mesa: Expose NV_depth_clamp if ARB_depth_clamp is supported.
[mesa.git] / src / mesa / main / extensions.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #include "glheader.h"
28 #include "imports.h"
29 #include "context.h"
30 #include "extensions.h"
31 #include "simple_list.h"
32 #include "mtypes.h"
33
34
35 #define F(x) offsetof(struct gl_extensions, x)
36 #define ON GL_TRUE
37 #define OFF GL_FALSE
38
39
40 /*
41 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
42 */
43 static const struct {
44 GLboolean enabled;
45 const char *name;
46 int flag_offset;
47 } default_extensions[] = {
48 { OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) },
49 { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
50 { OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) },
51 { ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
52 { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
53 { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
54 { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
55 { OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
56 { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
57 { OFF, "GL_ARB_imaging", F(ARB_imaging) },
58 { OFF, "GL_ARB_map_buffer_range", F(ARB_map_buffer_range) },
59 { ON, "GL_ARB_multisample", F(ARB_multisample) },
60 { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
61 { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
62 { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
63 { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
64 { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
65 { OFF, "GL_ARB_seamless_cube_map", F(ARB_seamless_cube_map) },
66 { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
67 { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
68 { OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) },
69 { OFF, "GL_ARB_shadow", F(ARB_shadow) },
70 { OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) },
71 { OFF, "GL_ARB_sync", F(ARB_sync) },
72 { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
73 { ON, "GL_ARB_texture_compression", F(ARB_texture_compression) },
74 { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
75 { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
76 { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
77 { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
78 { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
79 { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) },
80 { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
81 { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
82 { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
83 { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
84 { OFF, "GL_ARB_vertex_array_bgra", F(EXT_vertex_array_bgra) },
85 { OFF, "GL_ARB_vertex_array_object", F(ARB_vertex_array_object) },
86 { ON, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
87 { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
88 { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
89 { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
90 { ON, "GL_EXT_abgr", F(EXT_abgr) },
91 { ON, "GL_EXT_bgra", F(EXT_bgra) },
92 { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
93 { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) },
94 { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
95 { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
96 { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
97 { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
98 { OFF, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
99 { OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
100 { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
101 { OFF, "GL_EXT_convolution", F(EXT_convolution) },
102 { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
103 { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
104 { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
105 { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) },
106 { OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) },
107 { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
108 { OFF, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters) },
109 { OFF, "GL_EXT_histogram", F(EXT_histogram) },
110 { ON, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
111 { OFF, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) },
112 { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
113 { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
114 { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
115 { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
116 { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
117 { OFF, "GL_EXT_provoking_vertex", F(EXT_provoking_vertex) },
118 { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
119 { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
120 { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
121 { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
122 { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
123 { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
124 { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
125 { ON, "GL_EXT_subtexture", F(EXT_subtexture) },
126 { ON, "GL_EXT_texture", F(EXT_texture) },
127 { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
128 { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
129 { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
130 { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
131 { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
132 { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
133 { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
134 { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
135 { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) },
136 { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
137 { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
138 { OFF, "GL_EXT_texture_sRGB", F(EXT_texture_sRGB) },
139 { OFF, "GL_EXT_texture_swizzle", F(EXT_texture_swizzle) },
140 { OFF, "GL_EXT_timer_query", F(EXT_timer_query) },
141 { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) },
142 { OFF, "GL_EXT_vertex_array_bgra", F(EXT_vertex_array_bgra) },
143 { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
144 { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
145 { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
146 { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
147 { OFF, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object) },
148 { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
149 { OFF, "GL_ATI_envmap_bumpmap", F(ATI_envmap_bumpmap) },
150 { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
151 { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
152 { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
153 { OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)},
154 { ON, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
155 { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
156 { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
157 { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
158 { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
159 { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
160 { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
161 { OFF, "GL_MESA_texture_array", F(MESA_texture_array) },
162 { OFF, "GL_MESA_texture_signed_rgba", F(MESA_texture_signed_rgba) },
163 { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
164 { ON, "GL_MESA_window_pos", F(ARB_window_pos) },
165 { OFF, "GL_NV_blend_square", F(NV_blend_square) },
166 { OFF, "GL_NV_depth_clamp", F(ARB_depth_clamp) },
167 { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
168 { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
169 { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
170 { OFF, "GL_NV_texture_env_combine4", F(NV_texture_env_combine4) },
171 { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
172 { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
173 { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
174 { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
175 { ON, "GL_OES_read_format", F(OES_read_format) },
176 { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
177 { OFF, "GL_SGI_color_table", F(SGI_color_table) },
178 { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
179 { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
180 { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
181 { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
182 { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
183 { ON, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
184 { OFF, "GL_S3_s3tc", F(S3_s3tc) },
185 };
186
187
188
189 /**
190 * Enable all extensions suitable for a software-only renderer.
191 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
192 */
193 void
194 _mesa_enable_sw_extensions(GLcontext *ctx)
195 {
196 ctx->Extensions.ARB_copy_buffer = GL_TRUE;
197 ctx->Extensions.ARB_depth_clamp = GL_TRUE;
198 ctx->Extensions.ARB_depth_texture = GL_TRUE;
199 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
200 #if FEATURE_ARB_fragment_program
201 ctx->Extensions.ARB_fragment_program = GL_TRUE;
202 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
203 #endif
204 #if FEATURE_ARB_fragment_shader
205 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
206 #endif
207 #if FEATURE_ARB_framebuffer_object
208 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
209 #endif
210 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
211 ctx->Extensions.ARB_imaging = GL_TRUE;
212 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
213 ctx->Extensions.ARB_multitexture = GL_TRUE;
214 #if FEATURE_ARB_occlusion_query
215 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
216 #endif
217 ctx->Extensions.ARB_point_sprite = GL_TRUE;
218 #if FEATURE_ARB_shader_objects
219 ctx->Extensions.ARB_shader_objects = GL_TRUE;
220 #endif
221 #if FEATURE_ARB_shading_language_100
222 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
223 #endif
224 #if FEATURE_ARB_shading_language_120
225 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
226 #endif
227 ctx->Extensions.ARB_shadow = GL_TRUE;
228 ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
229 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
230 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
231 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
232 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
233 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
234 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
235 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
236 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
237 ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
238 #if FEATURE_ARB_vertex_program
239 ctx->Extensions.ARB_vertex_program = GL_TRUE;
240 #endif
241 #if FEATURE_ARB_vertex_shader
242 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
243 #endif
244 #if FEATURE_ARB_vertex_buffer_object
245 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
246 #endif
247 #if FEATURE_ARB_sync
248 ctx->Extensions.ARB_sync = GL_TRUE;
249 #endif
250 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
251 ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
252 #if FEATURE_ATI_fragment_shader
253 ctx->Extensions.ATI_fragment_shader = GL_TRUE;
254 #endif
255 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
256 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
257 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
258 ctx->Extensions.EXT_blend_color = GL_TRUE;
259 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
260 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
261 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
262 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
263 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
264 ctx->Extensions.EXT_convolution = GL_TRUE;
265 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
266 ctx->Extensions.EXT_fog_coord = GL_TRUE;
267 #if FEATURE_EXT_framebuffer_object
268 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
269 #endif
270 #if FEATURE_EXT_framebuffer_blit
271 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
272 #endif
273 ctx->Extensions.EXT_histogram = GL_TRUE;
274 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
275 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
276 ctx->Extensions.EXT_paletted_texture = GL_TRUE;
277 #if FEATURE_EXT_pixel_buffer_object
278 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
279 #endif
280 ctx->Extensions.EXT_point_parameters = GL_TRUE;
281 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
282 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
283 ctx->Extensions.EXT_secondary_color = GL_TRUE;
284 ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
285 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
286 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
287 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
288 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
289 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
290 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
291 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
292 #if FEATURE_EXT_texture_sRGB
293 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
294 #endif
295 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
296 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
297 /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
298 ctx->Extensions.MESA_pack_invert = GL_TRUE;
299 ctx->Extensions.MESA_resize_buffers = GL_TRUE;
300 ctx->Extensions.MESA_texture_array = GL_TRUE;
301 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
302 ctx->Extensions.NV_blend_square = GL_TRUE;
303 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
304 ctx->Extensions.NV_point_sprite = GL_TRUE;
305 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
306 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
307 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
308 #if FEATURE_NV_vertex_program
309 ctx->Extensions.NV_vertex_program = GL_TRUE;
310 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
311 #endif
312 #if FEATURE_NV_fragment_program
313 ctx->Extensions.NV_fragment_program = GL_TRUE;
314 #endif
315 ctx->Extensions.SGI_color_matrix = GL_TRUE;
316 ctx->Extensions.SGI_color_table = GL_TRUE;
317 ctx->Extensions.SGI_texture_color_table = GL_TRUE;
318 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
319 ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
320 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
321 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
322 #endif
323 #if FEATURE_texture_fxt1
324 _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
325 #endif
326 #if FEATURE_texture_s3tc
327 if (ctx->Mesa_DXTn) {
328 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
329 _mesa_enable_extension(ctx, "GL_S3_s3tc");
330 }
331 #endif
332 }
333
334
335 /**
336 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
337 */
338 void
339 _mesa_enable_imaging_extensions(GLcontext *ctx)
340 {
341 ctx->Extensions.ARB_imaging = GL_TRUE;
342 ctx->Extensions.EXT_blend_color = GL_TRUE;
343 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
344 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
345 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
346 ctx->Extensions.EXT_convolution = GL_TRUE;
347 ctx->Extensions.EXT_histogram = GL_TRUE;
348 ctx->Extensions.SGI_color_matrix = GL_TRUE;
349 ctx->Extensions.SGI_color_table = GL_TRUE;
350 }
351
352
353
354 /**
355 * Enable all OpenGL 1.3 features and extensions.
356 * A convenience function to be called by drivers.
357 */
358 void
359 _mesa_enable_1_3_extensions(GLcontext *ctx)
360 {
361 /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
362 ctx->Extensions.ARB_multitexture = GL_TRUE;
363 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
364 /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
365 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
366 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
367 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
368 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
369 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
370 }
371
372
373
374 /**
375 * Enable all OpenGL 1.4 features and extensions.
376 * A convenience function to be called by drivers.
377 */
378 void
379 _mesa_enable_1_4_extensions(GLcontext *ctx)
380 {
381 ctx->Extensions.ARB_depth_texture = GL_TRUE;
382 ctx->Extensions.ARB_shadow = GL_TRUE;
383 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
384 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
385 ctx->Extensions.ARB_window_pos = GL_TRUE;
386 ctx->Extensions.EXT_blend_color = GL_TRUE;
387 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
388 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
389 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
390 ctx->Extensions.EXT_fog_coord = GL_TRUE;
391 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
392 ctx->Extensions.EXT_point_parameters = GL_TRUE;
393 ctx->Extensions.EXT_secondary_color = GL_TRUE;
394 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
395 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
396 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
397 }
398
399
400 /**
401 * Enable all OpenGL 1.5 features and extensions.
402 * A convenience function to be called by drivers.
403 */
404 void
405 _mesa_enable_1_5_extensions(GLcontext *ctx)
406 {
407 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
408 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
409 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
410 }
411
412
413 /**
414 * Enable all OpenGL 2.0 features and extensions.
415 * A convenience function to be called by drivers.
416 */
417 void
418 _mesa_enable_2_0_extensions(GLcontext *ctx)
419 {
420 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
421 #if FEATURE_ARB_fragment_shader
422 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
423 #endif
424 ctx->Extensions.ARB_point_sprite = GL_TRUE;
425 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
426 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
427 #if FEATURE_ARB_shader_objects
428 ctx->Extensions.ARB_shader_objects = GL_TRUE;
429 #endif
430 #if FEATURE_ARB_shading_language_100
431 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
432 #endif
433 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
434 #if FEATURE_ARB_vertex_shader
435 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
436 #endif
437 }
438
439
440 /**
441 * Enable all OpenGL 2.1 features and extensions.
442 * A convenience function to be called by drivers.
443 */
444 void
445 _mesa_enable_2_1_extensions(GLcontext *ctx)
446 {
447 #if FEATURE_EXT_pixel_buffer_object
448 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
449 #endif
450 #if FEATURE_EXT_texture_sRGB
451 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
452 #endif
453 #ifdef FEATURE_ARB_shading_language_120
454 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
455 #endif
456 }
457
458
459
460 /**
461 * Either enable or disable the named extension.
462 * \return GL_TRUE for success, GL_FALSE if invalid extension name
463 */
464 static GLboolean
465 set_extension( GLcontext *ctx, const char *name, GLboolean state )
466 {
467 GLboolean *base = (GLboolean *) &ctx->Extensions;
468 GLuint i;
469
470 if (ctx->Extensions.String) {
471 /* The string was already queried - can't change it now! */
472 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
473 return GL_FALSE;
474 }
475
476 for (i = 0 ; i < Elements(default_extensions) ; i++) {
477 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
478 if (default_extensions[i].flag_offset) {
479 GLboolean *enabled = base + default_extensions[i].flag_offset;
480 *enabled = state;
481 }
482 return GL_TRUE;
483 }
484 }
485 return GL_FALSE;
486 }
487
488
489 /**
490 * Enable the named extension.
491 * Typically called by drivers.
492 */
493 void
494 _mesa_enable_extension( GLcontext *ctx, const char *name )
495 {
496 if (!set_extension(ctx, name, GL_TRUE))
497 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
498 }
499
500
501 /**
502 * Disable the named extension.
503 * XXX is this really needed???
504 */
505 void
506 _mesa_disable_extension( GLcontext *ctx, const char *name )
507 {
508 if (!set_extension(ctx, name, GL_FALSE))
509 _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
510 }
511
512
513 /**
514 * Test if the named extension is enabled in this context.
515 */
516 GLboolean
517 _mesa_extension_is_enabled( GLcontext *ctx, const char *name )
518 {
519 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
520 GLuint i;
521
522 for (i = 0 ; i < Elements(default_extensions) ; i++) {
523 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
524 if (!default_extensions[i].flag_offset)
525 return GL_TRUE;
526 return *(base + default_extensions[i].flag_offset);
527 }
528 }
529 return GL_FALSE;
530 }
531
532
533 /**
534 * Append string 'b' onto string 'a'. Free 'a' and return new string.
535 */
536 static char *
537 append(const char *a, const char *b)
538 {
539 const GLuint aLen = a ? _mesa_strlen(a) : 0;
540 const GLuint bLen = b ? _mesa_strlen(b) : 0;
541 char *s = _mesa_calloc(aLen + bLen + 1);
542 if (s) {
543 if (a)
544 _mesa_memcpy(s, a, aLen);
545 if (b)
546 _mesa_memcpy(s + aLen, b, bLen);
547 s[aLen + bLen] = '\0';
548 }
549 if (a)
550 _mesa_free((void *) a);
551 return s;
552 }
553
554
555 /**
556 * Check the MESA_EXTENSION_OVERRIDE env var.
557 * For extension names that are recognized, turn them on. For extension
558 * names that are recognized and prefixed with '-', turn them off.
559 * Return a string of the unknown/leftover names.
560 */
561 static const char *
562 get_extension_override( GLcontext *ctx )
563 {
564 const char *envExt = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
565 char *extraExt = NULL;
566 char ext[1000];
567 GLuint extLen = 0;
568 GLuint i;
569 GLboolean disableExt = GL_FALSE;
570
571 if (!envExt)
572 return NULL;
573
574 for (i = 0; ; i++) {
575 if (envExt[i] == '\0' || envExt[i] == ' ') {
576 /* terminate/process 'ext' if extLen > 0 */
577 if (extLen > 0) {
578 assert(extLen < sizeof(ext));
579 /* enable extension named by 'ext' */
580 ext[extLen] = 0;
581 if (!set_extension(ctx, ext, !disableExt)) {
582 /* unknown extension name, append it to extraExt */
583 if (extraExt) {
584 extraExt = append(extraExt, " ");
585 }
586 extraExt = append(extraExt, ext);
587 }
588 extLen = 0;
589 disableExt = GL_FALSE;
590 }
591 if (envExt[i] == '\0')
592 break;
593 }
594 else if (envExt[i] == '-') {
595 disableExt = GL_TRUE;
596 }
597 else {
598 /* accumulate this non-space character */
599 ext[extLen++] = envExt[i];
600 }
601 }
602
603 return extraExt;
604 }
605
606
607 /**
608 * Run through the default_extensions array above and set the
609 * ctx->Extensions.ARB/EXT_* flags accordingly.
610 * To be called during context initialization.
611 */
612 void
613 _mesa_init_extensions( GLcontext *ctx )
614 {
615 GLboolean *base = (GLboolean *) &ctx->Extensions;
616 GLuint i;
617
618 for (i = 0 ; i < Elements(default_extensions) ; i++) {
619 if (default_extensions[i].enabled &&
620 default_extensions[i].flag_offset) {
621 *(base + default_extensions[i].flag_offset) = GL_TRUE;
622 }
623 }
624 }
625
626
627 /**
628 * Construct the GL_EXTENSIONS string. Called the first time that
629 * glGetString(GL_EXTENSIONS) is called.
630 */
631 GLubyte *
632 _mesa_make_extension_string( GLcontext *ctx )
633 {
634 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
635 const char *extraExt = get_extension_override(ctx);
636 GLuint extStrLen = 0;
637 char *s;
638 GLuint i;
639
640 /* first, compute length of the extension string */
641 for (i = 0 ; i < Elements(default_extensions) ; i++) {
642 if (!default_extensions[i].flag_offset ||
643 *(base + default_extensions[i].flag_offset)) {
644 extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1;
645 }
646 }
647
648 if (extraExt)
649 extStrLen += _mesa_strlen(extraExt) + 1; /* +1 for space */
650
651 /* allocate the extension string */
652 s = (char *) _mesa_malloc(extStrLen);
653 if (!s)
654 return NULL;
655
656 /* second, build the extension string */
657 extStrLen = 0;
658 for (i = 0 ; i < Elements(default_extensions) ; i++) {
659 if (!default_extensions[i].flag_offset ||
660 *(base + default_extensions[i].flag_offset)) {
661 GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name);
662 _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
663 extStrLen += len;
664 s[extStrLen] = ' ';
665 extStrLen++;
666 }
667 }
668 ASSERT(extStrLen > 0);
669
670 s[extStrLen - 1] = 0; /* -1 to overwrite trailing the ' ' */
671
672 if (extraExt) {
673 s = append(s, " ");
674 s = append(s, extraExt);
675 }
676
677 return (GLubyte *) s;
678 }