mesa: add ARB_texture_cube_map_array extension bits
[mesa.git] / src / mesa / main / extensions.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file
29 * \brief Extension handling
30 */
31
32
33 #include "glheader.h"
34 #include "imports.h"
35 #include "context.h"
36 #include "extensions.h"
37 #include "mfeatures.h"
38 #include "mtypes.h"
39
40 #define ALIGN(value, alignment) (((value) + alignment - 1) & ~(alignment - 1))
41
42 enum {
43 DISABLE = 0,
44 GLL = 1 << API_OPENGL, /* GL Legacy / Compatibility */
45 GLC = 1 << API_OPENGL_CORE, /* GL Core */
46 GL = (1 << API_OPENGL) | (1 << API_OPENGL_CORE),
47 ES1 = 1 << API_OPENGLES,
48 ES2 = 1 << API_OPENGLES2,
49 };
50
51 /**
52 * \brief An element of the \c extension_table.
53 */
54 struct extension {
55 /** Name of extension, such as "GL_ARB_depth_clamp". */
56 const char *name;
57
58 /** Offset (in bytes) of the corresponding member in struct gl_extensions. */
59 size_t offset;
60
61 /** Set of API's in which the extension exists, as a bitset. */
62 uint8_t api_set;
63
64 /** Year the extension was proposed or approved. Used to sort the
65 * extension string chronologically. */
66 uint16_t year;
67 };
68
69
70 /**
71 * Given a member \c x of struct gl_extensions, return offset of
72 * \c x in bytes.
73 */
74 #define o(x) offsetof(struct gl_extensions, x)
75
76
77 /**
78 * \brief Table of supported OpenGL extensions for all API's.
79 */
80 static const struct extension extension_table[] = {
81 /* ARB Extensions */
82 { "GL_ARB_ES2_compatibility", o(ARB_ES2_compatibility), GL, 2009 },
83 { "GL_ARB_base_instance", o(ARB_base_instance), GL, 2011 },
84 { "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL, 2009 },
85 { "GL_ARB_color_buffer_float", o(ARB_color_buffer_float), GL, 2004 },
86 { "GL_ARB_copy_buffer", o(dummy_true), GL, 2008 },
87 { "GL_ARB_conservative_depth", o(ARB_conservative_depth), GL, 2011 },
88 { "GL_ARB_debug_output", o(dummy_true), GL, 2009 },
89 { "GL_ARB_depth_buffer_float", o(ARB_depth_buffer_float), GL, 2008 },
90 { "GL_ARB_depth_clamp", o(ARB_depth_clamp), GL, 2003 },
91 { "GL_ARB_depth_texture", o(ARB_depth_texture), GLL, 2001 },
92 { "GL_ARB_draw_buffers", o(dummy_true), GL, 2002 },
93 { "GL_ARB_draw_buffers_blend", o(ARB_draw_buffers_blend), GL, 2009 },
94 { "GL_ARB_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex), GL, 2009 },
95 { "GL_ARB_draw_instanced", o(ARB_draw_instanced), GL, 2008 },
96 { "GL_ARB_explicit_attrib_location", o(ARB_explicit_attrib_location), GL, 2009 },
97 { "GL_ARB_fragment_coord_conventions", o(ARB_fragment_coord_conventions), GL, 2009 },
98 { "GL_ARB_fragment_program", o(ARB_fragment_program), GLL, 2002 },
99 { "GL_ARB_fragment_program_shadow", o(ARB_fragment_program_shadow), GLL, 2003 },
100 { "GL_ARB_fragment_shader", o(ARB_fragment_shader), GL, 2002 },
101 { "GL_ARB_framebuffer_object", o(ARB_framebuffer_object), GL, 2005 },
102 { "GL_ARB_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 },
103 { "GL_ARB_half_float_pixel", o(ARB_half_float_pixel), GL, 2003 },
104 { "GL_ARB_half_float_vertex", o(ARB_half_float_vertex), GL, 2008 },
105 { "GL_ARB_instanced_arrays", o(ARB_instanced_arrays), GL, 2008 },
106 { "GL_ARB_invalidate_subdata", o(dummy_true), GL, 2012 },
107 { "GL_ARB_map_buffer_alignment", o(ARB_map_buffer_alignment), GL, 2011 },
108 { "GL_ARB_map_buffer_range", o(ARB_map_buffer_range), GL, 2008 },
109 { "GL_ARB_multisample", o(dummy_true), GLL, 1994 },
110 { "GL_ARB_multitexture", o(dummy_true), GLL, 1998 },
111 { "GL_ARB_occlusion_query2", o(ARB_occlusion_query2), GL, 2003 },
112 { "GL_ARB_occlusion_query", o(ARB_occlusion_query), GLL, 2001 },
113 { "GL_ARB_pixel_buffer_object", o(EXT_pixel_buffer_object), GL, 2004 },
114 { "GL_ARB_point_parameters", o(EXT_point_parameters), GLL, 1997 },
115 { "GL_ARB_point_sprite", o(ARB_point_sprite), GL, 2003 },
116 { "GL_ARB_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 },
117 { "GL_ARB_robustness", o(dummy_true), GL, 2010 },
118 { "GL_ARB_sampler_objects", o(dummy_true), GL, 2009 },
119 { "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 },
120 { "GL_ARB_shader_bit_encoding", o(ARB_shader_bit_encoding), GL, 2010 },
121 { "GL_ARB_shader_objects", o(ARB_shader_objects), GL, 2002 },
122 { "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
123 { "GL_ARB_shader_texture_lod", o(ARB_shader_texture_lod), GL, 2009 },
124 { "GL_ARB_shading_language_100", o(ARB_shading_language_100), GLL, 2003 },
125 { "GL_ARB_shadow", o(ARB_shadow), GLL, 2001 },
126 { "GL_ARB_sync", o(ARB_sync), GL, 2003 },
127 { "GL_ARB_texture_border_clamp", o(ARB_texture_border_clamp), GLL, 2000 },
128 { "GL_ARB_texture_buffer_object", o(ARB_texture_buffer_object), GL, 2008 },
129 { "GL_ARB_texture_compression", o(dummy_true), GLL, 2000 },
130 { "GL_ARB_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 },
131 { "GL_ARB_texture_cube_map", o(ARB_texture_cube_map), GLL, 1999 },
132 { "GL_ARB_texture_cube_map_array", o(ARB_texture_cube_map_array), GLL, 2009 },
133 { "GL_ARB_texture_env_add", o(dummy_true), GLL, 1999 },
134 { "GL_ARB_texture_env_combine", o(ARB_texture_env_combine), GLL, 2001 },
135 { "GL_ARB_texture_env_crossbar", o(ARB_texture_env_crossbar), GLL, 2001 },
136 { "GL_ARB_texture_env_dot3", o(ARB_texture_env_dot3), GLL, 2001 },
137 { "GL_ARB_texture_float", o(ARB_texture_float), GL, 2004 },
138 { "GL_ARB_texture_mirrored_repeat", o(dummy_true), GLL, 2001 },
139 { "GL_ARB_texture_multisample", o(ARB_texture_multisample), GL, 2009 },
140 { "GL_ARB_texture_non_power_of_two", o(ARB_texture_non_power_of_two), GL, 2003 },
141 { "GL_ARB_texture_rectangle", o(NV_texture_rectangle), GL, 2004 },
142 { "GL_ARB_texture_rgb10_a2ui", o(ARB_texture_rgb10_a2ui), GL, 2009 },
143 { "GL_ARB_texture_rg", o(ARB_texture_rg), GL, 2008 },
144 { "GL_ARB_texture_storage", o(ARB_texture_storage), GL, 2011 },
145 { "GL_ARB_texture_swizzle", o(EXT_texture_swizzle), GL, 2008 },
146 { "GL_ARB_timer_query", o(ARB_timer_query), GL, 2010 },
147 { "GL_ARB_transform_feedback2", o(ARB_transform_feedback2), GL, 2010 },
148 { "GL_ARB_transform_feedback3", o(ARB_transform_feedback3), GL, 2010 },
149 { "GL_ARB_transform_feedback_instanced", o(ARB_transform_feedback_instanced), GL, 2011 },
150 { "GL_ARB_transpose_matrix", o(dummy_true), GLL, 1999 },
151 { "GL_ARB_uniform_buffer_object", o(ARB_uniform_buffer_object), GL, 2009 },
152 { "GL_ARB_vertex_array_bgra", o(EXT_vertex_array_bgra), GL, 2008 },
153 { "GL_ARB_vertex_array_object", o(dummy_true), GL, 2006 },
154 { "GL_ARB_vertex_buffer_object", o(dummy_true), GLL, 2003 },
155 { "GL_ARB_vertex_program", o(ARB_vertex_program), GLL, 2002 },
156 { "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL, 2002 },
157 { "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev), GL, 2009 },
158 { "GL_ARB_window_pos", o(dummy_true), GLL, 2001 },
159 /* EXT extensions */
160 { "GL_EXT_abgr", o(dummy_true), GL, 1995 },
161 { "GL_EXT_bgra", o(dummy_true), GLL, 1995 },
162 { "GL_EXT_blend_color", o(EXT_blend_color), GLL, 1995 },
163 { "GL_EXT_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
164 { "GL_EXT_blend_func_separate", o(EXT_blend_func_separate), GLL, 1999 },
165 { "GL_EXT_blend_minmax", o(EXT_blend_minmax), GLL | ES1 | ES2, 1995 },
166 { "GL_EXT_blend_subtract", o(dummy_true), GLL, 1995 },
167 { "GL_EXT_clip_volume_hint", o(EXT_clip_volume_hint), GL, 1996 },
168 { "GL_EXT_compiled_vertex_array", o(dummy_true), GLL, 1996 },
169 { "GL_EXT_copy_texture", o(dummy_true), GLL, 1995 },
170 { "GL_EXT_depth_bounds_test", o(EXT_depth_bounds_test), GL, 2002 },
171 { "GL_EXT_draw_buffers2", o(EXT_draw_buffers2), GL, 2006 },
172 { "GL_EXT_draw_instanced", o(ARB_draw_instanced), GL, 2006 },
173 { "GL_EXT_draw_range_elements", o(dummy_true), GLL, 1997 },
174 { "GL_EXT_fog_coord", o(EXT_fog_coord), GLL, 1999 },
175 { "GL_EXT_framebuffer_blit", o(EXT_framebuffer_blit), GL, 2005 },
176 { "GL_EXT_framebuffer_multisample", o(EXT_framebuffer_multisample), GL, 2005 },
177 { "GL_EXT_framebuffer_object", o(EXT_framebuffer_object), GL, 2000 },
178 { "GL_EXT_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 },
179 { "GL_EXT_gpu_program_parameters", o(EXT_gpu_program_parameters), GLL, 2006 },
180 { "GL_EXT_gpu_shader4", o(EXT_gpu_shader4), GL, 2006 },
181 { "GL_EXT_map_buffer_range", o(ARB_map_buffer_range), ES1 | ES2, 2012 },
182 { "GL_EXT_multi_draw_arrays", o(dummy_true), GLL | ES1 | ES2, 1999 },
183 { "GL_EXT_packed_depth_stencil", o(EXT_packed_depth_stencil), GL, 2005 },
184 { "GL_EXT_packed_float", o(EXT_packed_float), GL, 2004 },
185 { "GL_EXT_packed_pixels", o(dummy_true), GLL, 1997 },
186 { "GL_EXT_pixel_buffer_object", o(EXT_pixel_buffer_object), GL, 2004 },
187 { "GL_EXT_point_parameters", o(EXT_point_parameters), GLL, 1997 },
188 { "GL_EXT_polygon_offset", o(dummy_true), GLL, 1995 },
189 { "GL_EXT_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 },
190 { "GL_EXT_rescale_normal", o(dummy_true), GLL, 1997 },
191 { "GL_EXT_secondary_color", o(EXT_secondary_color), GLL, 1999 },
192 { "GL_EXT_separate_shader_objects", o(EXT_separate_shader_objects), GLL, 2008 },
193 { "GL_EXT_separate_specular_color", o(dummy_true), GLL, 1997 },
194 { "GL_EXT_shadow_funcs", o(EXT_shadow_funcs), GLL, 2002 },
195 { "GL_EXT_stencil_two_side", o(EXT_stencil_two_side), GLL, 2001 },
196 { "GL_EXT_stencil_wrap", o(dummy_true), GLL, 2002 },
197 { "GL_EXT_subtexture", o(dummy_true), GLL, 1995 },
198 { "GL_EXT_texture3D", o(EXT_texture3D), GLL, 1996 },
199 { "GL_EXT_texture_array", o(EXT_texture_array), GL, 2006 },
200 { "GL_EXT_texture_compression_dxt1", o(EXT_texture_compression_s3tc), GL | ES1 | ES2, 2004 },
201 { "GL_ANGLE_texture_compression_dxt3", o(ANGLE_texture_compression_dxt), ES2, 2011 },
202 { "GL_ANGLE_texture_compression_dxt5", o(ANGLE_texture_compression_dxt), ES2, 2011 },
203 { "GL_EXT_texture_compression_latc", o(EXT_texture_compression_latc), GL, 2006 },
204 { "GL_EXT_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 },
205 { "GL_EXT_texture_compression_s3tc", o(EXT_texture_compression_s3tc), GL, 2000 },
206 { "GL_EXT_texture_cube_map", o(ARB_texture_cube_map), GLL, 2001 },
207 { "GL_EXT_texture_edge_clamp", o(dummy_true), GLL, 1997 },
208 { "GL_EXT_texture_env_add", o(dummy_true), GLL, 1999 },
209 { "GL_EXT_texture_env_combine", o(dummy_true), GLL, 2000 },
210 { "GL_EXT_texture_env_dot3", o(EXT_texture_env_dot3), GLL, 2000 },
211 { "GL_EXT_texture_filter_anisotropic", o(EXT_texture_filter_anisotropic), GL | ES1 | ES2, 1999 },
212 { "GL_EXT_texture_format_BGRA8888", o(dummy_true), ES1 | ES2, 2005 },
213 { "GL_EXT_texture_rg", o(ARB_texture_rg), ES2, 2011 },
214 { "GL_EXT_read_format_bgra", o(dummy_true), ES1 | ES2, 2009 },
215 { "GL_EXT_texture_integer", o(EXT_texture_integer), GL, 2006 },
216 { "GL_EXT_texture_lod_bias", o(dummy_true), GLL | ES1, 1999 },
217 { "GL_EXT_texture_mirror_clamp", o(EXT_texture_mirror_clamp), GL, 2004 },
218 { "GL_EXT_texture_object", o(dummy_true), GLL, 1995 },
219 { "GL_EXT_texture", o(dummy_true), GLL, 1996 },
220 { "GL_EXT_texture_rectangle", o(NV_texture_rectangle), GLL, 2004 },
221 { "GL_EXT_texture_shared_exponent", o(EXT_texture_shared_exponent), GL, 2004 },
222 { "GL_EXT_texture_snorm", o(EXT_texture_snorm), GL, 2009 },
223 { "GL_EXT_texture_sRGB", o(EXT_texture_sRGB), GL, 2004 },
224 { "GL_EXT_texture_sRGB_decode", o(EXT_texture_sRGB_decode), GL, 2006 },
225 { "GL_EXT_texture_swizzle", o(EXT_texture_swizzle), GL, 2008 },
226 { "GL_EXT_texture_type_2_10_10_10_REV", o(dummy_true), ES2, 2008 },
227 { "GL_EXT_timer_query", o(EXT_timer_query), GL, 2006 },
228 { "GL_EXT_transform_feedback", o(EXT_transform_feedback), GL, 2011 },
229 { "GL_EXT_unpack_subimage", o(dummy_true), ES2, 2011 },
230 { "GL_EXT_vertex_array_bgra", o(EXT_vertex_array_bgra), GL, 2008 },
231 { "GL_EXT_vertex_array", o(dummy_true), GLL, 1995 },
232
233 /* OES extensions */
234 { "GL_OES_blend_equation_separate", o(EXT_blend_equation_separate), ES1, 2009 },
235 { "GL_OES_blend_func_separate", o(EXT_blend_func_separate), ES1, 2009 },
236 { "GL_OES_blend_subtract", o(dummy_true), ES1, 2009 },
237 { "GL_OES_byte_coordinates", o(dummy_true), ES1, 2002 },
238 { "GL_OES_compressed_ETC1_RGB8_texture", o(OES_compressed_ETC1_RGB8_texture), ES1 | ES2, 2005 },
239 { "GL_OES_compressed_paletted_texture", o(dummy_true), ES1, 2003 },
240 { "GL_OES_depth24", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
241 { "GL_OES_depth32", o(dummy_false), DISABLE, 2005 },
242 { "GL_OES_depth_texture", o(ARB_depth_texture), ES2, 2006 },
243 { "GL_OES_draw_texture", o(OES_draw_texture), ES1, 2004 },
244 /* FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */
245 { "GL_OES_EGL_image", o(OES_EGL_image), GL | ES1 | ES2, 2006 },
246 { "GL_OES_EGL_image_external", o(OES_EGL_image_external), ES1 | ES2, 2010 },
247 { "GL_OES_element_index_uint", o(dummy_true), ES1 | ES2, 2005 },
248 { "GL_OES_fbo_render_mipmap", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
249 { "GL_OES_fixed_point", o(dummy_true), ES1, 2002 },
250 { "GL_OES_framebuffer_object", o(EXT_framebuffer_object), ES1, 2005 },
251 { "GL_OES_mapbuffer", o(dummy_true), ES1 | ES2, 2005 },
252 { "GL_OES_matrix_get", o(dummy_true), ES1, 2004 },
253 { "GL_OES_packed_depth_stencil", o(EXT_packed_depth_stencil), ES1 | ES2, 2007 },
254 { "GL_OES_point_size_array", o(dummy_true), ES1, 2004 },
255 { "GL_OES_point_sprite", o(ARB_point_sprite), ES1, 2004 },
256 { "GL_OES_query_matrix", o(dummy_true), ES1, 2003 },
257 { "GL_OES_read_format", o(dummy_true), GL | ES1, 2003 },
258 { "GL_OES_rgb8_rgba8", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
259 { "GL_OES_single_precision", o(dummy_true), ES1, 2003 },
260 { "GL_OES_standard_derivatives", o(OES_standard_derivatives), ES2, 2005 },
261 { "GL_OES_stencil1", o(dummy_false), DISABLE, 2005 },
262 { "GL_OES_stencil4", o(dummy_false), DISABLE, 2005 },
263 { "GL_OES_stencil8", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
264 { "GL_OES_stencil_wrap", o(dummy_true), ES1, 2002 },
265 { "GL_OES_texture_3D", o(EXT_texture3D), ES2, 2005 },
266 { "GL_OES_texture_cube_map", o(ARB_texture_cube_map), ES1, 2007 },
267 { "GL_OES_texture_env_crossbar", o(ARB_texture_env_crossbar), ES1, 2005 },
268 { "GL_OES_texture_mirrored_repeat", o(dummy_true), ES1, 2005 },
269 { "GL_OES_texture_npot", o(ARB_texture_non_power_of_two), ES2, 2005 },
270 { "GL_OES_vertex_array_object", o(dummy_true), ES1 | ES2, 2010 },
271
272 /* Vendor extensions */
273 { "GL_3DFX_texture_compression_FXT1", o(TDFX_texture_compression_FXT1), GL, 1999 },
274 { "GL_AMD_conservative_depth", o(ARB_conservative_depth), GL, 2009 },
275 { "GL_AMD_draw_buffers_blend", o(ARB_draw_buffers_blend), GL, 2009 },
276 { "GL_AMD_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture), GL, 2009 },
277 { "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
278 { "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 },
279 { "GL_APPLE_packed_pixels", o(dummy_true), GLL, 2002 },
280 { "GL_APPLE_texture_max_level", o(dummy_true), ES1 | ES2, 2009 },
281 { "GL_APPLE_vertex_array_object", o(dummy_true), GLL, 2002 },
282 { "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
283 { "GL_ATI_draw_buffers", o(dummy_true), GLL, 2002 },
284 { "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GLL, 2001 },
285 { "GL_ATI_fragment_shader", o(ATI_fragment_shader), GLL, 2001 },
286 { "GL_ATI_separate_stencil", o(ATI_separate_stencil), GLL, 2006 },
287 { "GL_ATI_texture_compression_3dc", o(ATI_texture_compression_3dc), GL, 2004 },
288 { "GL_ATI_texture_env_combine3", o(ATI_texture_env_combine3), GLL, 2002 },
289 { "GL_ATI_texture_float", o(ARB_texture_float), GL, 2002 },
290 { "GL_ATI_texture_mirror_once", o(ATI_texture_mirror_once), GL, 2006 },
291 { "GL_IBM_multimode_draw_arrays", o(dummy_true), GL, 1998 },
292 { "GL_IBM_rasterpos_clip", o(dummy_true), GL, 1996 },
293 { "GL_IBM_texture_mirrored_repeat", o(dummy_true), GLL, 1998 },
294 { "GL_INGR_blend_func_separate", o(EXT_blend_func_separate), GLL, 1999 },
295 { "GL_MESA_pack_invert", o(MESA_pack_invert), GL, 2002 },
296 { "GL_MESA_resize_buffers", o(MESA_resize_buffers), GL, 1999 },
297 { "GL_MESA_texture_array", o(MESA_texture_array), GLL, 2007 },
298 { "GL_MESA_texture_signed_rgba", o(EXT_texture_snorm), GL, 2009 },
299 { "GL_MESA_window_pos", o(dummy_true), GLL, 2000 },
300 { "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture), GL, 2002 },
301 { "GL_NV_blend_square", o(NV_blend_square), GLL, 1999 },
302 { "GL_NV_conditional_render", o(NV_conditional_render), GL, 2008 },
303 { "GL_NV_depth_clamp", o(ARB_depth_clamp), GL, 2001 },
304 { "GL_NV_draw_buffers", o(dummy_true), ES2, 2011 },
305 { "GL_NV_fbo_color_attachments", o(EXT_framebuffer_object), ES2, 2010 },
306 { "GL_NV_fog_distance", o(NV_fog_distance), GLL, 2001 },
307 { "GL_NV_fragment_program_option", o(NV_fragment_program_option), GLL, 2005 },
308 { "GL_NV_light_max_exponent", o(dummy_true), GLL, 1999 },
309 { "GL_NV_packed_depth_stencil", o(EXT_packed_depth_stencil), GL, 2000 },
310 { "GL_NV_point_sprite", o(NV_point_sprite), GL, 2001 },
311 { "GL_NV_primitive_restart", o(NV_primitive_restart), GL, 2002 },
312 { "GL_NV_read_buffer", o(dummy_true), ES2, 2011 },
313 { "GL_NV_texgen_reflection", o(dummy_true), GLL, 1999 },
314 { "GL_NV_texture_barrier", o(NV_texture_barrier), GL, 2009 },
315 { "GL_NV_texture_env_combine4", o(NV_texture_env_combine4), GLL, 1999 },
316 { "GL_NV_texture_rectangle", o(NV_texture_rectangle), GLL, 2000 },
317 { "GL_S3_s3tc", o(S3_s3tc), GL, 1999 },
318 { "GL_SGIS_generate_mipmap", o(dummy_true), GLL, 1997 },
319 { "GL_SGIS_texture_border_clamp", o(ARB_texture_border_clamp), GLL, 1997 },
320 { "GL_SGIS_texture_edge_clamp", o(dummy_true), GLL, 1997 },
321 { "GL_SGIS_texture_lod", o(dummy_true), GLL, 1997 },
322 { "GL_SUN_multi_draw_arrays", o(dummy_true), GLL, 1999 },
323
324 { 0, 0, 0, 0 },
325 };
326
327
328 /**
329 * Given an extension name, lookup up the corresponding member of struct
330 * gl_extensions and return that member's offset (in bytes). If the name is
331 * not found in the \c extension_table, return 0.
332 *
333 * \param name Name of extension.
334 * \return Offset of member in struct gl_extensions.
335 */
336 static size_t
337 name_to_offset(const char* name)
338 {
339 const struct extension *i;
340
341 if (name == 0)
342 return 0;
343
344 for (i = extension_table; i->name != 0; ++i) {
345 if (strcmp(name, i->name) == 0)
346 return i->offset;
347 }
348
349 return 0;
350 }
351
352
353 /**
354 * Enable all extensions suitable for a software-only renderer.
355 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
356 */
357 void
358 _mesa_enable_sw_extensions(struct gl_context *ctx)
359 {
360 ctx->Extensions.ARB_depth_clamp = GL_TRUE;
361 ctx->Extensions.ARB_depth_texture = GL_TRUE;
362 ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
363 ctx->Extensions.ARB_draw_instanced = GL_TRUE;
364 ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
365 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
366 ctx->Extensions.ARB_fragment_program = GL_TRUE;
367 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
368 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
369 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
370 /* XXX re-enable when GLSL compiler again supports geometry shaders */
371 #if 0
372 ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
373 #endif
374 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
375 ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
376 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
377 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
378 ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
379 ctx->Extensions.ARB_point_sprite = GL_TRUE;
380 ctx->Extensions.ARB_shader_objects = GL_TRUE;
381 ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
382 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
383 ctx->Extensions.ARB_shadow = GL_TRUE;
384 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
385 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
386 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
387 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
388 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
389 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
390 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
391 ctx->Extensions.ARB_texture_rg = GL_TRUE;
392 ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
393 ctx->Extensions.ARB_texture_storage = GL_TRUE;
394 ctx->Extensions.ARB_vertex_program = GL_TRUE;
395 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
396 ctx->Extensions.ARB_sync = GL_TRUE;
397 ctx->Extensions.APPLE_object_purgeable = GL_TRUE;
398 ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
399 ctx->Extensions.ATI_fragment_shader = GL_TRUE;
400 ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
401 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
402 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
403 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
404 ctx->Extensions.EXT_blend_color = GL_TRUE;
405 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
406 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
407 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
408 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
409 ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
410 ctx->Extensions.EXT_fog_coord = GL_TRUE;
411 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
412 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
413 ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
414 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
415 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
416 ctx->Extensions.EXT_point_parameters = GL_TRUE;
417 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
418 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
419 ctx->Extensions.EXT_secondary_color = GL_TRUE;
420 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
421 ctx->Extensions.EXT_texture_array = GL_TRUE;
422 ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
423 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
424 ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
425 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
426 ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE;
427 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
428 ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
429 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
430 /*ctx->Extensions.EXT_transform_feedback = GL_TRUE;*/
431 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
432 ctx->Extensions.MESA_pack_invert = GL_TRUE;
433 ctx->Extensions.MESA_resize_buffers = GL_TRUE;
434 ctx->Extensions.MESA_texture_array = GL_TRUE;
435 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
436 ctx->Extensions.NV_blend_square = GL_TRUE;
437 ctx->Extensions.NV_conditional_render = GL_TRUE;
438 ctx->Extensions.NV_point_sprite = GL_TRUE;
439 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
440 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
441 ctx->Extensions.NV_fragment_program_option = GL_TRUE;
442 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
443 ctx->Extensions.OES_standard_derivatives = GL_TRUE;
444 _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
445 if (ctx->Mesa_DXTn) {
446 ctx->Extensions.ANGLE_texture_compression_dxt = GL_TRUE;
447 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
448 _mesa_enable_extension(ctx, "GL_S3_s3tc");
449 }
450 }
451
452
453 /**
454 * Enable all OpenGL 1.3 features and extensions.
455 * A convenience function to be called by drivers.
456 */
457 void
458 _mesa_enable_1_3_extensions(struct gl_context *ctx)
459 {
460 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
461 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
462 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
463 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
464 }
465
466
467
468 /**
469 * Enable all OpenGL 1.4 features and extensions.
470 * A convenience function to be called by drivers.
471 */
472 void
473 _mesa_enable_1_4_extensions(struct gl_context *ctx)
474 {
475 ctx->Extensions.ARB_depth_texture = GL_TRUE;
476 ctx->Extensions.ARB_shadow = GL_TRUE;
477 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
478 ctx->Extensions.EXT_blend_color = GL_TRUE;
479 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
480 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
481 ctx->Extensions.EXT_fog_coord = GL_TRUE;
482 ctx->Extensions.EXT_point_parameters = GL_TRUE;
483 ctx->Extensions.EXT_secondary_color = GL_TRUE;
484 }
485
486
487 /**
488 * Enable all OpenGL 1.5 features and extensions.
489 * A convenience function to be called by drivers.
490 */
491 void
492 _mesa_enable_1_5_extensions(struct gl_context *ctx)
493 {
494 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
495 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
496 }
497
498
499 /**
500 * Enable all OpenGL 2.0 features and extensions.
501 * A convenience function to be called by drivers.
502 */
503 void
504 _mesa_enable_2_0_extensions(struct gl_context *ctx)
505 {
506 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
507 ctx->Extensions.ARB_point_sprite = GL_TRUE;
508 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
509 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
510 ctx->Extensions.ARB_shader_objects = GL_TRUE;
511 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
512 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
513 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
514 }
515
516
517 /**
518 * Enable all OpenGL 2.1 features and extensions.
519 * A convenience function to be called by drivers.
520 */
521 void
522 _mesa_enable_2_1_extensions(struct gl_context *ctx)
523 {
524 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
525 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
526 }
527
528
529 /**
530 * Either enable or disable the named extension.
531 * \return GL_TRUE for success, GL_FALSE if invalid extension name
532 */
533 static GLboolean
534 set_extension( struct gl_context *ctx, const char *name, GLboolean state )
535 {
536 size_t offset;
537
538 if (ctx->Extensions.String) {
539 /* The string was already queried - can't change it now! */
540 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
541 return GL_FALSE;
542 }
543
544 offset = name_to_offset(name);
545 if (offset == 0) {
546 _mesa_problem(ctx, "Trying to enable/disable unknown extension %s",
547 name);
548 return GL_FALSE;
549 } else if (offset == o(dummy_true) && state == GL_FALSE) {
550 _mesa_problem(ctx, "Trying to disable a permanently enabled extension: "
551 "%s", name);
552 return GL_FALSE;
553 } else {
554 GLboolean *base = (GLboolean *) &ctx->Extensions;
555 base[offset] = state;
556 return GL_TRUE;
557 }
558 }
559
560
561 /**
562 * Enable the named extension.
563 * Typically called by drivers.
564 */
565 void
566 _mesa_enable_extension( struct gl_context *ctx, const char *name )
567 {
568 if (!set_extension(ctx, name, GL_TRUE))
569 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
570 }
571
572
573 /**
574 * Disable the named extension.
575 * XXX is this really needed???
576 */
577 void
578 _mesa_disable_extension( struct gl_context *ctx, const char *name )
579 {
580 if (!set_extension(ctx, name, GL_FALSE))
581 _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
582 }
583
584
585 /**
586 * Test if the named extension is enabled in this context.
587 */
588 GLboolean
589 _mesa_extension_is_enabled( struct gl_context *ctx, const char *name )
590 {
591 size_t offset;
592 GLboolean *base;
593
594 if (name == 0)
595 return GL_FALSE;
596
597 offset = name_to_offset(name);
598 if (offset == 0)
599 return GL_FALSE;
600 base = (GLboolean *) &ctx->Extensions;
601 return base[offset];
602 }
603
604
605 /**
606 * \brief Apply the \c MESA_EXTENSION_OVERRIDE environment variable.
607 *
608 * \c MESA_EXTENSION_OVERRIDE is a space-separated list of extensions to
609 * enable or disable. The list is processed thus:
610 * - Enable recognized extension names that are prefixed with '+'.
611 * - Disable recognized extension names that are prefixed with '-'.
612 * - Enable recognized extension names that are not prefixed.
613 * - Collect unrecognized extension names in a new string.
614 *
615 * \return Space-separated list of unrecognized extension names (which must
616 * be freed). Does not return \c NULL.
617 */
618 static char *
619 get_extension_override( struct gl_context *ctx )
620 {
621 const char *env_const = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
622 char *env;
623 char *ext;
624 char *extra_exts;
625 int len;
626
627 if (env_const == NULL) {
628 /* Return the empty string rather than NULL. This simplifies the logic
629 * of client functions. */
630 return calloc(4, sizeof(char));
631 }
632
633 /* extra_exts: List of unrecognized extensions. */
634 extra_exts = calloc(ALIGN(strlen(env_const) + 2, 4), sizeof(char));
635
636 /* Copy env_const because strtok() is destructive. */
637 env = strdup(env_const);
638 for (ext = strtok(env, " "); ext != NULL; ext = strtok(NULL, " ")) {
639 int enable;
640 int recognized;
641 switch (ext[0]) {
642 case '+':
643 enable = 1;
644 ++ext;
645 break;
646 case '-':
647 enable = 0;
648 ++ext;
649 break;
650 default:
651 enable = 1;
652 break;
653 }
654 recognized = set_extension(ctx, ext, enable);
655 if (!recognized) {
656 strcat(extra_exts, ext);
657 strcat(extra_exts, " ");
658 }
659 }
660
661 free(env);
662
663 /* Remove trailing space. */
664 len = strlen(extra_exts);
665 if (len > 0 && extra_exts[len - 1] == ' ')
666 extra_exts[len - 1] = '\0';
667
668 return extra_exts;
669 }
670
671
672 /**
673 * \brief Initialize extension tables and enable default extensions.
674 *
675 * This should be called during context initialization.
676 * Note: Sets gl_extensions.dummy_true to true.
677 */
678 void
679 _mesa_init_extensions( struct gl_context *ctx )
680 {
681 GLboolean *base = (GLboolean *) &ctx->Extensions;
682 GLboolean *sentinel = base + o(extension_sentinel);
683 GLboolean *i;
684
685 /* First, turn all extensions off. */
686 for (i = base; i != sentinel; ++i)
687 *i = GL_FALSE;
688
689 /* Then, selectively turn default extensions on. */
690 ctx->Extensions.dummy_true = GL_TRUE;
691 ctx->Extensions.EXT_texture3D = GL_TRUE;
692 }
693
694
695 typedef unsigned short extension_index;
696
697
698 /**
699 * Compare two entries of the extensions table. Sorts first by year,
700 * then by name.
701 *
702 * Arguments are indices into extension_table.
703 */
704 static int
705 extension_compare(const void *p1, const void *p2)
706 {
707 extension_index i1 = * (const extension_index *) p1;
708 extension_index i2 = * (const extension_index *) p2;
709 const struct extension *e1 = &extension_table[i1];
710 const struct extension *e2 = &extension_table[i2];
711 int res;
712
713 res = (int)e1->year - (int)e2->year;
714
715 if (res == 0) {
716 res = strcmp(e1->name, e2->name);
717 }
718
719 return res;
720 }
721
722
723 /**
724 * Construct the GL_EXTENSIONS string. Called the first time that
725 * glGetString(GL_EXTENSIONS) is called.
726 */
727 GLubyte*
728 _mesa_make_extension_string(struct gl_context *ctx)
729 {
730 /* The extension string. */
731 char *exts = 0;
732 /* Length of extension string. */
733 size_t length = 0;
734 /* Number of extensions */
735 unsigned count;
736 /* Indices of the extensions sorted by year */
737 extension_index *extension_indices;
738 /* String of extra extensions. */
739 char *extra_extensions = get_extension_override(ctx);
740 GLboolean *base = (GLboolean *) &ctx->Extensions;
741 const struct extension *i;
742 unsigned j;
743 unsigned maxYear = ~0;
744
745 /* Check if the MESA_EXTENSION_MAX_YEAR env var is set */
746 {
747 const char *env = getenv("MESA_EXTENSION_MAX_YEAR");
748 if (env) {
749 maxYear = atoi(env);
750 _mesa_debug(ctx, "Note: limiting GL extensions to %u or earlier\n",
751 maxYear);
752 }
753 }
754
755 /* Compute length of the extension string. */
756 count = 0;
757 for (i = extension_table; i->name != 0; ++i) {
758 if (base[i->offset] &&
759 i->year <= maxYear &&
760 (i->api_set & (1 << ctx->API))) {
761 length += strlen(i->name) + 1; /* +1 for space */
762 ++count;
763 }
764 }
765 if (extra_extensions != NULL)
766 length += 1 + strlen(extra_extensions); /* +1 for space */
767
768 exts = calloc(ALIGN(length + 1, 4), sizeof(char));
769 if (exts == NULL) {
770 free(extra_extensions);
771 return NULL;
772 }
773
774 extension_indices = malloc(count * sizeof(extension_index));
775 if (extension_indices == NULL) {
776 free(exts);
777 free(extra_extensions);
778 return NULL;
779 }
780
781 /* Sort extensions in chronological order because certain old applications (e.g.,
782 * Quake3 demo) store the extension list in a static size buffer so chronologically
783 * order ensure that the extensions that such applications expect will fit into
784 * that buffer.
785 */
786 j = 0;
787 for (i = extension_table; i->name != 0; ++i) {
788 if (base[i->offset] &&
789 i->year <= maxYear &&
790 (i->api_set & (1 << ctx->API))) {
791 extension_indices[j++] = i - extension_table;
792 }
793 }
794 assert(j == count);
795 qsort(extension_indices, count, sizeof *extension_indices, extension_compare);
796
797 /* Build the extension string.*/
798 for (j = 0; j < count; ++j) {
799 i = &extension_table[extension_indices[j]];
800 assert(base[i->offset] && (i->api_set & (1 << ctx->API)));
801 strcat(exts, i->name);
802 strcat(exts, " ");
803 }
804 free(extension_indices);
805 if (extra_extensions != 0) {
806 strcat(exts, extra_extensions);
807 free(extra_extensions);
808 }
809
810 return (GLubyte *) exts;
811 }
812
813 /**
814 * Return number of enabled extensions.
815 */
816 GLuint
817 _mesa_get_extension_count(struct gl_context *ctx)
818 {
819 GLboolean *base;
820 const struct extension *i;
821
822 /* only count once */
823 if (ctx->Extensions.Count != 0)
824 return ctx->Extensions.Count;
825
826 base = (GLboolean *) &ctx->Extensions;
827 for (i = extension_table; i->name != 0; ++i) {
828 if (base[i->offset] && (i->api_set & (1 << ctx->API))) {
829 ctx->Extensions.Count++;
830 }
831 }
832 return ctx->Extensions.Count;
833 }
834
835 /**
836 * Return name of i-th enabled extension
837 */
838 const GLubyte *
839 _mesa_get_enabled_extension(struct gl_context *ctx, GLuint index)
840 {
841 const GLboolean *base;
842 size_t n;
843 const struct extension *i;
844
845 base = (GLboolean*) &ctx->Extensions;
846 n = 0;
847 for (i = extension_table; i->name != 0; ++i) {
848 if (base[i->offset] && (i->api_set & (1 << ctx->API))) {
849 if (n == index)
850 return (const GLubyte*) i->name;
851 else
852 ++n;
853 }
854 }
855
856 return NULL;
857 }