2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * GL_EXT/ARB_framebuffer_object extensions
40 #include "framebuffer.h"
43 #include "renderbuffer.h"
49 /** Set this to 1 to help debug FBO incompleteness problems */
52 /** Set this to 1 to debug/log glBlitFramebuffer() calls */
59 * None of the GL_EXT_framebuffer_object functions are compiled into
66 * When glGenRender/FramebuffersEXT() is called we insert pointers to
67 * these placeholder objects into the hash table.
68 * Later, when the object ID is first bound, we replace the placeholder
69 * with the real frame/renderbuffer.
71 static struct gl_framebuffer DummyFramebuffer
;
72 static struct gl_renderbuffer DummyRenderbuffer
;
74 /* We bind this framebuffer when applications pass a NULL
75 * drawable/surface in make current. */
76 static struct gl_framebuffer IncompleteFramebuffer
;
79 #define IS_CUBE_FACE(TARGET) \
80 ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
81 (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
85 delete_dummy_renderbuffer(struct gl_renderbuffer
*rb
)
91 delete_dummy_framebuffer(struct gl_framebuffer
*fb
)
98 _mesa_init_fbobjects(struct gl_context
*ctx
)
100 _glthread_INIT_MUTEX(DummyFramebuffer
.Mutex
);
101 _glthread_INIT_MUTEX(DummyRenderbuffer
.Mutex
);
102 _glthread_INIT_MUTEX(IncompleteFramebuffer
.Mutex
);
103 DummyFramebuffer
.Delete
= delete_dummy_framebuffer
;
104 DummyRenderbuffer
.Delete
= delete_dummy_renderbuffer
;
105 IncompleteFramebuffer
.Delete
= delete_dummy_framebuffer
;
108 struct gl_framebuffer
*
109 _mesa_get_incomplete_framebuffer(void)
111 return &IncompleteFramebuffer
;
115 * Helper routine for getting a gl_renderbuffer.
117 struct gl_renderbuffer
*
118 _mesa_lookup_renderbuffer(struct gl_context
*ctx
, GLuint id
)
120 struct gl_renderbuffer
*rb
;
125 rb
= (struct gl_renderbuffer
*)
126 _mesa_HashLookup(ctx
->Shared
->RenderBuffers
, id
);
132 * Helper routine for getting a gl_framebuffer.
134 struct gl_framebuffer
*
135 _mesa_lookup_framebuffer(struct gl_context
*ctx
, GLuint id
)
137 struct gl_framebuffer
*fb
;
142 fb
= (struct gl_framebuffer
*)
143 _mesa_HashLookup(ctx
->Shared
->FrameBuffers
, id
);
149 * Mark the given framebuffer as invalid. This will force the
150 * test for framebuffer completeness to be done before the framebuffer
154 invalidate_framebuffer(struct gl_framebuffer
*fb
)
156 fb
->_Status
= 0; /* "indeterminate" */
161 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
162 * gl_renderbuffer_attachment object.
163 * This function is only used for user-created FB objects, not the
164 * default / window-system FB object.
165 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
166 * the depth buffer attachment point.
168 struct gl_renderbuffer_attachment
*
169 _mesa_get_attachment(struct gl_context
*ctx
, struct gl_framebuffer
*fb
,
174 assert(fb
->Name
> 0);
176 switch (attachment
) {
177 case GL_COLOR_ATTACHMENT0_EXT
:
178 case GL_COLOR_ATTACHMENT1_EXT
:
179 case GL_COLOR_ATTACHMENT2_EXT
:
180 case GL_COLOR_ATTACHMENT3_EXT
:
181 case GL_COLOR_ATTACHMENT4_EXT
:
182 case GL_COLOR_ATTACHMENT5_EXT
:
183 case GL_COLOR_ATTACHMENT6_EXT
:
184 case GL_COLOR_ATTACHMENT7_EXT
:
185 case GL_COLOR_ATTACHMENT8_EXT
:
186 case GL_COLOR_ATTACHMENT9_EXT
:
187 case GL_COLOR_ATTACHMENT10_EXT
:
188 case GL_COLOR_ATTACHMENT11_EXT
:
189 case GL_COLOR_ATTACHMENT12_EXT
:
190 case GL_COLOR_ATTACHMENT13_EXT
:
191 case GL_COLOR_ATTACHMENT14_EXT
:
192 case GL_COLOR_ATTACHMENT15_EXT
:
193 i
= attachment
- GL_COLOR_ATTACHMENT0_EXT
;
194 if (i
>= ctx
->Const
.MaxColorAttachments
) {
197 return &fb
->Attachment
[BUFFER_COLOR0
+ i
];
198 case GL_DEPTH_STENCIL_ATTACHMENT
:
200 case GL_DEPTH_BUFFER
:
201 /* fall-through / new in GL 3.0 */
202 case GL_DEPTH_ATTACHMENT_EXT
:
203 return &fb
->Attachment
[BUFFER_DEPTH
];
204 case GL_STENCIL_BUFFER
:
205 /* fall-through / new in GL 3.0 */
206 case GL_STENCIL_ATTACHMENT_EXT
:
207 return &fb
->Attachment
[BUFFER_STENCIL
];
215 * As above, but only used for getting attachments of the default /
216 * window-system framebuffer (not user-created framebuffer objects).
218 static struct gl_renderbuffer_attachment
*
219 _mesa_get_fb0_attachment(struct gl_context
*ctx
, struct gl_framebuffer
*fb
,
222 assert(fb
->Name
== 0);
224 switch (attachment
) {
226 return &fb
->Attachment
[BUFFER_FRONT_LEFT
];
228 return &fb
->Attachment
[BUFFER_FRONT_RIGHT
];
230 return &fb
->Attachment
[BUFFER_BACK_LEFT
];
232 return &fb
->Attachment
[BUFFER_BACK_RIGHT
];
234 if (fb
->Visual
.numAuxBuffers
== 1) {
235 return &fb
->Attachment
[BUFFER_AUX0
];
238 case GL_DEPTH_BUFFER
:
239 /* fall-through / new in GL 3.0 */
240 case GL_DEPTH_ATTACHMENT_EXT
:
241 return &fb
->Attachment
[BUFFER_DEPTH
];
242 case GL_STENCIL_BUFFER
:
243 /* fall-through / new in GL 3.0 */
244 case GL_STENCIL_ATTACHMENT_EXT
:
245 return &fb
->Attachment
[BUFFER_STENCIL
];
254 * Remove any texture or renderbuffer attached to the given attachment
255 * point. Update reference counts, etc.
258 _mesa_remove_attachment(struct gl_context
*ctx
,
259 struct gl_renderbuffer_attachment
*att
)
261 if (att
->Type
== GL_TEXTURE
) {
262 ASSERT(att
->Texture
);
263 if (ctx
->Driver
.FinishRenderTexture
) {
264 /* tell driver that we're done rendering to this texture. */
265 ctx
->Driver
.FinishRenderTexture(ctx
, att
);
267 _mesa_reference_texobj(&att
->Texture
, NULL
); /* unbind */
268 ASSERT(!att
->Texture
);
270 if (att
->Type
== GL_TEXTURE
|| att
->Type
== GL_RENDERBUFFER_EXT
) {
271 ASSERT(!att
->Texture
);
272 _mesa_reference_renderbuffer(&att
->Renderbuffer
, NULL
); /* unbind */
273 ASSERT(!att
->Renderbuffer
);
276 att
->Complete
= GL_TRUE
;
281 * Bind a texture object to an attachment point.
282 * The previous binding, if any, will be removed first.
285 _mesa_set_texture_attachment(struct gl_context
*ctx
,
286 struct gl_framebuffer
*fb
,
287 struct gl_renderbuffer_attachment
*att
,
288 struct gl_texture_object
*texObj
,
289 GLenum texTarget
, GLuint level
, GLuint zoffset
)
291 if (att
->Texture
== texObj
) {
292 /* re-attaching same texture */
293 ASSERT(att
->Type
== GL_TEXTURE
);
294 if (ctx
->Driver
.FinishRenderTexture
)
295 ctx
->Driver
.FinishRenderTexture(ctx
, att
);
299 if (ctx
->Driver
.FinishRenderTexture
&& att
->Texture
)
300 ctx
->Driver
.FinishRenderTexture(ctx
, att
);
301 _mesa_remove_attachment(ctx
, att
);
302 att
->Type
= GL_TEXTURE
;
303 assert(!att
->Texture
);
304 _mesa_reference_texobj(&att
->Texture
, texObj
);
307 /* always update these fields */
308 att
->TextureLevel
= level
;
309 att
->CubeMapFace
= _mesa_tex_target_to_face(texTarget
);
310 att
->Zoffset
= zoffset
;
311 att
->Complete
= GL_FALSE
;
313 if (att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
]) {
314 ctx
->Driver
.RenderTexture(ctx
, fb
, att
);
317 invalidate_framebuffer(fb
);
322 * Bind a renderbuffer to an attachment point.
323 * The previous binding, if any, will be removed first.
326 _mesa_set_renderbuffer_attachment(struct gl_context
*ctx
,
327 struct gl_renderbuffer_attachment
*att
,
328 struct gl_renderbuffer
*rb
)
330 /* XXX check if re-doing same attachment, exit early */
331 _mesa_remove_attachment(ctx
, att
);
332 att
->Type
= GL_RENDERBUFFER_EXT
;
333 att
->Texture
= NULL
; /* just to be safe */
334 att
->Complete
= GL_FALSE
;
335 _mesa_reference_renderbuffer(&att
->Renderbuffer
, rb
);
340 * Fallback for ctx->Driver.FramebufferRenderbuffer()
341 * Attach a renderbuffer object to a framebuffer object.
344 _mesa_framebuffer_renderbuffer(struct gl_context
*ctx
,
345 struct gl_framebuffer
*fb
,
346 GLenum attachment
, struct gl_renderbuffer
*rb
)
348 struct gl_renderbuffer_attachment
*att
;
350 _glthread_LOCK_MUTEX(fb
->Mutex
);
352 att
= _mesa_get_attachment(ctx
, fb
, attachment
);
355 _mesa_set_renderbuffer_attachment(ctx
, att
, rb
);
356 if (attachment
== GL_DEPTH_STENCIL_ATTACHMENT
) {
357 /* do stencil attachment here (depth already done above) */
358 att
= _mesa_get_attachment(ctx
, fb
, GL_STENCIL_ATTACHMENT_EXT
);
360 _mesa_set_renderbuffer_attachment(ctx
, att
, rb
);
364 _mesa_remove_attachment(ctx
, att
);
367 invalidate_framebuffer(fb
);
369 _glthread_UNLOCK_MUTEX(fb
->Mutex
);
377 att_incomplete(const char *msg
)
380 _mesa_debug(NULL
, "attachment incomplete: %s\n", msg
);
391 fbo_incomplete(const char *msg
, int index
)
394 _mesa_debug(NULL
, "FBO Incomplete: %s [%d]\n", msg
, index
);
403 * Is the given base format a legal format for a color renderbuffer?
406 is_legal_color_format(const struct gl_context
*ctx
, GLenum baseFormat
)
408 switch (baseFormat
) {
413 return ctx
->Extensions
.ARB_framebuffer_object
;
416 return ctx
->Extensions
.ARB_texture_rg
;
424 * Is the given base format a legal format for a depth/stencil renderbuffer?
427 is_legal_depth_format(const struct gl_context
*ctx
, GLenum baseFormat
)
429 switch (baseFormat
) {
430 case GL_DEPTH_COMPONENT
:
431 case GL_DEPTH_STENCIL_EXT
:
440 * Test if an attachment point is complete and update its Complete field.
441 * \param format if GL_COLOR, this is a color attachment point,
442 * if GL_DEPTH, this is a depth component attachment point,
443 * if GL_STENCIL, this is a stencil component attachment point.
446 test_attachment_completeness(const struct gl_context
*ctx
, GLenum format
,
447 struct gl_renderbuffer_attachment
*att
)
449 assert(format
== GL_COLOR
|| format
== GL_DEPTH
|| format
== GL_STENCIL
);
451 /* assume complete */
452 att
->Complete
= GL_TRUE
;
454 /* Look for reasons why the attachment might be incomplete */
455 if (att
->Type
== GL_TEXTURE
) {
456 const struct gl_texture_object
*texObj
= att
->Texture
;
457 struct gl_texture_image
*texImage
;
461 att_incomplete("no texobj");
462 att
->Complete
= GL_FALSE
;
466 texImage
= texObj
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
468 att_incomplete("no teximage");
469 att
->Complete
= GL_FALSE
;
472 if (texImage
->Width
< 1 || texImage
->Height
< 1) {
473 att_incomplete("teximage width/height=0");
474 printf("texobj = %u\n", texObj
->Name
);
475 printf("level = %d\n", att
->TextureLevel
);
476 att
->Complete
= GL_FALSE
;
479 if (texObj
->Target
== GL_TEXTURE_3D
&& att
->Zoffset
>= texImage
->Depth
) {
480 att_incomplete("bad z offset");
481 att
->Complete
= GL_FALSE
;
485 baseFormat
= _mesa_get_format_base_format(texImage
->TexFormat
);
487 if (format
== GL_COLOR
) {
488 if (!is_legal_color_format(ctx
, baseFormat
)) {
489 att_incomplete("bad format");
490 att
->Complete
= GL_FALSE
;
493 if (_mesa_is_format_compressed(texImage
->TexFormat
)) {
494 att_incomplete("compressed internalformat");
495 att
->Complete
= GL_FALSE
;
499 else if (format
== GL_DEPTH
) {
500 if (baseFormat
== GL_DEPTH_COMPONENT
) {
503 else if (ctx
->Extensions
.EXT_packed_depth_stencil
&&
504 ctx
->Extensions
.ARB_depth_texture
&&
505 baseFormat
== GL_DEPTH_STENCIL_EXT
) {
509 att
->Complete
= GL_FALSE
;
510 att_incomplete("bad depth format");
515 ASSERT(format
== GL_STENCIL
);
516 if (ctx
->Extensions
.EXT_packed_depth_stencil
&&
517 ctx
->Extensions
.ARB_depth_texture
&&
518 baseFormat
== GL_DEPTH_STENCIL_EXT
) {
522 /* no such thing as stencil-only textures */
523 att_incomplete("illegal stencil texture");
524 att
->Complete
= GL_FALSE
;
529 else if (att
->Type
== GL_RENDERBUFFER_EXT
) {
530 const GLenum baseFormat
=
531 _mesa_get_format_base_format(att
->Renderbuffer
->Format
);
533 ASSERT(att
->Renderbuffer
);
534 if (!att
->Renderbuffer
->InternalFormat
||
535 att
->Renderbuffer
->Width
< 1 ||
536 att
->Renderbuffer
->Height
< 1) {
537 att_incomplete("0x0 renderbuffer");
538 att
->Complete
= GL_FALSE
;
541 if (format
== GL_COLOR
) {
542 if (baseFormat
!= GL_RGB
&&
543 baseFormat
!= GL_RGBA
) {
544 att_incomplete("bad renderbuffer color format");
545 att
->Complete
= GL_FALSE
;
549 else if (format
== GL_DEPTH
) {
550 if (baseFormat
== GL_DEPTH_COMPONENT
) {
553 else if (ctx
->Extensions
.EXT_packed_depth_stencil
&&
554 baseFormat
== GL_DEPTH_STENCIL_EXT
) {
558 att_incomplete("bad renderbuffer depth format");
559 att
->Complete
= GL_FALSE
;
564 assert(format
== GL_STENCIL
);
565 if (baseFormat
== GL_STENCIL_INDEX
) {
568 else if (ctx
->Extensions
.EXT_packed_depth_stencil
&&
569 baseFormat
== GL_DEPTH_STENCIL_EXT
) {
573 att
->Complete
= GL_FALSE
;
574 att_incomplete("bad renderbuffer stencil format");
580 ASSERT(att
->Type
== GL_NONE
);
588 * Test if the given framebuffer object is complete and update its
589 * Status field with the results.
590 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
591 * driver to make hardware-specific validation/completeness checks.
592 * Also update the framebuffer's Width and Height fields if the
593 * framebuffer is complete.
596 _mesa_test_framebuffer_completeness(struct gl_context
*ctx
,
597 struct gl_framebuffer
*fb
)
600 GLenum intFormat
= GL_NONE
; /* color buffers' internal format */
601 GLuint minWidth
= ~0, minHeight
= ~0, maxWidth
= 0, maxHeight
= 0;
602 GLint numSamples
= -1;
606 assert(fb
->Name
!= 0);
612 /* Start at -2 to more easily loop over all attachment points.
617 for (i
= -2; i
< (GLint
) ctx
->Const
.MaxColorAttachments
; i
++) {
618 struct gl_renderbuffer_attachment
*att
;
620 gl_format mesaFormat
;
623 * XXX for ARB_fbo, only check color buffers that are named by
624 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
627 /* check for attachment completeness
630 att
= &fb
->Attachment
[BUFFER_DEPTH
];
631 test_attachment_completeness(ctx
, GL_DEPTH
, att
);
632 if (!att
->Complete
) {
633 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
;
634 fbo_incomplete("depth attachment incomplete", -1);
639 att
= &fb
->Attachment
[BUFFER_STENCIL
];
640 test_attachment_completeness(ctx
, GL_STENCIL
, att
);
641 if (!att
->Complete
) {
642 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
;
643 fbo_incomplete("stencil attachment incomplete", -1);
648 att
= &fb
->Attachment
[BUFFER_COLOR0
+ i
];
649 test_attachment_completeness(ctx
, GL_COLOR
, att
);
650 if (!att
->Complete
) {
651 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
;
652 fbo_incomplete("color attachment incomplete", i
);
657 /* get width, height, format of the renderbuffer/texture
659 if (att
->Type
== GL_TEXTURE
) {
660 const struct gl_texture_image
*texImg
661 = att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
662 minWidth
= MIN2(minWidth
, texImg
->Width
);
663 maxWidth
= MAX2(maxWidth
, texImg
->Width
);
664 minHeight
= MIN2(minHeight
, texImg
->Height
);
665 maxHeight
= MAX2(maxHeight
, texImg
->Height
);
666 f
= texImg
->_BaseFormat
;
667 mesaFormat
= texImg
->TexFormat
;
669 if (!is_legal_color_format(ctx
, f
) &&
670 !is_legal_depth_format(ctx
, f
)) {
671 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
;
672 fbo_incomplete("texture attachment incomplete", -1);
676 else if (att
->Type
== GL_RENDERBUFFER_EXT
) {
677 minWidth
= MIN2(minWidth
, att
->Renderbuffer
->Width
);
678 maxWidth
= MAX2(minWidth
, att
->Renderbuffer
->Width
);
679 minHeight
= MIN2(minHeight
, att
->Renderbuffer
->Height
);
680 maxHeight
= MAX2(minHeight
, att
->Renderbuffer
->Height
);
681 f
= att
->Renderbuffer
->InternalFormat
;
682 mesaFormat
= att
->Renderbuffer
->Format
;
686 assert(att
->Type
== GL_NONE
);
690 if (numSamples
< 0) {
692 numSamples
= att
->Renderbuffer
->NumSamples
;
695 /* check if integer color */
696 fb
->_IntegerColor
= _mesa_is_format_integer(mesaFormat
);
698 /* Error-check width, height, format, samples
700 if (numImages
== 1) {
701 /* save format, num samples */
707 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
708 /* check that width, height, format are same */
709 if (minWidth
!= maxWidth
|| minHeight
!= maxHeight
) {
710 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
;
711 fbo_incomplete("width or height mismatch", -1);
714 /* check that all color buffer have same format */
715 if (intFormat
!= GL_NONE
&& f
!= intFormat
) {
716 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
;
717 fbo_incomplete("format mismatch", -1);
721 if (att
->Renderbuffer
&&
722 att
->Renderbuffer
->NumSamples
!= numSamples
) {
723 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
;
724 fbo_incomplete("inconsistant number of samples", i
);
732 if (ctx
->API
== API_OPENGL
) {
733 /* Check that all DrawBuffers are present */
734 for (j
= 0; j
< ctx
->Const
.MaxDrawBuffers
; j
++) {
735 if (fb
->ColorDrawBuffer
[j
] != GL_NONE
) {
736 const struct gl_renderbuffer_attachment
*att
737 = _mesa_get_attachment(ctx
, fb
, fb
->ColorDrawBuffer
[j
]);
739 if (att
->Type
== GL_NONE
) {
740 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
;
741 fbo_incomplete("missing drawbuffer", j
);
747 /* Check that the ReadBuffer is present */
748 if (fb
->ColorReadBuffer
!= GL_NONE
) {
749 const struct gl_renderbuffer_attachment
*att
750 = _mesa_get_attachment(ctx
, fb
, fb
->ColorReadBuffer
);
752 if (att
->Type
== GL_NONE
) {
753 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
;
754 fbo_incomplete("missing readbuffer", -1);
763 if (numImages
== 0) {
764 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
;
765 fbo_incomplete("no attachments", -1);
769 /* Provisionally set status = COMPLETE ... */
770 fb
->_Status
= GL_FRAMEBUFFER_COMPLETE_EXT
;
772 /* ... but the driver may say the FB is incomplete.
773 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
776 if (ctx
->Driver
.ValidateFramebuffer
) {
777 ctx
->Driver
.ValidateFramebuffer(ctx
, fb
);
778 if (fb
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
779 fbo_incomplete("driver marked FBO as incomplete", -1);
783 if (fb
->_Status
== GL_FRAMEBUFFER_COMPLETE_EXT
) {
785 * Note that if ARB_framebuffer_object is supported and the attached
786 * renderbuffers/textures are different sizes, the framebuffer
787 * width/height will be set to the smallest width/height.
789 fb
->Width
= minWidth
;
790 fb
->Height
= minHeight
;
792 /* finally, update the visual info for the framebuffer */
793 _mesa_update_framebuffer_visual(fb
);
799 _mesa_IsRenderbufferEXT(GLuint renderbuffer
)
801 GET_CURRENT_CONTEXT(ctx
);
802 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
804 struct gl_renderbuffer
*rb
= _mesa_lookup_renderbuffer(ctx
, renderbuffer
);
805 if (rb
!= NULL
&& rb
!= &DummyRenderbuffer
)
813 _mesa_BindRenderbufferEXT(GLenum target
, GLuint renderbuffer
)
815 struct gl_renderbuffer
*newRb
;
816 GET_CURRENT_CONTEXT(ctx
);
818 ASSERT_OUTSIDE_BEGIN_END(ctx
);
820 if (target
!= GL_RENDERBUFFER_EXT
) {
821 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBindRenderbufferEXT(target)");
825 /* No need to flush here since the render buffer binding has no
826 * effect on rendering state.
830 newRb
= _mesa_lookup_renderbuffer(ctx
, renderbuffer
);
831 if (newRb
== &DummyRenderbuffer
) {
832 /* ID was reserved, but no real renderbuffer object made yet */
835 else if (!newRb
&& ctx
->Extensions
.ARB_framebuffer_object
) {
836 /* All RB IDs must be Gen'd */
837 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glBindRenderbuffer(buffer)");
842 /* create new renderbuffer object */
843 newRb
= ctx
->Driver
.NewRenderbuffer(ctx
, renderbuffer
);
845 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glBindRenderbufferEXT");
848 ASSERT(newRb
->AllocStorage
);
849 _mesa_HashInsert(ctx
->Shared
->RenderBuffers
, renderbuffer
, newRb
);
850 newRb
->RefCount
= 1; /* referenced by hash table */
857 ASSERT(newRb
!= &DummyRenderbuffer
);
859 _mesa_reference_renderbuffer(&ctx
->CurrentRenderbuffer
, newRb
);
864 * If the given renderbuffer is anywhere attached to the framebuffer, detach
866 * This is used when a renderbuffer object is deleted.
867 * The spec calls for unbinding.
870 detach_renderbuffer(struct gl_context
*ctx
,
871 struct gl_framebuffer
*fb
,
872 struct gl_renderbuffer
*rb
)
875 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
876 if (fb
->Attachment
[i
].Renderbuffer
== rb
) {
877 _mesa_remove_attachment(ctx
, &fb
->Attachment
[i
]);
880 invalidate_framebuffer(fb
);
885 _mesa_DeleteRenderbuffersEXT(GLsizei n
, const GLuint
*renderbuffers
)
888 GET_CURRENT_CONTEXT(ctx
);
890 ASSERT_OUTSIDE_BEGIN_END(ctx
);
891 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
893 for (i
= 0; i
< n
; i
++) {
894 if (renderbuffers
[i
] > 0) {
895 struct gl_renderbuffer
*rb
;
896 rb
= _mesa_lookup_renderbuffer(ctx
, renderbuffers
[i
]);
898 /* check if deleting currently bound renderbuffer object */
899 if (rb
== ctx
->CurrentRenderbuffer
) {
901 ASSERT(rb
->RefCount
>= 2);
902 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT
, 0);
905 if (ctx
->DrawBuffer
->Name
) {
906 detach_renderbuffer(ctx
, ctx
->DrawBuffer
, rb
);
908 if (ctx
->ReadBuffer
->Name
&& ctx
->ReadBuffer
!= ctx
->DrawBuffer
) {
909 detach_renderbuffer(ctx
, ctx
->ReadBuffer
, rb
);
912 /* Remove from hash table immediately, to free the ID.
913 * But the object will not be freed until it's no longer
914 * referenced anywhere else.
916 _mesa_HashRemove(ctx
->Shared
->RenderBuffers
, renderbuffers
[i
]);
918 if (rb
!= &DummyRenderbuffer
) {
919 /* no longer referenced by hash table */
920 _mesa_reference_renderbuffer(&rb
, NULL
);
929 _mesa_GenRenderbuffersEXT(GLsizei n
, GLuint
*renderbuffers
)
931 GET_CURRENT_CONTEXT(ctx
);
935 ASSERT_OUTSIDE_BEGIN_END(ctx
);
938 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGenRenderbuffersEXT(n)");
945 first
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->RenderBuffers
, n
);
947 for (i
= 0; i
< n
; i
++) {
948 GLuint name
= first
+ i
;
949 renderbuffers
[i
] = name
;
950 /* insert dummy placeholder into hash table */
951 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
952 _mesa_HashInsert(ctx
->Shared
->RenderBuffers
, name
, &DummyRenderbuffer
);
953 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
959 * Given an internal format token for a render buffer, return the
960 * corresponding base format.
961 * This is very similar to _mesa_base_tex_format() but the set of valid
962 * internal formats is somewhat different.
964 * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
965 * GL_DEPTH_STENCIL_EXT or zero if error.
967 * XXX in the future when we support red-only and red-green formats
968 * we'll also return GL_RED and GL_RG.
971 _mesa_base_fbo_format(struct gl_context
*ctx
, GLenum internalFormat
)
973 switch (internalFormat
) {
997 case GL_RGBA16_SNORM
:
999 case GL_STENCIL_INDEX
:
1000 case GL_STENCIL_INDEX1_EXT
:
1001 case GL_STENCIL_INDEX4_EXT
:
1002 case GL_STENCIL_INDEX8_EXT
:
1003 case GL_STENCIL_INDEX16_EXT
:
1004 return GL_STENCIL_INDEX
;
1005 case GL_DEPTH_COMPONENT
:
1006 case GL_DEPTH_COMPONENT16
:
1007 case GL_DEPTH_COMPONENT24
:
1008 case GL_DEPTH_COMPONENT32
:
1009 return GL_DEPTH_COMPONENT
;
1010 case GL_DEPTH_STENCIL_EXT
:
1011 case GL_DEPTH24_STENCIL8_EXT
:
1012 if (ctx
->Extensions
.EXT_packed_depth_stencil
)
1013 return GL_DEPTH_STENCIL_EXT
;
1016 /* XXX add floating point formats eventually */
1023 /** sentinal value, see below */
1024 #define NO_SAMPLES 1000
1028 * Helper function used by _mesa_RenderbufferStorageEXT() and
1029 * _mesa_RenderbufferStorageMultisample().
1030 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
1033 renderbuffer_storage(GLenum target
, GLenum internalFormat
,
1034 GLsizei width
, GLsizei height
, GLsizei samples
)
1036 const char *func
= samples
== NO_SAMPLES
?
1037 "glRenderbufferStorage" : "RenderbufferStorageMultisample";
1038 struct gl_renderbuffer
*rb
;
1040 GET_CURRENT_CONTEXT(ctx
);
1042 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1044 if (target
!= GL_RENDERBUFFER_EXT
) {
1045 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(target)", func
);
1049 baseFormat
= _mesa_base_fbo_format(ctx
, internalFormat
);
1050 if (baseFormat
== 0) {
1051 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(internalFormat)", func
);
1055 if (width
< 1 || width
> (GLsizei
) ctx
->Const
.MaxRenderbufferSize
) {
1056 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(width)", func
);
1060 if (height
< 1 || height
> (GLsizei
) ctx
->Const
.MaxRenderbufferSize
) {
1061 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(height)", func
);
1065 if (samples
== NO_SAMPLES
) {
1066 /* NumSamples == 0 indicates non-multisampling */
1069 else if (samples
> (GLsizei
) ctx
->Const
.MaxSamples
) {
1070 /* note: driver may choose to use more samples than what's requested */
1071 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(samples)", func
);
1075 rb
= ctx
->CurrentRenderbuffer
;
1077 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", func
);
1081 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1083 if (rb
->InternalFormat
== internalFormat
&&
1084 rb
->Width
== (GLuint
) width
&&
1085 rb
->Height
== (GLuint
) height
) {
1086 /* no change in allocation needed */
1090 /* These MUST get set by the AllocStorage func */
1091 rb
->Format
= MESA_FORMAT_NONE
;
1092 rb
->NumSamples
= samples
;
1094 /* Now allocate the storage */
1095 ASSERT(rb
->AllocStorage
);
1096 if (rb
->AllocStorage(ctx
, rb
, internalFormat
, width
, height
)) {
1097 /* No error - check/set fields now */
1098 assert(rb
->Format
!= MESA_FORMAT_NONE
);
1099 assert(rb
->Width
== (GLuint
) width
);
1100 assert(rb
->Height
== (GLuint
) height
);
1101 rb
->InternalFormat
= internalFormat
;
1102 rb
->_BaseFormat
= baseFormat
;
1103 assert(rb
->_BaseFormat
!= 0);
1106 /* Probably ran out of memory - clear the fields */
1109 rb
->Format
= MESA_FORMAT_NONE
;
1110 rb
->InternalFormat
= GL_NONE
;
1111 rb
->_BaseFormat
= GL_NONE
;
1116 test_framebuffer_completeness(ctx, fb);
1118 /* XXX if this renderbuffer is attached anywhere, invalidate attachment
1124 #if FEATURE_OES_EGL_image
1126 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target
, GLeglImageOES image
)
1128 struct gl_renderbuffer
*rb
;
1129 GET_CURRENT_CONTEXT(ctx
);
1130 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1132 if (!ctx
->Extensions
.OES_EGL_image
) {
1133 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1134 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
1138 if (target
!= GL_RENDERBUFFER
) {
1139 _mesa_error(ctx
, GL_INVALID_ENUM
,
1140 "EGLImageTargetRenderbufferStorageOES");
1144 rb
= ctx
->CurrentRenderbuffer
;
1146 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1147 "EGLImageTargetRenderbufferStorageOES");
1151 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1153 ctx
->Driver
.EGLImageTargetRenderbufferStorage(ctx
, rb
, image
);
1159 * Helper function for _mesa_GetRenderbufferParameterivEXT() and
1160 * _mesa_GetFramebufferAttachmentParameterivEXT()
1161 * We have to be careful to respect the base format. For example, if a
1162 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1163 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1164 * we need to return zero.
1167 get_component_bits(GLenum pname
, GLenum baseFormat
, gl_format format
)
1170 case GL_RENDERBUFFER_RED_SIZE_EXT
:
1171 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
:
1172 case GL_RENDERBUFFER_GREEN_SIZE_EXT
:
1173 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
:
1174 case GL_RENDERBUFFER_BLUE_SIZE_EXT
:
1175 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
:
1176 if (baseFormat
== GL_RGB
|| baseFormat
== GL_RGBA
)
1177 return _mesa_get_format_bits(format
, pname
);
1180 case GL_RENDERBUFFER_ALPHA_SIZE_EXT
:
1181 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
:
1182 if (baseFormat
== GL_RGBA
|| baseFormat
== GL_ALPHA
)
1183 return _mesa_get_format_bits(format
, pname
);
1186 case GL_RENDERBUFFER_DEPTH_SIZE_EXT
:
1187 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
:
1188 if (baseFormat
== GL_DEPTH_COMPONENT
|| baseFormat
== GL_DEPTH_STENCIL
)
1189 return _mesa_get_format_bits(format
, pname
);
1192 case GL_RENDERBUFFER_STENCIL_SIZE_EXT
:
1193 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
:
1194 if (baseFormat
== GL_STENCIL_INDEX
|| baseFormat
== GL_DEPTH_STENCIL
)
1195 return _mesa_get_format_bits(format
, pname
);
1206 _mesa_RenderbufferStorageEXT(GLenum target
, GLenum internalFormat
,
1207 GLsizei width
, GLsizei height
)
1209 /* GL_ARB_fbo says calling this function is equivalent to calling
1210 * glRenderbufferStorageMultisample() with samples=0. We pass in
1211 * a token value here just for error reporting purposes.
1213 renderbuffer_storage(target
, internalFormat
, width
, height
, NO_SAMPLES
);
1218 _mesa_RenderbufferStorageMultisample(GLenum target
, GLsizei samples
,
1219 GLenum internalFormat
,
1220 GLsizei width
, GLsizei height
)
1222 renderbuffer_storage(target
, internalFormat
, width
, height
, samples
);
1227 * OpenGL ES version of glRenderBufferStorage.
1230 _es_RenderbufferStorageEXT(GLenum target
, GLenum internalFormat
,
1231 GLsizei width
, GLsizei height
)
1233 switch (internalFormat
) {
1235 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
1236 /* choose a closest format */
1237 internalFormat
= GL_RGB5
;
1243 renderbuffer_storage(target
, internalFormat
, width
, height
, 0);
1248 _mesa_GetRenderbufferParameterivEXT(GLenum target
, GLenum pname
, GLint
*params
)
1250 struct gl_renderbuffer
*rb
;
1251 GET_CURRENT_CONTEXT(ctx
);
1253 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1255 if (target
!= GL_RENDERBUFFER_EXT
) {
1256 _mesa_error(ctx
, GL_INVALID_ENUM
,
1257 "glGetRenderbufferParameterivEXT(target)");
1261 rb
= ctx
->CurrentRenderbuffer
;
1263 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1264 "glGetRenderbufferParameterivEXT");
1268 /* No need to flush here since we're just quering state which is
1269 * not effected by rendering.
1273 case GL_RENDERBUFFER_WIDTH_EXT
:
1274 *params
= rb
->Width
;
1276 case GL_RENDERBUFFER_HEIGHT_EXT
:
1277 *params
= rb
->Height
;
1279 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT
:
1280 *params
= rb
->InternalFormat
;
1282 case GL_RENDERBUFFER_RED_SIZE_EXT
:
1283 case GL_RENDERBUFFER_GREEN_SIZE_EXT
:
1284 case GL_RENDERBUFFER_BLUE_SIZE_EXT
:
1285 case GL_RENDERBUFFER_ALPHA_SIZE_EXT
:
1286 case GL_RENDERBUFFER_DEPTH_SIZE_EXT
:
1287 case GL_RENDERBUFFER_STENCIL_SIZE_EXT
:
1288 *params
= get_component_bits(pname
, rb
->_BaseFormat
, rb
->Format
);
1290 case GL_RENDERBUFFER_SAMPLES
:
1291 if (ctx
->Extensions
.ARB_framebuffer_object
) {
1292 *params
= rb
->NumSamples
;
1297 _mesa_error(ctx
, GL_INVALID_ENUM
,
1298 "glGetRenderbufferParameterivEXT(target)");
1304 GLboolean GLAPIENTRY
1305 _mesa_IsFramebufferEXT(GLuint framebuffer
)
1307 GET_CURRENT_CONTEXT(ctx
);
1308 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
1310 struct gl_framebuffer
*rb
= _mesa_lookup_framebuffer(ctx
, framebuffer
);
1311 if (rb
!= NULL
&& rb
!= &DummyFramebuffer
)
1319 * Check if any of the attachments of the given framebuffer are textures
1320 * (render to texture). Call ctx->Driver.RenderTexture() for such
1324 check_begin_texture_render(struct gl_context
*ctx
, struct gl_framebuffer
*fb
)
1327 ASSERT(ctx
->Driver
.RenderTexture
);
1330 return; /* can't render to texture with winsys framebuffers */
1332 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
1333 struct gl_renderbuffer_attachment
*att
= fb
->Attachment
+ i
;
1334 struct gl_texture_object
*texObj
= att
->Texture
;
1336 && texObj
->Image
[att
->CubeMapFace
][att
->TextureLevel
]) {
1337 ctx
->Driver
.RenderTexture(ctx
, fb
, att
);
1344 * Examine all the framebuffer's attachments to see if any are textures.
1345 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
1346 * notify the device driver that the texture image may have changed.
1349 check_end_texture_render(struct gl_context
*ctx
, struct gl_framebuffer
*fb
)
1352 return; /* can't render to texture with winsys framebuffers */
1354 if (ctx
->Driver
.FinishRenderTexture
) {
1356 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
1357 struct gl_renderbuffer_attachment
*att
= fb
->Attachment
+ i
;
1358 if (att
->Texture
&& att
->Renderbuffer
) {
1359 ctx
->Driver
.FinishRenderTexture(ctx
, att
);
1367 _mesa_BindFramebufferEXT(GLenum target
, GLuint framebuffer
)
1369 struct gl_framebuffer
*newDrawFb
, *newReadFb
;
1370 struct gl_framebuffer
*oldDrawFb
, *oldReadFb
;
1371 GLboolean bindReadBuf
, bindDrawBuf
;
1372 GET_CURRENT_CONTEXT(ctx
);
1375 if (ctx
->Extensions
.ARB_framebuffer_object
) {
1376 ASSERT(ctx
->Extensions
.EXT_framebuffer_object
);
1377 ASSERT(ctx
->Extensions
.EXT_framebuffer_blit
);
1381 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1383 if (!ctx
->Extensions
.EXT_framebuffer_object
) {
1384 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1385 "glBindFramebufferEXT(unsupported)");
1390 #if FEATURE_EXT_framebuffer_blit
1391 case GL_DRAW_FRAMEBUFFER_EXT
:
1392 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1393 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBindFramebufferEXT(target)");
1396 bindDrawBuf
= GL_TRUE
;
1397 bindReadBuf
= GL_FALSE
;
1399 case GL_READ_FRAMEBUFFER_EXT
:
1400 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1401 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBindFramebufferEXT(target)");
1404 bindDrawBuf
= GL_FALSE
;
1405 bindReadBuf
= GL_TRUE
;
1408 case GL_FRAMEBUFFER_EXT
:
1409 bindDrawBuf
= GL_TRUE
;
1410 bindReadBuf
= GL_TRUE
;
1413 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBindFramebufferEXT(target)");
1418 /* Binding a user-created framebuffer object */
1419 newDrawFb
= _mesa_lookup_framebuffer(ctx
, framebuffer
);
1420 if (newDrawFb
== &DummyFramebuffer
) {
1421 /* ID was reserved, but no real framebuffer object made yet */
1424 else if (!newDrawFb
&& ctx
->Extensions
.ARB_framebuffer_object
) {
1425 /* All FBO IDs must be Gen'd */
1426 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glBindFramebuffer(buffer)");
1431 /* create new framebuffer object */
1432 newDrawFb
= ctx
->Driver
.NewFramebuffer(ctx
, framebuffer
);
1434 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glBindFramebufferEXT");
1437 _mesa_HashInsert(ctx
->Shared
->FrameBuffers
, framebuffer
, newDrawFb
);
1439 newReadFb
= newDrawFb
;
1442 /* Binding the window system framebuffer (which was originally set
1443 * with MakeCurrent).
1445 newDrawFb
= ctx
->WinSysDrawBuffer
;
1446 newReadFb
= ctx
->WinSysReadBuffer
;
1450 ASSERT(newDrawFb
!= &DummyFramebuffer
);
1452 /* save pointers to current/old framebuffers */
1453 oldDrawFb
= ctx
->DrawBuffer
;
1454 oldReadFb
= ctx
->ReadBuffer
;
1456 /* check if really changing bindings */
1457 if (oldDrawFb
== newDrawFb
)
1458 bindDrawBuf
= GL_FALSE
;
1459 if (oldReadFb
== newReadFb
)
1460 bindReadBuf
= GL_FALSE
;
1463 * OK, now bind the new Draw/Read framebuffers, if they're changing.
1465 * We also check if we're beginning and/or ending render-to-texture.
1466 * When a framebuffer with texture attachments is unbound, call
1467 * ctx->Driver.FinishRenderTexture().
1468 * When a framebuffer with texture attachments is bound, call
1469 * ctx->Driver.RenderTexture().
1471 * Note that if the ReadBuffer has texture attachments we don't consider
1472 * that a render-to-texture case.
1475 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1477 /* check if old readbuffer was render-to-texture */
1478 check_end_texture_render(ctx
, oldReadFb
);
1480 _mesa_reference_framebuffer(&ctx
->ReadBuffer
, newReadFb
);
1484 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1486 /* check if old read/draw buffers were render-to-texture */
1488 check_end_texture_render(ctx
, oldReadFb
);
1490 if (oldDrawFb
!= oldReadFb
)
1491 check_end_texture_render(ctx
, oldDrawFb
);
1493 /* check if newly bound framebuffer has any texture attachments */
1494 check_begin_texture_render(ctx
, newDrawFb
);
1496 _mesa_reference_framebuffer(&ctx
->DrawBuffer
, newDrawFb
);
1499 if ((bindDrawBuf
|| bindReadBuf
) && ctx
->Driver
.BindFramebuffer
) {
1500 ctx
->Driver
.BindFramebuffer(ctx
, target
, newDrawFb
, newReadFb
);
1506 _mesa_DeleteFramebuffersEXT(GLsizei n
, const GLuint
*framebuffers
)
1509 GET_CURRENT_CONTEXT(ctx
);
1511 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1512 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1514 for (i
= 0; i
< n
; i
++) {
1515 if (framebuffers
[i
] > 0) {
1516 struct gl_framebuffer
*fb
;
1517 fb
= _mesa_lookup_framebuffer(ctx
, framebuffers
[i
]);
1519 ASSERT(fb
== &DummyFramebuffer
|| fb
->Name
== framebuffers
[i
]);
1521 /* check if deleting currently bound framebuffer object */
1522 if (ctx
->Extensions
.EXT_framebuffer_blit
) {
1523 /* separate draw/read binding points */
1524 if (fb
== ctx
->DrawBuffer
) {
1526 ASSERT(fb
->RefCount
>= 2);
1527 _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT
, 0);
1529 if (fb
== ctx
->ReadBuffer
) {
1531 ASSERT(fb
->RefCount
>= 2);
1532 _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT
, 0);
1536 /* only one binding point for read/draw buffers */
1537 if (fb
== ctx
->DrawBuffer
|| fb
== ctx
->ReadBuffer
) {
1539 ASSERT(fb
->RefCount
>= 2);
1540 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT
, 0);
1544 /* remove from hash table immediately, to free the ID */
1545 _mesa_HashRemove(ctx
->Shared
->FrameBuffers
, framebuffers
[i
]);
1547 if (fb
!= &DummyFramebuffer
) {
1548 /* But the object will not be freed until it's no longer
1549 * bound in any context.
1551 _mesa_reference_framebuffer(&fb
, NULL
);
1560 _mesa_GenFramebuffersEXT(GLsizei n
, GLuint
*framebuffers
)
1562 GET_CURRENT_CONTEXT(ctx
);
1566 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1569 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGenFramebuffersEXT(n)");
1576 first
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->FrameBuffers
, n
);
1578 for (i
= 0; i
< n
; i
++) {
1579 GLuint name
= first
+ i
;
1580 framebuffers
[i
] = name
;
1581 /* insert dummy placeholder into hash table */
1582 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1583 _mesa_HashInsert(ctx
->Shared
->FrameBuffers
, name
, &DummyFramebuffer
);
1584 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1591 _mesa_CheckFramebufferStatusEXT(GLenum target
)
1593 struct gl_framebuffer
*buffer
;
1594 GET_CURRENT_CONTEXT(ctx
);
1596 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, 0);
1599 #if FEATURE_EXT_framebuffer_blit
1600 case GL_DRAW_FRAMEBUFFER_EXT
:
1601 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1602 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCheckFramebufferStatus(target)");
1605 buffer
= ctx
->DrawBuffer
;
1607 case GL_READ_FRAMEBUFFER_EXT
:
1608 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1609 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCheckFramebufferStatus(target)");
1612 buffer
= ctx
->ReadBuffer
;
1615 case GL_FRAMEBUFFER_EXT
:
1616 buffer
= ctx
->DrawBuffer
;
1619 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCheckFramebufferStatus(target)");
1620 return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */
1623 if (buffer
->Name
== 0) {
1624 /* The window system / default framebuffer is always complete */
1625 return GL_FRAMEBUFFER_COMPLETE_EXT
;
1628 /* No need to flush here */
1630 if (buffer
->_Status
!= GL_FRAMEBUFFER_COMPLETE
) {
1631 _mesa_test_framebuffer_completeness(ctx
, buffer
);
1634 return buffer
->_Status
;
1640 * Common code called by glFramebufferTexture1D/2D/3DEXT().
1643 framebuffer_texture(struct gl_context
*ctx
, const char *caller
, GLenum target
,
1644 GLenum attachment
, GLenum textarget
, GLuint texture
,
1645 GLint level
, GLint zoffset
)
1647 struct gl_renderbuffer_attachment
*att
;
1648 struct gl_texture_object
*texObj
= NULL
;
1649 struct gl_framebuffer
*fb
;
1650 GLboolean error
= GL_FALSE
;
1652 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1655 case GL_READ_FRAMEBUFFER_EXT
:
1656 error
= !ctx
->Extensions
.EXT_framebuffer_blit
;
1657 fb
= ctx
->ReadBuffer
;
1659 case GL_DRAW_FRAMEBUFFER_EXT
:
1660 error
= !ctx
->Extensions
.EXT_framebuffer_blit
;
1662 case GL_FRAMEBUFFER_EXT
:
1663 fb
= ctx
->DrawBuffer
;
1670 _mesa_error(ctx
, GL_INVALID_ENUM
,
1671 "glFramebufferTexture%sEXT(target=0x%x)", caller
, target
);
1677 /* check framebuffer binding */
1678 if (fb
->Name
== 0) {
1679 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1680 "glFramebufferTexture%sEXT", caller
);
1685 /* The textarget, level, and zoffset parameters are only validated if
1686 * texture is non-zero.
1689 GLboolean err
= GL_TRUE
;
1691 texObj
= _mesa_lookup_texture(ctx
, texture
);
1692 if (texObj
!= NULL
) {
1693 if (textarget
== 0) {
1694 /* XXX what's the purpose of this? */
1695 err
= (texObj
->Target
!= GL_TEXTURE_3D
) &&
1696 (texObj
->Target
!= GL_TEXTURE_1D_ARRAY_EXT
) &&
1697 (texObj
->Target
!= GL_TEXTURE_2D_ARRAY_EXT
);
1700 err
= (texObj
->Target
== GL_TEXTURE_CUBE_MAP
)
1701 ? !IS_CUBE_FACE(textarget
)
1702 : (texObj
->Target
!= textarget
);
1706 /* can't render to a non-existant texture */
1707 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1708 "glFramebufferTexture%sEXT(non existant texture)",
1714 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1715 "glFramebufferTexture%sEXT(texture target mismatch)",
1720 if (texObj
->Target
== GL_TEXTURE_3D
) {
1721 const GLint maxSize
= 1 << (ctx
->Const
.Max3DTextureLevels
- 1);
1722 if (zoffset
< 0 || zoffset
>= maxSize
) {
1723 _mesa_error(ctx
, GL_INVALID_VALUE
,
1724 "glFramebufferTexture%sEXT(zoffset)", caller
);
1728 else if ((texObj
->Target
== GL_TEXTURE_1D_ARRAY_EXT
) ||
1729 (texObj
->Target
== GL_TEXTURE_2D_ARRAY_EXT
)) {
1730 if (zoffset
< 0 || zoffset
>= ctx
->Const
.MaxArrayTextureLayers
) {
1731 _mesa_error(ctx
, GL_INVALID_VALUE
,
1732 "glFramebufferTexture%sEXT(layer)", caller
);
1738 (level
>= _mesa_max_texture_levels(ctx
, texObj
->Target
))) {
1739 _mesa_error(ctx
, GL_INVALID_VALUE
,
1740 "glFramebufferTexture%sEXT(level)", caller
);
1745 att
= _mesa_get_attachment(ctx
, fb
, attachment
);
1747 _mesa_error(ctx
, GL_INVALID_ENUM
,
1748 "glFramebufferTexture%sEXT(attachment)", caller
);
1752 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1754 _glthread_LOCK_MUTEX(fb
->Mutex
);
1756 _mesa_set_texture_attachment(ctx
, fb
, att
, texObj
, textarget
,
1758 /* Set the render-to-texture flag. We'll check this flag in
1759 * glTexImage() and friends to determine if we need to revalidate
1760 * any FBOs that might be rendering into this texture.
1761 * This flag never gets cleared since it's non-trivial to determine
1762 * when all FBOs might be done rendering to this texture. That's OK
1763 * though since it's uncommon to render to a texture then repeatedly
1764 * call glTexImage() to change images in the texture.
1766 texObj
->_RenderToTexture
= GL_TRUE
;
1769 _mesa_remove_attachment(ctx
, att
);
1772 invalidate_framebuffer(fb
);
1774 _glthread_UNLOCK_MUTEX(fb
->Mutex
);
1780 _mesa_FramebufferTexture1DEXT(GLenum target
, GLenum attachment
,
1781 GLenum textarget
, GLuint texture
, GLint level
)
1783 GET_CURRENT_CONTEXT(ctx
);
1785 if ((texture
!= 0) && (textarget
!= GL_TEXTURE_1D
)) {
1786 _mesa_error(ctx
, GL_INVALID_ENUM
,
1787 "glFramebufferTexture1DEXT(textarget)");
1791 framebuffer_texture(ctx
, "1D", target
, attachment
, textarget
, texture
,
1797 _mesa_FramebufferTexture2DEXT(GLenum target
, GLenum attachment
,
1798 GLenum textarget
, GLuint texture
, GLint level
)
1800 GET_CURRENT_CONTEXT(ctx
);
1802 if ((texture
!= 0) &&
1803 (textarget
!= GL_TEXTURE_2D
) &&
1804 (textarget
!= GL_TEXTURE_RECTANGLE_ARB
) &&
1805 (!IS_CUBE_FACE(textarget
))) {
1806 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1807 "glFramebufferTexture2DEXT(textarget=0x%x)", textarget
);
1811 framebuffer_texture(ctx
, "2D", target
, attachment
, textarget
, texture
,
1817 _mesa_FramebufferTexture3DEXT(GLenum target
, GLenum attachment
,
1818 GLenum textarget
, GLuint texture
,
1819 GLint level
, GLint zoffset
)
1821 GET_CURRENT_CONTEXT(ctx
);
1823 if ((texture
!= 0) && (textarget
!= GL_TEXTURE_3D
)) {
1824 _mesa_error(ctx
, GL_INVALID_ENUM
,
1825 "glFramebufferTexture3DEXT(textarget)");
1829 framebuffer_texture(ctx
, "3D", target
, attachment
, textarget
, texture
,
1835 _mesa_FramebufferTextureLayerEXT(GLenum target
, GLenum attachment
,
1836 GLuint texture
, GLint level
, GLint layer
)
1838 GET_CURRENT_CONTEXT(ctx
);
1840 framebuffer_texture(ctx
, "Layer", target
, attachment
, 0, texture
,
1846 _mesa_FramebufferRenderbufferEXT(GLenum target
, GLenum attachment
,
1847 GLenum renderbufferTarget
,
1848 GLuint renderbuffer
)
1850 struct gl_renderbuffer_attachment
*att
;
1851 struct gl_framebuffer
*fb
;
1852 struct gl_renderbuffer
*rb
;
1853 GET_CURRENT_CONTEXT(ctx
);
1855 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1858 #if FEATURE_EXT_framebuffer_blit
1859 case GL_DRAW_FRAMEBUFFER_EXT
:
1860 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1861 _mesa_error(ctx
, GL_INVALID_ENUM
,
1862 "glFramebufferRenderbufferEXT(target)");
1865 fb
= ctx
->DrawBuffer
;
1867 case GL_READ_FRAMEBUFFER_EXT
:
1868 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1869 _mesa_error(ctx
, GL_INVALID_ENUM
,
1870 "glFramebufferRenderbufferEXT(target)");
1873 fb
= ctx
->ReadBuffer
;
1876 case GL_FRAMEBUFFER_EXT
:
1877 fb
= ctx
->DrawBuffer
;
1880 _mesa_error(ctx
, GL_INVALID_ENUM
,
1881 "glFramebufferRenderbufferEXT(target)");
1885 if (renderbufferTarget
!= GL_RENDERBUFFER_EXT
) {
1886 _mesa_error(ctx
, GL_INVALID_ENUM
,
1887 "glFramebufferRenderbufferEXT(renderbufferTarget)");
1891 if (fb
->Name
== 0) {
1892 /* Can't attach new renderbuffers to a window system framebuffer */
1893 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glFramebufferRenderbufferEXT");
1897 att
= _mesa_get_attachment(ctx
, fb
, attachment
);
1899 _mesa_error(ctx
, GL_INVALID_ENUM
,
1900 "glFramebufferRenderbufferEXT(invalid attachment %s)",
1901 _mesa_lookup_enum_by_nr(attachment
));
1906 rb
= _mesa_lookup_renderbuffer(ctx
, renderbuffer
);
1908 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1909 "glFramebufferRenderbufferEXT(non-existant"
1910 " renderbuffer %u)", renderbuffer
);
1915 /* remove renderbuffer attachment */
1919 if (attachment
== GL_DEPTH_STENCIL_ATTACHMENT
&&
1920 rb
&& rb
->Format
!= MESA_FORMAT_NONE
) {
1921 /* make sure the renderbuffer is a depth/stencil format */
1922 const GLenum baseFormat
= _mesa_get_format_base_format(rb
->Format
);
1923 if (baseFormat
!= GL_DEPTH_STENCIL
) {
1924 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1925 "glFramebufferRenderbufferEXT(renderbuffer"
1926 " is not DEPTH_STENCIL format)");
1932 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1934 assert(ctx
->Driver
.FramebufferRenderbuffer
);
1935 ctx
->Driver
.FramebufferRenderbuffer(ctx
, fb
, attachment
, rb
);
1937 /* Some subsequent GL commands may depend on the framebuffer's visual
1938 * after the binding is updated. Update visual info now.
1940 _mesa_update_framebuffer_visual(fb
);
1945 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target
, GLenum attachment
,
1946 GLenum pname
, GLint
*params
)
1948 const struct gl_renderbuffer_attachment
*att
;
1949 struct gl_framebuffer
*buffer
;
1950 GET_CURRENT_CONTEXT(ctx
);
1952 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1955 #if FEATURE_EXT_framebuffer_blit
1956 case GL_DRAW_FRAMEBUFFER_EXT
:
1957 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1958 _mesa_error(ctx
, GL_INVALID_ENUM
,
1959 "glGetFramebufferAttachmentParameterivEXT(target)");
1962 buffer
= ctx
->DrawBuffer
;
1964 case GL_READ_FRAMEBUFFER_EXT
:
1965 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1966 _mesa_error(ctx
, GL_INVALID_ENUM
,
1967 "glGetFramebufferAttachmentParameterivEXT(target)");
1970 buffer
= ctx
->ReadBuffer
;
1973 case GL_FRAMEBUFFER_EXT
:
1974 buffer
= ctx
->DrawBuffer
;
1977 _mesa_error(ctx
, GL_INVALID_ENUM
,
1978 "glGetFramebufferAttachmentParameterivEXT(target)");
1982 if (buffer
->Name
== 0) {
1983 /* the default / window-system FBO */
1984 att
= _mesa_get_fb0_attachment(ctx
, buffer
, attachment
);
1987 /* user-created framebuffer FBO */
1988 att
= _mesa_get_attachment(ctx
, buffer
, attachment
);
1992 _mesa_error(ctx
, GL_INVALID_ENUM
,
1993 "glGetFramebufferAttachmentParameterivEXT(attachment)");
1997 if (attachment
== GL_DEPTH_STENCIL_ATTACHMENT
) {
1998 /* the depth and stencil attachments must point to the same buffer */
1999 const struct gl_renderbuffer_attachment
*depthAtt
, *stencilAtt
;
2000 depthAtt
= _mesa_get_attachment(ctx
, buffer
, GL_DEPTH_ATTACHMENT
);
2001 stencilAtt
= _mesa_get_attachment(ctx
, buffer
, GL_STENCIL_ATTACHMENT
);
2002 if (depthAtt
->Renderbuffer
!= stencilAtt
->Renderbuffer
) {
2003 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2004 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
2005 " attachments differ)");
2010 /* No need to flush here */
2013 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
:
2014 *params
= att
->Type
;
2016 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
:
2017 if (att
->Type
== GL_RENDERBUFFER_EXT
) {
2018 *params
= att
->Renderbuffer
->Name
;
2020 else if (att
->Type
== GL_TEXTURE
) {
2021 *params
= att
->Texture
->Name
;
2024 _mesa_error(ctx
, GL_INVALID_ENUM
,
2025 "glGetFramebufferAttachmentParameterivEXT(pname)");
2028 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
:
2029 if (att
->Type
== GL_TEXTURE
) {
2030 *params
= att
->TextureLevel
;
2033 _mesa_error(ctx
, GL_INVALID_ENUM
,
2034 "glGetFramebufferAttachmentParameterivEXT(pname)");
2037 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
:
2038 if (att
->Type
== GL_TEXTURE
) {
2039 if (att
->Texture
&& att
->Texture
->Target
== GL_TEXTURE_CUBE_MAP
) {
2040 *params
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
+ att
->CubeMapFace
;
2047 _mesa_error(ctx
, GL_INVALID_ENUM
,
2048 "glGetFramebufferAttachmentParameterivEXT(pname)");
2051 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
:
2052 if (att
->Type
== GL_TEXTURE
) {
2053 if (att
->Texture
&& att
->Texture
->Target
== GL_TEXTURE_3D
) {
2054 *params
= att
->Zoffset
;
2061 _mesa_error(ctx
, GL_INVALID_ENUM
,
2062 "glGetFramebufferAttachmentParameterivEXT(pname)");
2065 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
:
2066 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
2067 _mesa_error(ctx
, GL_INVALID_ENUM
,
2068 "glGetFramebufferAttachmentParameterivEXT(pname)");
2071 *params
= _mesa_get_format_color_encoding(att
->Renderbuffer
->Format
);
2074 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
:
2075 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
2076 _mesa_error(ctx
, GL_INVALID_ENUM
,
2077 "glGetFramebufferAttachmentParameterivEXT(pname)");
2081 gl_format format
= att
->Renderbuffer
->Format
;
2082 if (format
== MESA_FORMAT_CI8
|| format
== MESA_FORMAT_S8
) {
2087 *params
= _mesa_get_format_datatype(format
);
2091 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
:
2092 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
:
2093 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
:
2094 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
:
2095 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
:
2096 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
:
2097 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
2098 _mesa_error(ctx
, GL_INVALID_ENUM
,
2099 "glGetFramebufferAttachmentParameterivEXT(pname)");
2101 else if (att
->Texture
) {
2102 const struct gl_texture_image
*texImage
=
2103 _mesa_select_tex_image(ctx
, att
->Texture
, att
->Texture
->Target
,
2106 *params
= get_component_bits(pname
, texImage
->_BaseFormat
,
2107 texImage
->TexFormat
);
2113 else if (att
->Renderbuffer
) {
2114 *params
= get_component_bits(pname
, att
->Renderbuffer
->_BaseFormat
,
2115 att
->Renderbuffer
->Format
);
2122 _mesa_error(ctx
, GL_INVALID_ENUM
,
2123 "glGetFramebufferAttachmentParameterivEXT(pname)");
2130 _mesa_GenerateMipmapEXT(GLenum target
)
2132 struct gl_texture_object
*texObj
;
2133 GET_CURRENT_CONTEXT(ctx
);
2135 ASSERT_OUTSIDE_BEGIN_END(ctx
);
2136 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
2142 case GL_TEXTURE_CUBE_MAP
:
2143 /* OK, legal value */
2146 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGenerateMipmapEXT(target)");
2150 texObj
= _mesa_get_current_tex_object(ctx
, target
);
2152 if (texObj
->BaseLevel
>= texObj
->MaxLevel
) {
2157 _mesa_lock_texture(ctx
, texObj
);
2158 if (target
== GL_TEXTURE_CUBE_MAP
) {
2160 for (face
= 0; face
< 6; face
++)
2161 ctx
->Driver
.GenerateMipmap(ctx
,
2162 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
+ face
,
2166 ctx
->Driver
.GenerateMipmap(ctx
, target
, texObj
);
2168 _mesa_unlock_texture(ctx
, texObj
);
2172 #if FEATURE_EXT_framebuffer_blit
2174 static const struct gl_renderbuffer_attachment
*
2175 find_attachment(const struct gl_framebuffer
*fb
, const struct gl_renderbuffer
*rb
)
2178 for (i
= 0; i
< Elements(fb
->Attachment
); i
++) {
2179 if (fb
->Attachment
[i
].Renderbuffer
== rb
)
2180 return &fb
->Attachment
[i
];
2188 * Blit rectangular region, optionally from one framebuffer to another.
2190 * Note, if the src buffer is multisampled and the dest is not, this is
2191 * when the samples must be resolved to a single color.
2194 _mesa_BlitFramebufferEXT(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
2195 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
2196 GLbitfield mask
, GLenum filter
)
2198 const GLbitfield legalMaskBits
= (GL_COLOR_BUFFER_BIT
|
2199 GL_DEPTH_BUFFER_BIT
|
2200 GL_STENCIL_BUFFER_BIT
);
2201 const struct gl_framebuffer
*readFb
, *drawFb
;
2202 const struct gl_renderbuffer
*colorReadRb
, *colorDrawRb
;
2203 GET_CURRENT_CONTEXT(ctx
);
2205 ASSERT_OUTSIDE_BEGIN_END(ctx
);
2206 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
2208 if (ctx
->NewState
) {
2209 _mesa_update_state(ctx
);
2212 readFb
= ctx
->ReadBuffer
;
2213 drawFb
= ctx
->DrawBuffer
;
2215 if (!readFb
|| !drawFb
) {
2216 /* This will normally never happen but someday we may want to
2217 * support MakeCurrent() with no drawables.
2222 /* check for complete framebuffers */
2223 if (drawFb
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
||
2224 readFb
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
2225 _mesa_error(ctx
, GL_INVALID_FRAMEBUFFER_OPERATION_EXT
,
2226 "glBlitFramebufferEXT(incomplete draw/read buffers)");
2230 if (filter
!= GL_NEAREST
&& filter
!= GL_LINEAR
) {
2231 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBlitFramebufferEXT(filter)");
2235 if (mask
& ~legalMaskBits
) {
2236 _mesa_error( ctx
, GL_INVALID_VALUE
, "glBlitFramebufferEXT(mask)");
2240 /* depth/stencil must be blitted with nearest filtering */
2241 if ((mask
& (GL_DEPTH_BUFFER_BIT
| GL_STENCIL_BUFFER_BIT
))
2242 && filter
!= GL_NEAREST
) {
2243 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2244 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
2248 /* get color read/draw renderbuffers */
2249 if (mask
& GL_COLOR_BUFFER_BIT
) {
2250 colorReadRb
= readFb
->_ColorReadBuffer
;
2251 colorDrawRb
= drawFb
->_ColorDrawBuffers
[0];
2254 colorReadRb
= colorDrawRb
= NULL
;
2257 if (mask
& GL_STENCIL_BUFFER_BIT
) {
2258 struct gl_renderbuffer
*readRb
= readFb
->_StencilBuffer
;
2259 struct gl_renderbuffer
*drawRb
= drawFb
->_StencilBuffer
;
2262 _mesa_get_format_bits(readRb
->Format
, GL_STENCIL_BITS
) !=
2263 _mesa_get_format_bits(drawRb
->Format
, GL_STENCIL_BITS
)) {
2264 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2265 "glBlitFramebufferEXT(stencil buffer size mismatch");
2270 if (mask
& GL_DEPTH_BUFFER_BIT
) {
2271 struct gl_renderbuffer
*readRb
= readFb
->_DepthBuffer
;
2272 struct gl_renderbuffer
*drawRb
= drawFb
->_DepthBuffer
;
2275 _mesa_get_format_bits(readRb
->Format
, GL_DEPTH_BITS
) !=
2276 _mesa_get_format_bits(drawRb
->Format
, GL_DEPTH_BITS
)) {
2277 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2278 "glBlitFramebufferEXT(depth buffer size mismatch");
2283 if (readFb
->Visual
.samples
> 0 &&
2284 drawFb
->Visual
.samples
> 0 &&
2285 readFb
->Visual
.samples
!= drawFb
->Visual
.samples
) {
2286 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2287 "glBlitFramebufferEXT(mismatched samples");
2291 /* extra checks for multisample copies... */
2292 if (readFb
->Visual
.samples
> 0 || drawFb
->Visual
.samples
> 0) {
2293 /* src and dest region sizes must be the same */
2294 if (srcX1
- srcX0
!= dstX1
- dstX0
||
2295 srcY1
- srcY0
!= dstY1
- dstY0
) {
2296 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2297 "glBlitFramebufferEXT(bad src/dst multisample region sizes");
2301 /* color formats must match */
2304 colorReadRb
->Format
!= colorDrawRb
->Format
) {
2305 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2306 "glBlitFramebufferEXT(bad src/dst multisample pixel formats");
2311 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
2312 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glBlitFramebufferEXT");
2318 printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
2320 srcX0
, srcY0
, srcX1
, srcY1
,
2321 dstX0
, dstY0
, dstX1
, dstY1
,
2324 const struct gl_renderbuffer_attachment
*att
;
2326 att
= find_attachment(readFb
, colorReadRb
);
2327 printf(" Src FBO %u RB %u (%dx%d) ",
2328 readFb
->Name
, colorReadRb
->Name
,
2329 colorReadRb
->Width
, colorReadRb
->Height
);
2330 if (att
&& att
->Texture
) {
2331 printf("Tex %u tgt 0x%x level %u face %u",
2333 att
->Texture
->Target
,
2339 att
= find_attachment(drawFb
, colorDrawRb
);
2340 printf(" Dst FBO %u RB %u (%dx%d) ",
2341 drawFb
->Name
, colorDrawRb
->Name
,
2342 colorDrawRb
->Width
, colorDrawRb
->Height
);
2343 if (att
&& att
->Texture
) {
2344 printf("Tex %u tgt 0x%x level %u face %u",
2346 att
->Texture
->Target
,
2354 ASSERT(ctx
->Driver
.BlitFramebuffer
);
2355 ctx
->Driver
.BlitFramebuffer(ctx
,
2356 srcX0
, srcY0
, srcX1
, srcY1
,
2357 dstX0
, dstY0
, dstX1
, dstY1
,
2360 #endif /* FEATURE_EXT_framebuffer_blit */
2362 #if FEATURE_ARB_geometry_shader4
2364 _mesa_FramebufferTextureARB(GLenum target
, GLenum attachment
,
2365 GLuint texture
, GLint level
)
2367 GET_CURRENT_CONTEXT(ctx
);
2368 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2369 "glFramebufferTextureARB "
2370 "not implemented!");
2374 _mesa_FramebufferTextureFaceARB(GLenum target
, GLenum attachment
,
2375 GLuint texture
, GLint level
, GLenum face
)
2377 GET_CURRENT_CONTEXT(ctx
);
2378 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2379 "glFramebufferTextureFaceARB "
2380 "not implemented!");
2382 #endif /* FEATURE_ARB_geometry_shader4 */