2be61fb3c805d7ecffb6a251be36df1f0b411d96
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34
35 #include "buffers.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "formats.h"
40 #include "framebuffer.h"
41 #include "glformats.h"
42 #include "hash.h"
43 #include "macros.h"
44 #include "mfeatures.h"
45 #include "mtypes.h"
46 #include "renderbuffer.h"
47 #include "state.h"
48 #include "teximage.h"
49 #include "texobj.h"
50
51
52 /** Set this to 1 to debug/log glBlitFramebuffer() calls */
53 #define DEBUG_BLIT 0
54
55
56 /**
57 * Notes:
58 *
59 * None of the GL_EXT_framebuffer_object functions are compiled into
60 * display lists.
61 */
62
63
64
65 /*
66 * When glGenRender/FramebuffersEXT() is called we insert pointers to
67 * these placeholder objects into the hash table.
68 * Later, when the object ID is first bound, we replace the placeholder
69 * with the real frame/renderbuffer.
70 */
71 static struct gl_framebuffer DummyFramebuffer;
72 static struct gl_renderbuffer DummyRenderbuffer;
73
74 /* We bind this framebuffer when applications pass a NULL
75 * drawable/surface in make current. */
76 static struct gl_framebuffer IncompleteFramebuffer;
77
78
79 static void
80 delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
81 {
82 /* no op */
83 }
84
85 static void
86 delete_dummy_framebuffer(struct gl_framebuffer *fb)
87 {
88 /* no op */
89 }
90
91
92 void
93 _mesa_init_fbobjects(struct gl_context *ctx)
94 {
95 _glthread_INIT_MUTEX(DummyFramebuffer.Mutex);
96 _glthread_INIT_MUTEX(DummyRenderbuffer.Mutex);
97 _glthread_INIT_MUTEX(IncompleteFramebuffer.Mutex);
98 DummyFramebuffer.Delete = delete_dummy_framebuffer;
99 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
100 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
101 }
102
103 struct gl_framebuffer *
104 _mesa_get_incomplete_framebuffer(void)
105 {
106 return &IncompleteFramebuffer;
107 }
108
109 /**
110 * Helper routine for getting a gl_renderbuffer.
111 */
112 struct gl_renderbuffer *
113 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
114 {
115 struct gl_renderbuffer *rb;
116
117 if (id == 0)
118 return NULL;
119
120 rb = (struct gl_renderbuffer *)
121 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
122 return rb;
123 }
124
125
126 /**
127 * Helper routine for getting a gl_framebuffer.
128 */
129 struct gl_framebuffer *
130 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
131 {
132 struct gl_framebuffer *fb;
133
134 if (id == 0)
135 return NULL;
136
137 fb = (struct gl_framebuffer *)
138 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
139 return fb;
140 }
141
142
143 /**
144 * Mark the given framebuffer as invalid. This will force the
145 * test for framebuffer completeness to be done before the framebuffer
146 * is used.
147 */
148 static void
149 invalidate_framebuffer(struct gl_framebuffer *fb)
150 {
151 fb->_Status = 0; /* "indeterminate" */
152 }
153
154
155 /**
156 * Return the gl_framebuffer object which corresponds to the given
157 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
158 * Check support for GL_EXT_framebuffer_blit to determine if certain
159 * targets are legal.
160 * \return gl_framebuffer pointer or NULL if target is illegal
161 */
162 static struct gl_framebuffer *
163 get_framebuffer_target(struct gl_context *ctx, GLenum target)
164 {
165 switch (target) {
166 case GL_DRAW_FRAMEBUFFER:
167 return ctx->Extensions.EXT_framebuffer_blit && _mesa_is_desktop_gl(ctx)
168 ? ctx->DrawBuffer : NULL;
169 case GL_READ_FRAMEBUFFER:
170 return ctx->Extensions.EXT_framebuffer_blit && _mesa_is_desktop_gl(ctx)
171 ? ctx->ReadBuffer : NULL;
172 case GL_FRAMEBUFFER_EXT:
173 return ctx->DrawBuffer;
174 default:
175 return NULL;
176 }
177 }
178
179
180 /**
181 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
182 * gl_renderbuffer_attachment object.
183 * This function is only used for user-created FB objects, not the
184 * default / window-system FB object.
185 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
186 * the depth buffer attachment point.
187 */
188 struct gl_renderbuffer_attachment *
189 _mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
190 GLenum attachment)
191 {
192 GLuint i;
193
194 assert(_mesa_is_user_fbo(fb));
195
196 switch (attachment) {
197 case GL_COLOR_ATTACHMENT0_EXT:
198 case GL_COLOR_ATTACHMENT1_EXT:
199 case GL_COLOR_ATTACHMENT2_EXT:
200 case GL_COLOR_ATTACHMENT3_EXT:
201 case GL_COLOR_ATTACHMENT4_EXT:
202 case GL_COLOR_ATTACHMENT5_EXT:
203 case GL_COLOR_ATTACHMENT6_EXT:
204 case GL_COLOR_ATTACHMENT7_EXT:
205 case GL_COLOR_ATTACHMENT8_EXT:
206 case GL_COLOR_ATTACHMENT9_EXT:
207 case GL_COLOR_ATTACHMENT10_EXT:
208 case GL_COLOR_ATTACHMENT11_EXT:
209 case GL_COLOR_ATTACHMENT12_EXT:
210 case GL_COLOR_ATTACHMENT13_EXT:
211 case GL_COLOR_ATTACHMENT14_EXT:
212 case GL_COLOR_ATTACHMENT15_EXT:
213 /* Only OpenGL ES 1.x forbids color attachments other than
214 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
215 * hardware is used.
216 */
217 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
218 if (i >= ctx->Const.MaxColorAttachments
219 || (i > 0 && ctx->API == API_OPENGLES)) {
220 return NULL;
221 }
222 return &fb->Attachment[BUFFER_COLOR0 + i];
223 case GL_DEPTH_STENCIL_ATTACHMENT:
224 if (!_mesa_is_desktop_gl(ctx))
225 return NULL;
226 /* fall-through */
227 case GL_DEPTH_ATTACHMENT_EXT:
228 return &fb->Attachment[BUFFER_DEPTH];
229 case GL_STENCIL_ATTACHMENT_EXT:
230 return &fb->Attachment[BUFFER_STENCIL];
231 default:
232 return NULL;
233 }
234 }
235
236
237 /**
238 * As above, but only used for getting attachments of the default /
239 * window-system framebuffer (not user-created framebuffer objects).
240 */
241 static struct gl_renderbuffer_attachment *
242 _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
243 GLenum attachment)
244 {
245 assert(_mesa_is_winsys_fbo(fb));
246
247 switch (attachment) {
248 case GL_FRONT_LEFT:
249 return &fb->Attachment[BUFFER_FRONT_LEFT];
250 case GL_FRONT_RIGHT:
251 return &fb->Attachment[BUFFER_FRONT_RIGHT];
252 case GL_BACK_LEFT:
253 return &fb->Attachment[BUFFER_BACK_LEFT];
254 case GL_BACK_RIGHT:
255 return &fb->Attachment[BUFFER_BACK_RIGHT];
256 case GL_AUX0:
257 if (fb->Visual.numAuxBuffers == 1) {
258 return &fb->Attachment[BUFFER_AUX0];
259 }
260 return NULL;
261
262 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
263 *
264 * "If the default framebuffer is bound to target, then attachment must
265 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
266 * identifying a color buffer; DEPTH, identifying the depth buffer; or
267 * STENCIL, identifying the stencil buffer."
268 *
269 * Revision #34 of the ARB_framebuffer_object spec has essentially the same
270 * language. However, revision #33 of the ARB_framebuffer_object spec
271 * says:
272 *
273 * "If the default framebuffer is bound to <target>, then <attachment>
274 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
275 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
276 * depth buffer, or the stencil buffer, and <pname> may be
277 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
278 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
279 *
280 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
281 * from glext.h, so shipping apps should not use those values.
282 *
283 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
284 * support queries of the window system FBO.
285 */
286 case GL_DEPTH:
287 return &fb->Attachment[BUFFER_DEPTH];
288 case GL_STENCIL:
289 return &fb->Attachment[BUFFER_STENCIL];
290 default:
291 return NULL;
292 }
293 }
294
295
296
297 /**
298 * Remove any texture or renderbuffer attached to the given attachment
299 * point. Update reference counts, etc.
300 */
301 void
302 _mesa_remove_attachment(struct gl_context *ctx,
303 struct gl_renderbuffer_attachment *att)
304 {
305 if (att->Type == GL_TEXTURE) {
306 ASSERT(att->Texture);
307 if (ctx->Driver.FinishRenderTexture) {
308 /* tell driver that we're done rendering to this texture. */
309 ctx->Driver.FinishRenderTexture(ctx, att);
310 }
311 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
312 ASSERT(!att->Texture);
313 }
314 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
315 ASSERT(!att->Texture);
316 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
317 ASSERT(!att->Renderbuffer);
318 }
319 att->Type = GL_NONE;
320 att->Complete = GL_TRUE;
321 }
322
323
324 /**
325 * Bind a texture object to an attachment point.
326 * The previous binding, if any, will be removed first.
327 */
328 void
329 _mesa_set_texture_attachment(struct gl_context *ctx,
330 struct gl_framebuffer *fb,
331 struct gl_renderbuffer_attachment *att,
332 struct gl_texture_object *texObj,
333 GLenum texTarget, GLuint level, GLuint zoffset)
334 {
335 if (att->Texture == texObj) {
336 /* re-attaching same texture */
337 ASSERT(att->Type == GL_TEXTURE);
338 if (ctx->Driver.FinishRenderTexture)
339 ctx->Driver.FinishRenderTexture(ctx, att);
340 }
341 else {
342 /* new attachment */
343 if (ctx->Driver.FinishRenderTexture && att->Texture)
344 ctx->Driver.FinishRenderTexture(ctx, att);
345 _mesa_remove_attachment(ctx, att);
346 att->Type = GL_TEXTURE;
347 assert(!att->Texture);
348 _mesa_reference_texobj(&att->Texture, texObj);
349 }
350
351 /* always update these fields */
352 att->TextureLevel = level;
353 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
354 att->Zoffset = zoffset;
355 att->Complete = GL_FALSE;
356
357 if (_mesa_get_attachment_teximage(att)) {
358 ctx->Driver.RenderTexture(ctx, fb, att);
359 }
360
361 invalidate_framebuffer(fb);
362 }
363
364
365 /**
366 * Bind a renderbuffer to an attachment point.
367 * The previous binding, if any, will be removed first.
368 */
369 void
370 _mesa_set_renderbuffer_attachment(struct gl_context *ctx,
371 struct gl_renderbuffer_attachment *att,
372 struct gl_renderbuffer *rb)
373 {
374 /* XXX check if re-doing same attachment, exit early */
375 _mesa_remove_attachment(ctx, att);
376 att->Type = GL_RENDERBUFFER_EXT;
377 att->Texture = NULL; /* just to be safe */
378 att->Complete = GL_FALSE;
379 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
380 }
381
382
383 /**
384 * Fallback for ctx->Driver.FramebufferRenderbuffer()
385 * Attach a renderbuffer object to a framebuffer object.
386 */
387 void
388 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
389 struct gl_framebuffer *fb,
390 GLenum attachment, struct gl_renderbuffer *rb)
391 {
392 struct gl_renderbuffer_attachment *att;
393
394 _glthread_LOCK_MUTEX(fb->Mutex);
395
396 att = _mesa_get_attachment(ctx, fb, attachment);
397 ASSERT(att);
398 if (rb) {
399 _mesa_set_renderbuffer_attachment(ctx, att, rb);
400 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
401 /* do stencil attachment here (depth already done above) */
402 att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
403 assert(att);
404 _mesa_set_renderbuffer_attachment(ctx, att, rb);
405 }
406 rb->AttachedAnytime = GL_TRUE;
407 }
408 else {
409 _mesa_remove_attachment(ctx, att);
410 }
411
412 invalidate_framebuffer(fb);
413
414 _glthread_UNLOCK_MUTEX(fb->Mutex);
415 }
416
417
418 /**
419 * Fallback for ctx->Driver.ValidateFramebuffer()
420 * Check if the renderbuffer's formats are supported by the software
421 * renderer.
422 * Drivers should probably override this.
423 */
424 void
425 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
426 {
427 gl_buffer_index buf;
428 for (buf = 0; buf < BUFFER_COUNT; buf++) {
429 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
430 if (rb) {
431 switch (rb->_BaseFormat) {
432 case GL_ALPHA:
433 case GL_LUMINANCE_ALPHA:
434 case GL_LUMINANCE:
435 case GL_INTENSITY:
436 case GL_RED:
437 case GL_RG:
438 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
439 return;
440
441 default:
442 switch (rb->Format) {
443 /* XXX This list is likely incomplete. */
444 case MESA_FORMAT_RGB9_E5_FLOAT:
445 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
446 return;
447 default:;
448 /* render buffer format is supported by software rendering */
449 }
450 }
451 }
452 }
453 }
454
455
456 /**
457 * For debug only.
458 */
459 static void
460 att_incomplete(const char *msg)
461 {
462 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
463 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
464 }
465 }
466
467
468 /**
469 * For debug only.
470 */
471 static void
472 fbo_incomplete(const char *msg, int index)
473 {
474 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
475 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
476 }
477 }
478
479
480 /**
481 * Is the given base format a legal format for a color renderbuffer?
482 */
483 GLboolean
484 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
485 {
486 switch (baseFormat) {
487 case GL_RGB:
488 case GL_RGBA:
489 return GL_TRUE;
490 case GL_LUMINANCE:
491 case GL_LUMINANCE_ALPHA:
492 case GL_INTENSITY:
493 case GL_ALPHA:
494 return ctx->Extensions.ARB_framebuffer_object;
495 case GL_RED:
496 case GL_RG:
497 return ctx->Extensions.ARB_texture_rg;
498 default:
499 return GL_FALSE;
500 }
501 }
502
503
504 /**
505 * Is the given base format a legal format for a depth/stencil renderbuffer?
506 */
507 static GLboolean
508 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
509 {
510 switch (baseFormat) {
511 case GL_DEPTH_COMPONENT:
512 case GL_DEPTH_STENCIL_EXT:
513 return GL_TRUE;
514 default:
515 return GL_FALSE;
516 }
517 }
518
519
520 /**
521 * Test if an attachment point is complete and update its Complete field.
522 * \param format if GL_COLOR, this is a color attachment point,
523 * if GL_DEPTH, this is a depth component attachment point,
524 * if GL_STENCIL, this is a stencil component attachment point.
525 */
526 static void
527 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
528 struct gl_renderbuffer_attachment *att)
529 {
530 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
531
532 /* assume complete */
533 att->Complete = GL_TRUE;
534
535 /* Look for reasons why the attachment might be incomplete */
536 if (att->Type == GL_TEXTURE) {
537 const struct gl_texture_object *texObj = att->Texture;
538 struct gl_texture_image *texImage;
539 GLenum baseFormat;
540
541 if (!texObj) {
542 att_incomplete("no texobj");
543 att->Complete = GL_FALSE;
544 return;
545 }
546
547 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
548 if (!texImage) {
549 att_incomplete("no teximage");
550 att->Complete = GL_FALSE;
551 return;
552 }
553 if (texImage->Width < 1 || texImage->Height < 1) {
554 att_incomplete("teximage width/height=0");
555 printf("texobj = %u\n", texObj->Name);
556 printf("level = %d\n", att->TextureLevel);
557 att->Complete = GL_FALSE;
558 return;
559 }
560 if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
561 att_incomplete("bad z offset");
562 att->Complete = GL_FALSE;
563 return;
564 }
565
566 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
567
568 if (format == GL_COLOR) {
569 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
570 att_incomplete("bad format");
571 att->Complete = GL_FALSE;
572 return;
573 }
574 if (_mesa_is_format_compressed(texImage->TexFormat)) {
575 att_incomplete("compressed internalformat");
576 att->Complete = GL_FALSE;
577 return;
578 }
579 }
580 else if (format == GL_DEPTH) {
581 if (baseFormat == GL_DEPTH_COMPONENT) {
582 /* OK */
583 }
584 else if (ctx->Extensions.EXT_packed_depth_stencil &&
585 ctx->Extensions.ARB_depth_texture &&
586 baseFormat == GL_DEPTH_STENCIL_EXT) {
587 /* OK */
588 }
589 else {
590 att->Complete = GL_FALSE;
591 att_incomplete("bad depth format");
592 return;
593 }
594 }
595 else {
596 ASSERT(format == GL_STENCIL);
597 if (ctx->Extensions.EXT_packed_depth_stencil &&
598 ctx->Extensions.ARB_depth_texture &&
599 baseFormat == GL_DEPTH_STENCIL_EXT) {
600 /* OK */
601 }
602 else {
603 /* no such thing as stencil-only textures */
604 att_incomplete("illegal stencil texture");
605 att->Complete = GL_FALSE;
606 return;
607 }
608 }
609 }
610 else if (att->Type == GL_RENDERBUFFER_EXT) {
611 const GLenum baseFormat =
612 _mesa_get_format_base_format(att->Renderbuffer->Format);
613
614 ASSERT(att->Renderbuffer);
615 if (!att->Renderbuffer->InternalFormat ||
616 att->Renderbuffer->Width < 1 ||
617 att->Renderbuffer->Height < 1) {
618 att_incomplete("0x0 renderbuffer");
619 att->Complete = GL_FALSE;
620 return;
621 }
622 if (format == GL_COLOR) {
623 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
624 att_incomplete("bad renderbuffer color format");
625 att->Complete = GL_FALSE;
626 return;
627 }
628 }
629 else if (format == GL_DEPTH) {
630 if (baseFormat == GL_DEPTH_COMPONENT) {
631 /* OK */
632 }
633 else if (ctx->Extensions.EXT_packed_depth_stencil &&
634 baseFormat == GL_DEPTH_STENCIL_EXT) {
635 /* OK */
636 }
637 else {
638 att_incomplete("bad renderbuffer depth format");
639 att->Complete = GL_FALSE;
640 return;
641 }
642 }
643 else {
644 assert(format == GL_STENCIL);
645 if (baseFormat == GL_STENCIL_INDEX) {
646 /* OK */
647 }
648 else if (ctx->Extensions.EXT_packed_depth_stencil &&
649 baseFormat == GL_DEPTH_STENCIL_EXT) {
650 /* OK */
651 }
652 else {
653 att->Complete = GL_FALSE;
654 att_incomplete("bad renderbuffer stencil format");
655 return;
656 }
657 }
658 }
659 else {
660 ASSERT(att->Type == GL_NONE);
661 /* complete */
662 return;
663 }
664 }
665
666
667 /**
668 * Test if the given framebuffer object is complete and update its
669 * Status field with the results.
670 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
671 * driver to make hardware-specific validation/completeness checks.
672 * Also update the framebuffer's Width and Height fields if the
673 * framebuffer is complete.
674 */
675 void
676 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
677 struct gl_framebuffer *fb)
678 {
679 GLuint numImages;
680 GLenum intFormat = GL_NONE; /* color buffers' internal format */
681 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
682 GLint numSamples = -1;
683 GLint i;
684 GLuint j;
685
686 assert(_mesa_is_user_fbo(fb));
687
688 /* we're changing framebuffer fields here */
689 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
690
691 numImages = 0;
692 fb->Width = 0;
693 fb->Height = 0;
694
695 /* Start at -2 to more easily loop over all attachment points.
696 * -2: depth buffer
697 * -1: stencil buffer
698 * >=0: color buffer
699 */
700 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
701 struct gl_renderbuffer_attachment *att;
702 GLenum f;
703 gl_format attFormat;
704
705 /*
706 * XXX for ARB_fbo, only check color buffers that are named by
707 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
708 */
709
710 /* check for attachment completeness
711 */
712 if (i == -2) {
713 att = &fb->Attachment[BUFFER_DEPTH];
714 test_attachment_completeness(ctx, GL_DEPTH, att);
715 if (!att->Complete) {
716 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
717 fbo_incomplete("depth attachment incomplete", -1);
718 return;
719 }
720 }
721 else if (i == -1) {
722 att = &fb->Attachment[BUFFER_STENCIL];
723 test_attachment_completeness(ctx, GL_STENCIL, att);
724 if (!att->Complete) {
725 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
726 fbo_incomplete("stencil attachment incomplete", -1);
727 return;
728 }
729 }
730 else {
731 att = &fb->Attachment[BUFFER_COLOR0 + i];
732 test_attachment_completeness(ctx, GL_COLOR, att);
733 if (!att->Complete) {
734 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
735 fbo_incomplete("color attachment incomplete", i);
736 return;
737 }
738 }
739
740 /* get width, height, format of the renderbuffer/texture
741 */
742 if (att->Type == GL_TEXTURE) {
743 const struct gl_texture_image *texImg =
744 _mesa_get_attachment_teximage(att);
745 minWidth = MIN2(minWidth, texImg->Width);
746 maxWidth = MAX2(maxWidth, texImg->Width);
747 minHeight = MIN2(minHeight, texImg->Height);
748 maxHeight = MAX2(maxHeight, texImg->Height);
749 f = texImg->_BaseFormat;
750 attFormat = texImg->TexFormat;
751 numImages++;
752 if (!_mesa_is_legal_color_format(ctx, f) &&
753 !is_legal_depth_format(ctx, f)) {
754 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
755 fbo_incomplete("texture attachment incomplete", -1);
756 return;
757 }
758 }
759 else if (att->Type == GL_RENDERBUFFER_EXT) {
760 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
761 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
762 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
763 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
764 f = att->Renderbuffer->InternalFormat;
765 attFormat = att->Renderbuffer->Format;
766 numImages++;
767 }
768 else {
769 assert(att->Type == GL_NONE);
770 continue;
771 }
772
773 if (att->Renderbuffer && numSamples < 0) {
774 /* first buffer */
775 numSamples = att->Renderbuffer->NumSamples;
776 }
777
778 /* check if integer color */
779 fb->_IntegerColor = _mesa_is_format_integer_color(attFormat);
780
781 /* Error-check width, height, format, samples
782 */
783 if (numImages == 1) {
784 /* save format, num samples */
785 if (i >= 0) {
786 intFormat = f;
787 }
788 }
789 else {
790 if (!ctx->Extensions.ARB_framebuffer_object) {
791 /* check that width, height, format are same */
792 if (minWidth != maxWidth || minHeight != maxHeight) {
793 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
794 fbo_incomplete("width or height mismatch", -1);
795 return;
796 }
797 /* check that all color buffers are the same format */
798 if (intFormat != GL_NONE && f != intFormat) {
799 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
800 fbo_incomplete("format mismatch", -1);
801 return;
802 }
803 }
804 if (att->Renderbuffer &&
805 att->Renderbuffer->NumSamples != numSamples) {
806 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
807 fbo_incomplete("inconsistant number of samples", i);
808 return;
809 }
810 }
811
812 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
813 */
814 if (att->Type == GL_RENDERBUFFER &&
815 att->Renderbuffer->Format == MESA_FORMAT_NONE) {
816 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
817 fbo_incomplete("unsupported renderbuffer format", i);
818 return;
819 }
820 }
821
822 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
823 /* Check that all DrawBuffers are present */
824 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
825 if (fb->ColorDrawBuffer[j] != GL_NONE) {
826 const struct gl_renderbuffer_attachment *att
827 = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
828 assert(att);
829 if (att->Type == GL_NONE) {
830 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
831 fbo_incomplete("missing drawbuffer", j);
832 return;
833 }
834 }
835 }
836
837 /* Check that the ReadBuffer is present */
838 if (fb->ColorReadBuffer != GL_NONE) {
839 const struct gl_renderbuffer_attachment *att
840 = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
841 assert(att);
842 if (att->Type == GL_NONE) {
843 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
844 fbo_incomplete("missing readbuffer", -1);
845 return;
846 }
847 }
848 }
849
850 if (numImages == 0) {
851 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
852 fbo_incomplete("no attachments", -1);
853 return;
854 }
855
856 /* Provisionally set status = COMPLETE ... */
857 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
858
859 /* ... but the driver may say the FB is incomplete.
860 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
861 * if anything.
862 */
863 if (ctx->Driver.ValidateFramebuffer) {
864 ctx->Driver.ValidateFramebuffer(ctx, fb);
865 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
866 fbo_incomplete("driver marked FBO as incomplete", -1);
867 }
868 }
869
870 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
871 /*
872 * Note that if ARB_framebuffer_object is supported and the attached
873 * renderbuffers/textures are different sizes, the framebuffer
874 * width/height will be set to the smallest width/height.
875 */
876 fb->Width = minWidth;
877 fb->Height = minHeight;
878
879 /* finally, update the visual info for the framebuffer */
880 _mesa_update_framebuffer_visual(ctx, fb);
881 }
882 }
883
884
885 GLboolean GLAPIENTRY
886 _mesa_IsRenderbufferEXT(GLuint renderbuffer)
887 {
888 GET_CURRENT_CONTEXT(ctx);
889 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
890 if (renderbuffer) {
891 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
892 if (rb != NULL && rb != &DummyRenderbuffer)
893 return GL_TRUE;
894 }
895 return GL_FALSE;
896 }
897
898
899 void GLAPIENTRY
900 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
901 {
902 struct gl_renderbuffer *newRb;
903 GET_CURRENT_CONTEXT(ctx);
904
905 ASSERT_OUTSIDE_BEGIN_END(ctx);
906
907 if (target != GL_RENDERBUFFER_EXT) {
908 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
909 return;
910 }
911
912 /* No need to flush here since the render buffer binding has no
913 * effect on rendering state.
914 */
915
916 if (renderbuffer) {
917 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
918 if (newRb == &DummyRenderbuffer) {
919 /* ID was reserved, but no real renderbuffer object made yet */
920 newRb = NULL;
921 }
922 else if (!newRb && ctx->Extensions.ARB_framebuffer_object) {
923 /* All RB IDs must be Gen'd */
924 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
925 return;
926 }
927
928 if (!newRb) {
929 /* create new renderbuffer object */
930 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
931 if (!newRb) {
932 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
933 return;
934 }
935 ASSERT(newRb->AllocStorage);
936 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
937 newRb->RefCount = 1; /* referenced by hash table */
938 }
939 }
940 else {
941 newRb = NULL;
942 }
943
944 ASSERT(newRb != &DummyRenderbuffer);
945
946 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
947 }
948
949
950 /**
951 * If the given renderbuffer is anywhere attached to the framebuffer, detach
952 * the renderbuffer.
953 * This is used when a renderbuffer object is deleted.
954 * The spec calls for unbinding.
955 */
956 static void
957 detach_renderbuffer(struct gl_context *ctx,
958 struct gl_framebuffer *fb,
959 struct gl_renderbuffer *rb)
960 {
961 GLuint i;
962 for (i = 0; i < BUFFER_COUNT; i++) {
963 if (fb->Attachment[i].Renderbuffer == rb) {
964 _mesa_remove_attachment(ctx, &fb->Attachment[i]);
965 }
966 }
967 invalidate_framebuffer(fb);
968 }
969
970
971 void GLAPIENTRY
972 _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
973 {
974 GLint i;
975 GET_CURRENT_CONTEXT(ctx);
976
977 ASSERT_OUTSIDE_BEGIN_END(ctx);
978 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
979
980 for (i = 0; i < n; i++) {
981 if (renderbuffers[i] > 0) {
982 struct gl_renderbuffer *rb;
983 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
984 if (rb) {
985 /* check if deleting currently bound renderbuffer object */
986 if (rb == ctx->CurrentRenderbuffer) {
987 /* bind default */
988 ASSERT(rb->RefCount >= 2);
989 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
990 }
991
992 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
993 detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
994 }
995 if (_mesa_is_user_fbo(ctx->ReadBuffer)
996 && ctx->ReadBuffer != ctx->DrawBuffer) {
997 detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
998 }
999
1000 /* Remove from hash table immediately, to free the ID.
1001 * But the object will not be freed until it's no longer
1002 * referenced anywhere else.
1003 */
1004 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
1005
1006 if (rb != &DummyRenderbuffer) {
1007 /* no longer referenced by hash table */
1008 _mesa_reference_renderbuffer(&rb, NULL);
1009 }
1010 }
1011 }
1012 }
1013 }
1014
1015
1016 void GLAPIENTRY
1017 _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
1018 {
1019 GET_CURRENT_CONTEXT(ctx);
1020 GLuint first;
1021 GLint i;
1022
1023 ASSERT_OUTSIDE_BEGIN_END(ctx);
1024
1025 if (n < 0) {
1026 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
1027 return;
1028 }
1029
1030 if (!renderbuffers)
1031 return;
1032
1033 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1034
1035 for (i = 0; i < n; i++) {
1036 GLuint name = first + i;
1037 renderbuffers[i] = name;
1038 /* insert dummy placeholder into hash table */
1039 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1040 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
1041 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1042 }
1043 }
1044
1045
1046 /**
1047 * Given an internal format token for a render buffer, return the
1048 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1049 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1050 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1051 *
1052 * This is similar to _mesa_base_tex_format() but the set of valid
1053 * internal formats is different.
1054 *
1055 * Note that even if a format is determined to be legal here, validation
1056 * of the FBO may fail if the format is not supported by the driver/GPU.
1057 *
1058 * \param internalFormat as passed to glRenderbufferStorage()
1059 * \return the base internal format, or 0 if internalFormat is illegal
1060 */
1061 GLenum
1062 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
1063 {
1064 /*
1065 * Notes: some formats such as alpha, luminance, etc. were added
1066 * with GL_ARB_framebuffer_object.
1067 */
1068 switch (internalFormat) {
1069 case GL_ALPHA:
1070 case GL_ALPHA4:
1071 case GL_ALPHA8:
1072 case GL_ALPHA12:
1073 case GL_ALPHA16:
1074 return ctx->API == API_OPENGL && ctx->Extensions.ARB_framebuffer_object
1075 ? GL_ALPHA : 0;
1076 case GL_LUMINANCE:
1077 case GL_LUMINANCE4:
1078 case GL_LUMINANCE8:
1079 case GL_LUMINANCE12:
1080 case GL_LUMINANCE16:
1081 return ctx->API == API_OPENGL && ctx->Extensions.ARB_framebuffer_object
1082 ? GL_LUMINANCE : 0;
1083 case GL_LUMINANCE_ALPHA:
1084 case GL_LUMINANCE4_ALPHA4:
1085 case GL_LUMINANCE6_ALPHA2:
1086 case GL_LUMINANCE8_ALPHA8:
1087 case GL_LUMINANCE12_ALPHA4:
1088 case GL_LUMINANCE12_ALPHA12:
1089 case GL_LUMINANCE16_ALPHA16:
1090 return ctx->API == API_OPENGL && ctx->Extensions.ARB_framebuffer_object
1091 ? GL_LUMINANCE_ALPHA : 0;
1092 case GL_INTENSITY:
1093 case GL_INTENSITY4:
1094 case GL_INTENSITY8:
1095 case GL_INTENSITY12:
1096 case GL_INTENSITY16:
1097 return ctx->API == API_OPENGL && ctx->Extensions.ARB_framebuffer_object
1098 ? GL_INTENSITY : 0;
1099 case GL_RGB8:
1100 return GL_RGB;
1101 case GL_RGB:
1102 case GL_R3_G3_B2:
1103 case GL_RGB4:
1104 case GL_RGB5:
1105 case GL_RGB10:
1106 case GL_RGB12:
1107 case GL_RGB16:
1108 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1109 case GL_SRGB8_EXT:
1110 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGB : 0;
1111 case GL_RGBA4:
1112 case GL_RGB5_A1:
1113 case GL_RGBA8:
1114 return GL_RGBA;
1115 case GL_RGBA:
1116 case GL_RGBA2:
1117 case GL_RGBA12:
1118 case GL_RGBA16:
1119 return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0;
1120 case GL_RGB10_A2:
1121 case GL_SRGB8_ALPHA8_EXT:
1122 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1123 case GL_STENCIL_INDEX:
1124 case GL_STENCIL_INDEX1_EXT:
1125 case GL_STENCIL_INDEX4_EXT:
1126 case GL_STENCIL_INDEX16_EXT:
1127 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in
1128 * OpenGL ES, but Mesa does not currently support them.
1129 */
1130 return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0;
1131 case GL_STENCIL_INDEX8_EXT:
1132 return GL_STENCIL_INDEX;
1133 case GL_DEPTH_COMPONENT:
1134 case GL_DEPTH_COMPONENT32:
1135 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0;
1136 case GL_DEPTH_COMPONENT16:
1137 case GL_DEPTH_COMPONENT24:
1138 return GL_DEPTH_COMPONENT;
1139 case GL_DEPTH_STENCIL_EXT:
1140 return _mesa_is_desktop_gl(ctx)
1141 && ctx->Extensions.EXT_packed_depth_stencil
1142 ? GL_DEPTH_STENCIL_EXT : 0;
1143 case GL_DEPTH24_STENCIL8_EXT:
1144 return ctx->Extensions.EXT_packed_depth_stencil
1145 ? GL_DEPTH_STENCIL_EXT : 0;
1146 case GL_DEPTH_COMPONENT32F:
1147 return ctx->Version >= 30
1148 || (ctx->API == API_OPENGL && ctx->Extensions.ARB_depth_buffer_float)
1149 ? GL_DEPTH_COMPONENT : 0;
1150 case GL_DEPTH32F_STENCIL8:
1151 return ctx->Version >= 30
1152 || (ctx->API == API_OPENGL && ctx->Extensions.ARB_depth_buffer_float)
1153 ? GL_DEPTH_STENCIL : 0;
1154 case GL_RED:
1155 case GL_R16:
1156 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1157 ? GL_RED : 0;
1158 case GL_R8:
1159 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1160 ? GL_RED : 0;
1161 case GL_RG:
1162 case GL_RG16:
1163 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1164 ? GL_RG : 0;
1165 case GL_RG8:
1166 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1167 ? GL_RG : 0;
1168 /* signed normalized texture formats */
1169 case GL_R8_SNORM:
1170 return ctx->Version >= 30
1171 || (ctx->API == API_OPENGL && ctx->Extensions.EXT_texture_snorm)
1172 ? GL_RED : 0;
1173 case GL_RED_SNORM:
1174 case GL_R16_SNORM:
1175 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1176 ? GL_RED : 0;
1177 case GL_RG8_SNORM:
1178 return ctx->Version >= 30
1179 || (ctx->API == API_OPENGL && ctx->Extensions.EXT_texture_snorm)
1180 ? GL_RG : 0;
1181 case GL_RG_SNORM:
1182 case GL_RG16_SNORM:
1183 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1184 ? GL_RG : 0;
1185 case GL_RGB8_SNORM:
1186 return ctx->Version >= 30
1187 || (ctx->API == API_OPENGL && ctx->Extensions.EXT_texture_snorm)
1188 ? GL_RGB : 0;
1189 case GL_RGB_SNORM:
1190 case GL_RGB16_SNORM:
1191 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1192 ? GL_RGB : 0;
1193 case GL_RGBA8_SNORM:
1194 return ctx->Version >= 30
1195 || (ctx->API == API_OPENGL && ctx->Extensions.EXT_texture_snorm)
1196 ? GL_RGBA : 0;
1197 case GL_RGBA_SNORM:
1198 case GL_RGBA16_SNORM:
1199 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1200 ? GL_RGBA : 0;
1201 case GL_ALPHA_SNORM:
1202 case GL_ALPHA8_SNORM:
1203 case GL_ALPHA16_SNORM:
1204 return ctx->API == API_OPENGL &&
1205 ctx->Extensions.EXT_texture_snorm &&
1206 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1207 case GL_LUMINANCE_SNORM:
1208 case GL_LUMINANCE8_SNORM:
1209 case GL_LUMINANCE16_SNORM:
1210 return ctx->API == API_OPENGL &&
1211 ctx->Extensions.EXT_texture_snorm &&
1212 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1213 case GL_LUMINANCE_ALPHA_SNORM:
1214 case GL_LUMINANCE8_ALPHA8_SNORM:
1215 case GL_LUMINANCE16_ALPHA16_SNORM:
1216 return ctx->API == API_OPENGL &&
1217 ctx->Extensions.EXT_texture_snorm &&
1218 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1219 case GL_INTENSITY_SNORM:
1220 case GL_INTENSITY8_SNORM:
1221 case GL_INTENSITY16_SNORM:
1222 return ctx->API == API_OPENGL &&
1223 ctx->Extensions.EXT_texture_snorm &&
1224 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1225 case GL_R16F:
1226 case GL_R32F:
1227 return ctx->Version >= 30
1228 || (ctx->API == API_OPENGL &&
1229 ctx->Extensions.ARB_texture_rg &&
1230 ctx->Extensions.ARB_texture_float) ? GL_RED : 0;
1231 case GL_RG16F:
1232 case GL_RG32F:
1233 return ctx->Version >= 30
1234 || (ctx->API == API_OPENGL &&
1235 ctx->Extensions.ARB_texture_rg &&
1236 ctx->Extensions.ARB_texture_float) ? GL_RG : 0;
1237 case GL_RGB16F:
1238 case GL_RGB32F:
1239 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
1240 || _mesa_is_gles3(ctx)
1241 ? GL_RGB : 0;
1242 case GL_RGBA16F:
1243 case GL_RGBA32F:
1244 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
1245 || _mesa_is_gles3(ctx)
1246 ? GL_RGBA : 0;
1247 case GL_ALPHA16F_ARB:
1248 case GL_ALPHA32F_ARB:
1249 return ctx->API == API_OPENGL &&
1250 ctx->Extensions.ARB_texture_float &&
1251 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1252 case GL_LUMINANCE16F_ARB:
1253 case GL_LUMINANCE32F_ARB:
1254 return ctx->API == API_OPENGL &&
1255 ctx->Extensions.ARB_texture_float &&
1256 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1257 case GL_LUMINANCE_ALPHA16F_ARB:
1258 case GL_LUMINANCE_ALPHA32F_ARB:
1259 return ctx->API == API_OPENGL &&
1260 ctx->Extensions.ARB_texture_float &&
1261 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1262 case GL_INTENSITY16F_ARB:
1263 case GL_INTENSITY32F_ARB:
1264 return ctx->API == API_OPENGL &&
1265 ctx->Extensions.ARB_texture_float &&
1266 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1267 case GL_RGB9_E5:
1268 return (_mesa_is_desktop_gl(ctx)
1269 && ctx->Extensions.EXT_texture_shared_exponent)
1270 || _mesa_is_gles3(ctx) ? GL_RGB : 0;
1271 case GL_R11F_G11F_B10F:
1272 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float)
1273 || _mesa_is_gles3(ctx) ? GL_RGB : 0;
1274
1275 case GL_RGBA8UI_EXT:
1276 case GL_RGBA16UI_EXT:
1277 case GL_RGBA32UI_EXT:
1278 case GL_RGBA8I_EXT:
1279 case GL_RGBA16I_EXT:
1280 case GL_RGBA32I_EXT:
1281 return ctx->Version >= 30
1282 || (_mesa_is_desktop_gl(ctx) &&
1283 ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0;
1284
1285 case GL_RGB8UI_EXT:
1286 case GL_RGB16UI_EXT:
1287 case GL_RGB32UI_EXT:
1288 case GL_RGB8I_EXT:
1289 case GL_RGB16I_EXT:
1290 case GL_RGB32I_EXT:
1291 return ctx->Version >= 30
1292 || (_mesa_is_desktop_gl(ctx) &&
1293 ctx->Extensions.EXT_texture_integer) ? GL_RGB : 0;
1294
1295 case GL_R8UI:
1296 case GL_R8I:
1297 case GL_R16UI:
1298 case GL_R16I:
1299 case GL_R32UI:
1300 case GL_R32I:
1301 return ctx->Version >= 30
1302 || (_mesa_is_desktop_gl(ctx) &&
1303 ctx->Extensions.ARB_texture_rg &&
1304 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
1305
1306 case GL_RG8UI:
1307 case GL_RG8I:
1308 case GL_RG16UI:
1309 case GL_RG16I:
1310 case GL_RG32UI:
1311 case GL_RG32I:
1312 return ctx->Version >= 30
1313 || (_mesa_is_desktop_gl(ctx) &&
1314 ctx->Extensions.ARB_texture_rg &&
1315 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
1316
1317 case GL_INTENSITY8I_EXT:
1318 case GL_INTENSITY8UI_EXT:
1319 case GL_INTENSITY16I_EXT:
1320 case GL_INTENSITY16UI_EXT:
1321 case GL_INTENSITY32I_EXT:
1322 case GL_INTENSITY32UI_EXT:
1323 return ctx->API == API_OPENGL &&
1324 ctx->Extensions.EXT_texture_integer &&
1325 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1326
1327 case GL_LUMINANCE8I_EXT:
1328 case GL_LUMINANCE8UI_EXT:
1329 case GL_LUMINANCE16I_EXT:
1330 case GL_LUMINANCE16UI_EXT:
1331 case GL_LUMINANCE32I_EXT:
1332 case GL_LUMINANCE32UI_EXT:
1333 return ctx->API == API_OPENGL &&
1334 ctx->Extensions.EXT_texture_integer &&
1335 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1336
1337 case GL_LUMINANCE_ALPHA8I_EXT:
1338 case GL_LUMINANCE_ALPHA8UI_EXT:
1339 case GL_LUMINANCE_ALPHA16I_EXT:
1340 case GL_LUMINANCE_ALPHA16UI_EXT:
1341 case GL_LUMINANCE_ALPHA32I_EXT:
1342 case GL_LUMINANCE_ALPHA32UI_EXT:
1343 return ctx->API == API_OPENGL &&
1344 ctx->Extensions.EXT_texture_integer &&
1345 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1346
1347 case GL_ALPHA8I_EXT:
1348 case GL_ALPHA8UI_EXT:
1349 case GL_ALPHA16I_EXT:
1350 case GL_ALPHA16UI_EXT:
1351 case GL_ALPHA32I_EXT:
1352 case GL_ALPHA32UI_EXT:
1353 return ctx->API == API_OPENGL &&
1354 ctx->Extensions.EXT_texture_integer &&
1355 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1356
1357 case GL_RGB10_A2UI:
1358 return (_mesa_is_desktop_gl(ctx) &&
1359 ctx->Extensions.ARB_texture_rgb10_a2ui)
1360 || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1361
1362 case GL_RGB565:
1363 return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility
1364 ? GL_RGB : 0;
1365 default:
1366 return 0;
1367 }
1368 }
1369
1370
1371 /**
1372 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
1373 */
1374 static void
1375 invalidate_rb(GLuint key, void *data, void *userData)
1376 {
1377 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
1378 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
1379
1380 /* If this is a user-created FBO */
1381 if (_mesa_is_user_fbo(fb)) {
1382 GLuint i;
1383 for (i = 0; i < BUFFER_COUNT; i++) {
1384 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1385 if (att->Type == GL_RENDERBUFFER &&
1386 att->Renderbuffer == rb) {
1387 /* Mark fb status as indeterminate to force re-validation */
1388 fb->_Status = 0;
1389 return;
1390 }
1391 }
1392 }
1393 }
1394
1395
1396 /** sentinal value, see below */
1397 #define NO_SAMPLES 1000
1398
1399
1400 /**
1401 * Helper function used by _mesa_RenderbufferStorageEXT() and
1402 * _mesa_RenderbufferStorageMultisample().
1403 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
1404 */
1405 static void
1406 renderbuffer_storage(GLenum target, GLenum internalFormat,
1407 GLsizei width, GLsizei height, GLsizei samples)
1408 {
1409 const char *func = samples == NO_SAMPLES ?
1410 "glRenderbufferStorage" : "RenderbufferStorageMultisample";
1411 struct gl_renderbuffer *rb;
1412 GLenum baseFormat;
1413 GET_CURRENT_CONTEXT(ctx);
1414
1415 ASSERT_OUTSIDE_BEGIN_END(ctx);
1416
1417 if (target != GL_RENDERBUFFER_EXT) {
1418 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
1419 return;
1420 }
1421
1422 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
1423 if (baseFormat == 0) {
1424 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
1425 return;
1426 }
1427
1428 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1429 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
1430 return;
1431 }
1432
1433 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1434 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
1435 return;
1436 }
1437
1438 if (samples == NO_SAMPLES) {
1439 /* NumSamples == 0 indicates non-multisampling */
1440 samples = 0;
1441 }
1442 else if (samples > (GLsizei) ctx->Const.MaxSamples) {
1443 /* note: driver may choose to use more samples than what's requested */
1444 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
1445 return;
1446 }
1447
1448 rb = ctx->CurrentRenderbuffer;
1449 if (!rb) {
1450 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1451 return;
1452 }
1453
1454 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1455
1456 if (rb->InternalFormat == internalFormat &&
1457 rb->Width == (GLuint) width &&
1458 rb->Height == (GLuint) height &&
1459 rb->NumSamples == samples) {
1460 /* no change in allocation needed */
1461 return;
1462 }
1463
1464 /* These MUST get set by the AllocStorage func */
1465 rb->Format = MESA_FORMAT_NONE;
1466 rb->NumSamples = samples;
1467
1468 /* Now allocate the storage */
1469 ASSERT(rb->AllocStorage);
1470 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
1471 /* No error - check/set fields now */
1472 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
1473 assert(rb->Width == (GLuint) width);
1474 assert(rb->Height == (GLuint) height);
1475 rb->InternalFormat = internalFormat;
1476 rb->_BaseFormat = baseFormat;
1477 assert(rb->_BaseFormat != 0);
1478 }
1479 else {
1480 /* Probably ran out of memory - clear the fields */
1481 rb->Width = 0;
1482 rb->Height = 0;
1483 rb->Format = MESA_FORMAT_NONE;
1484 rb->InternalFormat = GL_NONE;
1485 rb->_BaseFormat = GL_NONE;
1486 rb->NumSamples = 0;
1487 }
1488
1489 /* Invalidate the framebuffers the renderbuffer is attached in. */
1490 if (rb->AttachedAnytime) {
1491 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
1492 }
1493 }
1494
1495
1496 void GLAPIENTRY
1497 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
1498 {
1499 struct gl_renderbuffer *rb;
1500 GET_CURRENT_CONTEXT(ctx);
1501 ASSERT_OUTSIDE_BEGIN_END(ctx);
1502
1503 if (!ctx->Extensions.OES_EGL_image) {
1504 _mesa_error(ctx, GL_INVALID_OPERATION,
1505 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
1506 return;
1507 }
1508
1509 if (target != GL_RENDERBUFFER) {
1510 _mesa_error(ctx, GL_INVALID_ENUM,
1511 "EGLImageTargetRenderbufferStorageOES");
1512 return;
1513 }
1514
1515 rb = ctx->CurrentRenderbuffer;
1516 if (!rb) {
1517 _mesa_error(ctx, GL_INVALID_OPERATION,
1518 "EGLImageTargetRenderbufferStorageOES");
1519 return;
1520 }
1521
1522 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1523
1524 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
1525 }
1526
1527
1528 /**
1529 * Helper function for _mesa_GetRenderbufferParameterivEXT() and
1530 * _mesa_GetFramebufferAttachmentParameterivEXT()
1531 * We have to be careful to respect the base format. For example, if a
1532 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1533 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1534 * we need to return zero.
1535 */
1536 static GLint
1537 get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
1538 {
1539 if (_mesa_base_format_has_channel(baseFormat, pname))
1540 return _mesa_get_format_bits(format, pname);
1541 else
1542 return 0;
1543 }
1544
1545
1546
1547 void GLAPIENTRY
1548 _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1549 GLsizei width, GLsizei height)
1550 {
1551 /* GL_ARB_fbo says calling this function is equivalent to calling
1552 * glRenderbufferStorageMultisample() with samples=0. We pass in
1553 * a token value here just for error reporting purposes.
1554 */
1555 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
1556 }
1557
1558
1559 void GLAPIENTRY
1560 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
1561 GLenum internalFormat,
1562 GLsizei width, GLsizei height)
1563 {
1564 renderbuffer_storage(target, internalFormat, width, height, samples);
1565 }
1566
1567
1568 /**
1569 * OpenGL ES version of glRenderBufferStorage.
1570 */
1571 void GLAPIENTRY
1572 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1573 GLsizei width, GLsizei height)
1574 {
1575 switch (internalFormat) {
1576 case GL_RGB565:
1577 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
1578 /* choose a closest format */
1579 internalFormat = GL_RGB5;
1580 break;
1581 default:
1582 break;
1583 }
1584
1585 renderbuffer_storage(target, internalFormat, width, height, 0);
1586 }
1587
1588
1589 void GLAPIENTRY
1590 _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
1591 {
1592 struct gl_renderbuffer *rb;
1593 GET_CURRENT_CONTEXT(ctx);
1594
1595 ASSERT_OUTSIDE_BEGIN_END(ctx);
1596
1597 if (target != GL_RENDERBUFFER_EXT) {
1598 _mesa_error(ctx, GL_INVALID_ENUM,
1599 "glGetRenderbufferParameterivEXT(target)");
1600 return;
1601 }
1602
1603 rb = ctx->CurrentRenderbuffer;
1604 if (!rb) {
1605 _mesa_error(ctx, GL_INVALID_OPERATION,
1606 "glGetRenderbufferParameterivEXT");
1607 return;
1608 }
1609
1610 /* No need to flush here since we're just quering state which is
1611 * not effected by rendering.
1612 */
1613
1614 switch (pname) {
1615 case GL_RENDERBUFFER_WIDTH_EXT:
1616 *params = rb->Width;
1617 return;
1618 case GL_RENDERBUFFER_HEIGHT_EXT:
1619 *params = rb->Height;
1620 return;
1621 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
1622 *params = rb->InternalFormat;
1623 return;
1624 case GL_RENDERBUFFER_RED_SIZE_EXT:
1625 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1626 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1627 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1628 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1629 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1630 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
1631 break;
1632 case GL_RENDERBUFFER_SAMPLES:
1633 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object)
1634 || _mesa_is_gles3(ctx)) {
1635 *params = rb->NumSamples;
1636 break;
1637 }
1638 /* fallthrough */
1639 default:
1640 _mesa_error(ctx, GL_INVALID_ENUM,
1641 "glGetRenderbufferParameterivEXT(target)");
1642 return;
1643 }
1644 }
1645
1646
1647 GLboolean GLAPIENTRY
1648 _mesa_IsFramebufferEXT(GLuint framebuffer)
1649 {
1650 GET_CURRENT_CONTEXT(ctx);
1651 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1652 if (framebuffer) {
1653 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
1654 if (rb != NULL && rb != &DummyFramebuffer)
1655 return GL_TRUE;
1656 }
1657 return GL_FALSE;
1658 }
1659
1660
1661 /**
1662 * Check if any of the attachments of the given framebuffer are textures
1663 * (render to texture). Call ctx->Driver.RenderTexture() for such
1664 * attachments.
1665 */
1666 static void
1667 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
1668 {
1669 GLuint i;
1670 ASSERT(ctx->Driver.RenderTexture);
1671
1672 if (_mesa_is_winsys_fbo(fb))
1673 return; /* can't render to texture with winsys framebuffers */
1674
1675 for (i = 0; i < BUFFER_COUNT; i++) {
1676 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1677 if (att->Texture && _mesa_get_attachment_teximage(att)) {
1678 ctx->Driver.RenderTexture(ctx, fb, att);
1679 }
1680 }
1681 }
1682
1683
1684 /**
1685 * Examine all the framebuffer's attachments to see if any are textures.
1686 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
1687 * notify the device driver that the texture image may have changed.
1688 */
1689 static void
1690 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
1691 {
1692 if (_mesa_is_winsys_fbo(fb))
1693 return; /* can't render to texture with winsys framebuffers */
1694
1695 if (ctx->Driver.FinishRenderTexture) {
1696 GLuint i;
1697 for (i = 0; i < BUFFER_COUNT; i++) {
1698 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1699 if (att->Texture && att->Renderbuffer) {
1700 ctx->Driver.FinishRenderTexture(ctx, att);
1701 }
1702 }
1703 }
1704 }
1705
1706
1707 void GLAPIENTRY
1708 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
1709 {
1710 struct gl_framebuffer *newDrawFb, *newReadFb;
1711 struct gl_framebuffer *oldDrawFb, *oldReadFb;
1712 GLboolean bindReadBuf, bindDrawBuf;
1713 GET_CURRENT_CONTEXT(ctx);
1714
1715 #ifdef DEBUG
1716 if (ctx->Extensions.ARB_framebuffer_object) {
1717 ASSERT(ctx->Extensions.EXT_framebuffer_object);
1718 ASSERT(ctx->Extensions.EXT_framebuffer_blit);
1719 }
1720 #endif
1721
1722 ASSERT_OUTSIDE_BEGIN_END(ctx);
1723
1724 if (!ctx->Extensions.EXT_framebuffer_object) {
1725 _mesa_error(ctx, GL_INVALID_OPERATION,
1726 "glBindFramebufferEXT(unsupported)");
1727 return;
1728 }
1729
1730 switch (target) {
1731 case GL_DRAW_FRAMEBUFFER_EXT:
1732 if (!ctx->Extensions.EXT_framebuffer_blit) {
1733 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1734 return;
1735 }
1736 bindDrawBuf = GL_TRUE;
1737 bindReadBuf = GL_FALSE;
1738 break;
1739 case GL_READ_FRAMEBUFFER_EXT:
1740 if (!ctx->Extensions.EXT_framebuffer_blit) {
1741 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1742 return;
1743 }
1744 bindDrawBuf = GL_FALSE;
1745 bindReadBuf = GL_TRUE;
1746 break;
1747 case GL_FRAMEBUFFER_EXT:
1748 bindDrawBuf = GL_TRUE;
1749 bindReadBuf = GL_TRUE;
1750 break;
1751 default:
1752 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1753 return;
1754 }
1755
1756 if (framebuffer) {
1757 /* Binding a user-created framebuffer object */
1758 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
1759 if (newDrawFb == &DummyFramebuffer) {
1760 /* ID was reserved, but no real framebuffer object made yet */
1761 newDrawFb = NULL;
1762 }
1763 else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) {
1764 /* All FBO IDs must be Gen'd */
1765 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
1766 return;
1767 }
1768
1769 if (!newDrawFb) {
1770 /* create new framebuffer object */
1771 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
1772 if (!newDrawFb) {
1773 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
1774 return;
1775 }
1776 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
1777 }
1778 newReadFb = newDrawFb;
1779 }
1780 else {
1781 /* Binding the window system framebuffer (which was originally set
1782 * with MakeCurrent).
1783 */
1784 newDrawFb = ctx->WinSysDrawBuffer;
1785 newReadFb = ctx->WinSysReadBuffer;
1786 }
1787
1788 ASSERT(newDrawFb);
1789 ASSERT(newDrawFb != &DummyFramebuffer);
1790
1791 /* save pointers to current/old framebuffers */
1792 oldDrawFb = ctx->DrawBuffer;
1793 oldReadFb = ctx->ReadBuffer;
1794
1795 /* check if really changing bindings */
1796 if (oldDrawFb == newDrawFb)
1797 bindDrawBuf = GL_FALSE;
1798 if (oldReadFb == newReadFb)
1799 bindReadBuf = GL_FALSE;
1800
1801 /*
1802 * OK, now bind the new Draw/Read framebuffers, if they're changing.
1803 *
1804 * We also check if we're beginning and/or ending render-to-texture.
1805 * When a framebuffer with texture attachments is unbound, call
1806 * ctx->Driver.FinishRenderTexture().
1807 * When a framebuffer with texture attachments is bound, call
1808 * ctx->Driver.RenderTexture().
1809 *
1810 * Note that if the ReadBuffer has texture attachments we don't consider
1811 * that a render-to-texture case.
1812 */
1813 if (bindReadBuf) {
1814 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1815
1816 /* check if old readbuffer was render-to-texture */
1817 check_end_texture_render(ctx, oldReadFb);
1818
1819 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
1820 }
1821
1822 if (bindDrawBuf) {
1823 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1824
1825 /* check if old framebuffer had any texture attachments */
1826 if (oldDrawFb)
1827 check_end_texture_render(ctx, oldDrawFb);
1828
1829 /* check if newly bound framebuffer has any texture attachments */
1830 check_begin_texture_render(ctx, newDrawFb);
1831
1832 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
1833 }
1834
1835 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
1836 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
1837 }
1838 }
1839
1840
1841 void GLAPIENTRY
1842 _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
1843 {
1844 GLint i;
1845 GET_CURRENT_CONTEXT(ctx);
1846
1847 ASSERT_OUTSIDE_BEGIN_END(ctx);
1848 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1849
1850 for (i = 0; i < n; i++) {
1851 if (framebuffers[i] > 0) {
1852 struct gl_framebuffer *fb;
1853 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
1854 if (fb) {
1855 ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
1856
1857 /* check if deleting currently bound framebuffer object */
1858 if (ctx->Extensions.EXT_framebuffer_blit) {
1859 /* separate draw/read binding points */
1860 if (fb == ctx->DrawBuffer) {
1861 /* bind default */
1862 ASSERT(fb->RefCount >= 2);
1863 _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
1864 }
1865 if (fb == ctx->ReadBuffer) {
1866 /* bind default */
1867 ASSERT(fb->RefCount >= 2);
1868 _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
1869 }
1870 }
1871 else {
1872 /* only one binding point for read/draw buffers */
1873 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) {
1874 /* bind default */
1875 ASSERT(fb->RefCount >= 2);
1876 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
1877 }
1878 }
1879
1880 /* remove from hash table immediately, to free the ID */
1881 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
1882
1883 if (fb != &DummyFramebuffer) {
1884 /* But the object will not be freed until it's no longer
1885 * bound in any context.
1886 */
1887 _mesa_reference_framebuffer(&fb, NULL);
1888 }
1889 }
1890 }
1891 }
1892 }
1893
1894
1895 void GLAPIENTRY
1896 _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
1897 {
1898 GET_CURRENT_CONTEXT(ctx);
1899 GLuint first;
1900 GLint i;
1901
1902 ASSERT_OUTSIDE_BEGIN_END(ctx);
1903
1904 if (n < 0) {
1905 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
1906 return;
1907 }
1908
1909 if (!framebuffers)
1910 return;
1911
1912 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
1913
1914 for (i = 0; i < n; i++) {
1915 GLuint name = first + i;
1916 framebuffers[i] = name;
1917 /* insert dummy placeholder into hash table */
1918 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1919 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
1920 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1921 }
1922 }
1923
1924
1925
1926 GLenum GLAPIENTRY
1927 _mesa_CheckFramebufferStatusEXT(GLenum target)
1928 {
1929 struct gl_framebuffer *buffer;
1930 GET_CURRENT_CONTEXT(ctx);
1931
1932 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1933
1934 buffer = get_framebuffer_target(ctx, target);
1935 if (!buffer) {
1936 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1937 return 0;
1938 }
1939
1940 if (_mesa_is_winsys_fbo(buffer)) {
1941 /* The window system / default framebuffer is always complete */
1942 return GL_FRAMEBUFFER_COMPLETE_EXT;
1943 }
1944
1945 /* No need to flush here */
1946
1947 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1948 _mesa_test_framebuffer_completeness(ctx, buffer);
1949 }
1950
1951 return buffer->_Status;
1952 }
1953
1954
1955 /**
1956 * Replicate the src attachment point. Used by framebuffer_texture() when
1957 * the same texture is attached at GL_DEPTH_ATTACHMENT and
1958 * GL_STENCIL_ATTACHMENT.
1959 */
1960 static void
1961 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
1962 gl_buffer_index dst,
1963 gl_buffer_index src)
1964 {
1965 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
1966 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
1967
1968 assert(src_att->Texture != NULL);
1969 assert(src_att->Renderbuffer != NULL);
1970
1971 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
1972 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
1973 dst_att->Type = src_att->Type;
1974 dst_att->Complete = src_att->Complete;
1975 dst_att->TextureLevel = src_att->TextureLevel;
1976 dst_att->Zoffset = src_att->Zoffset;
1977 }
1978
1979
1980 /**
1981 * Common code called by glFramebufferTexture1D/2D/3DEXT() and
1982 * glFramebufferTextureLayerEXT().
1983 * Note: glFramebufferTextureLayerEXT() has no textarget parameter so we'll
1984 * get textarget=0 in that case.
1985 */
1986 static void
1987 framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
1988 GLenum attachment, GLenum textarget, GLuint texture,
1989 GLint level, GLint zoffset)
1990 {
1991 struct gl_renderbuffer_attachment *att;
1992 struct gl_texture_object *texObj = NULL;
1993 struct gl_framebuffer *fb;
1994 GLenum maxLevelsTarget;
1995
1996 ASSERT_OUTSIDE_BEGIN_END(ctx);
1997
1998 fb = get_framebuffer_target(ctx, target);
1999 if (!fb) {
2000 _mesa_error(ctx, GL_INVALID_ENUM,
2001 "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
2002 return;
2003 }
2004
2005 /* check framebuffer binding */
2006 if (_mesa_is_winsys_fbo(fb)) {
2007 _mesa_error(ctx, GL_INVALID_OPERATION,
2008 "glFramebufferTexture%sEXT", caller);
2009 return;
2010 }
2011
2012 /* The textarget, level, and zoffset parameters are only validated if
2013 * texture is non-zero.
2014 */
2015 if (texture) {
2016 GLboolean err = GL_TRUE;
2017
2018 texObj = _mesa_lookup_texture(ctx, texture);
2019 if (texObj != NULL) {
2020 if (textarget == 0) {
2021 /* If textarget == 0 it means we're being called by
2022 * glFramebufferTextureLayer() and textarget is not used.
2023 * The only legal texture types for that function are 3D and
2024 * 1D/2D arrays textures.
2025 */
2026 err = (texObj->Target != GL_TEXTURE_3D) &&
2027 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
2028 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
2029 }
2030 else {
2031 /* Make sure textarget is consistent with the texture's type */
2032 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
2033 ? !_mesa_is_cube_face(textarget)
2034 : (texObj->Target != textarget);
2035 }
2036 }
2037 else {
2038 /* can't render to a non-existant texture */
2039 _mesa_error(ctx, GL_INVALID_OPERATION,
2040 "glFramebufferTexture%sEXT(non existant texture)",
2041 caller);
2042 return;
2043 }
2044
2045 if (err) {
2046 _mesa_error(ctx, GL_INVALID_OPERATION,
2047 "glFramebufferTexture%sEXT(texture target mismatch)",
2048 caller);
2049 return;
2050 }
2051
2052 if (texObj->Target == GL_TEXTURE_3D) {
2053 const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
2054 if (zoffset < 0 || zoffset >= maxSize) {
2055 _mesa_error(ctx, GL_INVALID_VALUE,
2056 "glFramebufferTexture%sEXT(zoffset)", caller);
2057 return;
2058 }
2059 }
2060 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
2061 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
2062 if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
2063 _mesa_error(ctx, GL_INVALID_VALUE,
2064 "glFramebufferTexture%sEXT(layer)", caller);
2065 return;
2066 }
2067 }
2068
2069 maxLevelsTarget = textarget ? textarget : texObj->Target;
2070 if ((level < 0) ||
2071 (level >= _mesa_max_texture_levels(ctx, maxLevelsTarget))) {
2072 _mesa_error(ctx, GL_INVALID_VALUE,
2073 "glFramebufferTexture%sEXT(level)", caller);
2074 return;
2075 }
2076 }
2077
2078 att = _mesa_get_attachment(ctx, fb, attachment);
2079 if (att == NULL) {
2080 _mesa_error(ctx, GL_INVALID_ENUM,
2081 "glFramebufferTexture%sEXT(attachment)", caller);
2082 return;
2083 }
2084
2085 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2086
2087 _glthread_LOCK_MUTEX(fb->Mutex);
2088 if (texObj) {
2089 if (attachment == GL_DEPTH_ATTACHMENT &&
2090 texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
2091 level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
2092 _mesa_tex_target_to_face(textarget) ==
2093 fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
2094 zoffset == fb->Attachment[BUFFER_STENCIL].Zoffset) {
2095 /* The texture object is already attached to the stencil attachment
2096 * point. Don't create a new renderbuffer; just reuse the stencil
2097 * attachment's. This is required to prevent a GL error in
2098 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
2099 */
2100 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
2101 BUFFER_STENCIL);
2102 } else if (attachment == GL_STENCIL_ATTACHMENT &&
2103 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
2104 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
2105 _mesa_tex_target_to_face(textarget) ==
2106 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
2107 zoffset == fb->Attachment[BUFFER_DEPTH].Zoffset) {
2108 /* As above, but with depth and stencil transposed. */
2109 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
2110 BUFFER_DEPTH);
2111 } else {
2112 _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
2113 level, zoffset);
2114 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2115 /* Above we created a new renderbuffer and attached it to the
2116 * depth attachment point. Now attach it to the stencil attachment
2117 * point too.
2118 */
2119 assert(att == &fb->Attachment[BUFFER_DEPTH]);
2120 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
2121 BUFFER_DEPTH);
2122 }
2123 }
2124
2125 /* Set the render-to-texture flag. We'll check this flag in
2126 * glTexImage() and friends to determine if we need to revalidate
2127 * any FBOs that might be rendering into this texture.
2128 * This flag never gets cleared since it's non-trivial to determine
2129 * when all FBOs might be done rendering to this texture. That's OK
2130 * though since it's uncommon to render to a texture then repeatedly
2131 * call glTexImage() to change images in the texture.
2132 */
2133 texObj->_RenderToTexture = GL_TRUE;
2134 }
2135 else {
2136 _mesa_remove_attachment(ctx, att);
2137 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2138 assert(att == &fb->Attachment[BUFFER_DEPTH]);
2139 _mesa_remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
2140 }
2141 }
2142
2143 invalidate_framebuffer(fb);
2144
2145 _glthread_UNLOCK_MUTEX(fb->Mutex);
2146 }
2147
2148
2149
2150 void GLAPIENTRY
2151 _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
2152 GLenum textarget, GLuint texture, GLint level)
2153 {
2154 GET_CURRENT_CONTEXT(ctx);
2155
2156 if (texture != 0) {
2157 GLboolean error;
2158
2159 switch (textarget) {
2160 case GL_TEXTURE_1D:
2161 error = GL_FALSE;
2162 break;
2163 case GL_TEXTURE_1D_ARRAY:
2164 error = !ctx->Extensions.EXT_texture_array;
2165 break;
2166 default:
2167 error = GL_TRUE;
2168 }
2169
2170 if (error) {
2171 _mesa_error(ctx, GL_INVALID_OPERATION,
2172 "glFramebufferTexture1DEXT(textarget=%s)",
2173 _mesa_lookup_enum_by_nr(textarget));
2174 return;
2175 }
2176 }
2177
2178 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
2179 level, 0);
2180 }
2181
2182
2183 void GLAPIENTRY
2184 _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
2185 GLenum textarget, GLuint texture, GLint level)
2186 {
2187 GET_CURRENT_CONTEXT(ctx);
2188
2189 if (texture != 0) {
2190 GLboolean error;
2191
2192 switch (textarget) {
2193 case GL_TEXTURE_2D:
2194 error = GL_FALSE;
2195 break;
2196 case GL_TEXTURE_RECTANGLE:
2197 error = _mesa_is_gles(ctx)
2198 || !ctx->Extensions.NV_texture_rectangle;
2199 break;
2200 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2201 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
2202 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
2203 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
2204 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
2205 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
2206 error = !ctx->Extensions.ARB_texture_cube_map;
2207 break;
2208 case GL_TEXTURE_2D_ARRAY:
2209 error = (_mesa_is_gles(ctx) && ctx->Version < 30)
2210 || !ctx->Extensions.EXT_texture_array;
2211 break;
2212 default:
2213 error = GL_TRUE;
2214 }
2215
2216 if (error) {
2217 _mesa_error(ctx, GL_INVALID_OPERATION,
2218 "glFramebufferTexture2DEXT(textarget=%s)",
2219 _mesa_lookup_enum_by_nr(textarget));
2220 return;
2221 }
2222 }
2223
2224 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
2225 level, 0);
2226 }
2227
2228
2229 void GLAPIENTRY
2230 _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
2231 GLenum textarget, GLuint texture,
2232 GLint level, GLint zoffset)
2233 {
2234 GET_CURRENT_CONTEXT(ctx);
2235
2236 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
2237 _mesa_error(ctx, GL_INVALID_OPERATION,
2238 "glFramebufferTexture3DEXT(textarget)");
2239 return;
2240 }
2241
2242 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
2243 level, zoffset);
2244 }
2245
2246
2247 void GLAPIENTRY
2248 _mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
2249 GLuint texture, GLint level, GLint layer)
2250 {
2251 GET_CURRENT_CONTEXT(ctx);
2252
2253 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
2254 level, layer);
2255 }
2256
2257
2258 void GLAPIENTRY
2259 _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
2260 GLenum renderbufferTarget,
2261 GLuint renderbuffer)
2262 {
2263 struct gl_renderbuffer_attachment *att;
2264 struct gl_framebuffer *fb;
2265 struct gl_renderbuffer *rb;
2266 GET_CURRENT_CONTEXT(ctx);
2267
2268 ASSERT_OUTSIDE_BEGIN_END(ctx);
2269
2270 fb = get_framebuffer_target(ctx, target);
2271 if (!fb) {
2272 _mesa_error(ctx, GL_INVALID_ENUM, "glFramebufferRenderbufferEXT(target)");
2273 return;
2274 }
2275
2276 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
2277 _mesa_error(ctx, GL_INVALID_ENUM,
2278 "glFramebufferRenderbufferEXT(renderbufferTarget)");
2279 return;
2280 }
2281
2282 if (_mesa_is_winsys_fbo(fb)) {
2283 /* Can't attach new renderbuffers to a window system framebuffer */
2284 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
2285 return;
2286 }
2287
2288 att = _mesa_get_attachment(ctx, fb, attachment);
2289 if (att == NULL) {
2290 _mesa_error(ctx, GL_INVALID_ENUM,
2291 "glFramebufferRenderbufferEXT(invalid attachment %s)",
2292 _mesa_lookup_enum_by_nr(attachment));
2293 return;
2294 }
2295
2296 if (renderbuffer) {
2297 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2298 if (!rb) {
2299 _mesa_error(ctx, GL_INVALID_OPERATION,
2300 "glFramebufferRenderbufferEXT(non-existant"
2301 " renderbuffer %u)", renderbuffer);
2302 return;
2303 }
2304 else if (rb == &DummyRenderbuffer) {
2305 /* This is what NVIDIA does */
2306 _mesa_error(ctx, GL_INVALID_VALUE,
2307 "glFramebufferRenderbufferEXT(renderbuffer %u)",
2308 renderbuffer);
2309 return;
2310 }
2311 }
2312 else {
2313 /* remove renderbuffer attachment */
2314 rb = NULL;
2315 }
2316
2317 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
2318 rb && rb->Format != MESA_FORMAT_NONE) {
2319 /* make sure the renderbuffer is a depth/stencil format */
2320 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
2321 if (baseFormat != GL_DEPTH_STENCIL) {
2322 _mesa_error(ctx, GL_INVALID_OPERATION,
2323 "glFramebufferRenderbufferEXT(renderbuffer"
2324 " is not DEPTH_STENCIL format)");
2325 return;
2326 }
2327 }
2328
2329
2330 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2331
2332 assert(ctx->Driver.FramebufferRenderbuffer);
2333 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
2334
2335 /* Some subsequent GL commands may depend on the framebuffer's visual
2336 * after the binding is updated. Update visual info now.
2337 */
2338 _mesa_update_framebuffer_visual(ctx, fb);
2339 }
2340
2341
2342 void GLAPIENTRY
2343 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
2344 GLenum pname, GLint *params)
2345 {
2346 const struct gl_renderbuffer_attachment *att;
2347 struct gl_framebuffer *buffer;
2348 GLenum err;
2349 GET_CURRENT_CONTEXT(ctx);
2350
2351 ASSERT_OUTSIDE_BEGIN_END(ctx);
2352
2353 /* The error differs in GL and GLES. */
2354 err = _mesa_is_desktop_gl(ctx) ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
2355
2356 buffer = get_framebuffer_target(ctx, target);
2357 if (!buffer) {
2358 _mesa_error(ctx, GL_INVALID_ENUM,
2359 "glGetFramebufferAttachmentParameterivEXT(target)");
2360 return;
2361 }
2362
2363 if (_mesa_is_winsys_fbo(buffer)) {
2364 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
2365 * says:
2366 *
2367 * "If the framebuffer currently bound to target is zero, then
2368 * INVALID_OPERATION is generated."
2369 *
2370 * The EXT_framebuffer_object spec has the same wording, and the
2371 * OES_framebuffer_object spec refers to the EXT_framebuffer_object
2372 * spec.
2373 */
2374 if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_framebuffer_object) {
2375 _mesa_error(ctx, GL_INVALID_OPERATION,
2376 "glGetFramebufferAttachmentParameteriv(bound FBO = 0)");
2377 return;
2378 }
2379 /* the default / window-system FBO */
2380 att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
2381 }
2382 else {
2383 /* user-created framebuffer FBO */
2384 att = _mesa_get_attachment(ctx, buffer, attachment);
2385 }
2386
2387 if (att == NULL) {
2388 _mesa_error(ctx, GL_INVALID_ENUM,
2389 "glGetFramebufferAttachmentParameterivEXT(attachment)");
2390 return;
2391 }
2392
2393 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2394 /* the depth and stencil attachments must point to the same buffer */
2395 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
2396 depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
2397 stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
2398 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
2399 _mesa_error(ctx, GL_INVALID_OPERATION,
2400 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
2401 " attachments differ)");
2402 return;
2403 }
2404 }
2405
2406 /* No need to flush here */
2407
2408 switch (pname) {
2409 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
2410 *params = _mesa_is_winsys_fbo(buffer)
2411 ? GL_FRAMEBUFFER_DEFAULT : att->Type;
2412 return;
2413 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
2414 if (att->Type == GL_RENDERBUFFER_EXT) {
2415 *params = att->Renderbuffer->Name;
2416 }
2417 else if (att->Type == GL_TEXTURE) {
2418 *params = att->Texture->Name;
2419 }
2420 else {
2421 assert(att->Type == GL_NONE);
2422 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
2423 *params = 0;
2424 } else {
2425 goto invalid_pname_enum;
2426 }
2427 }
2428 return;
2429 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
2430 if (att->Type == GL_TEXTURE) {
2431 *params = att->TextureLevel;
2432 }
2433 else if (att->Type == GL_NONE) {
2434 _mesa_error(ctx, err,
2435 "glGetFramebufferAttachmentParameterivEXT(pname)");
2436 }
2437 else {
2438 goto invalid_pname_enum;
2439 }
2440 return;
2441 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
2442 if (att->Type == GL_TEXTURE) {
2443 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
2444 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
2445 }
2446 else {
2447 *params = 0;
2448 }
2449 }
2450 else if (att->Type == GL_NONE) {
2451 _mesa_error(ctx, err,
2452 "glGetFramebufferAttachmentParameterivEXT(pname)");
2453 }
2454 else {
2455 goto invalid_pname_enum;
2456 }
2457 return;
2458 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
2459 if (ctx->API == API_OPENGLES) {
2460 goto invalid_pname_enum;
2461 } else if (att->Type == GL_NONE) {
2462 _mesa_error(ctx, err,
2463 "glGetFramebufferAttachmentParameterivEXT(pname)");
2464 } else if (att->Type == GL_TEXTURE) {
2465 if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
2466 *params = att->Zoffset;
2467 }
2468 else {
2469 *params = 0;
2470 }
2471 }
2472 else {
2473 goto invalid_pname_enum;
2474 }
2475 return;
2476 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
2477 if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_framebuffer_object)
2478 && !_mesa_is_gles3(ctx)) {
2479 goto invalid_pname_enum;
2480 }
2481 else if (att->Type == GL_NONE) {
2482 _mesa_error(ctx, err,
2483 "glGetFramebufferAttachmentParameterivEXT(pname)");
2484 }
2485 else {
2486 if (ctx->Extensions.EXT_framebuffer_sRGB) {
2487 *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
2488 }
2489 else {
2490 /* According to ARB_framebuffer_sRGB, we should return LINEAR
2491 * if the sRGB conversion is unsupported. */
2492 *params = GL_LINEAR;
2493 }
2494 }
2495 return;
2496 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
2497 if ((ctx->API != API_OPENGL || !ctx->Extensions.ARB_framebuffer_object)
2498 && ctx->API != API_OPENGL_CORE
2499 && !_mesa_is_gles3(ctx)) {
2500 goto invalid_pname_enum;
2501 }
2502 else if (att->Type == GL_NONE) {
2503 _mesa_error(ctx, err,
2504 "glGetFramebufferAttachmentParameterivEXT(pname)");
2505 }
2506 else {
2507 gl_format format = att->Renderbuffer->Format;
2508 if (format == MESA_FORMAT_S8) {
2509 /* special cases */
2510 *params = GL_INDEX;
2511 }
2512 else if (format == MESA_FORMAT_Z32_FLOAT_X24S8) {
2513 /* depends on the attachment parameter */
2514 if (attachment == GL_STENCIL_ATTACHMENT) {
2515 *params = GL_INDEX;
2516 }
2517 else {
2518 *params = GL_FLOAT;
2519 }
2520 }
2521 else {
2522 *params = _mesa_get_format_datatype(format);
2523 }
2524 }
2525 return;
2526 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
2527 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
2528 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
2529 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
2530 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
2531 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
2532 if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_framebuffer_object)
2533 && !_mesa_is_gles3(ctx)) {
2534 goto invalid_pname_enum;
2535 }
2536 else if (att->Type == GL_NONE) {
2537 _mesa_error(ctx, err,
2538 "glGetFramebufferAttachmentParameterivEXT(pname)");
2539 }
2540 else if (att->Texture) {
2541 const struct gl_texture_image *texImage =
2542 _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
2543 att->TextureLevel);
2544 if (texImage) {
2545 *params = get_component_bits(pname, texImage->_BaseFormat,
2546 texImage->TexFormat);
2547 }
2548 else {
2549 *params = 0;
2550 }
2551 }
2552 else if (att->Renderbuffer) {
2553 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
2554 att->Renderbuffer->Format);
2555 }
2556 else {
2557 _mesa_problem(ctx, "glGetFramebufferAttachmentParameterivEXT:"
2558 " invalid FBO attachment structure");
2559 }
2560 return;
2561 default:
2562 goto invalid_pname_enum;
2563 }
2564
2565 return;
2566
2567 invalid_pname_enum:
2568 _mesa_error(ctx, GL_INVALID_ENUM,
2569 "glGetFramebufferAttachmentParameteriv(pname)");
2570 return;
2571 }
2572
2573
2574 void GLAPIENTRY
2575 _mesa_GenerateMipmapEXT(GLenum target)
2576 {
2577 struct gl_texture_image *srcImage;
2578 struct gl_texture_object *texObj;
2579 GLboolean error;
2580
2581 GET_CURRENT_CONTEXT(ctx);
2582
2583 ASSERT_OUTSIDE_BEGIN_END(ctx);
2584 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2585
2586 switch (target) {
2587 case GL_TEXTURE_1D:
2588 error = _mesa_is_gles(ctx);
2589 break;
2590 case GL_TEXTURE_2D:
2591 error = GL_FALSE;
2592 break;
2593 case GL_TEXTURE_3D:
2594 error = ctx->API == API_OPENGLES;
2595 break;
2596 case GL_TEXTURE_CUBE_MAP:
2597 error = !ctx->Extensions.ARB_texture_cube_map;
2598 break;
2599 case GL_TEXTURE_1D_ARRAY:
2600 error = _mesa_is_gles(ctx) || !ctx->Extensions.EXT_texture_array;
2601 break;
2602 case GL_TEXTURE_2D_ARRAY:
2603 error = (_mesa_is_gles(ctx) && ctx->Version < 30)
2604 || !ctx->Extensions.EXT_texture_array;
2605 break;
2606 default:
2607 error = GL_TRUE;
2608 }
2609
2610 if (error) {
2611 _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target=%s)",
2612 _mesa_lookup_enum_by_nr(target));
2613 return;
2614 }
2615
2616 texObj = _mesa_get_current_tex_object(ctx, target);
2617
2618 if (texObj->BaseLevel >= texObj->MaxLevel) {
2619 /* nothing to do */
2620 return;
2621 }
2622
2623 if (texObj->Target == GL_TEXTURE_CUBE_MAP &&
2624 !_mesa_cube_complete(texObj)) {
2625 _mesa_error(ctx, GL_INVALID_OPERATION,
2626 "glGenerateMipmap(incomplete cube map)");
2627 return;
2628 }
2629
2630 _mesa_lock_texture(ctx, texObj);
2631
2632 srcImage = _mesa_select_tex_image(ctx, texObj, target, texObj->BaseLevel);
2633 if (!srcImage) {
2634 _mesa_unlock_texture(ctx, texObj);
2635 _mesa_error(ctx, GL_INVALID_OPERATION,
2636 "glGenerateMipmap(zero size base image)");
2637 return;
2638 }
2639
2640 if (_mesa_is_enum_format_integer(srcImage->InternalFormat) ||
2641 _mesa_is_depthstencil_format(srcImage->InternalFormat) ||
2642 _mesa_is_stencil_format(srcImage->InternalFormat)) {
2643 _mesa_unlock_texture(ctx, texObj);
2644 _mesa_error(ctx, GL_INVALID_OPERATION,
2645 "glGenerateMipmap(invalid internal format)");
2646 return;
2647 }
2648
2649 if (target == GL_TEXTURE_CUBE_MAP) {
2650 GLuint face;
2651 for (face = 0; face < 6; face++)
2652 ctx->Driver.GenerateMipmap(ctx,
2653 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
2654 texObj);
2655 }
2656 else {
2657 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2658 }
2659 _mesa_unlock_texture(ctx, texObj);
2660 }
2661
2662
2663 static const struct gl_renderbuffer_attachment *
2664 find_attachment(const struct gl_framebuffer *fb,
2665 const struct gl_renderbuffer *rb)
2666 {
2667 GLuint i;
2668 for (i = 0; i < Elements(fb->Attachment); i++) {
2669 if (fb->Attachment[i].Renderbuffer == rb)
2670 return &fb->Attachment[i];
2671 }
2672 return NULL;
2673 }
2674
2675
2676 /**
2677 * Helper function for checking if the datatypes of color buffers are
2678 * compatible for glBlitFramebuffer. From the 3.1 spec, page 198:
2679 *
2680 * "GL_INVALID_OPERATION is generated if mask contains GL_COLOR_BUFFER_BIT
2681 * and any of the following conditions hold:
2682 * - The read buffer contains fixed-point or floating-point values and any
2683 * draw buffer contains neither fixed-point nor floating-point values.
2684 * - The read buffer contains unsigned integer values and any draw buffer
2685 * does not contain unsigned integer values.
2686 * - The read buffer contains signed integer values and any draw buffer
2687 * does not contain signed integer values."
2688 */
2689 static GLboolean
2690 compatible_color_datatypes(gl_format srcFormat, gl_format dstFormat)
2691 {
2692 GLenum srcType = _mesa_get_format_datatype(srcFormat);
2693 GLenum dstType = _mesa_get_format_datatype(dstFormat);
2694
2695 if (srcType != GL_INT && srcType != GL_UNSIGNED_INT) {
2696 assert(srcType == GL_UNSIGNED_NORMALIZED ||
2697 srcType == GL_SIGNED_NORMALIZED ||
2698 srcType == GL_FLOAT);
2699 /* Boil any of those types down to GL_FLOAT */
2700 srcType = GL_FLOAT;
2701 }
2702
2703 if (dstType != GL_INT && dstType != GL_UNSIGNED_INT) {
2704 assert(dstType == GL_UNSIGNED_NORMALIZED ||
2705 dstType == GL_SIGNED_NORMALIZED ||
2706 dstType == GL_FLOAT);
2707 /* Boil any of those types down to GL_FLOAT */
2708 dstType = GL_FLOAT;
2709 }
2710
2711 return srcType == dstType;
2712 }
2713
2714
2715 /**
2716 * Return the equivalent non-generic internal format.
2717 * This is useful for comparing whether two internal formats are semantically
2718 * equivalent.
2719 */
2720 static GLenum
2721 get_nongeneric_internalformat(GLenum format)
2722 {
2723 switch (format) {
2724 /* GL 1.1 formats. */
2725 case 4:
2726 case GL_RGBA:
2727 return GL_RGBA8;
2728
2729 case 3:
2730 case GL_RGB:
2731 return GL_RGB8;
2732
2733 case 2:
2734 case GL_LUMINANCE_ALPHA:
2735 return GL_LUMINANCE8_ALPHA8;
2736
2737 case 1:
2738 case GL_LUMINANCE:
2739 return GL_LUMINANCE8;
2740
2741 case GL_ALPHA:
2742 return GL_ALPHA8;
2743
2744 case GL_INTENSITY:
2745 return GL_INTENSITY8;
2746
2747 /* GL_ARB_texture_rg */
2748 case GL_RED:
2749 return GL_R8;
2750
2751 case GL_RG:
2752 return GL_RG8;
2753
2754 /* GL_EXT_texture_sRGB */
2755 case GL_SRGB:
2756 return GL_SRGB8;
2757
2758 case GL_SRGB_ALPHA:
2759 return GL_SRGB8_ALPHA8;
2760
2761 case GL_SLUMINANCE:
2762 return GL_SLUMINANCE8;
2763
2764 case GL_SLUMINANCE_ALPHA:
2765 return GL_SLUMINANCE8_ALPHA8;
2766
2767 /* GL_EXT_texture_snorm */
2768 case GL_RGBA_SNORM:
2769 return GL_RGBA8_SNORM;
2770
2771 case GL_RGB_SNORM:
2772 return GL_RGB8_SNORM;
2773
2774 case GL_RG_SNORM:
2775 return GL_RG8_SNORM;
2776
2777 case GL_RED_SNORM:
2778 return GL_R8_SNORM;
2779
2780 case GL_LUMINANCE_ALPHA_SNORM:
2781 return GL_LUMINANCE8_ALPHA8_SNORM;
2782
2783 case GL_LUMINANCE_SNORM:
2784 return GL_LUMINANCE8_SNORM;
2785
2786 case GL_ALPHA_SNORM:
2787 return GL_ALPHA8_SNORM;
2788
2789 case GL_INTENSITY_SNORM:
2790 return GL_INTENSITY8_SNORM;
2791
2792 default:
2793 return format;
2794 }
2795 }
2796
2797
2798 static GLboolean
2799 compatible_resolve_formats(const struct gl_renderbuffer *colorReadRb,
2800 const struct gl_renderbuffer *colorDrawRb)
2801 {
2802 /* The simple case where we know the backing formats are the same.
2803 */
2804 if (_mesa_get_srgb_format_linear(colorReadRb->Format) ==
2805 _mesa_get_srgb_format_linear(colorDrawRb->Format)) {
2806 return GL_TRUE;
2807 }
2808
2809 /* The Mesa formats are different, so we must check whether the internal
2810 * formats are compatible.
2811 *
2812 * Under some circumstances, the user may request e.g. two GL_RGBA8
2813 * textures and get two entirely different Mesa formats like RGBA8888 and
2814 * ARGB8888. Drivers behaving like that should be able to cope with
2815 * non-matching formats by themselves, because it's not the user's fault.
2816 */
2817 if (get_nongeneric_internalformat(colorReadRb->InternalFormat) ==
2818 get_nongeneric_internalformat(colorDrawRb->InternalFormat)) {
2819 return GL_TRUE;
2820 }
2821
2822 return GL_FALSE;
2823 }
2824
2825
2826 /**
2827 * Blit rectangular region, optionally from one framebuffer to another.
2828 *
2829 * Note, if the src buffer is multisampled and the dest is not, this is
2830 * when the samples must be resolved to a single color.
2831 */
2832 void GLAPIENTRY
2833 _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2834 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2835 GLbitfield mask, GLenum filter)
2836 {
2837 const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
2838 GL_DEPTH_BUFFER_BIT |
2839 GL_STENCIL_BUFFER_BIT);
2840 const struct gl_framebuffer *readFb, *drawFb;
2841 const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
2842 GET_CURRENT_CONTEXT(ctx);
2843
2844 ASSERT_OUTSIDE_BEGIN_END(ctx);
2845 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2846
2847 if (MESA_VERBOSE & VERBOSE_API)
2848 _mesa_debug(ctx,
2849 "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)\n",
2850 srcX0, srcY0, srcX1, srcY1,
2851 dstX0, dstY0, dstX1, dstY1,
2852 mask, _mesa_lookup_enum_by_nr(filter));
2853
2854 if (ctx->NewState) {
2855 _mesa_update_state(ctx);
2856 }
2857
2858 readFb = ctx->ReadBuffer;
2859 drawFb = ctx->DrawBuffer;
2860
2861 if (!readFb || !drawFb) {
2862 /* This will normally never happen but someday we may want to
2863 * support MakeCurrent() with no drawables.
2864 */
2865 return;
2866 }
2867
2868 /* check for complete framebuffers */
2869 if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
2870 readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2871 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2872 "glBlitFramebufferEXT(incomplete draw/read buffers)");
2873 return;
2874 }
2875
2876 if (filter != GL_NEAREST && filter != GL_LINEAR) {
2877 _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
2878 return;
2879 }
2880
2881 if (mask & ~legalMaskBits) {
2882 _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
2883 return;
2884 }
2885
2886 /* depth/stencil must be blitted with nearest filtering */
2887 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2888 && filter != GL_NEAREST) {
2889 _mesa_error(ctx, GL_INVALID_OPERATION,
2890 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter)");
2891 return;
2892 }
2893
2894 /* get color read/draw renderbuffers */
2895 if (mask & GL_COLOR_BUFFER_BIT) {
2896 colorReadRb = readFb->_ColorReadBuffer;
2897 colorDrawRb = drawFb->_ColorDrawBuffers[0];
2898
2899 /* From the EXT_framebuffer_object spec:
2900 *
2901 * "If a buffer is specified in <mask> and does not exist in both
2902 * the read and draw framebuffers, the corresponding bit is silently
2903 * ignored."
2904 */
2905 if ((colorReadRb == NULL) || (colorDrawRb == NULL)) {
2906 colorReadRb = colorDrawRb = NULL;
2907 mask &= ~GL_COLOR_BUFFER_BIT;
2908 }
2909 else if (!compatible_color_datatypes(colorReadRb->Format,
2910 colorDrawRb->Format)) {
2911 _mesa_error(ctx, GL_INVALID_OPERATION,
2912 "glBlitFramebufferEXT(color buffer datatypes mismatch)");
2913 return;
2914 }
2915 }
2916 else {
2917 colorReadRb = colorDrawRb = NULL;
2918 }
2919
2920 if (mask & GL_STENCIL_BUFFER_BIT) {
2921 struct gl_renderbuffer *readRb =
2922 readFb->Attachment[BUFFER_STENCIL].Renderbuffer;
2923 struct gl_renderbuffer *drawRb =
2924 drawFb->Attachment[BUFFER_STENCIL].Renderbuffer;
2925
2926 /* From the EXT_framebuffer_object spec:
2927 *
2928 * "If a buffer is specified in <mask> and does not exist in both
2929 * the read and draw framebuffers, the corresponding bit is silently
2930 * ignored."
2931 */
2932 if ((readRb == NULL) || (drawRb == NULL)) {
2933 mask &= ~GL_STENCIL_BUFFER_BIT;
2934 }
2935 else if (_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
2936 _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
2937 /* There is no need to check the stencil datatype here, because
2938 * there is only one: GL_UNSIGNED_INT.
2939 */
2940 _mesa_error(ctx, GL_INVALID_OPERATION,
2941 "glBlitFramebufferEXT(stencil buffer size mismatch)");
2942 return;
2943 }
2944 }
2945
2946 if (mask & GL_DEPTH_BUFFER_BIT) {
2947 struct gl_renderbuffer *readRb =
2948 readFb->Attachment[BUFFER_DEPTH].Renderbuffer;
2949 struct gl_renderbuffer *drawRb =
2950 drawFb->Attachment[BUFFER_DEPTH].Renderbuffer;
2951
2952 /* From the EXT_framebuffer_object spec:
2953 *
2954 * "If a buffer is specified in <mask> and does not exist in both
2955 * the read and draw framebuffers, the corresponding bit is silently
2956 * ignored."
2957 */
2958 if ((readRb == NULL) || (drawRb == NULL)) {
2959 mask &= ~GL_DEPTH_BUFFER_BIT;
2960 }
2961 else if ((_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
2962 _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) ||
2963 (_mesa_get_format_datatype(readRb->Format) !=
2964 _mesa_get_format_datatype(drawRb->Format))) {
2965 _mesa_error(ctx, GL_INVALID_OPERATION,
2966 "glBlitFramebufferEXT(depth buffer format mismatch)");
2967 return;
2968 }
2969 }
2970
2971 if (readFb->Visual.samples > 0 &&
2972 drawFb->Visual.samples > 0 &&
2973 readFb->Visual.samples != drawFb->Visual.samples) {
2974 _mesa_error(ctx, GL_INVALID_OPERATION,
2975 "glBlitFramebufferEXT(mismatched samples)");
2976 return;
2977 }
2978
2979 /* extra checks for multisample copies... */
2980 if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
2981 /* src and dest region sizes must be the same */
2982 if (abs(srcX1 - srcX0) != abs(dstX1 - dstX0) ||
2983 abs(srcY1 - srcY0) != abs(dstY1 - dstY0)) {
2984 _mesa_error(ctx, GL_INVALID_OPERATION,
2985 "glBlitFramebufferEXT(bad src/dst multisample region sizes)");
2986 return;
2987 }
2988
2989 /* color formats must match */
2990 if (colorReadRb &&
2991 colorDrawRb &&
2992 !compatible_resolve_formats(colorReadRb, colorDrawRb)) {
2993 _mesa_error(ctx, GL_INVALID_OPERATION,
2994 "glBlitFramebufferEXT(bad src/dst multisample pixel formats)");
2995 return;
2996 }
2997 }
2998
2999 if (filter == GL_LINEAR && (mask & GL_COLOR_BUFFER_BIT)) {
3000 /* 3.1 spec, page 199:
3001 * "Calling BlitFramebuffer will result in an INVALID_OPERATION error
3002 * if filter is LINEAR and read buffer contains integer data."
3003 */
3004 GLenum type = _mesa_get_format_datatype(colorReadRb->Format);
3005 if (type == GL_INT || type == GL_UNSIGNED_INT) {
3006 _mesa_error(ctx, GL_INVALID_OPERATION,
3007 "glBlitFramebufferEXT(integer color type)");
3008 return;
3009 }
3010 }
3011
3012 if (!ctx->Extensions.EXT_framebuffer_blit) {
3013 _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
3014 return;
3015 }
3016
3017 /* Debug code */
3018 if (DEBUG_BLIT) {
3019 printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
3020 " 0x%x, 0x%x)\n",
3021 srcX0, srcY0, srcX1, srcY1,
3022 dstX0, dstY0, dstX1, dstY1,
3023 mask, filter);
3024 if (colorReadRb) {
3025 const struct gl_renderbuffer_attachment *att;
3026
3027 att = find_attachment(readFb, colorReadRb);
3028 printf(" Src FBO %u RB %u (%dx%d) ",
3029 readFb->Name, colorReadRb->Name,
3030 colorReadRb->Width, colorReadRb->Height);
3031 if (att && att->Texture) {
3032 printf("Tex %u tgt 0x%x level %u face %u",
3033 att->Texture->Name,
3034 att->Texture->Target,
3035 att->TextureLevel,
3036 att->CubeMapFace);
3037 }
3038 printf("\n");
3039
3040 att = find_attachment(drawFb, colorDrawRb);
3041 printf(" Dst FBO %u RB %u (%dx%d) ",
3042 drawFb->Name, colorDrawRb->Name,
3043 colorDrawRb->Width, colorDrawRb->Height);
3044 if (att && att->Texture) {
3045 printf("Tex %u tgt 0x%x level %u face %u",
3046 att->Texture->Name,
3047 att->Texture->Target,
3048 att->TextureLevel,
3049 att->CubeMapFace);
3050 }
3051 printf("\n");
3052 }
3053 }
3054
3055 if (!mask) {
3056 return;
3057 }
3058
3059 ASSERT(ctx->Driver.BlitFramebuffer);
3060 ctx->Driver.BlitFramebuffer(ctx,
3061 srcX0, srcY0, srcX1, srcY1,
3062 dstX0, dstY0, dstX1, dstY1,
3063 mask, filter);
3064 }
3065
3066
3067 static void
3068 invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments,
3069 const GLenum *attachments, GLint x, GLint y,
3070 GLsizei width, GLsizei height, const char *name)
3071 {
3072 int i;
3073 struct gl_framebuffer *fb;
3074 GET_CURRENT_CONTEXT(ctx);
3075
3076 ASSERT_OUTSIDE_BEGIN_END(ctx);
3077
3078 fb = get_framebuffer_target(ctx, target);
3079 if (!fb) {
3080 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", name);
3081 return;
3082 }
3083
3084 if (numAttachments < 0) {
3085 _mesa_error(ctx, GL_INVALID_VALUE,
3086 "%s(numAttachments < 0)", name);
3087 return;
3088 }
3089
3090 /* The GL_ARB_invalidate_subdata spec says:
3091 *
3092 * "If an attachment is specified that does not exist in the
3093 * framebuffer bound to <target>, it is ignored."
3094 *
3095 * It also says:
3096 *
3097 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
3098 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
3099 * INVALID_OPERATION is generated."
3100 *
3101 * No mention is made of GL_AUXi being out of range. Therefore, we allow
3102 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
3103 * set of retrictions).
3104 */
3105 for (i = 0; i < numAttachments; i++) {
3106 if (_mesa_is_winsys_fbo(fb)) {
3107 switch (attachments[i]) {
3108 case GL_ACCUM:
3109 case GL_AUX0:
3110 case GL_AUX1:
3111 case GL_AUX2:
3112 case GL_AUX3:
3113 /* Accumulation buffers and auxilary buffers were removed in
3114 * OpenGL 3.1, and they never existed in OpenGL ES.
3115 */
3116 if (ctx->API != API_OPENGL)
3117 goto invalid_enum;
3118 break;
3119 case GL_COLOR:
3120 case GL_DEPTH:
3121 case GL_STENCIL:
3122 break;
3123 case GL_BACK_LEFT:
3124 case GL_BACK_RIGHT:
3125 case GL_FRONT_LEFT:
3126 case GL_FRONT_RIGHT:
3127 if (!_mesa_is_desktop_gl(ctx))
3128 goto invalid_enum;
3129 break;
3130 default:
3131 goto invalid_enum;
3132 }
3133 } else {
3134 switch (attachments[i]) {
3135 case GL_DEPTH_ATTACHMENT:
3136 case GL_STENCIL_ATTACHMENT:
3137 break;
3138 case GL_COLOR_ATTACHMENT0:
3139 case GL_COLOR_ATTACHMENT1:
3140 case GL_COLOR_ATTACHMENT2:
3141 case GL_COLOR_ATTACHMENT3:
3142 case GL_COLOR_ATTACHMENT4:
3143 case GL_COLOR_ATTACHMENT5:
3144 case GL_COLOR_ATTACHMENT6:
3145 case GL_COLOR_ATTACHMENT7:
3146 case GL_COLOR_ATTACHMENT8:
3147 case GL_COLOR_ATTACHMENT9:
3148 case GL_COLOR_ATTACHMENT10:
3149 case GL_COLOR_ATTACHMENT11:
3150 case GL_COLOR_ATTACHMENT12:
3151 case GL_COLOR_ATTACHMENT13:
3152 case GL_COLOR_ATTACHMENT14:
3153 case GL_COLOR_ATTACHMENT15: {
3154 const int k = attachments[i] - GL_COLOR_ATTACHMENT0;
3155 if (k >= ctx->Const.MaxColorAttachments) {
3156 _mesa_error(ctx, GL_INVALID_OPERATION,
3157 "%s(attachment >= max. color attachments)", name);
3158 return;
3159 }
3160 }
3161 default:
3162 goto invalid_enum;
3163 }
3164 }
3165 }
3166
3167 /* We don't actually do anything for this yet. Just return after
3168 * validating the parameters and generating the required errors.
3169 */
3170 return;
3171
3172 invalid_enum:
3173 _mesa_error(ctx, GL_INVALID_ENUM, "%s(attachment)", name);
3174 return;
3175 }
3176
3177 void GLAPIENTRY
3178 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
3179 const GLenum *attachments, GLint x, GLint y,
3180 GLsizei width, GLsizei height)
3181 {
3182 invalidate_framebuffer_storage(target, numAttachments, attachments,
3183 x, y, width, height,
3184 "glInvalidateSubFramebuffer");
3185 }
3186
3187 void GLAPIENTRY
3188 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
3189 const GLenum *attachments)
3190 {
3191 /* The GL_ARB_invalidate_subdata spec says:
3192 *
3193 * "The command
3194 *
3195 * void InvalidateFramebuffer(enum target,
3196 * sizei numAttachments,
3197 * const enum *attachments);
3198 *
3199 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
3200 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
3201 * <MAX_VIEWPORT_DIMS[1]> respectively."
3202 */
3203 invalidate_framebuffer_storage(target, numAttachments, attachments,
3204 0, 0, MAX_VIEWPORT_WIDTH, MAX_VIEWPORT_HEIGHT,
3205 "glInvalidateFramebuffer");
3206 }