Merge branch 'mesa_7_5_branch'
[mesa.git] / src / mesa / main / extensions.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #include "glheader.h"
28 #include "imports.h"
29 #include "context.h"
30 #include "extensions.h"
31 #include "simple_list.h"
32 #include "mtypes.h"
33
34
35 #define F(x) offsetof(struct gl_extensions, x)
36 #define ON GL_TRUE
37 #define OFF GL_FALSE
38
39
40 /*
41 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
42 */
43 static const struct {
44 GLboolean enabled;
45 const char *name;
46 int flag_offset;
47 } default_extensions[] = {
48 { OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) },
49 { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
50 { ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
51 { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
52 { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
53 { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
54 { OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
55 { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
56 { OFF, "GL_ARB_imaging", F(ARB_imaging) },
57 { OFF, "GL_ARB_map_buffer_range", F(ARB_map_buffer_range) },
58 { ON, "GL_ARB_multisample", F(ARB_multisample) },
59 { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
60 { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
61 { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
62 { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
63 { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
64 { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
65 { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
66 { OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) },
67 { OFF, "GL_ARB_shadow", F(ARB_shadow) },
68 { OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) },
69 { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
70 { ON, "GL_ARB_texture_compression", F(ARB_texture_compression) },
71 { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
72 { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
73 { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
74 { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
75 { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
76 { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) },
77 { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
78 { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
79 { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
80 { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
81 { ON, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
82 { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
83 { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
84 { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
85 { ON, "GL_EXT_abgr", F(EXT_abgr) },
86 { ON, "GL_EXT_bgra", F(EXT_bgra) },
87 { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
88 { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) },
89 { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
90 { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
91 { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
92 { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
93 { OFF, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
94 { OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
95 { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
96 { OFF, "GL_EXT_convolution", F(EXT_convolution) },
97 { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
98 { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
99 { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
100 { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) },
101 { OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) },
102 { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
103 { OFF, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters) },
104 { OFF, "GL_EXT_histogram", F(EXT_histogram) },
105 { ON, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
106 { OFF, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) },
107 { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
108 { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
109 { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
110 { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
111 { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
112 { OFF, "GL_EXT_provoking_vertex", F(EXT_provoking_vertex) },
113 { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
114 { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
115 { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
116 { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
117 { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
118 { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
119 { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
120 { ON, "GL_EXT_subtexture", F(EXT_subtexture) },
121 { ON, "GL_EXT_texture", F(EXT_texture) },
122 { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
123 { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
124 { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
125 { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
126 { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
127 { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
128 { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
129 { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
130 { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) },
131 { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
132 { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
133 { OFF, "GL_EXT_texture_sRGB", F(EXT_texture_sRGB) },
134 { OFF, "GL_EXT_texture_swizzle", F(EXT_texture_swizzle) },
135 { OFF, "GL_EXT_timer_query", F(EXT_timer_query) },
136 { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) },
137 { OFF, "GL_EXT_vertex_array_bgra", F(EXT_vertex_array_bgra) },
138 { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
139 { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
140 { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
141 { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
142 { OFF, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object) },
143 { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
144 { OFF, "GL_ATI_envmap_bumpmap", F(ATI_envmap_bumpmap) },
145 { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
146 { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
147 { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
148 { OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)},
149 { ON, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
150 { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
151 { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
152 { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
153 { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
154 { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
155 { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
156 { OFF, "GL_MESA_texture_array", F(MESA_texture_array) },
157 { OFF, "GL_MESA_texture_signed_rgba", F(MESA_texture_signed_rgba) },
158 { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
159 { ON, "GL_MESA_window_pos", F(ARB_window_pos) },
160 { OFF, "GL_NV_blend_square", F(NV_blend_square) },
161 { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
162 { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
163 { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
164 { OFF, "GL_NV_texture_env_combine4", F(NV_texture_env_combine4) },
165 { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
166 { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
167 { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
168 { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
169 { ON, "GL_OES_read_format", F(OES_read_format) },
170 { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
171 { OFF, "GL_SGI_color_table", F(SGI_color_table) },
172 { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
173 { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
174 { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
175 { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
176 { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
177 { ON, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
178 { OFF, "GL_S3_s3tc", F(S3_s3tc) },
179 };
180
181
182
183 /**
184 * Enable all extensions suitable for a software-only renderer.
185 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
186 */
187 void
188 _mesa_enable_sw_extensions(GLcontext *ctx)
189 {
190 ctx->Extensions.ARB_copy_buffer = GL_TRUE;
191 ctx->Extensions.ARB_depth_texture = GL_TRUE;
192 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
193 #if FEATURE_ARB_fragment_program
194 ctx->Extensions.ARB_fragment_program = GL_TRUE;
195 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
196 #endif
197 #if FEATURE_ARB_fragment_shader
198 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
199 #endif
200 #if FEATURE_ARB_framebuffer_object
201 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
202 #endif
203 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
204 ctx->Extensions.ARB_imaging = GL_TRUE;
205 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
206 ctx->Extensions.ARB_multitexture = GL_TRUE;
207 #if FEATURE_ARB_occlusion_query
208 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
209 #endif
210 ctx->Extensions.ARB_point_sprite = GL_TRUE;
211 #if FEATURE_ARB_shader_objects
212 ctx->Extensions.ARB_shader_objects = GL_TRUE;
213 #endif
214 #if FEATURE_ARB_shading_language_100
215 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
216 #endif
217 #if FEATURE_ARB_shading_language_120
218 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
219 #endif
220 ctx->Extensions.ARB_shadow = GL_TRUE;
221 ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
222 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
223 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
224 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
225 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
226 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
227 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
228 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
229 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
230 #if FEATURE_ARB_vertex_program
231 ctx->Extensions.ARB_vertex_program = GL_TRUE;
232 #endif
233 #if FEATURE_ARB_vertex_shader
234 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
235 #endif
236 #if FEATURE_ARB_vertex_buffer_object
237 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
238 #endif
239 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
240 ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
241 #if FEATURE_ATI_fragment_shader
242 ctx->Extensions.ATI_fragment_shader = GL_TRUE;
243 #endif
244 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
245 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
246 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
247 ctx->Extensions.EXT_blend_color = GL_TRUE;
248 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
249 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
250 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
251 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
252 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
253 ctx->Extensions.EXT_convolution = GL_TRUE;
254 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
255 ctx->Extensions.EXT_fog_coord = GL_TRUE;
256 #if FEATURE_EXT_framebuffer_object
257 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
258 #endif
259 #if FEATURE_EXT_framebuffer_blit
260 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
261 #endif
262 ctx->Extensions.EXT_histogram = GL_TRUE;
263 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
264 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
265 ctx->Extensions.EXT_paletted_texture = GL_TRUE;
266 #if FEATURE_EXT_pixel_buffer_object
267 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
268 #endif
269 ctx->Extensions.EXT_point_parameters = GL_TRUE;
270 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
271 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
272 ctx->Extensions.EXT_secondary_color = GL_TRUE;
273 ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
274 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
275 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
276 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
277 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
278 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
279 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
280 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
281 #if FEATURE_EXT_texture_sRGB
282 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
283 #endif
284 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
285 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
286 /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
287 ctx->Extensions.MESA_pack_invert = GL_TRUE;
288 ctx->Extensions.MESA_resize_buffers = GL_TRUE;
289 ctx->Extensions.MESA_texture_array = GL_TRUE;
290 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
291 ctx->Extensions.NV_blend_square = GL_TRUE;
292 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
293 ctx->Extensions.NV_point_sprite = GL_TRUE;
294 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
295 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
296 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
297 #if FEATURE_NV_vertex_program
298 ctx->Extensions.NV_vertex_program = GL_TRUE;
299 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
300 #endif
301 #if FEATURE_NV_fragment_program
302 ctx->Extensions.NV_fragment_program = GL_TRUE;
303 #endif
304 ctx->Extensions.SGI_color_matrix = GL_TRUE;
305 ctx->Extensions.SGI_color_table = GL_TRUE;
306 ctx->Extensions.SGI_texture_color_table = GL_TRUE;
307 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
308 ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
309 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
310 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
311 #endif
312 #if FEATURE_texture_fxt1
313 _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
314 #endif
315 #if FEATURE_texture_s3tc
316 if (ctx->Mesa_DXTn) {
317 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
318 _mesa_enable_extension(ctx, "GL_S3_s3tc");
319 }
320 #endif
321 }
322
323
324 /**
325 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
326 */
327 void
328 _mesa_enable_imaging_extensions(GLcontext *ctx)
329 {
330 ctx->Extensions.ARB_imaging = GL_TRUE;
331 ctx->Extensions.EXT_blend_color = GL_TRUE;
332 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
333 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
334 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
335 ctx->Extensions.EXT_convolution = GL_TRUE;
336 ctx->Extensions.EXT_histogram = GL_TRUE;
337 ctx->Extensions.SGI_color_matrix = GL_TRUE;
338 ctx->Extensions.SGI_color_table = GL_TRUE;
339 }
340
341
342
343 /**
344 * Enable all OpenGL 1.3 features and extensions.
345 * A convenience function to be called by drivers.
346 */
347 void
348 _mesa_enable_1_3_extensions(GLcontext *ctx)
349 {
350 /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
351 ctx->Extensions.ARB_multitexture = GL_TRUE;
352 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
353 /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
354 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
355 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
356 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
357 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
358 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
359 }
360
361
362
363 /**
364 * Enable all OpenGL 1.4 features and extensions.
365 * A convenience function to be called by drivers.
366 */
367 void
368 _mesa_enable_1_4_extensions(GLcontext *ctx)
369 {
370 ctx->Extensions.ARB_depth_texture = GL_TRUE;
371 ctx->Extensions.ARB_shadow = GL_TRUE;
372 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
373 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
374 ctx->Extensions.ARB_window_pos = GL_TRUE;
375 ctx->Extensions.EXT_blend_color = GL_TRUE;
376 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
377 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
378 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
379 ctx->Extensions.EXT_fog_coord = GL_TRUE;
380 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
381 ctx->Extensions.EXT_point_parameters = GL_TRUE;
382 ctx->Extensions.EXT_secondary_color = GL_TRUE;
383 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
384 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
385 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
386 }
387
388
389 /**
390 * Enable all OpenGL 1.5 features and extensions.
391 * A convenience function to be called by drivers.
392 */
393 void
394 _mesa_enable_1_5_extensions(GLcontext *ctx)
395 {
396 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
397 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
398 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
399 }
400
401
402 /**
403 * Enable all OpenGL 2.0 features and extensions.
404 * A convenience function to be called by drivers.
405 */
406 void
407 _mesa_enable_2_0_extensions(GLcontext *ctx)
408 {
409 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
410 #if FEATURE_ARB_fragment_shader
411 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
412 #endif
413 ctx->Extensions.ARB_point_sprite = GL_TRUE;
414 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
415 #if FEATURE_ARB_shader_objects
416 ctx->Extensions.ARB_shader_objects = GL_TRUE;
417 #endif
418 #if FEATURE_ARB_shading_language_100
419 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
420 #endif
421 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
422 #if FEATURE_ARB_vertex_shader
423 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
424 #endif
425 }
426
427
428 /**
429 * Enable all OpenGL 2.1 features and extensions.
430 * A convenience function to be called by drivers.
431 */
432 void
433 _mesa_enable_2_1_extensions(GLcontext *ctx)
434 {
435 #if FEATURE_EXT_pixel_buffer_object
436 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
437 #endif
438 #if FEATURE_EXT_texture_sRGB
439 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
440 #endif
441 #ifdef FEATURE_ARB_shading_language_120
442 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
443 #endif
444 }
445
446
447
448 /**
449 * Either enable or disable the named extension.
450 * \return GL_TRUE for success, GL_FALSE if invalid extension name
451 */
452 static GLboolean
453 set_extension( GLcontext *ctx, const char *name, GLboolean state )
454 {
455 GLboolean *base = (GLboolean *) &ctx->Extensions;
456 GLuint i;
457
458 if (ctx->Extensions.String) {
459 /* The string was already queried - can't change it now! */
460 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
461 return GL_FALSE;
462 }
463
464 for (i = 0 ; i < Elements(default_extensions) ; i++) {
465 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
466 if (default_extensions[i].flag_offset) {
467 GLboolean *enabled = base + default_extensions[i].flag_offset;
468 *enabled = state;
469 }
470 return GL_TRUE;
471 }
472 }
473 return GL_FALSE;
474 }
475
476
477 /**
478 * Enable the named extension.
479 * Typically called by drivers.
480 */
481 void
482 _mesa_enable_extension( GLcontext *ctx, const char *name )
483 {
484 if (!set_extension(ctx, name, GL_TRUE))
485 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
486 }
487
488
489 /**
490 * Disable the named extension.
491 * XXX is this really needed???
492 */
493 void
494 _mesa_disable_extension( GLcontext *ctx, const char *name )
495 {
496 if (!set_extension(ctx, name, GL_FALSE))
497 _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
498 }
499
500
501 /**
502 * Test if the named extension is enabled in this context.
503 */
504 GLboolean
505 _mesa_extension_is_enabled( GLcontext *ctx, const char *name )
506 {
507 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
508 GLuint i;
509
510 for (i = 0 ; i < Elements(default_extensions) ; i++) {
511 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
512 if (!default_extensions[i].flag_offset)
513 return GL_TRUE;
514 return *(base + default_extensions[i].flag_offset);
515 }
516 }
517 return GL_FALSE;
518 }
519
520
521 /**
522 * Append string 'b' onto string 'a'. Free 'a' and return new string.
523 */
524 static char *
525 append(const char *a, const char *b)
526 {
527 const GLuint aLen = a ? _mesa_strlen(a) : 0;
528 const GLuint bLen = b ? _mesa_strlen(b) : 0;
529 char *s = _mesa_calloc(aLen + bLen + 1);
530 if (s) {
531 if (a)
532 _mesa_memcpy(s, a, aLen);
533 if (b)
534 _mesa_memcpy(s + aLen, b, bLen);
535 s[aLen + bLen] = '\0';
536 }
537 if (a)
538 _mesa_free((void *) a);
539 return s;
540 }
541
542
543 /**
544 * Check the MESA_EXTENSION_OVERRIDE env var.
545 * For extension names that are recognized, turn them on. For extension
546 * names that are recognized and prefixed with '-', turn them off.
547 * Return a string of the unknown/leftover names.
548 */
549 static const char *
550 get_extension_override( GLcontext *ctx )
551 {
552 const char *envExt = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
553 char *extraExt = NULL;
554 char ext[1000];
555 GLuint extLen = 0;
556 GLuint i;
557 GLboolean disableExt = GL_FALSE;
558
559 if (!envExt)
560 return NULL;
561
562 for (i = 0; ; i++) {
563 if (envExt[i] == '\0' || envExt[i] == ' ') {
564 /* terminate/process 'ext' if extLen > 0 */
565 if (extLen > 0) {
566 assert(extLen < sizeof(ext));
567 /* enable extension named by 'ext' */
568 ext[extLen] = 0;
569 if (!set_extension(ctx, ext, !disableExt)) {
570 /* unknown extension name, append it to extraExt */
571 if (extraExt) {
572 extraExt = append(extraExt, " ");
573 }
574 extraExt = append(extraExt, ext);
575 }
576 extLen = 0;
577 disableExt = GL_FALSE;
578 }
579 if (envExt[i] == '\0')
580 break;
581 }
582 else if (envExt[i] == '-') {
583 disableExt = GL_TRUE;
584 }
585 else {
586 /* accumulate this non-space character */
587 ext[extLen++] = envExt[i];
588 }
589 }
590
591 return extraExt;
592 }
593
594
595 /**
596 * Run through the default_extensions array above and set the
597 * ctx->Extensions.ARB/EXT_* flags accordingly.
598 * To be called during context initialization.
599 */
600 void
601 _mesa_init_extensions( GLcontext *ctx )
602 {
603 GLboolean *base = (GLboolean *) &ctx->Extensions;
604 GLuint i;
605
606 for (i = 0 ; i < Elements(default_extensions) ; i++) {
607 if (default_extensions[i].enabled &&
608 default_extensions[i].flag_offset) {
609 *(base + default_extensions[i].flag_offset) = GL_TRUE;
610 }
611 }
612 }
613
614
615 /**
616 * Construct the GL_EXTENSIONS string. Called the first time that
617 * glGetString(GL_EXTENSIONS) is called.
618 */
619 GLubyte *
620 _mesa_make_extension_string( GLcontext *ctx )
621 {
622 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
623 const char *extraExt = get_extension_override(ctx);
624 GLuint extStrLen = 0;
625 char *s;
626 GLuint i;
627
628 /* first, compute length of the extension string */
629 for (i = 0 ; i < Elements(default_extensions) ; i++) {
630 if (!default_extensions[i].flag_offset ||
631 *(base + default_extensions[i].flag_offset)) {
632 extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1;
633 }
634 }
635
636 if (extraExt)
637 extStrLen += _mesa_strlen(extraExt) + 1; /* +1 for space */
638
639 /* allocate the extension string */
640 s = (char *) _mesa_malloc(extStrLen);
641 if (!s)
642 return NULL;
643
644 /* second, build the extension string */
645 extStrLen = 0;
646 for (i = 0 ; i < Elements(default_extensions) ; i++) {
647 if (!default_extensions[i].flag_offset ||
648 *(base + default_extensions[i].flag_offset)) {
649 GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name);
650 _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
651 extStrLen += len;
652 s[extStrLen] = ' ';
653 extStrLen++;
654 }
655 }
656 ASSERT(extStrLen > 0);
657
658 s[extStrLen - 1] = 0; /* -1 to overwrite trailing the ' ' */
659
660 if (extraExt) {
661 s = append(s, " ");
662 s = append(s, extraExt);
663 }
664
665 return (GLubyte *) s;
666 }