mesa/es: Validate glGenerateMipmap target in Mesa code rather than the ES wrapper
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34
35 #include "buffers.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "formats.h"
40 #include "framebuffer.h"
41 #include "glformats.h"
42 #include "hash.h"
43 #include "macros.h"
44 #include "mfeatures.h"
45 #include "mtypes.h"
46 #include "renderbuffer.h"
47 #include "state.h"
48 #include "teximage.h"
49 #include "texobj.h"
50
51
52 /** Set this to 1 to debug/log glBlitFramebuffer() calls */
53 #define DEBUG_BLIT 0
54
55
56 /**
57 * Notes:
58 *
59 * None of the GL_EXT_framebuffer_object functions are compiled into
60 * display lists.
61 */
62
63
64
65 /*
66 * When glGenRender/FramebuffersEXT() is called we insert pointers to
67 * these placeholder objects into the hash table.
68 * Later, when the object ID is first bound, we replace the placeholder
69 * with the real frame/renderbuffer.
70 */
71 static struct gl_framebuffer DummyFramebuffer;
72 static struct gl_renderbuffer DummyRenderbuffer;
73
74 /* We bind this framebuffer when applications pass a NULL
75 * drawable/surface in make current. */
76 static struct gl_framebuffer IncompleteFramebuffer;
77
78
79 static void
80 delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
81 {
82 /* no op */
83 }
84
85 static void
86 delete_dummy_framebuffer(struct gl_framebuffer *fb)
87 {
88 /* no op */
89 }
90
91
92 void
93 _mesa_init_fbobjects(struct gl_context *ctx)
94 {
95 _glthread_INIT_MUTEX(DummyFramebuffer.Mutex);
96 _glthread_INIT_MUTEX(DummyRenderbuffer.Mutex);
97 _glthread_INIT_MUTEX(IncompleteFramebuffer.Mutex);
98 DummyFramebuffer.Delete = delete_dummy_framebuffer;
99 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
100 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
101 }
102
103 struct gl_framebuffer *
104 _mesa_get_incomplete_framebuffer(void)
105 {
106 return &IncompleteFramebuffer;
107 }
108
109 /**
110 * Helper routine for getting a gl_renderbuffer.
111 */
112 struct gl_renderbuffer *
113 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
114 {
115 struct gl_renderbuffer *rb;
116
117 if (id == 0)
118 return NULL;
119
120 rb = (struct gl_renderbuffer *)
121 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
122 return rb;
123 }
124
125
126 /**
127 * Helper routine for getting a gl_framebuffer.
128 */
129 struct gl_framebuffer *
130 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
131 {
132 struct gl_framebuffer *fb;
133
134 if (id == 0)
135 return NULL;
136
137 fb = (struct gl_framebuffer *)
138 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
139 return fb;
140 }
141
142
143 /**
144 * Mark the given framebuffer as invalid. This will force the
145 * test for framebuffer completeness to be done before the framebuffer
146 * is used.
147 */
148 static void
149 invalidate_framebuffer(struct gl_framebuffer *fb)
150 {
151 fb->_Status = 0; /* "indeterminate" */
152 }
153
154
155 /**
156 * Return the gl_framebuffer object which corresponds to the given
157 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
158 * Check support for GL_EXT_framebuffer_blit to determine if certain
159 * targets are legal.
160 * \return gl_framebuffer pointer or NULL if target is illegal
161 */
162 static struct gl_framebuffer *
163 get_framebuffer_target(struct gl_context *ctx, GLenum target)
164 {
165 switch (target) {
166 case GL_DRAW_FRAMEBUFFER:
167 return ctx->Extensions.EXT_framebuffer_blit && _mesa_is_desktop_gl(ctx)
168 ? ctx->DrawBuffer : NULL;
169 case GL_READ_FRAMEBUFFER:
170 return ctx->Extensions.EXT_framebuffer_blit && _mesa_is_desktop_gl(ctx)
171 ? ctx->ReadBuffer : NULL;
172 case GL_FRAMEBUFFER_EXT:
173 return ctx->DrawBuffer;
174 default:
175 return NULL;
176 }
177 }
178
179
180 /**
181 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
182 * gl_renderbuffer_attachment object.
183 * This function is only used for user-created FB objects, not the
184 * default / window-system FB object.
185 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
186 * the depth buffer attachment point.
187 */
188 struct gl_renderbuffer_attachment *
189 _mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
190 GLenum attachment)
191 {
192 GLuint i;
193
194 assert(_mesa_is_user_fbo(fb));
195
196 switch (attachment) {
197 case GL_COLOR_ATTACHMENT0_EXT:
198 case GL_COLOR_ATTACHMENT1_EXT:
199 case GL_COLOR_ATTACHMENT2_EXT:
200 case GL_COLOR_ATTACHMENT3_EXT:
201 case GL_COLOR_ATTACHMENT4_EXT:
202 case GL_COLOR_ATTACHMENT5_EXT:
203 case GL_COLOR_ATTACHMENT6_EXT:
204 case GL_COLOR_ATTACHMENT7_EXT:
205 case GL_COLOR_ATTACHMENT8_EXT:
206 case GL_COLOR_ATTACHMENT9_EXT:
207 case GL_COLOR_ATTACHMENT10_EXT:
208 case GL_COLOR_ATTACHMENT11_EXT:
209 case GL_COLOR_ATTACHMENT12_EXT:
210 case GL_COLOR_ATTACHMENT13_EXT:
211 case GL_COLOR_ATTACHMENT14_EXT:
212 case GL_COLOR_ATTACHMENT15_EXT:
213 /* Only OpenGL ES 1.x forbids color attachments other than
214 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
215 * hardware is used.
216 */
217 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
218 if (i >= ctx->Const.MaxColorAttachments
219 || (i > 0 && ctx->API == API_OPENGLES)) {
220 return NULL;
221 }
222 return &fb->Attachment[BUFFER_COLOR0 + i];
223 case GL_DEPTH_STENCIL_ATTACHMENT:
224 if (!_mesa_is_desktop_gl(ctx))
225 return NULL;
226 /* fall-through */
227 case GL_DEPTH_ATTACHMENT_EXT:
228 return &fb->Attachment[BUFFER_DEPTH];
229 case GL_STENCIL_ATTACHMENT_EXT:
230 return &fb->Attachment[BUFFER_STENCIL];
231 default:
232 return NULL;
233 }
234 }
235
236
237 /**
238 * As above, but only used for getting attachments of the default /
239 * window-system framebuffer (not user-created framebuffer objects).
240 */
241 static struct gl_renderbuffer_attachment *
242 _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
243 GLenum attachment)
244 {
245 assert(_mesa_is_winsys_fbo(fb));
246
247 switch (attachment) {
248 case GL_FRONT_LEFT:
249 return &fb->Attachment[BUFFER_FRONT_LEFT];
250 case GL_FRONT_RIGHT:
251 return &fb->Attachment[BUFFER_FRONT_RIGHT];
252 case GL_BACK_LEFT:
253 return &fb->Attachment[BUFFER_BACK_LEFT];
254 case GL_BACK_RIGHT:
255 return &fb->Attachment[BUFFER_BACK_RIGHT];
256 case GL_AUX0:
257 if (fb->Visual.numAuxBuffers == 1) {
258 return &fb->Attachment[BUFFER_AUX0];
259 }
260 return NULL;
261
262 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
263 *
264 * "If the default framebuffer is bound to target, then attachment must
265 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
266 * identifying a color buffer; DEPTH, identifying the depth buffer; or
267 * STENCIL, identifying the stencil buffer."
268 *
269 * Revision #34 of the ARB_framebuffer_object spec has essentially the same
270 * language. However, revision #33 of the ARB_framebuffer_object spec
271 * says:
272 *
273 * "If the default framebuffer is bound to <target>, then <attachment>
274 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
275 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
276 * depth buffer, or the stencil buffer, and <pname> may be
277 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
278 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
279 *
280 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
281 * from glext.h, so shipping apps should not use those values.
282 *
283 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
284 * support queries of the window system FBO.
285 */
286 case GL_DEPTH:
287 return &fb->Attachment[BUFFER_DEPTH];
288 case GL_STENCIL:
289 return &fb->Attachment[BUFFER_STENCIL];
290 default:
291 return NULL;
292 }
293 }
294
295
296
297 /**
298 * Remove any texture or renderbuffer attached to the given attachment
299 * point. Update reference counts, etc.
300 */
301 void
302 _mesa_remove_attachment(struct gl_context *ctx,
303 struct gl_renderbuffer_attachment *att)
304 {
305 if (att->Type == GL_TEXTURE) {
306 ASSERT(att->Texture);
307 if (ctx->Driver.FinishRenderTexture) {
308 /* tell driver that we're done rendering to this texture. */
309 ctx->Driver.FinishRenderTexture(ctx, att);
310 }
311 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
312 ASSERT(!att->Texture);
313 }
314 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
315 ASSERT(!att->Texture);
316 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
317 ASSERT(!att->Renderbuffer);
318 }
319 att->Type = GL_NONE;
320 att->Complete = GL_TRUE;
321 }
322
323
324 /**
325 * Bind a texture object to an attachment point.
326 * The previous binding, if any, will be removed first.
327 */
328 void
329 _mesa_set_texture_attachment(struct gl_context *ctx,
330 struct gl_framebuffer *fb,
331 struct gl_renderbuffer_attachment *att,
332 struct gl_texture_object *texObj,
333 GLenum texTarget, GLuint level, GLuint zoffset)
334 {
335 if (att->Texture == texObj) {
336 /* re-attaching same texture */
337 ASSERT(att->Type == GL_TEXTURE);
338 if (ctx->Driver.FinishRenderTexture)
339 ctx->Driver.FinishRenderTexture(ctx, att);
340 }
341 else {
342 /* new attachment */
343 if (ctx->Driver.FinishRenderTexture && att->Texture)
344 ctx->Driver.FinishRenderTexture(ctx, att);
345 _mesa_remove_attachment(ctx, att);
346 att->Type = GL_TEXTURE;
347 assert(!att->Texture);
348 _mesa_reference_texobj(&att->Texture, texObj);
349 }
350
351 /* always update these fields */
352 att->TextureLevel = level;
353 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
354 att->Zoffset = zoffset;
355 att->Complete = GL_FALSE;
356
357 if (_mesa_get_attachment_teximage(att)) {
358 ctx->Driver.RenderTexture(ctx, fb, att);
359 }
360
361 invalidate_framebuffer(fb);
362 }
363
364
365 /**
366 * Bind a renderbuffer to an attachment point.
367 * The previous binding, if any, will be removed first.
368 */
369 void
370 _mesa_set_renderbuffer_attachment(struct gl_context *ctx,
371 struct gl_renderbuffer_attachment *att,
372 struct gl_renderbuffer *rb)
373 {
374 /* XXX check if re-doing same attachment, exit early */
375 _mesa_remove_attachment(ctx, att);
376 att->Type = GL_RENDERBUFFER_EXT;
377 att->Texture = NULL; /* just to be safe */
378 att->Complete = GL_FALSE;
379 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
380 }
381
382
383 /**
384 * Fallback for ctx->Driver.FramebufferRenderbuffer()
385 * Attach a renderbuffer object to a framebuffer object.
386 */
387 void
388 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
389 struct gl_framebuffer *fb,
390 GLenum attachment, struct gl_renderbuffer *rb)
391 {
392 struct gl_renderbuffer_attachment *att;
393
394 _glthread_LOCK_MUTEX(fb->Mutex);
395
396 att = _mesa_get_attachment(ctx, fb, attachment);
397 ASSERT(att);
398 if (rb) {
399 _mesa_set_renderbuffer_attachment(ctx, att, rb);
400 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
401 /* do stencil attachment here (depth already done above) */
402 att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
403 assert(att);
404 _mesa_set_renderbuffer_attachment(ctx, att, rb);
405 }
406 rb->AttachedAnytime = GL_TRUE;
407 }
408 else {
409 _mesa_remove_attachment(ctx, att);
410 }
411
412 invalidate_framebuffer(fb);
413
414 _glthread_UNLOCK_MUTEX(fb->Mutex);
415 }
416
417
418 /**
419 * Fallback for ctx->Driver.ValidateFramebuffer()
420 * Check if the renderbuffer's formats are supported by the software
421 * renderer.
422 * Drivers should probably override this.
423 */
424 void
425 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
426 {
427 gl_buffer_index buf;
428 for (buf = 0; buf < BUFFER_COUNT; buf++) {
429 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
430 if (rb) {
431 switch (rb->_BaseFormat) {
432 case GL_ALPHA:
433 case GL_LUMINANCE_ALPHA:
434 case GL_LUMINANCE:
435 case GL_INTENSITY:
436 case GL_RED:
437 case GL_RG:
438 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
439 return;
440
441 default:
442 switch (rb->Format) {
443 /* XXX This list is likely incomplete. */
444 case MESA_FORMAT_RGB9_E5_FLOAT:
445 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
446 return;
447 default:;
448 /* render buffer format is supported by software rendering */
449 }
450 }
451 }
452 }
453 }
454
455
456 /**
457 * For debug only.
458 */
459 static void
460 att_incomplete(const char *msg)
461 {
462 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
463 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
464 }
465 }
466
467
468 /**
469 * For debug only.
470 */
471 static void
472 fbo_incomplete(const char *msg, int index)
473 {
474 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
475 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
476 }
477 }
478
479
480 /**
481 * Is the given base format a legal format for a color renderbuffer?
482 */
483 GLboolean
484 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
485 {
486 switch (baseFormat) {
487 case GL_RGB:
488 case GL_RGBA:
489 return GL_TRUE;
490 case GL_LUMINANCE:
491 case GL_LUMINANCE_ALPHA:
492 case GL_INTENSITY:
493 case GL_ALPHA:
494 return ctx->Extensions.ARB_framebuffer_object;
495 case GL_RED:
496 case GL_RG:
497 return ctx->Extensions.ARB_texture_rg;
498 default:
499 return GL_FALSE;
500 }
501 }
502
503
504 /**
505 * Is the given base format a legal format for a depth/stencil renderbuffer?
506 */
507 static GLboolean
508 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
509 {
510 switch (baseFormat) {
511 case GL_DEPTH_COMPONENT:
512 case GL_DEPTH_STENCIL_EXT:
513 return GL_TRUE;
514 default:
515 return GL_FALSE;
516 }
517 }
518
519
520 /**
521 * Test if an attachment point is complete and update its Complete field.
522 * \param format if GL_COLOR, this is a color attachment point,
523 * if GL_DEPTH, this is a depth component attachment point,
524 * if GL_STENCIL, this is a stencil component attachment point.
525 */
526 static void
527 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
528 struct gl_renderbuffer_attachment *att)
529 {
530 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
531
532 /* assume complete */
533 att->Complete = GL_TRUE;
534
535 /* Look for reasons why the attachment might be incomplete */
536 if (att->Type == GL_TEXTURE) {
537 const struct gl_texture_object *texObj = att->Texture;
538 struct gl_texture_image *texImage;
539 GLenum baseFormat;
540
541 if (!texObj) {
542 att_incomplete("no texobj");
543 att->Complete = GL_FALSE;
544 return;
545 }
546
547 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
548 if (!texImage) {
549 att_incomplete("no teximage");
550 att->Complete = GL_FALSE;
551 return;
552 }
553 if (texImage->Width < 1 || texImage->Height < 1) {
554 att_incomplete("teximage width/height=0");
555 printf("texobj = %u\n", texObj->Name);
556 printf("level = %d\n", att->TextureLevel);
557 att->Complete = GL_FALSE;
558 return;
559 }
560 if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
561 att_incomplete("bad z offset");
562 att->Complete = GL_FALSE;
563 return;
564 }
565
566 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
567
568 if (format == GL_COLOR) {
569 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
570 att_incomplete("bad format");
571 att->Complete = GL_FALSE;
572 return;
573 }
574 if (_mesa_is_format_compressed(texImage->TexFormat)) {
575 att_incomplete("compressed internalformat");
576 att->Complete = GL_FALSE;
577 return;
578 }
579 }
580 else if (format == GL_DEPTH) {
581 if (baseFormat == GL_DEPTH_COMPONENT) {
582 /* OK */
583 }
584 else if (ctx->Extensions.EXT_packed_depth_stencil &&
585 ctx->Extensions.ARB_depth_texture &&
586 baseFormat == GL_DEPTH_STENCIL_EXT) {
587 /* OK */
588 }
589 else {
590 att->Complete = GL_FALSE;
591 att_incomplete("bad depth format");
592 return;
593 }
594 }
595 else {
596 ASSERT(format == GL_STENCIL);
597 if (ctx->Extensions.EXT_packed_depth_stencil &&
598 ctx->Extensions.ARB_depth_texture &&
599 baseFormat == GL_DEPTH_STENCIL_EXT) {
600 /* OK */
601 }
602 else {
603 /* no such thing as stencil-only textures */
604 att_incomplete("illegal stencil texture");
605 att->Complete = GL_FALSE;
606 return;
607 }
608 }
609 }
610 else if (att->Type == GL_RENDERBUFFER_EXT) {
611 const GLenum baseFormat =
612 _mesa_get_format_base_format(att->Renderbuffer->Format);
613
614 ASSERT(att->Renderbuffer);
615 if (!att->Renderbuffer->InternalFormat ||
616 att->Renderbuffer->Width < 1 ||
617 att->Renderbuffer->Height < 1) {
618 att_incomplete("0x0 renderbuffer");
619 att->Complete = GL_FALSE;
620 return;
621 }
622 if (format == GL_COLOR) {
623 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
624 att_incomplete("bad renderbuffer color format");
625 att->Complete = GL_FALSE;
626 return;
627 }
628 }
629 else if (format == GL_DEPTH) {
630 if (baseFormat == GL_DEPTH_COMPONENT) {
631 /* OK */
632 }
633 else if (ctx->Extensions.EXT_packed_depth_stencil &&
634 baseFormat == GL_DEPTH_STENCIL_EXT) {
635 /* OK */
636 }
637 else {
638 att_incomplete("bad renderbuffer depth format");
639 att->Complete = GL_FALSE;
640 return;
641 }
642 }
643 else {
644 assert(format == GL_STENCIL);
645 if (baseFormat == GL_STENCIL_INDEX) {
646 /* OK */
647 }
648 else if (ctx->Extensions.EXT_packed_depth_stencil &&
649 baseFormat == GL_DEPTH_STENCIL_EXT) {
650 /* OK */
651 }
652 else {
653 att->Complete = GL_FALSE;
654 att_incomplete("bad renderbuffer stencil format");
655 return;
656 }
657 }
658 }
659 else {
660 ASSERT(att->Type == GL_NONE);
661 /* complete */
662 return;
663 }
664 }
665
666
667 /**
668 * Test if the given framebuffer object is complete and update its
669 * Status field with the results.
670 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
671 * driver to make hardware-specific validation/completeness checks.
672 * Also update the framebuffer's Width and Height fields if the
673 * framebuffer is complete.
674 */
675 void
676 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
677 struct gl_framebuffer *fb)
678 {
679 GLuint numImages;
680 GLenum intFormat = GL_NONE; /* color buffers' internal format */
681 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
682 GLint numSamples = -1;
683 GLint i;
684 GLuint j;
685
686 assert(_mesa_is_user_fbo(fb));
687
688 /* we're changing framebuffer fields here */
689 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
690
691 numImages = 0;
692 fb->Width = 0;
693 fb->Height = 0;
694
695 /* Start at -2 to more easily loop over all attachment points.
696 * -2: depth buffer
697 * -1: stencil buffer
698 * >=0: color buffer
699 */
700 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
701 struct gl_renderbuffer_attachment *att;
702 GLenum f;
703 gl_format attFormat;
704
705 /*
706 * XXX for ARB_fbo, only check color buffers that are named by
707 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
708 */
709
710 /* check for attachment completeness
711 */
712 if (i == -2) {
713 att = &fb->Attachment[BUFFER_DEPTH];
714 test_attachment_completeness(ctx, GL_DEPTH, att);
715 if (!att->Complete) {
716 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
717 fbo_incomplete("depth attachment incomplete", -1);
718 return;
719 }
720 }
721 else if (i == -1) {
722 att = &fb->Attachment[BUFFER_STENCIL];
723 test_attachment_completeness(ctx, GL_STENCIL, att);
724 if (!att->Complete) {
725 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
726 fbo_incomplete("stencil attachment incomplete", -1);
727 return;
728 }
729 }
730 else {
731 att = &fb->Attachment[BUFFER_COLOR0 + i];
732 test_attachment_completeness(ctx, GL_COLOR, att);
733 if (!att->Complete) {
734 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
735 fbo_incomplete("color attachment incomplete", i);
736 return;
737 }
738 }
739
740 /* get width, height, format of the renderbuffer/texture
741 */
742 if (att->Type == GL_TEXTURE) {
743 const struct gl_texture_image *texImg =
744 _mesa_get_attachment_teximage(att);
745 minWidth = MIN2(minWidth, texImg->Width);
746 maxWidth = MAX2(maxWidth, texImg->Width);
747 minHeight = MIN2(minHeight, texImg->Height);
748 maxHeight = MAX2(maxHeight, texImg->Height);
749 f = texImg->_BaseFormat;
750 attFormat = texImg->TexFormat;
751 numImages++;
752 if (!_mesa_is_legal_color_format(ctx, f) &&
753 !is_legal_depth_format(ctx, f)) {
754 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
755 fbo_incomplete("texture attachment incomplete", -1);
756 return;
757 }
758 }
759 else if (att->Type == GL_RENDERBUFFER_EXT) {
760 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
761 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
762 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
763 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
764 f = att->Renderbuffer->InternalFormat;
765 attFormat = att->Renderbuffer->Format;
766 numImages++;
767 }
768 else {
769 assert(att->Type == GL_NONE);
770 continue;
771 }
772
773 if (att->Renderbuffer && numSamples < 0) {
774 /* first buffer */
775 numSamples = att->Renderbuffer->NumSamples;
776 }
777
778 /* check if integer color */
779 fb->_IntegerColor = _mesa_is_format_integer_color(attFormat);
780
781 /* Error-check width, height, format, samples
782 */
783 if (numImages == 1) {
784 /* save format, num samples */
785 if (i >= 0) {
786 intFormat = f;
787 }
788 }
789 else {
790 if (!ctx->Extensions.ARB_framebuffer_object) {
791 /* check that width, height, format are same */
792 if (minWidth != maxWidth || minHeight != maxHeight) {
793 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
794 fbo_incomplete("width or height mismatch", -1);
795 return;
796 }
797 /* check that all color buffers are the same format */
798 if (intFormat != GL_NONE && f != intFormat) {
799 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
800 fbo_incomplete("format mismatch", -1);
801 return;
802 }
803 }
804 if (att->Renderbuffer &&
805 att->Renderbuffer->NumSamples != numSamples) {
806 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
807 fbo_incomplete("inconsistant number of samples", i);
808 return;
809 }
810 }
811
812 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
813 */
814 if (att->Type == GL_RENDERBUFFER &&
815 att->Renderbuffer->Format == MESA_FORMAT_NONE) {
816 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
817 fbo_incomplete("unsupported renderbuffer format", i);
818 return;
819 }
820 }
821
822 #if FEATURE_GL
823 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
824 /* Check that all DrawBuffers are present */
825 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
826 if (fb->ColorDrawBuffer[j] != GL_NONE) {
827 const struct gl_renderbuffer_attachment *att
828 = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
829 assert(att);
830 if (att->Type == GL_NONE) {
831 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
832 fbo_incomplete("missing drawbuffer", j);
833 return;
834 }
835 }
836 }
837
838 /* Check that the ReadBuffer is present */
839 if (fb->ColorReadBuffer != GL_NONE) {
840 const struct gl_renderbuffer_attachment *att
841 = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
842 assert(att);
843 if (att->Type == GL_NONE) {
844 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
845 fbo_incomplete("missing readbuffer", -1);
846 return;
847 }
848 }
849 }
850 #else
851 (void) j;
852 #endif
853
854 if (numImages == 0) {
855 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
856 fbo_incomplete("no attachments", -1);
857 return;
858 }
859
860 /* Provisionally set status = COMPLETE ... */
861 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
862
863 /* ... but the driver may say the FB is incomplete.
864 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
865 * if anything.
866 */
867 if (ctx->Driver.ValidateFramebuffer) {
868 ctx->Driver.ValidateFramebuffer(ctx, fb);
869 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
870 fbo_incomplete("driver marked FBO as incomplete", -1);
871 }
872 }
873
874 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
875 /*
876 * Note that if ARB_framebuffer_object is supported and the attached
877 * renderbuffers/textures are different sizes, the framebuffer
878 * width/height will be set to the smallest width/height.
879 */
880 fb->Width = minWidth;
881 fb->Height = minHeight;
882
883 /* finally, update the visual info for the framebuffer */
884 _mesa_update_framebuffer_visual(ctx, fb);
885 }
886 }
887
888
889 GLboolean GLAPIENTRY
890 _mesa_IsRenderbufferEXT(GLuint renderbuffer)
891 {
892 GET_CURRENT_CONTEXT(ctx);
893 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
894 if (renderbuffer) {
895 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
896 if (rb != NULL && rb != &DummyRenderbuffer)
897 return GL_TRUE;
898 }
899 return GL_FALSE;
900 }
901
902
903 void GLAPIENTRY
904 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
905 {
906 struct gl_renderbuffer *newRb;
907 GET_CURRENT_CONTEXT(ctx);
908
909 ASSERT_OUTSIDE_BEGIN_END(ctx);
910
911 if (target != GL_RENDERBUFFER_EXT) {
912 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
913 return;
914 }
915
916 /* No need to flush here since the render buffer binding has no
917 * effect on rendering state.
918 */
919
920 if (renderbuffer) {
921 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
922 if (newRb == &DummyRenderbuffer) {
923 /* ID was reserved, but no real renderbuffer object made yet */
924 newRb = NULL;
925 }
926 else if (!newRb && ctx->Extensions.ARB_framebuffer_object) {
927 /* All RB IDs must be Gen'd */
928 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
929 return;
930 }
931
932 if (!newRb) {
933 /* create new renderbuffer object */
934 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
935 if (!newRb) {
936 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
937 return;
938 }
939 ASSERT(newRb->AllocStorage);
940 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
941 newRb->RefCount = 1; /* referenced by hash table */
942 }
943 }
944 else {
945 newRb = NULL;
946 }
947
948 ASSERT(newRb != &DummyRenderbuffer);
949
950 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
951 }
952
953
954 /**
955 * If the given renderbuffer is anywhere attached to the framebuffer, detach
956 * the renderbuffer.
957 * This is used when a renderbuffer object is deleted.
958 * The spec calls for unbinding.
959 */
960 static void
961 detach_renderbuffer(struct gl_context *ctx,
962 struct gl_framebuffer *fb,
963 struct gl_renderbuffer *rb)
964 {
965 GLuint i;
966 for (i = 0; i < BUFFER_COUNT; i++) {
967 if (fb->Attachment[i].Renderbuffer == rb) {
968 _mesa_remove_attachment(ctx, &fb->Attachment[i]);
969 }
970 }
971 invalidate_framebuffer(fb);
972 }
973
974
975 void GLAPIENTRY
976 _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
977 {
978 GLint i;
979 GET_CURRENT_CONTEXT(ctx);
980
981 ASSERT_OUTSIDE_BEGIN_END(ctx);
982 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
983
984 for (i = 0; i < n; i++) {
985 if (renderbuffers[i] > 0) {
986 struct gl_renderbuffer *rb;
987 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
988 if (rb) {
989 /* check if deleting currently bound renderbuffer object */
990 if (rb == ctx->CurrentRenderbuffer) {
991 /* bind default */
992 ASSERT(rb->RefCount >= 2);
993 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
994 }
995
996 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
997 detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
998 }
999 if (_mesa_is_user_fbo(ctx->ReadBuffer)
1000 && ctx->ReadBuffer != ctx->DrawBuffer) {
1001 detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
1002 }
1003
1004 /* Remove from hash table immediately, to free the ID.
1005 * But the object will not be freed until it's no longer
1006 * referenced anywhere else.
1007 */
1008 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
1009
1010 if (rb != &DummyRenderbuffer) {
1011 /* no longer referenced by hash table */
1012 _mesa_reference_renderbuffer(&rb, NULL);
1013 }
1014 }
1015 }
1016 }
1017 }
1018
1019
1020 void GLAPIENTRY
1021 _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
1022 {
1023 GET_CURRENT_CONTEXT(ctx);
1024 GLuint first;
1025 GLint i;
1026
1027 ASSERT_OUTSIDE_BEGIN_END(ctx);
1028
1029 if (n < 0) {
1030 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
1031 return;
1032 }
1033
1034 if (!renderbuffers)
1035 return;
1036
1037 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1038
1039 for (i = 0; i < n; i++) {
1040 GLuint name = first + i;
1041 renderbuffers[i] = name;
1042 /* insert dummy placeholder into hash table */
1043 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1044 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
1045 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1046 }
1047 }
1048
1049
1050 /**
1051 * Given an internal format token for a render buffer, return the
1052 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1053 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1054 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1055 *
1056 * This is similar to _mesa_base_tex_format() but the set of valid
1057 * internal formats is different.
1058 *
1059 * Note that even if a format is determined to be legal here, validation
1060 * of the FBO may fail if the format is not supported by the driver/GPU.
1061 *
1062 * \param internalFormat as passed to glRenderbufferStorage()
1063 * \return the base internal format, or 0 if internalFormat is illegal
1064 */
1065 GLenum
1066 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
1067 {
1068 /*
1069 * Notes: some formats such as alpha, luminance, etc. were added
1070 * with GL_ARB_framebuffer_object.
1071 */
1072 switch (internalFormat) {
1073 case GL_ALPHA:
1074 case GL_ALPHA4:
1075 case GL_ALPHA8:
1076 case GL_ALPHA12:
1077 case GL_ALPHA16:
1078 return ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1079 case GL_LUMINANCE:
1080 case GL_LUMINANCE4:
1081 case GL_LUMINANCE8:
1082 case GL_LUMINANCE12:
1083 case GL_LUMINANCE16:
1084 return ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1085 case GL_LUMINANCE_ALPHA:
1086 case GL_LUMINANCE4_ALPHA4:
1087 case GL_LUMINANCE6_ALPHA2:
1088 case GL_LUMINANCE8_ALPHA8:
1089 case GL_LUMINANCE12_ALPHA4:
1090 case GL_LUMINANCE12_ALPHA12:
1091 case GL_LUMINANCE16_ALPHA16:
1092 return ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1093 case GL_INTENSITY:
1094 case GL_INTENSITY4:
1095 case GL_INTENSITY8:
1096 case GL_INTENSITY12:
1097 case GL_INTENSITY16:
1098 return ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1099 case GL_RGB:
1100 case GL_R3_G3_B2:
1101 case GL_RGB4:
1102 case GL_RGB5:
1103 case GL_RGB8:
1104 case GL_RGB10:
1105 case GL_RGB12:
1106 case GL_RGB16:
1107 case GL_SRGB8_EXT:
1108 return GL_RGB;
1109 case GL_RGBA:
1110 case GL_RGBA2:
1111 case GL_RGBA4:
1112 case GL_RGB5_A1:
1113 case GL_RGBA8:
1114 case GL_RGB10_A2:
1115 case GL_RGBA12:
1116 case GL_RGBA16:
1117 case GL_SRGB8_ALPHA8_EXT:
1118 return GL_RGBA;
1119 case GL_STENCIL_INDEX:
1120 case GL_STENCIL_INDEX1_EXT:
1121 case GL_STENCIL_INDEX4_EXT:
1122 case GL_STENCIL_INDEX8_EXT:
1123 case GL_STENCIL_INDEX16_EXT:
1124 return GL_STENCIL_INDEX;
1125 case GL_DEPTH_COMPONENT:
1126 case GL_DEPTH_COMPONENT16:
1127 case GL_DEPTH_COMPONENT24:
1128 case GL_DEPTH_COMPONENT32:
1129 return GL_DEPTH_COMPONENT;
1130 case GL_DEPTH_STENCIL_EXT:
1131 case GL_DEPTH24_STENCIL8_EXT:
1132 if (ctx->Extensions.EXT_packed_depth_stencil)
1133 return GL_DEPTH_STENCIL_EXT;
1134 else
1135 return 0;
1136 case GL_DEPTH_COMPONENT32F:
1137 if (ctx->Extensions.ARB_depth_buffer_float)
1138 return GL_DEPTH_COMPONENT;
1139 else
1140 return 0;
1141 case GL_DEPTH32F_STENCIL8:
1142 if (ctx->Extensions.ARB_depth_buffer_float)
1143 return GL_DEPTH_STENCIL;
1144 else
1145 return 0;
1146 case GL_RED:
1147 case GL_R8:
1148 case GL_R16:
1149 return ctx->Extensions.ARB_texture_rg ? GL_RED : 0;
1150 case GL_RG:
1151 case GL_RG8:
1152 case GL_RG16:
1153 return ctx->Extensions.ARB_texture_rg ? GL_RG : 0;
1154 /* signed normalized texture formats */
1155 case GL_RED_SNORM:
1156 case GL_R8_SNORM:
1157 case GL_R16_SNORM:
1158 return ctx->Extensions.EXT_texture_snorm ? GL_RED : 0;
1159 case GL_RG_SNORM:
1160 case GL_RG8_SNORM:
1161 case GL_RG16_SNORM:
1162 return ctx->Extensions.EXT_texture_snorm ? GL_RG : 0;
1163 case GL_RGB_SNORM:
1164 case GL_RGB8_SNORM:
1165 case GL_RGB16_SNORM:
1166 return ctx->Extensions.EXT_texture_snorm ? GL_RGB : 0;
1167 case GL_RGBA_SNORM:
1168 case GL_RGBA8_SNORM:
1169 case GL_RGBA16_SNORM:
1170 return ctx->Extensions.EXT_texture_snorm ? GL_RGBA : 0;
1171 case GL_ALPHA_SNORM:
1172 case GL_ALPHA8_SNORM:
1173 case GL_ALPHA16_SNORM:
1174 return ctx->Extensions.EXT_texture_snorm &&
1175 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1176 case GL_LUMINANCE_SNORM:
1177 case GL_LUMINANCE8_SNORM:
1178 case GL_LUMINANCE16_SNORM:
1179 return ctx->Extensions.EXT_texture_snorm &&
1180 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1181 case GL_LUMINANCE_ALPHA_SNORM:
1182 case GL_LUMINANCE8_ALPHA8_SNORM:
1183 case GL_LUMINANCE16_ALPHA16_SNORM:
1184 return ctx->Extensions.EXT_texture_snorm &&
1185 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1186 case GL_INTENSITY_SNORM:
1187 case GL_INTENSITY8_SNORM:
1188 case GL_INTENSITY16_SNORM:
1189 return ctx->Extensions.EXT_texture_snorm &&
1190 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1191 case GL_R16F:
1192 case GL_R32F:
1193 return ctx->Extensions.ARB_texture_rg &&
1194 ctx->Extensions.ARB_texture_float ? GL_RED : 0;
1195 case GL_RG16F:
1196 case GL_RG32F:
1197 return ctx->Extensions.ARB_texture_rg &&
1198 ctx->Extensions.ARB_texture_float ? GL_RG : 0;
1199 case GL_RGB16F:
1200 case GL_RGB32F:
1201 return ctx->Extensions.ARB_texture_float ? GL_RGB : 0;
1202 case GL_RGBA16F:
1203 case GL_RGBA32F:
1204 return ctx->Extensions.ARB_texture_float ? GL_RGBA : 0;
1205 case GL_ALPHA16F_ARB:
1206 case GL_ALPHA32F_ARB:
1207 return ctx->Extensions.ARB_texture_float &&
1208 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1209 case GL_LUMINANCE16F_ARB:
1210 case GL_LUMINANCE32F_ARB:
1211 return ctx->Extensions.ARB_texture_float &&
1212 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1213 case GL_LUMINANCE_ALPHA16F_ARB:
1214 case GL_LUMINANCE_ALPHA32F_ARB:
1215 return ctx->Extensions.ARB_texture_float &&
1216 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1217 case GL_INTENSITY16F_ARB:
1218 case GL_INTENSITY32F_ARB:
1219 return ctx->Extensions.ARB_texture_float &&
1220 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1221 case GL_RGB9_E5:
1222 return ctx->Extensions.EXT_texture_shared_exponent ? GL_RGB : 0;
1223 case GL_R11F_G11F_B10F:
1224 return ctx->Extensions.EXT_packed_float ? GL_RGB : 0;
1225
1226 case GL_RGBA8UI_EXT:
1227 case GL_RGBA16UI_EXT:
1228 case GL_RGBA32UI_EXT:
1229 case GL_RGBA8I_EXT:
1230 case GL_RGBA16I_EXT:
1231 case GL_RGBA32I_EXT:
1232 return ctx->Version >= 30 ||
1233 ctx->Extensions.EXT_texture_integer ? GL_RGBA : 0;
1234
1235 case GL_RGB8UI_EXT:
1236 case GL_RGB16UI_EXT:
1237 case GL_RGB32UI_EXT:
1238 case GL_RGB8I_EXT:
1239 case GL_RGB16I_EXT:
1240 case GL_RGB32I_EXT:
1241 return ctx->Version >= 30 ||
1242 ctx->Extensions.EXT_texture_integer ? GL_RGB : 0;
1243
1244 case GL_R8UI:
1245 case GL_R8I:
1246 case GL_R16UI:
1247 case GL_R16I:
1248 case GL_R32UI:
1249 case GL_R32I:
1250 return ctx->Version >= 30 ||
1251 (ctx->Extensions.ARB_texture_rg &&
1252 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
1253
1254 case GL_RG8UI:
1255 case GL_RG8I:
1256 case GL_RG16UI:
1257 case GL_RG16I:
1258 case GL_RG32UI:
1259 case GL_RG32I:
1260 return ctx->Version >= 30 ||
1261 (ctx->Extensions.ARB_texture_rg &&
1262 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
1263
1264 case GL_INTENSITY8I_EXT:
1265 case GL_INTENSITY8UI_EXT:
1266 case GL_INTENSITY16I_EXT:
1267 case GL_INTENSITY16UI_EXT:
1268 case GL_INTENSITY32I_EXT:
1269 case GL_INTENSITY32UI_EXT:
1270 return ctx->Extensions.EXT_texture_integer &&
1271 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1272
1273 case GL_LUMINANCE8I_EXT:
1274 case GL_LUMINANCE8UI_EXT:
1275 case GL_LUMINANCE16I_EXT:
1276 case GL_LUMINANCE16UI_EXT:
1277 case GL_LUMINANCE32I_EXT:
1278 case GL_LUMINANCE32UI_EXT:
1279 return ctx->Extensions.EXT_texture_integer &&
1280 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1281
1282 case GL_LUMINANCE_ALPHA8I_EXT:
1283 case GL_LUMINANCE_ALPHA8UI_EXT:
1284 case GL_LUMINANCE_ALPHA16I_EXT:
1285 case GL_LUMINANCE_ALPHA16UI_EXT:
1286 case GL_LUMINANCE_ALPHA32I_EXT:
1287 case GL_LUMINANCE_ALPHA32UI_EXT:
1288 return ctx->Extensions.EXT_texture_integer &&
1289 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1290
1291 case GL_ALPHA8I_EXT:
1292 case GL_ALPHA8UI_EXT:
1293 case GL_ALPHA16I_EXT:
1294 case GL_ALPHA16UI_EXT:
1295 case GL_ALPHA32I_EXT:
1296 case GL_ALPHA32UI_EXT:
1297 return ctx->Extensions.EXT_texture_integer &&
1298 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1299
1300 case GL_RGB10_A2UI:
1301 return ctx->Extensions.ARB_texture_rgb10_a2ui ? GL_RGBA : 0;
1302
1303 case GL_RGB565:
1304 return ctx->Extensions.ARB_ES2_compatibility ? GL_RGB : 0;
1305 default:
1306 return 0;
1307 }
1308 }
1309
1310
1311 /**
1312 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
1313 */
1314 static void
1315 invalidate_rb(GLuint key, void *data, void *userData)
1316 {
1317 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
1318 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
1319
1320 /* If this is a user-created FBO */
1321 if (_mesa_is_user_fbo(fb)) {
1322 GLuint i;
1323 for (i = 0; i < BUFFER_COUNT; i++) {
1324 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1325 if (att->Type == GL_RENDERBUFFER &&
1326 att->Renderbuffer == rb) {
1327 /* Mark fb status as indeterminate to force re-validation */
1328 fb->_Status = 0;
1329 return;
1330 }
1331 }
1332 }
1333 }
1334
1335
1336 /** sentinal value, see below */
1337 #define NO_SAMPLES 1000
1338
1339
1340 /**
1341 * Helper function used by _mesa_RenderbufferStorageEXT() and
1342 * _mesa_RenderbufferStorageMultisample().
1343 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
1344 */
1345 static void
1346 renderbuffer_storage(GLenum target, GLenum internalFormat,
1347 GLsizei width, GLsizei height, GLsizei samples)
1348 {
1349 const char *func = samples == NO_SAMPLES ?
1350 "glRenderbufferStorage" : "RenderbufferStorageMultisample";
1351 struct gl_renderbuffer *rb;
1352 GLenum baseFormat;
1353 GET_CURRENT_CONTEXT(ctx);
1354
1355 ASSERT_OUTSIDE_BEGIN_END(ctx);
1356
1357 if (target != GL_RENDERBUFFER_EXT) {
1358 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
1359 return;
1360 }
1361
1362 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
1363 if (baseFormat == 0) {
1364 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
1365 return;
1366 }
1367
1368 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1369 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
1370 return;
1371 }
1372
1373 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1374 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
1375 return;
1376 }
1377
1378 if (samples == NO_SAMPLES) {
1379 /* NumSamples == 0 indicates non-multisampling */
1380 samples = 0;
1381 }
1382 else if (samples > (GLsizei) ctx->Const.MaxSamples) {
1383 /* note: driver may choose to use more samples than what's requested */
1384 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
1385 return;
1386 }
1387
1388 rb = ctx->CurrentRenderbuffer;
1389 if (!rb) {
1390 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1391 return;
1392 }
1393
1394 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1395
1396 if (rb->InternalFormat == internalFormat &&
1397 rb->Width == (GLuint) width &&
1398 rb->Height == (GLuint) height &&
1399 rb->NumSamples == samples) {
1400 /* no change in allocation needed */
1401 return;
1402 }
1403
1404 /* These MUST get set by the AllocStorage func */
1405 rb->Format = MESA_FORMAT_NONE;
1406 rb->NumSamples = samples;
1407
1408 /* Now allocate the storage */
1409 ASSERT(rb->AllocStorage);
1410 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
1411 /* No error - check/set fields now */
1412 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
1413 assert(rb->Width == (GLuint) width);
1414 assert(rb->Height == (GLuint) height);
1415 rb->InternalFormat = internalFormat;
1416 rb->_BaseFormat = baseFormat;
1417 assert(rb->_BaseFormat != 0);
1418 }
1419 else {
1420 /* Probably ran out of memory - clear the fields */
1421 rb->Width = 0;
1422 rb->Height = 0;
1423 rb->Format = MESA_FORMAT_NONE;
1424 rb->InternalFormat = GL_NONE;
1425 rb->_BaseFormat = GL_NONE;
1426 rb->NumSamples = 0;
1427 }
1428
1429 /* Invalidate the framebuffers the renderbuffer is attached in. */
1430 if (rb->AttachedAnytime) {
1431 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
1432 }
1433 }
1434
1435
1436 #if FEATURE_OES_EGL_image
1437 void GLAPIENTRY
1438 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
1439 {
1440 struct gl_renderbuffer *rb;
1441 GET_CURRENT_CONTEXT(ctx);
1442 ASSERT_OUTSIDE_BEGIN_END(ctx);
1443
1444 if (!ctx->Extensions.OES_EGL_image) {
1445 _mesa_error(ctx, GL_INVALID_OPERATION,
1446 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
1447 return;
1448 }
1449
1450 if (target != GL_RENDERBUFFER) {
1451 _mesa_error(ctx, GL_INVALID_ENUM,
1452 "EGLImageTargetRenderbufferStorageOES");
1453 return;
1454 }
1455
1456 rb = ctx->CurrentRenderbuffer;
1457 if (!rb) {
1458 _mesa_error(ctx, GL_INVALID_OPERATION,
1459 "EGLImageTargetRenderbufferStorageOES");
1460 return;
1461 }
1462
1463 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1464
1465 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
1466 }
1467 #endif
1468
1469
1470 /**
1471 * Helper function for _mesa_GetRenderbufferParameterivEXT() and
1472 * _mesa_GetFramebufferAttachmentParameterivEXT()
1473 * We have to be careful to respect the base format. For example, if a
1474 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1475 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1476 * we need to return zero.
1477 */
1478 static GLint
1479 get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
1480 {
1481 if (_mesa_base_format_has_channel(baseFormat, pname))
1482 return _mesa_get_format_bits(format, pname);
1483 else
1484 return 0;
1485 }
1486
1487
1488
1489 void GLAPIENTRY
1490 _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1491 GLsizei width, GLsizei height)
1492 {
1493 /* GL_ARB_fbo says calling this function is equivalent to calling
1494 * glRenderbufferStorageMultisample() with samples=0. We pass in
1495 * a token value here just for error reporting purposes.
1496 */
1497 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
1498 }
1499
1500
1501 void GLAPIENTRY
1502 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
1503 GLenum internalFormat,
1504 GLsizei width, GLsizei height)
1505 {
1506 renderbuffer_storage(target, internalFormat, width, height, samples);
1507 }
1508
1509
1510 /**
1511 * OpenGL ES version of glRenderBufferStorage.
1512 */
1513 void GLAPIENTRY
1514 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1515 GLsizei width, GLsizei height)
1516 {
1517 switch (internalFormat) {
1518 case GL_RGB565:
1519 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
1520 /* choose a closest format */
1521 internalFormat = GL_RGB5;
1522 break;
1523 default:
1524 break;
1525 }
1526
1527 renderbuffer_storage(target, internalFormat, width, height, 0);
1528 }
1529
1530
1531 void GLAPIENTRY
1532 _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
1533 {
1534 struct gl_renderbuffer *rb;
1535 GET_CURRENT_CONTEXT(ctx);
1536
1537 ASSERT_OUTSIDE_BEGIN_END(ctx);
1538
1539 if (target != GL_RENDERBUFFER_EXT) {
1540 _mesa_error(ctx, GL_INVALID_ENUM,
1541 "glGetRenderbufferParameterivEXT(target)");
1542 return;
1543 }
1544
1545 rb = ctx->CurrentRenderbuffer;
1546 if (!rb) {
1547 _mesa_error(ctx, GL_INVALID_OPERATION,
1548 "glGetRenderbufferParameterivEXT");
1549 return;
1550 }
1551
1552 /* No need to flush here since we're just quering state which is
1553 * not effected by rendering.
1554 */
1555
1556 switch (pname) {
1557 case GL_RENDERBUFFER_WIDTH_EXT:
1558 *params = rb->Width;
1559 return;
1560 case GL_RENDERBUFFER_HEIGHT_EXT:
1561 *params = rb->Height;
1562 return;
1563 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
1564 *params = rb->InternalFormat;
1565 return;
1566 case GL_RENDERBUFFER_RED_SIZE_EXT:
1567 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1568 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1569 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1570 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1571 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1572 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
1573 break;
1574 case GL_RENDERBUFFER_SAMPLES:
1575 if (ctx->Extensions.ARB_framebuffer_object) {
1576 *params = rb->NumSamples;
1577 break;
1578 }
1579 /* fallthrough */
1580 default:
1581 _mesa_error(ctx, GL_INVALID_ENUM,
1582 "glGetRenderbufferParameterivEXT(target)");
1583 return;
1584 }
1585 }
1586
1587
1588 GLboolean GLAPIENTRY
1589 _mesa_IsFramebufferEXT(GLuint framebuffer)
1590 {
1591 GET_CURRENT_CONTEXT(ctx);
1592 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1593 if (framebuffer) {
1594 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
1595 if (rb != NULL && rb != &DummyFramebuffer)
1596 return GL_TRUE;
1597 }
1598 return GL_FALSE;
1599 }
1600
1601
1602 /**
1603 * Check if any of the attachments of the given framebuffer are textures
1604 * (render to texture). Call ctx->Driver.RenderTexture() for such
1605 * attachments.
1606 */
1607 static void
1608 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
1609 {
1610 GLuint i;
1611 ASSERT(ctx->Driver.RenderTexture);
1612
1613 if (_mesa_is_winsys_fbo(fb))
1614 return; /* can't render to texture with winsys framebuffers */
1615
1616 for (i = 0; i < BUFFER_COUNT; i++) {
1617 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1618 if (att->Texture && _mesa_get_attachment_teximage(att)) {
1619 ctx->Driver.RenderTexture(ctx, fb, att);
1620 }
1621 }
1622 }
1623
1624
1625 /**
1626 * Examine all the framebuffer's attachments to see if any are textures.
1627 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
1628 * notify the device driver that the texture image may have changed.
1629 */
1630 static void
1631 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
1632 {
1633 if (_mesa_is_winsys_fbo(fb))
1634 return; /* can't render to texture with winsys framebuffers */
1635
1636 if (ctx->Driver.FinishRenderTexture) {
1637 GLuint i;
1638 for (i = 0; i < BUFFER_COUNT; i++) {
1639 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1640 if (att->Texture && att->Renderbuffer) {
1641 ctx->Driver.FinishRenderTexture(ctx, att);
1642 }
1643 }
1644 }
1645 }
1646
1647
1648 void GLAPIENTRY
1649 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
1650 {
1651 struct gl_framebuffer *newDrawFb, *newReadFb;
1652 struct gl_framebuffer *oldDrawFb, *oldReadFb;
1653 GLboolean bindReadBuf, bindDrawBuf;
1654 GET_CURRENT_CONTEXT(ctx);
1655
1656 #ifdef DEBUG
1657 if (ctx->Extensions.ARB_framebuffer_object) {
1658 ASSERT(ctx->Extensions.EXT_framebuffer_object);
1659 ASSERT(ctx->Extensions.EXT_framebuffer_blit);
1660 }
1661 #endif
1662
1663 ASSERT_OUTSIDE_BEGIN_END(ctx);
1664
1665 if (!ctx->Extensions.EXT_framebuffer_object) {
1666 _mesa_error(ctx, GL_INVALID_OPERATION,
1667 "glBindFramebufferEXT(unsupported)");
1668 return;
1669 }
1670
1671 switch (target) {
1672 #if FEATURE_EXT_framebuffer_blit
1673 case GL_DRAW_FRAMEBUFFER_EXT:
1674 if (!ctx->Extensions.EXT_framebuffer_blit) {
1675 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1676 return;
1677 }
1678 bindDrawBuf = GL_TRUE;
1679 bindReadBuf = GL_FALSE;
1680 break;
1681 case GL_READ_FRAMEBUFFER_EXT:
1682 if (!ctx->Extensions.EXT_framebuffer_blit) {
1683 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1684 return;
1685 }
1686 bindDrawBuf = GL_FALSE;
1687 bindReadBuf = GL_TRUE;
1688 break;
1689 #endif
1690 case GL_FRAMEBUFFER_EXT:
1691 bindDrawBuf = GL_TRUE;
1692 bindReadBuf = GL_TRUE;
1693 break;
1694 default:
1695 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1696 return;
1697 }
1698
1699 if (framebuffer) {
1700 /* Binding a user-created framebuffer object */
1701 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
1702 if (newDrawFb == &DummyFramebuffer) {
1703 /* ID was reserved, but no real framebuffer object made yet */
1704 newDrawFb = NULL;
1705 }
1706 else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) {
1707 /* All FBO IDs must be Gen'd */
1708 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
1709 return;
1710 }
1711
1712 if (!newDrawFb) {
1713 /* create new framebuffer object */
1714 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
1715 if (!newDrawFb) {
1716 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
1717 return;
1718 }
1719 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
1720 }
1721 newReadFb = newDrawFb;
1722 }
1723 else {
1724 /* Binding the window system framebuffer (which was originally set
1725 * with MakeCurrent).
1726 */
1727 newDrawFb = ctx->WinSysDrawBuffer;
1728 newReadFb = ctx->WinSysReadBuffer;
1729 }
1730
1731 ASSERT(newDrawFb);
1732 ASSERT(newDrawFb != &DummyFramebuffer);
1733
1734 /* save pointers to current/old framebuffers */
1735 oldDrawFb = ctx->DrawBuffer;
1736 oldReadFb = ctx->ReadBuffer;
1737
1738 /* check if really changing bindings */
1739 if (oldDrawFb == newDrawFb)
1740 bindDrawBuf = GL_FALSE;
1741 if (oldReadFb == newReadFb)
1742 bindReadBuf = GL_FALSE;
1743
1744 /*
1745 * OK, now bind the new Draw/Read framebuffers, if they're changing.
1746 *
1747 * We also check if we're beginning and/or ending render-to-texture.
1748 * When a framebuffer with texture attachments is unbound, call
1749 * ctx->Driver.FinishRenderTexture().
1750 * When a framebuffer with texture attachments is bound, call
1751 * ctx->Driver.RenderTexture().
1752 *
1753 * Note that if the ReadBuffer has texture attachments we don't consider
1754 * that a render-to-texture case.
1755 */
1756 if (bindReadBuf) {
1757 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1758
1759 /* check if old readbuffer was render-to-texture */
1760 check_end_texture_render(ctx, oldReadFb);
1761
1762 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
1763 }
1764
1765 if (bindDrawBuf) {
1766 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1767
1768 /* check if old framebuffer had any texture attachments */
1769 if (oldDrawFb)
1770 check_end_texture_render(ctx, oldDrawFb);
1771
1772 /* check if newly bound framebuffer has any texture attachments */
1773 check_begin_texture_render(ctx, newDrawFb);
1774
1775 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
1776 }
1777
1778 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
1779 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
1780 }
1781 }
1782
1783
1784 void GLAPIENTRY
1785 _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
1786 {
1787 GLint i;
1788 GET_CURRENT_CONTEXT(ctx);
1789
1790 ASSERT_OUTSIDE_BEGIN_END(ctx);
1791 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1792
1793 for (i = 0; i < n; i++) {
1794 if (framebuffers[i] > 0) {
1795 struct gl_framebuffer *fb;
1796 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
1797 if (fb) {
1798 ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
1799
1800 /* check if deleting currently bound framebuffer object */
1801 if (ctx->Extensions.EXT_framebuffer_blit) {
1802 /* separate draw/read binding points */
1803 if (fb == ctx->DrawBuffer) {
1804 /* bind default */
1805 ASSERT(fb->RefCount >= 2);
1806 _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
1807 }
1808 if (fb == ctx->ReadBuffer) {
1809 /* bind default */
1810 ASSERT(fb->RefCount >= 2);
1811 _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
1812 }
1813 }
1814 else {
1815 /* only one binding point for read/draw buffers */
1816 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) {
1817 /* bind default */
1818 ASSERT(fb->RefCount >= 2);
1819 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
1820 }
1821 }
1822
1823 /* remove from hash table immediately, to free the ID */
1824 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
1825
1826 if (fb != &DummyFramebuffer) {
1827 /* But the object will not be freed until it's no longer
1828 * bound in any context.
1829 */
1830 _mesa_reference_framebuffer(&fb, NULL);
1831 }
1832 }
1833 }
1834 }
1835 }
1836
1837
1838 void GLAPIENTRY
1839 _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
1840 {
1841 GET_CURRENT_CONTEXT(ctx);
1842 GLuint first;
1843 GLint i;
1844
1845 ASSERT_OUTSIDE_BEGIN_END(ctx);
1846
1847 if (n < 0) {
1848 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
1849 return;
1850 }
1851
1852 if (!framebuffers)
1853 return;
1854
1855 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
1856
1857 for (i = 0; i < n; i++) {
1858 GLuint name = first + i;
1859 framebuffers[i] = name;
1860 /* insert dummy placeholder into hash table */
1861 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1862 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
1863 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1864 }
1865 }
1866
1867
1868
1869 GLenum GLAPIENTRY
1870 _mesa_CheckFramebufferStatusEXT(GLenum target)
1871 {
1872 struct gl_framebuffer *buffer;
1873 GET_CURRENT_CONTEXT(ctx);
1874
1875 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1876
1877 buffer = get_framebuffer_target(ctx, target);
1878 if (!buffer) {
1879 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1880 return 0;
1881 }
1882
1883 if (_mesa_is_winsys_fbo(buffer)) {
1884 /* The window system / default framebuffer is always complete */
1885 return GL_FRAMEBUFFER_COMPLETE_EXT;
1886 }
1887
1888 /* No need to flush here */
1889
1890 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1891 _mesa_test_framebuffer_completeness(ctx, buffer);
1892 }
1893
1894 return buffer->_Status;
1895 }
1896
1897
1898 /**
1899 * Replicate the src attachment point. Used by framebuffer_texture() when
1900 * the same texture is attached at GL_DEPTH_ATTACHMENT and
1901 * GL_STENCIL_ATTACHMENT.
1902 */
1903 static void
1904 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
1905 gl_buffer_index dst,
1906 gl_buffer_index src)
1907 {
1908 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
1909 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
1910
1911 assert(src_att->Texture != NULL);
1912 assert(src_att->Renderbuffer != NULL);
1913
1914 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
1915 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
1916 dst_att->Type = src_att->Type;
1917 dst_att->Complete = src_att->Complete;
1918 dst_att->TextureLevel = src_att->TextureLevel;
1919 dst_att->Zoffset = src_att->Zoffset;
1920 }
1921
1922
1923 /**
1924 * Common code called by glFramebufferTexture1D/2D/3DEXT() and
1925 * glFramebufferTextureLayerEXT().
1926 * Note: glFramebufferTextureLayerEXT() has no textarget parameter so we'll
1927 * get textarget=0 in that case.
1928 */
1929 static void
1930 framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
1931 GLenum attachment, GLenum textarget, GLuint texture,
1932 GLint level, GLint zoffset)
1933 {
1934 struct gl_renderbuffer_attachment *att;
1935 struct gl_texture_object *texObj = NULL;
1936 struct gl_framebuffer *fb;
1937 GLenum maxLevelsTarget;
1938
1939 ASSERT_OUTSIDE_BEGIN_END(ctx);
1940
1941 fb = get_framebuffer_target(ctx, target);
1942 if (!fb) {
1943 _mesa_error(ctx, GL_INVALID_ENUM,
1944 "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
1945 return;
1946 }
1947
1948 /* check framebuffer binding */
1949 if (_mesa_is_winsys_fbo(fb)) {
1950 _mesa_error(ctx, GL_INVALID_OPERATION,
1951 "glFramebufferTexture%sEXT", caller);
1952 return;
1953 }
1954
1955 /* The textarget, level, and zoffset parameters are only validated if
1956 * texture is non-zero.
1957 */
1958 if (texture) {
1959 GLboolean err = GL_TRUE;
1960
1961 texObj = _mesa_lookup_texture(ctx, texture);
1962 if (texObj != NULL) {
1963 if (textarget == 0) {
1964 /* If textarget == 0 it means we're being called by
1965 * glFramebufferTextureLayer() and textarget is not used.
1966 * The only legal texture types for that function are 3D and
1967 * 1D/2D arrays textures.
1968 */
1969 err = (texObj->Target != GL_TEXTURE_3D) &&
1970 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
1971 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
1972 }
1973 else {
1974 /* Make sure textarget is consistent with the texture's type */
1975 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
1976 ? !_mesa_is_cube_face(textarget)
1977 : (texObj->Target != textarget);
1978 }
1979 }
1980 else {
1981 /* can't render to a non-existant texture */
1982 _mesa_error(ctx, GL_INVALID_OPERATION,
1983 "glFramebufferTexture%sEXT(non existant texture)",
1984 caller);
1985 return;
1986 }
1987
1988 if (err) {
1989 _mesa_error(ctx, GL_INVALID_OPERATION,
1990 "glFramebufferTexture%sEXT(texture target mismatch)",
1991 caller);
1992 return;
1993 }
1994
1995 if (texObj->Target == GL_TEXTURE_3D) {
1996 const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1997 if (zoffset < 0 || zoffset >= maxSize) {
1998 _mesa_error(ctx, GL_INVALID_VALUE,
1999 "glFramebufferTexture%sEXT(zoffset)", caller);
2000 return;
2001 }
2002 }
2003 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
2004 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
2005 if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
2006 _mesa_error(ctx, GL_INVALID_VALUE,
2007 "glFramebufferTexture%sEXT(layer)", caller);
2008 return;
2009 }
2010 }
2011
2012 maxLevelsTarget = textarget ? textarget : texObj->Target;
2013 if ((level < 0) ||
2014 (level >= _mesa_max_texture_levels(ctx, maxLevelsTarget))) {
2015 _mesa_error(ctx, GL_INVALID_VALUE,
2016 "glFramebufferTexture%sEXT(level)", caller);
2017 return;
2018 }
2019 }
2020
2021 att = _mesa_get_attachment(ctx, fb, attachment);
2022 if (att == NULL) {
2023 _mesa_error(ctx, GL_INVALID_ENUM,
2024 "glFramebufferTexture%sEXT(attachment)", caller);
2025 return;
2026 }
2027
2028 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2029
2030 _glthread_LOCK_MUTEX(fb->Mutex);
2031 if (texObj) {
2032 if (attachment == GL_DEPTH_ATTACHMENT &&
2033 texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
2034 level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
2035 _mesa_tex_target_to_face(textarget) ==
2036 fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
2037 zoffset == fb->Attachment[BUFFER_STENCIL].Zoffset) {
2038 /* The texture object is already attached to the stencil attachment
2039 * point. Don't create a new renderbuffer; just reuse the stencil
2040 * attachment's. This is required to prevent a GL error in
2041 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
2042 */
2043 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
2044 BUFFER_STENCIL);
2045 } else if (attachment == GL_STENCIL_ATTACHMENT &&
2046 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
2047 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
2048 _mesa_tex_target_to_face(textarget) ==
2049 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
2050 zoffset == fb->Attachment[BUFFER_DEPTH].Zoffset) {
2051 /* As above, but with depth and stencil transposed. */
2052 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
2053 BUFFER_DEPTH);
2054 } else {
2055 _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
2056 level, zoffset);
2057 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2058 /* Above we created a new renderbuffer and attached it to the
2059 * depth attachment point. Now attach it to the stencil attachment
2060 * point too.
2061 */
2062 assert(att == &fb->Attachment[BUFFER_DEPTH]);
2063 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
2064 BUFFER_DEPTH);
2065 }
2066 }
2067
2068 /* Set the render-to-texture flag. We'll check this flag in
2069 * glTexImage() and friends to determine if we need to revalidate
2070 * any FBOs that might be rendering into this texture.
2071 * This flag never gets cleared since it's non-trivial to determine
2072 * when all FBOs might be done rendering to this texture. That's OK
2073 * though since it's uncommon to render to a texture then repeatedly
2074 * call glTexImage() to change images in the texture.
2075 */
2076 texObj->_RenderToTexture = GL_TRUE;
2077 }
2078 else {
2079 _mesa_remove_attachment(ctx, att);
2080 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2081 assert(att == &fb->Attachment[BUFFER_DEPTH]);
2082 _mesa_remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
2083 }
2084 }
2085
2086 invalidate_framebuffer(fb);
2087
2088 _glthread_UNLOCK_MUTEX(fb->Mutex);
2089 }
2090
2091
2092
2093 void GLAPIENTRY
2094 _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
2095 GLenum textarget, GLuint texture, GLint level)
2096 {
2097 GET_CURRENT_CONTEXT(ctx);
2098
2099 if (texture != 0) {
2100 GLboolean error;
2101
2102 switch (textarget) {
2103 case GL_TEXTURE_1D:
2104 error = GL_FALSE;
2105 break;
2106 case GL_TEXTURE_1D_ARRAY:
2107 error = !ctx->Extensions.EXT_texture_array;
2108 break;
2109 default:
2110 error = GL_TRUE;
2111 }
2112
2113 if (error) {
2114 _mesa_error(ctx, GL_INVALID_OPERATION,
2115 "glFramebufferTexture1DEXT(textarget=%s)",
2116 _mesa_lookup_enum_by_nr(textarget));
2117 return;
2118 }
2119 }
2120
2121 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
2122 level, 0);
2123 }
2124
2125
2126 void GLAPIENTRY
2127 _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
2128 GLenum textarget, GLuint texture, GLint level)
2129 {
2130 GET_CURRENT_CONTEXT(ctx);
2131
2132 if (texture != 0) {
2133 GLboolean error;
2134
2135 switch (textarget) {
2136 case GL_TEXTURE_2D:
2137 error = GL_FALSE;
2138 break;
2139 case GL_TEXTURE_RECTANGLE:
2140 error = _mesa_is_gles(ctx)
2141 || !ctx->Extensions.NV_texture_rectangle;
2142 break;
2143 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2144 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
2145 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
2146 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
2147 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
2148 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
2149 error = !ctx->Extensions.ARB_texture_cube_map;
2150 break;
2151 case GL_TEXTURE_2D_ARRAY:
2152 error = (_mesa_is_gles(ctx) && ctx->Version < 30)
2153 || !ctx->Extensions.EXT_texture_array;
2154 break;
2155 default:
2156 error = GL_TRUE;
2157 }
2158
2159 if (error) {
2160 _mesa_error(ctx, GL_INVALID_OPERATION,
2161 "glFramebufferTexture2DEXT(textarget=%s)",
2162 _mesa_lookup_enum_by_nr(textarget));
2163 return;
2164 }
2165 }
2166
2167 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
2168 level, 0);
2169 }
2170
2171
2172 void GLAPIENTRY
2173 _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
2174 GLenum textarget, GLuint texture,
2175 GLint level, GLint zoffset)
2176 {
2177 GET_CURRENT_CONTEXT(ctx);
2178
2179 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
2180 _mesa_error(ctx, GL_INVALID_OPERATION,
2181 "glFramebufferTexture3DEXT(textarget)");
2182 return;
2183 }
2184
2185 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
2186 level, zoffset);
2187 }
2188
2189
2190 void GLAPIENTRY
2191 _mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
2192 GLuint texture, GLint level, GLint layer)
2193 {
2194 GET_CURRENT_CONTEXT(ctx);
2195
2196 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
2197 level, layer);
2198 }
2199
2200
2201 void GLAPIENTRY
2202 _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
2203 GLenum renderbufferTarget,
2204 GLuint renderbuffer)
2205 {
2206 struct gl_renderbuffer_attachment *att;
2207 struct gl_framebuffer *fb;
2208 struct gl_renderbuffer *rb;
2209 GET_CURRENT_CONTEXT(ctx);
2210
2211 ASSERT_OUTSIDE_BEGIN_END(ctx);
2212
2213 fb = get_framebuffer_target(ctx, target);
2214 if (!fb) {
2215 _mesa_error(ctx, GL_INVALID_ENUM, "glFramebufferRenderbufferEXT(target)");
2216 return;
2217 }
2218
2219 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
2220 _mesa_error(ctx, GL_INVALID_ENUM,
2221 "glFramebufferRenderbufferEXT(renderbufferTarget)");
2222 return;
2223 }
2224
2225 if (_mesa_is_winsys_fbo(fb)) {
2226 /* Can't attach new renderbuffers to a window system framebuffer */
2227 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
2228 return;
2229 }
2230
2231 att = _mesa_get_attachment(ctx, fb, attachment);
2232 if (att == NULL) {
2233 _mesa_error(ctx, GL_INVALID_ENUM,
2234 "glFramebufferRenderbufferEXT(invalid attachment %s)",
2235 _mesa_lookup_enum_by_nr(attachment));
2236 return;
2237 }
2238
2239 if (renderbuffer) {
2240 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2241 if (!rb) {
2242 _mesa_error(ctx, GL_INVALID_OPERATION,
2243 "glFramebufferRenderbufferEXT(non-existant"
2244 " renderbuffer %u)", renderbuffer);
2245 return;
2246 }
2247 else if (rb == &DummyRenderbuffer) {
2248 /* This is what NVIDIA does */
2249 _mesa_error(ctx, GL_INVALID_VALUE,
2250 "glFramebufferRenderbufferEXT(renderbuffer %u)",
2251 renderbuffer);
2252 return;
2253 }
2254 }
2255 else {
2256 /* remove renderbuffer attachment */
2257 rb = NULL;
2258 }
2259
2260 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
2261 rb && rb->Format != MESA_FORMAT_NONE) {
2262 /* make sure the renderbuffer is a depth/stencil format */
2263 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
2264 if (baseFormat != GL_DEPTH_STENCIL) {
2265 _mesa_error(ctx, GL_INVALID_OPERATION,
2266 "glFramebufferRenderbufferEXT(renderbuffer"
2267 " is not DEPTH_STENCIL format)");
2268 return;
2269 }
2270 }
2271
2272
2273 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2274
2275 assert(ctx->Driver.FramebufferRenderbuffer);
2276 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
2277
2278 /* Some subsequent GL commands may depend on the framebuffer's visual
2279 * after the binding is updated. Update visual info now.
2280 */
2281 _mesa_update_framebuffer_visual(ctx, fb);
2282 }
2283
2284
2285 void GLAPIENTRY
2286 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
2287 GLenum pname, GLint *params)
2288 {
2289 const struct gl_renderbuffer_attachment *att;
2290 struct gl_framebuffer *buffer;
2291 GLenum err;
2292 GET_CURRENT_CONTEXT(ctx);
2293
2294 ASSERT_OUTSIDE_BEGIN_END(ctx);
2295
2296 /* The error differs in GL and GLES. */
2297 err = _mesa_is_desktop_gl(ctx) ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
2298
2299 buffer = get_framebuffer_target(ctx, target);
2300 if (!buffer) {
2301 _mesa_error(ctx, GL_INVALID_ENUM,
2302 "glGetFramebufferAttachmentParameterivEXT(target)");
2303 return;
2304 }
2305
2306 if (_mesa_is_winsys_fbo(buffer)) {
2307 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
2308 * says:
2309 *
2310 * "If the framebuffer currently bound to target is zero, then
2311 * INVALID_OPERATION is generated."
2312 *
2313 * The EXT_framebuffer_object spec has the same wording, and the
2314 * OES_framebuffer_object spec refers to the EXT_framebuffer_object
2315 * spec.
2316 */
2317 if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_framebuffer_object) {
2318 _mesa_error(ctx, GL_INVALID_OPERATION,
2319 "glGetFramebufferAttachmentParameteriv(bound FBO = 0)");
2320 return;
2321 }
2322 /* the default / window-system FBO */
2323 att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
2324 }
2325 else {
2326 /* user-created framebuffer FBO */
2327 att = _mesa_get_attachment(ctx, buffer, attachment);
2328 }
2329
2330 if (att == NULL) {
2331 _mesa_error(ctx, GL_INVALID_ENUM,
2332 "glGetFramebufferAttachmentParameterivEXT(attachment)");
2333 return;
2334 }
2335
2336 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2337 /* the depth and stencil attachments must point to the same buffer */
2338 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
2339 depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
2340 stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
2341 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
2342 _mesa_error(ctx, GL_INVALID_OPERATION,
2343 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
2344 " attachments differ)");
2345 return;
2346 }
2347 }
2348
2349 /* No need to flush here */
2350
2351 switch (pname) {
2352 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
2353 *params = _mesa_is_winsys_fbo(buffer)
2354 ? GL_FRAMEBUFFER_DEFAULT : att->Type;
2355 return;
2356 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
2357 if (att->Type == GL_RENDERBUFFER_EXT) {
2358 *params = att->Renderbuffer->Name;
2359 }
2360 else if (att->Type == GL_TEXTURE) {
2361 *params = att->Texture->Name;
2362 }
2363 else {
2364 assert(att->Type == GL_NONE);
2365 if (_mesa_is_desktop_gl(ctx)) {
2366 *params = 0;
2367 } else {
2368 _mesa_error(ctx, GL_INVALID_ENUM,
2369 "glGetFramebufferAttachmentParameterivEXT(pname)");
2370 }
2371 }
2372 return;
2373 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
2374 if (att->Type == GL_TEXTURE) {
2375 *params = att->TextureLevel;
2376 }
2377 else if (att->Type == GL_NONE) {
2378 _mesa_error(ctx, err,
2379 "glGetFramebufferAttachmentParameterivEXT(pname)");
2380 }
2381 else {
2382 _mesa_error(ctx, GL_INVALID_ENUM,
2383 "glGetFramebufferAttachmentParameterivEXT(pname)");
2384 }
2385 return;
2386 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
2387 if (att->Type == GL_TEXTURE) {
2388 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
2389 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
2390 }
2391 else {
2392 *params = 0;
2393 }
2394 }
2395 else if (att->Type == GL_NONE) {
2396 _mesa_error(ctx, err,
2397 "glGetFramebufferAttachmentParameterivEXT(pname)");
2398 }
2399 else {
2400 _mesa_error(ctx, GL_INVALID_ENUM,
2401 "glGetFramebufferAttachmentParameterivEXT(pname)");
2402 }
2403 return;
2404 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
2405 if (att->Type == GL_TEXTURE) {
2406 if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
2407 *params = att->Zoffset;
2408 }
2409 else {
2410 *params = 0;
2411 }
2412 }
2413 else if (att->Type == GL_NONE) {
2414 _mesa_error(ctx, err,
2415 "glGetFramebufferAttachmentParameterivEXT(pname)");
2416 }
2417 else {
2418 _mesa_error(ctx, GL_INVALID_ENUM,
2419 "glGetFramebufferAttachmentParameterivEXT(pname)");
2420 }
2421 return;
2422 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
2423 if (!ctx->Extensions.ARB_framebuffer_object) {
2424 _mesa_error(ctx, GL_INVALID_ENUM,
2425 "glGetFramebufferAttachmentParameterivEXT(pname)");
2426 }
2427 else if (att->Type == GL_NONE) {
2428 _mesa_error(ctx, err,
2429 "glGetFramebufferAttachmentParameterivEXT(pname)");
2430 }
2431 else {
2432 if (ctx->Extensions.EXT_framebuffer_sRGB) {
2433 *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
2434 }
2435 else {
2436 /* According to ARB_framebuffer_sRGB, we should return LINEAR
2437 * if the sRGB conversion is unsupported. */
2438 *params = GL_LINEAR;
2439 }
2440 }
2441 return;
2442 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
2443 if (!ctx->Extensions.ARB_framebuffer_object) {
2444 _mesa_error(ctx, GL_INVALID_ENUM,
2445 "glGetFramebufferAttachmentParameterivEXT(pname)");
2446 return;
2447 }
2448 else if (att->Type == GL_NONE) {
2449 _mesa_error(ctx, err,
2450 "glGetFramebufferAttachmentParameterivEXT(pname)");
2451 }
2452 else {
2453 gl_format format = att->Renderbuffer->Format;
2454 if (format == MESA_FORMAT_S8) {
2455 /* special cases */
2456 *params = GL_INDEX;
2457 }
2458 else if (format == MESA_FORMAT_Z32_FLOAT_X24S8) {
2459 /* depends on the attachment parameter */
2460 if (attachment == GL_STENCIL_ATTACHMENT) {
2461 *params = GL_INDEX;
2462 }
2463 else {
2464 *params = GL_FLOAT;
2465 }
2466 }
2467 else {
2468 *params = _mesa_get_format_datatype(format);
2469 }
2470 }
2471 return;
2472 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
2473 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
2474 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
2475 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
2476 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
2477 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
2478 if (!ctx->Extensions.ARB_framebuffer_object) {
2479 _mesa_error(ctx, GL_INVALID_ENUM,
2480 "glGetFramebufferAttachmentParameterivEXT(pname)");
2481 }
2482 else if (att->Type == GL_NONE) {
2483 _mesa_error(ctx, err,
2484 "glGetFramebufferAttachmentParameterivEXT(pname)");
2485 }
2486 else if (att->Texture) {
2487 const struct gl_texture_image *texImage =
2488 _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
2489 att->TextureLevel);
2490 if (texImage) {
2491 *params = get_component_bits(pname, texImage->_BaseFormat,
2492 texImage->TexFormat);
2493 }
2494 else {
2495 *params = 0;
2496 }
2497 }
2498 else if (att->Renderbuffer) {
2499 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
2500 att->Renderbuffer->Format);
2501 }
2502 else {
2503 _mesa_problem(ctx, "glGetFramebufferAttachmentParameterivEXT:"
2504 " invalid FBO attachment structure");
2505 }
2506 return;
2507 default:
2508 _mesa_error(ctx, GL_INVALID_ENUM,
2509 "glGetFramebufferAttachmentParameterivEXT(pname)");
2510 return;
2511 }
2512 }
2513
2514
2515 void GLAPIENTRY
2516 _mesa_GenerateMipmapEXT(GLenum target)
2517 {
2518 struct gl_texture_image *srcImage;
2519 struct gl_texture_object *texObj;
2520 GLboolean error;
2521
2522 GET_CURRENT_CONTEXT(ctx);
2523
2524 ASSERT_OUTSIDE_BEGIN_END(ctx);
2525 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2526
2527 switch (target) {
2528 case GL_TEXTURE_1D:
2529 error = _mesa_is_gles(ctx);
2530 break;
2531 case GL_TEXTURE_2D:
2532 error = GL_FALSE;
2533 break;
2534 case GL_TEXTURE_3D:
2535 error = ctx->API == API_OPENGLES;
2536 break;
2537 case GL_TEXTURE_CUBE_MAP:
2538 error = !ctx->Extensions.ARB_texture_cube_map;
2539 break;
2540 case GL_TEXTURE_1D_ARRAY:
2541 error = _mesa_is_gles(ctx) || !ctx->Extensions.EXT_texture_array;
2542 break;
2543 case GL_TEXTURE_2D_ARRAY:
2544 error = (_mesa_is_gles(ctx) && ctx->Version < 30)
2545 || !ctx->Extensions.EXT_texture_array;
2546 break;
2547 default:
2548 error = GL_TRUE;
2549 }
2550
2551 if (error) {
2552 _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target=%s)",
2553 _mesa_lookup_enum_by_nr(target));
2554 return;
2555 }
2556
2557 texObj = _mesa_get_current_tex_object(ctx, target);
2558
2559 if (texObj->BaseLevel >= texObj->MaxLevel) {
2560 /* nothing to do */
2561 return;
2562 }
2563
2564 if (texObj->Target == GL_TEXTURE_CUBE_MAP &&
2565 !_mesa_cube_complete(texObj)) {
2566 _mesa_error(ctx, GL_INVALID_OPERATION,
2567 "glGenerateMipmap(incomplete cube map)");
2568 return;
2569 }
2570
2571 _mesa_lock_texture(ctx, texObj);
2572
2573 srcImage = _mesa_select_tex_image(ctx, texObj, target, texObj->BaseLevel);
2574 if (!srcImage) {
2575 _mesa_unlock_texture(ctx, texObj);
2576 _mesa_error(ctx, GL_INVALID_OPERATION,
2577 "glGenerateMipmap(zero size base image)");
2578 return;
2579 }
2580
2581 if (target == GL_TEXTURE_CUBE_MAP) {
2582 GLuint face;
2583 for (face = 0; face < 6; face++)
2584 ctx->Driver.GenerateMipmap(ctx,
2585 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
2586 texObj);
2587 }
2588 else {
2589 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2590 }
2591 _mesa_unlock_texture(ctx, texObj);
2592 }
2593
2594
2595 #if FEATURE_EXT_framebuffer_blit
2596
2597 static const struct gl_renderbuffer_attachment *
2598 find_attachment(const struct gl_framebuffer *fb,
2599 const struct gl_renderbuffer *rb)
2600 {
2601 GLuint i;
2602 for (i = 0; i < Elements(fb->Attachment); i++) {
2603 if (fb->Attachment[i].Renderbuffer == rb)
2604 return &fb->Attachment[i];
2605 }
2606 return NULL;
2607 }
2608
2609
2610 /**
2611 * Helper function for checking if the datatypes of color buffers are
2612 * compatible for glBlitFramebuffer. From the 3.1 spec, page 198:
2613 *
2614 * "GL_INVALID_OPERATION is generated if mask contains GL_COLOR_BUFFER_BIT
2615 * and any of the following conditions hold:
2616 * - The read buffer contains fixed-point or floating-point values and any
2617 * draw buffer contains neither fixed-point nor floating-point values.
2618 * - The read buffer contains unsigned integer values and any draw buffer
2619 * does not contain unsigned integer values.
2620 * - The read buffer contains signed integer values and any draw buffer
2621 * does not contain signed integer values."
2622 */
2623 static GLboolean
2624 compatible_color_datatypes(gl_format srcFormat, gl_format dstFormat)
2625 {
2626 GLenum srcType = _mesa_get_format_datatype(srcFormat);
2627 GLenum dstType = _mesa_get_format_datatype(dstFormat);
2628
2629 if (srcType != GL_INT && srcType != GL_UNSIGNED_INT) {
2630 assert(srcType == GL_UNSIGNED_NORMALIZED ||
2631 srcType == GL_SIGNED_NORMALIZED ||
2632 srcType == GL_FLOAT);
2633 /* Boil any of those types down to GL_FLOAT */
2634 srcType = GL_FLOAT;
2635 }
2636
2637 if (dstType != GL_INT && dstType != GL_UNSIGNED_INT) {
2638 assert(dstType == GL_UNSIGNED_NORMALIZED ||
2639 dstType == GL_SIGNED_NORMALIZED ||
2640 dstType == GL_FLOAT);
2641 /* Boil any of those types down to GL_FLOAT */
2642 dstType = GL_FLOAT;
2643 }
2644
2645 return srcType == dstType;
2646 }
2647
2648
2649 /**
2650 * Return the equivalent non-generic internal format.
2651 * This is useful for comparing whether two internal formats are semantically
2652 * equivalent.
2653 */
2654 static GLenum
2655 get_nongeneric_internalformat(GLenum format)
2656 {
2657 switch (format) {
2658 /* GL 1.1 formats. */
2659 case 4:
2660 case GL_RGBA:
2661 return GL_RGBA8;
2662
2663 case 3:
2664 case GL_RGB:
2665 return GL_RGB8;
2666
2667 case 2:
2668 case GL_LUMINANCE_ALPHA:
2669 return GL_LUMINANCE8_ALPHA8;
2670
2671 case 1:
2672 case GL_LUMINANCE:
2673 return GL_LUMINANCE8;
2674
2675 case GL_ALPHA:
2676 return GL_ALPHA8;
2677
2678 case GL_INTENSITY:
2679 return GL_INTENSITY8;
2680
2681 /* GL_ARB_texture_rg */
2682 case GL_RED:
2683 return GL_R8;
2684
2685 case GL_RG:
2686 return GL_RG8;
2687
2688 /* GL_EXT_texture_sRGB */
2689 case GL_SRGB:
2690 return GL_SRGB8;
2691
2692 case GL_SRGB_ALPHA:
2693 return GL_SRGB8_ALPHA8;
2694
2695 case GL_SLUMINANCE:
2696 return GL_SLUMINANCE8;
2697
2698 case GL_SLUMINANCE_ALPHA:
2699 return GL_SLUMINANCE8_ALPHA8;
2700
2701 /* GL_EXT_texture_snorm */
2702 case GL_RGBA_SNORM:
2703 return GL_RGBA8_SNORM;
2704
2705 case GL_RGB_SNORM:
2706 return GL_RGB8_SNORM;
2707
2708 case GL_RG_SNORM:
2709 return GL_RG8_SNORM;
2710
2711 case GL_RED_SNORM:
2712 return GL_R8_SNORM;
2713
2714 case GL_LUMINANCE_ALPHA_SNORM:
2715 return GL_LUMINANCE8_ALPHA8_SNORM;
2716
2717 case GL_LUMINANCE_SNORM:
2718 return GL_LUMINANCE8_SNORM;
2719
2720 case GL_ALPHA_SNORM:
2721 return GL_ALPHA8_SNORM;
2722
2723 case GL_INTENSITY_SNORM:
2724 return GL_INTENSITY8_SNORM;
2725
2726 default:
2727 return format;
2728 }
2729 }
2730
2731
2732 static GLboolean
2733 compatible_resolve_formats(const struct gl_renderbuffer *colorReadRb,
2734 const struct gl_renderbuffer *colorDrawRb)
2735 {
2736 /* The simple case where we know the backing formats are the same.
2737 */
2738 if (colorReadRb->Format == colorDrawRb->Format) {
2739 return GL_TRUE;
2740 }
2741
2742 /* The Mesa formats are different, so we must check whether the internal
2743 * formats are compatible.
2744 *
2745 * Under some circumstances, the user may request e.g. two GL_RGBA8
2746 * textures and get two entirely different Mesa formats like RGBA8888 and
2747 * ARGB8888. Drivers behaving like that should be able to cope with
2748 * non-matching formats by themselves, because it's not the user's fault.
2749 */
2750 if (get_nongeneric_internalformat(colorReadRb->InternalFormat) ==
2751 get_nongeneric_internalformat(colorDrawRb->InternalFormat)) {
2752 return GL_TRUE;
2753 }
2754
2755 return GL_FALSE;
2756 }
2757
2758
2759 /**
2760 * Blit rectangular region, optionally from one framebuffer to another.
2761 *
2762 * Note, if the src buffer is multisampled and the dest is not, this is
2763 * when the samples must be resolved to a single color.
2764 */
2765 void GLAPIENTRY
2766 _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2767 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2768 GLbitfield mask, GLenum filter)
2769 {
2770 const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
2771 GL_DEPTH_BUFFER_BIT |
2772 GL_STENCIL_BUFFER_BIT);
2773 const struct gl_framebuffer *readFb, *drawFb;
2774 const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
2775 GET_CURRENT_CONTEXT(ctx);
2776
2777 ASSERT_OUTSIDE_BEGIN_END(ctx);
2778 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2779
2780 if (MESA_VERBOSE & VERBOSE_API)
2781 _mesa_debug(ctx,
2782 "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)\n",
2783 srcX0, srcY0, srcX1, srcY1,
2784 dstX0, dstY0, dstX1, dstY1,
2785 mask, _mesa_lookup_enum_by_nr(filter));
2786
2787 if (ctx->NewState) {
2788 _mesa_update_state(ctx);
2789 }
2790
2791 readFb = ctx->ReadBuffer;
2792 drawFb = ctx->DrawBuffer;
2793
2794 if (!readFb || !drawFb) {
2795 /* This will normally never happen but someday we may want to
2796 * support MakeCurrent() with no drawables.
2797 */
2798 return;
2799 }
2800
2801 /* check for complete framebuffers */
2802 if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
2803 readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2804 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2805 "glBlitFramebufferEXT(incomplete draw/read buffers)");
2806 return;
2807 }
2808
2809 if (filter != GL_NEAREST && filter != GL_LINEAR) {
2810 _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
2811 return;
2812 }
2813
2814 if (mask & ~legalMaskBits) {
2815 _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
2816 return;
2817 }
2818
2819 /* depth/stencil must be blitted with nearest filtering */
2820 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2821 && filter != GL_NEAREST) {
2822 _mesa_error(ctx, GL_INVALID_OPERATION,
2823 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter)");
2824 return;
2825 }
2826
2827 /* get color read/draw renderbuffers */
2828 if (mask & GL_COLOR_BUFFER_BIT) {
2829 colorReadRb = readFb->_ColorReadBuffer;
2830 colorDrawRb = drawFb->_ColorDrawBuffers[0];
2831
2832 /* From the EXT_framebuffer_object spec:
2833 *
2834 * "If a buffer is specified in <mask> and does not exist in both
2835 * the read and draw framebuffers, the corresponding bit is silently
2836 * ignored."
2837 */
2838 if ((colorReadRb == NULL) || (colorDrawRb == NULL)) {
2839 colorReadRb = colorDrawRb = NULL;
2840 mask &= ~GL_COLOR_BUFFER_BIT;
2841 }
2842 else if (!compatible_color_datatypes(colorReadRb->Format,
2843 colorDrawRb->Format)) {
2844 _mesa_error(ctx, GL_INVALID_OPERATION,
2845 "glBlitFramebufferEXT(color buffer datatypes mismatch)");
2846 return;
2847 }
2848 }
2849 else {
2850 colorReadRb = colorDrawRb = NULL;
2851 }
2852
2853 if (mask & GL_STENCIL_BUFFER_BIT) {
2854 struct gl_renderbuffer *readRb =
2855 readFb->Attachment[BUFFER_STENCIL].Renderbuffer;
2856 struct gl_renderbuffer *drawRb =
2857 drawFb->Attachment[BUFFER_STENCIL].Renderbuffer;
2858
2859 /* From the EXT_framebuffer_object spec:
2860 *
2861 * "If a buffer is specified in <mask> and does not exist in both
2862 * the read and draw framebuffers, the corresponding bit is silently
2863 * ignored."
2864 */
2865 if ((readRb == NULL) || (drawRb == NULL)) {
2866 mask &= ~GL_STENCIL_BUFFER_BIT;
2867 }
2868 else if (_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
2869 _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
2870 /* There is no need to check the stencil datatype here, because
2871 * there is only one: GL_UNSIGNED_INT.
2872 */
2873 _mesa_error(ctx, GL_INVALID_OPERATION,
2874 "glBlitFramebufferEXT(stencil buffer size mismatch)");
2875 return;
2876 }
2877 }
2878
2879 if (mask & GL_DEPTH_BUFFER_BIT) {
2880 struct gl_renderbuffer *readRb =
2881 readFb->Attachment[BUFFER_DEPTH].Renderbuffer;
2882 struct gl_renderbuffer *drawRb =
2883 drawFb->Attachment[BUFFER_DEPTH].Renderbuffer;
2884
2885 /* From the EXT_framebuffer_object spec:
2886 *
2887 * "If a buffer is specified in <mask> and does not exist in both
2888 * the read and draw framebuffers, the corresponding bit is silently
2889 * ignored."
2890 */
2891 if ((readRb == NULL) || (drawRb == NULL)) {
2892 mask &= ~GL_DEPTH_BUFFER_BIT;
2893 }
2894 else if ((_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
2895 _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) ||
2896 (_mesa_get_format_datatype(readRb->Format) !=
2897 _mesa_get_format_datatype(drawRb->Format))) {
2898 _mesa_error(ctx, GL_INVALID_OPERATION,
2899 "glBlitFramebufferEXT(depth buffer format mismatch)");
2900 return;
2901 }
2902 }
2903
2904 if (readFb->Visual.samples > 0 &&
2905 drawFb->Visual.samples > 0 &&
2906 readFb->Visual.samples != drawFb->Visual.samples) {
2907 _mesa_error(ctx, GL_INVALID_OPERATION,
2908 "glBlitFramebufferEXT(mismatched samples)");
2909 return;
2910 }
2911
2912 /* extra checks for multisample copies... */
2913 if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
2914 /* src and dest region sizes must be the same */
2915 if (srcX1 - srcX0 != dstX1 - dstX0 ||
2916 srcY1 - srcY0 != dstY1 - dstY0) {
2917 _mesa_error(ctx, GL_INVALID_OPERATION,
2918 "glBlitFramebufferEXT(bad src/dst multisample region sizes)");
2919 return;
2920 }
2921
2922 /* color formats must match */
2923 if (colorReadRb &&
2924 colorDrawRb &&
2925 !compatible_resolve_formats(colorReadRb, colorDrawRb)) {
2926 _mesa_error(ctx, GL_INVALID_OPERATION,
2927 "glBlitFramebufferEXT(bad src/dst multisample pixel formats)");
2928 return;
2929 }
2930 }
2931
2932 if (filter == GL_LINEAR && (mask & GL_COLOR_BUFFER_BIT)) {
2933 /* 3.1 spec, page 199:
2934 * "Calling BlitFramebuffer will result in an INVALID_OPERATION error
2935 * if filter is LINEAR and read buffer contains integer data."
2936 */
2937 GLenum type = _mesa_get_format_datatype(colorReadRb->Format);
2938 if (type == GL_INT || type == GL_UNSIGNED_INT) {
2939 _mesa_error(ctx, GL_INVALID_OPERATION,
2940 "glBlitFramebufferEXT(integer color type)");
2941 return;
2942 }
2943 }
2944
2945 if (!ctx->Extensions.EXT_framebuffer_blit) {
2946 _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
2947 return;
2948 }
2949
2950 /* Debug code */
2951 if (DEBUG_BLIT) {
2952 printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
2953 " 0x%x, 0x%x)\n",
2954 srcX0, srcY0, srcX1, srcY1,
2955 dstX0, dstY0, dstX1, dstY1,
2956 mask, filter);
2957 if (colorReadRb) {
2958 const struct gl_renderbuffer_attachment *att;
2959
2960 att = find_attachment(readFb, colorReadRb);
2961 printf(" Src FBO %u RB %u (%dx%d) ",
2962 readFb->Name, colorReadRb->Name,
2963 colorReadRb->Width, colorReadRb->Height);
2964 if (att && att->Texture) {
2965 printf("Tex %u tgt 0x%x level %u face %u",
2966 att->Texture->Name,
2967 att->Texture->Target,
2968 att->TextureLevel,
2969 att->CubeMapFace);
2970 }
2971 printf("\n");
2972
2973 att = find_attachment(drawFb, colorDrawRb);
2974 printf(" Dst FBO %u RB %u (%dx%d) ",
2975 drawFb->Name, colorDrawRb->Name,
2976 colorDrawRb->Width, colorDrawRb->Height);
2977 if (att && att->Texture) {
2978 printf("Tex %u tgt 0x%x level %u face %u",
2979 att->Texture->Name,
2980 att->Texture->Target,
2981 att->TextureLevel,
2982 att->CubeMapFace);
2983 }
2984 printf("\n");
2985 }
2986 }
2987
2988 if (!mask) {
2989 return;
2990 }
2991
2992 ASSERT(ctx->Driver.BlitFramebuffer);
2993 ctx->Driver.BlitFramebuffer(ctx,
2994 srcX0, srcY0, srcX1, srcY1,
2995 dstX0, dstY0, dstX1, dstY1,
2996 mask, filter);
2997 }
2998 #endif /* FEATURE_EXT_framebuffer_blit */
2999
3000
3001 #if FEATURE_ARB_geometry_shader4
3002 void GLAPIENTRY
3003 _mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
3004 GLuint texture, GLint level)
3005 {
3006 GET_CURRENT_CONTEXT(ctx);
3007 _mesa_error(ctx, GL_INVALID_OPERATION,
3008 "glFramebufferTextureARB "
3009 "not implemented!");
3010 }
3011
3012
3013 void GLAPIENTRY
3014 _mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
3015 GLuint texture, GLint level, GLenum face)
3016 {
3017 GET_CURRENT_CONTEXT(ctx);
3018 _mesa_error(ctx, GL_INVALID_OPERATION,
3019 "glFramebufferTextureFaceARB "
3020 "not implemented!");
3021 }
3022 #endif /* FEATURE_ARB_geometry_shader4 */
3023
3024 static void
3025 invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments,
3026 const GLenum *attachments, GLint x, GLint y,
3027 GLsizei width, GLsizei height, const char *name)
3028 {
3029 int i;
3030 struct gl_framebuffer *fb;
3031 GET_CURRENT_CONTEXT(ctx);
3032
3033 ASSERT_OUTSIDE_BEGIN_END(ctx);
3034
3035 fb = get_framebuffer_target(ctx, target);
3036 if (!fb) {
3037 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", name);
3038 return;
3039 }
3040
3041 if (numAttachments < 0) {
3042 _mesa_error(ctx, GL_INVALID_VALUE,
3043 "%s(numAttachments < 0)", name);
3044 return;
3045 }
3046
3047 /* The GL_ARB_invalidate_subdata spec says:
3048 *
3049 * "If an attachment is specified that does not exist in the
3050 * framebuffer bound to <target>, it is ignored."
3051 *
3052 * It also says:
3053 *
3054 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
3055 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
3056 * INVALID_OPERATION is generated."
3057 *
3058 * No mention is made of GL_AUXi being out of range. Therefore, we allow
3059 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
3060 * set of retrictions).
3061 */
3062 for (i = 0; i < numAttachments; i++) {
3063 if (_mesa_is_winsys_fbo(fb)) {
3064 switch (attachments[i]) {
3065 case GL_ACCUM:
3066 case GL_AUX0:
3067 case GL_AUX1:
3068 case GL_AUX2:
3069 case GL_AUX3:
3070 /* Accumulation buffers and auxilary buffers were removed in
3071 * OpenGL 3.1, and they never existed in OpenGL ES.
3072 */
3073 if (ctx->API != API_OPENGL)
3074 goto invalid_enum;
3075 break;
3076 case GL_COLOR:
3077 case GL_DEPTH:
3078 case GL_STENCIL:
3079 break;
3080 case GL_BACK_LEFT:
3081 case GL_BACK_RIGHT:
3082 case GL_FRONT_LEFT:
3083 case GL_FRONT_RIGHT:
3084 if (!_mesa_is_desktop_gl(ctx))
3085 goto invalid_enum;
3086 break;
3087 default:
3088 goto invalid_enum;
3089 }
3090 } else {
3091 switch (attachments[i]) {
3092 case GL_DEPTH_ATTACHMENT:
3093 case GL_STENCIL_ATTACHMENT:
3094 break;
3095 case GL_COLOR_ATTACHMENT0:
3096 case GL_COLOR_ATTACHMENT1:
3097 case GL_COLOR_ATTACHMENT2:
3098 case GL_COLOR_ATTACHMENT3:
3099 case GL_COLOR_ATTACHMENT4:
3100 case GL_COLOR_ATTACHMENT5:
3101 case GL_COLOR_ATTACHMENT6:
3102 case GL_COLOR_ATTACHMENT7:
3103 case GL_COLOR_ATTACHMENT8:
3104 case GL_COLOR_ATTACHMENT9:
3105 case GL_COLOR_ATTACHMENT10:
3106 case GL_COLOR_ATTACHMENT11:
3107 case GL_COLOR_ATTACHMENT12:
3108 case GL_COLOR_ATTACHMENT13:
3109 case GL_COLOR_ATTACHMENT14:
3110 case GL_COLOR_ATTACHMENT15: {
3111 const int k = attachments[i] - GL_COLOR_ATTACHMENT0;
3112 if (k >= ctx->Const.MaxColorAttachments) {
3113 _mesa_error(ctx, GL_INVALID_OPERATION,
3114 "%s(attachment >= max. color attachments)", name);
3115 return;
3116 }
3117 }
3118 default:
3119 goto invalid_enum;
3120 }
3121 }
3122 }
3123
3124 /* We don't actually do anything for this yet. Just return after
3125 * validating the parameters and generating the required errors.
3126 */
3127 return;
3128
3129 invalid_enum:
3130 _mesa_error(ctx, GL_INVALID_ENUM, "%s(attachment)", name);
3131 return;
3132 }
3133
3134 void GLAPIENTRY
3135 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
3136 const GLenum *attachments, GLint x, GLint y,
3137 GLsizei width, GLsizei height)
3138 {
3139 invalidate_framebuffer_storage(target, numAttachments, attachments,
3140 x, y, width, height,
3141 "glInvalidateSubFramebuffer");
3142 }
3143
3144 void GLAPIENTRY
3145 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
3146 const GLenum *attachments)
3147 {
3148 /* The GL_ARB_invalidate_subdata spec says:
3149 *
3150 * "The command
3151 *
3152 * void InvalidateFramebuffer(enum target,
3153 * sizei numAttachments,
3154 * const enum *attachments);
3155 *
3156 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
3157 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
3158 * <MAX_VIEWPORT_DIMS[1]> respectively."
3159 */
3160 invalidate_framebuffer_storage(target, numAttachments, attachments,
3161 0, 0, MAX_VIEWPORT_WIDTH, MAX_VIEWPORT_HEIGHT,
3162 "glInvalidateFramebuffer");
3163 }