Implement software ATI_fragment_shader
[mesa.git] / src / mesa / main / extensions.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "glheader.h"
27 #include "imports.h"
28 #include "context.h"
29 #include "extensions.h"
30 #include "simple_list.h"
31 #include "mtypes.h"
32
33
34 #define F(x) (int)(unsigned long)&(((struct gl_extensions *)0)->x)
35 #define ON GL_TRUE
36 #define OFF GL_FALSE
37
38
39 /*
40 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
41 */
42 static const struct {
43 GLboolean enabled;
44 const char *name;
45 int flag_offset;
46 } default_extensions[] = {
47 { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
48 { OFF, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
49 { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
50 { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
51 { OFF, "GL_MESAX_half_float_pixel", F(ARB_half_float_pixel) },
52 { OFF, "GL_ARB_imaging", F(ARB_imaging) },
53 { OFF, "GL_ARB_multisample", F(ARB_multisample) },
54 { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
55 { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
56 { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
57 { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
58 { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
59 { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
60 { OFF, "GL_ARB_shadow", F(ARB_shadow) },
61 { OFF, "GL_ARB_shadow_ambient", F(SGIX_shadow_ambient) },
62 { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
63 { OFF, "GL_ARB_texture_compression", F(ARB_texture_compression) },
64 { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
65 { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
66 { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
67 { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
68 { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
69 { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) },
70 { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
71 { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
72 { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
73 { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
74 { OFF, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
75 { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
76 { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
77 { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
78 { ON, "GL_EXT_abgr", F(EXT_abgr) },
79 { ON, "GL_EXT_bgra", F(EXT_bgra) },
80 { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
81 { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) },
82 { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
83 { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
84 { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
85 { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
86 { ON, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
87 { OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
88 { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
89 { OFF, "GL_EXT_convolution", F(EXT_convolution) },
90 { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
91 { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
92 { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
93 { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
94 { OFF, "GL_EXT_histogram", F(EXT_histogram) },
95 { OFF, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
96 { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
97 { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
98 { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
99 { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
100 { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
101 { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
102 { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
103 { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
104 { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
105 { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
106 { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
107 { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
108 { ON, "GL_EXT_subtexture", F(EXT_subtexture) },
109 { ON, "GL_EXT_texture", F(EXT_texture) },
110 { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
111 { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
112 { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
113 { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
114 { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
115 { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
116 { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
117 { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
118 { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) },
119 { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
120 { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
121 { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) },
122 { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
123 { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
124 { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
125 { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
126 { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
127 { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
128 { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
129 { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
130 { OFF, "GL_HP_occlusion_test", F(HP_occlusion_test) },
131 { OFF, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
132 { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
133 { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
134 { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
135 { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
136 { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
137 { OFF, "GL_MESA_program_debug", F(MESA_program_debug) },
138 { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
139 { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
140 { ON, "GL_MESA_window_pos", F(ARB_window_pos) },
141 { OFF, "GL_NV_blend_square", F(NV_blend_square) },
142 { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
143 { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
144 { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
145 { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
146 { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
147 { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
148 { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
149 { ON, "GL_OES_read_format", F(OES_read_format) },
150 { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
151 { OFF, "GL_SGI_color_table", F(SGI_color_table) },
152 { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
153 { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
154 { OFF, "GL_SGIS_pixel_texture", F(SGIS_pixel_texture) },
155 { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
156 { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
157 { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
158 { OFF, "GL_SGIX_depth_texture", F(SGIX_depth_texture) },
159 { OFF, "GL_SGIX_pixel_texture", F(SGIX_pixel_texture) },
160 { OFF, "GL_SGIX_shadow", F(SGIX_shadow) },
161 { OFF, "GL_SGIX_shadow_ambient", F(SGIX_shadow_ambient) },
162 { OFF, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
163 { OFF, "GL_S3_s3tc", F(S3_s3tc) },
164 };
165
166
167
168 /**
169 * Enable all extensions suitable for a software-only renderer.
170 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
171 */
172 void
173 _mesa_enable_sw_extensions(GLcontext *ctx)
174 {
175 ctx->Extensions.ARB_depth_texture = GL_TRUE;
176 ctx->Extensions.ARB_draw_buffers = GL_TRUE;
177 #if FEATURE_ARB_fragment_program
178 ctx->Extensions.ARB_fragment_program = GL_TRUE;
179 #endif
180 /*ctx->Extensions.ARB_half_float_pixel = GL_TRUE;*/
181 ctx->Extensions.ARB_imaging = GL_TRUE;
182 ctx->Extensions.ARB_multitexture = GL_TRUE;
183 #if FEATURE_ARB_occlusion_query
184 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
185 #endif
186 ctx->Extensions.ARB_point_sprite = GL_TRUE;
187 ctx->Extensions.ARB_shadow = GL_TRUE;
188 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
189 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
190 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
191 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
192 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
193 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
194 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
195 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
196 #if FEATURE_ARB_vertex_program
197 ctx->Extensions.ARB_vertex_program = GL_TRUE;
198 #endif
199 #if FEATURE_ARB_vertex_buffer_object
200 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
201 #endif
202 #if FEATURE_ARB_shader_objects
203 ctx->Extensions.ARB_shader_objects = GL_TRUE;
204 #if FEATURE_ARB_fragment_shader
205 ctx->Extensions.ARB_fragment_shader = GL_FALSE; /*GL_TRUE;*/
206 #endif
207 #if FEATURE_ARB_vertex_shader
208 ctx->Extensions.ARB_vertex_shader = GL_FALSE; /*GL_TRUE;*/
209 #endif
210 #endif
211 #if FEATURE_ATI_fragment_shader
212 ctx->Extensions.ATI_fragment_shader = GL_TRUE;
213 #endif
214 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
215 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
216 ctx->Extensions.EXT_blend_color = GL_TRUE;
217 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
218 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
219 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
220 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
221 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
222 ctx->Extensions.EXT_convolution = GL_TRUE;
223 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
224 ctx->Extensions.EXT_fog_coord = GL_TRUE;
225 ctx->Extensions.EXT_histogram = GL_TRUE;
226 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
227 ctx->Extensions.EXT_paletted_texture = GL_TRUE;
228 #if FEATURE_EXT_pixel_buffer_object
229 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
230 #endif
231 ctx->Extensions.EXT_point_parameters = GL_TRUE;
232 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
233 ctx->Extensions.EXT_secondary_color = GL_TRUE;
234 ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
235 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
236 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
237 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
238 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
239 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
240 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
241 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
242 ctx->Extensions.HP_occlusion_test = GL_TRUE;
243 ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;
244 ctx->Extensions.MESA_pack_invert = GL_TRUE;
245 #if FEATURE_MESA_program_debug
246 ctx->Extensions.MESA_program_debug = GL_TRUE;
247 #endif
248 ctx->Extensions.MESA_resize_buffers = GL_TRUE;
249 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
250 ctx->Extensions.NV_blend_square = GL_TRUE;
251 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
252 ctx->Extensions.NV_point_sprite = GL_TRUE;
253 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
254 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
255 #if FEATURE_NV_vertex_program
256 ctx->Extensions.NV_vertex_program = GL_TRUE;
257 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
258 #endif
259 #if FEATURE_NV_fragment_program
260 ctx->Extensions.NV_fragment_program = GL_TRUE;
261 #endif
262 ctx->Extensions.SGI_color_matrix = GL_TRUE;
263 ctx->Extensions.SGI_color_table = GL_TRUE;
264 ctx->Extensions.SGI_texture_color_table = GL_TRUE;
265 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
266 ctx->Extensions.SGIS_pixel_texture = GL_TRUE;
267 ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
268 ctx->Extensions.SGIX_depth_texture = GL_TRUE;
269 ctx->Extensions.SGIX_pixel_texture = GL_TRUE;
270 ctx->Extensions.SGIX_shadow = GL_TRUE;
271 ctx->Extensions.SGIX_shadow_ambient = GL_TRUE;
272 }
273
274
275 /**
276 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
277 */
278 void
279 _mesa_enable_imaging_extensions(GLcontext *ctx)
280 {
281 ctx->Extensions.ARB_imaging = GL_TRUE;
282 ctx->Extensions.EXT_blend_color = GL_TRUE;
283 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
284 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
285 ctx->Extensions.EXT_convolution = GL_TRUE;
286 ctx->Extensions.EXT_histogram = GL_TRUE;
287 ctx->Extensions.SGI_color_matrix = GL_TRUE;
288 ctx->Extensions.SGI_color_table = GL_TRUE;
289 }
290
291
292
293 /**
294 * Enable all OpenGL 1.3 features and extensions.
295 * A convenience function to be called by drivers.
296 */
297 void
298 _mesa_enable_1_3_extensions(GLcontext *ctx)
299 {
300 ctx->Extensions.ARB_multisample = GL_TRUE;
301 ctx->Extensions.ARB_multitexture = GL_TRUE;
302 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
303 ctx->Extensions.ARB_texture_compression = GL_TRUE;
304 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
305 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
306 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
307 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
308 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
309 }
310
311
312
313 /**
314 * Enable all OpenGL 1.4 features and extensions.
315 * A convenience function to be called by drivers.
316 */
317 void
318 _mesa_enable_1_4_extensions(GLcontext *ctx)
319 {
320 ctx->Extensions.ARB_depth_texture = GL_TRUE;
321 ctx->Extensions.ARB_shadow = GL_TRUE;
322 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
323 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
324 ctx->Extensions.ARB_window_pos = GL_TRUE;
325 ctx->Extensions.EXT_blend_color = GL_TRUE;
326 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
327 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
328 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
329 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
330 ctx->Extensions.EXT_fog_coord = GL_TRUE;
331 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
332 ctx->Extensions.EXT_point_parameters = GL_TRUE;
333 ctx->Extensions.EXT_secondary_color = GL_TRUE;
334 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
335 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
336 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
337 }
338
339
340 /**
341 * Enable all OpenGL 1.5 features and extensions.
342 * A convenience function to be called by drivers.
343 */
344 void
345 _mesa_enable_1_5_extensions(GLcontext *ctx)
346 {
347 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
348 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
349 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
350 }
351
352
353 /**
354 * Enable all OpenGL 2.0 features and extensions.
355 * A convenience function to be called by drivers.
356 */
357 void
358 _mesa_enable_2_0_extensions(GLcontext *ctx)
359 {
360 ctx->Extensions.ARB_draw_buffers = GL_TRUE;
361 ctx->Extensions.ARB_point_sprite = GL_TRUE;
362 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
363 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
364 #if FEATURE_ARB_shader_objects
365 ctx->Extensions.ARB_shader_objects = GL_TRUE;
366 #if FEATURE_ARB_fragment_shader
367 ctx->Extensions.ARB_fragment_shader = GL_FALSE; /*GL_TRUE;*/
368 #endif
369 #if FEATURE_ARB_vertex_shader
370 ctx->Extensions.ARB_vertex_shader = GL_FALSE; /*GL_TRUE;*/
371 #endif
372 #endif
373 }
374
375
376
377 /**
378 * Either enable or disable the named extension.
379 */
380 static void
381 set_extension( GLcontext *ctx, const char *name, GLboolean state )
382 {
383 GLboolean *base = (GLboolean *) &ctx->Extensions;
384 GLuint i;
385
386 if (ctx->Extensions.String) {
387 /* The string was already queried - can't change it now! */
388 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
389 return;
390 }
391
392 for (i = 0 ; i < Elements(default_extensions) ; i++) {
393 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
394 if (default_extensions[i].flag_offset) {
395 GLboolean *enabled = base + default_extensions[i].flag_offset;
396 *enabled = state;
397 }
398 return;
399 }
400 }
401 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
402 }
403
404
405 /**
406 * Enable the named extension.
407 * Typically called by drivers.
408 */
409 void
410 _mesa_enable_extension( GLcontext *ctx, const char *name )
411 {
412 set_extension(ctx, name, GL_TRUE);
413 }
414
415
416 /**
417 * Disable the named extension.
418 * XXX is this really needed???
419 */
420 void
421 _mesa_disable_extension( GLcontext *ctx, const char *name )
422 {
423 set_extension(ctx, name, GL_FALSE);
424 }
425
426
427 /**
428 * Test if the named extension is enabled in this context.
429 */
430 GLboolean
431 _mesa_extension_is_enabled( GLcontext *ctx, const char *name )
432 {
433 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
434 GLuint i;
435
436 for (i = 0 ; i < Elements(default_extensions) ; i++) {
437 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
438 if (!default_extensions[i].flag_offset)
439 return GL_TRUE;
440 return *(base + default_extensions[i].flag_offset);
441 }
442 }
443 return GL_FALSE;
444 }
445
446
447 /**
448 * Run through the default_extensions array above and set the
449 * ctx->Extensions.ARB/EXT_* flags accordingly.
450 * To be called during context initialization.
451 */
452 void
453 _mesa_init_extensions( GLcontext *ctx )
454 {
455 GLboolean *base = (GLboolean *) &ctx->Extensions;
456 GLuint i;
457
458 for (i = 0 ; i < Elements(default_extensions) ; i++) {
459 if (default_extensions[i].enabled &&
460 default_extensions[i].flag_offset) {
461 *(base + default_extensions[i].flag_offset) = GL_TRUE;
462 }
463 }
464 }
465
466
467 /**
468 * Construct the GL_EXTENSIONS string. Called the first time that
469 * glGetString(GL_EXTENSIONS) is called.
470 */
471 GLubyte *
472 _mesa_make_extension_string( GLcontext *ctx )
473 {
474 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
475 GLuint extStrLen = 0;
476 GLubyte *s;
477 GLuint i;
478
479 /* first, compute length of the extension string */
480 for (i = 0 ; i < Elements(default_extensions) ; i++) {
481 if (!default_extensions[i].flag_offset ||
482 *(base + default_extensions[i].flag_offset)) {
483 extStrLen += _mesa_strlen(default_extensions[i].name) + 1;
484 }
485 }
486 s = (GLubyte *) _mesa_malloc(extStrLen);
487
488 /* second, build the extension string */
489 extStrLen = 0;
490 for (i = 0 ; i < Elements(default_extensions) ; i++) {
491 if (!default_extensions[i].flag_offset ||
492 *(base + default_extensions[i].flag_offset)) {
493 GLuint len = _mesa_strlen(default_extensions[i].name);
494 _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
495 extStrLen += len;
496 s[extStrLen] = (GLubyte) ' ';
497 extStrLen++;
498 }
499 }
500 ASSERT(extStrLen > 0);
501
502 s[extStrLen - 1] = 0;
503
504 return s;
505 }