Merge branch 'new-frag-attribs'
[mesa.git] / src / mesa / main / extensions.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #include "glheader.h"
28 #include "imports.h"
29 #include "context.h"
30 #include "extensions.h"
31 #include "simple_list.h"
32 #include "mtypes.h"
33
34
35 #define F(x) offsetof(struct gl_extensions, x)
36 #define ON GL_TRUE
37 #define OFF GL_FALSE
38
39
40 /*
41 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
42 */
43 static const struct {
44 GLboolean enabled;
45 const char *name;
46 int flag_offset;
47 } default_extensions[] = {
48 { OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) },
49 { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
50 { ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
51 { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
52 { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
53 { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
54 { OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
55 { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
56 { OFF, "GL_ARB_imaging", F(ARB_imaging) },
57 { OFF, "GL_ARB_map_buffer_range", F(ARB_map_buffer_range) },
58 { ON, "GL_ARB_multisample", F(ARB_multisample) },
59 { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
60 { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
61 { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
62 { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
63 { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
64 { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
65 { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
66 { OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) },
67 { OFF, "GL_ARB_shadow", F(ARB_shadow) },
68 { OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) },
69 { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
70 { ON, "GL_ARB_texture_compression", F(ARB_texture_compression) },
71 { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
72 { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
73 { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
74 { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
75 { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
76 { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) },
77 { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
78 { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
79 { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
80 { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
81 { OFF, "GL_ARB_vertex_array_bgra", F(EXT_vertex_array_bgra) },
82 { OFF, "GL_ARB_vertex_array_object", F(ARB_vertex_array_object) },
83 { ON, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
84 { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
85 { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
86 { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
87 { ON, "GL_EXT_abgr", F(EXT_abgr) },
88 { ON, "GL_EXT_bgra", F(EXT_bgra) },
89 { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
90 { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) },
91 { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
92 { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
93 { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
94 { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
95 { OFF, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
96 { OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
97 { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
98 { OFF, "GL_EXT_convolution", F(EXT_convolution) },
99 { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
100 { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
101 { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
102 { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) },
103 { OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) },
104 { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
105 { OFF, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters) },
106 { OFF, "GL_EXT_histogram", F(EXT_histogram) },
107 { ON, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
108 { OFF, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) },
109 { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
110 { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
111 { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
112 { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
113 { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
114 { OFF, "GL_EXT_provoking_vertex", F(EXT_provoking_vertex) },
115 { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
116 { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
117 { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
118 { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
119 { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
120 { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
121 { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
122 { ON, "GL_EXT_subtexture", F(EXT_subtexture) },
123 { ON, "GL_EXT_texture", F(EXT_texture) },
124 { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
125 { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
126 { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
127 { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
128 { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
129 { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
130 { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
131 { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
132 { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) },
133 { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
134 { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
135 { OFF, "GL_EXT_texture_sRGB", F(EXT_texture_sRGB) },
136 { OFF, "GL_EXT_texture_swizzle", F(EXT_texture_swizzle) },
137 { OFF, "GL_EXT_timer_query", F(EXT_timer_query) },
138 { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) },
139 { OFF, "GL_EXT_vertex_array_bgra", F(EXT_vertex_array_bgra) },
140 { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
141 { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
142 { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
143 { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
144 { OFF, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object) },
145 { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
146 { OFF, "GL_ATI_envmap_bumpmap", F(ATI_envmap_bumpmap) },
147 { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
148 { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
149 { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
150 { OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)},
151 { ON, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
152 { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
153 { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
154 { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
155 { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
156 { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
157 { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
158 { OFF, "GL_MESA_texture_array", F(MESA_texture_array) },
159 { OFF, "GL_MESA_texture_signed_rgba", F(MESA_texture_signed_rgba) },
160 { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
161 { ON, "GL_MESA_window_pos", F(ARB_window_pos) },
162 { OFF, "GL_NV_blend_square", F(NV_blend_square) },
163 { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
164 { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
165 { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
166 { OFF, "GL_NV_texture_env_combine4", F(NV_texture_env_combine4) },
167 { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
168 { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
169 { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
170 { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
171 { ON, "GL_OES_read_format", F(OES_read_format) },
172 { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
173 { OFF, "GL_SGI_color_table", F(SGI_color_table) },
174 { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
175 { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
176 { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
177 { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
178 { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
179 { ON, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
180 { OFF, "GL_S3_s3tc", F(S3_s3tc) },
181 };
182
183
184
185 /**
186 * Enable all extensions suitable for a software-only renderer.
187 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
188 */
189 void
190 _mesa_enable_sw_extensions(GLcontext *ctx)
191 {
192 ctx->Extensions.ARB_copy_buffer = GL_TRUE;
193 ctx->Extensions.ARB_depth_texture = GL_TRUE;
194 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
195 #if FEATURE_ARB_fragment_program
196 ctx->Extensions.ARB_fragment_program = GL_TRUE;
197 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
198 #endif
199 #if FEATURE_ARB_fragment_shader
200 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
201 #endif
202 #if FEATURE_ARB_framebuffer_object
203 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
204 #endif
205 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
206 ctx->Extensions.ARB_imaging = GL_TRUE;
207 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
208 ctx->Extensions.ARB_multitexture = GL_TRUE;
209 #if FEATURE_ARB_occlusion_query
210 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
211 #endif
212 ctx->Extensions.ARB_point_sprite = GL_TRUE;
213 #if FEATURE_ARB_shader_objects
214 ctx->Extensions.ARB_shader_objects = GL_TRUE;
215 #endif
216 #if FEATURE_ARB_shading_language_100
217 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
218 #endif
219 #if FEATURE_ARB_shading_language_120
220 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
221 #endif
222 ctx->Extensions.ARB_shadow = GL_TRUE;
223 ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
224 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
225 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
226 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
227 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
228 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
229 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
230 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
231 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
232 ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
233 #if FEATURE_ARB_vertex_program
234 ctx->Extensions.ARB_vertex_program = GL_TRUE;
235 #endif
236 #if FEATURE_ARB_vertex_shader
237 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
238 #endif
239 #if FEATURE_ARB_vertex_buffer_object
240 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
241 #endif
242 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
243 ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
244 #if FEATURE_ATI_fragment_shader
245 ctx->Extensions.ATI_fragment_shader = GL_TRUE;
246 #endif
247 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
248 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
249 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
250 ctx->Extensions.EXT_blend_color = GL_TRUE;
251 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
252 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
253 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
254 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
255 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
256 ctx->Extensions.EXT_convolution = GL_TRUE;
257 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
258 ctx->Extensions.EXT_fog_coord = GL_TRUE;
259 #if FEATURE_EXT_framebuffer_object
260 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
261 #endif
262 #if FEATURE_EXT_framebuffer_blit
263 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
264 #endif
265 ctx->Extensions.EXT_histogram = GL_TRUE;
266 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
267 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
268 ctx->Extensions.EXT_paletted_texture = GL_TRUE;
269 #if FEATURE_EXT_pixel_buffer_object
270 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
271 #endif
272 ctx->Extensions.EXT_point_parameters = GL_TRUE;
273 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
274 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
275 ctx->Extensions.EXT_secondary_color = GL_TRUE;
276 ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
277 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
278 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
279 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
280 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
281 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
282 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
283 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
284 #if FEATURE_EXT_texture_sRGB
285 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
286 #endif
287 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
288 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
289 /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
290 ctx->Extensions.MESA_pack_invert = GL_TRUE;
291 ctx->Extensions.MESA_resize_buffers = GL_TRUE;
292 ctx->Extensions.MESA_texture_array = GL_TRUE;
293 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
294 ctx->Extensions.NV_blend_square = GL_TRUE;
295 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
296 ctx->Extensions.NV_point_sprite = GL_TRUE;
297 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
298 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
299 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
300 #if FEATURE_NV_vertex_program
301 ctx->Extensions.NV_vertex_program = GL_TRUE;
302 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
303 #endif
304 #if FEATURE_NV_fragment_program
305 ctx->Extensions.NV_fragment_program = GL_TRUE;
306 #endif
307 ctx->Extensions.SGI_color_matrix = GL_TRUE;
308 ctx->Extensions.SGI_color_table = GL_TRUE;
309 ctx->Extensions.SGI_texture_color_table = GL_TRUE;
310 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
311 ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
312 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
313 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
314 #endif
315 #if FEATURE_texture_fxt1
316 _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
317 #endif
318 #if FEATURE_texture_s3tc
319 if (ctx->Mesa_DXTn) {
320 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
321 _mesa_enable_extension(ctx, "GL_S3_s3tc");
322 }
323 #endif
324 }
325
326
327 /**
328 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
329 */
330 void
331 _mesa_enable_imaging_extensions(GLcontext *ctx)
332 {
333 ctx->Extensions.ARB_imaging = GL_TRUE;
334 ctx->Extensions.EXT_blend_color = GL_TRUE;
335 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
336 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
337 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
338 ctx->Extensions.EXT_convolution = GL_TRUE;
339 ctx->Extensions.EXT_histogram = GL_TRUE;
340 ctx->Extensions.SGI_color_matrix = GL_TRUE;
341 ctx->Extensions.SGI_color_table = GL_TRUE;
342 }
343
344
345
346 /**
347 * Enable all OpenGL 1.3 features and extensions.
348 * A convenience function to be called by drivers.
349 */
350 void
351 _mesa_enable_1_3_extensions(GLcontext *ctx)
352 {
353 /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
354 ctx->Extensions.ARB_multitexture = GL_TRUE;
355 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
356 /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
357 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
358 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
359 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
360 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
361 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
362 }
363
364
365
366 /**
367 * Enable all OpenGL 1.4 features and extensions.
368 * A convenience function to be called by drivers.
369 */
370 void
371 _mesa_enable_1_4_extensions(GLcontext *ctx)
372 {
373 ctx->Extensions.ARB_depth_texture = GL_TRUE;
374 ctx->Extensions.ARB_shadow = GL_TRUE;
375 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
376 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
377 ctx->Extensions.ARB_window_pos = GL_TRUE;
378 ctx->Extensions.EXT_blend_color = GL_TRUE;
379 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
380 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
381 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
382 ctx->Extensions.EXT_fog_coord = GL_TRUE;
383 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
384 ctx->Extensions.EXT_point_parameters = GL_TRUE;
385 ctx->Extensions.EXT_secondary_color = GL_TRUE;
386 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
387 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
388 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
389 }
390
391
392 /**
393 * Enable all OpenGL 1.5 features and extensions.
394 * A convenience function to be called by drivers.
395 */
396 void
397 _mesa_enable_1_5_extensions(GLcontext *ctx)
398 {
399 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
400 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
401 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
402 }
403
404
405 /**
406 * Enable all OpenGL 2.0 features and extensions.
407 * A convenience function to be called by drivers.
408 */
409 void
410 _mesa_enable_2_0_extensions(GLcontext *ctx)
411 {
412 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
413 #if FEATURE_ARB_fragment_shader
414 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
415 #endif
416 ctx->Extensions.ARB_point_sprite = GL_TRUE;
417 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
418 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
419 #if FEATURE_ARB_shader_objects
420 ctx->Extensions.ARB_shader_objects = GL_TRUE;
421 #endif
422 #if FEATURE_ARB_shading_language_100
423 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
424 #endif
425 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
426 #if FEATURE_ARB_vertex_shader
427 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
428 #endif
429 }
430
431
432 /**
433 * Enable all OpenGL 2.1 features and extensions.
434 * A convenience function to be called by drivers.
435 */
436 void
437 _mesa_enable_2_1_extensions(GLcontext *ctx)
438 {
439 #if FEATURE_EXT_pixel_buffer_object
440 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
441 #endif
442 #if FEATURE_EXT_texture_sRGB
443 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
444 #endif
445 #ifdef FEATURE_ARB_shading_language_120
446 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
447 #endif
448 }
449
450
451
452 /**
453 * Either enable or disable the named extension.
454 * \return GL_TRUE for success, GL_FALSE if invalid extension name
455 */
456 static GLboolean
457 set_extension( GLcontext *ctx, const char *name, GLboolean state )
458 {
459 GLboolean *base = (GLboolean *) &ctx->Extensions;
460 GLuint i;
461
462 if (ctx->Extensions.String) {
463 /* The string was already queried - can't change it now! */
464 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
465 return GL_FALSE;
466 }
467
468 for (i = 0 ; i < Elements(default_extensions) ; i++) {
469 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
470 if (default_extensions[i].flag_offset) {
471 GLboolean *enabled = base + default_extensions[i].flag_offset;
472 *enabled = state;
473 }
474 return GL_TRUE;
475 }
476 }
477 return GL_FALSE;
478 }
479
480
481 /**
482 * Enable the named extension.
483 * Typically called by drivers.
484 */
485 void
486 _mesa_enable_extension( GLcontext *ctx, const char *name )
487 {
488 if (!set_extension(ctx, name, GL_TRUE))
489 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
490 }
491
492
493 /**
494 * Disable the named extension.
495 * XXX is this really needed???
496 */
497 void
498 _mesa_disable_extension( GLcontext *ctx, const char *name )
499 {
500 if (!set_extension(ctx, name, GL_FALSE))
501 _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
502 }
503
504
505 /**
506 * Test if the named extension is enabled in this context.
507 */
508 GLboolean
509 _mesa_extension_is_enabled( GLcontext *ctx, const char *name )
510 {
511 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
512 GLuint i;
513
514 for (i = 0 ; i < Elements(default_extensions) ; i++) {
515 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
516 if (!default_extensions[i].flag_offset)
517 return GL_TRUE;
518 return *(base + default_extensions[i].flag_offset);
519 }
520 }
521 return GL_FALSE;
522 }
523
524
525 /**
526 * Append string 'b' onto string 'a'. Free 'a' and return new string.
527 */
528 static char *
529 append(const char *a, const char *b)
530 {
531 const GLuint aLen = a ? _mesa_strlen(a) : 0;
532 const GLuint bLen = b ? _mesa_strlen(b) : 0;
533 char *s = _mesa_calloc(aLen + bLen + 1);
534 if (s) {
535 if (a)
536 _mesa_memcpy(s, a, aLen);
537 if (b)
538 _mesa_memcpy(s + aLen, b, bLen);
539 s[aLen + bLen] = '\0';
540 }
541 if (a)
542 _mesa_free((void *) a);
543 return s;
544 }
545
546
547 /**
548 * Check the MESA_EXTENSION_OVERRIDE env var.
549 * For extension names that are recognized, turn them on. For extension
550 * names that are recognized and prefixed with '-', turn them off.
551 * Return a string of the unknown/leftover names.
552 */
553 static const char *
554 get_extension_override( GLcontext *ctx )
555 {
556 const char *envExt = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
557 char *extraExt = NULL;
558 char ext[1000];
559 GLuint extLen = 0;
560 GLuint i;
561 GLboolean disableExt = GL_FALSE;
562
563 if (!envExt)
564 return NULL;
565
566 for (i = 0; ; i++) {
567 if (envExt[i] == '\0' || envExt[i] == ' ') {
568 /* terminate/process 'ext' if extLen > 0 */
569 if (extLen > 0) {
570 assert(extLen < sizeof(ext));
571 /* enable extension named by 'ext' */
572 ext[extLen] = 0;
573 if (!set_extension(ctx, ext, !disableExt)) {
574 /* unknown extension name, append it to extraExt */
575 if (extraExt) {
576 extraExt = append(extraExt, " ");
577 }
578 extraExt = append(extraExt, ext);
579 }
580 extLen = 0;
581 disableExt = GL_FALSE;
582 }
583 if (envExt[i] == '\0')
584 break;
585 }
586 else if (envExt[i] == '-') {
587 disableExt = GL_TRUE;
588 }
589 else {
590 /* accumulate this non-space character */
591 ext[extLen++] = envExt[i];
592 }
593 }
594
595 return extraExt;
596 }
597
598
599 /**
600 * Run through the default_extensions array above and set the
601 * ctx->Extensions.ARB/EXT_* flags accordingly.
602 * To be called during context initialization.
603 */
604 void
605 _mesa_init_extensions( GLcontext *ctx )
606 {
607 GLboolean *base = (GLboolean *) &ctx->Extensions;
608 GLuint i;
609
610 for (i = 0 ; i < Elements(default_extensions) ; i++) {
611 if (default_extensions[i].enabled &&
612 default_extensions[i].flag_offset) {
613 *(base + default_extensions[i].flag_offset) = GL_TRUE;
614 }
615 }
616 }
617
618
619 /**
620 * Construct the GL_EXTENSIONS string. Called the first time that
621 * glGetString(GL_EXTENSIONS) is called.
622 */
623 GLubyte *
624 _mesa_make_extension_string( GLcontext *ctx )
625 {
626 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
627 const char *extraExt = get_extension_override(ctx);
628 GLuint extStrLen = 0;
629 char *s;
630 GLuint i;
631
632 /* first, compute length of the extension string */
633 for (i = 0 ; i < Elements(default_extensions) ; i++) {
634 if (!default_extensions[i].flag_offset ||
635 *(base + default_extensions[i].flag_offset)) {
636 extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1;
637 }
638 }
639
640 if (extraExt)
641 extStrLen += _mesa_strlen(extraExt) + 1; /* +1 for space */
642
643 /* allocate the extension string */
644 s = (char *) _mesa_malloc(extStrLen);
645 if (!s)
646 return NULL;
647
648 /* second, build the extension string */
649 extStrLen = 0;
650 for (i = 0 ; i < Elements(default_extensions) ; i++) {
651 if (!default_extensions[i].flag_offset ||
652 *(base + default_extensions[i].flag_offset)) {
653 GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name);
654 _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
655 extStrLen += len;
656 s[extStrLen] = ' ';
657 extStrLen++;
658 }
659 }
660 ASSERT(extStrLen > 0);
661
662 s[extStrLen - 1] = 0; /* -1 to overwrite trailing the ' ' */
663
664 if (extraExt) {
665 s = append(s, " ");
666 s = append(s, extraExt);
667 }
668
669 return (GLubyte *) s;
670 }