2e2fc2ca3149963419f116c51334150e4bdc6b55
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34 #include <stdbool.h>
35
36 #include "buffers.h"
37 #include "context.h"
38 #include "enums.h"
39 #include "fbobject.h"
40 #include "formats.h"
41 #include "framebuffer.h"
42 #include "glformats.h"
43 #include "hash.h"
44 #include "macros.h"
45 #include "mfeatures.h"
46 #include "mtypes.h"
47 #include "renderbuffer.h"
48 #include "state.h"
49 #include "teximage.h"
50 #include "texobj.h"
51
52
53 /** Set this to 1 to debug/log glBlitFramebuffer() calls */
54 #define DEBUG_BLIT 0
55
56
57 /**
58 * Notes:
59 *
60 * None of the GL_EXT_framebuffer_object functions are compiled into
61 * display lists.
62 */
63
64
65
66 /*
67 * When glGenRender/FramebuffersEXT() is called we insert pointers to
68 * these placeholder objects into the hash table.
69 * Later, when the object ID is first bound, we replace the placeholder
70 * with the real frame/renderbuffer.
71 */
72 static struct gl_framebuffer DummyFramebuffer;
73 static struct gl_renderbuffer DummyRenderbuffer;
74
75 /* We bind this framebuffer when applications pass a NULL
76 * drawable/surface in make current. */
77 static struct gl_framebuffer IncompleteFramebuffer;
78
79
80 static void
81 delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
82 {
83 /* no op */
84 }
85
86 static void
87 delete_dummy_framebuffer(struct gl_framebuffer *fb)
88 {
89 /* no op */
90 }
91
92
93 void
94 _mesa_init_fbobjects(struct gl_context *ctx)
95 {
96 _glthread_INIT_MUTEX(DummyFramebuffer.Mutex);
97 _glthread_INIT_MUTEX(DummyRenderbuffer.Mutex);
98 _glthread_INIT_MUTEX(IncompleteFramebuffer.Mutex);
99 DummyFramebuffer.Delete = delete_dummy_framebuffer;
100 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
101 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
102 }
103
104 struct gl_framebuffer *
105 _mesa_get_incomplete_framebuffer(void)
106 {
107 return &IncompleteFramebuffer;
108 }
109
110 /**
111 * Helper routine for getting a gl_renderbuffer.
112 */
113 struct gl_renderbuffer *
114 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
115 {
116 struct gl_renderbuffer *rb;
117
118 if (id == 0)
119 return NULL;
120
121 rb = (struct gl_renderbuffer *)
122 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
123 return rb;
124 }
125
126
127 /**
128 * Helper routine for getting a gl_framebuffer.
129 */
130 struct gl_framebuffer *
131 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
132 {
133 struct gl_framebuffer *fb;
134
135 if (id == 0)
136 return NULL;
137
138 fb = (struct gl_framebuffer *)
139 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
140 return fb;
141 }
142
143
144 /**
145 * Mark the given framebuffer as invalid. This will force the
146 * test for framebuffer completeness to be done before the framebuffer
147 * is used.
148 */
149 static void
150 invalidate_framebuffer(struct gl_framebuffer *fb)
151 {
152 fb->_Status = 0; /* "indeterminate" */
153 }
154
155
156 /**
157 * Return the gl_framebuffer object which corresponds to the given
158 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
159 * Check support for GL_EXT_framebuffer_blit to determine if certain
160 * targets are legal.
161 * \return gl_framebuffer pointer or NULL if target is illegal
162 */
163 static struct gl_framebuffer *
164 get_framebuffer_target(struct gl_context *ctx, GLenum target)
165 {
166 bool have_fb_blit = _mesa_is_gles3(ctx) ||
167 (ctx->Extensions.EXT_framebuffer_blit && _mesa_is_desktop_gl(ctx));
168 switch (target) {
169 case GL_DRAW_FRAMEBUFFER:
170 return have_fb_blit ? ctx->DrawBuffer : NULL;
171 case GL_READ_FRAMEBUFFER:
172 return have_fb_blit ? ctx->ReadBuffer : NULL;
173 case GL_FRAMEBUFFER_EXT:
174 return ctx->DrawBuffer;
175 default:
176 return NULL;
177 }
178 }
179
180
181 /**
182 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
183 * gl_renderbuffer_attachment object.
184 * This function is only used for user-created FB objects, not the
185 * default / window-system FB object.
186 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
187 * the depth buffer attachment point.
188 */
189 struct gl_renderbuffer_attachment *
190 _mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
191 GLenum attachment)
192 {
193 GLuint i;
194
195 assert(_mesa_is_user_fbo(fb));
196
197 switch (attachment) {
198 case GL_COLOR_ATTACHMENT0_EXT:
199 case GL_COLOR_ATTACHMENT1_EXT:
200 case GL_COLOR_ATTACHMENT2_EXT:
201 case GL_COLOR_ATTACHMENT3_EXT:
202 case GL_COLOR_ATTACHMENT4_EXT:
203 case GL_COLOR_ATTACHMENT5_EXT:
204 case GL_COLOR_ATTACHMENT6_EXT:
205 case GL_COLOR_ATTACHMENT7_EXT:
206 case GL_COLOR_ATTACHMENT8_EXT:
207 case GL_COLOR_ATTACHMENT9_EXT:
208 case GL_COLOR_ATTACHMENT10_EXT:
209 case GL_COLOR_ATTACHMENT11_EXT:
210 case GL_COLOR_ATTACHMENT12_EXT:
211 case GL_COLOR_ATTACHMENT13_EXT:
212 case GL_COLOR_ATTACHMENT14_EXT:
213 case GL_COLOR_ATTACHMENT15_EXT:
214 /* Only OpenGL ES 1.x forbids color attachments other than
215 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
216 * hardware is used.
217 */
218 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
219 if (i >= ctx->Const.MaxColorAttachments
220 || (i > 0 && ctx->API == API_OPENGLES)) {
221 return NULL;
222 }
223 return &fb->Attachment[BUFFER_COLOR0 + i];
224 case GL_DEPTH_STENCIL_ATTACHMENT:
225 if (!_mesa_is_desktop_gl(ctx))
226 return NULL;
227 /* fall-through */
228 case GL_DEPTH_ATTACHMENT_EXT:
229 return &fb->Attachment[BUFFER_DEPTH];
230 case GL_STENCIL_ATTACHMENT_EXT:
231 return &fb->Attachment[BUFFER_STENCIL];
232 default:
233 return NULL;
234 }
235 }
236
237
238 /**
239 * As above, but only used for getting attachments of the default /
240 * window-system framebuffer (not user-created framebuffer objects).
241 */
242 static struct gl_renderbuffer_attachment *
243 _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
244 GLenum attachment)
245 {
246 assert(_mesa_is_winsys_fbo(fb));
247
248 switch (attachment) {
249 case GL_FRONT_LEFT:
250 return &fb->Attachment[BUFFER_FRONT_LEFT];
251 case GL_FRONT_RIGHT:
252 return &fb->Attachment[BUFFER_FRONT_RIGHT];
253 case GL_BACK_LEFT:
254 return &fb->Attachment[BUFFER_BACK_LEFT];
255 case GL_BACK_RIGHT:
256 return &fb->Attachment[BUFFER_BACK_RIGHT];
257 case GL_AUX0:
258 if (fb->Visual.numAuxBuffers == 1) {
259 return &fb->Attachment[BUFFER_AUX0];
260 }
261 return NULL;
262
263 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
264 *
265 * "If the default framebuffer is bound to target, then attachment must
266 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
267 * identifying a color buffer; DEPTH, identifying the depth buffer; or
268 * STENCIL, identifying the stencil buffer."
269 *
270 * Revision #34 of the ARB_framebuffer_object spec has essentially the same
271 * language. However, revision #33 of the ARB_framebuffer_object spec
272 * says:
273 *
274 * "If the default framebuffer is bound to <target>, then <attachment>
275 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
276 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
277 * depth buffer, or the stencil buffer, and <pname> may be
278 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
279 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
280 *
281 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
282 * from glext.h, so shipping apps should not use those values.
283 *
284 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
285 * support queries of the window system FBO.
286 */
287 case GL_DEPTH:
288 return &fb->Attachment[BUFFER_DEPTH];
289 case GL_STENCIL:
290 return &fb->Attachment[BUFFER_STENCIL];
291 default:
292 return NULL;
293 }
294 }
295
296
297
298 /**
299 * Remove any texture or renderbuffer attached to the given attachment
300 * point. Update reference counts, etc.
301 */
302 void
303 _mesa_remove_attachment(struct gl_context *ctx,
304 struct gl_renderbuffer_attachment *att)
305 {
306 if (att->Type == GL_TEXTURE) {
307 ASSERT(att->Texture);
308 if (ctx->Driver.FinishRenderTexture) {
309 /* tell driver that we're done rendering to this texture. */
310 ctx->Driver.FinishRenderTexture(ctx, att);
311 }
312 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
313 ASSERT(!att->Texture);
314 }
315 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
316 ASSERT(!att->Texture);
317 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
318 ASSERT(!att->Renderbuffer);
319 }
320 att->Type = GL_NONE;
321 att->Complete = GL_TRUE;
322 }
323
324
325 /**
326 * Bind a texture object to an attachment point.
327 * The previous binding, if any, will be removed first.
328 */
329 void
330 _mesa_set_texture_attachment(struct gl_context *ctx,
331 struct gl_framebuffer *fb,
332 struct gl_renderbuffer_attachment *att,
333 struct gl_texture_object *texObj,
334 GLenum texTarget, GLuint level, GLuint zoffset)
335 {
336 if (att->Texture == texObj) {
337 /* re-attaching same texture */
338 ASSERT(att->Type == GL_TEXTURE);
339 if (ctx->Driver.FinishRenderTexture)
340 ctx->Driver.FinishRenderTexture(ctx, att);
341 }
342 else {
343 /* new attachment */
344 if (ctx->Driver.FinishRenderTexture && att->Texture)
345 ctx->Driver.FinishRenderTexture(ctx, att);
346 _mesa_remove_attachment(ctx, att);
347 att->Type = GL_TEXTURE;
348 assert(!att->Texture);
349 _mesa_reference_texobj(&att->Texture, texObj);
350 }
351
352 /* always update these fields */
353 att->TextureLevel = level;
354 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
355 att->Zoffset = zoffset;
356 att->Complete = GL_FALSE;
357
358 if (_mesa_get_attachment_teximage(att)) {
359 ctx->Driver.RenderTexture(ctx, fb, att);
360 }
361
362 invalidate_framebuffer(fb);
363 }
364
365
366 /**
367 * Bind a renderbuffer to an attachment point.
368 * The previous binding, if any, will be removed first.
369 */
370 void
371 _mesa_set_renderbuffer_attachment(struct gl_context *ctx,
372 struct gl_renderbuffer_attachment *att,
373 struct gl_renderbuffer *rb)
374 {
375 /* XXX check if re-doing same attachment, exit early */
376 _mesa_remove_attachment(ctx, att);
377 att->Type = GL_RENDERBUFFER_EXT;
378 att->Texture = NULL; /* just to be safe */
379 att->Complete = GL_FALSE;
380 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
381 }
382
383
384 /**
385 * Fallback for ctx->Driver.FramebufferRenderbuffer()
386 * Attach a renderbuffer object to a framebuffer object.
387 */
388 void
389 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
390 struct gl_framebuffer *fb,
391 GLenum attachment, struct gl_renderbuffer *rb)
392 {
393 struct gl_renderbuffer_attachment *att;
394
395 _glthread_LOCK_MUTEX(fb->Mutex);
396
397 att = _mesa_get_attachment(ctx, fb, attachment);
398 ASSERT(att);
399 if (rb) {
400 _mesa_set_renderbuffer_attachment(ctx, att, rb);
401 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
402 /* do stencil attachment here (depth already done above) */
403 att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
404 assert(att);
405 _mesa_set_renderbuffer_attachment(ctx, att, rb);
406 }
407 rb->AttachedAnytime = GL_TRUE;
408 }
409 else {
410 _mesa_remove_attachment(ctx, att);
411 }
412
413 invalidate_framebuffer(fb);
414
415 _glthread_UNLOCK_MUTEX(fb->Mutex);
416 }
417
418
419 /**
420 * Fallback for ctx->Driver.ValidateFramebuffer()
421 * Check if the renderbuffer's formats are supported by the software
422 * renderer.
423 * Drivers should probably override this.
424 */
425 void
426 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
427 {
428 gl_buffer_index buf;
429 for (buf = 0; buf < BUFFER_COUNT; buf++) {
430 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
431 if (rb) {
432 switch (rb->_BaseFormat) {
433 case GL_ALPHA:
434 case GL_LUMINANCE_ALPHA:
435 case GL_LUMINANCE:
436 case GL_INTENSITY:
437 case GL_RED:
438 case GL_RG:
439 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
440 return;
441
442 default:
443 switch (rb->Format) {
444 /* XXX This list is likely incomplete. */
445 case MESA_FORMAT_RGB9_E5_FLOAT:
446 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
447 return;
448 default:;
449 /* render buffer format is supported by software rendering */
450 }
451 }
452 }
453 }
454 }
455
456
457 /**
458 * For debug only.
459 */
460 static void
461 att_incomplete(const char *msg)
462 {
463 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
464 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
465 }
466 }
467
468
469 /**
470 * For debug only.
471 */
472 static void
473 fbo_incomplete(const char *msg, int index)
474 {
475 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
476 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
477 }
478 }
479
480
481 /**
482 * Is the given base format a legal format for a color renderbuffer?
483 */
484 GLboolean
485 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
486 {
487 switch (baseFormat) {
488 case GL_RGB:
489 case GL_RGBA:
490 return GL_TRUE;
491 case GL_LUMINANCE:
492 case GL_LUMINANCE_ALPHA:
493 case GL_INTENSITY:
494 case GL_ALPHA:
495 return ctx->Extensions.ARB_framebuffer_object;
496 case GL_RED:
497 case GL_RG:
498 return ctx->Extensions.ARB_texture_rg;
499 default:
500 return GL_FALSE;
501 }
502 }
503
504
505 /**
506 * Is the given base format a legal format for a depth/stencil renderbuffer?
507 */
508 static GLboolean
509 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
510 {
511 switch (baseFormat) {
512 case GL_DEPTH_COMPONENT:
513 case GL_DEPTH_STENCIL_EXT:
514 return GL_TRUE;
515 default:
516 return GL_FALSE;
517 }
518 }
519
520
521 /**
522 * Test if an attachment point is complete and update its Complete field.
523 * \param format if GL_COLOR, this is a color attachment point,
524 * if GL_DEPTH, this is a depth component attachment point,
525 * if GL_STENCIL, this is a stencil component attachment point.
526 */
527 static void
528 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
529 struct gl_renderbuffer_attachment *att)
530 {
531 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
532
533 /* assume complete */
534 att->Complete = GL_TRUE;
535
536 /* Look for reasons why the attachment might be incomplete */
537 if (att->Type == GL_TEXTURE) {
538 const struct gl_texture_object *texObj = att->Texture;
539 struct gl_texture_image *texImage;
540 GLenum baseFormat;
541
542 if (!texObj) {
543 att_incomplete("no texobj");
544 att->Complete = GL_FALSE;
545 return;
546 }
547
548 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
549 if (!texImage) {
550 att_incomplete("no teximage");
551 att->Complete = GL_FALSE;
552 return;
553 }
554 if (texImage->Width < 1 || texImage->Height < 1) {
555 att_incomplete("teximage width/height=0");
556 printf("texobj = %u\n", texObj->Name);
557 printf("level = %d\n", att->TextureLevel);
558 att->Complete = GL_FALSE;
559 return;
560 }
561 if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
562 att_incomplete("bad z offset");
563 att->Complete = GL_FALSE;
564 return;
565 }
566
567 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
568
569 if (format == GL_COLOR) {
570 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
571 att_incomplete("bad format");
572 att->Complete = GL_FALSE;
573 return;
574 }
575 if (_mesa_is_format_compressed(texImage->TexFormat)) {
576 att_incomplete("compressed internalformat");
577 att->Complete = GL_FALSE;
578 return;
579 }
580 }
581 else if (format == GL_DEPTH) {
582 if (baseFormat == GL_DEPTH_COMPONENT) {
583 /* OK */
584 }
585 else if (ctx->Extensions.EXT_packed_depth_stencil &&
586 ctx->Extensions.ARB_depth_texture &&
587 baseFormat == GL_DEPTH_STENCIL_EXT) {
588 /* OK */
589 }
590 else {
591 att->Complete = GL_FALSE;
592 att_incomplete("bad depth format");
593 return;
594 }
595 }
596 else {
597 ASSERT(format == GL_STENCIL);
598 if (ctx->Extensions.EXT_packed_depth_stencil &&
599 ctx->Extensions.ARB_depth_texture &&
600 baseFormat == GL_DEPTH_STENCIL_EXT) {
601 /* OK */
602 }
603 else {
604 /* no such thing as stencil-only textures */
605 att_incomplete("illegal stencil texture");
606 att->Complete = GL_FALSE;
607 return;
608 }
609 }
610 }
611 else if (att->Type == GL_RENDERBUFFER_EXT) {
612 const GLenum baseFormat =
613 _mesa_get_format_base_format(att->Renderbuffer->Format);
614
615 ASSERT(att->Renderbuffer);
616 if (!att->Renderbuffer->InternalFormat ||
617 att->Renderbuffer->Width < 1 ||
618 att->Renderbuffer->Height < 1) {
619 att_incomplete("0x0 renderbuffer");
620 att->Complete = GL_FALSE;
621 return;
622 }
623 if (format == GL_COLOR) {
624 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
625 att_incomplete("bad renderbuffer color format");
626 att->Complete = GL_FALSE;
627 return;
628 }
629 }
630 else if (format == GL_DEPTH) {
631 if (baseFormat == GL_DEPTH_COMPONENT) {
632 /* OK */
633 }
634 else if (ctx->Extensions.EXT_packed_depth_stencil &&
635 baseFormat == GL_DEPTH_STENCIL_EXT) {
636 /* OK */
637 }
638 else {
639 att_incomplete("bad renderbuffer depth format");
640 att->Complete = GL_FALSE;
641 return;
642 }
643 }
644 else {
645 assert(format == GL_STENCIL);
646 if (baseFormat == GL_STENCIL_INDEX) {
647 /* OK */
648 }
649 else if (ctx->Extensions.EXT_packed_depth_stencil &&
650 baseFormat == GL_DEPTH_STENCIL_EXT) {
651 /* OK */
652 }
653 else {
654 att->Complete = GL_FALSE;
655 att_incomplete("bad renderbuffer stencil format");
656 return;
657 }
658 }
659 }
660 else {
661 ASSERT(att->Type == GL_NONE);
662 /* complete */
663 return;
664 }
665 }
666
667
668 /**
669 * Test if the given framebuffer object is complete and update its
670 * Status field with the results.
671 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
672 * driver to make hardware-specific validation/completeness checks.
673 * Also update the framebuffer's Width and Height fields if the
674 * framebuffer is complete.
675 */
676 void
677 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
678 struct gl_framebuffer *fb)
679 {
680 GLuint numImages;
681 GLenum intFormat = GL_NONE; /* color buffers' internal format */
682 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
683 GLint numSamples = -1;
684 GLint i;
685 GLuint j;
686
687 assert(_mesa_is_user_fbo(fb));
688
689 /* we're changing framebuffer fields here */
690 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
691
692 numImages = 0;
693 fb->Width = 0;
694 fb->Height = 0;
695
696 /* Start at -2 to more easily loop over all attachment points.
697 * -2: depth buffer
698 * -1: stencil buffer
699 * >=0: color buffer
700 */
701 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
702 struct gl_renderbuffer_attachment *att;
703 GLenum f;
704 gl_format attFormat;
705
706 /*
707 * XXX for ARB_fbo, only check color buffers that are named by
708 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
709 */
710
711 /* check for attachment completeness
712 */
713 if (i == -2) {
714 att = &fb->Attachment[BUFFER_DEPTH];
715 test_attachment_completeness(ctx, GL_DEPTH, att);
716 if (!att->Complete) {
717 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
718 fbo_incomplete("depth attachment incomplete", -1);
719 return;
720 }
721 }
722 else if (i == -1) {
723 att = &fb->Attachment[BUFFER_STENCIL];
724 test_attachment_completeness(ctx, GL_STENCIL, att);
725 if (!att->Complete) {
726 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
727 fbo_incomplete("stencil attachment incomplete", -1);
728 return;
729 }
730 }
731 else {
732 att = &fb->Attachment[BUFFER_COLOR0 + i];
733 test_attachment_completeness(ctx, GL_COLOR, att);
734 if (!att->Complete) {
735 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
736 fbo_incomplete("color attachment incomplete", i);
737 return;
738 }
739 }
740
741 /* get width, height, format of the renderbuffer/texture
742 */
743 if (att->Type == GL_TEXTURE) {
744 const struct gl_texture_image *texImg =
745 _mesa_get_attachment_teximage(att);
746 minWidth = MIN2(minWidth, texImg->Width);
747 maxWidth = MAX2(maxWidth, texImg->Width);
748 minHeight = MIN2(minHeight, texImg->Height);
749 maxHeight = MAX2(maxHeight, texImg->Height);
750 f = texImg->_BaseFormat;
751 attFormat = texImg->TexFormat;
752 numImages++;
753 if (!_mesa_is_legal_color_format(ctx, f) &&
754 !is_legal_depth_format(ctx, f)) {
755 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
756 fbo_incomplete("texture attachment incomplete", -1);
757 return;
758 }
759 }
760 else if (att->Type == GL_RENDERBUFFER_EXT) {
761 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
762 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
763 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
764 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
765 f = att->Renderbuffer->InternalFormat;
766 attFormat = att->Renderbuffer->Format;
767 numImages++;
768 }
769 else {
770 assert(att->Type == GL_NONE);
771 continue;
772 }
773
774 if (att->Renderbuffer && numSamples < 0) {
775 /* first buffer */
776 numSamples = att->Renderbuffer->NumSamples;
777 }
778
779 /* check if integer color */
780 fb->_IntegerColor = _mesa_is_format_integer_color(attFormat);
781
782 /* Error-check width, height, format, samples
783 */
784 if (numImages == 1) {
785 /* save format, num samples */
786 if (i >= 0) {
787 intFormat = f;
788 }
789 }
790 else {
791 if (!ctx->Extensions.ARB_framebuffer_object) {
792 /* check that width, height, format are same */
793 if (minWidth != maxWidth || minHeight != maxHeight) {
794 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
795 fbo_incomplete("width or height mismatch", -1);
796 return;
797 }
798 /* check that all color buffers are the same format */
799 if (intFormat != GL_NONE && f != intFormat) {
800 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
801 fbo_incomplete("format mismatch", -1);
802 return;
803 }
804 }
805 if (att->Renderbuffer &&
806 att->Renderbuffer->NumSamples != numSamples) {
807 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
808 fbo_incomplete("inconsistant number of samples", i);
809 return;
810 }
811 }
812
813 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
814 */
815 if (att->Type == GL_RENDERBUFFER &&
816 att->Renderbuffer->Format == MESA_FORMAT_NONE) {
817 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
818 fbo_incomplete("unsupported renderbuffer format", i);
819 return;
820 }
821 }
822
823 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
824 /* Check that all DrawBuffers are present */
825 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
826 if (fb->ColorDrawBuffer[j] != GL_NONE) {
827 const struct gl_renderbuffer_attachment *att
828 = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
829 assert(att);
830 if (att->Type == GL_NONE) {
831 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
832 fbo_incomplete("missing drawbuffer", j);
833 return;
834 }
835 }
836 }
837
838 /* Check that the ReadBuffer is present */
839 if (fb->ColorReadBuffer != GL_NONE) {
840 const struct gl_renderbuffer_attachment *att
841 = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
842 assert(att);
843 if (att->Type == GL_NONE) {
844 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
845 fbo_incomplete("missing readbuffer", -1);
846 return;
847 }
848 }
849 }
850
851 if (numImages == 0) {
852 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
853 fbo_incomplete("no attachments", -1);
854 return;
855 }
856
857 /* Provisionally set status = COMPLETE ... */
858 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
859
860 /* ... but the driver may say the FB is incomplete.
861 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
862 * if anything.
863 */
864 if (ctx->Driver.ValidateFramebuffer) {
865 ctx->Driver.ValidateFramebuffer(ctx, fb);
866 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
867 fbo_incomplete("driver marked FBO as incomplete", -1);
868 }
869 }
870
871 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
872 /*
873 * Note that if ARB_framebuffer_object is supported and the attached
874 * renderbuffers/textures are different sizes, the framebuffer
875 * width/height will be set to the smallest width/height.
876 */
877 fb->Width = minWidth;
878 fb->Height = minHeight;
879
880 /* finally, update the visual info for the framebuffer */
881 _mesa_update_framebuffer_visual(ctx, fb);
882 }
883 }
884
885
886 GLboolean GLAPIENTRY
887 _mesa_IsRenderbuffer(GLuint renderbuffer)
888 {
889 GET_CURRENT_CONTEXT(ctx);
890 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
891 if (renderbuffer) {
892 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
893 if (rb != NULL && rb != &DummyRenderbuffer)
894 return GL_TRUE;
895 }
896 return GL_FALSE;
897 }
898
899
900 void GLAPIENTRY
901 _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
902 {
903 struct gl_renderbuffer *newRb;
904 GET_CURRENT_CONTEXT(ctx);
905
906 ASSERT_OUTSIDE_BEGIN_END(ctx);
907
908 if (target != GL_RENDERBUFFER_EXT) {
909 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
910 return;
911 }
912
913 /* No need to flush here since the render buffer binding has no
914 * effect on rendering state.
915 */
916
917 if (renderbuffer) {
918 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
919 if (newRb == &DummyRenderbuffer) {
920 /* ID was reserved, but no real renderbuffer object made yet */
921 newRb = NULL;
922 }
923 else if (!newRb && ctx->Extensions.ARB_framebuffer_object) {
924 /* All RB IDs must be Gen'd */
925 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
926 return;
927 }
928
929 if (!newRb) {
930 /* create new renderbuffer object */
931 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
932 if (!newRb) {
933 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
934 return;
935 }
936 ASSERT(newRb->AllocStorage);
937 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
938 newRb->RefCount = 1; /* referenced by hash table */
939 }
940 }
941 else {
942 newRb = NULL;
943 }
944
945 ASSERT(newRb != &DummyRenderbuffer);
946
947 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
948 }
949
950
951 /**
952 * If the given renderbuffer is anywhere attached to the framebuffer, detach
953 * the renderbuffer.
954 * This is used when a renderbuffer object is deleted.
955 * The spec calls for unbinding.
956 */
957 static void
958 detach_renderbuffer(struct gl_context *ctx,
959 struct gl_framebuffer *fb,
960 struct gl_renderbuffer *rb)
961 {
962 GLuint i;
963 for (i = 0; i < BUFFER_COUNT; i++) {
964 if (fb->Attachment[i].Renderbuffer == rb) {
965 _mesa_remove_attachment(ctx, &fb->Attachment[i]);
966 }
967 }
968 invalidate_framebuffer(fb);
969 }
970
971
972 void GLAPIENTRY
973 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
974 {
975 GLint i;
976 GET_CURRENT_CONTEXT(ctx);
977
978 ASSERT_OUTSIDE_BEGIN_END(ctx);
979 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
980
981 for (i = 0; i < n; i++) {
982 if (renderbuffers[i] > 0) {
983 struct gl_renderbuffer *rb;
984 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
985 if (rb) {
986 /* check if deleting currently bound renderbuffer object */
987 if (rb == ctx->CurrentRenderbuffer) {
988 /* bind default */
989 ASSERT(rb->RefCount >= 2);
990 _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
991 }
992
993 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
994 detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
995 }
996 if (_mesa_is_user_fbo(ctx->ReadBuffer)
997 && ctx->ReadBuffer != ctx->DrawBuffer) {
998 detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
999 }
1000
1001 /* Remove from hash table immediately, to free the ID.
1002 * But the object will not be freed until it's no longer
1003 * referenced anywhere else.
1004 */
1005 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
1006
1007 if (rb != &DummyRenderbuffer) {
1008 /* no longer referenced by hash table */
1009 _mesa_reference_renderbuffer(&rb, NULL);
1010 }
1011 }
1012 }
1013 }
1014 }
1015
1016
1017 void GLAPIENTRY
1018 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1019 {
1020 GET_CURRENT_CONTEXT(ctx);
1021 GLuint first;
1022 GLint i;
1023
1024 ASSERT_OUTSIDE_BEGIN_END(ctx);
1025
1026 if (n < 0) {
1027 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
1028 return;
1029 }
1030
1031 if (!renderbuffers)
1032 return;
1033
1034 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1035
1036 for (i = 0; i < n; i++) {
1037 GLuint name = first + i;
1038 renderbuffers[i] = name;
1039 /* insert dummy placeholder into hash table */
1040 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1041 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
1042 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1043 }
1044 }
1045
1046
1047 /**
1048 * Given an internal format token for a render buffer, return the
1049 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1050 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1051 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1052 *
1053 * This is similar to _mesa_base_tex_format() but the set of valid
1054 * internal formats is different.
1055 *
1056 * Note that even if a format is determined to be legal here, validation
1057 * of the FBO may fail if the format is not supported by the driver/GPU.
1058 *
1059 * \param internalFormat as passed to glRenderbufferStorage()
1060 * \return the base internal format, or 0 if internalFormat is illegal
1061 */
1062 GLenum
1063 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
1064 {
1065 /*
1066 * Notes: some formats such as alpha, luminance, etc. were added
1067 * with GL_ARB_framebuffer_object.
1068 */
1069 switch (internalFormat) {
1070 case GL_ALPHA:
1071 case GL_ALPHA4:
1072 case GL_ALPHA8:
1073 case GL_ALPHA12:
1074 case GL_ALPHA16:
1075 return ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_framebuffer_object
1076 ? GL_ALPHA : 0;
1077 case GL_LUMINANCE:
1078 case GL_LUMINANCE4:
1079 case GL_LUMINANCE8:
1080 case GL_LUMINANCE12:
1081 case GL_LUMINANCE16:
1082 return ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_framebuffer_object
1083 ? GL_LUMINANCE : 0;
1084 case GL_LUMINANCE_ALPHA:
1085 case GL_LUMINANCE4_ALPHA4:
1086 case GL_LUMINANCE6_ALPHA2:
1087 case GL_LUMINANCE8_ALPHA8:
1088 case GL_LUMINANCE12_ALPHA4:
1089 case GL_LUMINANCE12_ALPHA12:
1090 case GL_LUMINANCE16_ALPHA16:
1091 return ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_framebuffer_object
1092 ? GL_LUMINANCE_ALPHA : 0;
1093 case GL_INTENSITY:
1094 case GL_INTENSITY4:
1095 case GL_INTENSITY8:
1096 case GL_INTENSITY12:
1097 case GL_INTENSITY16:
1098 return ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_framebuffer_object
1099 ? GL_INTENSITY : 0;
1100 case GL_RGB8:
1101 return GL_RGB;
1102 case GL_RGB:
1103 case GL_R3_G3_B2:
1104 case GL_RGB4:
1105 case GL_RGB5:
1106 case GL_RGB10:
1107 case GL_RGB12:
1108 case GL_RGB16:
1109 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1110 case GL_SRGB8_EXT:
1111 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGB : 0;
1112 case GL_RGBA4:
1113 case GL_RGB5_A1:
1114 case GL_RGBA8:
1115 return GL_RGBA;
1116 case GL_RGBA:
1117 case GL_RGBA2:
1118 case GL_RGBA12:
1119 case GL_RGBA16:
1120 return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0;
1121 case GL_RGB10_A2:
1122 case GL_SRGB8_ALPHA8_EXT:
1123 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1124 case GL_STENCIL_INDEX:
1125 case GL_STENCIL_INDEX1_EXT:
1126 case GL_STENCIL_INDEX4_EXT:
1127 case GL_STENCIL_INDEX16_EXT:
1128 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in
1129 * OpenGL ES, but Mesa does not currently support them.
1130 */
1131 return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0;
1132 case GL_STENCIL_INDEX8_EXT:
1133 return GL_STENCIL_INDEX;
1134 case GL_DEPTH_COMPONENT:
1135 case GL_DEPTH_COMPONENT32:
1136 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0;
1137 case GL_DEPTH_COMPONENT16:
1138 case GL_DEPTH_COMPONENT24:
1139 return GL_DEPTH_COMPONENT;
1140 case GL_DEPTH_STENCIL_EXT:
1141 return _mesa_is_desktop_gl(ctx)
1142 && ctx->Extensions.EXT_packed_depth_stencil
1143 ? GL_DEPTH_STENCIL_EXT : 0;
1144 case GL_DEPTH24_STENCIL8_EXT:
1145 return ctx->Extensions.EXT_packed_depth_stencil
1146 ? GL_DEPTH_STENCIL_EXT : 0;
1147 case GL_DEPTH_COMPONENT32F:
1148 return ctx->Version >= 30
1149 || (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_depth_buffer_float)
1150 ? GL_DEPTH_COMPONENT : 0;
1151 case GL_DEPTH32F_STENCIL8:
1152 return ctx->Version >= 30
1153 || (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_depth_buffer_float)
1154 ? GL_DEPTH_STENCIL : 0;
1155 case GL_RED:
1156 case GL_R16:
1157 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1158 ? GL_RED : 0;
1159 case GL_R8:
1160 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1161 ? GL_RED : 0;
1162 case GL_RG:
1163 case GL_RG16:
1164 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1165 ? GL_RG : 0;
1166 case GL_RG8:
1167 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1168 ? GL_RG : 0;
1169 /* signed normalized texture formats */
1170 case GL_R8_SNORM:
1171 return ctx->Version >= 30
1172 || (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_texture_snorm)
1173 ? GL_RED : 0;
1174 case GL_RED_SNORM:
1175 case GL_R16_SNORM:
1176 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1177 ? GL_RED : 0;
1178 case GL_RG8_SNORM:
1179 return ctx->Version >= 30
1180 || (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_texture_snorm)
1181 ? GL_RG : 0;
1182 case GL_RG_SNORM:
1183 case GL_RG16_SNORM:
1184 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1185 ? GL_RG : 0;
1186 case GL_RGB8_SNORM:
1187 return ctx->Version >= 30
1188 || (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_texture_snorm)
1189 ? GL_RGB : 0;
1190 case GL_RGB_SNORM:
1191 case GL_RGB16_SNORM:
1192 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1193 ? GL_RGB : 0;
1194 case GL_RGBA8_SNORM:
1195 return ctx->Version >= 30
1196 || (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_texture_snorm)
1197 ? GL_RGBA : 0;
1198 case GL_RGBA_SNORM:
1199 case GL_RGBA16_SNORM:
1200 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1201 ? GL_RGBA : 0;
1202 case GL_ALPHA_SNORM:
1203 case GL_ALPHA8_SNORM:
1204 case GL_ALPHA16_SNORM:
1205 return ctx->API == API_OPENGL_COMPAT &&
1206 ctx->Extensions.EXT_texture_snorm &&
1207 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1208 case GL_LUMINANCE_SNORM:
1209 case GL_LUMINANCE8_SNORM:
1210 case GL_LUMINANCE16_SNORM:
1211 return ctx->API == API_OPENGL_COMPAT &&
1212 ctx->Extensions.EXT_texture_snorm &&
1213 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1214 case GL_LUMINANCE_ALPHA_SNORM:
1215 case GL_LUMINANCE8_ALPHA8_SNORM:
1216 case GL_LUMINANCE16_ALPHA16_SNORM:
1217 return ctx->API == API_OPENGL_COMPAT &&
1218 ctx->Extensions.EXT_texture_snorm &&
1219 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1220 case GL_INTENSITY_SNORM:
1221 case GL_INTENSITY8_SNORM:
1222 case GL_INTENSITY16_SNORM:
1223 return ctx->API == API_OPENGL_COMPAT &&
1224 ctx->Extensions.EXT_texture_snorm &&
1225 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1226 case GL_R16F:
1227 case GL_R32F:
1228 return ctx->Version >= 30
1229 || (ctx->API == API_OPENGL_COMPAT &&
1230 ctx->Extensions.ARB_texture_rg &&
1231 ctx->Extensions.ARB_texture_float) ? GL_RED : 0;
1232 case GL_RG16F:
1233 case GL_RG32F:
1234 return ctx->Version >= 30
1235 || (ctx->API == API_OPENGL_COMPAT &&
1236 ctx->Extensions.ARB_texture_rg &&
1237 ctx->Extensions.ARB_texture_float) ? GL_RG : 0;
1238 case GL_RGB16F:
1239 case GL_RGB32F:
1240 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
1241 || _mesa_is_gles3(ctx)
1242 ? GL_RGB : 0;
1243 case GL_RGBA16F:
1244 case GL_RGBA32F:
1245 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
1246 || _mesa_is_gles3(ctx)
1247 ? GL_RGBA : 0;
1248 case GL_ALPHA16F_ARB:
1249 case GL_ALPHA32F_ARB:
1250 return ctx->API == API_OPENGL_COMPAT &&
1251 ctx->Extensions.ARB_texture_float &&
1252 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1253 case GL_LUMINANCE16F_ARB:
1254 case GL_LUMINANCE32F_ARB:
1255 return ctx->API == API_OPENGL_COMPAT &&
1256 ctx->Extensions.ARB_texture_float &&
1257 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1258 case GL_LUMINANCE_ALPHA16F_ARB:
1259 case GL_LUMINANCE_ALPHA32F_ARB:
1260 return ctx->API == API_OPENGL_COMPAT &&
1261 ctx->Extensions.ARB_texture_float &&
1262 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1263 case GL_INTENSITY16F_ARB:
1264 case GL_INTENSITY32F_ARB:
1265 return ctx->API == API_OPENGL_COMPAT &&
1266 ctx->Extensions.ARB_texture_float &&
1267 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1268 case GL_RGB9_E5:
1269 return (_mesa_is_desktop_gl(ctx)
1270 && ctx->Extensions.EXT_texture_shared_exponent)
1271 || _mesa_is_gles3(ctx) ? GL_RGB : 0;
1272 case GL_R11F_G11F_B10F:
1273 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float)
1274 || _mesa_is_gles3(ctx) ? GL_RGB : 0;
1275
1276 case GL_RGBA8UI_EXT:
1277 case GL_RGBA16UI_EXT:
1278 case GL_RGBA32UI_EXT:
1279 case GL_RGBA8I_EXT:
1280 case GL_RGBA16I_EXT:
1281 case GL_RGBA32I_EXT:
1282 return ctx->Version >= 30
1283 || (_mesa_is_desktop_gl(ctx) &&
1284 ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0;
1285
1286 case GL_RGB8UI_EXT:
1287 case GL_RGB16UI_EXT:
1288 case GL_RGB32UI_EXT:
1289 case GL_RGB8I_EXT:
1290 case GL_RGB16I_EXT:
1291 case GL_RGB32I_EXT:
1292 return ctx->Version >= 30
1293 || (_mesa_is_desktop_gl(ctx) &&
1294 ctx->Extensions.EXT_texture_integer) ? GL_RGB : 0;
1295
1296 case GL_R8UI:
1297 case GL_R8I:
1298 case GL_R16UI:
1299 case GL_R16I:
1300 case GL_R32UI:
1301 case GL_R32I:
1302 return ctx->Version >= 30
1303 || (_mesa_is_desktop_gl(ctx) &&
1304 ctx->Extensions.ARB_texture_rg &&
1305 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
1306
1307 case GL_RG8UI:
1308 case GL_RG8I:
1309 case GL_RG16UI:
1310 case GL_RG16I:
1311 case GL_RG32UI:
1312 case GL_RG32I:
1313 return ctx->Version >= 30
1314 || (_mesa_is_desktop_gl(ctx) &&
1315 ctx->Extensions.ARB_texture_rg &&
1316 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
1317
1318 case GL_INTENSITY8I_EXT:
1319 case GL_INTENSITY8UI_EXT:
1320 case GL_INTENSITY16I_EXT:
1321 case GL_INTENSITY16UI_EXT:
1322 case GL_INTENSITY32I_EXT:
1323 case GL_INTENSITY32UI_EXT:
1324 return ctx->API == API_OPENGL_COMPAT &&
1325 ctx->Extensions.EXT_texture_integer &&
1326 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1327
1328 case GL_LUMINANCE8I_EXT:
1329 case GL_LUMINANCE8UI_EXT:
1330 case GL_LUMINANCE16I_EXT:
1331 case GL_LUMINANCE16UI_EXT:
1332 case GL_LUMINANCE32I_EXT:
1333 case GL_LUMINANCE32UI_EXT:
1334 return ctx->API == API_OPENGL_COMPAT &&
1335 ctx->Extensions.EXT_texture_integer &&
1336 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1337
1338 case GL_LUMINANCE_ALPHA8I_EXT:
1339 case GL_LUMINANCE_ALPHA8UI_EXT:
1340 case GL_LUMINANCE_ALPHA16I_EXT:
1341 case GL_LUMINANCE_ALPHA16UI_EXT:
1342 case GL_LUMINANCE_ALPHA32I_EXT:
1343 case GL_LUMINANCE_ALPHA32UI_EXT:
1344 return ctx->API == API_OPENGL_COMPAT &&
1345 ctx->Extensions.EXT_texture_integer &&
1346 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1347
1348 case GL_ALPHA8I_EXT:
1349 case GL_ALPHA8UI_EXT:
1350 case GL_ALPHA16I_EXT:
1351 case GL_ALPHA16UI_EXT:
1352 case GL_ALPHA32I_EXT:
1353 case GL_ALPHA32UI_EXT:
1354 return ctx->API == API_OPENGL_COMPAT &&
1355 ctx->Extensions.EXT_texture_integer &&
1356 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1357
1358 case GL_RGB10_A2UI:
1359 return (_mesa_is_desktop_gl(ctx) &&
1360 ctx->Extensions.ARB_texture_rgb10_a2ui)
1361 || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1362
1363 case GL_RGB565:
1364 return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility
1365 ? GL_RGB : 0;
1366 default:
1367 return 0;
1368 }
1369 }
1370
1371
1372 /**
1373 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
1374 */
1375 static void
1376 invalidate_rb(GLuint key, void *data, void *userData)
1377 {
1378 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
1379 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
1380
1381 /* If this is a user-created FBO */
1382 if (_mesa_is_user_fbo(fb)) {
1383 GLuint i;
1384 for (i = 0; i < BUFFER_COUNT; i++) {
1385 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1386 if (att->Type == GL_RENDERBUFFER &&
1387 att->Renderbuffer == rb) {
1388 /* Mark fb status as indeterminate to force re-validation */
1389 fb->_Status = 0;
1390 return;
1391 }
1392 }
1393 }
1394 }
1395
1396
1397 /** sentinal value, see below */
1398 #define NO_SAMPLES 1000
1399
1400
1401 /**
1402 * Helper function used by _mesa_RenderbufferStorage() and
1403 * _mesa_RenderbufferStorageMultisample().
1404 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
1405 */
1406 static void
1407 renderbuffer_storage(GLenum target, GLenum internalFormat,
1408 GLsizei width, GLsizei height, GLsizei samples)
1409 {
1410 const char *func = samples == NO_SAMPLES ?
1411 "glRenderbufferStorage" : "RenderbufferStorageMultisample";
1412 struct gl_renderbuffer *rb;
1413 GLenum baseFormat;
1414 GET_CURRENT_CONTEXT(ctx);
1415
1416 ASSERT_OUTSIDE_BEGIN_END(ctx);
1417
1418 if (target != GL_RENDERBUFFER_EXT) {
1419 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
1420 return;
1421 }
1422
1423 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
1424 if (baseFormat == 0) {
1425 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
1426 return;
1427 }
1428
1429 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1430 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
1431 return;
1432 }
1433
1434 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1435 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
1436 return;
1437 }
1438
1439 if (samples == NO_SAMPLES) {
1440 /* NumSamples == 0 indicates non-multisampling */
1441 samples = 0;
1442 }
1443 else if (samples > (GLsizei) ctx->Const.MaxSamples) {
1444 /* note: driver may choose to use more samples than what's requested */
1445 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
1446 return;
1447 }
1448
1449 rb = ctx->CurrentRenderbuffer;
1450 if (!rb) {
1451 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1452 return;
1453 }
1454
1455 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1456
1457 if (rb->InternalFormat == internalFormat &&
1458 rb->Width == (GLuint) width &&
1459 rb->Height == (GLuint) height &&
1460 rb->NumSamples == samples) {
1461 /* no change in allocation needed */
1462 return;
1463 }
1464
1465 /* These MUST get set by the AllocStorage func */
1466 rb->Format = MESA_FORMAT_NONE;
1467 rb->NumSamples = samples;
1468
1469 /* Now allocate the storage */
1470 ASSERT(rb->AllocStorage);
1471 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
1472 /* No error - check/set fields now */
1473 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
1474 assert(rb->Width == (GLuint) width);
1475 assert(rb->Height == (GLuint) height);
1476 rb->InternalFormat = internalFormat;
1477 rb->_BaseFormat = baseFormat;
1478 assert(rb->_BaseFormat != 0);
1479 }
1480 else {
1481 /* Probably ran out of memory - clear the fields */
1482 rb->Width = 0;
1483 rb->Height = 0;
1484 rb->Format = MESA_FORMAT_NONE;
1485 rb->InternalFormat = GL_NONE;
1486 rb->_BaseFormat = GL_NONE;
1487 rb->NumSamples = 0;
1488 }
1489
1490 /* Invalidate the framebuffers the renderbuffer is attached in. */
1491 if (rb->AttachedAnytime) {
1492 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
1493 }
1494 }
1495
1496
1497 void GLAPIENTRY
1498 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
1499 {
1500 struct gl_renderbuffer *rb;
1501 GET_CURRENT_CONTEXT(ctx);
1502 ASSERT_OUTSIDE_BEGIN_END(ctx);
1503
1504 if (!ctx->Extensions.OES_EGL_image) {
1505 _mesa_error(ctx, GL_INVALID_OPERATION,
1506 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
1507 return;
1508 }
1509
1510 if (target != GL_RENDERBUFFER) {
1511 _mesa_error(ctx, GL_INVALID_ENUM,
1512 "EGLImageTargetRenderbufferStorageOES");
1513 return;
1514 }
1515
1516 rb = ctx->CurrentRenderbuffer;
1517 if (!rb) {
1518 _mesa_error(ctx, GL_INVALID_OPERATION,
1519 "EGLImageTargetRenderbufferStorageOES");
1520 return;
1521 }
1522
1523 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1524
1525 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
1526 }
1527
1528
1529 /**
1530 * Helper function for _mesa_GetRenderbufferParameteriv() and
1531 * _mesa_GetFramebufferAttachmentParameteriv()
1532 * We have to be careful to respect the base format. For example, if a
1533 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1534 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1535 * we need to return zero.
1536 */
1537 static GLint
1538 get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
1539 {
1540 if (_mesa_base_format_has_channel(baseFormat, pname))
1541 return _mesa_get_format_bits(format, pname);
1542 else
1543 return 0;
1544 }
1545
1546
1547
1548 void GLAPIENTRY
1549 _mesa_RenderbufferStorage(GLenum target, GLenum internalFormat,
1550 GLsizei width, GLsizei height)
1551 {
1552 /* GL_ARB_fbo says calling this function is equivalent to calling
1553 * glRenderbufferStorageMultisample() with samples=0. We pass in
1554 * a token value here just for error reporting purposes.
1555 */
1556 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
1557 }
1558
1559
1560 void GLAPIENTRY
1561 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
1562 GLenum internalFormat,
1563 GLsizei width, GLsizei height)
1564 {
1565 renderbuffer_storage(target, internalFormat, width, height, samples);
1566 }
1567
1568
1569 /**
1570 * OpenGL ES version of glRenderBufferStorage.
1571 */
1572 void GLAPIENTRY
1573 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1574 GLsizei width, GLsizei height)
1575 {
1576 switch (internalFormat) {
1577 case GL_RGB565:
1578 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
1579 /* choose a closest format */
1580 internalFormat = GL_RGB5;
1581 break;
1582 default:
1583 break;
1584 }
1585
1586 renderbuffer_storage(target, internalFormat, width, height, 0);
1587 }
1588
1589
1590 void GLAPIENTRY
1591 _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1592 {
1593 struct gl_renderbuffer *rb;
1594 GET_CURRENT_CONTEXT(ctx);
1595
1596 ASSERT_OUTSIDE_BEGIN_END(ctx);
1597
1598 if (target != GL_RENDERBUFFER_EXT) {
1599 _mesa_error(ctx, GL_INVALID_ENUM,
1600 "glGetRenderbufferParameterivEXT(target)");
1601 return;
1602 }
1603
1604 rb = ctx->CurrentRenderbuffer;
1605 if (!rb) {
1606 _mesa_error(ctx, GL_INVALID_OPERATION,
1607 "glGetRenderbufferParameterivEXT");
1608 return;
1609 }
1610
1611 /* No need to flush here since we're just quering state which is
1612 * not effected by rendering.
1613 */
1614
1615 switch (pname) {
1616 case GL_RENDERBUFFER_WIDTH_EXT:
1617 *params = rb->Width;
1618 return;
1619 case GL_RENDERBUFFER_HEIGHT_EXT:
1620 *params = rb->Height;
1621 return;
1622 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
1623 *params = rb->InternalFormat;
1624 return;
1625 case GL_RENDERBUFFER_RED_SIZE_EXT:
1626 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1627 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1628 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1629 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1630 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1631 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
1632 break;
1633 case GL_RENDERBUFFER_SAMPLES:
1634 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object)
1635 || _mesa_is_gles3(ctx)) {
1636 *params = rb->NumSamples;
1637 break;
1638 }
1639 /* fallthrough */
1640 default:
1641 _mesa_error(ctx, GL_INVALID_ENUM,
1642 "glGetRenderbufferParameterivEXT(target)");
1643 return;
1644 }
1645 }
1646
1647
1648 GLboolean GLAPIENTRY
1649 _mesa_IsFramebuffer(GLuint framebuffer)
1650 {
1651 GET_CURRENT_CONTEXT(ctx);
1652 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1653 if (framebuffer) {
1654 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
1655 if (rb != NULL && rb != &DummyFramebuffer)
1656 return GL_TRUE;
1657 }
1658 return GL_FALSE;
1659 }
1660
1661
1662 /**
1663 * Check if any of the attachments of the given framebuffer are textures
1664 * (render to texture). Call ctx->Driver.RenderTexture() for such
1665 * attachments.
1666 */
1667 static void
1668 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
1669 {
1670 GLuint i;
1671 ASSERT(ctx->Driver.RenderTexture);
1672
1673 if (_mesa_is_winsys_fbo(fb))
1674 return; /* can't render to texture with winsys framebuffers */
1675
1676 for (i = 0; i < BUFFER_COUNT; i++) {
1677 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1678 if (att->Texture && _mesa_get_attachment_teximage(att)) {
1679 ctx->Driver.RenderTexture(ctx, fb, att);
1680 }
1681 }
1682 }
1683
1684
1685 /**
1686 * Examine all the framebuffer's attachments to see if any are textures.
1687 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
1688 * notify the device driver that the texture image may have changed.
1689 */
1690 static void
1691 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
1692 {
1693 if (_mesa_is_winsys_fbo(fb))
1694 return; /* can't render to texture with winsys framebuffers */
1695
1696 if (ctx->Driver.FinishRenderTexture) {
1697 GLuint i;
1698 for (i = 0; i < BUFFER_COUNT; i++) {
1699 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1700 if (att->Texture && att->Renderbuffer) {
1701 ctx->Driver.FinishRenderTexture(ctx, att);
1702 }
1703 }
1704 }
1705 }
1706
1707
1708 void GLAPIENTRY
1709 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
1710 {
1711 struct gl_framebuffer *newDrawFb, *newReadFb;
1712 struct gl_framebuffer *oldDrawFb, *oldReadFb;
1713 GLboolean bindReadBuf, bindDrawBuf;
1714 GET_CURRENT_CONTEXT(ctx);
1715
1716 #ifdef DEBUG
1717 if (ctx->Extensions.ARB_framebuffer_object) {
1718 ASSERT(ctx->Extensions.EXT_framebuffer_object);
1719 ASSERT(ctx->Extensions.EXT_framebuffer_blit);
1720 }
1721 #endif
1722
1723 ASSERT_OUTSIDE_BEGIN_END(ctx);
1724
1725 if (!ctx->Extensions.EXT_framebuffer_object) {
1726 _mesa_error(ctx, GL_INVALID_OPERATION,
1727 "glBindFramebufferEXT(unsupported)");
1728 return;
1729 }
1730
1731 switch (target) {
1732 case GL_DRAW_FRAMEBUFFER_EXT:
1733 if (!ctx->Extensions.EXT_framebuffer_blit) {
1734 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1735 return;
1736 }
1737 bindDrawBuf = GL_TRUE;
1738 bindReadBuf = GL_FALSE;
1739 break;
1740 case GL_READ_FRAMEBUFFER_EXT:
1741 if (!ctx->Extensions.EXT_framebuffer_blit) {
1742 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1743 return;
1744 }
1745 bindDrawBuf = GL_FALSE;
1746 bindReadBuf = GL_TRUE;
1747 break;
1748 case GL_FRAMEBUFFER_EXT:
1749 bindDrawBuf = GL_TRUE;
1750 bindReadBuf = GL_TRUE;
1751 break;
1752 default:
1753 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1754 return;
1755 }
1756
1757 if (framebuffer) {
1758 /* Binding a user-created framebuffer object */
1759 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
1760 if (newDrawFb == &DummyFramebuffer) {
1761 /* ID was reserved, but no real framebuffer object made yet */
1762 newDrawFb = NULL;
1763 }
1764 else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) {
1765 /* All FBO IDs must be Gen'd */
1766 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
1767 return;
1768 }
1769
1770 if (!newDrawFb) {
1771 /* create new framebuffer object */
1772 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
1773 if (!newDrawFb) {
1774 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
1775 return;
1776 }
1777 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
1778 }
1779 newReadFb = newDrawFb;
1780 }
1781 else {
1782 /* Binding the window system framebuffer (which was originally set
1783 * with MakeCurrent).
1784 */
1785 newDrawFb = ctx->WinSysDrawBuffer;
1786 newReadFb = ctx->WinSysReadBuffer;
1787 }
1788
1789 ASSERT(newDrawFb);
1790 ASSERT(newDrawFb != &DummyFramebuffer);
1791
1792 /* save pointers to current/old framebuffers */
1793 oldDrawFb = ctx->DrawBuffer;
1794 oldReadFb = ctx->ReadBuffer;
1795
1796 /* check if really changing bindings */
1797 if (oldDrawFb == newDrawFb)
1798 bindDrawBuf = GL_FALSE;
1799 if (oldReadFb == newReadFb)
1800 bindReadBuf = GL_FALSE;
1801
1802 /*
1803 * OK, now bind the new Draw/Read framebuffers, if they're changing.
1804 *
1805 * We also check if we're beginning and/or ending render-to-texture.
1806 * When a framebuffer with texture attachments is unbound, call
1807 * ctx->Driver.FinishRenderTexture().
1808 * When a framebuffer with texture attachments is bound, call
1809 * ctx->Driver.RenderTexture().
1810 *
1811 * Note that if the ReadBuffer has texture attachments we don't consider
1812 * that a render-to-texture case.
1813 */
1814 if (bindReadBuf) {
1815 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1816
1817 /* check if old readbuffer was render-to-texture */
1818 check_end_texture_render(ctx, oldReadFb);
1819
1820 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
1821 }
1822
1823 if (bindDrawBuf) {
1824 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1825
1826 /* check if old framebuffer had any texture attachments */
1827 if (oldDrawFb)
1828 check_end_texture_render(ctx, oldDrawFb);
1829
1830 /* check if newly bound framebuffer has any texture attachments */
1831 check_begin_texture_render(ctx, newDrawFb);
1832
1833 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
1834 }
1835
1836 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
1837 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
1838 }
1839 }
1840
1841
1842 void GLAPIENTRY
1843 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1844 {
1845 GLint i;
1846 GET_CURRENT_CONTEXT(ctx);
1847
1848 ASSERT_OUTSIDE_BEGIN_END(ctx);
1849 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1850
1851 for (i = 0; i < n; i++) {
1852 if (framebuffers[i] > 0) {
1853 struct gl_framebuffer *fb;
1854 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
1855 if (fb) {
1856 ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
1857
1858 /* check if deleting currently bound framebuffer object */
1859 if (ctx->Extensions.EXT_framebuffer_blit) {
1860 /* separate draw/read binding points */
1861 if (fb == ctx->DrawBuffer) {
1862 /* bind default */
1863 ASSERT(fb->RefCount >= 2);
1864 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, 0);
1865 }
1866 if (fb == ctx->ReadBuffer) {
1867 /* bind default */
1868 ASSERT(fb->RefCount >= 2);
1869 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER_EXT, 0);
1870 }
1871 }
1872 else {
1873 /* only one binding point for read/draw buffers */
1874 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) {
1875 /* bind default */
1876 ASSERT(fb->RefCount >= 2);
1877 _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
1878 }
1879 }
1880
1881 /* remove from hash table immediately, to free the ID */
1882 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
1883
1884 if (fb != &DummyFramebuffer) {
1885 /* But the object will not be freed until it's no longer
1886 * bound in any context.
1887 */
1888 _mesa_reference_framebuffer(&fb, NULL);
1889 }
1890 }
1891 }
1892 }
1893 }
1894
1895
1896 void GLAPIENTRY
1897 _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
1898 {
1899 GET_CURRENT_CONTEXT(ctx);
1900 GLuint first;
1901 GLint i;
1902
1903 ASSERT_OUTSIDE_BEGIN_END(ctx);
1904
1905 if (n < 0) {
1906 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
1907 return;
1908 }
1909
1910 if (!framebuffers)
1911 return;
1912
1913 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
1914
1915 for (i = 0; i < n; i++) {
1916 GLuint name = first + i;
1917 framebuffers[i] = name;
1918 /* insert dummy placeholder into hash table */
1919 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1920 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
1921 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1922 }
1923 }
1924
1925
1926
1927 GLenum GLAPIENTRY
1928 _mesa_CheckFramebufferStatus(GLenum target)
1929 {
1930 struct gl_framebuffer *buffer;
1931 GET_CURRENT_CONTEXT(ctx);
1932
1933 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1934
1935 buffer = get_framebuffer_target(ctx, target);
1936 if (!buffer) {
1937 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1938 return 0;
1939 }
1940
1941 if (_mesa_is_winsys_fbo(buffer)) {
1942 /* The window system / default framebuffer is always complete */
1943 return GL_FRAMEBUFFER_COMPLETE_EXT;
1944 }
1945
1946 /* No need to flush here */
1947
1948 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1949 _mesa_test_framebuffer_completeness(ctx, buffer);
1950 }
1951
1952 return buffer->_Status;
1953 }
1954
1955
1956 /**
1957 * Replicate the src attachment point. Used by framebuffer_texture() when
1958 * the same texture is attached at GL_DEPTH_ATTACHMENT and
1959 * GL_STENCIL_ATTACHMENT.
1960 */
1961 static void
1962 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
1963 gl_buffer_index dst,
1964 gl_buffer_index src)
1965 {
1966 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
1967 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
1968
1969 assert(src_att->Texture != NULL);
1970 assert(src_att->Renderbuffer != NULL);
1971
1972 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
1973 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
1974 dst_att->Type = src_att->Type;
1975 dst_att->Complete = src_att->Complete;
1976 dst_att->TextureLevel = src_att->TextureLevel;
1977 dst_att->Zoffset = src_att->Zoffset;
1978 }
1979
1980
1981 /**
1982 * Common code called by glFramebufferTexture1D/2D/3DEXT() and
1983 * glFramebufferTextureLayerEXT().
1984 * Note: glFramebufferTextureLayerEXT() has no textarget parameter so we'll
1985 * get textarget=0 in that case.
1986 */
1987 static void
1988 framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
1989 GLenum attachment, GLenum textarget, GLuint texture,
1990 GLint level, GLint zoffset)
1991 {
1992 struct gl_renderbuffer_attachment *att;
1993 struct gl_texture_object *texObj = NULL;
1994 struct gl_framebuffer *fb;
1995 GLenum maxLevelsTarget;
1996
1997 ASSERT_OUTSIDE_BEGIN_END(ctx);
1998
1999 fb = get_framebuffer_target(ctx, target);
2000 if (!fb) {
2001 _mesa_error(ctx, GL_INVALID_ENUM,
2002 "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
2003 return;
2004 }
2005
2006 /* check framebuffer binding */
2007 if (_mesa_is_winsys_fbo(fb)) {
2008 _mesa_error(ctx, GL_INVALID_OPERATION,
2009 "glFramebufferTexture%sEXT", caller);
2010 return;
2011 }
2012
2013 /* The textarget, level, and zoffset parameters are only validated if
2014 * texture is non-zero.
2015 */
2016 if (texture) {
2017 GLboolean err = GL_TRUE;
2018
2019 texObj = _mesa_lookup_texture(ctx, texture);
2020 if (texObj != NULL) {
2021 if (textarget == 0) {
2022 /* If textarget == 0 it means we're being called by
2023 * glFramebufferTextureLayer() and textarget is not used.
2024 * The only legal texture types for that function are 3D and
2025 * 1D/2D arrays textures.
2026 */
2027 err = (texObj->Target != GL_TEXTURE_3D) &&
2028 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
2029 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT) &&
2030 (texObj->Target != GL_TEXTURE_CUBE_MAP_ARRAY);
2031 }
2032 else {
2033 /* Make sure textarget is consistent with the texture's type */
2034 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
2035 ? !_mesa_is_cube_face(textarget)
2036 : (texObj->Target != textarget);
2037 }
2038 }
2039 else {
2040 /* can't render to a non-existant texture */
2041 _mesa_error(ctx, GL_INVALID_OPERATION,
2042 "glFramebufferTexture%sEXT(non existant texture)",
2043 caller);
2044 return;
2045 }
2046
2047 if (err) {
2048 _mesa_error(ctx, GL_INVALID_OPERATION,
2049 "glFramebufferTexture%sEXT(texture target mismatch)",
2050 caller);
2051 return;
2052 }
2053
2054 if (texObj->Target == GL_TEXTURE_3D) {
2055 const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
2056 if (zoffset < 0 || zoffset >= maxSize) {
2057 _mesa_error(ctx, GL_INVALID_VALUE,
2058 "glFramebufferTexture%sEXT(zoffset)", caller);
2059 return;
2060 }
2061 }
2062 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
2063 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT) ||
2064 (texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY)) {
2065 if (zoffset < 0 ||
2066 zoffset >= (GLint) ctx->Const.MaxArrayTextureLayers) {
2067 _mesa_error(ctx, GL_INVALID_VALUE,
2068 "glFramebufferTexture%sEXT(layer)", caller);
2069 return;
2070 }
2071 }
2072
2073 maxLevelsTarget = textarget ? textarget : texObj->Target;
2074 if ((level < 0) ||
2075 (level >= _mesa_max_texture_levels(ctx, maxLevelsTarget))) {
2076 _mesa_error(ctx, GL_INVALID_VALUE,
2077 "glFramebufferTexture%sEXT(level)", caller);
2078 return;
2079 }
2080 }
2081
2082 att = _mesa_get_attachment(ctx, fb, attachment);
2083 if (att == NULL) {
2084 _mesa_error(ctx, GL_INVALID_ENUM,
2085 "glFramebufferTexture%sEXT(attachment)", caller);
2086 return;
2087 }
2088
2089 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2090
2091 _glthread_LOCK_MUTEX(fb->Mutex);
2092 if (texObj) {
2093 if (attachment == GL_DEPTH_ATTACHMENT &&
2094 texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
2095 level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
2096 _mesa_tex_target_to_face(textarget) ==
2097 fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
2098 zoffset == fb->Attachment[BUFFER_STENCIL].Zoffset) {
2099 /* The texture object is already attached to the stencil attachment
2100 * point. Don't create a new renderbuffer; just reuse the stencil
2101 * attachment's. This is required to prevent a GL error in
2102 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
2103 */
2104 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
2105 BUFFER_STENCIL);
2106 } else if (attachment == GL_STENCIL_ATTACHMENT &&
2107 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
2108 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
2109 _mesa_tex_target_to_face(textarget) ==
2110 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
2111 zoffset == fb->Attachment[BUFFER_DEPTH].Zoffset) {
2112 /* As above, but with depth and stencil transposed. */
2113 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
2114 BUFFER_DEPTH);
2115 } else {
2116 _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
2117 level, zoffset);
2118 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2119 /* Above we created a new renderbuffer and attached it to the
2120 * depth attachment point. Now attach it to the stencil attachment
2121 * point too.
2122 */
2123 assert(att == &fb->Attachment[BUFFER_DEPTH]);
2124 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
2125 BUFFER_DEPTH);
2126 }
2127 }
2128
2129 /* Set the render-to-texture flag. We'll check this flag in
2130 * glTexImage() and friends to determine if we need to revalidate
2131 * any FBOs that might be rendering into this texture.
2132 * This flag never gets cleared since it's non-trivial to determine
2133 * when all FBOs might be done rendering to this texture. That's OK
2134 * though since it's uncommon to render to a texture then repeatedly
2135 * call glTexImage() to change images in the texture.
2136 */
2137 texObj->_RenderToTexture = GL_TRUE;
2138 }
2139 else {
2140 _mesa_remove_attachment(ctx, att);
2141 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2142 assert(att == &fb->Attachment[BUFFER_DEPTH]);
2143 _mesa_remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
2144 }
2145 }
2146
2147 invalidate_framebuffer(fb);
2148
2149 _glthread_UNLOCK_MUTEX(fb->Mutex);
2150 }
2151
2152
2153
2154 void GLAPIENTRY
2155 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
2156 GLenum textarget, GLuint texture, GLint level)
2157 {
2158 GET_CURRENT_CONTEXT(ctx);
2159
2160 if (texture != 0) {
2161 GLboolean error;
2162
2163 switch (textarget) {
2164 case GL_TEXTURE_1D:
2165 error = GL_FALSE;
2166 break;
2167 case GL_TEXTURE_1D_ARRAY:
2168 error = !ctx->Extensions.EXT_texture_array;
2169 break;
2170 default:
2171 error = GL_TRUE;
2172 }
2173
2174 if (error) {
2175 _mesa_error(ctx, GL_INVALID_OPERATION,
2176 "glFramebufferTexture1DEXT(textarget=%s)",
2177 _mesa_lookup_enum_by_nr(textarget));
2178 return;
2179 }
2180 }
2181
2182 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
2183 level, 0);
2184 }
2185
2186
2187 void GLAPIENTRY
2188 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
2189 GLenum textarget, GLuint texture, GLint level)
2190 {
2191 GET_CURRENT_CONTEXT(ctx);
2192
2193 if (texture != 0) {
2194 GLboolean error;
2195
2196 switch (textarget) {
2197 case GL_TEXTURE_2D:
2198 error = GL_FALSE;
2199 break;
2200 case GL_TEXTURE_RECTANGLE:
2201 error = _mesa_is_gles(ctx)
2202 || !ctx->Extensions.NV_texture_rectangle;
2203 break;
2204 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2205 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
2206 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
2207 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
2208 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
2209 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
2210 error = !ctx->Extensions.ARB_texture_cube_map;
2211 break;
2212 case GL_TEXTURE_2D_ARRAY:
2213 error = (_mesa_is_gles(ctx) && ctx->Version < 30)
2214 || !ctx->Extensions.EXT_texture_array;
2215 break;
2216 default:
2217 error = GL_TRUE;
2218 }
2219
2220 if (error) {
2221 _mesa_error(ctx, GL_INVALID_OPERATION,
2222 "glFramebufferTexture2DEXT(textarget=%s)",
2223 _mesa_lookup_enum_by_nr(textarget));
2224 return;
2225 }
2226 }
2227
2228 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
2229 level, 0);
2230 }
2231
2232
2233 void GLAPIENTRY
2234 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
2235 GLenum textarget, GLuint texture,
2236 GLint level, GLint zoffset)
2237 {
2238 GET_CURRENT_CONTEXT(ctx);
2239
2240 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
2241 _mesa_error(ctx, GL_INVALID_OPERATION,
2242 "glFramebufferTexture3DEXT(textarget)");
2243 return;
2244 }
2245
2246 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
2247 level, zoffset);
2248 }
2249
2250
2251 void GLAPIENTRY
2252 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
2253 GLuint texture, GLint level, GLint layer)
2254 {
2255 GET_CURRENT_CONTEXT(ctx);
2256
2257 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
2258 level, layer);
2259 }
2260
2261
2262 void GLAPIENTRY
2263 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
2264 GLenum renderbufferTarget,
2265 GLuint renderbuffer)
2266 {
2267 struct gl_renderbuffer_attachment *att;
2268 struct gl_framebuffer *fb;
2269 struct gl_renderbuffer *rb;
2270 GET_CURRENT_CONTEXT(ctx);
2271
2272 ASSERT_OUTSIDE_BEGIN_END(ctx);
2273
2274 fb = get_framebuffer_target(ctx, target);
2275 if (!fb) {
2276 _mesa_error(ctx, GL_INVALID_ENUM, "glFramebufferRenderbufferEXT(target)");
2277 return;
2278 }
2279
2280 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
2281 _mesa_error(ctx, GL_INVALID_ENUM,
2282 "glFramebufferRenderbufferEXT(renderbufferTarget)");
2283 return;
2284 }
2285
2286 if (_mesa_is_winsys_fbo(fb)) {
2287 /* Can't attach new renderbuffers to a window system framebuffer */
2288 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
2289 return;
2290 }
2291
2292 att = _mesa_get_attachment(ctx, fb, attachment);
2293 if (att == NULL) {
2294 _mesa_error(ctx, GL_INVALID_ENUM,
2295 "glFramebufferRenderbufferEXT(invalid attachment %s)",
2296 _mesa_lookup_enum_by_nr(attachment));
2297 return;
2298 }
2299
2300 if (renderbuffer) {
2301 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2302 if (!rb) {
2303 _mesa_error(ctx, GL_INVALID_OPERATION,
2304 "glFramebufferRenderbufferEXT(non-existant"
2305 " renderbuffer %u)", renderbuffer);
2306 return;
2307 }
2308 else if (rb == &DummyRenderbuffer) {
2309 /* This is what NVIDIA does */
2310 _mesa_error(ctx, GL_INVALID_VALUE,
2311 "glFramebufferRenderbufferEXT(renderbuffer %u)",
2312 renderbuffer);
2313 return;
2314 }
2315 }
2316 else {
2317 /* remove renderbuffer attachment */
2318 rb = NULL;
2319 }
2320
2321 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
2322 rb && rb->Format != MESA_FORMAT_NONE) {
2323 /* make sure the renderbuffer is a depth/stencil format */
2324 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
2325 if (baseFormat != GL_DEPTH_STENCIL) {
2326 _mesa_error(ctx, GL_INVALID_OPERATION,
2327 "glFramebufferRenderbufferEXT(renderbuffer"
2328 " is not DEPTH_STENCIL format)");
2329 return;
2330 }
2331 }
2332
2333
2334 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2335
2336 assert(ctx->Driver.FramebufferRenderbuffer);
2337 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
2338
2339 /* Some subsequent GL commands may depend on the framebuffer's visual
2340 * after the binding is updated. Update visual info now.
2341 */
2342 _mesa_update_framebuffer_visual(ctx, fb);
2343 }
2344
2345
2346 void GLAPIENTRY
2347 _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
2348 GLenum pname, GLint *params)
2349 {
2350 const struct gl_renderbuffer_attachment *att;
2351 struct gl_framebuffer *buffer;
2352 GLenum err;
2353 GET_CURRENT_CONTEXT(ctx);
2354
2355 ASSERT_OUTSIDE_BEGIN_END(ctx);
2356
2357 /* The error differs in GL and GLES. */
2358 err = _mesa_is_desktop_gl(ctx) ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
2359
2360 buffer = get_framebuffer_target(ctx, target);
2361 if (!buffer) {
2362 _mesa_error(ctx, GL_INVALID_ENUM,
2363 "glGetFramebufferAttachmentParameterivEXT(target)");
2364 return;
2365 }
2366
2367 if (_mesa_is_winsys_fbo(buffer)) {
2368 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
2369 * says:
2370 *
2371 * "If the framebuffer currently bound to target is zero, then
2372 * INVALID_OPERATION is generated."
2373 *
2374 * The EXT_framebuffer_object spec has the same wording, and the
2375 * OES_framebuffer_object spec refers to the EXT_framebuffer_object
2376 * spec.
2377 */
2378 if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_framebuffer_object) {
2379 _mesa_error(ctx, GL_INVALID_OPERATION,
2380 "glGetFramebufferAttachmentParameteriv(bound FBO = 0)");
2381 return;
2382 }
2383 /* the default / window-system FBO */
2384 att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
2385 }
2386 else {
2387 /* user-created framebuffer FBO */
2388 att = _mesa_get_attachment(ctx, buffer, attachment);
2389 }
2390
2391 if (att == NULL) {
2392 _mesa_error(ctx, GL_INVALID_ENUM,
2393 "glGetFramebufferAttachmentParameterivEXT(attachment)");
2394 return;
2395 }
2396
2397 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2398 /* the depth and stencil attachments must point to the same buffer */
2399 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
2400 depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
2401 stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
2402 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
2403 _mesa_error(ctx, GL_INVALID_OPERATION,
2404 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
2405 " attachments differ)");
2406 return;
2407 }
2408 }
2409
2410 /* No need to flush here */
2411
2412 switch (pname) {
2413 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
2414 *params = _mesa_is_winsys_fbo(buffer)
2415 ? GL_FRAMEBUFFER_DEFAULT : att->Type;
2416 return;
2417 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
2418 if (att->Type == GL_RENDERBUFFER_EXT) {
2419 *params = att->Renderbuffer->Name;
2420 }
2421 else if (att->Type == GL_TEXTURE) {
2422 *params = att->Texture->Name;
2423 }
2424 else {
2425 assert(att->Type == GL_NONE);
2426 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
2427 *params = 0;
2428 } else {
2429 goto invalid_pname_enum;
2430 }
2431 }
2432 return;
2433 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
2434 if (att->Type == GL_TEXTURE) {
2435 *params = att->TextureLevel;
2436 }
2437 else if (att->Type == GL_NONE) {
2438 _mesa_error(ctx, err,
2439 "glGetFramebufferAttachmentParameterivEXT(pname)");
2440 }
2441 else {
2442 goto invalid_pname_enum;
2443 }
2444 return;
2445 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
2446 if (att->Type == GL_TEXTURE) {
2447 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
2448 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
2449 }
2450 else {
2451 *params = 0;
2452 }
2453 }
2454 else if (att->Type == GL_NONE) {
2455 _mesa_error(ctx, err,
2456 "glGetFramebufferAttachmentParameterivEXT(pname)");
2457 }
2458 else {
2459 goto invalid_pname_enum;
2460 }
2461 return;
2462 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
2463 if (ctx->API == API_OPENGLES) {
2464 goto invalid_pname_enum;
2465 } else if (att->Type == GL_NONE) {
2466 _mesa_error(ctx, err,
2467 "glGetFramebufferAttachmentParameterivEXT(pname)");
2468 } else if (att->Type == GL_TEXTURE) {
2469 if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
2470 *params = att->Zoffset;
2471 }
2472 else {
2473 *params = 0;
2474 }
2475 }
2476 else {
2477 goto invalid_pname_enum;
2478 }
2479 return;
2480 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
2481 if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_framebuffer_object)
2482 && !_mesa_is_gles3(ctx)) {
2483 goto invalid_pname_enum;
2484 }
2485 else if (att->Type == GL_NONE) {
2486 _mesa_error(ctx, err,
2487 "glGetFramebufferAttachmentParameterivEXT(pname)");
2488 }
2489 else {
2490 if (ctx->Extensions.EXT_framebuffer_sRGB) {
2491 *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
2492 }
2493 else {
2494 /* According to ARB_framebuffer_sRGB, we should return LINEAR
2495 * if the sRGB conversion is unsupported. */
2496 *params = GL_LINEAR;
2497 }
2498 }
2499 return;
2500 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
2501 if ((ctx->API != API_OPENGL_COMPAT || !ctx->Extensions.ARB_framebuffer_object)
2502 && ctx->API != API_OPENGL_CORE
2503 && !_mesa_is_gles3(ctx)) {
2504 goto invalid_pname_enum;
2505 }
2506 else if (att->Type == GL_NONE) {
2507 _mesa_error(ctx, err,
2508 "glGetFramebufferAttachmentParameterivEXT(pname)");
2509 }
2510 else {
2511 gl_format format = att->Renderbuffer->Format;
2512 if (format == MESA_FORMAT_S8) {
2513 /* special cases */
2514 *params = GL_INDEX;
2515 }
2516 else if (format == MESA_FORMAT_Z32_FLOAT_X24S8) {
2517 /* depends on the attachment parameter */
2518 if (attachment == GL_STENCIL_ATTACHMENT) {
2519 *params = GL_INDEX;
2520 }
2521 else {
2522 *params = GL_FLOAT;
2523 }
2524 }
2525 else {
2526 *params = _mesa_get_format_datatype(format);
2527 }
2528 }
2529 return;
2530 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
2531 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
2532 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
2533 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
2534 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
2535 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
2536 if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_framebuffer_object)
2537 && !_mesa_is_gles3(ctx)) {
2538 goto invalid_pname_enum;
2539 }
2540 else if (att->Type == GL_NONE) {
2541 _mesa_error(ctx, err,
2542 "glGetFramebufferAttachmentParameterivEXT(pname)");
2543 }
2544 else if (att->Texture) {
2545 const struct gl_texture_image *texImage =
2546 _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
2547 att->TextureLevel);
2548 if (texImage) {
2549 *params = get_component_bits(pname, texImage->_BaseFormat,
2550 texImage->TexFormat);
2551 }
2552 else {
2553 *params = 0;
2554 }
2555 }
2556 else if (att->Renderbuffer) {
2557 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
2558 att->Renderbuffer->Format);
2559 }
2560 else {
2561 _mesa_problem(ctx, "glGetFramebufferAttachmentParameterivEXT:"
2562 " invalid FBO attachment structure");
2563 }
2564 return;
2565 default:
2566 goto invalid_pname_enum;
2567 }
2568
2569 return;
2570
2571 invalid_pname_enum:
2572 _mesa_error(ctx, GL_INVALID_ENUM,
2573 "glGetFramebufferAttachmentParameteriv(pname)");
2574 return;
2575 }
2576
2577
2578 void GLAPIENTRY
2579 _mesa_GenerateMipmap(GLenum target)
2580 {
2581 struct gl_texture_image *srcImage;
2582 struct gl_texture_object *texObj;
2583 GLboolean error;
2584
2585 GET_CURRENT_CONTEXT(ctx);
2586
2587 ASSERT_OUTSIDE_BEGIN_END(ctx);
2588 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2589
2590 switch (target) {
2591 case GL_TEXTURE_1D:
2592 error = _mesa_is_gles(ctx);
2593 break;
2594 case GL_TEXTURE_2D:
2595 error = GL_FALSE;
2596 break;
2597 case GL_TEXTURE_3D:
2598 error = ctx->API == API_OPENGLES;
2599 break;
2600 case GL_TEXTURE_CUBE_MAP:
2601 error = !ctx->Extensions.ARB_texture_cube_map;
2602 break;
2603 case GL_TEXTURE_1D_ARRAY:
2604 error = _mesa_is_gles(ctx) || !ctx->Extensions.EXT_texture_array;
2605 break;
2606 case GL_TEXTURE_2D_ARRAY:
2607 error = (_mesa_is_gles(ctx) && ctx->Version < 30)
2608 || !ctx->Extensions.EXT_texture_array;
2609 break;
2610 default:
2611 error = GL_TRUE;
2612 }
2613
2614 if (error) {
2615 _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target=%s)",
2616 _mesa_lookup_enum_by_nr(target));
2617 return;
2618 }
2619
2620 texObj = _mesa_get_current_tex_object(ctx, target);
2621
2622 if (texObj->BaseLevel >= texObj->MaxLevel) {
2623 /* nothing to do */
2624 return;
2625 }
2626
2627 if (texObj->Target == GL_TEXTURE_CUBE_MAP &&
2628 !_mesa_cube_complete(texObj)) {
2629 _mesa_error(ctx, GL_INVALID_OPERATION,
2630 "glGenerateMipmap(incomplete cube map)");
2631 return;
2632 }
2633
2634 _mesa_lock_texture(ctx, texObj);
2635
2636 srcImage = _mesa_select_tex_image(ctx, texObj, target, texObj->BaseLevel);
2637 if (!srcImage) {
2638 _mesa_unlock_texture(ctx, texObj);
2639 _mesa_error(ctx, GL_INVALID_OPERATION,
2640 "glGenerateMipmap(zero size base image)");
2641 return;
2642 }
2643
2644 if (_mesa_is_enum_format_integer(srcImage->InternalFormat) ||
2645 _mesa_is_depthstencil_format(srcImage->InternalFormat) ||
2646 _mesa_is_stencil_format(srcImage->InternalFormat)) {
2647 _mesa_unlock_texture(ctx, texObj);
2648 _mesa_error(ctx, GL_INVALID_OPERATION,
2649 "glGenerateMipmap(invalid internal format)");
2650 return;
2651 }
2652
2653 if (target == GL_TEXTURE_CUBE_MAP) {
2654 GLuint face;
2655 for (face = 0; face < 6; face++)
2656 ctx->Driver.GenerateMipmap(ctx,
2657 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
2658 texObj);
2659 }
2660 else {
2661 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2662 }
2663 _mesa_unlock_texture(ctx, texObj);
2664 }
2665
2666
2667 static const struct gl_renderbuffer_attachment *
2668 find_attachment(const struct gl_framebuffer *fb,
2669 const struct gl_renderbuffer *rb)
2670 {
2671 GLuint i;
2672 for (i = 0; i < Elements(fb->Attachment); i++) {
2673 if (fb->Attachment[i].Renderbuffer == rb)
2674 return &fb->Attachment[i];
2675 }
2676 return NULL;
2677 }
2678
2679
2680 /**
2681 * Helper function for checking if the datatypes of color buffers are
2682 * compatible for glBlitFramebuffer. From the 3.1 spec, page 198:
2683 *
2684 * "GL_INVALID_OPERATION is generated if mask contains GL_COLOR_BUFFER_BIT
2685 * and any of the following conditions hold:
2686 * - The read buffer contains fixed-point or floating-point values and any
2687 * draw buffer contains neither fixed-point nor floating-point values.
2688 * - The read buffer contains unsigned integer values and any draw buffer
2689 * does not contain unsigned integer values.
2690 * - The read buffer contains signed integer values and any draw buffer
2691 * does not contain signed integer values."
2692 */
2693 static GLboolean
2694 compatible_color_datatypes(gl_format srcFormat, gl_format dstFormat)
2695 {
2696 GLenum srcType = _mesa_get_format_datatype(srcFormat);
2697 GLenum dstType = _mesa_get_format_datatype(dstFormat);
2698
2699 if (srcType != GL_INT && srcType != GL_UNSIGNED_INT) {
2700 assert(srcType == GL_UNSIGNED_NORMALIZED ||
2701 srcType == GL_SIGNED_NORMALIZED ||
2702 srcType == GL_FLOAT);
2703 /* Boil any of those types down to GL_FLOAT */
2704 srcType = GL_FLOAT;
2705 }
2706
2707 if (dstType != GL_INT && dstType != GL_UNSIGNED_INT) {
2708 assert(dstType == GL_UNSIGNED_NORMALIZED ||
2709 dstType == GL_SIGNED_NORMALIZED ||
2710 dstType == GL_FLOAT);
2711 /* Boil any of those types down to GL_FLOAT */
2712 dstType = GL_FLOAT;
2713 }
2714
2715 return srcType == dstType;
2716 }
2717
2718
2719 static GLboolean
2720 compatible_resolve_formats(const struct gl_renderbuffer *readRb,
2721 const struct gl_renderbuffer *drawRb)
2722 {
2723 GLenum readFormat, drawFormat;
2724
2725 /* The simple case where we know the backing Mesa formats are the same.
2726 */
2727 if (_mesa_get_srgb_format_linear(readRb->Format) ==
2728 _mesa_get_srgb_format_linear(drawRb->Format)) {
2729 return GL_TRUE;
2730 }
2731
2732 /* The Mesa formats are different, so we must check whether the internal
2733 * formats are compatible.
2734 *
2735 * Under some circumstances, the user may request e.g. two GL_RGBA8
2736 * textures and get two entirely different Mesa formats like RGBA8888 and
2737 * ARGB8888. Drivers behaving like that should be able to cope with
2738 * non-matching formats by themselves, because it's not the user's fault.
2739 *
2740 * Blits between linear and sRGB formats are also allowed.
2741 */
2742 readFormat = _mesa_get_nongeneric_internalformat(readRb->InternalFormat);
2743 drawFormat = _mesa_get_nongeneric_internalformat(drawRb->InternalFormat);
2744 readFormat = _mesa_get_linear_internalformat(readFormat);
2745 drawFormat = _mesa_get_linear_internalformat(drawFormat);
2746
2747 if (readFormat == drawFormat) {
2748 return GL_TRUE;
2749 }
2750
2751 return GL_FALSE;
2752 }
2753
2754
2755 /**
2756 * Blit rectangular region, optionally from one framebuffer to another.
2757 *
2758 * Note, if the src buffer is multisampled and the dest is not, this is
2759 * when the samples must be resolved to a single color.
2760 */
2761 void GLAPIENTRY
2762 _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2763 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2764 GLbitfield mask, GLenum filter)
2765 {
2766 const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
2767 GL_DEPTH_BUFFER_BIT |
2768 GL_STENCIL_BUFFER_BIT);
2769 const struct gl_framebuffer *readFb, *drawFb;
2770 const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
2771 GET_CURRENT_CONTEXT(ctx);
2772
2773 ASSERT_OUTSIDE_BEGIN_END(ctx);
2774 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2775
2776 if (MESA_VERBOSE & VERBOSE_API)
2777 _mesa_debug(ctx,
2778 "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)\n",
2779 srcX0, srcY0, srcX1, srcY1,
2780 dstX0, dstY0, dstX1, dstY1,
2781 mask, _mesa_lookup_enum_by_nr(filter));
2782
2783 if (ctx->NewState) {
2784 _mesa_update_state(ctx);
2785 }
2786
2787 readFb = ctx->ReadBuffer;
2788 drawFb = ctx->DrawBuffer;
2789
2790 if (!readFb || !drawFb) {
2791 /* This will normally never happen but someday we may want to
2792 * support MakeCurrent() with no drawables.
2793 */
2794 return;
2795 }
2796
2797 /* check for complete framebuffers */
2798 if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
2799 readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2800 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2801 "glBlitFramebufferEXT(incomplete draw/read buffers)");
2802 return;
2803 }
2804
2805 if (filter != GL_NEAREST && filter != GL_LINEAR) {
2806 _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
2807 return;
2808 }
2809
2810 if (mask & ~legalMaskBits) {
2811 _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
2812 return;
2813 }
2814
2815 /* depth/stencil must be blitted with nearest filtering */
2816 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2817 && filter != GL_NEAREST) {
2818 _mesa_error(ctx, GL_INVALID_OPERATION,
2819 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter)");
2820 return;
2821 }
2822
2823 /* get color read/draw renderbuffers */
2824 if (mask & GL_COLOR_BUFFER_BIT) {
2825 colorReadRb = readFb->_ColorReadBuffer;
2826 colorDrawRb = drawFb->_ColorDrawBuffers[0];
2827
2828 /* From the EXT_framebuffer_object spec:
2829 *
2830 * "If a buffer is specified in <mask> and does not exist in both
2831 * the read and draw framebuffers, the corresponding bit is silently
2832 * ignored."
2833 */
2834 if ((colorReadRb == NULL) || (colorDrawRb == NULL)) {
2835 colorReadRb = colorDrawRb = NULL;
2836 mask &= ~GL_COLOR_BUFFER_BIT;
2837 }
2838 else if (!compatible_color_datatypes(colorReadRb->Format,
2839 colorDrawRb->Format)) {
2840 _mesa_error(ctx, GL_INVALID_OPERATION,
2841 "glBlitFramebufferEXT(color buffer datatypes mismatch)");
2842 return;
2843 }
2844 }
2845 else {
2846 colorReadRb = colorDrawRb = NULL;
2847 }
2848
2849 if (mask & GL_STENCIL_BUFFER_BIT) {
2850 struct gl_renderbuffer *readRb =
2851 readFb->Attachment[BUFFER_STENCIL].Renderbuffer;
2852 struct gl_renderbuffer *drawRb =
2853 drawFb->Attachment[BUFFER_STENCIL].Renderbuffer;
2854
2855 /* From the EXT_framebuffer_object spec:
2856 *
2857 * "If a buffer is specified in <mask> and does not exist in both
2858 * the read and draw framebuffers, the corresponding bit is silently
2859 * ignored."
2860 */
2861 if ((readRb == NULL) || (drawRb == NULL)) {
2862 mask &= ~GL_STENCIL_BUFFER_BIT;
2863 }
2864 else if (_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
2865 _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
2866 /* There is no need to check the stencil datatype here, because
2867 * there is only one: GL_UNSIGNED_INT.
2868 */
2869 _mesa_error(ctx, GL_INVALID_OPERATION,
2870 "glBlitFramebufferEXT(stencil buffer size mismatch)");
2871 return;
2872 }
2873 }
2874
2875 if (mask & GL_DEPTH_BUFFER_BIT) {
2876 struct gl_renderbuffer *readRb =
2877 readFb->Attachment[BUFFER_DEPTH].Renderbuffer;
2878 struct gl_renderbuffer *drawRb =
2879 drawFb->Attachment[BUFFER_DEPTH].Renderbuffer;
2880
2881 /* From the EXT_framebuffer_object spec:
2882 *
2883 * "If a buffer is specified in <mask> and does not exist in both
2884 * the read and draw framebuffers, the corresponding bit is silently
2885 * ignored."
2886 */
2887 if ((readRb == NULL) || (drawRb == NULL)) {
2888 mask &= ~GL_DEPTH_BUFFER_BIT;
2889 }
2890 else if ((_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
2891 _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) ||
2892 (_mesa_get_format_datatype(readRb->Format) !=
2893 _mesa_get_format_datatype(drawRb->Format))) {
2894 _mesa_error(ctx, GL_INVALID_OPERATION,
2895 "glBlitFramebufferEXT(depth buffer format mismatch)");
2896 return;
2897 }
2898 }
2899
2900 if (readFb->Visual.samples > 0 &&
2901 drawFb->Visual.samples > 0 &&
2902 readFb->Visual.samples != drawFb->Visual.samples) {
2903 _mesa_error(ctx, GL_INVALID_OPERATION,
2904 "glBlitFramebufferEXT(mismatched samples)");
2905 return;
2906 }
2907
2908 /* extra checks for multisample copies... */
2909 if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
2910 /* src and dest region sizes must be the same */
2911 if (abs(srcX1 - srcX0) != abs(dstX1 - dstX0) ||
2912 abs(srcY1 - srcY0) != abs(dstY1 - dstY0)) {
2913 _mesa_error(ctx, GL_INVALID_OPERATION,
2914 "glBlitFramebufferEXT(bad src/dst multisample region sizes)");
2915 return;
2916 }
2917
2918 /* color formats must match */
2919 if (colorReadRb &&
2920 colorDrawRb &&
2921 !compatible_resolve_formats(colorReadRb, colorDrawRb)) {
2922 _mesa_error(ctx, GL_INVALID_OPERATION,
2923 "glBlitFramebufferEXT(bad src/dst multisample pixel formats)");
2924 return;
2925 }
2926 }
2927
2928 if (filter == GL_LINEAR && (mask & GL_COLOR_BUFFER_BIT)) {
2929 /* 3.1 spec, page 199:
2930 * "Calling BlitFramebuffer will result in an INVALID_OPERATION error
2931 * if filter is LINEAR and read buffer contains integer data."
2932 */
2933 GLenum type = _mesa_get_format_datatype(colorReadRb->Format);
2934 if (type == GL_INT || type == GL_UNSIGNED_INT) {
2935 _mesa_error(ctx, GL_INVALID_OPERATION,
2936 "glBlitFramebufferEXT(integer color type)");
2937 return;
2938 }
2939 }
2940
2941 if (!ctx->Extensions.EXT_framebuffer_blit) {
2942 _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
2943 return;
2944 }
2945
2946 /* Debug code */
2947 if (DEBUG_BLIT) {
2948 printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
2949 " 0x%x, 0x%x)\n",
2950 srcX0, srcY0, srcX1, srcY1,
2951 dstX0, dstY0, dstX1, dstY1,
2952 mask, filter);
2953 if (colorReadRb) {
2954 const struct gl_renderbuffer_attachment *att;
2955
2956 att = find_attachment(readFb, colorReadRb);
2957 printf(" Src FBO %u RB %u (%dx%d) ",
2958 readFb->Name, colorReadRb->Name,
2959 colorReadRb->Width, colorReadRb->Height);
2960 if (att && att->Texture) {
2961 printf("Tex %u tgt 0x%x level %u face %u",
2962 att->Texture->Name,
2963 att->Texture->Target,
2964 att->TextureLevel,
2965 att->CubeMapFace);
2966 }
2967 printf("\n");
2968
2969 att = find_attachment(drawFb, colorDrawRb);
2970 printf(" Dst FBO %u RB %u (%dx%d) ",
2971 drawFb->Name, colorDrawRb->Name,
2972 colorDrawRb->Width, colorDrawRb->Height);
2973 if (att && att->Texture) {
2974 printf("Tex %u tgt 0x%x level %u face %u",
2975 att->Texture->Name,
2976 att->Texture->Target,
2977 att->TextureLevel,
2978 att->CubeMapFace);
2979 }
2980 printf("\n");
2981 }
2982 }
2983
2984 if (!mask) {
2985 return;
2986 }
2987
2988 ASSERT(ctx->Driver.BlitFramebuffer);
2989 ctx->Driver.BlitFramebuffer(ctx,
2990 srcX0, srcY0, srcX1, srcY1,
2991 dstX0, dstY0, dstX1, dstY1,
2992 mask, filter);
2993 }
2994
2995
2996 static void
2997 invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments,
2998 const GLenum *attachments, GLint x, GLint y,
2999 GLsizei width, GLsizei height, const char *name)
3000 {
3001 int i;
3002 struct gl_framebuffer *fb;
3003 GET_CURRENT_CONTEXT(ctx);
3004
3005 ASSERT_OUTSIDE_BEGIN_END(ctx);
3006
3007 fb = get_framebuffer_target(ctx, target);
3008 if (!fb) {
3009 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", name);
3010 return;
3011 }
3012
3013 if (numAttachments < 0) {
3014 _mesa_error(ctx, GL_INVALID_VALUE,
3015 "%s(numAttachments < 0)", name);
3016 return;
3017 }
3018
3019 /* The GL_ARB_invalidate_subdata spec says:
3020 *
3021 * "If an attachment is specified that does not exist in the
3022 * framebuffer bound to <target>, it is ignored."
3023 *
3024 * It also says:
3025 *
3026 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
3027 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
3028 * INVALID_OPERATION is generated."
3029 *
3030 * No mention is made of GL_AUXi being out of range. Therefore, we allow
3031 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
3032 * set of retrictions).
3033 */
3034 for (i = 0; i < numAttachments; i++) {
3035 if (_mesa_is_winsys_fbo(fb)) {
3036 switch (attachments[i]) {
3037 case GL_ACCUM:
3038 case GL_AUX0:
3039 case GL_AUX1:
3040 case GL_AUX2:
3041 case GL_AUX3:
3042 /* Accumulation buffers and auxilary buffers were removed in
3043 * OpenGL 3.1, and they never existed in OpenGL ES.
3044 */
3045 if (ctx->API != API_OPENGL_COMPAT)
3046 goto invalid_enum;
3047 break;
3048 case GL_COLOR:
3049 case GL_DEPTH:
3050 case GL_STENCIL:
3051 break;
3052 case GL_BACK_LEFT:
3053 case GL_BACK_RIGHT:
3054 case GL_FRONT_LEFT:
3055 case GL_FRONT_RIGHT:
3056 if (!_mesa_is_desktop_gl(ctx))
3057 goto invalid_enum;
3058 break;
3059 default:
3060 goto invalid_enum;
3061 }
3062 } else {
3063 switch (attachments[i]) {
3064 case GL_DEPTH_ATTACHMENT:
3065 case GL_STENCIL_ATTACHMENT:
3066 break;
3067 case GL_COLOR_ATTACHMENT0:
3068 case GL_COLOR_ATTACHMENT1:
3069 case GL_COLOR_ATTACHMENT2:
3070 case GL_COLOR_ATTACHMENT3:
3071 case GL_COLOR_ATTACHMENT4:
3072 case GL_COLOR_ATTACHMENT5:
3073 case GL_COLOR_ATTACHMENT6:
3074 case GL_COLOR_ATTACHMENT7:
3075 case GL_COLOR_ATTACHMENT8:
3076 case GL_COLOR_ATTACHMENT9:
3077 case GL_COLOR_ATTACHMENT10:
3078 case GL_COLOR_ATTACHMENT11:
3079 case GL_COLOR_ATTACHMENT12:
3080 case GL_COLOR_ATTACHMENT13:
3081 case GL_COLOR_ATTACHMENT14:
3082 case GL_COLOR_ATTACHMENT15: {
3083 unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0;
3084 if (k >= ctx->Const.MaxColorAttachments) {
3085 _mesa_error(ctx, GL_INVALID_OPERATION,
3086 "%s(attachment >= max. color attachments)", name);
3087 return;
3088 }
3089 }
3090 default:
3091 goto invalid_enum;
3092 }
3093 }
3094 }
3095
3096 /* We don't actually do anything for this yet. Just return after
3097 * validating the parameters and generating the required errors.
3098 */
3099 return;
3100
3101 invalid_enum:
3102 _mesa_error(ctx, GL_INVALID_ENUM, "%s(attachment)", name);
3103 return;
3104 }
3105
3106 void GLAPIENTRY
3107 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
3108 const GLenum *attachments, GLint x, GLint y,
3109 GLsizei width, GLsizei height)
3110 {
3111 invalidate_framebuffer_storage(target, numAttachments, attachments,
3112 x, y, width, height,
3113 "glInvalidateSubFramebuffer");
3114 }
3115
3116 void GLAPIENTRY
3117 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
3118 const GLenum *attachments)
3119 {
3120 /* The GL_ARB_invalidate_subdata spec says:
3121 *
3122 * "The command
3123 *
3124 * void InvalidateFramebuffer(enum target,
3125 * sizei numAttachments,
3126 * const enum *attachments);
3127 *
3128 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
3129 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
3130 * <MAX_VIEWPORT_DIMS[1]> respectively."
3131 */
3132 invalidate_framebuffer_storage(target, numAttachments, attachments,
3133 0, 0, MAX_VIEWPORT_WIDTH, MAX_VIEWPORT_HEIGHT,
3134 "glInvalidateFramebuffer");
3135 }