mesa: Export GL_EXT_texture_cube_map.
[mesa.git] / src / mesa / main / extensions.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #include "glheader.h"
28 #include "imports.h"
29 #include "context.h"
30 #include "extensions.h"
31 #include "simple_list.h"
32 #include "mtypes.h"
33
34
35 #define F(x) offsetof(struct gl_extensions, x)
36 #define ON GL_TRUE
37 #define OFF GL_FALSE
38
39
40 /*
41 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
42 */
43 static const struct {
44 GLboolean enabled;
45 const char *name;
46 int flag_offset;
47 } default_extensions[] = {
48 { OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) },
49 { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
50 { OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) },
51 { ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
52 { OFF, "GL_ARB_draw_elements_base_vertex", F(ARB_draw_elements_base_vertex) },
53 /* TODO: uncomment the following line once GLSL layout(...) support is implemented */
54 /* { OFF, "GL_ARB_fragment_coord_conventions", F(ARB_fragment_coord_conventions) }, */
55 { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
56 { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
57 { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
58 { OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
59 { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
60 { OFF, "GL_ARB_half_float_vertex", F(ARB_half_float_vertex) },
61 { OFF, "GL_ARB_imaging", F(ARB_imaging) },
62 { OFF, "GL_ARB_map_buffer_range", F(ARB_map_buffer_range) },
63 { ON, "GL_ARB_multisample", F(ARB_multisample) },
64 { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
65 { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
66 { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
67 { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
68 { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
69 { OFF, "GL_ARB_provoking_vertex", F(EXT_provoking_vertex) },
70 { OFF, "GL_ARB_seamless_cube_map", F(ARB_seamless_cube_map) },
71 { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
72 { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
73 { OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) },
74 { OFF, "GL_ARB_shadow", F(ARB_shadow) },
75 { OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) },
76 { OFF, "GL_ARB_sync", F(ARB_sync) },
77 { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
78 { ON, "GL_ARB_texture_compression", F(ARB_texture_compression) },
79 { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
80 { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
81 { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
82 { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
83 { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
84 { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) },
85 { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
86 { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
87 { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
88 { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
89 { OFF, "GL_ARB_vertex_array_bgra", F(EXT_vertex_array_bgra) },
90 { OFF, "GL_ARB_vertex_array_object", F(ARB_vertex_array_object) },
91 { ON, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
92 { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
93 { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
94 { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
95 { ON, "GL_EXT_abgr", F(EXT_abgr) },
96 { ON, "GL_EXT_bgra", F(EXT_bgra) },
97 { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
98 { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) },
99 { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
100 { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
101 { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
102 { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
103 { OFF, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
104 { OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
105 { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
106 { OFF, "GL_EXT_convolution", F(EXT_convolution) },
107 { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
108 { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
109 { OFF, "GL_EXT_draw_buffers2", F(EXT_draw_buffers2) },
110 { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
111 { OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) },
112 { OFF, "GL_EXT_framebuffer_multisample", F(EXT_framebuffer_multisample) },
113 { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) },
114 { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
115 { OFF, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters) },
116 { OFF, "GL_EXT_histogram", F(EXT_histogram) },
117 { ON, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
118 { OFF, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) },
119 { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
120 { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
121 { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
122 { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
123 { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
124 { OFF, "GL_EXT_provoking_vertex", F(EXT_provoking_vertex) },
125 { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
126 { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
127 { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
128 { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
129 { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
130 { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
131 { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
132 { ON, "GL_EXT_subtexture", F(EXT_subtexture) },
133 { ON, "GL_EXT_texture", F(EXT_texture) },
134 { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
135 { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
136 { OFF, "GL_EXT_texture_cube_map", F(ARB_texture_cube_map) },
137 { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
138 { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
139 { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
140 { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
141 { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
142 { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
143 { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) },
144 { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
145 { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
146 { OFF, "GL_EXT_texture_sRGB", F(EXT_texture_sRGB) },
147 { OFF, "GL_EXT_texture_swizzle", F(EXT_texture_swizzle) },
148 { OFF, "GL_EXT_timer_query", F(EXT_timer_query) },
149 { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) },
150 { OFF, "GL_EXT_vertex_array_bgra", F(EXT_vertex_array_bgra) },
151 { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
152 { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
153 { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
154 { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
155 { OFF, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object) },
156 { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
157 { OFF, "GL_ATI_envmap_bumpmap", F(ATI_envmap_bumpmap) },
158 { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
159 { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
160 { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
161 { OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)},
162 { ON, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
163 { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
164 { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
165 { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
166 { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
167 { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
168 { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
169 { OFF, "GL_MESA_texture_array", F(MESA_texture_array) },
170 { OFF, "GL_MESA_texture_signed_rgba", F(MESA_texture_signed_rgba) },
171 { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
172 { ON, "GL_MESA_window_pos", F(ARB_window_pos) },
173 { OFF, "GL_NV_blend_square", F(NV_blend_square) },
174 { OFF, "GL_NV_conditional_render", F(NV_conditional_render) },
175 { OFF, "GL_NV_depth_clamp", F(ARB_depth_clamp) },
176 { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
177 { OFF, "GL_NV_fragment_program_option", F(NV_fragment_program_option) },
178 { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
179 { OFF, "GL_NV_packed_depth_stencil", F(EXT_packed_depth_stencil) },
180 { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
181 { OFF, "GL_NV_texture_env_combine4", F(NV_texture_env_combine4) },
182 { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
183 { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
184 { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
185 { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
186 { ON, "GL_OES_read_format", F(OES_read_format) },
187 { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
188 { OFF, "GL_SGI_color_table", F(SGI_color_table) },
189 { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
190 { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
191 { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
192 { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
193 { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
194 { ON, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
195 { OFF, "GL_S3_s3tc", F(S3_s3tc) },
196 #if FEATURE_OES_draw_texture
197 { OFF, "GL_OES_draw_texture", F(OES_draw_texture) },
198 #endif /* FEATURE_OES_draw_texture */
199 };
200
201
202
203 /**
204 * Enable all extensions suitable for a software-only renderer.
205 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
206 */
207 void
208 _mesa_enable_sw_extensions(GLcontext *ctx)
209 {
210 ctx->Extensions.ARB_copy_buffer = GL_TRUE;
211 ctx->Extensions.ARB_depth_clamp = GL_TRUE;
212 ctx->Extensions.ARB_depth_texture = GL_TRUE;
213 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
214 ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
215 #if FEATURE_ARB_fragment_program
216 ctx->Extensions.ARB_fragment_program = GL_TRUE;
217 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
218 #endif
219 #if FEATURE_ARB_fragment_shader
220 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
221 #endif
222 #if FEATURE_ARB_framebuffer_object
223 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
224 #endif
225 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
226 ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
227 ctx->Extensions.ARB_imaging = GL_TRUE;
228 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
229 ctx->Extensions.ARB_multitexture = GL_TRUE;
230 #if FEATURE_queryobj
231 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
232 #endif
233 ctx->Extensions.ARB_point_sprite = GL_TRUE;
234 #if FEATURE_ARB_shader_objects
235 ctx->Extensions.ARB_shader_objects = GL_TRUE;
236 #endif
237 #if FEATURE_ARB_shading_language_100
238 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
239 #endif
240 #if FEATURE_ARB_shading_language_120
241 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
242 #endif
243 ctx->Extensions.ARB_shadow = GL_TRUE;
244 ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
245 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
246 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
247 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
248 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
249 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
250 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
251 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
252 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
253 ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
254 #if FEATURE_ARB_vertex_program
255 ctx->Extensions.ARB_vertex_program = GL_TRUE;
256 #endif
257 #if FEATURE_ARB_vertex_shader
258 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
259 #endif
260 #if FEATURE_ARB_vertex_buffer_object
261 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
262 #endif
263 #if FEATURE_ARB_sync
264 ctx->Extensions.ARB_sync = GL_TRUE;
265 #endif
266 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
267 ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
268 #if FEATURE_ATI_fragment_shader
269 ctx->Extensions.ATI_fragment_shader = GL_TRUE;
270 #endif
271 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
272 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
273 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
274 ctx->Extensions.EXT_blend_color = GL_TRUE;
275 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
276 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
277 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
278 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
279 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
280 ctx->Extensions.EXT_convolution = GL_TRUE;
281 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
282 ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
283 ctx->Extensions.EXT_fog_coord = GL_TRUE;
284 #if FEATURE_EXT_framebuffer_object
285 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
286 #endif
287 #if FEATURE_EXT_framebuffer_blit
288 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
289 #endif
290 #if FEATURE_ARB_framebuffer_object
291 ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
292 #endif
293 ctx->Extensions.EXT_histogram = GL_TRUE;
294 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
295 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
296 ctx->Extensions.EXT_paletted_texture = GL_TRUE;
297 #if FEATURE_EXT_pixel_buffer_object
298 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
299 #endif
300 ctx->Extensions.EXT_point_parameters = GL_TRUE;
301 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
302 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
303 ctx->Extensions.EXT_secondary_color = GL_TRUE;
304 ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
305 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
306 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
307 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
308 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
309 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
310 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
311 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
312 #if FEATURE_EXT_texture_sRGB
313 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
314 #endif
315 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
316 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
317 /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
318 ctx->Extensions.MESA_pack_invert = GL_TRUE;
319 ctx->Extensions.MESA_resize_buffers = GL_TRUE;
320 ctx->Extensions.MESA_texture_array = GL_TRUE;
321 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
322 ctx->Extensions.NV_blend_square = GL_TRUE;
323 ctx->Extensions.NV_conditional_render = GL_TRUE;
324 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
325 ctx->Extensions.NV_point_sprite = GL_TRUE;
326 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
327 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
328 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
329 #if FEATURE_NV_vertex_program
330 ctx->Extensions.NV_vertex_program = GL_TRUE;
331 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
332 #endif
333 #if FEATURE_NV_fragment_program
334 ctx->Extensions.NV_fragment_program = GL_TRUE;
335 #endif
336 #if FEATURE_NV_fragment_program && FEATURE_ARB_fragment_program
337 ctx->Extensions.NV_fragment_program_option = GL_TRUE;
338 #endif
339 ctx->Extensions.SGI_color_matrix = GL_TRUE;
340 ctx->Extensions.SGI_color_table = GL_TRUE;
341 ctx->Extensions.SGI_texture_color_table = GL_TRUE;
342 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
343 ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
344 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
345 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
346 #endif
347 #if FEATURE_texture_fxt1
348 _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
349 #endif
350 #if FEATURE_texture_s3tc
351 if (ctx->Mesa_DXTn) {
352 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
353 _mesa_enable_extension(ctx, "GL_S3_s3tc");
354 }
355 #endif
356 }
357
358
359 /**
360 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
361 */
362 void
363 _mesa_enable_imaging_extensions(GLcontext *ctx)
364 {
365 ctx->Extensions.ARB_imaging = GL_TRUE;
366 ctx->Extensions.EXT_blend_color = GL_TRUE;
367 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
368 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
369 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
370 ctx->Extensions.EXT_convolution = GL_TRUE;
371 ctx->Extensions.EXT_histogram = GL_TRUE;
372 ctx->Extensions.SGI_color_matrix = GL_TRUE;
373 ctx->Extensions.SGI_color_table = GL_TRUE;
374 }
375
376
377
378 /**
379 * Enable all OpenGL 1.3 features and extensions.
380 * A convenience function to be called by drivers.
381 */
382 void
383 _mesa_enable_1_3_extensions(GLcontext *ctx)
384 {
385 /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
386 ctx->Extensions.ARB_multitexture = GL_TRUE;
387 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
388 /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
389 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
390 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
391 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
392 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
393 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
394 }
395
396
397
398 /**
399 * Enable all OpenGL 1.4 features and extensions.
400 * A convenience function to be called by drivers.
401 */
402 void
403 _mesa_enable_1_4_extensions(GLcontext *ctx)
404 {
405 ctx->Extensions.ARB_depth_texture = GL_TRUE;
406 ctx->Extensions.ARB_shadow = GL_TRUE;
407 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
408 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
409 ctx->Extensions.ARB_window_pos = GL_TRUE;
410 ctx->Extensions.EXT_blend_color = GL_TRUE;
411 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
412 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
413 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
414 ctx->Extensions.EXT_fog_coord = GL_TRUE;
415 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
416 ctx->Extensions.EXT_point_parameters = GL_TRUE;
417 ctx->Extensions.EXT_secondary_color = GL_TRUE;
418 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
419 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
420 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
421 }
422
423
424 /**
425 * Enable all OpenGL 1.5 features and extensions.
426 * A convenience function to be called by drivers.
427 */
428 void
429 _mesa_enable_1_5_extensions(GLcontext *ctx)
430 {
431 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
432 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
433 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
434 }
435
436
437 /**
438 * Enable all OpenGL 2.0 features and extensions.
439 * A convenience function to be called by drivers.
440 */
441 void
442 _mesa_enable_2_0_extensions(GLcontext *ctx)
443 {
444 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
445 #if FEATURE_ARB_fragment_shader
446 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
447 #endif
448 ctx->Extensions.ARB_point_sprite = GL_TRUE;
449 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
450 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
451 #if FEATURE_ARB_shader_objects
452 ctx->Extensions.ARB_shader_objects = GL_TRUE;
453 #endif
454 #if FEATURE_ARB_shading_language_100
455 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
456 #endif
457 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
458 #if FEATURE_ARB_vertex_shader
459 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
460 #endif
461 }
462
463
464 /**
465 * Enable all OpenGL 2.1 features and extensions.
466 * A convenience function to be called by drivers.
467 */
468 void
469 _mesa_enable_2_1_extensions(GLcontext *ctx)
470 {
471 #if FEATURE_EXT_pixel_buffer_object
472 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
473 #endif
474 #if FEATURE_EXT_texture_sRGB
475 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
476 #endif
477 #ifdef FEATURE_ARB_shading_language_120
478 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
479 #endif
480 }
481
482
483
484 /**
485 * Either enable or disable the named extension.
486 * \return GL_TRUE for success, GL_FALSE if invalid extension name
487 */
488 static GLboolean
489 set_extension( GLcontext *ctx, const char *name, GLboolean state )
490 {
491 GLboolean *base = (GLboolean *) &ctx->Extensions;
492 GLuint i;
493
494 if (ctx->Extensions.String) {
495 /* The string was already queried - can't change it now! */
496 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
497 return GL_FALSE;
498 }
499
500 for (i = 0 ; i < Elements(default_extensions) ; i++) {
501 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
502 if (default_extensions[i].flag_offset) {
503 GLboolean *enabled = base + default_extensions[i].flag_offset;
504 *enabled = state;
505 }
506 return GL_TRUE;
507 }
508 }
509 return GL_FALSE;
510 }
511
512
513 /**
514 * Enable the named extension.
515 * Typically called by drivers.
516 */
517 void
518 _mesa_enable_extension( GLcontext *ctx, const char *name )
519 {
520 if (!set_extension(ctx, name, GL_TRUE))
521 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
522 }
523
524
525 /**
526 * Disable the named extension.
527 * XXX is this really needed???
528 */
529 void
530 _mesa_disable_extension( GLcontext *ctx, const char *name )
531 {
532 if (!set_extension(ctx, name, GL_FALSE))
533 _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
534 }
535
536
537 /**
538 * Check if the i-th extension is enabled.
539 */
540 static GLboolean
541 extension_enabled(GLcontext *ctx, GLuint index)
542 {
543 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
544 if (!default_extensions[index].flag_offset ||
545 *(base + default_extensions[index].flag_offset)) {
546 return GL_TRUE;
547 }
548 else {
549 return GL_FALSE;
550 }
551 }
552
553
554 /**
555 * Test if the named extension is enabled in this context.
556 */
557 GLboolean
558 _mesa_extension_is_enabled( GLcontext *ctx, const char *name )
559 {
560 GLuint i;
561
562 for (i = 0 ; i < Elements(default_extensions) ; i++) {
563 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
564 return extension_enabled(ctx, i);
565 }
566 }
567 return GL_FALSE;
568 }
569
570
571 /**
572 * Append string 'b' onto string 'a'. Free 'a' and return new string.
573 */
574 static char *
575 append(const char *a, const char *b)
576 {
577 const GLuint aLen = a ? _mesa_strlen(a) : 0;
578 const GLuint bLen = b ? _mesa_strlen(b) : 0;
579 char *s = _mesa_calloc(aLen + bLen + 1);
580 if (s) {
581 if (a)
582 _mesa_memcpy(s, a, aLen);
583 if (b)
584 _mesa_memcpy(s + aLen, b, bLen);
585 s[aLen + bLen] = '\0';
586 }
587 if (a)
588 _mesa_free((void *) a);
589 return s;
590 }
591
592
593 /**
594 * Check the MESA_EXTENSION_OVERRIDE env var.
595 * For extension names that are recognized, turn them on. For extension
596 * names that are recognized and prefixed with '-', turn them off.
597 * Return a string of the unknown/leftover names.
598 */
599 static const char *
600 get_extension_override( GLcontext *ctx )
601 {
602 const char *envExt = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
603 char *extraExt = NULL;
604 char ext[1000];
605 GLuint extLen = 0;
606 GLuint i;
607 GLboolean disableExt = GL_FALSE;
608
609 if (!envExt)
610 return NULL;
611
612 for (i = 0; ; i++) {
613 if (envExt[i] == '\0' || envExt[i] == ' ') {
614 /* terminate/process 'ext' if extLen > 0 */
615 if (extLen > 0) {
616 assert(extLen < sizeof(ext));
617 /* enable extension named by 'ext' */
618 ext[extLen] = 0;
619 if (!set_extension(ctx, ext, !disableExt)) {
620 /* unknown extension name, append it to extraExt */
621 if (extraExt) {
622 extraExt = append(extraExt, " ");
623 }
624 extraExt = append(extraExt, ext);
625 }
626 extLen = 0;
627 disableExt = GL_FALSE;
628 }
629 if (envExt[i] == '\0')
630 break;
631 }
632 else if (envExt[i] == '-') {
633 disableExt = GL_TRUE;
634 }
635 else {
636 /* accumulate this non-space character */
637 ext[extLen++] = envExt[i];
638 }
639 }
640
641 return extraExt;
642 }
643
644
645 /**
646 * Run through the default_extensions array above and set the
647 * ctx->Extensions.ARB/EXT_* flags accordingly.
648 * To be called during context initialization.
649 */
650 void
651 _mesa_init_extensions( GLcontext *ctx )
652 {
653 GLboolean *base = (GLboolean *) &ctx->Extensions;
654 GLuint i;
655
656 for (i = 0 ; i < Elements(default_extensions) ; i++) {
657 if (default_extensions[i].enabled &&
658 default_extensions[i].flag_offset) {
659 *(base + default_extensions[i].flag_offset) = GL_TRUE;
660 }
661 }
662 }
663
664
665 /**
666 * Construct the GL_EXTENSIONS string. Called the first time that
667 * glGetString(GL_EXTENSIONS) is called.
668 */
669 GLubyte *
670 _mesa_make_extension_string( GLcontext *ctx )
671 {
672 const char *extraExt = get_extension_override(ctx);
673 GLuint extStrLen = 0;
674 char *s;
675 GLuint i;
676
677 /* first, compute length of the extension string */
678 for (i = 0 ; i < Elements(default_extensions) ; i++) {
679 if (extension_enabled(ctx, i)) {
680 extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1;
681 }
682 }
683
684 if (extraExt)
685 extStrLen += _mesa_strlen(extraExt) + 1; /* +1 for space */
686
687 /* allocate the extension string */
688 s = (char *) _mesa_malloc(extStrLen);
689 if (!s)
690 return NULL;
691
692 /* second, build the extension string */
693 extStrLen = 0;
694 for (i = 0 ; i < Elements(default_extensions) ; i++) {
695 if (extension_enabled(ctx, i)) {
696 GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name);
697 _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
698 extStrLen += len;
699 s[extStrLen] = ' ';
700 extStrLen++;
701 }
702 }
703 ASSERT(extStrLen > 0);
704
705 s[extStrLen - 1] = 0; /* -1 to overwrite trailing the ' ' */
706
707 if (extraExt) {
708 s = append(s, " ");
709 s = append(s, extraExt);
710 }
711
712 return (GLubyte *) s;
713 }
714
715
716 /**
717 * Return number of enabled extensions.
718 */
719 GLuint
720 _mesa_get_extension_count(GLcontext *ctx)
721 {
722 GLuint i;
723
724 /* only count once */
725 if (!ctx->Extensions.Count) {
726 for (i = 0; i < Elements(default_extensions); i++) {
727 if (extension_enabled(ctx, i)) {
728 ctx->Extensions.Count++;
729 }
730 }
731 }
732
733 if (0)
734 _mesa_debug(ctx, "%u of %d extensions enabled\n", ctx->Extensions.Count,
735 Elements(default_extensions));
736
737 return ctx->Extensions.Count;
738 }
739
740
741 /**
742 * Return name of i-th enabled extension
743 */
744 const GLubyte *
745 _mesa_get_enabled_extension(GLcontext *ctx, GLuint index)
746 {
747 GLuint i;
748
749 for (i = 0; i < Elements(default_extensions); i++) {
750 if (extension_enabled(ctx, i)) {
751 if (index == 0)
752 return (const GLubyte *) default_extensions[i].name;
753 index--;
754 }
755 }
756
757 return NULL;
758 }