Merge branch 'gallium-nopointsizeminmax'
[mesa.git] / src / mesa / main / extensions.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #include "glheader.h"
28 #include "imports.h"
29 #include "context.h"
30 #include "extensions.h"
31 #include "simple_list.h"
32 #include "mtypes.h"
33
34
35 #define F(x) offsetof(struct gl_extensions, x)
36 #define ON GL_TRUE
37 #define OFF GL_FALSE
38
39
40 /*
41 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
42 */
43 static const struct {
44 GLboolean enabled;
45 const char *name;
46 int flag_offset;
47 } default_extensions[] = {
48 { OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) },
49 { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
50 { OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) },
51 { ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
52 { OFF, "GL_ARB_draw_elements_base_vertex", F(ARB_draw_elements_base_vertex) },
53 /* TODO: uncomment the following line once GLSL layout(...) support is implemented */
54 /* { OFF, "GL_ARB_fragment_coord_conventions", F(ARB_fragment_coord_conventions) }, */
55 { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
56 { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
57 { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
58 { OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
59 { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
60 { OFF, "GL_ARB_half_float_vertex", F(ARB_half_float_vertex) },
61 { OFF, "GL_ARB_imaging", F(ARB_imaging) },
62 { OFF, "GL_ARB_map_buffer_range", F(ARB_map_buffer_range) },
63 { ON, "GL_ARB_multisample", F(ARB_multisample) },
64 { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
65 { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
66 { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
67 { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
68 { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
69 { OFF, "GL_ARB_provoking_vertex", F(EXT_provoking_vertex) },
70 { OFF, "GL_ARB_seamless_cube_map", F(ARB_seamless_cube_map) },
71 { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
72 { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
73 { OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) },
74 { OFF, "GL_ARB_shadow", F(ARB_shadow) },
75 { OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) },
76 { OFF, "GL_ARB_sync", F(ARB_sync) },
77 { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
78 { ON, "GL_ARB_texture_compression", F(ARB_texture_compression) },
79 { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
80 { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
81 { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
82 { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
83 { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
84 { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) },
85 { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
86 { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
87 { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
88 { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
89 { OFF, "GL_ARB_vertex_array_bgra", F(EXT_vertex_array_bgra) },
90 { OFF, "GL_ARB_vertex_array_object", F(ARB_vertex_array_object) },
91 { ON, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
92 { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
93 { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
94 { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
95 { ON, "GL_EXT_abgr", F(EXT_abgr) },
96 { ON, "GL_EXT_bgra", F(EXT_bgra) },
97 { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
98 { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) },
99 { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
100 { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
101 { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
102 { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
103 { OFF, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
104 { OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
105 { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
106 { OFF, "GL_EXT_convolution", F(EXT_convolution) },
107 { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
108 { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
109 { OFF, "GL_EXT_draw_buffers2", F(EXT_draw_buffers2) },
110 { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
111 { OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) },
112 { OFF, "GL_EXT_framebuffer_multisample", F(EXT_framebuffer_multisample) },
113 { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) },
114 { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
115 { OFF, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters) },
116 { OFF, "GL_EXT_histogram", F(EXT_histogram) },
117 { ON, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
118 { OFF, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) },
119 { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
120 { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
121 { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
122 { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
123 { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
124 { OFF, "GL_EXT_provoking_vertex", F(EXT_provoking_vertex) },
125 { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
126 { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
127 { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
128 { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
129 { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
130 { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
131 { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
132 { ON, "GL_EXT_subtexture", F(EXT_subtexture) },
133 { ON, "GL_EXT_texture", F(EXT_texture) },
134 { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
135 { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
136 { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
137 { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
138 { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
139 { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
140 { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
141 { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
142 { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) },
143 { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
144 { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
145 { OFF, "GL_EXT_texture_sRGB", F(EXT_texture_sRGB) },
146 { OFF, "GL_EXT_texture_swizzle", F(EXT_texture_swizzle) },
147 { OFF, "GL_EXT_timer_query", F(EXT_timer_query) },
148 { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) },
149 { OFF, "GL_EXT_vertex_array_bgra", F(EXT_vertex_array_bgra) },
150 { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
151 { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
152 { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
153 { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
154 { OFF, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object) },
155 { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
156 { OFF, "GL_ATI_envmap_bumpmap", F(ATI_envmap_bumpmap) },
157 { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
158 { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
159 { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
160 { OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)},
161 { ON, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
162 { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
163 { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
164 { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
165 { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
166 { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
167 { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
168 { OFF, "GL_MESA_texture_array", F(MESA_texture_array) },
169 { OFF, "GL_MESA_texture_signed_rgba", F(MESA_texture_signed_rgba) },
170 { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
171 { ON, "GL_MESA_window_pos", F(ARB_window_pos) },
172 { OFF, "GL_NV_blend_square", F(NV_blend_square) },
173 { OFF, "GL_NV_conditional_render", F(NV_conditional_render) },
174 { OFF, "GL_NV_depth_clamp", F(ARB_depth_clamp) },
175 { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
176 { OFF, "GL_NV_fragment_program_option", F(NV_fragment_program_option) },
177 { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
178 { OFF, "GL_NV_packed_depth_stencil", F(EXT_packed_depth_stencil) },
179 { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
180 { OFF, "GL_NV_texture_env_combine4", F(NV_texture_env_combine4) },
181 { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
182 { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
183 { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
184 { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
185 { ON, "GL_OES_read_format", F(OES_read_format) },
186 { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
187 { OFF, "GL_SGI_color_table", F(SGI_color_table) },
188 { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
189 { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
190 { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
191 { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
192 { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
193 { ON, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
194 { OFF, "GL_S3_s3tc", F(S3_s3tc) },
195 #if FEATURE_OES_draw_texture
196 { OFF, "GL_OES_draw_texture", F(OES_draw_texture) },
197 #endif /* FEATURE_OES_draw_texture */
198 };
199
200
201
202 /**
203 * Enable all extensions suitable for a software-only renderer.
204 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
205 */
206 void
207 _mesa_enable_sw_extensions(GLcontext *ctx)
208 {
209 ctx->Extensions.ARB_copy_buffer = GL_TRUE;
210 ctx->Extensions.ARB_depth_clamp = GL_TRUE;
211 ctx->Extensions.ARB_depth_texture = GL_TRUE;
212 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
213 ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
214 #if FEATURE_ARB_fragment_program
215 ctx->Extensions.ARB_fragment_program = GL_TRUE;
216 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
217 #endif
218 #if FEATURE_ARB_fragment_shader
219 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
220 #endif
221 #if FEATURE_ARB_framebuffer_object
222 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
223 #endif
224 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
225 ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
226 ctx->Extensions.ARB_imaging = GL_TRUE;
227 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
228 ctx->Extensions.ARB_multitexture = GL_TRUE;
229 #if FEATURE_queryobj
230 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
231 #endif
232 ctx->Extensions.ARB_point_sprite = GL_TRUE;
233 #if FEATURE_ARB_shader_objects
234 ctx->Extensions.ARB_shader_objects = GL_TRUE;
235 #endif
236 #if FEATURE_ARB_shading_language_100
237 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
238 #endif
239 #if FEATURE_ARB_shading_language_120
240 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
241 #endif
242 ctx->Extensions.ARB_shadow = GL_TRUE;
243 ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
244 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
245 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
246 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
247 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
248 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
249 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
250 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
251 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
252 ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
253 #if FEATURE_ARB_vertex_program
254 ctx->Extensions.ARB_vertex_program = GL_TRUE;
255 #endif
256 #if FEATURE_ARB_vertex_shader
257 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
258 #endif
259 #if FEATURE_ARB_vertex_buffer_object
260 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
261 #endif
262 #if FEATURE_ARB_sync
263 ctx->Extensions.ARB_sync = GL_TRUE;
264 #endif
265 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
266 ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
267 #if FEATURE_ATI_fragment_shader
268 ctx->Extensions.ATI_fragment_shader = GL_TRUE;
269 #endif
270 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
271 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
272 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
273 ctx->Extensions.EXT_blend_color = GL_TRUE;
274 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
275 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
276 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
277 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
278 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
279 ctx->Extensions.EXT_convolution = GL_TRUE;
280 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
281 ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
282 ctx->Extensions.EXT_fog_coord = GL_TRUE;
283 #if FEATURE_EXT_framebuffer_object
284 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
285 #endif
286 #if FEATURE_EXT_framebuffer_blit
287 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
288 #endif
289 #if FEATURE_ARB_framebuffer_object
290 ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
291 #endif
292 ctx->Extensions.EXT_histogram = GL_TRUE;
293 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
294 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
295 ctx->Extensions.EXT_paletted_texture = GL_TRUE;
296 #if FEATURE_EXT_pixel_buffer_object
297 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
298 #endif
299 ctx->Extensions.EXT_point_parameters = GL_TRUE;
300 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
301 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
302 ctx->Extensions.EXT_secondary_color = GL_TRUE;
303 ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
304 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
305 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
306 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
307 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
308 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
309 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
310 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
311 #if FEATURE_EXT_texture_sRGB
312 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
313 #endif
314 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
315 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
316 /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
317 ctx->Extensions.MESA_pack_invert = GL_TRUE;
318 ctx->Extensions.MESA_resize_buffers = GL_TRUE;
319 ctx->Extensions.MESA_texture_array = GL_TRUE;
320 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
321 ctx->Extensions.NV_blend_square = GL_TRUE;
322 ctx->Extensions.NV_conditional_render = GL_TRUE;
323 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
324 ctx->Extensions.NV_point_sprite = GL_TRUE;
325 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
326 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
327 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
328 #if FEATURE_NV_vertex_program
329 ctx->Extensions.NV_vertex_program = GL_TRUE;
330 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
331 #endif
332 #if FEATURE_NV_fragment_program
333 ctx->Extensions.NV_fragment_program = GL_TRUE;
334 #endif
335 #if FEATURE_NV_fragment_program && FEATURE_ARB_fragment_program
336 ctx->Extensions.NV_fragment_program_option = GL_TRUE;
337 #endif
338 ctx->Extensions.SGI_color_matrix = GL_TRUE;
339 ctx->Extensions.SGI_color_table = GL_TRUE;
340 ctx->Extensions.SGI_texture_color_table = GL_TRUE;
341 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
342 ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
343 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
344 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
345 #endif
346 #if FEATURE_texture_fxt1
347 _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
348 #endif
349 #if FEATURE_texture_s3tc
350 if (ctx->Mesa_DXTn) {
351 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
352 _mesa_enable_extension(ctx, "GL_S3_s3tc");
353 }
354 #endif
355 }
356
357
358 /**
359 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
360 */
361 void
362 _mesa_enable_imaging_extensions(GLcontext *ctx)
363 {
364 ctx->Extensions.ARB_imaging = GL_TRUE;
365 ctx->Extensions.EXT_blend_color = GL_TRUE;
366 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
367 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
368 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
369 ctx->Extensions.EXT_convolution = GL_TRUE;
370 ctx->Extensions.EXT_histogram = GL_TRUE;
371 ctx->Extensions.SGI_color_matrix = GL_TRUE;
372 ctx->Extensions.SGI_color_table = GL_TRUE;
373 }
374
375
376
377 /**
378 * Enable all OpenGL 1.3 features and extensions.
379 * A convenience function to be called by drivers.
380 */
381 void
382 _mesa_enable_1_3_extensions(GLcontext *ctx)
383 {
384 /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
385 ctx->Extensions.ARB_multitexture = GL_TRUE;
386 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
387 /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
388 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
389 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
390 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
391 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
392 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
393 }
394
395
396
397 /**
398 * Enable all OpenGL 1.4 features and extensions.
399 * A convenience function to be called by drivers.
400 */
401 void
402 _mesa_enable_1_4_extensions(GLcontext *ctx)
403 {
404 ctx->Extensions.ARB_depth_texture = GL_TRUE;
405 ctx->Extensions.ARB_shadow = GL_TRUE;
406 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
407 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
408 ctx->Extensions.ARB_window_pos = GL_TRUE;
409 ctx->Extensions.EXT_blend_color = GL_TRUE;
410 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
411 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
412 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
413 ctx->Extensions.EXT_fog_coord = GL_TRUE;
414 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
415 ctx->Extensions.EXT_point_parameters = GL_TRUE;
416 ctx->Extensions.EXT_secondary_color = GL_TRUE;
417 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
418 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
419 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
420 }
421
422
423 /**
424 * Enable all OpenGL 1.5 features and extensions.
425 * A convenience function to be called by drivers.
426 */
427 void
428 _mesa_enable_1_5_extensions(GLcontext *ctx)
429 {
430 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
431 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
432 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
433 }
434
435
436 /**
437 * Enable all OpenGL 2.0 features and extensions.
438 * A convenience function to be called by drivers.
439 */
440 void
441 _mesa_enable_2_0_extensions(GLcontext *ctx)
442 {
443 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
444 #if FEATURE_ARB_fragment_shader
445 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
446 #endif
447 ctx->Extensions.ARB_point_sprite = GL_TRUE;
448 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
449 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
450 #if FEATURE_ARB_shader_objects
451 ctx->Extensions.ARB_shader_objects = GL_TRUE;
452 #endif
453 #if FEATURE_ARB_shading_language_100
454 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
455 #endif
456 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
457 #if FEATURE_ARB_vertex_shader
458 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
459 #endif
460 }
461
462
463 /**
464 * Enable all OpenGL 2.1 features and extensions.
465 * A convenience function to be called by drivers.
466 */
467 void
468 _mesa_enable_2_1_extensions(GLcontext *ctx)
469 {
470 #if FEATURE_EXT_pixel_buffer_object
471 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
472 #endif
473 #if FEATURE_EXT_texture_sRGB
474 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
475 #endif
476 #ifdef FEATURE_ARB_shading_language_120
477 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
478 #endif
479 }
480
481
482
483 /**
484 * Either enable or disable the named extension.
485 * \return GL_TRUE for success, GL_FALSE if invalid extension name
486 */
487 static GLboolean
488 set_extension( GLcontext *ctx, const char *name, GLboolean state )
489 {
490 GLboolean *base = (GLboolean *) &ctx->Extensions;
491 GLuint i;
492
493 if (ctx->Extensions.String) {
494 /* The string was already queried - can't change it now! */
495 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
496 return GL_FALSE;
497 }
498
499 for (i = 0 ; i < Elements(default_extensions) ; i++) {
500 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
501 if (default_extensions[i].flag_offset) {
502 GLboolean *enabled = base + default_extensions[i].flag_offset;
503 *enabled = state;
504 }
505 return GL_TRUE;
506 }
507 }
508 return GL_FALSE;
509 }
510
511
512 /**
513 * Enable the named extension.
514 * Typically called by drivers.
515 */
516 void
517 _mesa_enable_extension( GLcontext *ctx, const char *name )
518 {
519 if (!set_extension(ctx, name, GL_TRUE))
520 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
521 }
522
523
524 /**
525 * Disable the named extension.
526 * XXX is this really needed???
527 */
528 void
529 _mesa_disable_extension( GLcontext *ctx, const char *name )
530 {
531 if (!set_extension(ctx, name, GL_FALSE))
532 _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
533 }
534
535
536 /**
537 * Check if the i-th extension is enabled.
538 */
539 static GLboolean
540 extension_enabled(GLcontext *ctx, GLuint index)
541 {
542 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
543 if (!default_extensions[index].flag_offset ||
544 *(base + default_extensions[index].flag_offset)) {
545 return GL_TRUE;
546 }
547 else {
548 return GL_FALSE;
549 }
550 }
551
552
553 /**
554 * Test if the named extension is enabled in this context.
555 */
556 GLboolean
557 _mesa_extension_is_enabled( GLcontext *ctx, const char *name )
558 {
559 GLuint i;
560
561 for (i = 0 ; i < Elements(default_extensions) ; i++) {
562 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
563 return extension_enabled(ctx, i);
564 }
565 }
566 return GL_FALSE;
567 }
568
569
570 /**
571 * Append string 'b' onto string 'a'. Free 'a' and return new string.
572 */
573 static char *
574 append(const char *a, const char *b)
575 {
576 const GLuint aLen = a ? _mesa_strlen(a) : 0;
577 const GLuint bLen = b ? _mesa_strlen(b) : 0;
578 char *s = _mesa_calloc(aLen + bLen + 1);
579 if (s) {
580 if (a)
581 _mesa_memcpy(s, a, aLen);
582 if (b)
583 _mesa_memcpy(s + aLen, b, bLen);
584 s[aLen + bLen] = '\0';
585 }
586 if (a)
587 _mesa_free((void *) a);
588 return s;
589 }
590
591
592 /**
593 * Check the MESA_EXTENSION_OVERRIDE env var.
594 * For extension names that are recognized, turn them on. For extension
595 * names that are recognized and prefixed with '-', turn them off.
596 * Return a string of the unknown/leftover names.
597 */
598 static const char *
599 get_extension_override( GLcontext *ctx )
600 {
601 const char *envExt = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
602 char *extraExt = NULL;
603 char ext[1000];
604 GLuint extLen = 0;
605 GLuint i;
606 GLboolean disableExt = GL_FALSE;
607
608 if (!envExt)
609 return NULL;
610
611 for (i = 0; ; i++) {
612 if (envExt[i] == '\0' || envExt[i] == ' ') {
613 /* terminate/process 'ext' if extLen > 0 */
614 if (extLen > 0) {
615 assert(extLen < sizeof(ext));
616 /* enable extension named by 'ext' */
617 ext[extLen] = 0;
618 if (!set_extension(ctx, ext, !disableExt)) {
619 /* unknown extension name, append it to extraExt */
620 if (extraExt) {
621 extraExt = append(extraExt, " ");
622 }
623 extraExt = append(extraExt, ext);
624 }
625 extLen = 0;
626 disableExt = GL_FALSE;
627 }
628 if (envExt[i] == '\0')
629 break;
630 }
631 else if (envExt[i] == '-') {
632 disableExt = GL_TRUE;
633 }
634 else {
635 /* accumulate this non-space character */
636 ext[extLen++] = envExt[i];
637 }
638 }
639
640 return extraExt;
641 }
642
643
644 /**
645 * Run through the default_extensions array above and set the
646 * ctx->Extensions.ARB/EXT_* flags accordingly.
647 * To be called during context initialization.
648 */
649 void
650 _mesa_init_extensions( GLcontext *ctx )
651 {
652 GLboolean *base = (GLboolean *) &ctx->Extensions;
653 GLuint i;
654
655 for (i = 0 ; i < Elements(default_extensions) ; i++) {
656 if (default_extensions[i].enabled &&
657 default_extensions[i].flag_offset) {
658 *(base + default_extensions[i].flag_offset) = GL_TRUE;
659 }
660 }
661 }
662
663
664 /**
665 * Construct the GL_EXTENSIONS string. Called the first time that
666 * glGetString(GL_EXTENSIONS) is called.
667 */
668 GLubyte *
669 _mesa_make_extension_string( GLcontext *ctx )
670 {
671 const char *extraExt = get_extension_override(ctx);
672 GLuint extStrLen = 0;
673 char *s;
674 GLuint i;
675
676 /* first, compute length of the extension string */
677 for (i = 0 ; i < Elements(default_extensions) ; i++) {
678 if (extension_enabled(ctx, i)) {
679 extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1;
680 }
681 }
682
683 if (extraExt)
684 extStrLen += _mesa_strlen(extraExt) + 1; /* +1 for space */
685
686 /* allocate the extension string */
687 s = (char *) _mesa_malloc(extStrLen);
688 if (!s)
689 return NULL;
690
691 /* second, build the extension string */
692 extStrLen = 0;
693 for (i = 0 ; i < Elements(default_extensions) ; i++) {
694 if (extension_enabled(ctx, i)) {
695 GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name);
696 _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
697 extStrLen += len;
698 s[extStrLen] = ' ';
699 extStrLen++;
700 }
701 }
702 ASSERT(extStrLen > 0);
703
704 s[extStrLen - 1] = 0; /* -1 to overwrite trailing the ' ' */
705
706 if (extraExt) {
707 s = append(s, " ");
708 s = append(s, extraExt);
709 }
710
711 return (GLubyte *) s;
712 }
713
714
715 /**
716 * Return number of enabled extensions.
717 */
718 GLuint
719 _mesa_get_extension_count(GLcontext *ctx)
720 {
721 GLuint i;
722
723 /* only count once */
724 if (!ctx->Extensions.Count) {
725 for (i = 0; i < Elements(default_extensions); i++) {
726 if (extension_enabled(ctx, i)) {
727 ctx->Extensions.Count++;
728 }
729 }
730 }
731
732 if (0)
733 _mesa_debug(ctx, "%u of %d extensions enabled\n", ctx->Extensions.Count,
734 Elements(default_extensions));
735
736 return ctx->Extensions.Count;
737 }
738
739
740 /**
741 * Return name of i-th enabled extension
742 */
743 const GLubyte *
744 _mesa_get_enabled_extension(GLcontext *ctx, GLuint index)
745 {
746 GLuint i;
747
748 for (i = 0; i < Elements(default_extensions); i++) {
749 if (extension_enabled(ctx, i)) {
750 if (index == 0)
751 return (const GLubyte *) default_extensions[i].name;
752 index--;
753 }
754 }
755
756 return NULL;
757 }