Merge branch 'mesa_7_5_branch'
[mesa.git] / src / mesa / main / extensions.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #include "glheader.h"
28 #include "imports.h"
29 #include "context.h"
30 #include "extensions.h"
31 #include "simple_list.h"
32 #include "mtypes.h"
33
34
35 #define F(x) offsetof(struct gl_extensions, x)
36 #define ON GL_TRUE
37 #define OFF GL_FALSE
38
39
40 /*
41 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
42 */
43 static const struct {
44 GLboolean enabled;
45 const char *name;
46 int flag_offset;
47 } default_extensions[] = {
48 { OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) },
49 { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
50 { ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
51 { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
52 { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
53 { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
54 { OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
55 { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
56 { OFF, "GL_ARB_imaging", F(ARB_imaging) },
57 { OFF, "GL_ARB_map_buffer_range", F(ARB_map_buffer_range) },
58 { ON, "GL_ARB_multisample", F(ARB_multisample) },
59 { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
60 { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
61 { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
62 { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
63 { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
64 { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
65 { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
66 { OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) },
67 { OFF, "GL_ARB_shadow", F(ARB_shadow) },
68 { OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) },
69 { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
70 { ON, "GL_ARB_texture_compression", F(ARB_texture_compression) },
71 { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
72 { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
73 { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
74 { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
75 { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
76 { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) },
77 { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
78 { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
79 { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
80 { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
81 { OFF, "GL_ARB_vertex_array_object", F(ARB_vertex_array_object) },
82 { ON, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
83 { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
84 { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
85 { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
86 { ON, "GL_EXT_abgr", F(EXT_abgr) },
87 { ON, "GL_EXT_bgra", F(EXT_bgra) },
88 { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
89 { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) },
90 { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
91 { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
92 { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
93 { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
94 { OFF, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
95 { OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
96 { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
97 { OFF, "GL_EXT_convolution", F(EXT_convolution) },
98 { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
99 { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
100 { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
101 { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) },
102 { OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) },
103 { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
104 { OFF, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters) },
105 { OFF, "GL_EXT_histogram", F(EXT_histogram) },
106 { ON, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
107 { OFF, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) },
108 { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
109 { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
110 { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
111 { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
112 { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
113 { OFF, "GL_EXT_provoking_vertex", F(EXT_provoking_vertex) },
114 { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
115 { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
116 { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
117 { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
118 { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
119 { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
120 { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
121 { ON, "GL_EXT_subtexture", F(EXT_subtexture) },
122 { ON, "GL_EXT_texture", F(EXT_texture) },
123 { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
124 { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
125 { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
126 { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
127 { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
128 { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
129 { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
130 { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
131 { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) },
132 { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
133 { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
134 { OFF, "GL_EXT_texture_sRGB", F(EXT_texture_sRGB) },
135 { OFF, "GL_EXT_texture_swizzle", F(EXT_texture_swizzle) },
136 { OFF, "GL_EXT_timer_query", F(EXT_timer_query) },
137 { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) },
138 { OFF, "GL_EXT_vertex_array_bgra", F(EXT_vertex_array_bgra) },
139 { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
140 { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
141 { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
142 { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
143 { OFF, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object) },
144 { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
145 { OFF, "GL_ATI_envmap_bumpmap", F(ATI_envmap_bumpmap) },
146 { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
147 { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
148 { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
149 { OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)},
150 { ON, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
151 { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
152 { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
153 { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
154 { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
155 { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
156 { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
157 { OFF, "GL_MESA_texture_array", F(MESA_texture_array) },
158 { OFF, "GL_MESA_texture_signed_rgba", F(MESA_texture_signed_rgba) },
159 { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
160 { ON, "GL_MESA_window_pos", F(ARB_window_pos) },
161 { OFF, "GL_NV_blend_square", F(NV_blend_square) },
162 { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
163 { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
164 { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
165 { OFF, "GL_NV_texture_env_combine4", F(NV_texture_env_combine4) },
166 { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
167 { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
168 { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
169 { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
170 { ON, "GL_OES_read_format", F(OES_read_format) },
171 { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
172 { OFF, "GL_SGI_color_table", F(SGI_color_table) },
173 { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
174 { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
175 { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
176 { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
177 { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
178 { ON, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
179 { OFF, "GL_S3_s3tc", F(S3_s3tc) },
180 };
181
182
183
184 /**
185 * Enable all extensions suitable for a software-only renderer.
186 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
187 */
188 void
189 _mesa_enable_sw_extensions(GLcontext *ctx)
190 {
191 ctx->Extensions.ARB_copy_buffer = GL_TRUE;
192 ctx->Extensions.ARB_depth_texture = GL_TRUE;
193 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
194 #if FEATURE_ARB_fragment_program
195 ctx->Extensions.ARB_fragment_program = GL_TRUE;
196 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
197 #endif
198 #if FEATURE_ARB_fragment_shader
199 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
200 #endif
201 #if FEATURE_ARB_framebuffer_object
202 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
203 #endif
204 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
205 ctx->Extensions.ARB_imaging = GL_TRUE;
206 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
207 ctx->Extensions.ARB_multitexture = GL_TRUE;
208 #if FEATURE_ARB_occlusion_query
209 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
210 #endif
211 ctx->Extensions.ARB_point_sprite = GL_TRUE;
212 #if FEATURE_ARB_shader_objects
213 ctx->Extensions.ARB_shader_objects = GL_TRUE;
214 #endif
215 #if FEATURE_ARB_shading_language_100
216 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
217 #endif
218 #if FEATURE_ARB_shading_language_120
219 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
220 #endif
221 ctx->Extensions.ARB_shadow = GL_TRUE;
222 ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
223 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
224 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
225 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
226 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
227 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
228 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
229 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
230 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
231 ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
232 #if FEATURE_ARB_vertex_program
233 ctx->Extensions.ARB_vertex_program = GL_TRUE;
234 #endif
235 #if FEATURE_ARB_vertex_shader
236 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
237 #endif
238 #if FEATURE_ARB_vertex_buffer_object
239 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
240 #endif
241 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
242 ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
243 #if FEATURE_ATI_fragment_shader
244 ctx->Extensions.ATI_fragment_shader = GL_TRUE;
245 #endif
246 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
247 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
248 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
249 ctx->Extensions.EXT_blend_color = GL_TRUE;
250 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
251 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
252 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
253 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
254 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
255 ctx->Extensions.EXT_convolution = GL_TRUE;
256 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
257 ctx->Extensions.EXT_fog_coord = GL_TRUE;
258 #if FEATURE_EXT_framebuffer_object
259 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
260 #endif
261 #if FEATURE_EXT_framebuffer_blit
262 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
263 #endif
264 ctx->Extensions.EXT_histogram = GL_TRUE;
265 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
266 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
267 ctx->Extensions.EXT_paletted_texture = GL_TRUE;
268 #if FEATURE_EXT_pixel_buffer_object
269 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
270 #endif
271 ctx->Extensions.EXT_point_parameters = GL_TRUE;
272 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
273 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
274 ctx->Extensions.EXT_secondary_color = GL_TRUE;
275 ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
276 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
277 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
278 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
279 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
280 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
281 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
282 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
283 #if FEATURE_EXT_texture_sRGB
284 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
285 #endif
286 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
287 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
288 /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
289 ctx->Extensions.MESA_pack_invert = GL_TRUE;
290 ctx->Extensions.MESA_resize_buffers = GL_TRUE;
291 ctx->Extensions.MESA_texture_array = GL_TRUE;
292 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
293 ctx->Extensions.NV_blend_square = GL_TRUE;
294 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
295 ctx->Extensions.NV_point_sprite = GL_TRUE;
296 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
297 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
298 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
299 #if FEATURE_NV_vertex_program
300 ctx->Extensions.NV_vertex_program = GL_TRUE;
301 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
302 #endif
303 #if FEATURE_NV_fragment_program
304 ctx->Extensions.NV_fragment_program = GL_TRUE;
305 #endif
306 ctx->Extensions.SGI_color_matrix = GL_TRUE;
307 ctx->Extensions.SGI_color_table = GL_TRUE;
308 ctx->Extensions.SGI_texture_color_table = GL_TRUE;
309 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
310 ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
311 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
312 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
313 #endif
314 #if FEATURE_texture_fxt1
315 _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
316 #endif
317 #if FEATURE_texture_s3tc
318 if (ctx->Mesa_DXTn) {
319 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
320 _mesa_enable_extension(ctx, "GL_S3_s3tc");
321 }
322 #endif
323 }
324
325
326 /**
327 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
328 */
329 void
330 _mesa_enable_imaging_extensions(GLcontext *ctx)
331 {
332 ctx->Extensions.ARB_imaging = GL_TRUE;
333 ctx->Extensions.EXT_blend_color = GL_TRUE;
334 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
335 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
336 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
337 ctx->Extensions.EXT_convolution = GL_TRUE;
338 ctx->Extensions.EXT_histogram = GL_TRUE;
339 ctx->Extensions.SGI_color_matrix = GL_TRUE;
340 ctx->Extensions.SGI_color_table = GL_TRUE;
341 }
342
343
344
345 /**
346 * Enable all OpenGL 1.3 features and extensions.
347 * A convenience function to be called by drivers.
348 */
349 void
350 _mesa_enable_1_3_extensions(GLcontext *ctx)
351 {
352 /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
353 ctx->Extensions.ARB_multitexture = GL_TRUE;
354 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
355 /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
356 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
357 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
358 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
359 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
360 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
361 }
362
363
364
365 /**
366 * Enable all OpenGL 1.4 features and extensions.
367 * A convenience function to be called by drivers.
368 */
369 void
370 _mesa_enable_1_4_extensions(GLcontext *ctx)
371 {
372 ctx->Extensions.ARB_depth_texture = GL_TRUE;
373 ctx->Extensions.ARB_shadow = GL_TRUE;
374 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
375 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
376 ctx->Extensions.ARB_window_pos = GL_TRUE;
377 ctx->Extensions.EXT_blend_color = GL_TRUE;
378 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
379 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
380 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
381 ctx->Extensions.EXT_fog_coord = GL_TRUE;
382 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
383 ctx->Extensions.EXT_point_parameters = GL_TRUE;
384 ctx->Extensions.EXT_secondary_color = GL_TRUE;
385 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
386 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
387 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
388 }
389
390
391 /**
392 * Enable all OpenGL 1.5 features and extensions.
393 * A convenience function to be called by drivers.
394 */
395 void
396 _mesa_enable_1_5_extensions(GLcontext *ctx)
397 {
398 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
399 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
400 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
401 }
402
403
404 /**
405 * Enable all OpenGL 2.0 features and extensions.
406 * A convenience function to be called by drivers.
407 */
408 void
409 _mesa_enable_2_0_extensions(GLcontext *ctx)
410 {
411 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
412 #if FEATURE_ARB_fragment_shader
413 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
414 #endif
415 ctx->Extensions.ARB_point_sprite = GL_TRUE;
416 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
417 #if FEATURE_ARB_shader_objects
418 ctx->Extensions.ARB_shader_objects = GL_TRUE;
419 #endif
420 #if FEATURE_ARB_shading_language_100
421 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
422 #endif
423 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
424 #if FEATURE_ARB_vertex_shader
425 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
426 #endif
427 }
428
429
430 /**
431 * Enable all OpenGL 2.1 features and extensions.
432 * A convenience function to be called by drivers.
433 */
434 void
435 _mesa_enable_2_1_extensions(GLcontext *ctx)
436 {
437 #if FEATURE_EXT_pixel_buffer_object
438 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
439 #endif
440 #if FEATURE_EXT_texture_sRGB
441 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
442 #endif
443 #ifdef FEATURE_ARB_shading_language_120
444 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
445 #endif
446 }
447
448
449
450 /**
451 * Either enable or disable the named extension.
452 * \return GL_TRUE for success, GL_FALSE if invalid extension name
453 */
454 static GLboolean
455 set_extension( GLcontext *ctx, const char *name, GLboolean state )
456 {
457 GLboolean *base = (GLboolean *) &ctx->Extensions;
458 GLuint i;
459
460 if (ctx->Extensions.String) {
461 /* The string was already queried - can't change it now! */
462 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
463 return GL_FALSE;
464 }
465
466 for (i = 0 ; i < Elements(default_extensions) ; i++) {
467 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
468 if (default_extensions[i].flag_offset) {
469 GLboolean *enabled = base + default_extensions[i].flag_offset;
470 *enabled = state;
471 }
472 return GL_TRUE;
473 }
474 }
475 return GL_FALSE;
476 }
477
478
479 /**
480 * Enable the named extension.
481 * Typically called by drivers.
482 */
483 void
484 _mesa_enable_extension( GLcontext *ctx, const char *name )
485 {
486 if (!set_extension(ctx, name, GL_TRUE))
487 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
488 }
489
490
491 /**
492 * Disable the named extension.
493 * XXX is this really needed???
494 */
495 void
496 _mesa_disable_extension( GLcontext *ctx, const char *name )
497 {
498 if (!set_extension(ctx, name, GL_FALSE))
499 _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
500 }
501
502
503 /**
504 * Test if the named extension is enabled in this context.
505 */
506 GLboolean
507 _mesa_extension_is_enabled( GLcontext *ctx, const char *name )
508 {
509 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
510 GLuint i;
511
512 for (i = 0 ; i < Elements(default_extensions) ; i++) {
513 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
514 if (!default_extensions[i].flag_offset)
515 return GL_TRUE;
516 return *(base + default_extensions[i].flag_offset);
517 }
518 }
519 return GL_FALSE;
520 }
521
522
523 /**
524 * Append string 'b' onto string 'a'. Free 'a' and return new string.
525 */
526 static char *
527 append(const char *a, const char *b)
528 {
529 const GLuint aLen = a ? _mesa_strlen(a) : 0;
530 const GLuint bLen = b ? _mesa_strlen(b) : 0;
531 char *s = _mesa_calloc(aLen + bLen + 1);
532 if (s) {
533 if (a)
534 _mesa_memcpy(s, a, aLen);
535 if (b)
536 _mesa_memcpy(s + aLen, b, bLen);
537 s[aLen + bLen] = '\0';
538 }
539 if (a)
540 _mesa_free((void *) a);
541 return s;
542 }
543
544
545 /**
546 * Check the MESA_EXTENSION_OVERRIDE env var.
547 * For extension names that are recognized, turn them on. For extension
548 * names that are recognized and prefixed with '-', turn them off.
549 * Return a string of the unknown/leftover names.
550 */
551 static const char *
552 get_extension_override( GLcontext *ctx )
553 {
554 const char *envExt = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
555 char *extraExt = NULL;
556 char ext[1000];
557 GLuint extLen = 0;
558 GLuint i;
559 GLboolean disableExt = GL_FALSE;
560
561 if (!envExt)
562 return NULL;
563
564 for (i = 0; ; i++) {
565 if (envExt[i] == '\0' || envExt[i] == ' ') {
566 /* terminate/process 'ext' if extLen > 0 */
567 if (extLen > 0) {
568 assert(extLen < sizeof(ext));
569 /* enable extension named by 'ext' */
570 ext[extLen] = 0;
571 if (!set_extension(ctx, ext, !disableExt)) {
572 /* unknown extension name, append it to extraExt */
573 if (extraExt) {
574 extraExt = append(extraExt, " ");
575 }
576 extraExt = append(extraExt, ext);
577 }
578 extLen = 0;
579 disableExt = GL_FALSE;
580 }
581 if (envExt[i] == '\0')
582 break;
583 }
584 else if (envExt[i] == '-') {
585 disableExt = GL_TRUE;
586 }
587 else {
588 /* accumulate this non-space character */
589 ext[extLen++] = envExt[i];
590 }
591 }
592
593 return extraExt;
594 }
595
596
597 /**
598 * Run through the default_extensions array above and set the
599 * ctx->Extensions.ARB/EXT_* flags accordingly.
600 * To be called during context initialization.
601 */
602 void
603 _mesa_init_extensions( GLcontext *ctx )
604 {
605 GLboolean *base = (GLboolean *) &ctx->Extensions;
606 GLuint i;
607
608 for (i = 0 ; i < Elements(default_extensions) ; i++) {
609 if (default_extensions[i].enabled &&
610 default_extensions[i].flag_offset) {
611 *(base + default_extensions[i].flag_offset) = GL_TRUE;
612 }
613 }
614 }
615
616
617 /**
618 * Construct the GL_EXTENSIONS string. Called the first time that
619 * glGetString(GL_EXTENSIONS) is called.
620 */
621 GLubyte *
622 _mesa_make_extension_string( GLcontext *ctx )
623 {
624 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
625 const char *extraExt = get_extension_override(ctx);
626 GLuint extStrLen = 0;
627 char *s;
628 GLuint i;
629
630 /* first, compute length of the extension string */
631 for (i = 0 ; i < Elements(default_extensions) ; i++) {
632 if (!default_extensions[i].flag_offset ||
633 *(base + default_extensions[i].flag_offset)) {
634 extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1;
635 }
636 }
637
638 if (extraExt)
639 extStrLen += _mesa_strlen(extraExt) + 1; /* +1 for space */
640
641 /* allocate the extension string */
642 s = (char *) _mesa_malloc(extStrLen);
643 if (!s)
644 return NULL;
645
646 /* second, build the extension string */
647 extStrLen = 0;
648 for (i = 0 ; i < Elements(default_extensions) ; i++) {
649 if (!default_extensions[i].flag_offset ||
650 *(base + default_extensions[i].flag_offset)) {
651 GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name);
652 _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
653 extStrLen += len;
654 s[extStrLen] = ' ';
655 extStrLen++;
656 }
657 }
658 ASSERT(extStrLen > 0);
659
660 s[extStrLen - 1] = 0; /* -1 to overwrite trailing the ' ' */
661
662 if (extraExt) {
663 s = append(s, " ");
664 s = append(s, extraExt);
665 }
666
667 return (GLubyte *) s;
668 }