mesa: remove GL_MESA_program_debug extension
[mesa.git] / src / mesa / main / extensions.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.3
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "glheader.h"
27 #include "imports.h"
28 #include "context.h"
29 #include "extensions.h"
30 #include "simple_list.h"
31 #include "mtypes.h"
32
33
34 #define F(x) (int)(uintptr_t)&(((struct gl_extensions *)0)->x)
35 #define ON GL_TRUE
36 #define OFF GL_FALSE
37
38
39 /*
40 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
41 */
42 static const struct {
43 GLboolean enabled;
44 const char *name;
45 int flag_offset;
46 } default_extensions[] = {
47 { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
48 { ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
49 { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
50 { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
51 { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
52 { OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
53 { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
54 { OFF, "GL_ARB_imaging", F(ARB_imaging) },
55 { ON, "GL_ARB_multisample", F(ARB_multisample) },
56 { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
57 { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
58 { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
59 { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
60 { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
61 { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
62 { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
63 { OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) },
64 { OFF, "GL_ARB_shadow", F(ARB_shadow) },
65 { OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) },
66 { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
67 { ON, "GL_ARB_texture_compression", F(ARB_texture_compression) },
68 { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
69 { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
70 { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
71 { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
72 { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
73 { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) },
74 { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
75 { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
76 { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
77 { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
78 { ON, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
79 { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
80 { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
81 { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
82 { ON, "GL_EXT_abgr", F(EXT_abgr) },
83 { ON, "GL_EXT_bgra", F(EXT_bgra) },
84 { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
85 { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) },
86 { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
87 { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
88 { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
89 { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
90 { OFF, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
91 { OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
92 { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
93 { OFF, "GL_EXT_convolution", F(EXT_convolution) },
94 { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
95 { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
96 { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
97 { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) },
98 { OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) },
99 { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
100 { OFF, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters) },
101 { OFF, "GL_EXT_histogram", F(EXT_histogram) },
102 { ON, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
103 { OFF, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) },
104 { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
105 { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
106 { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
107 { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
108 { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
109 { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
110 { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
111 { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
112 { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
113 { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
114 { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
115 { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
116 { ON, "GL_EXT_subtexture", F(EXT_subtexture) },
117 { ON, "GL_EXT_texture", F(EXT_texture) },
118 { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
119 { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
120 { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
121 { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
122 { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
123 { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
124 { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
125 { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
126 { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) },
127 { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
128 { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
129 { OFF, "GL_EXT_texture_sRGB", F(EXT_texture_sRGB) },
130 { OFF, "GL_EXT_texture_swizzle", F(EXT_texture_swizzle) },
131 { OFF, "GL_EXT_timer_query", F(EXT_timer_query) },
132 { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) },
133 { OFF, "GL_EXT_vertex_array_bgra", F(EXT_vertex_array_bgra) },
134 { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
135 { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
136 { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
137 { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
138 { OFF, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object) },
139 { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
140 { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
141 { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
142 { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
143 { OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)},
144 { ON, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
145 { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
146 { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
147 { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
148 { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
149 { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
150 { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
151 { OFF, "GL_MESA_texture_array", F(MESA_texture_array) },
152 { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
153 { ON, "GL_MESA_window_pos", F(ARB_window_pos) },
154 { OFF, "GL_NV_blend_square", F(NV_blend_square) },
155 { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
156 { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
157 { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
158 { OFF, "GL_NV_texture_env_combine4", F(NV_texture_env_combine4) },
159 { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
160 { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
161 { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
162 { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
163 { ON, "GL_OES_read_format", F(OES_read_format) },
164 { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
165 { OFF, "GL_SGI_color_table", F(SGI_color_table) },
166 { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
167 { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
168 { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
169 { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
170 { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
171 { ON, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
172 { OFF, "GL_S3_s3tc", F(S3_s3tc) },
173 };
174
175
176
177 /**
178 * Enable all extensions suitable for a software-only renderer.
179 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
180 */
181 void
182 _mesa_enable_sw_extensions(GLcontext *ctx)
183 {
184 ctx->Extensions.ARB_depth_texture = GL_TRUE;
185 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
186 #if FEATURE_ARB_fragment_program
187 ctx->Extensions.ARB_fragment_program = GL_TRUE;
188 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
189 #endif
190 #if FEATURE_ARB_fragment_shader
191 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
192 #endif
193 #if FEATURE_ARB_framebuffer_object
194 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
195 #endif
196 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
197 ctx->Extensions.ARB_imaging = GL_TRUE;
198 ctx->Extensions.ARB_multitexture = GL_TRUE;
199 #if FEATURE_ARB_occlusion_query
200 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
201 #endif
202 ctx->Extensions.ARB_point_sprite = GL_TRUE;
203 #if FEATURE_ARB_shader_objects
204 ctx->Extensions.ARB_shader_objects = GL_TRUE;
205 #endif
206 #if FEATURE_ARB_shading_language_100
207 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
208 #endif
209 #if FEATURE_ARB_shading_language_120
210 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
211 #endif
212 ctx->Extensions.ARB_shadow = GL_TRUE;
213 ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
214 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
215 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
216 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
217 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
218 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
219 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
220 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
221 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
222 #if FEATURE_ARB_vertex_program
223 ctx->Extensions.ARB_vertex_program = GL_TRUE;
224 #endif
225 #if FEATURE_ARB_vertex_shader
226 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
227 #endif
228 #if FEATURE_ARB_vertex_buffer_object
229 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
230 #endif
231 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
232 #if FEATURE_ATI_fragment_shader
233 ctx->Extensions.ATI_fragment_shader = GL_TRUE;
234 #endif
235 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
236 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
237 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
238 ctx->Extensions.EXT_blend_color = GL_TRUE;
239 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
240 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
241 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
242 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
243 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
244 ctx->Extensions.EXT_convolution = GL_TRUE;
245 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
246 ctx->Extensions.EXT_fog_coord = GL_TRUE;
247 #if FEATURE_EXT_framebuffer_object
248 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
249 #endif
250 #if FEATURE_EXT_framebuffer_blit
251 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
252 #endif
253 ctx->Extensions.EXT_histogram = GL_TRUE;
254 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
255 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
256 ctx->Extensions.EXT_paletted_texture = GL_TRUE;
257 #if FEATURE_EXT_pixel_buffer_object
258 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
259 #endif
260 ctx->Extensions.EXT_point_parameters = GL_TRUE;
261 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
262 ctx->Extensions.EXT_secondary_color = GL_TRUE;
263 ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
264 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
265 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
266 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
267 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
268 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
269 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
270 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
271 #if FEATURE_EXT_texture_sRGB
272 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
273 #endif
274 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
275 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
276 /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
277 ctx->Extensions.MESA_pack_invert = GL_TRUE;
278 ctx->Extensions.MESA_resize_buffers = GL_TRUE;
279 ctx->Extensions.MESA_texture_array = GL_TRUE;
280 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
281 ctx->Extensions.NV_blend_square = GL_TRUE;
282 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
283 ctx->Extensions.NV_point_sprite = GL_TRUE;
284 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
285 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
286 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
287 #if FEATURE_NV_vertex_program
288 ctx->Extensions.NV_vertex_program = GL_TRUE;
289 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
290 #endif
291 #if FEATURE_NV_fragment_program
292 ctx->Extensions.NV_fragment_program = GL_TRUE;
293 #endif
294 ctx->Extensions.SGI_color_matrix = GL_TRUE;
295 ctx->Extensions.SGI_color_table = GL_TRUE;
296 ctx->Extensions.SGI_texture_color_table = GL_TRUE;
297 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
298 ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
299 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
300 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
301 #endif
302 #if FEATURE_texture_fxt1
303 _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
304 #endif
305 #if FEATURE_texture_s3tc
306 if (ctx->Mesa_DXTn) {
307 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
308 _mesa_enable_extension(ctx, "GL_S3_s3tc");
309 }
310 #endif
311 }
312
313
314 /**
315 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
316 */
317 void
318 _mesa_enable_imaging_extensions(GLcontext *ctx)
319 {
320 ctx->Extensions.ARB_imaging = GL_TRUE;
321 ctx->Extensions.EXT_blend_color = GL_TRUE;
322 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
323 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
324 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
325 ctx->Extensions.EXT_convolution = GL_TRUE;
326 ctx->Extensions.EXT_histogram = GL_TRUE;
327 ctx->Extensions.SGI_color_matrix = GL_TRUE;
328 ctx->Extensions.SGI_color_table = GL_TRUE;
329 }
330
331
332
333 /**
334 * Enable all OpenGL 1.3 features and extensions.
335 * A convenience function to be called by drivers.
336 */
337 void
338 _mesa_enable_1_3_extensions(GLcontext *ctx)
339 {
340 /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
341 ctx->Extensions.ARB_multitexture = GL_TRUE;
342 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
343 /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
344 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
345 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
346 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
347 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
348 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
349 }
350
351
352
353 /**
354 * Enable all OpenGL 1.4 features and extensions.
355 * A convenience function to be called by drivers.
356 */
357 void
358 _mesa_enable_1_4_extensions(GLcontext *ctx)
359 {
360 ctx->Extensions.ARB_depth_texture = GL_TRUE;
361 ctx->Extensions.ARB_shadow = GL_TRUE;
362 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
363 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
364 ctx->Extensions.ARB_window_pos = GL_TRUE;
365 ctx->Extensions.EXT_blend_color = GL_TRUE;
366 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
367 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
368 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
369 ctx->Extensions.EXT_fog_coord = GL_TRUE;
370 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
371 ctx->Extensions.EXT_point_parameters = GL_TRUE;
372 ctx->Extensions.EXT_secondary_color = GL_TRUE;
373 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
374 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
375 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
376 }
377
378
379 /**
380 * Enable all OpenGL 1.5 features and extensions.
381 * A convenience function to be called by drivers.
382 */
383 void
384 _mesa_enable_1_5_extensions(GLcontext *ctx)
385 {
386 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
387 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
388 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
389 }
390
391
392 /**
393 * Enable all OpenGL 2.0 features and extensions.
394 * A convenience function to be called by drivers.
395 */
396 void
397 _mesa_enable_2_0_extensions(GLcontext *ctx)
398 {
399 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
400 #if FEATURE_ARB_fragment_shader
401 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
402 #endif
403 ctx->Extensions.ARB_point_sprite = GL_TRUE;
404 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
405 #if FEATURE_ARB_shader_objects
406 ctx->Extensions.ARB_shader_objects = GL_TRUE;
407 #endif
408 #if FEATURE_ARB_shading_language_100
409 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
410 #endif
411 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
412 #if FEATURE_ARB_vertex_shader
413 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
414 #endif
415 }
416
417
418 /**
419 * Enable all OpenGL 2.1 features and extensions.
420 * A convenience function to be called by drivers.
421 */
422 void
423 _mesa_enable_2_1_extensions(GLcontext *ctx)
424 {
425 #if FEATURE_EXT_pixel_buffer_object
426 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
427 #endif
428 #if FEATURE_EXT_texture_sRGB
429 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
430 #endif
431 #ifdef FEATURE_ARB_shading_language_120
432 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
433 #endif
434 }
435
436
437
438 /**
439 * Either enable or disable the named extension.
440 */
441 static void
442 set_extension( GLcontext *ctx, const char *name, GLboolean state )
443 {
444 GLboolean *base = (GLboolean *) &ctx->Extensions;
445 GLuint i;
446
447 if (ctx->Extensions.String) {
448 /* The string was already queried - can't change it now! */
449 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
450 return;
451 }
452
453 for (i = 0 ; i < Elements(default_extensions) ; i++) {
454 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
455 if (default_extensions[i].flag_offset) {
456 GLboolean *enabled = base + default_extensions[i].flag_offset;
457 *enabled = state;
458 }
459 return;
460 }
461 }
462 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
463 }
464
465
466 /**
467 * Enable the named extension.
468 * Typically called by drivers.
469 */
470 void
471 _mesa_enable_extension( GLcontext *ctx, const char *name )
472 {
473 set_extension(ctx, name, GL_TRUE);
474 }
475
476
477 /**
478 * Disable the named extension.
479 * XXX is this really needed???
480 */
481 void
482 _mesa_disable_extension( GLcontext *ctx, const char *name )
483 {
484 set_extension(ctx, name, GL_FALSE);
485 }
486
487
488 /**
489 * Test if the named extension is enabled in this context.
490 */
491 GLboolean
492 _mesa_extension_is_enabled( GLcontext *ctx, const char *name )
493 {
494 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
495 GLuint i;
496
497 for (i = 0 ; i < Elements(default_extensions) ; i++) {
498 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
499 if (!default_extensions[i].flag_offset)
500 return GL_TRUE;
501 return *(base + default_extensions[i].flag_offset);
502 }
503 }
504 return GL_FALSE;
505 }
506
507
508 /**
509 * Run through the default_extensions array above and set the
510 * ctx->Extensions.ARB/EXT_* flags accordingly.
511 * To be called during context initialization.
512 */
513 void
514 _mesa_init_extensions( GLcontext *ctx )
515 {
516 GLboolean *base = (GLboolean *) &ctx->Extensions;
517 GLuint i;
518
519 for (i = 0 ; i < Elements(default_extensions) ; i++) {
520 if (default_extensions[i].enabled &&
521 default_extensions[i].flag_offset) {
522 *(base + default_extensions[i].flag_offset) = GL_TRUE;
523 }
524 }
525 }
526
527
528 /**
529 * Construct the GL_EXTENSIONS string. Called the first time that
530 * glGetString(GL_EXTENSIONS) is called.
531 */
532 GLubyte *
533 _mesa_make_extension_string( GLcontext *ctx )
534 {
535 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
536 GLuint extStrLen = 0;
537 GLubyte *s;
538 GLuint i;
539
540 /* first, compute length of the extension string */
541 for (i = 0 ; i < Elements(default_extensions) ; i++) {
542 if (!default_extensions[i].flag_offset ||
543 *(base + default_extensions[i].flag_offset)) {
544 extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1;
545 }
546 }
547 s = (GLubyte *) _mesa_malloc(extStrLen);
548
549 /* second, build the extension string */
550 extStrLen = 0;
551 for (i = 0 ; i < Elements(default_extensions) ; i++) {
552 if (!default_extensions[i].flag_offset ||
553 *(base + default_extensions[i].flag_offset)) {
554 GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name);
555 _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
556 extStrLen += len;
557 s[extStrLen] = (GLubyte) ' ';
558 extStrLen++;
559 }
560 }
561 ASSERT(extStrLen > 0);
562
563 s[extStrLen - 1] = 0;
564
565 return s;
566 }