2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
40 * When glGenRender/FramebuffersEXT() is called we insert pointers to
41 * these placeholder objects into the hash table.
42 * Later, when the object ID is first bound, we replace the placeholder
43 * with the real frame/renderbuffer.
45 static struct gl_frame_buffer_object DummyFramebuffer
;
46 static struct gl_render_buffer_object DummyRenderbuffer
;
49 #define IS_CUBE_FACE(TARGET) \
50 ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
51 (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
55 * Helper routine for getting a gl_render_buffer_object.
57 static struct gl_render_buffer_object
*
58 lookup_renderbuffer(GLcontext
*ctx
, GLuint id
)
60 struct gl_render_buffer_object
*rb
;
65 rb
= (struct gl_render_buffer_object
*)
66 _mesa_HashLookup(ctx
->Shared
->RenderBuffers
, id
);
72 * Helper routine for getting a gl_frame_buffer_object.
74 static struct gl_frame_buffer_object
*
75 lookup_framebuffer(GLcontext
*ctx
, GLuint id
)
77 struct gl_frame_buffer_object
*fb
;
82 fb
= (struct gl_frame_buffer_object
*)
83 _mesa_HashLookup(ctx
->Shared
->FrameBuffers
, id
);
89 * Allocate a new gl_render_buffer_object.
90 * XXX make this a device driver function.
92 static struct gl_render_buffer_object
*
93 new_renderbuffer(GLcontext
*ctx
, GLuint name
)
95 struct gl_render_buffer_object
*rb
= CALLOC_STRUCT(gl_render_buffer_object
);
99 /* other fields are zero */
106 * Allocate a new gl_frame_buffer_object.
107 * XXX make this a device driver function.
109 static struct gl_frame_buffer_object
*
110 new_framebuffer(GLcontext
*ctx
, GLuint name
)
112 struct gl_frame_buffer_object
*fb
= CALLOC_STRUCT(gl_frame_buffer_object
);
121 static struct gl_render_buffer_attachment
*
122 get_attachment(GLcontext
*ctx
, GLenum attachment
)
126 switch (attachment
) {
127 case GL_COLOR_ATTACHMENT0_EXT
:
128 case GL_COLOR_ATTACHMENT1_EXT
:
129 case GL_COLOR_ATTACHMENT2_EXT
:
130 case GL_COLOR_ATTACHMENT3_EXT
:
131 case GL_COLOR_ATTACHMENT4_EXT
:
132 case GL_COLOR_ATTACHMENT5_EXT
:
133 case GL_COLOR_ATTACHMENT6_EXT
:
134 case GL_COLOR_ATTACHMENT7_EXT
:
135 case GL_COLOR_ATTACHMENT8_EXT
:
136 case GL_COLOR_ATTACHMENT9_EXT
:
137 case GL_COLOR_ATTACHMENT10_EXT
:
138 case GL_COLOR_ATTACHMENT11_EXT
:
139 case GL_COLOR_ATTACHMENT12_EXT
:
140 case GL_COLOR_ATTACHMENT13_EXT
:
141 case GL_COLOR_ATTACHMENT14_EXT
:
142 case GL_COLOR_ATTACHMENT15_EXT
:
143 i
= attachment
- GL_COLOR_ATTACHMENT0_EXT
;
144 if (i
>= ctx
->Const
.MaxColorAttachments
) {
147 return &ctx
->CurrentFramebuffer
->ColorAttachment
[i
];
148 case GL_DEPTH_ATTACHMENT_EXT
:
149 return &ctx
->CurrentFramebuffer
->DepthAttachment
;
150 case GL_STENCIL_ATTACHMENT_EXT
:
151 return &ctx
->CurrentFramebuffer
->StencilAttachment
;
159 remove_attachment(GLcontext
*ctx
, struct gl_render_buffer_attachment
*att
)
161 if (att
->Type
== GL_TEXTURE
) {
162 ASSERT(att
->Texture
);
163 ASSERT(!att
->Renderbuffer
);
164 att
->Texture
->RefCount
--;
165 if (att
->Texture
->RefCount
== 0) {
166 ctx
->Driver
.DeleteTexture(ctx
, att
->Texture
);
170 else if (att
->Type
== GL_RENDERBUFFER_EXT
) {
171 ASSERT(att
->Renderbuffer
);
172 ASSERT(!att
->Texture
);
173 att
->Renderbuffer
->RefCount
--;
174 if (att
->Renderbuffer
->RefCount
== 0) {
175 _mesa_free(att
->Renderbuffer
); /* XXX driver free */
177 att
->Renderbuffer
= NULL
;
180 att
->Complete
= GL_TRUE
;
185 set_texture_attachment(GLcontext
*ctx
,
186 struct gl_render_buffer_attachment
*att
,
187 struct gl_texture_object
*texObj
,
188 GLenum texTarget
, GLuint level
, GLuint zoffset
)
190 remove_attachment(ctx
, att
);
191 att
->Type
= GL_TEXTURE
;
192 att
->Texture
= texObj
;
193 att
->TextureLevel
= level
;
194 if (IS_CUBE_FACE(texTarget
)) {
195 att
->CubeMapFace
= texTarget
- GL_TEXTURE_CUBE_MAP_POSITIVE_X
;
198 att
->CubeMapFace
= 0;
200 att
->Zoffset
= zoffset
;
201 att
->Complete
= GL_FALSE
;
207 set_renderbuffer_attachment(GLcontext
*ctx
,
208 struct gl_render_buffer_attachment
*att
,
209 struct gl_render_buffer_object
*rb
)
211 remove_attachment(ctx
, att
);
212 att
->Type
= GL_RENDERBUFFER_EXT
;
213 att
->Renderbuffer
= rb
;
214 att
->Complete
= GL_FALSE
;
220 * Test if an attachment point is complete and update its Complete field.
221 * \param format if GL_COLOR, this is a color attachment point,
222 * if GL_DEPTH, this is a depth component attachment point,
223 * if GL_STENCIL, this is a stencil component attachment point.
226 test_attachment_completeness(const GLcontext
*ctx
, GLenum format
,
227 struct gl_render_buffer_attachment
*att
)
229 assert(format
== GL_COLOR
|| format
== GL_DEPTH
|| format
== GL_STENCIL
);
231 /* assume complete */
232 att
->Complete
= GL_TRUE
;
234 if (att
->Type
== GL_NONE
)
235 return; /* complete */
237 /* Look for reasons why the attachment might be incomplete */
238 if (att
->Type
== GL_TEXTURE
) {
239 struct gl_texture_object
*texObj
= att
->Texture
;
240 struct gl_texture_image
*texImage
;
244 texImage
= texObj
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
246 att
->Complete
= GL_FALSE
;
249 if (texImage
->Width
< 1 || texImage
->Height
< 1) {
250 att
->Complete
= GL_FALSE
;
253 if (texObj
->Target
== GL_TEXTURE_3D
&& att
->Zoffset
>= texImage
->Depth
) {
254 att
->Complete
= GL_FALSE
;
258 if (format
== GL_COLOR
) {
259 if (texImage
->Format
!= GL_RGB
&& texImage
->Format
!= GL_RGBA
) {
260 att
->Complete
= GL_FALSE
;
264 else if (format
== GL_DEPTH
) {
265 if (texImage
->Format
!= GL_DEPTH_COMPONENT
) {
266 att
->Complete
= GL_FALSE
;
271 /* no such thing as stencil textures */
272 att
->Complete
= GL_FALSE
;
277 assert(att
->Type
== GL_RENDERBUFFER_EXT
);
279 if (att
->Renderbuffer
->Width
< 1 || att
->Renderbuffer
->Height
< 1) {
280 att
->Complete
= GL_FALSE
;
283 if (format
== GL_COLOR
) {
284 if (att
->Renderbuffer
->_BaseFormat
!= GL_RGB
&&
285 att
->Renderbuffer
->_BaseFormat
!= GL_RGBA
) {
286 att
->Complete
= GL_FALSE
;
290 else if (format
== GL_DEPTH
) {
291 if (att
->Renderbuffer
->_BaseFormat
!= GL_DEPTH_COMPONENT
) {
292 att
->Complete
= GL_FALSE
;
297 assert(format
== GL_STENCIL
);
298 if (att
->Renderbuffer
->_BaseFormat
!= GL_STENCIL_INDEX
) {
299 att
->Complete
= GL_FALSE
;
308 * Test if the given framebuffer object is complete and update its
309 * Status field with the results.
312 test_framebuffer_completeness(GLcontext
*ctx
,
313 struct gl_frame_buffer_object
*fb
)
316 GLuint numImages
, width
, height
;
319 /* Set to COMPLETE status, then try to find reasons for being incomplete */
320 fb
->Status
= GL_FRAMEBUFFER_COMPLETE_EXT
;
324 /* Start at -2 to more easily loop over all attachment points */
325 for (i
= -2; i
< ctx
->Const
.MaxColorAttachments
; i
++) {
326 struct gl_render_buffer_attachment
*att
;
331 att
= &fb
->DepthAttachment
;
332 test_attachment_completeness(ctx
, GL_DEPTH
, att
);
333 if (!att
->Complete
) {
334 fb
->Status
= GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
;
339 att
= &fb
->StencilAttachment
;
340 test_attachment_completeness(ctx
, GL_STENCIL
, att
);
341 if (!att
->Complete
) {
342 fb
->Status
= GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
;
347 att
= &fb
->ColorAttachment
[i
];
348 test_attachment_completeness(ctx
, GL_COLOR
, att
);
349 if (!att
->Complete
) {
350 fb
->Status
= GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
;
355 if (att
->Type
== GL_TEXTURE
) {
356 w
= att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
]->Width
;
357 h
= att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
]->Height
;
358 f
= att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
]->Format
;
361 else if (att
->Type
== GL_RENDERBUFFER_EXT
) {
362 w
= att
->Renderbuffer
->Width
;
363 h
= att
->Renderbuffer
->Height
;
364 f
= att
->Renderbuffer
->InternalFormat
;
368 assert(att
->Type
== GL_NONE
);
372 if (numImages
== 1) {
373 /* set required width, height and format */
380 /* check that width, height, format are same */
381 if (w
!= width
|| h
!= height
) {
382 fb
->Status
= GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
;
385 if (i
>= 0 && f
!= intFormat
) {
386 fb
->Status
= GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
;
393 /* Check that all DrawBuffers are present */
394 for (i
= 0; i
< ctx
->Const
.MaxDrawBuffers
; i
++) {
395 if (fb
->DrawBuffer
[i
] != GL_NONE
) {
396 struct gl_render_buffer_attachment
*att
397 = get_attachment(ctx
, fb
->DrawBuffer
[i
]);
398 if (att
->Type
== GL_NONE
) {
399 fb
->Status
= GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
;
405 /* Check that the ReadBuffer is present */
406 if (fb
->ReadBuffer
!= GL_NONE
) {
407 struct gl_render_buffer_attachment
*att
408 = get_attachment(ctx
, fb
->ReadBuffer
);
409 if (att
->Type
== GL_NONE
) {
410 fb
->Status
= GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
;
415 if (numImages
== 0) {
416 fb
->Status
= GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
;
424 _mesa_IsRenderbufferEXT(GLuint renderbuffer
)
426 const struct gl_render_buffer_object
*rb
;
427 GET_CURRENT_CONTEXT(ctx
);
429 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
431 rb
= lookup_renderbuffer(ctx
, renderbuffer
);
432 return rb
? GL_TRUE
: GL_FALSE
;
437 _mesa_BindRenderbufferEXT(GLenum target
, GLuint renderbuffer
)
439 struct gl_render_buffer_object
*newRb
, *oldRb
;
440 GET_CURRENT_CONTEXT(ctx
);
442 ASSERT_OUTSIDE_BEGIN_END(ctx
);
444 if (target
!= GL_RENDERBUFFER_EXT
) {
445 _mesa_error(ctx
, GL_INVALID_ENUM
,
446 "glBindRenderbufferEXT(target)");
451 newRb
= lookup_renderbuffer(ctx
, renderbuffer
);
452 if (newRb
== &DummyRenderbuffer
) {
453 /* ID was reserved, but no real renderbuffer object made yet */
457 /* create new renderbuffer object */
458 newRb
= new_renderbuffer(ctx
, renderbuffer
);
460 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glBindRenderbufferEXT");
463 _mesa_HashInsert(ctx
->Shared
->RenderBuffers
, renderbuffer
, newRb
);
471 oldRb
= ctx
->CurrentRenderbuffer
;
474 if (oldRb
->RefCount
== 0) {
475 _mesa_free(oldRb
); /* XXX device driver function */
479 ASSERT(newRb
!= &DummyRenderbuffer
);
481 ctx
->CurrentRenderbuffer
= newRb
;
486 _mesa_DeleteRenderbuffersEXT(GLsizei n
, const GLuint
*renderbuffers
)
489 GET_CURRENT_CONTEXT(ctx
);
491 ASSERT_OUTSIDE_BEGIN_END(ctx
);
493 for (i
= 0; i
< n
; i
++) {
494 if (renderbuffers
[i
]) {
495 struct gl_render_buffer_object
*rb
;
496 rb
= lookup_renderbuffer(ctx
, renderbuffers
[i
]);
498 /* remove from hash table immediately, to free the ID */
499 _mesa_HashRemove(ctx
->Shared
->RenderBuffers
, renderbuffers
[i
]);
501 if (rb
!= &DummyRenderbuffer
) {
502 /* But the object will not be freed until it's no longer
503 * bound in any context.
506 if (rb
->RefCount
== 0) {
507 _mesa_free(rb
); /* XXX call device driver function */
517 _mesa_GenRenderbuffersEXT(GLsizei n
, GLuint
*renderbuffers
)
519 GET_CURRENT_CONTEXT(ctx
);
523 ASSERT_OUTSIDE_BEGIN_END(ctx
);
526 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGenRenderbuffersEXT(n)");
533 first
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->RenderBuffers
, n
);
535 for (i
= 0; i
< n
; i
++) {
536 GLuint name
= first
+ i
;
537 renderbuffers
[i
] = name
;
538 /* insert dummy placeholder into hash table */
539 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
540 _mesa_HashInsert(ctx
->Shared
->RenderBuffers
, name
, &DummyRenderbuffer
);
541 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
547 base_internal_format(GLcontext
*ctx
, GLenum internalFormat
)
549 switch (internalFormat
) {
568 case GL_STENCIL_INDEX
:
569 case GL_STENCIL_INDEX1_EXT
:
570 case GL_STENCIL_INDEX4_EXT
:
571 case GL_STENCIL_INDEX8_EXT
:
572 case GL_STENCIL_INDEX16_EXT
:
573 return GL_STENCIL_INDEX
;
574 case GL_DEPTH_COMPONENT
:
575 case GL_DEPTH_COMPONENT16_SGIX
:
576 case GL_DEPTH_COMPONENT24_SGIX
:
577 case GL_DEPTH_COMPONENT32_SGIX
:
578 return GL_DEPTH_COMPONENT
;
586 _mesa_RenderbufferStorageEXT(GLenum target
, GLenum internalFormat
,
587 GLsizei width
, GLsizei height
)
590 GET_CURRENT_CONTEXT(ctx
);
592 ASSERT_OUTSIDE_BEGIN_END(ctx
);
594 if (target
!= GL_RENDERBUFFER_EXT
) {
595 _mesa_error(ctx
, GL_INVALID_ENUM
, "glRenderbufferStorageEXT(target)");
599 baseFormat
= base_internal_format(ctx
, internalFormat
);
600 if (baseFormat
== 0) {
601 _mesa_error(ctx
, GL_INVALID_ENUM
,
602 "glRenderbufferStorageEXT(internalFormat)");
606 if (width
< 1 || width
> ctx
->Const
.MaxRenderbufferSize
) {
607 _mesa_error(ctx
, GL_INVALID_VALUE
, "glRenderbufferStorageEXT(width)");
611 if (height
< 1 || height
> ctx
->Const
.MaxRenderbufferSize
) {
612 _mesa_error(ctx
, GL_INVALID_VALUE
, "glRenderbufferStorageEXT(height)");
616 /* XXX this check isn't in the spec, but seems necessary */
617 if (!ctx
->CurrentRenderbuffer
) {
618 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glRenderbufferStorageEXT");
622 if (ctx
->CurrentRenderbuffer
->Data
) {
623 /* XXX device driver free */
624 _mesa_free(ctx
->CurrentRenderbuffer
->Data
);
627 /* XXX device driver allocate, fix size */
628 ctx
->CurrentRenderbuffer
->Data
= _mesa_malloc(width
* height
* 4);
629 if (ctx
->CurrentRenderbuffer
->Data
== NULL
) {
630 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glRenderbufferStorageEXT");
633 ctx
->CurrentRenderbuffer
->InternalFormat
= internalFormat
;
634 ctx
->CurrentRenderbuffer
->Width
= width
;
635 ctx
->CurrentRenderbuffer
->Height
= height
;
636 ctx
->CurrentRenderbuffer
->_BaseFormat
= baseFormat
;
641 _mesa_GetRenderbufferParameterivEXT(GLenum target
, GLenum pname
, GLint
*params
)
643 GET_CURRENT_CONTEXT(ctx
);
645 ASSERT_OUTSIDE_BEGIN_END(ctx
);
647 if (target
!= GL_RENDERBUFFER_EXT
) {
648 _mesa_error(ctx
, GL_INVALID_ENUM
,
649 "glGetRenderbufferParameterivEXT(target)");
653 if (!ctx
->CurrentRenderbuffer
) {
654 _mesa_error(ctx
, GL_INVALID_OPERATION
,
655 "glGetRenderbufferParameterivEXT");
660 case GL_RENDERBUFFER_WIDTH_EXT
:
661 *params
= ctx
->CurrentRenderbuffer
->Width
;
663 case GL_RENDERBUFFER_HEIGHT_EXT
:
664 *params
= ctx
->CurrentRenderbuffer
->Height
;
666 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT
:
667 *params
= ctx
->CurrentRenderbuffer
->InternalFormat
;
670 _mesa_error(ctx
, GL_INVALID_ENUM
,
671 "glGetRenderbufferParameterivEXT(target)");
678 _mesa_IsFramebufferEXT(GLuint framebuffer
)
680 const struct gl_frame_buffer_object
*fb
;
681 GET_CURRENT_CONTEXT(ctx
);
683 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
685 fb
= lookup_framebuffer(ctx
, framebuffer
);
686 return fb
? GL_TRUE
: GL_FALSE
;
691 _mesa_BindFramebufferEXT(GLenum target
, GLuint framebuffer
)
693 struct gl_frame_buffer_object
*newFb
, *oldFb
;
694 GET_CURRENT_CONTEXT(ctx
);
696 ASSERT_OUTSIDE_BEGIN_END(ctx
);
698 if (target
!= GL_FRAMEBUFFER_EXT
) {
699 _mesa_error(ctx
, GL_INVALID_ENUM
,
700 "glBindFramebufferEXT(target)");
705 newFb
= lookup_framebuffer(ctx
, framebuffer
);
706 if (newFb
== &DummyFramebuffer
) {
707 /* ID was reserved, but no real framebuffer object made yet */
711 /* create new framebuffer object */
712 newFb
= new_framebuffer(ctx
, framebuffer
);
714 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glBindFramebufferEXT");
717 _mesa_HashInsert(ctx
->Shared
->FrameBuffers
, framebuffer
, newFb
);
725 oldFb
= ctx
->CurrentFramebuffer
;
728 if (oldFb
->RefCount
== 0) {
729 _mesa_free(oldFb
); /* XXX device driver function */
733 ASSERT(newFb
!= &DummyFramebuffer
);
735 ctx
->CurrentFramebuffer
= newFb
;
740 _mesa_DeleteFramebuffersEXT(GLsizei n
, const GLuint
*framebuffers
)
743 GET_CURRENT_CONTEXT(ctx
);
745 ASSERT_OUTSIDE_BEGIN_END(ctx
);
747 for (i
= 0; i
< n
; i
++) {
748 if (framebuffers
[i
]) {
749 struct gl_frame_buffer_object
*fb
;
750 fb
= lookup_framebuffer(ctx
, framebuffers
[i
]);
752 /* remove from hash table immediately, to free the ID */
753 _mesa_HashRemove(ctx
->Shared
->FrameBuffers
, framebuffers
[i
]);
755 if (fb
!= &DummyFramebuffer
) {
756 /* But the object will not be freed until it's no longer
757 * bound in any context.
760 if (fb
->RefCount
== 0) {
761 _mesa_free(fb
); /* XXX call device driver function */
771 _mesa_GenFramebuffersEXT(GLsizei n
, GLuint
*framebuffers
)
773 GET_CURRENT_CONTEXT(ctx
);
777 ASSERT_OUTSIDE_BEGIN_END(ctx
);
780 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGenFramebuffersEXT(n)");
787 first
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->FrameBuffers
, n
);
789 for (i
= 0; i
< n
; i
++) {
790 GLuint name
= first
+ i
;
791 framebuffers
[i
] = name
;
792 /* insert dummy placeholder into hash table */
793 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
794 _mesa_HashInsert(ctx
->Shared
->FrameBuffers
, name
, &DummyFramebuffer
);
795 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
802 _mesa_CheckFramebufferStatusEXT(GLenum target
)
804 GET_CURRENT_CONTEXT(ctx
);
806 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FRAMEBUFFER_STATUS_ERROR_EXT
);
808 if (target
!= GL_FRAMEBUFFER_EXT
) {
809 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCheckFramebufferStatus(target)");
810 return GL_FRAMEBUFFER_STATUS_ERROR_EXT
;
813 if (!ctx
->CurrentFramebuffer
) {
814 /* The window system / default framebuffer is always complete */
815 return GL_FRAMEBUFFER_COMPLETE_EXT
;
818 test_framebuffer_completeness(ctx
, ctx
->CurrentFramebuffer
);
819 return ctx
->CurrentFramebuffer
->Status
;
825 * Do error checking common to glFramebufferTexture1D/2D/3DEXT.
826 * \return GL_TRUE if any error, GL_FALSE otherwise
829 error_check_framebuffer_texture(GLcontext
*ctx
, GLuint dims
,
830 GLenum target
, GLenum attachment
,
831 GLenum textarget
, GLuint texture
, GLint level
)
833 ASSERT(dims
>= 1 && dims
<= 3);
835 if (target
!= GL_FRAMEBUFFER_EXT
) {
836 _mesa_error(ctx
, GL_INVALID_ENUM
,
837 "glFramebufferTexture%dDEXT(target)", dims
);
841 if (ctx
->CurrentFramebuffer
== NULL
) {
842 _mesa_error(ctx
, GL_INVALID_OPERATION
,
843 "glFramebufferTexture%dDEXT", dims
);
847 /* only check textarget, level if texture ID is non-zero*/
849 if ((dims
== 1 && textarget
!= GL_TEXTURE_1D
) ||
850 (dims
== 3 && textarget
!= GL_TEXTURE_3D
) ||
851 (dims
== 2 && textarget
!= GL_TEXTURE_2D
&&
852 textarget
!= GL_TEXTURE_RECTANGLE_ARB
&&
853 !IS_CUBE_FACE(textarget
))) {
854 _mesa_error(ctx
, GL_INVALID_VALUE
,
855 "glFramebufferTexture%dDEXT(textarget)", dims
);
859 if ((level
< 0) || level
>= _mesa_max_texture_levels(ctx
, textarget
)) {
860 _mesa_error(ctx
, GL_INVALID_VALUE
,
861 "glFramebufferTexture%dDEXT(level)", dims
);
871 _mesa_FramebufferTexture1DEXT(GLenum target
, GLenum attachment
,
872 GLenum textarget
, GLuint texture
, GLint level
)
874 struct gl_render_buffer_attachment
*att
;
875 GET_CURRENT_CONTEXT(ctx
);
877 ASSERT_OUTSIDE_BEGIN_END(ctx
);
879 if (error_check_framebuffer_texture(ctx
, 1, target
, attachment
,
880 textarget
, texture
, level
))
883 ASSERT(textarget
== GL_TEXTURE_1D
);
885 att
= get_attachment(ctx
, attachment
);
887 _mesa_error(ctx
, GL_INVALID_ENUM
,
888 "glFramebufferTexture1DEXT(attachment)");
893 struct gl_texture_object
*texObj
= (struct gl_texture_object
*)
894 _mesa_HashLookup(ctx
->Shared
->TexObjects
, texture
);
896 _mesa_error(ctx
, GL_INVALID_VALUE
,
897 "glFramebufferTexture1DEXT(texture)");
900 if (texObj
->Target
!= textarget
) {
901 _mesa_error(ctx
, GL_INVALID_OPERATION
, /* XXX correct error? */
902 "glFramebufferTexture1DEXT(texture target)");
905 set_texture_attachment(ctx
, att
, texObj
, textarget
, level
, 0);
908 remove_attachment(ctx
, att
);
911 /* XXX call a driver function to signal new attachment? */
916 _mesa_FramebufferTexture2DEXT(GLenum target
, GLenum attachment
,
917 GLenum textarget
, GLuint texture
, GLint level
)
919 struct gl_render_buffer_attachment
*att
;
920 GET_CURRENT_CONTEXT(ctx
);
922 ASSERT_OUTSIDE_BEGIN_END(ctx
);
924 if (error_check_framebuffer_texture(ctx
, 2, target
, attachment
,
925 textarget
, texture
, level
))
928 ASSERT(textarget
== GL_TEXTURE_2D
||
929 textarget
== GL_TEXTURE_RECTANGLE_ARB
||
930 IS_CUBE_FACE(textarget
));
932 att
= get_attachment(ctx
, attachment
);
934 _mesa_error(ctx
, GL_INVALID_ENUM
,
935 "glFramebufferTexture2DEXT(attachment)");
940 struct gl_texture_object
*texObj
= (struct gl_texture_object
*)
941 _mesa_HashLookup(ctx
->Shared
->TexObjects
, texture
);
943 _mesa_error(ctx
, GL_INVALID_VALUE
,
944 "glFramebufferTexture2DEXT(texture)");
947 if ((texObj
->Target
== GL_TEXTURE_2D
&& textarget
!= GL_TEXTURE_2D
) ||
948 (texObj
->Target
== GL_TEXTURE_RECTANGLE_ARB
949 && textarget
!= GL_TEXTURE_RECTANGLE_ARB
) ||
950 (texObj
->Target
== GL_TEXTURE_CUBE_MAP
951 && !IS_CUBE_FACE(textarget
))) {
952 _mesa_error(ctx
, GL_INVALID_OPERATION
, /* XXX correct error? */
953 "glFramebufferTexture2DEXT(texture target)");
956 set_texture_attachment(ctx
, att
, texObj
, textarget
, level
, 0);
959 remove_attachment(ctx
, att
);
966 _mesa_FramebufferTexture3DEXT(GLenum target
, GLenum attachment
,
967 GLenum textarget
, GLuint texture
,
968 GLint level
, GLint zoffset
)
970 struct gl_render_buffer_attachment
*att
;
971 GET_CURRENT_CONTEXT(ctx
);
973 ASSERT_OUTSIDE_BEGIN_END(ctx
);
975 if (error_check_framebuffer_texture(ctx
, 3, target
, attachment
,
976 textarget
, texture
, level
))
979 ASSERT(textarget
== GL_TEXTURE_3D
);
981 att
= get_attachment(ctx
, attachment
);
983 _mesa_error(ctx
, GL_INVALID_ENUM
,
984 "glFramebufferTexture1DEXT(attachment)");
989 struct gl_texture_object
*texObj
= (struct gl_texture_object
*)
990 _mesa_HashLookup(ctx
->Shared
->TexObjects
, texture
);
992 _mesa_error(ctx
, GL_INVALID_VALUE
,
993 "glFramebufferTexture3DEXT(texture)");
996 if (texObj
->Target
!= textarget
) {
997 _mesa_error(ctx
, GL_INVALID_OPERATION
, /* XXX correct error? */
998 "glFramebufferTexture3DEXT(texture target)");
1001 if (zoffset
>= texObj
->Image
[0][level
]->Depth
) {
1002 _mesa_error(ctx
, GL_INVALID_VALUE
,
1003 "glFramebufferTexture3DEXT(zoffset)");
1006 set_texture_attachment(ctx
, att
, texObj
, textarget
, level
, zoffset
);
1009 remove_attachment(ctx
, att
);
1015 _mesa_FramebufferRenderbufferEXT(GLenum target
, GLenum attachment
,
1016 GLenum renderbufferTarget
,
1017 GLuint renderbuffer
)
1019 struct gl_render_buffer_attachment
*att
;
1020 GET_CURRENT_CONTEXT(ctx
);
1022 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1024 if (target
!= GL_FRAMEBUFFER_EXT
) {
1025 _mesa_error(ctx
, GL_INVALID_ENUM
,
1026 "glFramebufferRenderbufferEXT(target)");
1030 if (renderbufferTarget
!= GL_RENDERBUFFER_EXT
) {
1031 _mesa_error(ctx
, GL_INVALID_ENUM
,
1032 "glFramebufferRenderbufferEXT(renderbufferTarget)");
1036 if (ctx
->CurrentFramebuffer
== NULL
) {
1037 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glFramebufferRenderbufferEXT");
1041 att
= get_attachment(ctx
, attachment
);
1043 _mesa_error(ctx
, GL_INVALID_ENUM
,
1044 "glFramebufferRenderbufferEXT(attachment)");
1049 struct gl_render_buffer_object
*rb
;
1050 rb
= lookup_renderbuffer(ctx
, renderbuffer
);
1052 _mesa_error(ctx
, GL_INVALID_VALUE
,
1053 "glFramebufferRenderbufferEXT(renderbuffer)");
1056 set_renderbuffer_attachment(ctx
, att
, rb
);
1059 remove_attachment(ctx
, att
);
1065 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target
, GLenum attachment
,
1066 GLenum pname
, GLint
*params
)
1068 const struct gl_render_buffer_attachment
*att
;
1069 GET_CURRENT_CONTEXT(ctx
);
1071 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1073 if (target
!= GL_FRAMEBUFFER_EXT
) {
1074 _mesa_error(ctx
, GL_INVALID_ENUM
,
1075 "glGetFramebufferAttachmentParameterivEXT(target)");
1079 if (ctx
->CurrentFramebuffer
== NULL
) {
1080 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1081 "glGetFramebufferAttachmentParameterivEXT");
1085 att
= get_attachment(ctx
, attachment
);
1087 _mesa_error(ctx
, GL_INVALID_ENUM
,
1088 "glGetFramebufferAttachmentParameterivEXT(attachment)");
1093 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
:
1094 *params
= att
->Type
;
1096 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
:
1097 if (att
->Type
== GL_RENDERBUFFER_EXT
) {
1098 *params
= att
->Renderbuffer
->Name
;
1100 else if (att
->Type
== GL_TEXTURE
) {
1101 *params
= att
->Texture
->Name
;
1104 _mesa_error(ctx
, GL_INVALID_ENUM
,
1105 "glGetFramebufferAttachmentParameterivEXT(pname)");
1108 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
:
1109 if (att
->Type
== GL_TEXTURE
) {
1110 *params
= att
->TextureLevel
;
1113 _mesa_error(ctx
, GL_INVALID_ENUM
,
1114 "glGetFramebufferAttachmentParameterivEXT(pname)");
1117 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
:
1118 if (att
->Type
== GL_TEXTURE
) {
1119 *params
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
+ att
->CubeMapFace
;
1122 _mesa_error(ctx
, GL_INVALID_ENUM
,
1123 "glGetFramebufferAttachmentParameterivEXT(pname)");
1126 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
:
1127 if (att
->Type
== GL_TEXTURE
) {
1128 *params
= att
->Zoffset
;
1131 _mesa_error(ctx
, GL_INVALID_ENUM
,
1132 "glGetFramebufferAttachmentParameterivEXT(pname)");
1136 _mesa_error(ctx
, GL_INVALID_ENUM
,
1137 "glGetFramebufferAttachmentParameterivEXT(pname)");
1144 _mesa_GenerateMipmapEXT(GLenum target
)
1146 struct gl_texture_unit
*texUnit
;
1147 struct gl_texture_object
*texObj
;
1148 GET_CURRENT_CONTEXT(ctx
);
1150 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1156 case GL_TEXTURE_CUBE_MAP
:
1159 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGenerateMipmapEXT(target)");
1163 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1164 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
1166 /* XXX this might not handle cube maps correctly */
1167 _mesa_generate_mipmap(ctx
, target
, texUnit
, texObj
);