.ARB_shading_language_120
= GL_FALSE
; /* not quite done */
214 ctx
->Extensions
.ARB_shadow
= GL_TRUE
;
215 ctx
->Extensions
.ARB_shadow_ambient
= GL_TRUE
;
216 ctx
->Extensions
.ARB_texture_border_clamp
= GL_TRUE
;
217 ctx
->Extensions
.ARB_texture_cube_map
= GL_TRUE
;
218 ctx
->Extensions
.ARB_texture_env_combine
= GL_TRUE
;
219 ctx
->Extensions
.ARB_texture_env_crossbar
= GL_TRUE
;
220 ctx
->Extensions
.ARB_texture_env_dot3
= GL_TRUE
;
221 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
222 ctx
->Extensions
.ARB_texture_mirrored_repeat
= GL_TRUE
;
223 ctx
->Extensions
.ARB_texture_non_power_of_two
= GL_TRUE
;
224 #if FEATURE_ARB_vertex_program
225 ctx
->Extensions
.ARB_vertex_program
= GL_TRUE
;
227 #if FEATURE_ARB_vertex_shader
228 ctx
->Extensions
.ARB_vertex_shader
= GL_TRUE
;
230 #if FEATURE_ARB_vertex_buffer_object
231 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
233 ctx
->Extensions
.APPLE_vertex_array_object
= GL_TRUE
;
234 #if FEATURE_ATI_fragment_shader
235 ctx
->Extensions
.ATI_fragment_shader
= GL_TRUE
;
237 ctx
->Extensions
.ATI_texture_env_combine3
= GL_TRUE
;
238 ctx
->Extensions
.ATI_texture_mirror_once
= GL_TRUE
;
239 ctx
->Extensions
.ATI_separate_stencil
= GL_TRUE
;
240 ctx
->Extensions
.EXT_blend_color
= GL_TRUE
;
241 ctx
->Extensions
.EXT_blend_equation_separate
= GL_TRUE
;
242 ctx
->Extensions
.EXT_blend_func_separate
= GL_TRUE
;
243 ctx
->Extensions
.EXT_blend_logic_op
= GL_TRUE
;
244 ctx
->Extensions
.EXT_blend_minmax
= GL_TRUE
;
245 ctx
->Extensions
.EXT_blend_subtract
= GL_TRUE
;
246 ctx
->Extensions
.EXT_convolution
= GL_TRUE
;
247 ctx
->Extensions
.EXT_depth_bounds_test
= GL_TRUE
;
248 ctx
->Extensions
.EXT_fog_coord
= GL_TRUE
;
249 #if FEATURE_EXT_framebuffer_object
250 ctx
->Extensions
.EXT_framebuffer_object
= GL_TRUE
;
252 #if FEATURE_EXT_framebuffer_blit
253 ctx
->Extensions
.EXT_framebuffer_blit
= GL_TRUE
;
255 ctx
->Extensions
.EXT_histogram
= GL_TRUE
;
256 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
257 ctx
->Extensions
.EXT_packed_depth_stencil
= GL_TRUE
;
258 ctx
->Extensions
.EXT_paletted_texture
= GL_TRUE
;
259 #if FEATURE_EXT_pixel_buffer_object
260 ctx
->Extensions
.EXT_pixel_buffer_object
= GL_TRUE
;
262 ctx
->Extensions
.EXT_point_parameters
= GL_TRUE
;
263 ctx
->Extensions
.EXT_shadow_funcs
= GL_TRUE
;
264 ctx
->Extensions
.EXT_secondary_color
= GL_TRUE
;
265 ctx
->Extensions
.EXT_shared_texture_palette
= GL_TRUE
;
266 ctx
->Extensions
.EXT_stencil_wrap
= GL_TRUE
;
267 ctx
->Extensions
.EXT_stencil_two_side
= GL_TRUE
;
268 ctx
->Extensions
.EXT_texture_env_add
= GL_TRUE
;
269 ctx
->Extensions
.EXT_texture_env_combine
= GL_TRUE
;
270 ctx
->Extensions
.EXT_texture_env_dot3
= GL_TRUE
;
271 ctx
->Extensions
.EXT_texture_mirror_clamp
= GL_TRUE
;
272 ctx
->Extensions
.EXT_texture_lod_bias
= GL_TRUE
;
273 #if FEATURE_EXT_texture_sRGB
274 ctx
->Extensions
.EXT_texture_sRGB
= GL_TRUE
;
276 ctx
->Extensions
.EXT_texture_swizzle
= GL_TRUE
;
277 ctx
->Extensions
.EXT_vertex_array_bgra
= GL_TRUE
;
278 /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
279 ctx
->Extensions
.MESA_pack_invert
= GL_TRUE
;
280 #if FEATURE_MESA_program_debug
281 ctx
->Extensions
.MESA_program_debug
= GL_TRUE
;
283 ctx
->Extensions
.MESA_resize_buffers
= GL_TRUE
;
284 ctx
->Extensions
.MESA_texture_array
= GL_TRUE
;
285 ctx
->Extensions
.MESA_ycbcr_texture
= GL_TRUE
;
286 ctx
->Extensions
.NV_blend_square
= GL_TRUE
;
287 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
288 ctx
->Extensions
.NV_point_sprite
= GL_TRUE
;
289 ctx
->Extensions
.NV_texture_env_combine4
= GL_TRUE
;
290 ctx
->Extensions
.NV_texture_rectangle
= GL_TRUE
;
291 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
292 #if FEATURE_NV_vertex_program
293 ctx
->Extensions
.NV_vertex_program
= GL_TRUE
;
294 ctx
->Extensions
.NV_vertex_program1_1
= GL_TRUE
;
296 #if FEATURE_NV_fragment_program
297 ctx
->Extensions
.NV_fragment_program
= GL_TRUE
;
299 ctx
->Extensions
.SGI_color_matrix
= GL_TRUE
;
300 ctx
->Extensions
.SGI_color_table
= GL_TRUE
;
301 ctx
->Extensions
.SGI_texture_color_table
= GL_TRUE
;
302 ctx
->Extensions
.SGIS_generate_mipmap
= GL_TRUE
;
303 ctx
->Extensions
.SGIS_texture_edge_clamp
= GL_TRUE
;
304 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
305 ctx
->Extensions
.EXT_gpu_program_parameters
= GL_TRUE
;
307 #if FEATURE_texture_fxt1
308 _mesa_enable_extension(ctx
, "GL_3DFX_texture_compression_FXT1");
310 #if FEATURE_texture_s3tc
311 if (ctx
->Mesa_DXTn
) {
312 _mesa_enable_extension(ctx
, "GL_EXT_texture_compression_s3tc");
313 _mesa_enable_extension(ctx
, "GL_S3_s3tc");
320 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
323 _mesa_enable_imaging_extensions(GLcontext
*ctx
)
325 ctx
->Extensions
.ARB_imaging
= GL_TRUE
;
326 ctx
->Extensions
.EXT_blend_color
= GL_TRUE
;
327 ctx
->Extensions
.EXT_blend_logic_op
= GL_TRUE
;
328 ctx
->Extensions
.EXT_blend_minmax
= GL_TRUE
;
329 ctx
->Extensions
.EXT_blend_subtract
= GL_TRUE
;
330 ctx
->Extensions
.EXT_convolution
= GL_TRUE
;
331 ctx
->Extensions
.EXT_histogram
= GL_TRUE
;
332 ctx
->Extensions
.SGI_color_matrix
= GL_TRUE
;
333 ctx
->Extensions
.SGI_color_table
= GL_TRUE
;
339 * Enable all OpenGL 1.3 features and extensions.
340 * A convenience function to be called by drivers.
343 _mesa_enable_1_3_extensions(GLcontext
*ctx
)
345 /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
346 ctx
->Extensions
.ARB_multitexture
= GL_TRUE
;
347 ctx
->Extensions
.ARB_texture_border_clamp
= GL_TRUE
;
348 /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
349 ctx
->Extensions
.ARB_texture_cube_map
= GL_TRUE
;
350 ctx
->Extensions
.ARB_texture_env_combine
= GL_TRUE
;
351 ctx
->Extensions
.ARB_texture_env_dot3
= GL_TRUE
;
352 ctx
->Extensions
.EXT_texture_env_add
= GL_TRUE
;
353 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
359 * Enable all OpenGL 1.4 features and extensions.
360 * A convenience function to be called by drivers.
363 _mesa_enable_1_4_extensions(GLcontext
*ctx
)
365 ctx
->Extensions
.ARB_depth_texture
= GL_TRUE
;
366 ctx
->Extensions
.ARB_shadow
= GL_TRUE
;
367 ctx
->Extensions
.ARB_texture_env_crossbar
= GL_TRUE
;
368 ctx
->Extensions
.ARB_texture_mirrored_repeat
= GL_TRUE
;
369 ctx
->Extensions
.ARB_window_pos
= GL_TRUE
;
370 ctx
->Extensions
.EXT_blend_color
= GL_TRUE
;
371 ctx
->Extensions
.EXT_blend_func_separate
= GL_TRUE
;
372 ctx
->Extensions
.EXT_blend_minmax
= GL_TRUE
;
373 ctx
->Extensions
.EXT_blend_subtract
= GL_TRUE
;
374 ctx
->Extensions
.EXT_fog_coord
= GL_TRUE
;
375 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
376 ctx
->Extensions
.EXT_point_parameters
= GL_TRUE
;
377 ctx
->Extensions
.EXT_secondary_color
= GL_TRUE
;
378 ctx
->Extensions
.EXT_stencil_wrap
= GL_TRUE
;
379 ctx
->Extensions
.EXT_texture_lod_bias
= GL_TRUE
;
380 ctx
->Extensions
.SGIS_generate_mipmap
= GL_TRUE
;
385 * Enable all OpenGL 1.5 features and extensions.
386 * A convenience function to be called by drivers.
389 _mesa_enable_1_5_extensions(GLcontext
*ctx
)
391 ctx
->Extensions
.ARB_occlusion_query
= GL_TRUE
;
392 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
393 ctx
->Extensions
.EXT_shadow_funcs
= GL_TRUE
;
398 * Enable all OpenGL 2.0 features and extensions.
399 * A convenience function to be called by drivers.
402 _mesa_enable_2_0_extensions(GLcontext
*ctx
)
404 ctx
->Extensions
.ARB_draw_buffers
= GL_TRUE
;
405 #if FEATURE_ARB_fragment_shader
406 ctx
->Extensions
.ARB_fragment_shader
= GL_TRUE
;
408 ctx
->Extensions
.ARB_point_sprite
= GL_TRUE
;
409 ctx
->Extensions
.ARB_texture_non_power_of_two
= GL_TRUE
;
410 #if FEATURE_ARB_shader_objects
411 ctx
->Extensions
.ARB_shader_objects
= GL_TRUE
;
413 #if FEATURE_ARB_shading_language_100
414 ctx
->Extensions
.ARB_shading_language_100
= GL_TRUE
;
416 ctx
->Extensions
.EXT_stencil_two_side
= GL_TRUE
;
417 #if FEATURE_ARB_vertex_shader
418 ctx
->Extensions
.ARB_vertex_shader
= GL_TRUE
;
424 * Enable all OpenGL 2.1 features and extensions.
425 * A convenience function to be called by drivers.
428 _mesa_enable_2_1_extensions(GLcontext
*ctx
)
430 #if FEATURE_EXT_pixel_buffer_object
431 ctx
->Extensions
.EXT_pixel_buffer_object
= GL_TRUE
;
433 #if FEATURE_EXT_texture_sRGB
434 ctx
->Extensions
.EXT_texture_sRGB
= GL_TRUE
;
436 #ifdef FEATURE_ARB_shading_language_120
437 ctx
->Extensions
.ARB_shading_language_120
= GL_FALSE
; /* not quite done */
444 * Either enable or disable the named extension.
447 set_extension( GLcontext
*ctx
, const char *name
, GLboolean state
)
449 GLboolean
*base
= (GLboolean
*) &ctx
->Extensions
;
452 if (ctx
->Extensions
.String
) {
453 /* The string was already queried - can't change it now! */
454 _mesa_problem(ctx
, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name
);
458 for (i
= 0 ; i
< Elements(default_extensions
) ; i
++) {
459 if (_mesa_strcmp(default_extensions
[i
].name
, name
) == 0) {
460 if (default_extensions
[i
].flag_offset
) {
461 GLboolean
*enabled
= base
+ default_extensions
[i
].flag_offset
;
467 _mesa_problem(ctx
, "Trying to enable unknown extension: %s", name
);
472 * Enable the named extension.
473 * Typically called by drivers.
476 _mesa_enable_extension( GLcontext
*ctx
, const char *name
)
478 set_extension(ctx
, name
, GL_TRUE
);
483 * Disable the named extension.
484 * XXX is this really needed???
487 _mesa_disable_extension( GLcontext
*ctx
, const char *name
)
489 set_extension(ctx
, name
, GL_FALSE
);
494 * Test if the named extension is enabled in this context.
497 _mesa_extension_is_enabled( GLcontext
*ctx
, const char *name
)
499 const GLboolean
*base
= (const GLboolean
*) &ctx
->Extensions
;
502 for (i
= 0 ; i
< Elements(default_extensions
) ; i
++) {
503 if (_mesa_strcmp(default_extensions
[i
].name
, name
) == 0) {
504 if (!default_extensions
[i
].flag_offset
)
506 return *(base
+ default_extensions
[i
].flag_offset
);
514 * Run through the default_extensions array above and set the
515 * ctx->Extensions.ARB/EXT_* flags accordingly.
516 * To be called during context initialization.
519 _mesa_init_extensions( GLcontext
*ctx
)
521 GLboolean
*base
= (GLboolean
*) &ctx
->Extensions
;
524 for (i
= 0 ; i
< Elements(default_extensions
) ; i
++) {
525 if (default_extensions
[i
].enabled
&&
526 default_extensions
[i
].flag_offset
) {
527 *(base
+ default_extensions
[i
].flag_offset
) = GL_TRUE
;
534 * Construct the GL_EXTENSIONS string. Called the first time that
535 * glGetString(GL_EXTENSIONS) is called.
538 _mesa_make_extension_string( GLcontext
*ctx
)
540 const GLboolean
*base
= (const GLboolean
*) &ctx
->Extensions
;
541 GLuint extStrLen
= 0;
545 /* first, compute length of the extension string */
546 for (i
= 0 ; i
< Elements(default_extensions
) ; i
++) {
547 if (!default_extensions
[i
].flag_offset
||
548 *(base
+ default_extensions
[i
].flag_offset
)) {
549 extStrLen
+= (GLuint
)_mesa_strlen(default_extensions
[i
].name
) + 1;
552 s
= (GLubyte
*) _mesa_malloc(extStrLen
);
554 /* second, build the extension string */
556 for (i
= 0 ; i
< Elements(default_extensions
) ; i
++) {
557 if (!default_extensions
[i
].flag_offset
||
558 *(base
+ default_extensions
[i
].flag_offset
)) {
559 GLuint len
= (GLuint
)_mesa_strlen(default_extensions
[i
].name
);
560 _mesa_memcpy(s
+ extStrLen
, default_extensions
[i
].name
, len
);
562 s
[extStrLen
] = (GLubyte
) ' ';
566 ASSERT(extStrLen
> 0);
568 s
[extStrLen
- 1] = 0;