don't advertise GL_ARB_vertex/fragment_shader until they're done
[mesa.git] / src / mesa / main / extensions.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "glheader.h"
27 #include "imports.h"
28 #include "context.h"
29 #include "extensions.h"
30 #include "simple_list.h"
31 #include "mtypes.h"
32
33
34 #define F(x) (int)(unsigned long)&(((struct gl_extensions *)0)->x)
35 #define ON GL_TRUE
36 #define OFF GL_FALSE
37
38
39 /*
40 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
41 */
42 static const struct {
43 GLboolean enabled;
44 const char *name;
45 int flag_offset;
46 } default_extensions[] = {
47 { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
48 { OFF, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
49 { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
50 { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
51 { OFF, "GL_MESAX_half_float_pixel", F(ARB_half_float_pixel) },
52 { OFF, "GL_ARB_imaging", F(ARB_imaging) },
53 { OFF, "GL_ARB_multisample", F(ARB_multisample) },
54 { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
55 { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
56 { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
57 { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
58 { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
59 { OFF, "GL_ARB_shadow", F(ARB_shadow) },
60 { OFF, "GL_ARB_shadow_ambient", F(SGIX_shadow_ambient) },
61 { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
62 { OFF, "GL_ARB_texture_compression", F(ARB_texture_compression) },
63 { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
64 { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
65 { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
66 { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
67 { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
68 { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) },
69 { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
70 { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
71 { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
72 { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
73 { OFF, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
74 { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
75 { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
76 { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
77 { ON, "GL_EXT_abgr", F(EXT_abgr) },
78 { ON, "GL_EXT_bgra", F(EXT_bgra) },
79 { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
80 { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) },
81 { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
82 { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
83 { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
84 { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
85 { ON, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
86 { OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
87 { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
88 { OFF, "GL_EXT_convolution", F(EXT_convolution) },
89 { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
90 { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
91 { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
92 { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
93 { OFF, "GL_EXT_histogram", F(EXT_histogram) },
94 { OFF, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
95 { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
96 { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
97 { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
98 { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
99 { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
100 { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
101 { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
102 { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
103 { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
104 { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
105 { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
106 { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
107 { ON, "GL_EXT_subtexture", F(EXT_subtexture) },
108 { ON, "GL_EXT_texture", F(EXT_texture) },
109 { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
110 { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
111 { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
112 { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
113 { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
114 { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
115 { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
116 { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
117 { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) },
118 { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
119 { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
120 { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) },
121 { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
122 { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
123 { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
124 { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
125 { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
126 { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
127 { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
128 { OFF, "GL_HP_occlusion_test", F(HP_occlusion_test) },
129 { OFF, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
130 { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
131 { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
132 { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
133 { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
134 { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
135 { OFF, "GL_MESA_program_debug", F(MESA_program_debug) },
136 { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
137 { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
138 { ON, "GL_MESA_window_pos", F(ARB_window_pos) },
139 { OFF, "GL_NV_blend_square", F(NV_blend_square) },
140 { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
141 { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
142 { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
143 { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
144 { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
145 { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
146 { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
147 { ON, "GL_OES_read_format", F(OES_read_format) },
148 { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
149 { OFF, "GL_SGI_color_table", F(SGI_color_table) },
150 { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
151 { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
152 { OFF, "GL_SGIS_pixel_texture", F(SGIS_pixel_texture) },
153 { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
154 { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
155 { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
156 { OFF, "GL_SGIX_depth_texture", F(SGIX_depth_texture) },
157 { OFF, "GL_SGIX_pixel_texture", F(SGIX_pixel_texture) },
158 { OFF, "GL_SGIX_shadow", F(SGIX_shadow) },
159 { OFF, "GL_SGIX_shadow_ambient", F(SGIX_shadow_ambient) },
160 { OFF, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
161 { OFF, "GL_S3_s3tc", F(S3_s3tc) },
162 };
163
164
165
166 /**
167 * Enable all extensions suitable for a software-only renderer.
168 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
169 */
170 void
171 _mesa_enable_sw_extensions(GLcontext *ctx)
172 {
173 ctx->Extensions.ARB_depth_texture = GL_TRUE;
174 ctx->Extensions.ARB_draw_buffers = GL_TRUE;
175 #if FEATURE_ARB_fragment_program
176 ctx->Extensions.ARB_fragment_program = GL_TRUE;
177 #endif
178 /*ctx->Extensions.ARB_half_float_pixel = GL_TRUE;*/
179 ctx->Extensions.ARB_imaging = GL_TRUE;
180 ctx->Extensions.ARB_multitexture = GL_TRUE;
181 #if FEATURE_ARB_occlusion_query
182 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
183 #endif
184 ctx->Extensions.ARB_point_sprite = GL_TRUE;
185 ctx->Extensions.ARB_shadow = GL_TRUE;
186 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
187 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
188 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
189 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
190 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
191 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
192 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
193 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
194 #if FEATURE_ARB_vertex_program
195 ctx->Extensions.ARB_vertex_program = GL_TRUE;
196 #endif
197 #if FEATURE_ARB_vertex_buffer_object
198 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
199 #endif
200 #if FEATURE_ARB_shader_objects
201 ctx->Extensions.ARB_shader_objects = GL_TRUE;
202 #if FEATURE_ARB_fragment_shader
203 ctx->Extensions.ARB_fragment_shader = GL_FALSE; /*GL_TRUE;*/
204 #endif
205 #if FEATURE_ARB_vertex_shader
206 ctx->Extensions.ARB_vertex_shader = GL_FALSE; /*GL_TRUE;*/
207 #endif
208 #endif
209 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
210 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
211 ctx->Extensions.EXT_blend_color = GL_TRUE;
212 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
213 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
214 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
215 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
216 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
217 ctx->Extensions.EXT_convolution = GL_TRUE;
218 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
219 ctx->Extensions.EXT_fog_coord = GL_TRUE;
220 ctx->Extensions.EXT_histogram = GL_TRUE;
221 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
222 ctx->Extensions.EXT_paletted_texture = GL_TRUE;
223 #if FEATURE_EXT_pixel_buffer_object
224 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
225 #endif
226 ctx->Extensions.EXT_point_parameters = GL_TRUE;
227 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
228 ctx->Extensions.EXT_secondary_color = GL_TRUE;
229 ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
230 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
231 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
232 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
233 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
234 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
235 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
236 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
237 ctx->Extensions.HP_occlusion_test = GL_TRUE;
238 ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;
239 ctx->Extensions.MESA_pack_invert = GL_TRUE;
240 #if FEATURE_MESA_program_debug
241 ctx->Extensions.MESA_program_debug = GL_TRUE;
242 #endif
243 ctx->Extensions.MESA_resize_buffers = GL_TRUE;
244 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
245 ctx->Extensions.NV_blend_square = GL_TRUE;
246 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
247 ctx->Extensions.NV_point_sprite = GL_TRUE;
248 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
249 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
250 #if FEATURE_NV_vertex_program
251 ctx->Extensions.NV_vertex_program = GL_TRUE;
252 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
253 #endif
254 #if FEATURE_NV_fragment_program
255 ctx->Extensions.NV_fragment_program = GL_TRUE;
256 #endif
257 ctx->Extensions.SGI_color_matrix = GL_TRUE;
258 ctx->Extensions.SGI_color_table = GL_TRUE;
259 ctx->Extensions.SGI_texture_color_table = GL_TRUE;
260 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
261 ctx->Extensions.SGIS_pixel_texture = GL_TRUE;
262 ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
263 ctx->Extensions.SGIX_depth_texture = GL_TRUE;
264 ctx->Extensions.SGIX_pixel_texture = GL_TRUE;
265 ctx->Extensions.SGIX_shadow = GL_TRUE;
266 ctx->Extensions.SGIX_shadow_ambient = GL_TRUE;
267 }
268
269
270 /**
271 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
272 */
273 void
274 _mesa_enable_imaging_extensions(GLcontext *ctx)
275 {
276 ctx->Extensions.ARB_imaging = GL_TRUE;
277 ctx->Extensions.EXT_blend_color = GL_TRUE;
278 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
279 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
280 ctx->Extensions.EXT_convolution = GL_TRUE;
281 ctx->Extensions.EXT_histogram = GL_TRUE;
282 ctx->Extensions.SGI_color_matrix = GL_TRUE;
283 ctx->Extensions.SGI_color_table = GL_TRUE;
284 }
285
286
287
288 /**
289 * Enable all OpenGL 1.3 features and extensions.
290 * A convenience function to be called by drivers.
291 */
292 void
293 _mesa_enable_1_3_extensions(GLcontext *ctx)
294 {
295 ctx->Extensions.ARB_multisample = GL_TRUE;
296 ctx->Extensions.ARB_multitexture = GL_TRUE;
297 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
298 ctx->Extensions.ARB_texture_compression = GL_TRUE;
299 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
300 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
301 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
302 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
303 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
304 }
305
306
307
308 /**
309 * Enable all OpenGL 1.4 features and extensions.
310 * A convenience function to be called by drivers.
311 */
312 void
313 _mesa_enable_1_4_extensions(GLcontext *ctx)
314 {
315 ctx->Extensions.ARB_depth_texture = GL_TRUE;
316 ctx->Extensions.ARB_shadow = GL_TRUE;
317 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
318 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
319 ctx->Extensions.ARB_window_pos = GL_TRUE;
320 ctx->Extensions.EXT_blend_color = GL_TRUE;
321 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
322 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
323 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
324 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
325 ctx->Extensions.EXT_fog_coord = GL_TRUE;
326 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
327 ctx->Extensions.EXT_point_parameters = GL_TRUE;
328 ctx->Extensions.EXT_secondary_color = GL_TRUE;
329 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
330 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
331 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
332 }
333
334
335 /**
336 * Enable all OpenGL 1.5 features and extensions.
337 * A convenience function to be called by drivers.
338 */
339 void
340 _mesa_enable_1_5_extensions(GLcontext *ctx)
341 {
342 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
343 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
344 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
345 }
346
347
348 /**
349 * Enable all OpenGL 2.0 features and extensions.
350 * A convenience function to be called by drivers.
351 */
352 void
353 _mesa_enable_2_0_extensions(GLcontext *ctx)
354 {
355 ctx->Extensions.ARB_draw_buffers = GL_TRUE;
356 ctx->Extensions.ARB_point_sprite = GL_TRUE;
357 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
358 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
359 #if FEATURE_ARB_shader_objects
360 ctx->Extensions.ARB_shader_objects = GL_TRUE;
361 #if FEATURE_ARB_fragment_shader
362 ctx->Extensions.ARB_fragment_shader = GL_FALSE; /*GL_TRUE;*/
363 #endif
364 #if FEATURE_ARB_vertex_shader
365 ctx->Extensions.ARB_vertex_shader = GL_FALSE; /*GL_TRUE;*/
366 #endif
367 #endif
368 }
369
370
371
372 /**
373 * Either enable or disable the named extension.
374 */
375 static void
376 set_extension( GLcontext *ctx, const char *name, GLboolean state )
377 {
378 GLboolean *base = (GLboolean *) &ctx->Extensions;
379 GLuint i;
380
381 if (ctx->Extensions.String) {
382 /* The string was already queried - can't change it now! */
383 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
384 return;
385 }
386
387 for (i = 0 ; i < Elements(default_extensions) ; i++) {
388 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
389 if (default_extensions[i].flag_offset) {
390 GLboolean *enabled = base + default_extensions[i].flag_offset;
391 *enabled = state;
392 }
393 return;
394 }
395 }
396 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
397 }
398
399
400 /**
401 * Enable the named extension.
402 * Typically called by drivers.
403 */
404 void
405 _mesa_enable_extension( GLcontext *ctx, const char *name )
406 {
407 set_extension(ctx, name, GL_TRUE);
408 }
409
410
411 /**
412 * Disable the named extension.
413 * XXX is this really needed???
414 */
415 void
416 _mesa_disable_extension( GLcontext *ctx, const char *name )
417 {
418 set_extension(ctx, name, GL_FALSE);
419 }
420
421
422 /**
423 * Test if the named extension is enabled in this context.
424 */
425 GLboolean
426 _mesa_extension_is_enabled( GLcontext *ctx, const char *name )
427 {
428 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
429 GLuint i;
430
431 for (i = 0 ; i < Elements(default_extensions) ; i++) {
432 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
433 if (!default_extensions[i].flag_offset)
434 return GL_TRUE;
435 return *(base + default_extensions[i].flag_offset);
436 }
437 }
438 return GL_FALSE;
439 }
440
441
442 /**
443 * Run through the default_extensions array above and set the
444 * ctx->Extensions.ARB/EXT_* flags accordingly.
445 * To be called during context initialization.
446 */
447 void
448 _mesa_init_extensions( GLcontext *ctx )
449 {
450 GLboolean *base = (GLboolean *) &ctx->Extensions;
451 GLuint i;
452
453 for (i = 0 ; i < Elements(default_extensions) ; i++) {
454 if (default_extensions[i].enabled &&
455 default_extensions[i].flag_offset) {
456 *(base + default_extensions[i].flag_offset) = GL_TRUE;
457 }
458 }
459 }
460
461
462 /**
463 * Construct the GL_EXTENSIONS string. Called the first time that
464 * glGetString(GL_EXTENSIONS) is called.
465 */
466 GLubyte *
467 _mesa_make_extension_string( GLcontext *ctx )
468 {
469 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
470 GLuint extStrLen = 0;
471 GLubyte *s;
472 GLuint i;
473
474 /* first, compute length of the extension string */
475 for (i = 0 ; i < Elements(default_extensions) ; i++) {
476 if (!default_extensions[i].flag_offset ||
477 *(base + default_extensions[i].flag_offset)) {
478 extStrLen += _mesa_strlen(default_extensions[i].name) + 1;
479 }
480 }
481 s = (GLubyte *) _mesa_malloc(extStrLen);
482
483 /* second, build the extension string */
484 extStrLen = 0;
485 for (i = 0 ; i < Elements(default_extensions) ; i++) {
486 if (!default_extensions[i].flag_offset ||
487 *(base + default_extensions[i].flag_offset)) {
488 GLuint len = _mesa_strlen(default_extensions[i].name);
489 _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
490 extStrLen += len;
491 s[extStrLen] = (GLubyte) ' ';
492 extStrLen++;
493 }
494 }
495 ASSERT(extStrLen > 0);
496
497 s[extStrLen - 1] = 0;
498
499 return s;
500 }