glapi: Correctly generate static disatches for X86.
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34
35 #include "buffers.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "formats.h"
40 #include "framebuffer.h"
41 #include "hash.h"
42 #include "macros.h"
43 #include "renderbuffer.h"
44 #include "state.h"
45 #include "teximage.h"
46 #include "texobj.h"
47
48
49 /** Set this to 1 to help debug FBO incompleteness problems */
50 #define DEBUG_FBO 0
51
52 /** Set this to 1 to debug/log glBlitFramebuffer() calls */
53 #define DEBUG_BLIT 0
54
55
56 /**
57 * Notes:
58 *
59 * None of the GL_EXT_framebuffer_object functions are compiled into
60 * display lists.
61 */
62
63
64
65 /*
66 * When glGenRender/FramebuffersEXT() is called we insert pointers to
67 * these placeholder objects into the hash table.
68 * Later, when the object ID is first bound, we replace the placeholder
69 * with the real frame/renderbuffer.
70 */
71 static struct gl_framebuffer DummyFramebuffer;
72 static struct gl_renderbuffer DummyRenderbuffer;
73
74
75 #define IS_CUBE_FACE(TARGET) \
76 ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
77 (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
78
79
80 static void
81 delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
82 {
83 /* no op */
84 }
85
86 static void
87 delete_dummy_framebuffer(struct gl_framebuffer *fb)
88 {
89 /* no op */
90 }
91
92
93 void
94 _mesa_init_fbobjects(GLcontext *ctx)
95 {
96 DummyFramebuffer.Delete = delete_dummy_framebuffer;
97 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
98 }
99
100
101 /**
102 * Helper routine for getting a gl_renderbuffer.
103 */
104 struct gl_renderbuffer *
105 _mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id)
106 {
107 struct gl_renderbuffer *rb;
108
109 if (id == 0)
110 return NULL;
111
112 rb = (struct gl_renderbuffer *)
113 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
114 return rb;
115 }
116
117
118 /**
119 * Helper routine for getting a gl_framebuffer.
120 */
121 struct gl_framebuffer *
122 _mesa_lookup_framebuffer(GLcontext *ctx, GLuint id)
123 {
124 struct gl_framebuffer *fb;
125
126 if (id == 0)
127 return NULL;
128
129 fb = (struct gl_framebuffer *)
130 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
131 return fb;
132 }
133
134
135 /**
136 * Mark the given framebuffer as invalid. This will force the
137 * test for framebuffer completeness to be done before the framebuffer
138 * is used.
139 */
140 static void
141 invalidate_framebuffer(struct gl_framebuffer *fb)
142 {
143 fb->_Status = 0; /* "indeterminate" */
144 }
145
146
147 /**
148 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
149 * gl_renderbuffer_attachment object.
150 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
151 * the depth buffer attachment point.
152 */
153 struct gl_renderbuffer_attachment *
154 _mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
155 GLenum attachment)
156 {
157 GLuint i;
158
159 switch (attachment) {
160 case GL_COLOR_ATTACHMENT0_EXT:
161 case GL_COLOR_ATTACHMENT1_EXT:
162 case GL_COLOR_ATTACHMENT2_EXT:
163 case GL_COLOR_ATTACHMENT3_EXT:
164 case GL_COLOR_ATTACHMENT4_EXT:
165 case GL_COLOR_ATTACHMENT5_EXT:
166 case GL_COLOR_ATTACHMENT6_EXT:
167 case GL_COLOR_ATTACHMENT7_EXT:
168 case GL_COLOR_ATTACHMENT8_EXT:
169 case GL_COLOR_ATTACHMENT9_EXT:
170 case GL_COLOR_ATTACHMENT10_EXT:
171 case GL_COLOR_ATTACHMENT11_EXT:
172 case GL_COLOR_ATTACHMENT12_EXT:
173 case GL_COLOR_ATTACHMENT13_EXT:
174 case GL_COLOR_ATTACHMENT14_EXT:
175 case GL_COLOR_ATTACHMENT15_EXT:
176 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
177 if (i >= ctx->Const.MaxColorAttachments) {
178 return NULL;
179 }
180 return &fb->Attachment[BUFFER_COLOR0 + i];
181 case GL_DEPTH_STENCIL_ATTACHMENT:
182 /* fall-through */
183 case GL_DEPTH_ATTACHMENT_EXT:
184 return &fb->Attachment[BUFFER_DEPTH];
185 case GL_STENCIL_ATTACHMENT_EXT:
186 return &fb->Attachment[BUFFER_STENCIL];
187 default:
188 return NULL;
189 }
190 }
191
192
193 /**
194 * Remove any texture or renderbuffer attached to the given attachment
195 * point. Update reference counts, etc.
196 */
197 void
198 _mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
199 {
200 if (att->Type == GL_TEXTURE) {
201 ASSERT(att->Texture);
202 if (ctx->Driver.FinishRenderTexture) {
203 /* tell driver that we're done rendering to this texture. */
204 ctx->Driver.FinishRenderTexture(ctx, att);
205 }
206 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
207 ASSERT(!att->Texture);
208 }
209 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
210 ASSERT(!att->Texture);
211 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
212 ASSERT(!att->Renderbuffer);
213 }
214 att->Type = GL_NONE;
215 att->Complete = GL_TRUE;
216 }
217
218
219 /**
220 * Bind a texture object to an attachment point.
221 * The previous binding, if any, will be removed first.
222 */
223 void
224 _mesa_set_texture_attachment(GLcontext *ctx,
225 struct gl_framebuffer *fb,
226 struct gl_renderbuffer_attachment *att,
227 struct gl_texture_object *texObj,
228 GLenum texTarget, GLuint level, GLuint zoffset)
229 {
230 if (att->Texture == texObj) {
231 /* re-attaching same texture */
232 ASSERT(att->Type == GL_TEXTURE);
233 if (ctx->Driver.FinishRenderTexture)
234 ctx->Driver.FinishRenderTexture(ctx, att);
235 }
236 else {
237 /* new attachment */
238 if (ctx->Driver.FinishRenderTexture && att->Texture)
239 ctx->Driver.FinishRenderTexture(ctx, att);
240 _mesa_remove_attachment(ctx, att);
241 att->Type = GL_TEXTURE;
242 assert(!att->Texture);
243 _mesa_reference_texobj(&att->Texture, texObj);
244 }
245
246 /* always update these fields */
247 att->TextureLevel = level;
248 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
249 att->Zoffset = zoffset;
250 att->Complete = GL_FALSE;
251
252 if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
253 ctx->Driver.RenderTexture(ctx, fb, att);
254 }
255
256 invalidate_framebuffer(fb);
257 }
258
259
260 /**
261 * Bind a renderbuffer to an attachment point.
262 * The previous binding, if any, will be removed first.
263 */
264 void
265 _mesa_set_renderbuffer_attachment(GLcontext *ctx,
266 struct gl_renderbuffer_attachment *att,
267 struct gl_renderbuffer *rb)
268 {
269 /* XXX check if re-doing same attachment, exit early */
270 _mesa_remove_attachment(ctx, att);
271 att->Type = GL_RENDERBUFFER_EXT;
272 att->Texture = NULL; /* just to be safe */
273 att->Complete = GL_FALSE;
274 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
275 }
276
277
278 /**
279 * Fallback for ctx->Driver.FramebufferRenderbuffer()
280 * Attach a renderbuffer object to a framebuffer object.
281 */
282 void
283 _mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
284 GLenum attachment, struct gl_renderbuffer *rb)
285 {
286 struct gl_renderbuffer_attachment *att;
287
288 _glthread_LOCK_MUTEX(fb->Mutex);
289
290 att = _mesa_get_attachment(ctx, fb, attachment);
291 ASSERT(att);
292 if (rb) {
293 _mesa_set_renderbuffer_attachment(ctx, att, rb);
294 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
295 /* do stencil attachment here (depth already done above) */
296 att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
297 assert(att);
298 _mesa_set_renderbuffer_attachment(ctx, att, rb);
299 }
300 }
301 else {
302 _mesa_remove_attachment(ctx, att);
303 }
304
305 invalidate_framebuffer(fb);
306
307 _glthread_UNLOCK_MUTEX(fb->Mutex);
308 }
309
310
311 /**
312 * For debug only.
313 */
314 static void
315 att_incomplete(const char *msg)
316 {
317 #if DEBUG_FBO
318 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
319 #else
320 (void) msg;
321 #endif
322 }
323
324
325 /**
326 * For debug only.
327 */
328 static void
329 fbo_incomplete(const char *msg, int index)
330 {
331 #if DEBUG_FBO
332 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
333 #else
334 (void) msg;
335 (void) index;
336 #endif
337 }
338
339
340
341
342 /**
343 * Test if an attachment point is complete and update its Complete field.
344 * \param format if GL_COLOR, this is a color attachment point,
345 * if GL_DEPTH, this is a depth component attachment point,
346 * if GL_STENCIL, this is a stencil component attachment point.
347 */
348 static void
349 test_attachment_completeness(const GLcontext *ctx, GLenum format,
350 struct gl_renderbuffer_attachment *att)
351 {
352 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
353
354 /* assume complete */
355 att->Complete = GL_TRUE;
356
357 /* Look for reasons why the attachment might be incomplete */
358 if (att->Type == GL_TEXTURE) {
359 const struct gl_texture_object *texObj = att->Texture;
360 struct gl_texture_image *texImage;
361 GLenum baseFormat;
362
363 if (!texObj) {
364 att_incomplete("no texobj");
365 att->Complete = GL_FALSE;
366 return;
367 }
368
369 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
370 if (!texImage) {
371 att_incomplete("no teximage");
372 att->Complete = GL_FALSE;
373 return;
374 }
375 if (texImage->Width < 1 || texImage->Height < 1) {
376 att_incomplete("teximage width/height=0");
377 printf("texobj = %u\n", texObj->Name);
378 printf("level = %d\n", att->TextureLevel);
379 att->Complete = GL_FALSE;
380 return;
381 }
382 if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
383 att_incomplete("bad z offset");
384 att->Complete = GL_FALSE;
385 return;
386 }
387
388 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
389
390 if (format == GL_COLOR) {
391 if (baseFormat != GL_RGB &&
392 baseFormat != GL_RGBA) {
393 att_incomplete("bad format");
394 att->Complete = GL_FALSE;
395 return;
396 }
397 if (_mesa_is_format_compressed(texImage->TexFormat)) {
398 att_incomplete("compressed internalformat");
399 att->Complete = GL_FALSE;
400 return;
401 }
402 }
403 else if (format == GL_DEPTH) {
404 if (baseFormat == GL_DEPTH_COMPONENT) {
405 /* OK */
406 }
407 else if (ctx->Extensions.EXT_packed_depth_stencil &&
408 ctx->Extensions.ARB_depth_texture &&
409 baseFormat == GL_DEPTH_STENCIL_EXT) {
410 /* OK */
411 }
412 else {
413 att->Complete = GL_FALSE;
414 att_incomplete("bad depth format");
415 return;
416 }
417 }
418 else {
419 ASSERT(format == GL_STENCIL);
420 if (ctx->Extensions.EXT_packed_depth_stencil &&
421 ctx->Extensions.ARB_depth_texture &&
422 baseFormat == GL_DEPTH_STENCIL_EXT) {
423 /* OK */
424 }
425 else {
426 /* no such thing as stencil-only textures */
427 att_incomplete("illegal stencil texture");
428 att->Complete = GL_FALSE;
429 return;
430 }
431 }
432 }
433 else if (att->Type == GL_RENDERBUFFER_EXT) {
434 const GLenum baseFormat =
435 _mesa_get_format_base_format(att->Renderbuffer->Format);
436
437 ASSERT(att->Renderbuffer);
438 if (!att->Renderbuffer->InternalFormat ||
439 att->Renderbuffer->Width < 1 ||
440 att->Renderbuffer->Height < 1) {
441 att_incomplete("0x0 renderbuffer");
442 att->Complete = GL_FALSE;
443 return;
444 }
445 if (format == GL_COLOR) {
446 if (baseFormat != GL_RGB &&
447 baseFormat != GL_RGBA) {
448 att_incomplete("bad renderbuffer color format");
449 att->Complete = GL_FALSE;
450 return;
451 }
452 }
453 else if (format == GL_DEPTH) {
454 if (baseFormat == GL_DEPTH_COMPONENT) {
455 /* OK */
456 }
457 else if (ctx->Extensions.EXT_packed_depth_stencil &&
458 baseFormat == GL_DEPTH_STENCIL_EXT) {
459 /* OK */
460 }
461 else {
462 att_incomplete("bad renderbuffer depth format");
463 att->Complete = GL_FALSE;
464 return;
465 }
466 }
467 else {
468 assert(format == GL_STENCIL);
469 if (baseFormat == GL_STENCIL_INDEX) {
470 /* OK */
471 }
472 else if (ctx->Extensions.EXT_packed_depth_stencil &&
473 baseFormat == GL_DEPTH_STENCIL_EXT) {
474 /* OK */
475 }
476 else {
477 att->Complete = GL_FALSE;
478 att_incomplete("bad renderbuffer stencil format");
479 return;
480 }
481 }
482 }
483 else {
484 ASSERT(att->Type == GL_NONE);
485 /* complete */
486 return;
487 }
488 }
489
490
491 /**
492 * Test if the given framebuffer object is complete and update its
493 * Status field with the results.
494 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
495 * driver to make hardware-specific validation/completeness checks.
496 * Also update the framebuffer's Width and Height fields if the
497 * framebuffer is complete.
498 */
499 void
500 _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
501 {
502 GLuint numImages;
503 GLenum intFormat = GL_NONE; /* color buffers' internal format */
504 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
505 GLint numSamples = -1;
506 GLint i;
507 GLuint j;
508
509 assert(fb->Name != 0);
510
511 numImages = 0;
512 fb->Width = 0;
513 fb->Height = 0;
514
515 /* Start at -2 to more easily loop over all attachment points.
516 * -2: depth buffer
517 * -1: stencil buffer
518 * >=0: color buffer
519 */
520 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
521 struct gl_renderbuffer_attachment *att;
522 GLenum f;
523
524 /*
525 * XXX for ARB_fbo, only check color buffers that are named by
526 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
527 */
528
529 /* check for attachment completeness
530 */
531 if (i == -2) {
532 att = &fb->Attachment[BUFFER_DEPTH];
533 test_attachment_completeness(ctx, GL_DEPTH, att);
534 if (!att->Complete) {
535 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
536 fbo_incomplete("depth attachment incomplete", -1);
537 return;
538 }
539 }
540 else if (i == -1) {
541 att = &fb->Attachment[BUFFER_STENCIL];
542 test_attachment_completeness(ctx, GL_STENCIL, att);
543 if (!att->Complete) {
544 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
545 fbo_incomplete("stencil attachment incomplete", -1);
546 return;
547 }
548 }
549 else {
550 att = &fb->Attachment[BUFFER_COLOR0 + i];
551 test_attachment_completeness(ctx, GL_COLOR, att);
552 if (!att->Complete) {
553 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
554 fbo_incomplete("color attachment incomplete", i);
555 return;
556 }
557 }
558
559 /* get width, height, format of the renderbuffer/texture
560 */
561 if (att->Type == GL_TEXTURE) {
562 const struct gl_texture_image *texImg
563 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
564 minWidth = MIN2(minWidth, texImg->Width);
565 maxWidth = MAX2(maxWidth, texImg->Width);
566 minHeight = MIN2(minHeight, texImg->Height);
567 maxHeight = MAX2(maxHeight, texImg->Height);
568 f = texImg->_BaseFormat;
569 numImages++;
570 if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT
571 && f != GL_DEPTH_STENCIL_EXT) {
572 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
573 fbo_incomplete("texture attachment incomplete", -1);
574 return;
575 }
576 }
577 else if (att->Type == GL_RENDERBUFFER_EXT) {
578 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
579 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
580 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
581 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
582 f = att->Renderbuffer->InternalFormat;
583 numImages++;
584 }
585 else {
586 assert(att->Type == GL_NONE);
587 continue;
588 }
589
590 if (numSamples < 0) {
591 /* first buffer */
592 numSamples = att->Renderbuffer->NumSamples;
593 }
594
595 /* Error-check width, height, format, samples
596 */
597 if (numImages == 1) {
598 /* save format, num samples */
599 if (i >= 0) {
600 intFormat = f;
601 }
602 }
603 else {
604 if (!ctx->Extensions.ARB_framebuffer_object) {
605 /* check that width, height, format are same */
606 if (minWidth != maxWidth || minHeight != maxHeight) {
607 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
608 fbo_incomplete("width or height mismatch", -1);
609 return;
610 }
611 /* check that all color buffer have same format */
612 if (intFormat != GL_NONE && f != intFormat) {
613 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
614 fbo_incomplete("format mismatch", -1);
615 return;
616 }
617 }
618 if (att->Renderbuffer &&
619 att->Renderbuffer->NumSamples != numSamples) {
620 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
621 fbo_incomplete("inconsistant number of samples", i);
622 return;
623 }
624
625 }
626 }
627
628 #ifndef FEATURE_OES_framebuffer_object
629 /* Check that all DrawBuffers are present */
630 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
631 if (fb->ColorDrawBuffer[j] != GL_NONE) {
632 const struct gl_renderbuffer_attachment *att
633 = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
634 assert(att);
635 if (att->Type == GL_NONE) {
636 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
637 fbo_incomplete("missing drawbuffer", j);
638 return;
639 }
640 }
641 }
642
643 /* Check that the ReadBuffer is present */
644 if (fb->ColorReadBuffer != GL_NONE) {
645 const struct gl_renderbuffer_attachment *att
646 = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
647 assert(att);
648 if (att->Type == GL_NONE) {
649 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
650 fbo_incomplete("missing readbuffer", -1);
651 return;
652 }
653 }
654 #else
655 (void) j;
656 #endif
657
658 if (numImages == 0) {
659 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
660 fbo_incomplete("no attachments", -1);
661 return;
662 }
663
664 /* Provisionally set status = COMPLETE ... */
665 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
666
667 /* ... but the driver may say the FB is incomplete.
668 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
669 * if anything.
670 */
671 if (ctx->Driver.ValidateFramebuffer) {
672 ctx->Driver.ValidateFramebuffer(ctx, fb);
673 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
674 fbo_incomplete("driver marked FBO as incomplete", -1);
675 }
676 }
677
678 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
679 /*
680 * Note that if ARB_framebuffer_object is supported and the attached
681 * renderbuffers/textures are different sizes, the framebuffer
682 * width/height will be set to the smallest width/height.
683 */
684 fb->Width = minWidth;
685 fb->Height = minHeight;
686
687 /* finally, update the visual info for the framebuffer */
688 _mesa_update_framebuffer_visual(fb);
689 }
690 }
691
692
693 GLboolean GLAPIENTRY
694 _mesa_IsRenderbufferEXT(GLuint renderbuffer)
695 {
696 GET_CURRENT_CONTEXT(ctx);
697 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
698 if (renderbuffer) {
699 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
700 if (rb != NULL && rb != &DummyRenderbuffer)
701 return GL_TRUE;
702 }
703 return GL_FALSE;
704 }
705
706
707 void GLAPIENTRY
708 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
709 {
710 struct gl_renderbuffer *newRb;
711 GET_CURRENT_CONTEXT(ctx);
712
713 ASSERT_OUTSIDE_BEGIN_END(ctx);
714
715 if (target != GL_RENDERBUFFER_EXT) {
716 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
717 return;
718 }
719
720 /* No need to flush here since the render buffer binding has no
721 * effect on rendering state.
722 */
723
724 if (renderbuffer) {
725 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
726 if (newRb == &DummyRenderbuffer) {
727 /* ID was reserved, but no real renderbuffer object made yet */
728 newRb = NULL;
729 }
730 else if (!newRb && ctx->Extensions.ARB_framebuffer_object) {
731 /* All RB IDs must be Gen'd */
732 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
733 return;
734 }
735
736 if (!newRb) {
737 /* create new renderbuffer object */
738 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
739 if (!newRb) {
740 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
741 return;
742 }
743 ASSERT(newRb->AllocStorage);
744 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
745 newRb->RefCount = 1; /* referenced by hash table */
746 }
747 }
748 else {
749 newRb = NULL;
750 }
751
752 ASSERT(newRb != &DummyRenderbuffer);
753
754 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
755 }
756
757
758 /**
759 * If the given renderbuffer is anywhere attached to the framebuffer, detach
760 * the renderbuffer.
761 * This is used when a renderbuffer object is deleted.
762 * The spec calls for unbinding.
763 */
764 static void
765 detach_renderbuffer(GLcontext *ctx,
766 struct gl_framebuffer *fb,
767 struct gl_renderbuffer *rb)
768 {
769 GLuint i;
770 for (i = 0; i < BUFFER_COUNT; i++) {
771 if (fb->Attachment[i].Renderbuffer == rb) {
772 _mesa_remove_attachment(ctx, &fb->Attachment[i]);
773 }
774 }
775 invalidate_framebuffer(fb);
776 }
777
778
779 void GLAPIENTRY
780 _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
781 {
782 GLint i;
783 GET_CURRENT_CONTEXT(ctx);
784
785 ASSERT_OUTSIDE_BEGIN_END(ctx);
786 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
787
788 for (i = 0; i < n; i++) {
789 if (renderbuffers[i] > 0) {
790 struct gl_renderbuffer *rb;
791 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
792 if (rb) {
793 /* check if deleting currently bound renderbuffer object */
794 if (rb == ctx->CurrentRenderbuffer) {
795 /* bind default */
796 ASSERT(rb->RefCount >= 2);
797 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
798 }
799
800 if (ctx->DrawBuffer->Name) {
801 detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
802 }
803 if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) {
804 detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
805 }
806
807 /* Remove from hash table immediately, to free the ID.
808 * But the object will not be freed until it's no longer
809 * referenced anywhere else.
810 */
811 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
812
813 if (rb != &DummyRenderbuffer) {
814 /* no longer referenced by hash table */
815 _mesa_reference_renderbuffer(&rb, NULL);
816 }
817 }
818 }
819 }
820 }
821
822
823 void GLAPIENTRY
824 _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
825 {
826 GET_CURRENT_CONTEXT(ctx);
827 GLuint first;
828 GLint i;
829
830 ASSERT_OUTSIDE_BEGIN_END(ctx);
831
832 if (n < 0) {
833 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
834 return;
835 }
836
837 if (!renderbuffers)
838 return;
839
840 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
841
842 for (i = 0; i < n; i++) {
843 GLuint name = first + i;
844 renderbuffers[i] = name;
845 /* insert dummy placeholder into hash table */
846 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
847 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
848 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
849 }
850 }
851
852
853 /**
854 * Given an internal format token for a render buffer, return the
855 * corresponding base format.
856 * This is very similar to _mesa_base_tex_format() but the set of valid
857 * internal formats is somewhat different.
858 *
859 * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
860 * GL_DEPTH_STENCIL_EXT or zero if error.
861 *
862 * XXX in the future when we support red-only and red-green formats
863 * we'll also return GL_RED and GL_RG.
864 */
865 GLenum
866 _mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat)
867 {
868 switch (internalFormat) {
869 case GL_RGB:
870 case GL_R3_G3_B2:
871 case GL_RGB4:
872 case GL_RGB5:
873 case GL_RGB8:
874 case GL_RGB10:
875 case GL_RGB12:
876 case GL_RGB16:
877 return GL_RGB;
878 case GL_RGBA:
879 case GL_RGBA2:
880 case GL_RGBA4:
881 case GL_RGB5_A1:
882 case GL_RGBA8:
883 case GL_RGB10_A2:
884 case GL_RGBA12:
885 case GL_RGBA16:
886 return GL_RGBA;
887 case GL_STENCIL_INDEX:
888 case GL_STENCIL_INDEX1_EXT:
889 case GL_STENCIL_INDEX4_EXT:
890 case GL_STENCIL_INDEX8_EXT:
891 case GL_STENCIL_INDEX16_EXT:
892 return GL_STENCIL_INDEX;
893 case GL_DEPTH_COMPONENT:
894 case GL_DEPTH_COMPONENT16:
895 case GL_DEPTH_COMPONENT24:
896 case GL_DEPTH_COMPONENT32:
897 return GL_DEPTH_COMPONENT;
898 case GL_DEPTH_STENCIL_EXT:
899 case GL_DEPTH24_STENCIL8_EXT:
900 if (ctx->Extensions.EXT_packed_depth_stencil)
901 return GL_DEPTH_STENCIL_EXT;
902 else
903 return 0;
904 /* XXX add floating point formats eventually */
905 default:
906 return 0;
907 }
908 }
909
910
911 /** sentinal value, see below */
912 #define NO_SAMPLES 1000
913
914
915 /**
916 * Helper function used by _mesa_RenderbufferStorageEXT() and
917 * _mesa_RenderbufferStorageMultisample().
918 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
919 */
920 static void
921 renderbuffer_storage(GLenum target, GLenum internalFormat,
922 GLsizei width, GLsizei height, GLsizei samples)
923 {
924 const char *func = samples == NO_SAMPLES ?
925 "glRenderbufferStorage" : "RenderbufferStorageMultisample";
926 struct gl_renderbuffer *rb;
927 GLenum baseFormat;
928 GET_CURRENT_CONTEXT(ctx);
929
930 ASSERT_OUTSIDE_BEGIN_END(ctx);
931
932 if (target != GL_RENDERBUFFER_EXT) {
933 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
934 return;
935 }
936
937 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
938 if (baseFormat == 0) {
939 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
940 return;
941 }
942
943 if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
944 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
945 return;
946 }
947
948 if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
949 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
950 return;
951 }
952
953 if (samples == NO_SAMPLES) {
954 /* NumSamples == 0 indicates non-multisampling */
955 samples = 0;
956 }
957 else if (samples > (GLsizei) ctx->Const.MaxSamples) {
958 /* note: driver may choose to use more samples than what's requested */
959 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
960 return;
961 }
962
963 rb = ctx->CurrentRenderbuffer;
964 if (!rb) {
965 _mesa_error(ctx, GL_INVALID_OPERATION, func);
966 return;
967 }
968
969 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
970
971 if (rb->InternalFormat == internalFormat &&
972 rb->Width == (GLuint) width &&
973 rb->Height == (GLuint) height) {
974 /* no change in allocation needed */
975 return;
976 }
977
978 /* These MUST get set by the AllocStorage func */
979 rb->Format = MESA_FORMAT_NONE;
980 rb->NumSamples = samples;
981
982 /* Now allocate the storage */
983 ASSERT(rb->AllocStorage);
984 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
985 /* No error - check/set fields now */
986 assert(rb->Format != MESA_FORMAT_NONE);
987 assert(rb->Width == (GLuint) width);
988 assert(rb->Height == (GLuint) height);
989 rb->InternalFormat = internalFormat;
990 rb->_BaseFormat = baseFormat;
991 assert(rb->_BaseFormat != 0);
992 }
993 else {
994 /* Probably ran out of memory - clear the fields */
995 rb->Width = 0;
996 rb->Height = 0;
997 rb->Format = MESA_FORMAT_NONE;
998 rb->InternalFormat = GL_NONE;
999 rb->_BaseFormat = GL_NONE;
1000 rb->NumSamples = 0;
1001 }
1002
1003 /*
1004 test_framebuffer_completeness(ctx, fb);
1005 */
1006 /* XXX if this renderbuffer is attached anywhere, invalidate attachment
1007 * points???
1008 */
1009 }
1010
1011 #if FEATURE_OES_EGL_image
1012 void GLAPIENTRY
1013 _mesa_EGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image)
1014 {
1015 struct gl_renderbuffer *rb;
1016 GET_CURRENT_CONTEXT(ctx);
1017 ASSERT_OUTSIDE_BEGIN_END(ctx);
1018
1019 if (target != GL_RENDERBUFFER) {
1020 _mesa_error(ctx, GL_INVALID_ENUM, "EGLImageTargetRenderbufferStorageOES");
1021 return;
1022 }
1023
1024 rb = ctx->CurrentRenderbuffer;
1025 if (!rb) {
1026 _mesa_error(ctx, GL_INVALID_OPERATION, "EGLImageTargetRenderbufferStorageOES");
1027 return;
1028 }
1029
1030 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1031
1032 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
1033 }
1034 #endif
1035
1036 /**
1037 * Helper function for _mesa_GetRenderbufferParameterivEXT() and
1038 * _mesa_GetFramebufferAttachmentParameterivEXT()
1039 * We have to be careful to respect the base format. For example, if a
1040 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1041 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1042 * we need to return zero.
1043 */
1044 static GLint
1045 get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
1046 {
1047 switch (pname) {
1048 case GL_RENDERBUFFER_RED_SIZE_EXT:
1049 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1050 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1051 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1052 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1053 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1054 if (baseFormat == GL_RGB || baseFormat == GL_RGBA)
1055 return _mesa_get_format_bits(format, pname);
1056 else
1057 return 0;
1058 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1059 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1060 if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA)
1061 return _mesa_get_format_bits(format, pname);
1062 else
1063 return 0;
1064 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1065 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1066 if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL)
1067 return _mesa_get_format_bits(format, pname);
1068 else
1069 return 0;
1070 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1071 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1072 if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL)
1073 return _mesa_get_format_bits(format, pname);
1074 else
1075 return 0;
1076 default:
1077 return 0;
1078 }
1079 }
1080
1081
1082
1083 void GLAPIENTRY
1084 _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1085 GLsizei width, GLsizei height)
1086 {
1087 /* GL_ARB_fbo says calling this function is equivalent to calling
1088 * glRenderbufferStorageMultisample() with samples=0. We pass in
1089 * a token value here just for error reporting purposes.
1090 */
1091 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
1092 }
1093
1094
1095 void GLAPIENTRY
1096 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
1097 GLenum internalFormat,
1098 GLsizei width, GLsizei height)
1099 {
1100 renderbuffer_storage(target, internalFormat, width, height, samples);
1101 }
1102
1103
1104
1105 void GLAPIENTRY
1106 _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
1107 {
1108 struct gl_renderbuffer *rb;
1109 GET_CURRENT_CONTEXT(ctx);
1110
1111 ASSERT_OUTSIDE_BEGIN_END(ctx);
1112
1113 if (target != GL_RENDERBUFFER_EXT) {
1114 _mesa_error(ctx, GL_INVALID_ENUM,
1115 "glGetRenderbufferParameterivEXT(target)");
1116 return;
1117 }
1118
1119 rb = ctx->CurrentRenderbuffer;
1120 if (!rb) {
1121 _mesa_error(ctx, GL_INVALID_OPERATION,
1122 "glGetRenderbufferParameterivEXT");
1123 return;
1124 }
1125
1126 /* No need to flush here since we're just quering state which is
1127 * not effected by rendering.
1128 */
1129
1130 switch (pname) {
1131 case GL_RENDERBUFFER_WIDTH_EXT:
1132 *params = rb->Width;
1133 return;
1134 case GL_RENDERBUFFER_HEIGHT_EXT:
1135 *params = rb->Height;
1136 return;
1137 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
1138 *params = rb->InternalFormat;
1139 return;
1140 case GL_RENDERBUFFER_RED_SIZE_EXT:
1141 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1142 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1143 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1144 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1145 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1146 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
1147 break;
1148 case GL_RENDERBUFFER_SAMPLES:
1149 if (ctx->Extensions.ARB_framebuffer_object) {
1150 *params = rb->NumSamples;
1151 break;
1152 }
1153 /* fallthrough */
1154 default:
1155 _mesa_error(ctx, GL_INVALID_ENUM,
1156 "glGetRenderbufferParameterivEXT(target)");
1157 return;
1158 }
1159 }
1160
1161
1162 GLboolean GLAPIENTRY
1163 _mesa_IsFramebufferEXT(GLuint framebuffer)
1164 {
1165 GET_CURRENT_CONTEXT(ctx);
1166 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1167 if (framebuffer) {
1168 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
1169 if (rb != NULL && rb != &DummyFramebuffer)
1170 return GL_TRUE;
1171 }
1172 return GL_FALSE;
1173 }
1174
1175
1176 /**
1177 * Check if any of the attachments of the given framebuffer are textures
1178 * (render to texture). Call ctx->Driver.RenderTexture() for such
1179 * attachments.
1180 */
1181 static void
1182 check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
1183 {
1184 GLuint i;
1185 ASSERT(ctx->Driver.RenderTexture);
1186
1187 if (fb->Name == 0)
1188 return; /* can't render to texture with winsys framebuffers */
1189
1190 for (i = 0; i < BUFFER_COUNT; i++) {
1191 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1192 struct gl_texture_object *texObj = att->Texture;
1193 if (texObj
1194 && texObj->Image[att->CubeMapFace][att->TextureLevel]) {
1195 ctx->Driver.RenderTexture(ctx, fb, att);
1196 }
1197 }
1198 }
1199
1200
1201 /**
1202 * Examine all the framebuffer's attachments to see if any are textures.
1203 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
1204 * notify the device driver that the texture image may have changed.
1205 */
1206 static void
1207 check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
1208 {
1209 if (fb->Name == 0)
1210 return; /* can't render to texture with winsys framebuffers */
1211
1212 if (ctx->Driver.FinishRenderTexture) {
1213 GLuint i;
1214 for (i = 0; i < BUFFER_COUNT; i++) {
1215 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1216 if (att->Texture && att->Renderbuffer) {
1217 ctx->Driver.FinishRenderTexture(ctx, att);
1218 }
1219 }
1220 }
1221 }
1222
1223
1224 void GLAPIENTRY
1225 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
1226 {
1227 struct gl_framebuffer *newDrawFb, *newReadFb;
1228 struct gl_framebuffer *oldDrawFb, *oldReadFb;
1229 GLboolean bindReadBuf, bindDrawBuf;
1230 GET_CURRENT_CONTEXT(ctx);
1231
1232 #ifdef DEBUG
1233 if (ctx->Extensions.ARB_framebuffer_object) {
1234 ASSERT(ctx->Extensions.EXT_framebuffer_object);
1235 ASSERT(ctx->Extensions.EXT_framebuffer_blit);
1236 }
1237 #endif
1238
1239 ASSERT_OUTSIDE_BEGIN_END(ctx);
1240
1241 if (!ctx->Extensions.EXT_framebuffer_object) {
1242 _mesa_error(ctx, GL_INVALID_OPERATION,
1243 "glBindFramebufferEXT(unsupported)");
1244 return;
1245 }
1246
1247 switch (target) {
1248 #if FEATURE_EXT_framebuffer_blit
1249 case GL_DRAW_FRAMEBUFFER_EXT:
1250 if (!ctx->Extensions.EXT_framebuffer_blit) {
1251 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1252 return;
1253 }
1254 bindDrawBuf = GL_TRUE;
1255 bindReadBuf = GL_FALSE;
1256 break;
1257 case GL_READ_FRAMEBUFFER_EXT:
1258 if (!ctx->Extensions.EXT_framebuffer_blit) {
1259 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1260 return;
1261 }
1262 bindDrawBuf = GL_FALSE;
1263 bindReadBuf = GL_TRUE;
1264 break;
1265 #endif
1266 case GL_FRAMEBUFFER_EXT:
1267 bindDrawBuf = GL_TRUE;
1268 bindReadBuf = GL_TRUE;
1269 break;
1270 default:
1271 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1272 return;
1273 }
1274
1275 if (framebuffer) {
1276 /* Binding a user-created framebuffer object */
1277 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
1278 if (newDrawFb == &DummyFramebuffer) {
1279 /* ID was reserved, but no real framebuffer object made yet */
1280 newDrawFb = NULL;
1281 }
1282 else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) {
1283 /* All FBO IDs must be Gen'd */
1284 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
1285 return;
1286 }
1287
1288 if (!newDrawFb) {
1289 /* create new framebuffer object */
1290 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
1291 if (!newDrawFb) {
1292 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
1293 return;
1294 }
1295 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
1296 }
1297 newReadFb = newDrawFb;
1298 }
1299 else {
1300 /* Binding the window system framebuffer (which was originally set
1301 * with MakeCurrent).
1302 */
1303 newDrawFb = ctx->WinSysDrawBuffer;
1304 newReadFb = ctx->WinSysReadBuffer;
1305 }
1306
1307 ASSERT(newDrawFb);
1308 ASSERT(newDrawFb != &DummyFramebuffer);
1309
1310 /* save pointers to current/old framebuffers */
1311 oldDrawFb = ctx->DrawBuffer;
1312 oldReadFb = ctx->ReadBuffer;
1313
1314 /* check if really changing bindings */
1315 if (oldDrawFb == newDrawFb)
1316 bindDrawBuf = GL_FALSE;
1317 if (oldReadFb == newReadFb)
1318 bindReadBuf = GL_FALSE;
1319
1320 /*
1321 * OK, now bind the new Draw/Read framebuffers, if they're changing.
1322 *
1323 * We also check if we're beginning and/or ending render-to-texture.
1324 * When a framebuffer with texture attachments is unbound, call
1325 * ctx->Driver.FinishRenderTexture().
1326 * When a framebuffer with texture attachments is bound, call
1327 * ctx->Driver.RenderTexture().
1328 *
1329 * Note that if the ReadBuffer has texture attachments we don't consider
1330 * that a render-to-texture case.
1331 */
1332 if (bindReadBuf) {
1333 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1334
1335 /* check if old readbuffer was render-to-texture */
1336 check_end_texture_render(ctx, oldReadFb);
1337
1338 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
1339 }
1340
1341 if (bindDrawBuf) {
1342 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1343
1344 /* check if old read/draw buffers were render-to-texture */
1345 if (!bindReadBuf)
1346 check_end_texture_render(ctx, oldReadFb);
1347
1348 if (oldDrawFb != oldReadFb)
1349 check_end_texture_render(ctx, oldDrawFb);
1350
1351 /* check if newly bound framebuffer has any texture attachments */
1352 check_begin_texture_render(ctx, newDrawFb);
1353
1354 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
1355 }
1356
1357 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
1358 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
1359 }
1360 }
1361
1362
1363 void GLAPIENTRY
1364 _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
1365 {
1366 GLint i;
1367 GET_CURRENT_CONTEXT(ctx);
1368
1369 ASSERT_OUTSIDE_BEGIN_END(ctx);
1370 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1371
1372 for (i = 0; i < n; i++) {
1373 if (framebuffers[i] > 0) {
1374 struct gl_framebuffer *fb;
1375 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
1376 if (fb) {
1377 ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
1378
1379 /* check if deleting currently bound framebuffer object */
1380 if (ctx->Extensions.EXT_framebuffer_blit) {
1381 /* separate draw/read binding points */
1382 if (fb == ctx->DrawBuffer) {
1383 /* bind default */
1384 ASSERT(fb->RefCount >= 2);
1385 _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
1386 }
1387 if (fb == ctx->ReadBuffer) {
1388 /* bind default */
1389 ASSERT(fb->RefCount >= 2);
1390 _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
1391 }
1392 }
1393 else {
1394 /* only one binding point for read/draw buffers */
1395 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) {
1396 /* bind default */
1397 ASSERT(fb->RefCount >= 2);
1398 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
1399 }
1400 }
1401
1402 /* remove from hash table immediately, to free the ID */
1403 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
1404
1405 if (fb != &DummyFramebuffer) {
1406 /* But the object will not be freed until it's no longer
1407 * bound in any context.
1408 */
1409 _mesa_reference_framebuffer(&fb, NULL);
1410 }
1411 }
1412 }
1413 }
1414 }
1415
1416
1417 void GLAPIENTRY
1418 _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
1419 {
1420 GET_CURRENT_CONTEXT(ctx);
1421 GLuint first;
1422 GLint i;
1423
1424 ASSERT_OUTSIDE_BEGIN_END(ctx);
1425
1426 if (n < 0) {
1427 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
1428 return;
1429 }
1430
1431 if (!framebuffers)
1432 return;
1433
1434 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
1435
1436 for (i = 0; i < n; i++) {
1437 GLuint name = first + i;
1438 framebuffers[i] = name;
1439 /* insert dummy placeholder into hash table */
1440 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1441 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
1442 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1443 }
1444 }
1445
1446
1447
1448 GLenum GLAPIENTRY
1449 _mesa_CheckFramebufferStatusEXT(GLenum target)
1450 {
1451 struct gl_framebuffer *buffer;
1452 GET_CURRENT_CONTEXT(ctx);
1453
1454 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1455
1456 switch (target) {
1457 #if FEATURE_EXT_framebuffer_blit
1458 case GL_DRAW_FRAMEBUFFER_EXT:
1459 if (!ctx->Extensions.EXT_framebuffer_blit) {
1460 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1461 return 0;
1462 }
1463 buffer = ctx->DrawBuffer;
1464 break;
1465 case GL_READ_FRAMEBUFFER_EXT:
1466 if (!ctx->Extensions.EXT_framebuffer_blit) {
1467 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1468 return 0;
1469 }
1470 buffer = ctx->ReadBuffer;
1471 break;
1472 #endif
1473 case GL_FRAMEBUFFER_EXT:
1474 buffer = ctx->DrawBuffer;
1475 break;
1476 default:
1477 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1478 return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */
1479 }
1480
1481 if (buffer->Name == 0) {
1482 /* The window system / default framebuffer is always complete */
1483 return GL_FRAMEBUFFER_COMPLETE_EXT;
1484 }
1485
1486 /* No need to flush here */
1487
1488 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1489 _mesa_test_framebuffer_completeness(ctx, buffer);
1490 }
1491
1492 return buffer->_Status;
1493 }
1494
1495
1496
1497 /**
1498 * Common code called by glFramebufferTexture1D/2D/3DEXT().
1499 */
1500 static void
1501 framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
1502 GLenum attachment, GLenum textarget, GLuint texture,
1503 GLint level, GLint zoffset)
1504 {
1505 struct gl_renderbuffer_attachment *att;
1506 struct gl_texture_object *texObj = NULL;
1507 struct gl_framebuffer *fb;
1508 GLboolean error = GL_FALSE;
1509
1510 ASSERT_OUTSIDE_BEGIN_END(ctx);
1511
1512 switch (target) {
1513 case GL_READ_FRAMEBUFFER_EXT:
1514 error = !ctx->Extensions.EXT_framebuffer_blit;
1515 fb = ctx->ReadBuffer;
1516 break;
1517 case GL_DRAW_FRAMEBUFFER_EXT:
1518 error = !ctx->Extensions.EXT_framebuffer_blit;
1519 /* fall-through */
1520 case GL_FRAMEBUFFER_EXT:
1521 fb = ctx->DrawBuffer;
1522 break;
1523 default:
1524 error = GL_TRUE;
1525 }
1526
1527 if (error) {
1528 _mesa_error(ctx, GL_INVALID_ENUM,
1529 "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
1530 return;
1531 }
1532
1533 ASSERT(fb);
1534
1535 /* check framebuffer binding */
1536 if (fb->Name == 0) {
1537 _mesa_error(ctx, GL_INVALID_OPERATION,
1538 "glFramebufferTexture%sEXT", caller);
1539 return;
1540 }
1541
1542
1543 /* The textarget, level, and zoffset parameters are only validated if
1544 * texture is non-zero.
1545 */
1546 if (texture) {
1547 GLboolean err = GL_TRUE;
1548
1549 texObj = _mesa_lookup_texture(ctx, texture);
1550 if (texObj != NULL) {
1551 if (textarget == 0) {
1552 err = (texObj->Target != GL_TEXTURE_3D) &&
1553 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
1554 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
1555 }
1556 else {
1557 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
1558 ? !IS_CUBE_FACE(textarget)
1559 : (texObj->Target != textarget);
1560 }
1561 }
1562
1563 if (err) {
1564 _mesa_error(ctx, GL_INVALID_OPERATION,
1565 "glFramebufferTexture%sEXT(texture target mismatch)",
1566 caller);
1567 return;
1568 }
1569
1570 if (texObj->Target == GL_TEXTURE_3D) {
1571 const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1572 if (zoffset < 0 || zoffset >= maxSize) {
1573 _mesa_error(ctx, GL_INVALID_VALUE,
1574 "glFramebufferTexture%sEXT(zoffset)", caller);
1575 return;
1576 }
1577 }
1578 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
1579 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
1580 if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
1581 _mesa_error(ctx, GL_INVALID_VALUE,
1582 "glFramebufferTexture%sEXT(layer)", caller);
1583 return;
1584 }
1585 }
1586
1587 if ((level < 0) ||
1588 (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
1589 _mesa_error(ctx, GL_INVALID_VALUE,
1590 "glFramebufferTexture%sEXT(level)", caller);
1591 return;
1592 }
1593 }
1594
1595 att = _mesa_get_attachment(ctx, fb, attachment);
1596 if (att == NULL) {
1597 _mesa_error(ctx, GL_INVALID_ENUM,
1598 "glFramebufferTexture%sEXT(attachment)", caller);
1599 return;
1600 }
1601
1602 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1603
1604 _glthread_LOCK_MUTEX(fb->Mutex);
1605 if (texObj) {
1606 _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
1607 level, zoffset);
1608 /* Set the render-to-texture flag. We'll check this flag in
1609 * glTexImage() and friends to determine if we need to revalidate
1610 * any FBOs that might be rendering into this texture.
1611 * This flag never gets cleared since it's non-trivial to determine
1612 * when all FBOs might be done rendering to this texture. That's OK
1613 * though since it's uncommon to render to a texture then repeatedly
1614 * call glTexImage() to change images in the texture.
1615 */
1616 texObj->_RenderToTexture = GL_TRUE;
1617 }
1618 else {
1619 _mesa_remove_attachment(ctx, att);
1620 }
1621
1622 invalidate_framebuffer(fb);
1623
1624 _glthread_UNLOCK_MUTEX(fb->Mutex);
1625 }
1626
1627
1628
1629 void GLAPIENTRY
1630 _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
1631 GLenum textarget, GLuint texture, GLint level)
1632 {
1633 GET_CURRENT_CONTEXT(ctx);
1634
1635 if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
1636 _mesa_error(ctx, GL_INVALID_ENUM,
1637 "glFramebufferTexture1DEXT(textarget)");
1638 return;
1639 }
1640
1641 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
1642 level, 0);
1643 }
1644
1645
1646 void GLAPIENTRY
1647 _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
1648 GLenum textarget, GLuint texture, GLint level)
1649 {
1650 GET_CURRENT_CONTEXT(ctx);
1651
1652 if ((texture != 0) &&
1653 (textarget != GL_TEXTURE_2D) &&
1654 (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
1655 (!IS_CUBE_FACE(textarget))) {
1656 _mesa_error(ctx, GL_INVALID_OPERATION,
1657 "glFramebufferTexture2DEXT(textarget=0x%x)", textarget);
1658 return;
1659 }
1660
1661 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
1662 level, 0);
1663 }
1664
1665
1666 void GLAPIENTRY
1667 _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
1668 GLenum textarget, GLuint texture,
1669 GLint level, GLint zoffset)
1670 {
1671 GET_CURRENT_CONTEXT(ctx);
1672
1673 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
1674 _mesa_error(ctx, GL_INVALID_ENUM,
1675 "glFramebufferTexture3DEXT(textarget)");
1676 return;
1677 }
1678
1679 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
1680 level, zoffset);
1681 }
1682
1683
1684 void GLAPIENTRY
1685 _mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
1686 GLuint texture, GLint level, GLint layer)
1687 {
1688 GET_CURRENT_CONTEXT(ctx);
1689
1690 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
1691 level, layer);
1692 }
1693
1694
1695 void GLAPIENTRY
1696 _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
1697 GLenum renderbufferTarget,
1698 GLuint renderbuffer)
1699 {
1700 struct gl_renderbuffer_attachment *att;
1701 struct gl_framebuffer *fb;
1702 struct gl_renderbuffer *rb;
1703 GET_CURRENT_CONTEXT(ctx);
1704
1705 ASSERT_OUTSIDE_BEGIN_END(ctx);
1706
1707 switch (target) {
1708 #if FEATURE_EXT_framebuffer_blit
1709 case GL_DRAW_FRAMEBUFFER_EXT:
1710 if (!ctx->Extensions.EXT_framebuffer_blit) {
1711 _mesa_error(ctx, GL_INVALID_ENUM,
1712 "glFramebufferRenderbufferEXT(target)");
1713 return;
1714 }
1715 fb = ctx->DrawBuffer;
1716 break;
1717 case GL_READ_FRAMEBUFFER_EXT:
1718 if (!ctx->Extensions.EXT_framebuffer_blit) {
1719 _mesa_error(ctx, GL_INVALID_ENUM,
1720 "glFramebufferRenderbufferEXT(target)");
1721 return;
1722 }
1723 fb = ctx->ReadBuffer;
1724 break;
1725 #endif
1726 case GL_FRAMEBUFFER_EXT:
1727 fb = ctx->DrawBuffer;
1728 break;
1729 default:
1730 _mesa_error(ctx, GL_INVALID_ENUM,
1731 "glFramebufferRenderbufferEXT(target)");
1732 return;
1733 }
1734
1735 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
1736 _mesa_error(ctx, GL_INVALID_ENUM,
1737 "glFramebufferRenderbufferEXT(renderbufferTarget)");
1738 return;
1739 }
1740
1741 if (fb->Name == 0) {
1742 /* Can't attach new renderbuffers to a window system framebuffer */
1743 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
1744 return;
1745 }
1746
1747 att = _mesa_get_attachment(ctx, fb, attachment);
1748 if (att == NULL) {
1749 _mesa_error(ctx, GL_INVALID_ENUM,
1750 "glFramebufferRenderbufferEXT(invalid attachment %s)",
1751 _mesa_lookup_enum_by_nr(attachment));
1752 return;
1753 }
1754
1755 if (renderbuffer) {
1756 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1757 if (!rb) {
1758 _mesa_error(ctx, GL_INVALID_OPERATION,
1759 "glFramebufferRenderbufferEXT(non-existant"
1760 " renderbuffer %u)", renderbuffer);
1761 return;
1762 }
1763 }
1764 else {
1765 /* remove renderbuffer attachment */
1766 rb = NULL;
1767 }
1768
1769 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
1770 /* make sure the renderbuffer is a depth/stencil format */
1771 const GLenum baseFormat =
1772 _mesa_get_format_base_format(att->Renderbuffer->Format);
1773 if (baseFormat != GL_DEPTH_STENCIL) {
1774 _mesa_error(ctx, GL_INVALID_OPERATION,
1775 "glFramebufferRenderbufferEXT(renderbuffer"
1776 " is not DEPTH_STENCIL format)");
1777 return;
1778 }
1779 }
1780
1781
1782 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1783
1784 assert(ctx->Driver.FramebufferRenderbuffer);
1785 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
1786
1787 /* Some subsequent GL commands may depend on the framebuffer's visual
1788 * after the binding is updated. Update visual info now.
1789 */
1790 _mesa_update_framebuffer_visual(fb);
1791 }
1792
1793
1794 void GLAPIENTRY
1795 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
1796 GLenum pname, GLint *params)
1797 {
1798 const struct gl_renderbuffer_attachment *att;
1799 struct gl_framebuffer *buffer;
1800 GET_CURRENT_CONTEXT(ctx);
1801
1802 ASSERT_OUTSIDE_BEGIN_END(ctx);
1803
1804 switch (target) {
1805 #if FEATURE_EXT_framebuffer_blit
1806 case GL_DRAW_FRAMEBUFFER_EXT:
1807 if (!ctx->Extensions.EXT_framebuffer_blit) {
1808 _mesa_error(ctx, GL_INVALID_ENUM,
1809 "glGetFramebufferAttachmentParameterivEXT(target)");
1810 return;
1811 }
1812 buffer = ctx->DrawBuffer;
1813 break;
1814 case GL_READ_FRAMEBUFFER_EXT:
1815 if (!ctx->Extensions.EXT_framebuffer_blit) {
1816 _mesa_error(ctx, GL_INVALID_ENUM,
1817 "glGetFramebufferAttachmentParameterivEXT(target)");
1818 return;
1819 }
1820 buffer = ctx->ReadBuffer;
1821 break;
1822 #endif
1823 case GL_FRAMEBUFFER_EXT:
1824 buffer = ctx->DrawBuffer;
1825 break;
1826 default:
1827 _mesa_error(ctx, GL_INVALID_ENUM,
1828 "glGetFramebufferAttachmentParameterivEXT(target)");
1829 return;
1830 }
1831
1832 if (buffer->Name == 0) {
1833 _mesa_error(ctx, GL_INVALID_OPERATION,
1834 "glGetFramebufferAttachmentParameterivEXT");
1835 return;
1836 }
1837
1838 att = _mesa_get_attachment(ctx, buffer, attachment);
1839 if (att == NULL) {
1840 _mesa_error(ctx, GL_INVALID_ENUM,
1841 "glGetFramebufferAttachmentParameterivEXT(attachment)");
1842 return;
1843 }
1844
1845 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
1846 /* the depth and stencil attachments must point to the same buffer */
1847 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
1848 depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
1849 stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
1850 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
1851 _mesa_error(ctx, GL_INVALID_OPERATION,
1852 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
1853 " attachments differ)");
1854 return;
1855 }
1856 }
1857
1858 /* No need to flush here */
1859
1860 switch (pname) {
1861 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
1862 *params = att->Type;
1863 return;
1864 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
1865 if (att->Type == GL_RENDERBUFFER_EXT) {
1866 *params = att->Renderbuffer->Name;
1867 }
1868 else if (att->Type == GL_TEXTURE) {
1869 *params = att->Texture->Name;
1870 }
1871 else {
1872 _mesa_error(ctx, GL_INVALID_ENUM,
1873 "glGetFramebufferAttachmentParameterivEXT(pname)");
1874 }
1875 return;
1876 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
1877 if (att->Type == GL_TEXTURE) {
1878 *params = att->TextureLevel;
1879 }
1880 else {
1881 _mesa_error(ctx, GL_INVALID_ENUM,
1882 "glGetFramebufferAttachmentParameterivEXT(pname)");
1883 }
1884 return;
1885 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
1886 if (att->Type == GL_TEXTURE) {
1887 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
1888 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
1889 }
1890 else {
1891 *params = 0;
1892 }
1893 }
1894 else {
1895 _mesa_error(ctx, GL_INVALID_ENUM,
1896 "glGetFramebufferAttachmentParameterivEXT(pname)");
1897 }
1898 return;
1899 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
1900 if (att->Type == GL_TEXTURE) {
1901 if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
1902 *params = att->Zoffset;
1903 }
1904 else {
1905 *params = 0;
1906 }
1907 }
1908 else {
1909 _mesa_error(ctx, GL_INVALID_ENUM,
1910 "glGetFramebufferAttachmentParameterivEXT(pname)");
1911 }
1912 return;
1913 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
1914 if (!ctx->Extensions.ARB_framebuffer_object) {
1915 _mesa_error(ctx, GL_INVALID_ENUM,
1916 "glGetFramebufferAttachmentParameterivEXT(pname)");
1917 }
1918 else {
1919 *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
1920 }
1921 return;
1922 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
1923 if (!ctx->Extensions.ARB_framebuffer_object) {
1924 _mesa_error(ctx, GL_INVALID_ENUM,
1925 "glGetFramebufferAttachmentParameterivEXT(pname)");
1926 return;
1927 }
1928 else {
1929 gl_format format = att->Renderbuffer->Format;
1930 if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) {
1931 /* special cases */
1932 *params = GL_INDEX;
1933 }
1934 else {
1935 *params = _mesa_get_format_datatype(format);
1936 }
1937 }
1938 return;
1939 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1940 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1941 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1942 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1943 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1944 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1945 if (!ctx->Extensions.ARB_framebuffer_object) {
1946 _mesa_error(ctx, GL_INVALID_ENUM,
1947 "glGetFramebufferAttachmentParameterivEXT(pname)");
1948 }
1949 else if (att->Texture) {
1950 const struct gl_texture_image *texImage =
1951 _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
1952 att->TextureLevel);
1953 if (texImage) {
1954 *params = get_component_bits(pname, texImage->_BaseFormat,
1955 texImage->TexFormat);
1956 }
1957 else {
1958 *params = 0;
1959 }
1960 }
1961 else if (att->Renderbuffer) {
1962 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
1963 att->Renderbuffer->Format);
1964 }
1965 else {
1966 *params = 0;
1967 }
1968 return;
1969 default:
1970 _mesa_error(ctx, GL_INVALID_ENUM,
1971 "glGetFramebufferAttachmentParameterivEXT(pname)");
1972 return;
1973 }
1974 }
1975
1976
1977 void GLAPIENTRY
1978 _mesa_GenerateMipmapEXT(GLenum target)
1979 {
1980 struct gl_texture_object *texObj;
1981 GET_CURRENT_CONTEXT(ctx);
1982
1983 ASSERT_OUTSIDE_BEGIN_END(ctx);
1984 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1985
1986 switch (target) {
1987 case GL_TEXTURE_1D:
1988 case GL_TEXTURE_2D:
1989 case GL_TEXTURE_3D:
1990 case GL_TEXTURE_CUBE_MAP:
1991 /* OK, legal value */
1992 break;
1993 default:
1994 _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
1995 return;
1996 }
1997
1998 texObj = _mesa_get_current_tex_object(ctx, target);
1999
2000 if (texObj->BaseLevel >= texObj->MaxLevel) {
2001 /* nothing to do */
2002 return;
2003 }
2004
2005 _mesa_lock_texture(ctx, texObj);
2006 if (target == GL_TEXTURE_CUBE_MAP) {
2007 GLuint face;
2008 for (face = 0; face < 6; face++)
2009 ctx->Driver.GenerateMipmap(ctx,
2010 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
2011 texObj);
2012 }
2013 else {
2014 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2015 }
2016 _mesa_unlock_texture(ctx, texObj);
2017 }
2018
2019
2020 #if FEATURE_EXT_framebuffer_blit
2021
2022 static const struct gl_renderbuffer_attachment *
2023 find_attachment(const struct gl_framebuffer *fb, const struct gl_renderbuffer *rb)
2024 {
2025 GLuint i;
2026 for (i = 0; i < Elements(fb->Attachment); i++) {
2027 if (fb->Attachment[i].Renderbuffer == rb)
2028 return &fb->Attachment[i];
2029 }
2030 return NULL;
2031 }
2032
2033
2034
2035 /**
2036 * Blit rectangular region, optionally from one framebuffer to another.
2037 *
2038 * Note, if the src buffer is multisampled and the dest is not, this is
2039 * when the samples must be resolved to a single color.
2040 */
2041 void GLAPIENTRY
2042 _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2043 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2044 GLbitfield mask, GLenum filter)
2045 {
2046 const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
2047 GL_DEPTH_BUFFER_BIT |
2048 GL_STENCIL_BUFFER_BIT);
2049 const struct gl_framebuffer *readFb, *drawFb;
2050 const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
2051 GET_CURRENT_CONTEXT(ctx);
2052
2053 ASSERT_OUTSIDE_BEGIN_END(ctx);
2054 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2055
2056 if (ctx->NewState) {
2057 _mesa_update_state(ctx);
2058 }
2059
2060 readFb = ctx->ReadBuffer;
2061 drawFb = ctx->DrawBuffer;
2062
2063 if (!readFb || !drawFb) {
2064 /* This will normally never happen but someday we may want to
2065 * support MakeCurrent() with no drawables.
2066 */
2067 return;
2068 }
2069
2070 /* check for complete framebuffers */
2071 if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
2072 readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2073 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2074 "glBlitFramebufferEXT(incomplete draw/read buffers)");
2075 return;
2076 }
2077
2078 if (filter != GL_NEAREST && filter != GL_LINEAR) {
2079 _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
2080 return;
2081 }
2082
2083 if (mask & ~legalMaskBits) {
2084 _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
2085 return;
2086 }
2087
2088 /* depth/stencil must be blitted with nearest filtering */
2089 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2090 && filter != GL_NEAREST) {
2091 _mesa_error(ctx, GL_INVALID_OPERATION,
2092 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
2093 return;
2094 }
2095
2096 /* get color read/draw renderbuffers */
2097 if (mask & GL_COLOR_BUFFER_BIT) {
2098 colorReadRb = readFb->_ColorReadBuffer;
2099 colorDrawRb = drawFb->_ColorDrawBuffers[0];
2100 }
2101 else {
2102 colorReadRb = colorDrawRb = NULL;
2103 }
2104
2105 if (mask & GL_STENCIL_BUFFER_BIT) {
2106 struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
2107 struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
2108 if (!readRb ||
2109 !drawRb ||
2110 _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
2111 _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
2112 _mesa_error(ctx, GL_INVALID_OPERATION,
2113 "glBlitFramebufferEXT(stencil buffer size mismatch");
2114 return;
2115 }
2116 }
2117
2118 if (mask & GL_DEPTH_BUFFER_BIT) {
2119 struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
2120 struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
2121 if (!readRb ||
2122 !drawRb ||
2123 _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
2124 _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) {
2125 _mesa_error(ctx, GL_INVALID_OPERATION,
2126 "glBlitFramebufferEXT(depth buffer size mismatch");
2127 return;
2128 }
2129 }
2130
2131 if (readFb->Visual.samples > 0 &&
2132 drawFb->Visual.samples > 0 &&
2133 readFb->Visual.samples != drawFb->Visual.samples) {
2134 _mesa_error(ctx, GL_INVALID_OPERATION,
2135 "glBlitFramebufferEXT(mismatched samples");
2136 return;
2137 }
2138
2139 /* extra checks for multisample copies... */
2140 if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
2141 /* src and dest region sizes must be the same */
2142 if (srcX1 - srcX0 != dstX1 - dstX0 ||
2143 srcY1 - srcY0 != dstY1 - dstY0) {
2144 _mesa_error(ctx, GL_INVALID_OPERATION,
2145 "glBlitFramebufferEXT(bad src/dst multisample region sizes");
2146 return;
2147 }
2148
2149 /* color formats must match */
2150 if (colorReadRb &&
2151 colorDrawRb &&
2152 colorReadRb->Format != colorDrawRb->Format) {
2153 _mesa_error(ctx, GL_INVALID_OPERATION,
2154 "glBlitFramebufferEXT(bad src/dst multisample pixel formats");
2155 return;
2156 }
2157 }
2158
2159 if (!ctx->Extensions.EXT_framebuffer_blit) {
2160 _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
2161 return;
2162 }
2163
2164 /* Debug code */
2165 if (DEBUG_BLIT) {
2166 printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
2167 " 0x%x, 0x%x)\n",
2168 srcX0, srcY0, srcX1, srcY1,
2169 dstX0, dstY0, dstX1, dstY1,
2170 mask, filter);
2171 if (colorReadRb) {
2172 const struct gl_renderbuffer_attachment *att;
2173
2174 att = find_attachment(readFb, colorReadRb);
2175 printf(" Src FBO %u RB %u (%dx%d) ",
2176 readFb->Name, colorReadRb->Name,
2177 colorReadRb->Width, colorReadRb->Height);
2178 if (att && att->Texture) {
2179 printf("Tex %u tgt 0x%x level %u face %u",
2180 att->Texture->Name,
2181 att->Texture->Target,
2182 att->TextureLevel,
2183 att->CubeMapFace);
2184 }
2185 printf("\n");
2186
2187 att = find_attachment(drawFb, colorDrawRb);
2188 printf(" Dst FBO %u RB %u (%dx%d) ",
2189 drawFb->Name, colorDrawRb->Name,
2190 colorDrawRb->Width, colorDrawRb->Height);
2191 if (att && att->Texture) {
2192 printf("Tex %u tgt 0x%x level %u face %u",
2193 att->Texture->Name,
2194 att->Texture->Target,
2195 att->TextureLevel,
2196 att->CubeMapFace);
2197 }
2198 printf("\n");
2199 }
2200 }
2201
2202 ASSERT(ctx->Driver.BlitFramebuffer);
2203 ctx->Driver.BlitFramebuffer(ctx,
2204 srcX0, srcY0, srcX1, srcY1,
2205 dstX0, dstY0, dstX1, dstY1,
2206 mask, filter);
2207 }
2208 #endif /* FEATURE_EXT_framebuffer_blit */